DeepBlueFrog Posted December 27, 2024 Author Posted December 27, 2024 55 minutes ago, effrenatus said: I'd like to ask, is there a way to catch a parasite from a chest or loot? (Like as for example Devious Mimic Clithing or Deviously Enchanted Chests do, except player gets parasites instead of DD devices? I'd find that more immersive than devices and would love that! Is it already a feature in a different mod or could it perhaps one day get implemented in Parasites? =3 Parasites and Devious Devices and can be triggered by mod events. Someone would have to add the right mod events to these mods to trigger parasites instead of regular devices. I am not aware of mods doing that but technically, it wouldn't be very hard to add.
zarantha Posted December 28, 2024 Posted December 28, 2024 5 hours ago, DeepBlueFrog said: Parasites and Devious Devices and can be triggered by mod events. Someone would have to add the right mod events to these mods to trigger parasites instead of regular devices. I am not aware of mods doing that but technically, it wouldn't be very hard to add. Murphie (SGO Integration Fork author) might do something in the future. 2
DeepBlueFrog Posted December 28, 2024 Author Posted December 28, 2024 20 minutes ago, zarantha said: Murphie (SGO Integration Fork author) might do something in the future. Happy to help with details about the mod events.
effrenatus Posted December 28, 2024 Posted December 28, 2024 Thank you, i love SGO already and that would be awesome!
tonitrulupus Posted December 30, 2024 Posted December 30, 2024 On 12/26/2024 at 12:08 PM, DeepBlueFrog said: Yes.. Invisible Devices in DD tend to hide parasites by default. You need to go into the menu of DD to unhide them. That fixed, I can believe I forgot about that, on another note, found a great designed milker at I love the design and all, it looks to be designed for MME and I was wandering, how hard would it be to make a patch so it could work with Devious stories, could be a replacement for the one you have now, I believe the creator is willing to adapt to other milk related mods
DeepBlueFrog Posted December 31, 2024 Author Posted December 31, 2024 On 12/29/2024 at 10:10 PM, tonitrulupus said: That fixed, I can believe I forgot about that, on another note, found a great designed milker at I love the design and all, it looks to be designed for MME and I was wandering, how hard would it be to make a patch so it could work with Devious stories, could be a replacement for the one you have now, I believe the creator is willing to adapt to other milk related mods Thanks! I bookmarked it to see if I can replace the meshes of the current harness with this one. The best part is that the author granted permission for use ahead of time 1
SpaceRaven Posted December 31, 2024 Posted December 31, 2024 Hey DBF, I was a big fan of this mod back when I played LE, but likewise I took a break from modding for a couple years. I was one of the last holdouts for LE over SE, but now I've finally made the switch because of how much more stable SE inherently is (especially with all the SKSE plugins to help), and how many more LE mods have been successfully ported at this point, especially in ESPFE format to bypass the plugin limit. I'm glad that you've successfully ported Parasites to SE, as it was one of my favorite NSFW mods of all time, and I'm excited for any future updates you have. However, I did run into a few issues with my initial few SE playthrough tests with Parasites, so here's what I found, and some suggestions to address them/add new features: A) Lastelle does not equip the Tentacle Armor when you meet her Spoiler When I get to Lastelle, there is supposed to be an event where she equips a tentacle armor after your dialogue with her. It only sometimes shows the messagebox that plays after the dialogue, which I believe is what triggers the armor being equipped (though there may have been a few times where she equips it without the messagebox, I can't remember). I don't have Estrus Chaurus installed (I always found it too buggy and there isn't a good one for the latest version of AE), so there are no EC events to play before. Basically it seems like there's only a 20% chance that she'll equip the armor, and it seems to change based on how LOOT sorts Parasites with my other mods. Moving parasites towards the end of my load order didn't help. So I don't know what mod might be conflicting with this, but maybe there's another way to guarantee she equips the armor. I'm also using Alternate Start to start being shipwrecked off the coast near Dawnstar (which has the added bonus of almost guaranteeing you get a living armor parasite as you swim to the shore). What I usually end up doing in my tests is going almost straight to Lastelle (maybe taking a day or two to sleep/eat with iNeed and leveling up a bit), and getting to her well before you would have if doing the default Helgen start. Idk if this shorter time period to reach Lastelle would impact the armor equip issue, but it's something to consider. B) When Lastelle equips the Chaurus Plug, she unequips the Tentacle Armor Spoiler Similar to A, this happens when you choose the dialogue "I couldn't find a mate, but I brewed you some pheromones". A mini Chaurus spawns next to her (not sure why it's a small one instead of a normal sized one), and she equips the plug. Unfortunately she also unequips the Tentacle Armor when this happens, which shouldn't be the case as they use different slots IIRC. This doesn't happen when you successfully capture a Chaurus Stud with pheromones and bring it to her (but I prefer the alternative since I've had other follower system issues after doing the Chaurus Stud capture, and want to wait until I fully unlock the Chaurus Queen quest to do Chaurus summoning after I've dismissed all followers). Also the Chaurus pheromone spell doesn't always work, so the alternative is much better for progressing the quest if you run into issues. C) Compatability with Obody NG Spoiler Works perfectly fine with tweaking armors/equipped parasites to your preset in-game, but unfortunately the use of Obody interferes with the body morphs from Parasites being applied visibly. I tried installing with SLIF, but this doesn't work either as SLIF doesn't have full functionality with Obody on my setup (some mods work, others don't). I'm able to get around this by using either Egg Factory or SGO4IF as alternatives for body morphing and RP purposes. Both mods work with Obody, but Egg Factory in particular has an option in it's MCM that lets you switch between NiOverride, Racemenu morphs, and SLIF. I've found Racemenu morphs work best and always apply to the body, regardless of the preset you choose via Obody. SGO4's MCM also has options to specify which morphs you want to take effect, including the ability to add/remove new Racemenu morphs added by 3BA. D) Better Summoning/Management system for Chaurus Brood Spoiler I haven't gotten this far yet in my SE playthroughs, but I remember there being issues in LE with summoning Chaurus and impacting other follower systems, including increasing distance between you and your other followers (which may be a funny/immersive byproduct of parasites that fits for RP purposes of NPCs being freaked out, but definitely not the intended effect). So I think it'd be better to make the Chaurus Brood spawn more like regular summoned creatures instead of a different system. I think a lot of issues stem both from the fact that you can summon multiple, and the fact that NPCs are hostile to them. A better alternative might be to make a new spell like an Atronach but for Chaurus. One that doesn't summon an actual Chaurus, but a new "Atronach" that uses Chaurus assets. This would limit how many you could summon and would make it non-hostile to NPCs until you attack them, just like other summoned creatures, but this might improve compatibility and prevent other issues. Maybe adding a new invisible "perk"/permanent spell that gets added once you complete the Chaurus quest can enable you to summon multiple Chaurus with or without a follower system (like the vanilla Twin Souls perk), but that might be more trouble than it's worth. If people want to be able to summon multiple, they can just use their own follower management systems (which they should be doing anyways). Nether's Follower Framework is definitely the most used and recently updated and has features for controlling up to 10 followers, and includes a system for managing summoned creatures. E) Minor request: patch for Skyrim Sewers Spoiler I recently discovered Skyrim Sewers, which add a few new large dungeons beneath the major cities, and lets you enter the city at multiple points without going through the main gates. It works well for RP reasons, where my PC is infected with a parasite and goes to Danica for a cure, but doesn't want to go through the main gate of Whiterun and do the ultimate walk of shame/risk getting arrested for indecency (which some mods add). In Whiterun, there are sewer exits all over, including in the crypt of the Hall of the Dead. This seems like a logical place for another entrance into the Kyne Sanctuary once you've unlocked it, and it definitely makes sense from a RP perspective that a parasite-infected player would lurk in the sewers before strolling through town (at least until you unlock the secret exit from Kyne Sanctuary to Skyrim). Skyrim Sewers doesn't have a direct exit into the Temple of Kynareth, but you can just sneak the short distance from the Hall of the Dead and deal with a lesser risk of getting detected (more of a challenge but less than the main gate obviously) Not a super important request, but one that'd be fun and immersive IMO And that's what I've found so far. Regardless of these issues, I've been enjoying the SE version of the mod as much as I did in LE and I'm glad you've kept it updated as often as you have. Looking forward to your work whenever you do get around to updating this mod (the poll you recently made is a promising sign), and best of luck to you in the new year!
DeepBlueFrog Posted January 1, 2025 Author Posted January 1, 2025 4 hours ago, SpaceRaven said: Hey DBF, I was a big fan of this mod back when I played LE, but likewise I took a break from modding for a couple years. I was one of the last holdouts for LE over SE, but now I've finally made the switch because of how much more stable SE inherently is (especially with all the SKSE plugins to help), and how many more LE mods have been successfully ported at this point, especially in ESPFE format to bypass the plugin limit. I'm glad that you've successfully ported Parasites to SE, as it was one of my favorite NSFW mods of all time, and I'm excited for any future updates you have. However, I did run into a few issues with my initial few SE playthrough tests with Parasites, so here's what I found, and some suggestions to address them/add new features: 4 hours ago, SpaceRaven said: A) Lastelle does not equip the Tentacle Armor when you meet her I will check that out next time I work on the mod. I thought I tweaked that scene already. Regarding Estrus, did you see someone made an ESPFE version of Estrus? https://www.nexusmods.com/skyrimspecialedition/mods/135495 4 hours ago, SpaceRaven said: B) When Lastelle equips the Chaurus Plug, she unequips the Tentacle Armor Could be a conflict between slots, or maybe the Devious Device hider system at work. 4 hours ago, SpaceRaven said: C) Compatability with Obody NG I won't be able to do much there since I am not using Obody I am afraid. 4 hours ago, SpaceRaven said: D) Better Summoning/Management system for Chaurus Brood I haven't played as the Chaurus Queen with SE yet, so I don't know if that vanilla bug is still there (that increases distances with the number of followers). That's a good point about the Atronach system.. I will make a note of it for later. 4 hours ago, SpaceRaven said: E) Minor request: patch for Skyrim Sewers I am out of ESP spots right now, so I won't be able to test the sewers mods. That would have to be some patch. I am not sure I will get around to do that anytime soon. 4 hours ago, SpaceRaven said: And that's what I've found so far. Regardless of these issues, I've been enjoying the SE version of the mod as much as I did in LE and I'm glad you've kept it updated as often as you have. Looking forward to your work whenever you do get around to updating this mod (the poll you recently made is a promising sign), and best of luck to you in the new year! Thanks.. I have some plans about it still.. mostly bug fixes at this point.
SpaceRaven Posted January 1, 2025 Posted January 1, 2025 Quote Regarding Estrus, did you see someone made an ESPFE version of Estrus? https://www.nexusmods.com/skyrimspecialedition/mods/135495 Yeah I tried it but ended up getting CTD as soon as I loaded a save with it. And there are a few different versions of estrus chaurus for SE, so I need to check which one I tried that mod with. Or it could possibly a conflict with another mod. Estrus was never worth it to me there are plenty of alternatives like this mod, SGO, and egg factory. Quote 6 hours ago, SpaceRaven said: C) Compatability with Obody NG I won't be able to do much there since I am not using Obody I am afraid. Fair enough but maybe just glance at the egg factory MCM if you get a chance. Obody is a pretty essential SE mod for me (can't give up seeing my various bodyslide presets spread across NPCs), and it'd be nice to actually see Parasites' morphs. I can just use other mods for body morphing and RP from there, so least I can use Parasites and Obody together with no real conflict. As long as the presets apply to parasite armors (which they definitely do, like every other armor with a .tri file), then I'm satisfied. Quote I am out of ESP spots right now, so I won't be able to test the sewers mods. That would have to be some patch. I am not sure I will get around to do that anytime soon. Yeah no rush on that, just a minor thought/suggestion of mods that pair well with parasites. And the dungeon isn't that big, it's a few small dungeons stitched together, so adding a trapdoor or smth to one dungeon and the Kyne Sanctuary doesn't seem especially onerous. But then again editing cells like that is beyond my modding skills so idk
SpaceRaven Posted January 1, 2025 Posted January 1, 2025 2 hours ago, DeepBlueFrog said: I will check that out next time I work on the mod. I thought I tweaked that scene already. Regarding Estrus, did you see someone made an ESPFE version of Estrus? https://www.nexusmods.com/skyrimspecialedition/mods/135495 Actually I believe I just found a fix to the issue of Lastelle not equipping tentacle armor: installing Estrus for Skyrim's assets, without enabling its ESP. I loaded a save just before talking to Lastelle, then started the dialogue and the messagebox appeared, resulting in the armor getting equipped. I'll need to test this without the assets again as I also did another LOOT reshuffle, but if that is the case, then I guess Estrus became a soft dependency for this mod.
Myu77 - AmoGlobine Posted January 2, 2025 Posted January 2, 2025 (edited) if it don't work, i don't sleep, that's how i am, so thanks for the 30h whitout sleeping debugging your mod that's maybe why i could seems a but aggressive i dont care much what words i use if you have problem with armor not displayed read that original problem: build armor in bodyslide, the chaurus armor appear when i load my save, and disapear just after in 0.7sec(devious device was the cause disable body slot taken by DeviousDevice or DeviousDeviceEquip and it works, too tired to remember what i exactly did 20min ago but every tentacle armor, queen armor works perfectly now) the rest isnt related to that problem +extra question: what is the variable `_SLP_GV_IsPlayerStartChaurusQueen` i doubt i had a bug and need to knowwhat it does kill queen didnt gave me any spell, i tried to player.addspell, but none work (chaurs queen armor, chaurus armor, chaurus mask and spawning spider/chaurus dont work also but the spider/chaurus spell were succesfully given by quest, not the other) edit: take what is below as an offense or critics(more a critics than an offense) that won't be my problem, i say whats in my head my fix was to search for every page there with ctrl+f and f3 you PDF is filled with useless bullshit that has helps no one yet less time spend to play the mod than debugging quest+texture ,half done buggy ported mod and let's not talk about the lack of intuitiveness on the quest last time i saw that was in years 2000 i'm a beginner front-end web programmer(yeah nothing insane like the scripting you doing for the mods i say what i think, but i could never do what you did), but interface, intuitiveness, things i know well, and honestly thats nearly a shame this lack, you could ask people, someone would have help when a mod occur more frustration than fun, that sounds really weird, i never felt that before with any mods, and i'm modding skyrim since 2013 you trolled well that could have be better, good potential, and you don't even tell those thing there is also a bug on the quest order, i mean there are different way to start the quest, but if you don't know them and wanna do immersion, you can start somewhere, stop do your life, and continue somewhere else, which will result in a bug on the quest objectives, just like i did, the displayed quest did not matched with what i had to do for exemple, nothing was told about the hip face hugger and the other hugger to go trough the sanctuary below kynareth whitout the walktrough and console i would have never make it, also passed hours to search that fucking sanctuary, danica never shows you where it is please do not talk about immersion for the marker quest, when your mod isn't even immersive and safe at start beside all of that your mod is cool, due to all of that, your mod is not cool original msg: hi i just finished quest mod, nearly regret to not have cheat queen item, passed more time on fixing bug than playin the mod here is the last bug i can't fix on my own: any idea why when i build armor in bodyslide, the chaurus armor appear when i load my save, and disapear just after in 0.7sec i got the main parasite mod from here + voicepack + texture i tried to download the bodyslide file and put them in bodyslide folder and rebuild, change nothing i tried to select SLP 3BBB and build i had this result, i tried to select SLP CBBE SE thinking it would be different and same result, maybe CBBE 3BA that dynamically change my body for physics at everygame start, but its fine when i unequip and re-equip armor except feet the final output of body armor is definetly : harnesschaurusqueen\chaurus base skin_0.nif +why your mods contain TeraArmor dds file? edit: i've seen after for the custom priest outfit, i'm stupid sometime Edited January 3, 2025 by Myu77
DeepBlueFrog Posted January 3, 2025 Author Posted January 3, 2025 23 hours ago, Myu77 said: (...) Thanks for the feedback. > original problem: build armor in bodyslide, the chaurus armor appear when i load my save, and disapear just after in 0.7sec(devious device was the cause disable body slot taken by DeviousDevice or DeviousDeviceEquip and it works, too tired to remember what i exactly did 20min ago but every tentacle armor, queen armor works perfectly now) This is due to the Device Hider in DD. It is a well documented issue, not just for this mod. I will make a note to add a comment about this to the description page. > +extra question: what is the variable `_SLP_GV_IsPlayerStartChaurusQueen` i doubt i had a bug and need to knowwhat it does It is reserved for a special way to start the game with a new player already on the way to become a chaurus queen. It was used by Content Consumer alternate starts, but that player start didn't make it to SE yet. I have plans to add options to the mod to start that scenario is needed. > kill queen didnt gave me any spell, i tried to player.addspell, but none work (chaurs queen armor, chaurus armor, chaurus mask and spawning spider/chaurus dont work also but the spider/chaurus spell were succesfully given by quest, not the other) That's strange. I would have to go back to the code and see if there is a reason why the spells were not added. Killing her should have been enough. > you PDF is filled with useless bullshit that has helps no one yet I haven't got to update it in a long time, in large part because of bullshit like life, work and family. > less time spend to play the mod than debugging quest+texture ,half done buggy ported mod and > let's not talk about the lack of intuitiveness on the quest last time i saw that was in years 2000 > i'm a beginner front-end web programmer(yeah nothing insane like the scripting you doing for the mods i say what i think, but i could never do what you did), It's the same problem with mod development. You end up spending most of your time making a change, starting the game, testing that change, closing the game because it didn't work, check the logs, edit something else, start the game, still didn't work, rinse and repeat. Once it is working, that debugging has sucked all the time you have for extensively testing the game in multiple conditions. The only way to improve quest stages, quest markers, and other 'intuitiveness' is to play the mod properly, again and again, until everything flows nicely. That's hard to do with a team of one (I have asked for help, and received some.. and implemented those changes.. but the amount of participation in developing the mod is very very small). > when a mod occur more frustration than fun, that sounds really weird, i never felt that before with any mods, and i'm modding skyrim since 2013 Outside of changes to the esp file, which is something I have to handle myself because merging changes with CK editor is a nightmare, you are welcome to submit changes to the scripts in the github repo. > for exemple, nothing was told about the hip face hugger and the other hugger to go trough the sanctuary below kynareth How did you get into the Sanctuary? Danica was supposed to open it for you with a quest stage and dialogue about finding a face hugger. 1
Domsen88 Posted January 4, 2025 Posted January 4, 2025 Hi, I have the problem that when I speak to Lastelle for the first time and she wants to protect her babies after the tentacles have finished with her, she gets up several times and falls down again. After falling 7 or 8 times, she stands there in the T pose and I can no longer speak to her. When the tentacles come out of the ground, a window pops up saying "EC_incompatible". I have installed the following: SL Parasites with texture voice files and body slide files EC+ 4.39 with Spider addon Estrus for Skyrim ESPFE 2.45 and EstrusforskyrimTest DD AE 5.2 and DD NG Estrus SLSB Skyrim Version 1170
Myu77 - AmoGlobine Posted January 4, 2025 Posted January 4, 2025 (edited) @Domsen88 use this Estrus Chaurus and it should work i think the version you use seems old: @DeepBlueFrog 19 hours ago, DeepBlueFrog said: Thanks for the feedback. > original problem: build armor in bodyslide, the chaurus armor appear when i load my save, and disapear just after in 0.7sec(devious device was the cause disable body slot taken by DeviousDevice or DeviousDeviceEquip and it works, too tired to remember what i exactly did 20min ago but every tentacle armor, queen armor works perfectly now) This is due to the Device Hider in DD. It is a well documented issue, not just for this mod. I will make a note to add a comment about this to the description page. > +extra question: what is the variable `_SLP_GV_IsPlayerStartChaurusQueen` i doubt i had a bug and need to knowwhat it does It is reserved for a special way to start the game with a new player already on the way to become a chaurus queen. It was used by Content Consumer alternate starts, but that player start didn't make it to SE yet. I have plans to add options to the mod to start that scenario is needed. > kill queen didnt gave me any spell, i tried to player.addspell, but none work (chaurs queen armor, chaurus armor, chaurus mask and spawning spider/chaurus dont work also but the spider/chaurus spell were succesfully given by quest, not the other) That's strange. I would have to go back to the code and see if there is a reason why the spells were not added. Killing her should have been enough. > you PDF is filled with useless bullshit that has helps no one yet I haven't got to update it in a long time, in large part because of bullshit like life, work and family. > less time spend to play the mod than debugging quest+texture ,half done buggy ported mod and > let's not talk about the lack of intuitiveness on the quest last time i saw that was in years 2000 > i'm a beginner front-end web programmer(yeah nothing insane like the scripting you doing for the mods i say what i think, but i could never do what you did), It's the same problem with mod development. You end up spending most of your time making a change, starting the game, testing that change, closing the game because it didn't work, check the logs, edit something else, start the game, still didn't work, rinse and repeat. Once it is working, that debugging has sucked all the time you have for extensively testing the game in multiple conditions. The only way to improve quest stages, quest markers, and other 'intuitiveness' is to play the mod properly, again and again, until everything flows nicely. That's hard to do with a team of one (I have asked for help, and received some.. and implemented those changes.. but the amount of participation in developing the mod is very very small). > when a mod occur more frustration than fun, that sounds really weird, i never felt that before with any mods, and i'm modding skyrim since 2013 Outside of changes to the esp file, which is something I have to handle myself because merging changes with CK editor is a nightmare, you are welcome to submit changes to the scripts in the github repo. > for exemple, nothing was told about the hip face hugger and the other hugger to go trough the sanctuary below kynareth How did you get into the Sanctuary? Danica was supposed to open it for you with a quest stage and dialogue about finding a face hugger. If you allow me, i could manage to add useful information into the pdf while keeping it in the same structure as you did i'm begginer in coding, yet i handle only JS that is not really useful for modding then i'll tell you where i add what, and you choose if that's ok or not thanks for going trough my harsh words, i talk like that but have nothing against anyone about sanctuary: for real dude, danica showed me nothing, i searched that fkn sanctuary for 3 hours, trust me or not, i accidentaly found it while using tcl to search coz i was getting mad, and luckly danica followed me when i entered it, i talked to her "mmmh" "point at the sanctuary" so i knew it was not far, but never knew where it was and it is well hidden, i searched outside, inside, and at eldergleam for 3 hours about quest conflict: first i found lastelle randomly while going to ustengrav for main quest i was surprised and happy to be honest, and started the quest, but then accidentaly i also start the quest with her sister while i was doing the quest, and also with danica , i think there has been a conflict, i didn't do it intentionally i didn't knew at all, i was doing my life and got on this by accident, i knew i did shit after i read playtrough, don't know if possible, but should have a 'rule' that block other start when you picked one when i used 'showqueststages 2c016e2c' (just realized that quest ID is dynamic) a lot are set to 0, do not know if it is normal, i have killed the queen already about spell: for the spell, i have a doubt that other magic mod can conflict, i use a lot phenderix element apocalypse odin storm caller forgotten magic phenderix magic evolved astral arcanum icebloom mysticism Edited January 4, 2025 by Myu77
DeepBlueFrog Posted January 4, 2025 Author Posted January 4, 2025 @Myu77 - Happy to review any change you want for the PDF. About the sanctuary, Danica was supposed to have a short scene where she leads you to the Sanctuary. My guess is that something else kept her busy and the scene didn't play out. I will have to add something to make it more clear where the sanctuary door is for that kind of situation. 1
Thelasvegasenigma Posted January 4, 2025 Posted January 4, 2025 Hi there, stuck on the quest The chaurus queen and the brood maiden. I have inserted the tonal key into the device and pushed the button. Vulthryol does spawn but as his regular dragon self and killing him does nothing? Any way to fix this?
DeepBlueFrog Posted January 4, 2025 Author Posted January 4, 2025 29 minutes ago, Thelasvegasenigma said: Hi there, stuck on the quest The chaurus queen and the brood maiden. I have inserted the tonal key into the device and pushed the button. Vulthryol does spawn but as his regular dragon self and killing him does nothing? Any way to fix this? You probably have a mod to tweak dragons. Make sure Parasites is loaded after that mod (or as close to the bottom of your list as your can). 1
Myu77 - AmoGlobine Posted January 4, 2025 Posted January 4, 2025 (edited) 9 hours ago, DeepBlueFrog said: @Myu77 - Happy to review any change you want for the PDF. About the sanctuary, Danica was supposed to have a short scene where she leads you to the Sanctuary. My guess is that something else kept her busy and the scene didn't play out. I will have to add something to make it more clear where the sanctuary door is for that kind of situation. fine thanks no need to credit me for anything if you keep it, i'm mister nobody with lots of nicknames by the way maybe killing queen with "kill" made the bug (lazy boi that i am, but honestly i was sick of searching hours for the other things i was not mentally ready for that fight lol), i tried to reset whole quest with commands and rekill queen 'manually' thinking it will re-run properly the script, setstage until put key to tonal device, i killed queen manually and nothing changed, NOW, i did not know why, i have acid spit power and acid digest, and ALL the other spell works like a charm, Queen Spell they appeared after i meet spider in Ustengrav near the things that throw fire when you walk on it, spider were passive to me i was surprised, i didnt used any spell, i did no sex with those, kinda weird, specially in the fact i had queen armor not equipped, i was in need of better enchantment from other armor, i was saying hi oww they don't attack me i feel like a queen, then ive go to spell to try to use seek sex cause i'm a weirdo and i noticed that i had the spell ! i tried queen body armor and it worked (before only simple chaurus/spider spell to calm and sex were working) i have a save before the meet with those spider(in front of them), i dont have the acid spell and chaurus queen body or other do not work, i have a save after i meet the passive spider (which became aggressive when i used chaurus queen body spell coz it display human form for transition), and i have the spell and everything work, i really understand nothing at this point, i think the issue come from me, and same for the other, not from your mod i don't know what shit i did but i'm lucky, it's what i think, i'm not sure, now i load that save where spider were passive, they get aggressive, and i can't get the spell back, and there is no spell working , it's weird for me i tried to redo the exploit to give more info, but nope, i can't tell more, i got lucky, i'll keep the save where i have the spell working, so except that the armor and weapon are extremely weak, everything is totally fine (well the acid spit is kinda OP), (i can't kill a level 1 with chaurus claw, i'm level 18 but heh thats my bad not yours, think i will edit the armor to fit my difficulty) Edited January 5, 2025 by Myu77
DeepBlueFrog Posted January 4, 2025 Author Posted January 4, 2025 10 minutes ago, Myu77 said: so except that the armor and weapon are extremely weak, everything is totally fine (i use world dawn, summermyst, many enemy mod, enemy has powerful enchanted weapon, thats why, but heh thats my bad not yours, think i will edit the armor to fit my difficulty) I think I modeled the armor after vanilla Ebony armors, but the main idea was to make the armor itself not so great because I didn't want the Queen to be invincible.. instead I wanted her to rely on her brood, acid spit and wings to make up for a weak armor. 1
Myu77 - AmoGlobine Posted January 5, 2025 Posted January 5, 2025 (edited) EDIT: yeah good point of view, since spell were not working cause i'm dumb i was a bit nude and not exploiting it all, basically, with all spell working, it don't need more improvement you're right i was in tgm for the test after on the second save cause i was in combat whitout TGM, everything work god fucking sake, i'm the worst shit ever who have a rope pls that means i never tried to use it whitout the tgm before, i don't use it much except when im trying things, got unlucky af sometime i really feel that, i should die rather than other people who don't deserve it PDF will be ready Sunday during afternoon Edited January 5, 2025 by Myu77
DeepBlueFrog Posted January 5, 2025 Author Posted January 5, 2025 (edited) 2 hours ago, Myu77 said: ehm i said nothing, i reload that save and does not work anymore there's a conflict, but i don't know where, spawn never worked thought i think it's me the problem whatever EDIT: i was in tgm for the test after on the second save cause i was in combat whitout TGM, everything work god fucking sake, i'm the worst shit ever who have a rope pls that means i never tried to use it whitout the tgm before sometime i really feel that, i should die rather than other people who don't deserve it No worries... that's actually a good reminder that tgm messes with spells. I can't tell you how much time I wasted on things like that myself. Like.. it took me many many hours of testing to discover that Papyrus has a secret list of reserved words that are forced to a certain spelling when comparing strings together. It was fun discovering that Papyrus will print 'Imperial’ as 'IMPERIAL’, 'Breton’ as 'breton’, 'Orc’ as 'Orc’ That means if you assign a variable: race = 'Imperial' then the condition if race == 'Imperial' will be ALWAYS false because Papyrus decided to always rewrite that variable as 'IMPERIAL' internally. Check this out for example: Edited January 5, 2025 by DeepBlueFrog 1
tonitrulupus Posted January 5, 2025 Posted January 5, 2025 6 hours ago, Thelasvegasenigma said: Hi there, stuck on the quest The chaurus queen and the brood maiden. I have inserted the tonal key into the device and pushed the button. Vulthryol does spawn but as his regular dragon self and killing him does nothing? Any way to fix this? Deadly dragon will cause this, make sure that parasite has a higher priority the deadly dragons or move parasite right after deadly, that should fix that issue, that is the only one I know of that effect it thou the other mod that changes the skin/textures/meshes of all the dragon may do the same, I am sure do the same as deadly and it will fix the issue 1
Myu77 - AmoGlobine Posted January 5, 2025 Posted January 5, 2025 (edited) 15 hours ago, DeepBlueFrog said: No worries... that's actually a good reminder that tgm messes with spells. I can't tell you how much time I wasted on things like that myself. Like.. it took me many many hours of testing to discover that Papyrus has a secret list of reserved words that are forced to a certain spelling when comparing strings together. It was fun discovering that Papyrus will print 'Imperial’ as 'IMPERIAL’, 'Breton’ as 'breton’, 'Orc’ as 'Orc’ That means if you assign a variable: race = 'Imperial' then the condition if race == 'Imperial' will be ALWAYS false because Papyrus decided to always rewrite that variable as 'IMPERIAL' internally. Check this out for example: i totally see what you mean oh my god what a mess 😂 but it's logic everyone would use same syntax for every words of the race, it's nosense that some race has to be written differently unlike me, its nosense that i have tried everything while in TGM by the way, i have pick the MCM french translation of @La furie du Dragon on page 1 since i am french, he translate until lines 88 now its fully translated in french, you could add it in interface\translations i also corrected the œ he used for œuf/oeuf , skyrim do not recognize this caracter tested and approved on my game only popup when cheking box are not translated SexLab-Parasites_FRENCH.txt Edited January 5, 2025 by AmoGlobine
tonitrulupus Posted January 5, 2025 Posted January 5, 2025 5 hours ago, Myu77 said: i totally see what you mean oh my god what a mess 😂 but it's logic everyone would use same syntax for every words of the race, it's nosense that some race has to be written differently unlike me, its nosense that i have tried everything while in TGM by the way, i have pick the MCM french translation of La Furie Du Dragon on page 1 since i am french, he translate until lines 88 now its fully translated in french, you could add it in interface\translations i also corrected the œ he used for œuf/oeuf , skyrim do not recognize this caracter tested and approved on my game only popup when cheking box are not translated SexLab-Parasites_FRENCH.txt 27.18 kB · 2 downloads More then likely why it is not recognizing certain types of letter, character, or language type is that the font need to be added to Skyrim by using mods or by editing the game file, which I would not do if I could help its just like old AOL or even any text editor if a font is not added to windows, it wont be seen. there are like 3 mods that give you like up to 15 new fonts or replaced the futura font Skyrim uses. 1
Myu77 - AmoGlobine Posted January 5, 2025 Posted January 5, 2025 (edited) 8 hours ago, tonitrulupus said: More then likely why it is not recognizing certain types of letter, character, or language type is that the font need to be added to Skyrim by using mods or by editing the game file, which I would not do if I could help its just like old AOL or even any text editor if a font is not added to windows, it wont be seen. there are like 3 mods that give you like up to 15 new fonts or replaced the futura font Skyrim uses. thanks didn't knew that, La Furie Du Dragon might have those, that explain why edit: deleted file, reuploaded below Change: Spoiler at the very end at FAQ i've added Question and Answer for Queen armor not displayed Finding tonal device Finding sanctuary Queen looks like dragon Queen power does not work also add a ` (if problem to find refer to FAQ) ` Chapter 2 to Tonal Device quest to Sanctuary quest and a ` (if problem with Queen refer to FAQ) ` Chapter 3 to final Queen quest near the corresponding quest in walktrough page 3 Edited January 5, 2025 by AmoGlobine
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