Jump to content

SexLab Parasites - Kyne's Blessing SE (January 2025)


Recommended Posts

Posted (edited)
4 hours ago, DeepBlueFrog said:

 

You can test the idea of a nasvmesh issue with a follower.

 

Take a follower with you in the Sanctuary from inside the temple.

If the follower follows you there, it was probably an AI issue.

If the follower takes off and walks out of whiterun instead of the Sanctuary, then you have an issue with a mod overriding the changes I made to the temple and blocking the entrance to the Sanctuary to NPCs.

ps i can understand you might want people to search and explore a bit, don't feel forced to add my change on PDF, i can also remove the change on Git, you're the boss here

 

i tried in my current gameplay, follower follow me inside sanctuary.

 

i tried in a old save where i didnt start the quest, i started the quest,  setstage until face/hip hugger, get to sanctuary with hugger, follower follow me inside the sanctuary with danica and the quest was going on normally except the point that Danica, didn't showed me sanctuary again, didn't used hugger aswell.

i had the popup while being near it, but didn't think of: because of popup it's near.

 (only for test setstage ofc, first time i did quest like everyone would do)

 

so it could be the custom follower mod itself, i don't think AFT would cause problem, and i don't think the custom follower would touch nasvmesh of other npc.

after reviewing 6 times my 210 mods, i have nearly no idea sadly :(

i'm a noob in that after all.

 

maybe one city mod like `jk's skyrim`, `dawn of skyrim` or even `Genesis Unleashed` who scan every xxx seconds

this Genesis pissed me off when he spawned a whole dungeon in brood cavern hahaha

 

 

edit: after re*reading my first comment i've really been an asshole, searching sanctuary for 3 hours and Tonal for 1 hours mad me so mad lmao

didn't said it yet: sorry

Edited by Myu77
precision
Posted
17 minutes ago, Myu77 said:

 

 

i tried in my current gameplay, follower follow me inside sanctuary.

i tried in a old save where i didnt start the quest, i started the quest, i get to sanctuary with face hugger etc.., follower follow me inside the cave with danica and the quest was going on normally except the point that Danica, didn't showed me sanctuary again.

i had the popup while being near it, but didn't think of: because of popup it's near.

thought i used setstage to get to that point. (only for test, first time i did quest like everyone would do)

 

so it could be the custom follower mod itself, i don't think AFT would cause problem, and i don't think the custom follower would touch nasvmesh of other npc.

I have always had issues with ATF, thing would start messing up the longer I used that mod, if you not wanting to have a small army with you I would suggest switching to NFF, you can have a medium sized squad, up to 10 plus 1 for the game slot, I have found it to be more stable and less buggy, I am not saying that it is the cause of your issues now

Posted (edited)

with a bit thinking, i'm pretty sure Genesis Unleashed is the cause, it has scanned the Sanctuary, for sure,

 

thanks, i'll try NFF on my next gameplay.

 

edit:

to fit with SpaceRaven:

i never saw lastelle with a tentacle armor, i thought it was normal until now

the only tentacle she had, was the sex scene when i meet her with tentacle animation

Edited by Myu77
Posted (edited)
18 hours ago, DeepBlueFrog said:

 

Thanks for confirming.

 

The update should be safe for an existing save game. It contains a few fixes you may find helpful.

 

I will add Estrus resources to the list of requirements when I add them to the download page in the coming days.

 

Welp, I did some more testing with the latest version, and unfortunately the Lastelle tentacle armor issue has returned...even with the data files from Estrus for Skyrim present.

I'll try again on a new game to see if the issue persists, but my guess is that it probably will. So I might have been completely wrong about Estrus being a requirement

Edited by SpaceRaven
Posted (edited)
11 hours ago, Myu77 said:

 

Thanks

with what you said, i think it comes from that, now pretty sure that caused the conflict specially with the load order i just took a lookso the multiple start quest have nothing to do with, my bad, the fact i didnt got the quest for hip/face hugger made me think it was that, i should have listen to Danica :)

- AI Overhaul - Changes many of the Vanilla NPCs AI to act more realistic and immersive.

 

hmm i'm not sure but the timer is very long, it says 600Seconds, try to use T to wait hours, maybe it will go off?i didn't use it there is an alternative way whitout Chaurus, i'm not sure

 

nope, i dont think its that simple to fix because i tried it alredy by waiting or fast traveling, seems like this pheromones somehow adds pc to chaurus faction or something.

so i just skip that part of drinking chaurus pheromones, so far its fine but now iam at the quest which told me to mate with spider using spider pheromones, and it doesnt work, the spider are friendly but noone approach to mate

Edited by nothing2lose
Posted

hey there, i commented a while back with the same issue i'm still having with the new version unfortunately? whenever i get a parasite it doesn't show up, either through gameplay or the debug menu - when I try to infect myself through the debug menu, i get a comment in the upper left of my screen saying "Updating SL Parasites to Version 2021" or something similar 

 

i've checked the device hiders, but DD NG which doesn't seem to give you the ability to use the device hider. I also tried using a modified dll file so i could use DD 5.2 without DD NG, which allowed me to check the device hider, but that still didn't work. all the meshes etc. are built and display normally if i use player.additem 

 

Any help would be appreciated, this mod seems great :) 

Posted
2 hours ago, oohyeahmrkrabss said:

hey there, i commented a while back with the same issue i'm still having with the new version unfortunately? whenever i get a parasite it doesn't show up, either through gameplay or the debug menu - when I try to infect myself through the debug menu, i get a comment in the upper left of my screen saying "Updating SL Parasites to Version 2021" or something similar 

 

i've checked the device hiders, but DD NG which doesn't seem to give you the ability to use the device hider. I also tried using a modified dll file so i could use DD 5.2 without DD NG, which allowed me to check the device hider, but that still didn't work. all the meshes etc. are built and display normally if i use player.additem 

 

Any help would be appreciated, this mod seems great :) 

 

hi, only parasite ? or parasite and queen armor or any things you need to equip?

do you tried to go in devious device>device underneath 1> slot 32 body > disable ?

i had the issue too that devious device, was taking over parasite, and didnt showed anything, after disabling that, i had every device/parasite/armor of the mod showing up

Posted
7 hours ago, oohyeahmrkrabss said:

hey there, i commented a while back with the same issue i'm still having with the new version unfortunately? whenever i get a parasite it doesn't show up, either through gameplay or the debug menu - when I try to infect myself through the debug menu, i get a comment in the upper left of my screen saying "Updating SL Parasites to Version 2021" or something similar 

 

i've checked the device hiders, but DD NG which doesn't seem to give you the ability to use the device hider. I also tried using a modified dll file so i could use DD 5.2 without DD NG, which allowed me to check the device hider, but that still didn't work. all the meshes etc. are built and display normally if i use player.additem 

 

Any help would be appreciated, this mod seems great :) 

I use dd 5.2 and dd ng, give the option for those slots as well as all the goodies from DDNG just make sure you follow the instruction on the process of install

Posted
4 hours ago, DuskWanderer said:

This is a small feature request, but could we perhaps have a toggle to disable the "Refreshing Parasites" notifications whenever a save is loaded?


That’s already in the list and will be fixed in the next version.

Posted
43 minutes ago, XarisZ said:

Are the addon additions finally added to this or we're gonna have to wait another year for an update


Which add on addition do you mean?

Posted
1 hour ago, DeepBlueFrog said:


Which add on addition do you mean?

Parasites / Kyne's Blessing: Introducing a new system for 'parasites thoughts and comments', and fixes to the event timer for these comments.

I have that enabled and it completely overwrites this version meaning the updates here dont take place.

Posted
11 hours ago, Myu77 - AmoGlobine said:

 

hi, only parasite ? or parasite and queen armor or any things you need to equip?

do you tried to go in devious device>device underneath 1> slot 32 body > disable ?

i had the issue too that devious device, was taking over parasite, and didnt showed anything, after disabling that, i had every device/parasite/armor of the mod showing up

 

6 hours ago, tonitrulupus said:

I use dd 5.2 and dd ng, give the option for those slots as well as all the goodies from DDNG just make sure you follow the instruction on the process of install

 

sorry i could have explained it better, but it's not that the parasites don't appear. it's that they don't apply any effects or anything at all. it's not that they are equipped and simply not visible, it's that they are not equipping at all UNLESS i manually spawn the item in. i might be stupid and this is just linked to the device hider, but given i'm not getting any quests or buffs/debuffs i'm inclined to believe it's a different issue? i'll have another look, thanks for the help though

Posted
4 hours ago, XarisZ said:

Parasites / Kyne's Blessing: Introducing a new system for 'parasites thoughts and comments', and fixes to the event timer for these comments.

I have that enabled and it completely overwrites this version meaning the updates here dont take place.

 

The event timer is not fixed yet. I am planning on fixing it, hopefully long before a year.

Posted
49 minutes ago, oohyeahmrkrabss said:

 

 

sorry i could have explained it better, but it's not that the parasites don't appear. it's that they don't apply any effects or anything at all. it's not that they are equipped and simply not visible, it's that they are not equipping at all UNLESS i manually spawn the item in. i might be stupid and this is just linked to the device hider, but given i'm not getting any quests or buffs/debuffs i'm inclined to believe it's a different issue? i'll have another look, thanks for the help though

 

Are you using a custom race? or a beast race?

Posted
1 hour ago, oohyeahmrkrabss said:

nah, default nord race

 

Is it possible what you are describing is the parasite being ejected almost right away? 

The parasites are Devious Devices. Use the Parasites menu to force equip them if you want to test instead of console spawn them, or they will not be properly added.

Posted
7 hours ago, DeepBlueFrog said:

 

Is it possible what you are describing is the parasite being ejected almost right away? 

The parasites are Devious Devices. Use the Parasites menu to force equip them if you want to test instead of console spawn them, or they will not be properly added.

Sorry to waste your time. I found the issue. I had a SLIF patch overriding a .pex file in DD NG, making DD NG run devious devices at version 4.2 instead of 5.2. This caused no parasites to apply and instead give me a message stating  "[SLP] Updating MCM to version 2021". Parasites work now, again apologies for wasting your time. Didn't think to check this until I was looking at the DD troubleshooting page.

Posted
1 hour ago, oohyeahmrkrabss said:

Sorry to waste your time. I found the issue. I had a SLIF patch overriding a .pex file in DD NG, making DD NG run devious devices at version 4.2 instead of 5.2. This caused no parasites to apply and instead give me a message stating  "[SLP] Updating MCM to version 2021". Parasites work now, again apologies for wasting your time. Didn't think to check this until I was looking at the DD troubleshooting page.


No problem. Glad it worked out.

2021 is the last internal version of the mod and something unrelated to DD. I should update that going forward.

Posted

ok didn't see harness of course it seems that sometimes she has it on other time she don't, as for Danica, she didn't lead the first time to the sanctuary, the second time she did, mind you I normally have a lot going on in the back ground and it seems that the more scan from scripts it seems to slow things down a bit, as soon as I got in to the sanctuary, the ritual started, so I didn't even get down to the  roots, lot of mods that scan is what I suspect is happening, your mod was just trying to catch up.

Other then those few things so far. looks good to me, so far.

Since I have switched to MO2, things from mods I have installed is happening that I have not seen before so its making the game more enjoyable. 

Posted

I had a weird idea about Danica becoming a chaurus princess or the head of a cult after you become queen, anyway keep up the good work.

Posted
5 minutes ago, tonitrulupus said:

Ran into an issue, key required to get down to the opening to the abyss in frostflow, no longer able to pick it. was that changed? if so where is the key?

 

Neverminded I found the key

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...