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No I am referencing that MO is 32bit so there might be some memory issues if the mod requires a larger memory to install. It also happened to the older version of FOMM as well. (informed it was solved with the Lover's version of FOMM). That would be a very large mod to do this. Something along the lines of TTW or something. It is also possible the packing of the mod or corruption of the zip file can be the cause. Finally I had tons of problems trying to install mods with Mo as well before.. It ended up being I had some pretty nasty hidden memory errors. :dodgy: Had to replace the memory on my computer.

 

For the most part I have no problems now installing most any mod and haven't heard of people having problems installing any particular mod. Perhaps give us some info/link on the mod that is causing the problem for you with MO. Then maybe someone here has experience with that mod and can chime in more accuratly if they also have / had that problem and maybe even what they did to fix it.

 

 

RC is your best bet for ENB-related issues. (he'll chime in, don't worry)

:blink: I hope someone isn't referencing my initials... As I never used ENB mods... I use texture and lighting mods however am quite pleased with the results. Some have thought I was using ENB mods.. LOL.

 

Holy moly that looks good, wth mods are you using?

Link to comment

 

Holy moly that looks good, wth mods are you using?

 

 

# This file was automatically generated by Mod Organizer.l

+papyrusutilv28

+SexlabUtil1 16

+FNIS Spells V5 0 1 -- ADD-ON for the spells

+FNIS Creature Pack 5_1

+FNIS Behavior V5 2 -- ALWAYS necessary

+Alternate Start - Live Another Life

+Racial Compatibility - compatibility with other mods improved

+SexLab [creature] Werewolves 2.1

+Sexlab [Creature] MoreNastyCritters7 10

+SexLab [Creature ] Werewolves 2.1

+SexLab Stats Manipulator 1.02a

+SexLab [creature] NudeCreatures v2.2.0

+Sexlab [creature] BestialityAnimationPack

+Sexlab [creature] HornyDogsOfSkyrim optional

+SexLabMatchMaker.Rev6

+Sexlab DangerousNights

+Sexlab ZazAnimationPack V0562

+SexLab Approach 28-4-2014 v3

+Sexlab SexWithThieves1.2

+SexLab Romance V1-0-6

+SexLab Trainers Dragonborn edition

+SharedSeranaDialogue version1dot1

+SexLab Attraction

+SexLab Submit Serana 11FEB14 2301

+SexLab Submit 28JUN14 0825

+SexLab Stop Combat 1.02

+SexLab LoversComfort v20131230

+Sexlab puppetmasterv17

+SexLab Cumshot 1.5.2

+SexLab Aroused v20140124

+Sexlab SC07SexLabRandomAttack 20140629

+Sexlab Defeat V5b3.3fixed

+SexLabFramework.v159c

+SOS - Schlongs of Skyrim - FULL 2.05.034

+Race Menu - Mimic Plugin v2-0

+Race Menu - Overlays Plugin v2-5-0

+RaceMenu v2-9-6

+UNPB Body NMM BAIN Installer v2-5-2 FIX

+【Skeleton】XP32 Maximum Skeleton Extended

+ApachiiSkyHair - Male

+ApachiiSkyHair - Female

+ApachiiSkyHair - Full

+ApachiiSkyHair - HelmetWigs

+YYAnimReplacerMysticKnight_v1_1_0

+K2SexySummons_Vanilla V 0.9

+K2ElfEyes Experimental

+Weapons and Armor Fixes Remade 5-0

+Vampire Lord drain with Serana fixed

+Unknown Enchants

+Unread Books Glow v2_2_0

+Swift Potion Reborn

+When Vampires Attack

+Stealth Skills Rebalanced - Sneak - Lockpicking - Pickpocket

+Splash of Rain v1_051

+Sneak Tools

+Shout-Tastic - NO COOLDOWNS Edition

+Shortcuts - Secret Entrances For All Cities Plus Thieves Guild

+Shooting Stars

+Realistic Smoke and Embers 2x

+Rainbows

+Predator Vision - Vampire Werewolf and Khajiit

+Perks Unbound - Helmless Warrior w DLC Support

+No heavy muscular walk and idle

+Nightingale Hall Restored - Karliah as a Follower

+Killable Children - BOSS Compatible

+KenMOD - Lockpick Pro - Cheat

+Kace Auto Loot - MCM Configurable Autoloot

+Run Sprint and Jump - Jog and Jump

+Invisibility Eyes Fix v2

+Immersive HUD - iHUD

+Immersive Weapons

+Immersive Armors

+Hearthfire Display Case Fix

+Equip more Rings - 8 Rings

+Footprints v0_99 - Ash Supplemental

+Footprints v0_99

+Flora Respawn Fix

+The Skyrim Distance Overhaul Beta (S.D.O.)

+SkyFalls + SkyMills

+Skyrim Floral Overhall 2dot0 Alpha 2

+Cinematic Fire Effects 2 HD

+Realistic Water Two

+Skyrim HD v1 5 LITE - Dungeons

+Skyrim HD v1 5 LITE - Landscape

+Skyrim HD v1 5 LITE - Misc

+Skyrim HD v1 5 LITE - Riften

+Skyrim HD v1 5 LITE - Towns

+Better Dynamic Snow

+[sMIM] Enhanced Lights and FX

+[sMIM] Static Mesh Improvement Mod

+Ruins Clutter Improved Subliminal Traps

+Ruins Clutter Improved

+Enhanced Lights and FX - Dawnguard

+Enhanced Lights and FX - Dragonborn

+Enhanced Lights and FX - Main

+Enchantment Reload Fix

+Death Alternative - Your Money or Your Life

+Ultimate NPC Face Unlocker

+Convenient Horses

+Winter Is Coming - Cloaks

+Cloaks of Skyrim 1-2 Dawnguard

+Cloaks of Skyrim 1-2

+[COT] Supreme and Volumetric Fog

+[COT] Supreme Storms

+[COC] Climates of Tamriel - Weather Patch

+[COT] Climates Of Tamriel-V3 - Sounds

+[COT] Climates Of Tamriel-V3 - Sound Dawnguard Patch

+[COT] Climates Of Tamriel-V3 - Dawnguard Patch

+[COT] Climates Of Tamriel-V3 - Dragonborn Patch

+[COT] Climates Of Tamriel-V3 - Main

+amidianborn steelplate 2.0

+aMidianBorn skyforge and wolf armour - grey

+aMidianBorn Book of Silence - Weapons

+aMidianBorn Book of Silence - Unique Items

+aMidianBorn Book of Silence - Dragonborn DLC

+aMidianBorn Book of Silence - Creatures

+aMidianBorn Book of Silence - Armors

+Cinematic Fire Effects 2 HD - Cinematic Embers

+Enhanced Blood Textures

+Bring Out Your Dead

+Beautiful Whiterun

+Wet and Cold

+Vals Crafting Meltdown

+Septim HD

+Beards - Normal Resolution

+Armor Disguises 1-6

+Brawl Bugs Patch - Plugins - Modder Resource

+Run For Your Lives

+Auto Unequip Ammo

+Auto Unequip Helmet

+Auto Unequip Shield

+Fuz Ro Doh

+Better Dialogue Controls

+Better MessageBox Controls

+A Quality World Map

+[sKSE] Stable uGridsToLoad

+SKSE

+SkyUI

+Falskaar

+Unofficial High Resolution Patch

*Unmanaged: HighResTexturePack03

*Unmanaged: HighResTexturePack02

*Unmanaged: HighResTexturePack01

+Unofficial Dragonborn Patch

*Unmanaged: Dragonborn

+Unofficial Hearthfire Patch

*Unmanaged: HearthFires

+Unofficial Dawnguard Patch

*Unmanaged: Dawnguard

+Unofficial Skyrim Patch

 

 

 

It took several weeks to get it to look that way. The major things like lighting and such was quick but now I even found some gold coin replacers and such :D Just tweaking and adding however the texture load now is getting rough especially now going on level 25+. Had to for the first time use save game cleaners to make it work again. Check Gopher's mods tutorial for a base then check and try some lighting mods and water mods to see what you like and what would be compatible with what you will be running (main mods) there are mods I can't run because of my choices of lighting and / or water mods etc. I could probably make it even more pretty if I removed scripted mods from the list and only focused on beauty and some minor game fixes. (now is the time I really need to learn how to merge mods .. including scripts and such.. basically make my own from what I have/use... :dodgy: otherwise I really can't get any further.

 

Hope that answers your question. Keep in mind if you are new the order of mods are upside down. Bottom being the first to be installed and so forth. I have tweaked some overrides to suit my taste. You might decide to do differently.

Link to comment

 

 

Holy moly that looks good, wth mods are you using?

 

# This file was automatically generated by Mod Organizer.l

+papyrusutilv28

+SexlabUtil1 16

+FNIS Spells V5 0 1 -- ADD-ON for the spells

+FNIS Creature Pack 5_1

+FNIS Behavior V5 2 -- ALWAYS necessary

+Alternate Start - Live Another Life

+Racial Compatibility - compatibility with other mods improved

+SexLab [creature] Werewolves 2.1

+Sexlab [Creature] MoreNastyCritters7 10

+SexLab [Creature ] Werewolves 2.1

+SexLab Stats Manipulator 1.02a

+SexLab [creature] NudeCreatures v2.2.0

+Sexlab [creature] BestialityAnimationPack

+Sexlab [creature] HornyDogsOfSkyrim optional

+SexLabMatchMaker.Rev6

+Sexlab DangerousNights

+Sexlab ZazAnimationPack V0562

+SexLab Approach 28-4-2014 v3

+Sexlab SexWithThieves1.2

+SexLab Romance V1-0-6

+SexLab Trainers Dragonborn edition

+SharedSeranaDialogue version1dot1

+SexLab Attraction

+SexLab Submit Serana 11FEB14 2301

+SexLab Submit 28JUN14 0825

+SexLab Stop Combat 1.02

+SexLab LoversComfort v20131230

+Sexlab puppetmasterv17

+SexLab Cumshot 1.5.2

+SexLab Aroused v20140124

+Sexlab SC07SexLabRandomAttack 20140629

+Sexlab Defeat V5b3.3fixed

+SexLabFramework.v159c

+SOS - Schlongs of Skyrim - FULL 2.05.034

+Race Menu - Mimic Plugin v2-0

+Race Menu - Overlays Plugin v2-5-0

+RaceMenu v2-9-6

+UNPB Body NMM BAIN Installer v2-5-2 FIX

+【Skeleton】XP32 Maximum Skeleton Extended

+ApachiiSkyHair - Male

+ApachiiSkyHair - Female

+ApachiiSkyHair - Full

+ApachiiSkyHair - HelmetWigs

+YYAnimReplacerMysticKnight_v1_1_0

+K2SexySummons_Vanilla V 0.9

+K2ElfEyes Experimental

+Weapons and Armor Fixes Remade 5-0

+Vampire Lord drain with Serana fixed

+Unknown Enchants

+Unread Books Glow v2_2_0

+Swift Potion Reborn

+When Vampires Attack

+Stealth Skills Rebalanced - Sneak - Lockpicking - Pickpocket

+Splash of Rain v1_051

+Sneak Tools

+Shout-Tastic - NO COOLDOWNS Edition

+Shortcuts - Secret Entrances For All Cities Plus Thieves Guild

+Shooting Stars

+Realistic Smoke and Embers 2x

+Rainbows

+Predator Vision - Vampire Werewolf and Khajiit

+Perks Unbound - Helmless Warrior w DLC Support

+No heavy muscular walk and idle

+Nightingale Hall Restored - Karliah as a Follower

+Killable Children - BOSS Compatible

+KenMOD - Lockpick Pro - Cheat

+Kace Auto Loot - MCM Configurable Autoloot

+Run Sprint and Jump - Jog and Jump

+Invisibility Eyes Fix v2

+Immersive HUD - iHUD

+Immersive Weapons

+Immersive Armors

+Hearthfire Display Case Fix

+Equip more Rings - 8 Rings

+Footprints v0_99 - Ash Supplemental

+Footprints v0_99

+Flora Respawn Fix

+The Skyrim Distance Overhaul Beta (S.D.O.)

+SkyFalls + SkyMills

+Skyrim Floral Overhall 2dot0 Alpha 2

+Cinematic Fire Effects 2 HD

+Realistic Water Two

+Skyrim HD v1 5 LITE - Dungeons

+Skyrim HD v1 5 LITE - Landscape

+Skyrim HD v1 5 LITE - Misc

+Skyrim HD v1 5 LITE - Riften

+Skyrim HD v1 5 LITE - Towns

+Better Dynamic Snow

+[sMIM] Enhanced Lights and FX

+[sMIM] Static Mesh Improvement Mod

+Ruins Clutter Improved Subliminal Traps

+Ruins Clutter Improved

+Enhanced Lights and FX - Dawnguard

+Enhanced Lights and FX - Dragonborn

+Enhanced Lights and FX - Main

+Enchantment Reload Fix

+Death Alternative - Your Money or Your Life

+Ultimate NPC Face Unlocker

+Convenient Horses

+Winter Is Coming - Cloaks

+Cloaks of Skyrim 1-2 Dawnguard

+Cloaks of Skyrim 1-2

+[COT] Supreme and Volumetric Fog

+[COT] Supreme Storms

+[COC] Climates of Tamriel - Weather Patch

+[COT] Climates Of Tamriel-V3 - Sounds

+[COT] Climates Of Tamriel-V3 - Sound Dawnguard Patch

+[COT] Climates Of Tamriel-V3 - Dawnguard Patch

+[COT] Climates Of Tamriel-V3 - Dragonborn Patch

+[COT] Climates Of Tamriel-V3 - Main

+amidianborn steelplate 2.0

+aMidianBorn skyforge and wolf armour - grey

+aMidianBorn Book of Silence - Weapons

+aMidianBorn Book of Silence - Unique Items

+aMidianBorn Book of Silence - Dragonborn DLC

+aMidianBorn Book of Silence - Creatures

+aMidianBorn Book of Silence - Armors

+Cinematic Fire Effects 2 HD - Cinematic Embers

+Enhanced Blood Textures

+Bring Out Your Dead

+Beautiful Whiterun

+Wet and Cold

+Vals Crafting Meltdown

+Septim HD

+Beards - Normal Resolution

+Armor Disguises 1-6

+Brawl Bugs Patch - Plugins - Modder Resource

+Run For Your Lives

+Auto Unequip Ammo

+Auto Unequip Helmet

+Auto Unequip Shield

+Fuz Ro Doh

+Better Dialogue Controls

+Better MessageBox Controls

+A Quality World Map

+[sKSE] Stable uGridsToLoad

+SKSE

+SkyUI

+Falskaar

+Unofficial High Resolution Patch

*Unmanaged: HighResTexturePack03

*Unmanaged: HighResTexturePack02

*Unmanaged: HighResTexturePack01

+Unofficial Dragonborn Patch

*Unmanaged: Dragonborn

+Unofficial Hearthfire Patch

*Unmanaged: HearthFires

+Unofficial Dawnguard Patch

*Unmanaged: Dawnguard

+Unofficial Skyrim Patch

 

 

 

It took several weeks to get it to look that way. The major things like lighting and such was quick but now I even found some gold coin replacers and such :D Just tweaking and adding however the texture load now is getting rough especially now going on level 25+. Had to for the first time use save game cleaners to make it work again. Check Gopher's mods tutorial for a base then check and try some lighting mods and water mods to see what you like and what would be compatible with what you will be running (main mods) there are mods I can't run because of my choices of lighting and / or water mods etc. I could probably make it even more pretty if I removed scripted mods from the list and only focused on beauty and some minor game fixes. (now is the time I really need to learn how to merge mods .. including scripts and such.. basically make my own from what I have/use... :dodgy: otherwise I really can't get any further.

 

Hope that answers your question. Keep in mind if you are new the order of mods are upside down. Bottom being the first to be installed and so forth. I have tweaked some overrides to suit my taste. You might decide to do differently.

Thanks, I'll definitely look into some of those mods that I don't have :)

Link to comment
Of course you mileage may vary and with MO.. you get a hell of alot of mileage  :P

 

You better believe it. If you want a totally different game, switch profiles. You can then be using an entirely different set of mods. Need to update? Install it. Done. A clean save, you say? What's that? :P Got nothing but clean saves. :angel: (relatively speaking)

 

If you can change the game so much by ticking or unticking a couple boxes, why even turn it off? Sooner or later, you guys might even reach MY number of hours on Skyrim, with MO. No promises, though. ;) My number of hours is downright unholy.

 

I feel like you should get a discount or a free DLC or something from Beth if you play one of their games for over a thousand hours. :D Maybe an online 'Points Card' or something. Every thousand hours earns you $5 off the next Beth game. Then again, there would a LOT of discounts going around if that were the case. A thousand hours is pretty much the average for Skyrim. :blush: I'd be a VIP by now. "Platinum Card User". B)

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ritual directed me here so im gonna post my whole thread here as it explains everything:

Hey everybody,

I wanted to use the generate fnis for users tool earlier today but it somehow doesn't work anymore.I didn't change anything.I just booted up the computer and started Skyrim.After noticing an issue i thought using the generate fnis for users exe again would fix it but thats where the trouble started.
Im using Mod Organizer and I've been using it without any problems for quite a while now and nothing changed since the last time i used the file.

I get this error when starting FNIS through MO with an empty overwrite folder and pressing Update FNIS Behavior (It doesn't matter which patches I have checked): ERROR(57): The file "G:\Steam\SteamApps\common\Skyrim\data\tools\GenerateFNIS_for_Users\temporary_logs\skeleton.hkx" already exists.

When trying to update FNIS behavior with the tools folder inside the overwrite thingie: ERROR(58): exception of HRESULT: 0x800A003A (CTL_E_FILEALREADYEXISTS)

What I tried to fix the issue:
Restart MO
Removing FNIS+Creature pack from MO and redownloading+reinstalling it
Deleting the G:\Steam\SteamApps\common\Skyrim\Mod Organizer\mods\Fores New Idles in Skyrim - FNIS\tools\GenerateFNIS_for_Users\temporary_logs folder.

Running MO as Admin
Running FNIS once before running it through MO
Search L-Lab + MO support forum

Updating MO


Im kind of desperate right now.I hope you can help me.

Edit:
Just wanted to let you know that my problem (see post #2359 to #2370 ) was solved by reinstalling MO.
Thanks to everybody who tried to help fix the problem.

Link to comment

ritual directed me here so im gonna post my whole thread here as it explains everything:

 

Hey everybody,

 

I wanted to use the generate fnis for users tool earlier today but it somehow doesn't work anymore.I didn't change anything.I just booted up the computer and started Skyrim.After noticing an issue i thought using the generate fnis for users exe again would fix it but thats where the trouble started.

Im using Mod Organizer and I've been using it without any problems for quite a while now and nothing changed since the last time i used the file.

 

I get this error when starting FNIS through MO with an empty overwrite folder and pressing Update FNIS Behavior (It doesn't matter which patches I have checked): ERROR(57): The file "G:\Steam\SteamApps\common\Skyrim\data\tools\GenerateFNIS_for_Users\temporary_logs\skeleton.hkx" already exists.

 

When trying to update FNIS behavior with the tools folder inside the overwrite thingie: ERROR(58): exception of HRESULT: 0x800A003A (CTL_E_FILEALREADYEXISTS)

 

What I tried to fix the issue:

Restart MO

Removing FNIS+Creature pack from MO and redownloading+reinstalling it

Deleting the G:\Steam\SteamApps\common\Skyrim\Mod Organizer\mods\Fores New Idles in Skyrim - FNIS\tools\GenerateFNIS_for_Users\temporary_logs folder.

Running MO as Admin

Running FNIS once before running it through MO

Search L-Lab + MO support forum

 

 

Im kind of desperate right now.I hope you can help me.

Have you removed the old FNIS patch file you get in overwrite and have to 'create mod' with? I don't know if that would affect it but I always click 'remove mod' first on that, then run FNIS. It looks like the exe thinks the file already exists, so maybe that's why.

Link to comment

I even deleted the contents of the G:\Steam\SteamApps\common\Skyrim\Mod Organizer\mods\overwrite folder(Not through MO,i navigated to the folder itself).That didn't fix the issue as well.

EDIT:The ReProccer doesn't work anymore too.I moved the overwrite folder that i deleted back to see if it fixes the problem but it doesnt.
The Error I get is this one:(Translated from german to english)

There was an error exporting the custom patch.
(Files\tmp.esp (The System can't find the path))

After clicking ok:
The application couldn't open the save file output stream. Your settings were not saved.

Oh I forgot to mention that FNIS doesn't save which patches I have ticked either.

If you could tell me what log files contain useful information I could post it.

Link to comment

I even deleted the contents of the G:\Steam\SteamApps\common\Skyrim\Mod Organizer\mods\overwrite folder(Not through MO,i navigated to the folder itself).That didn't fix the issue as well.

 

EDIT:The ReProccer doesn't work anymore too.I moved the overwrite folder that i deleted back to see if it fixes the problem but it doesnt.

The Error I get is this one:(Translated from german to english)

 

There was an error exporting the custom patch.

(Files\tmp.esp (The System can't find the path))

 

After clicking ok:

The application couldn't open the save file output stream. Your settings were not saved.

 

Oh I forgot to mention that FNIS doesn't save which patches I have ticked either.

 

If you could tell me what log files contain useful information I could post it.

I don't know then, sorry. The only thing I could suggest is checking the settings for MO, or a complete reinstall of MO or the 3rd party software (FNIS etc) or both. Alternatively, I found that the latest MO update, 1.2.17, broke the mod loading, so maybe that's caused problems with you. I know MO does have a history of problems with 3rd party software so I would advise you try a downgrade if nothing else works. Just backup all files, delete the originals except for the meta settings files, download the version you want and copy and paste mods, profiles etc into the new setup. You can find a better description of how to do it online :)

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I even deleted the contents of the G:\Steam\SteamApps\common\Skyrim\Mod Organizer\mods\overwrite folder(Not through MO,i navigated to the folder itself).That didn't fix the issue as well.

 

EDIT:The ReProccer doesn't work anymore too.I moved the overwrite folder that i deleted back to see if it fixes the problem but it doesnt.

The Error I get is this one:(Translated from german to english)

 

There was an error exporting the custom patch.

(Files\tmp.esp (The System can't find the path))

 

After clicking ok:

The application couldn't open the save file output stream. Your settings were not saved.

 

Oh I forgot to mention that FNIS doesn't save which patches I have ticked either.

 

If you could tell me what log files contain useful information I could post it.

This was in the changelog for 1.2.17:

 

bugfix: first attempt at discovering java binary always failed (with failed to determine binary type 193)

 

Perhaps it's still not working.  Have you tried the fix on the OP?

 

About FNIS: You should check to see if it works without MO. Not keeping boxes ticked in FNIS should have nothing to do with MO, but that Warning about the skeleton existing may be a false positive (error in name only).

 

Run FNIS outside of MO, and post results. I have something that may aid us a bit more, if necessary.

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Have you checked you're folder permissions. (these apply to windows 7, vista and xp even thou it's extremely rare in them to be a source of troubles).

 

Since I moved to windows 8.1 (Worst mistake I've ever made) I've had some weird problems with folder permissions gone haywire. Taking ownership almost always solves the problem, but sometimes I've had to edit permissions to get things back to normal. What i mean by normal is that fnis can see and work with animation files and seeing the skeleton, stuff actually gets written to the overwrite folder, Mods don't go missing because MO could not read or write to the folders. You think it and I most probably went thru it lol.

 

I decided to move to MO when I installed windows 8.1 and it has been the most frustrating, painstaking, raging, blood pressure altering, diabetes spiking, diarrhea inducing, Percocet hoarding, Skittles stabbing, 5 packs of cigarettes a day, 16 cups of coffee a day, CoC depraving, 2 & half weeks of my life.

I finally got everything working beautifully and don't regret going thru all I did for the stability and flexibility I now have in my game, take in consideration that I have congestive heart failure, so yeah, those 2 and half weeks were really hell lol.

 

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Hi, this is probably a stupid question, but I saw in the nexus requests forum something that intrigued me... it was someone asking for an executable explorer window using the MO mods list, so for example you would see the data folder as if everything is normal. Can this be done already? Because that would mean and I quote " programs like FNIS and BodySlider would create their files and place them without the need of using an overwrite directory and it would just make it 50xtimes easier to use 3rd party programs that require the game data."

I hope this is possible, it would be amazing if it is and i'm not seeing it.

Link to comment

FNIS is working fine when running outside of MO.

Here's another Error I get when running FNIS from MO:
ERROR(76): exception HRESULT: 0x800A004C (CTL_E_PATHNOTFOUND)

After that I get a windows error message window saying:
Exception in the program.press next to ignore the error blahblah.
A Part of the path "G:\Steam\SteamApps\common\Skyrim\data\tools\GenerateFNIS_for_Users\MyPatches.txt" couldn't be found.
Here's the information the window gives me if you need it:

Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.IO.DirectoryNotFoundException: Ein Teil des Pfades "G:\Steam\SteamApps\common\Skyrim\data\tools\GenerateFNIS_for_Users\MyPatches.txt" konnte nicht gefunden werden.
bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
bei System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
bei System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
bei System.IO.StreamWriter..ctor(String path)
bei GenerateFNISforUsers.FNIScommon1.FNIScommon.WriteAFile(String FileName, String[]& StringArray, Int32 Elements)
bei GenerateFNISforUsers.GenerateFNISUsers.Store_Patches()
bei GenerateFNISforUsers.GenerateFNISUsers.Button3_Click(Object sender, EventArgs e)
bei System.Windows.Forms.Control.OnClick(EventArgs e)
bei System.Windows.Forms.Button.OnClick(EventArgs e)
bei System.Windows.Forms.Button.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.
----------------------------------------
GenerateFNISforUsers
Assembly-Version: 5.0.0.0.
Win32-Version: 5.0.0.0.
CodeBase: file:///G:/Steam/steamapps/common/Skyrim/data/tools/GenerateFNIS_for_Users/GenerateFNISforUsers.exe.
----------------------------------------
Microsoft.VisualBasic
Assembly-Version: 10.0.0.0.
Win32-Version: 12.0.51209.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll.
----------------------------------------
System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34238 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Core
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System.Drawing
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Runtime.Remoting
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34245 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll.
----------------------------------------
Accessibility
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.
----------------------------------------
mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.0.30319.34209 built by: FX452RTMGDR.
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:





Wenn das JIT-Debuggen aktiviert ist, werden alle Ausnahmefehler an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.




I only get this error when ticking patches.The above mentioned error window only appears when trying to close FNIS.I have to close it through the task manager.

Do you mean this fix?  hook_issue950.7z 
 

 

About the folder permissions:
My current user has complete ownership and rights of the folder.
Removing Read-Only didn't help.

 

When closing MO it's asking me if I'm sure because there are still downloads in progress even though none are in progress.

 


I'll just reinstall MO if we cant find a solution.Just tell me when you're out of ideas.

Link to comment

If it's only in the nexus requests forums it won't be in for a while, if it is ever added, sorry

 

Hmm, I was just wondering if it's doable in the current MO build. It would be really great, it would be NMM on steroids if it's possible. In fact, you'll probably never need NMM ever again.   I was thinking of making a small app to launch the explorer using MO settings, but i'll have to look at that later, thanks for the quick reply tho.

Link to comment

 

 

If it's only in the nexus requests forums it won't be in for a while, if it is ever added, sorry

Hmm, I was just wondering if it's doable in the current MO build. It would be really great, it would be NMM on steroids if it's possible. In fact, you'll probably never need NMM ever again. I was thinking of making a small app to launch the explorer using MO settings, but i'll have to look at that later, thanks for the quick reply tho.

I've just remembered while reading this, I actually get certain files in my Skyrim directory with MO. I think it's the esp or meta ini files from mods like MoreHUD, Sexlab Framework and a few others. Is this a glitch, or does MO actually put files into the directory after all, because I though that the whole point of MO is it doesn't?

Link to comment




Translation






Information on invoking JIT debugging

instead of this dialog box, see the end of this message.

 

************** Exception Text **************

System.IO.DirectoryNotFoundException: A part of the path "C: \ Steam \ SteamApps \common \ Skyrim \ data \ tools \ GenerateFNIS_for_Users \ MyPatches.txt" could not be found.

at System.IO .__ Error.WinIOError (Int32 errorCode, String maybeFullPath)

at System.IO.FileStream.Init (String path, FileMode mode, FileAccess access, Int32rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options,SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, BooleanuseLongPath, Boolean check host)

at System.IO.FileStream..ctor (String path, FileMode mode, FileAccess access,FileShare share, Int32 bufferSize, FileOptions options, String msgPath, BooleanbFromProxy, Boolean useLongPath, Boolean check host)

at System.IO.StreamWriter.CreateFile (String path, Boolean append, Boolean checkhost)

at System.IO.StreamWriter..ctor (String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean check host)

at System.IO.StreamWriter..ctor (String path)

at GenerateFNISforUsers.FNIScommon1.FNIScommon.WriteAFile (String filename, String [] & String array, Int32 element)

at GenerateFNISforUsers.GenerateFNISUsers.Store_Patches ()

at GenerateFNISforUsers.GenerateFNISUsers.Button3_Click (Object sender,EventArgs e)

at System.Windows.Forms.Control.OnClick (EventArgs e)

at System.Windows.Forms.Button.OnClick (EventArgs e)

at System.Windows.Forms.Button.WndProc (Message & m)

at System.Windows.Forms.Control.ControlNativeWindow.OnMessage (Message & m)

at System.Windows.Forms.Control.ControlNativeWindow.WndProc (Message & m)

(IntPtr wparam hWnd, Int32 msg, IntPtr, IntPtr lparam) atSystem.Windows.Forms.NativeWindow.Callback

 

 

************** Loaded Assemblies **************

mscorlib

Assembly Version: 4.0.0.0.

Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR.

CodeBase: file: /// C: /Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll.

----------------------------------------

GenerateFNISforUsers

Assembly Version: 5.0.0.0.

Win32 Version: 5.0.0.0.

CodeBase: file: /// G:/Steam/steamapps/common/Skyrim/data/tools/GenerateFNIS_for_Users/GenerateFNISforUsers.exe.

----------------------------------------

Microsoft.VisualBasic

Assembly Version: 10.0.0.0.

Win32 Version: 12.0.51209.34209 built by: FX452RTMGDR.

CodeBase:file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll.

----------------------------------------

system

Assembly Version: 4.0.0.0.

Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR.

CodeBase: file: /// C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.

----------------------------------------

System.Core

Assembly Version: 4.0.0.0.

Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR.

CodeBase:file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.

----------------------------------------

System.Windows.Forms

Assembly Version: 4.0.0.0.

Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR.

CodeBase:file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.

----------------------------------------

System.Drawing

Assembly Version: 4.0.0.0.

Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR.

CodeBase:file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.

----------------------------------------

System.Runtime.Remoting

Assembly Version: 4.0.0.0.

Win32 Version: 4.0.30319.34245 built by: FX452RTMGDR.

CodeBase:file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll.

----------------------------------------

Accessibility

Assembly Version: 4.0.0.0.

Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR.

CodeBase:file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll.

----------------------------------------

mscorlib.resources

Assembly Version: 4.0.0.0.

Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR.

CodeBase:file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.

----------------------------------------

System.Windows.Forms.resources

Assembly Version: 4.0.0.0.

Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR.

CodeBase:file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.

----------------------------------------

 

************** JIT Debugging **************

To enable JIT debugging (Just-In-Time), must be in the

Configuration file of the application or computer

(machine.config) the jitDebugging value in section establishes system.windows.forms.

The application must also be compiled with debugging enabled.

 

For example:

 

 

 

 

 

When JIT debugging is enabled, any exception to the JIT debugger will be sent on the

Computer is registered and not covered in this dialog box.


 

 

To the PM machine! :o

Link to comment

Hi, this is probably a stupid question, but I saw in the nexus requests forum something that intrigued me... it was someone asking for an executable explorer window using the MO mods list, so for example you would see the data folder as if everything is normal. Can this be done already? Because that would mean and I quote " programs like FNIS and BodySlider would create their files and place them without the need of using an overwrite directory and it would just make it 50xtimes easier to use 3rd party programs that require the game data."

 

I hope this is possible, it would be amazing if it is and i'm not seeing it.

 

Are you just wanting to see the data folder as it is edited etc.. if so it is already done with a program, instructions found here. :

 

 

Free Commander XE

Free Commander XE (FCXE) is an easy-to-use alternative to the standard windows file manager (windows explorer). If you want to see the virtual filing system of MO in action, for example to test if MO is working correctly, you should start FCXE from inside MO. Navigate to your <Skyrim>/data directory. What you see here is what MO exposes to all programs started from inside MO, including Skyrim itself. If you use the windows explorer to navigate to your <Skyrim>/data directory you see only the files of a fresh install of Skyrim. That is under the assumption you have not placed other files/mods in here (manually or using NMM). Note: When you have installed the High Resolution Texture Pack DLC, those files will be installed by Steam in the <Skyrim>/data directory. The same is true for the other three non-free DLC's. When you navigate to the directory where the regular skyrim.ini and skyrimprefs.ini files reside and open these files you also see the contents you configured using MO. Its also possible to edit both ini files.

20px-Info-Logo.png       Notice:For technical reasons, you cannot use Windows Explorer or programs based on Windows Explorer for this. You can use other alternative file managers like Total Commander (TC) however. FCXE and TC have been tested and work flawlessly.

MO only supports 32 bits programs, so make sure you install the 32 bits version of FCXE.

450px-Mod_organizer_Free_Commander.png

To set up Free Commander XE to work with MO:

  1. Click the gears Gear_MO.png button. This opens the Modify Executables window.
  2. In the Title field, type in "Free Commander XE" (or whatever else you want to call it). This fills in the Title field.
  3. All the way to the right of the Binary field is a button with an ellipsis with a subtext of "Browse filesystem." Click it. This opens a window where we can browse to the program we want to run.
  4. Navigate to your FreeCommanderXE directory and select the "FreeCommander.exe" application. This fills in the Binary field.
  5. Click the Add button. This will add Free Commander XE to your executables list.
  6. Click Close to close the dialog.

 

 

 

Link to comment

 

Hi, this is probably a stupid question, but I saw in the nexus requests forum something that intrigued me... it was someone asking for an executable explorer window using the MO mods list, so for example you would see the data folder as if everything is normal. Can this be done already? Because that would mean and I quote " programs like FNIS and BodySlider would create their files and place them without the need of using an overwrite directory and it would just make it 50xtimes easier to use 3rd party programs that require the game data."

 

I hope this is possible, it would be amazing if it is and i'm not seeing it.

 

Are you just wanting to see the data folder as it is edited etc.. if so it is already done with a program, instructions found here. :

 

picrelated is what I wanted :-) 

Yes, thank you, someone already answered it on the nexus and said to download Explorer++... I tried freecommander and Ex++ is a bit better, thanks for your attention tho, this makes using bodyslide/fnis/patches much much much easier to handle, but the trick is to keep your skyrim folder clean of anything and back it up in case you want to uninstall something. Hmm, now the problem is, MO overwrites all the lose files in your data folder, right? Because if so, then that means I should hide every file that my mods overwrite in the data folder using MO stuff, is that correct? Also lets say I edited a .nif file, and then saved it, it won't save into the mod file in MO, instead it will be in the Data folder, which ukh, would make it a bit useless tbh.... hmm, got a long day and a lot of free time, why the hell not try? Thanks and have a good day. 

 

Important edit: I just realised that when you recreate stuff using fnis or whatever, you would overwrite the original files, which means even if the new files stay stuck in the real Data folder, the files from the mod will be simply gone.. which would be a pain in the ass if you want to disable one of these mods, but still... this is just.. fantastic.. MO tool of the year! 

 

 

 

I've just remembered while reading this, I actually get certain files in my Skyrim directory with MO. I think it's the esp or meta ini files from mods like MoreHUD, Sexlab Framework and a few others. Is this a glitch, or does MO actually put files into the directory after all, because I though that the whole point of MO is it doesn't?

 

No it doesn't do that at all, if any file is created while you're playing, it'll go to the overwrite folder... unless you manually move files from your overwrite folder to your skyrim folder, it won't do that. 

 

The meta file you find in your real directory is basically nothing to worry about unless you changed stuff from MO in your real data folder. 

Not sure how to explain this, but as I said, it's nothing to worry about.

Edit: Forgot to say, programs like bodyslide would create the files in your real skyrim directory, or any stuff like java patches such as dual sheath redux and all that.. or in no directory at all sometimes..

Although it's not clear, it's nothing you cannot handle. 

post-423971-0-98621600-1421752104_thumb.png

Link to comment

If you start something correctly and the files that get created are in none of the mods you have loaded they will land inside "Overwrite".

 

If a mod has them, they will overwrite the files inside the mod. No problem with FNIS and Patchers as they only have a specific set of files.

But as stated in the FAQ Bodyslide does that too and you can overwrite bodies and armors.

 

 

Link to comment

 

I've just remembered while reading this, I actually get certain files in my Skyrim directory with MO. I think it's the esp or meta ini files from mods like MoreHUD, Sexlab Framework and a few others. Is this a glitch, or does MO actually put files into the directory after all, because I though that the whole point of MO is it doesn't?

No it doesn't do that at all, if any file is created while you're playing, it'll go to the overwrite folder... unless you manually move files from your overwrite folder to your skyrim folder, it won't do that.

 

The meta file you find in your real directory is basically nothing to worry about unless you changed stuff from MO in your real data folder.

Not sure how to explain this, but as I said, it's nothing to worry about.

Edit: Forgot to say, programs like bodyslide would create the files in your real skyrim directory, or any stuff like java patches such as dual sheath redux and all that.. or in no directory at all sometimes..

Although it's not clear, it's nothing you cannot handle.

 

Ok thanks, I won't worry about it then :)

Link to comment

 

MO overwrites all the lose files in your data folder, right?

Are you talking about the actual data folder .. that is the game folder? If so then MO does nothing to that folder that is permanent. It does it thing at "run time". Then all changes are removed. (In actually they were never really there only "virtual" ;))

 

Now if you are editing the live MO virtual data folder I am not sure what havoc that will cause as the process isn't intended to be done that way. You can seriously hurt your Skyirm / MO files doing that or have absolutely nothing happen at all :P This is also something that isn't really covered or I believe even covered in normal MO Support. If you do play with this beware and please report back any findings that you learn.

Link to comment

 

 

MO overwrites all the lose files in your data folder, right?

Are you talking about the actual data folder .. that is the game folder? If so then MO does nothing to that folder that is permanent. It does it thing at "run time". Then all changes are removed. (In actually they were never really there only "virtual" ;))

 

Now if you are editing the live MO virtual data folder I am not sure what havoc that will cause as the process isn't intended to be done that way. You can seriously hurt your Skyirm / MO files doing that or have absolutely nothing happen at all :P This is also something that isn't really covered or I believe even covered in normal MO Support. If you do play with this beware and please report back any findings that you learn.

 

 

What I know so far (may not be accurate)

If you edit a files / overwrite a file inside the loaded virtual data folder (Any Explorer Programm launcher through MO will allow you that) you WILL screw stuff up.

If you overwrite your new file lands inside the mod that has the same file and the highest priority. Not true for copying. Only for writing a file.

Only harmless if you add a file that no mod has, it will land in "Overwrite". The more mods you have, the lower this chance.

 

After some testing with Explorer++ and BAT files:

 - Editing a text worked (writing a file), after saving, the file inside /mods/[testing modname] was changed. WHAT I EXPECTED, SAME WITH BAT-FILE

 - coping a file with different content over it didn't replace it, but placed the new one inside another mod. VERY STRANGE, MAY HAPPEN BECAUSE OF HOW THE VIRTUAL DIRECTORY IS SEEN BY EXPLORER++

 - Using a BAT files to copy, it put the new file inside Skyrim/Data. MAY EXPLAIN WHY YOU GET THESE FILES

- Creating (Writing) a new file via BATCH, put it into Overwrite AS EXPECTED

 

That concludes all programms that WRITE files, can mess up stuff. Most programms do that.

Crazy stuff happens when a programm copies files. Both, files inside Skyrim or Random mods, are not what you want.

 

 

Technical and scary stuff about MO (not really, just stuff about editing the live virtual data folder)

This also applies to all tools like FNIS, BS2 and Patchers. They can and will overwrite files.

As already said, FNIS and the patchers have their own files which no other mod should conflict with so no harm there.

With BS2, you can overwrite Body- and Armormods as they have the same files you generate. SEE FAQ

 

 

Link to comment

 

Now if you are editing the live MO virtual data folder I am not sure what havoc that will cause as the process isn't intended to be done that way. You can seriously hurt your Skyirm / MO files doing that or have absolutely nothing happen at all :P This is also something that isn't really covered or I believe even covered in normal MO Support. If you do play with this beware and please report back any findings that you learn.

 

 

Yes, that, I am sorry, I am not the best at getting an idea across :-)

Anyway, I tested it and as long as you're not replacing files of a mod that change core skyrim, it won't be much of an effect if you're using standalone mods.

So, to break this down, lets say you got 500 armors, you want to edit them using OS, you either have two options: to do the ol'way openning OS from MO and having to move files from different places to the right places or create a batch build and do all that stuff... or

option2: Use E++ and open OS in your virtual memory (Or you can just install OS normally and open it while using e++ because the files will all be there just as if you installed them via NMM).

Doing option1 is safer of course and I would recommend doing it, the whole reason i'm using e++ is because of personal stuff and that I no longer have to deal with the fraustration of knowing which file is currently being used and editing that or using it somewhere.

Doing option 2 will permanently remove the old files that got modified which wouldn't affect you as long as you're downloading mods that need an .esp to activate, which is the case of all armor/patches mods... this would hurt your fnis tho, so only use FNIS normally via MO directly.

 

 

 

What I know so far (may not be accurate)

If you edit a files / overwrite a file inside the loaded virtual data folder (Any Explorer Programm launcher through MO will allow you that) you WILL screw stuff up.

If you overwrite your new file lands inside the mod that has the same file and the highest priority. Not true for copying. Only for writing a file.

Only harmless if you add a file that no mod has, it will land in "Overwrite". The more mods you have, the lower this chance.

 

After some testing with Explorer++ and BAT files:

 - Editing a text worked (writing a file), after saving, the file inside /mods/[testing modname] was changed. WHAT I EXPECTED, SAME WITH BAT-FILE

 - coping a file with different content over it didn't replace it, but placed the new one inside another mod. VERY STRANGE, MAY HAPPEN BECAUSE OF HOW THE VIRTUAL DIRECTORY IS SEEN BY EXPLORER++

 - Using a BAT files to copy, it put the new file inside Skyrim/Data. MAY EXPLAIN WHY YOU GET THESE FILES

- Creating (Writing) a new file via BATCH, put it into Overwrite AS EXPECTED

 

That concludes all programms that WRITE files, can mess up stuff. Most programms do that.

Crazy stuff happens when a programm copies files. Both, files inside Skyrim or Random mods, are not what you want.

 

 

Technical and scary stuff about MO (not really, just stuff about editing the live virtual data folder)

This also applies to all tools like FNIS, BS2 and Patchers. They can and will overwrite files.

As already said, FNIS and the patchers have their own files which no other mod should conflict with so no harm there.

With BS2, you can overwrite Body- and Armormods as they have the same files you generate. SEE FAQ

 

 

 

Yes! Thank you for the breif explanation! Much appreciated... It is a great way to use MO for me at least, so thanks for your help.

 

One odd thing you mentioned is that some files go to the overwrite folder? That never happened with me when I used OS.. although I suspect it might happen when you use something that doesn't put files directly into your skyrim data folder, instead, they just see the /data/..... and place it there instead of lets say c/apps/skyrim/data/...

I don't have much time to write anything, but I agree with everything you said and can confirm it! 

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