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Fire Emblem Engage (Switch)


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Posted (edited)
8 hours ago, KihoOh said:

Guys, currently I'm struggling on adding extra textures into the bundle. I want to add new Albedo, Normal and Multi textures only for the skin and leave the cloth using old ones. I tried to use “File->Add" in UABEA, and I was just using some random large numbers for Path IDs. But that didn't work in game.

I have swapped the old textures just with my new ones and got working, so guess it should be the problem of Path IDs.

I saw you guys did that correctly in your mods (such as the Cel0AF bundle below), you have successfully added 3 new textures and set Path IDs correct. I'm just wondering how that was done.

 

Original Bundle from game source:

Cel0AF_C580_Source.png.25a1b890f16994fa7c54976ddbd39ec9.png

 

Bundle from Nude Mod v1.25:

Cel0Af_C580_Edited.png.4bd6253adee8c992326127d553de355a.png

If the second screenshot seems to work with those PathIDs, just change the Path IDs of the Texture2Ds you want to add to the ones in the second screenshot.  Ensure to have the MtSkin point to these new PathIDs.

 

Or better yet, since you have the second bundle that already has those Texture2Ds added, just Plugins->Edit Texture the respective Texture2D you want over the existing one.

Edited by D02836115
Posted
20 hours ago, KihoOh said:

 

No problem man, I'll try on that after I have finished the re-edited male nude mode based on @dakyoz's male nude mode, because I just want my team makes more sense to have everyone nuded?

Will you release the male nude mod once it's done? I've headcanoned that the Emblems are inherently nude, so it bothers me now that I don't have consistency lol

Posted
On 5/29/2023 at 2:40 PM, DistinctVariable said:

@ropscolic - Best place to start is probably:  https://youtu.be/nIoXOplUvAw - it's a 16 part tutorial series that covers a lot of the basics of using blender and imo is presented in a pretty clear way. I think a lot of the mesh editing, general program use and best practices is covered in the first few videos, and this is likely all you'll need, but it continues into some basic animation, shading, geomtery nodes etc if you are interested. Imo it is a little ponderous at points but there's a lot of good stuff here and it's worth the time.

 

 If you have any specific questions after this I'd be happy to try and help but there's too much to cover and I'd probably miss a lot of important stuff if I tried to explain it from the outset. Blender is a crazy versatile program that can do so much stuff I've never even touched and I'm not especially proficient with it.

 

 Once you're happy with using blender @MerlinusTent has a good guide on p27 with links to the gamebanana guide, between them well explains how to import/export the meshes for editing/injection into the .bundles:

 

Hope this helps and have fun!

 

 

New Outfit Edit Pack!

 

Here's a bunch more edits I made to the outfits in the game, in a similar style as the previous pack but this time mostly focused on the casual outfits, although there are some more battle outfits in here too. 23 edits total this time all in the one pack.

 

CharEditPack2.rar 77.21 MB · 50 downloads

 

Screens/reference:

  Reveal hidden contents

CharEditPack2.thumb.png.6f2097a763bd854a5eaf67df23507356.png

 

Enjoy and please let me know if you notice any issues.

 

Awesome. Thank you. 

Posted (edited)
On 5/31/2023 at 9:25 AM, Zero_Fucks_Given said:

To start I would take off the _edited part idk if the gane likes those second your number is way too big I think the id normally is like 15 numbers and ids beginning with 7 8 and 9 fuck up for some reason.

Second I would dump the original swimxx textures from that bundle and import them into your new textures if that's the bundles you edited the texture from bit if you are using the textures from another bundle do that with them instead and import them into that bundle after you set your new texture2d and pathid

 

I have finally figured out what's the problem. It's nethier id nor name's problem, it's the problem of initializing the textures. If I just Create a new Texture2D asset and use the plugin to replace the texture, it will not show up in the game, but if I import a working texture dump and then replace it using plugin, it will work. Changing the name of the texture or using 15~19 number IDs will not break it.

Edited by KihoOh
Posted
1 hour ago, KihoOh said:

 

I have finally figured out what's the problem. It's nethier id nor name's problem, it's the problem of initializing the textures. If I just Create a new Texture2D asset and use the plugin to replace the texture, it will not show up in the game, but if I import a working texture dump and then replace it using plugin, it will work. Changing the name of the texture or using 15~19 number IDs will not break it.

this is basically what i told you to do lol

Posted
14 minutes ago, lacolas said:

Have some question

what program to use to edit texture

I'm using PS and it still leave the shadow at the mesh that I edit

 

Shadow on body is controlled by the "_Multi" Texture, if you only edit Albedo you will not change the shadow.

In "_Multi" texture, the red channel controls the smoothness of the skin, and the blue channel controls ambient occlusion which makes shadow, so if you want to change shadows on skin you should change the blue channel of the _Multi Texture.

 

MultiTexture.png.7cdaccf28d9a6b6c7590e07fc6829fb1.png

 

How _Multi Texture looks like:

Spoiler

MultiAllChannel.png.93deed4f5f94ef9a605fde47fc2d0bfa.png

 

Red Channel(Smoothness):

MultiRedChannel.png.f28784b0ec10d304e31bf855f92fe843.png

 

Blue Channel(Ambient Occlusion):

MultiBlueChannel.png.c559acf65b3d1402ba0997fbd3c3bdb1.png

 

Posted
5 hours ago, KihoOh said:

 

Shadow on body is controlled by the "_Multi" Texture, if you only edit Albedo you will not change the shadow.

In "_Multi" texture, the red channel controls the smoothness of the skin, and the blue channel controls ambient occlusion which makes shadow, so if you want to change shadows on skin you should change the blue channel of the _Multi Texture.

 

MultiTexture.png.7cdaccf28d9a6b6c7590e07fc6829fb1.png

 

How _Multi Texture looks like:

  Reveal hidden contents

MultiAllChannel.png.93deed4f5f94ef9a605fde47fc2d0bfa.png

 

Red Channel(Smoothness):

MultiRedChannel.png.f28784b0ec10d304e31bf855f92fe843.png

 

Blue Channel(Ambient Occlusion):

MultiBlueChannel.png.c559acf65b3d1402ba0997fbd3c3bdb1.png

 

You you explain how to do it?

 

all I have done now is delete the multi texture at the place that I already edit mesh and still have weird result

Posted
3 hours ago, lacolas said:

You you explain how to do it?

 

all I have done now is delete the multi texture at the place that I already edit mesh and still have weird result

Rather than deleting the area, you wanna paint over it.  As @KihoOh said, shadows are on the Blue channel of the Multi, so you'd paint that area with blue.

Posted
22 hours ago, lacolas said:

You you explain how to do it?

 

all I have done now is delete the multi texture at the place that I already edit mesh and still have weird result

 

Delete that area is equal to paint it with black, which makes that area completely covered by shadow. I use GIMP to separate & combine channels, PS might have similar functions but I'm not sure about that.

Posted

okay for what I done now I'm just change the unused/deleted area with blue in multi texture and got no problem so far

 

for the lastest one I dont know what wrong with it

 

 

Spoiler

umm.png.97d4fcf021d9112828f36b78a67a4c91.png

 

Posted
On 5/30/2023 at 7:44 AM, Zero_Fucks_Given said:

hey would you mind doing the same to these bundles you see i made my own model but im having trouble with applying your textures to them if you could remap and redo these textures uvs i would be grateful they use the lower nipples so you would have to resize these i guess and they also use the nipple protrusion by distinctvariable 

ubody_nde0df_c666.bundle 18.55 MB · 23 downloads ubody_cel0af_c580.bundle 22.58 MB · 15 downloads

ubody_cel0af_c587.bundle 22.58 MB · 12 downloads

 

Here are your bundles re-UVed and with new textures, haven't tested in game but I think they'll work.

ubody_cel0af_c580_ZFG.bundle ubody_cel0af_c587_ZFG.bundle ubody_nde0df_c666_ZFG.bundle

Posted

Guys, did you ever make the breast size very large in the nude mode?

Impossible to increase breast size for game texture?

Sorry for the requirements and my poor English....

 

Posted
On 6/7/2023 at 10:29 AM, KihoOh said:

Just the nde0df_c666 works the other 2 load but the texture is all convoluted if you replaced the model those 2 have different models and different uv setups but thanks for the first one

Posted (edited)
7 hours ago, Zero_Fucks_Given said:

Just the nde0df_c666 works the other 2 load but the texture is all convoluted if you replaced the model those 2 have different models and different uv setups but thanks for the first one

 

Checked and found c580 and c587's MtDress were still using old textureIDs. Applied a quick fix.

ubody_cel0af_c580_ZFG.bundle ubody_cel0af_c587_ZFG.bundle

Edited by KihoOh
Posted

Here comes CharacterDetalNude_V1.0

 

Added nipple & vigina shapes

Fixed mesh normals & ambient occlusion to have smoother shadows

Further adjusted UV layout and tweaked albedo texture

Use half size Multi&Normal textures to reduce memory cost

 

Spoiler

2023612-02548.thumb.png.4d9468502cc2a915bd95339ff6e00ffb.png2023612-02643.thumb.png.399c8962c42166a090ef96fa216d3e20.png2023612-02751.thumb.png.e7d01edacbb55aad1591103828657265.png2023612-03043.thumb.png.4dc7623469db3edf0895d792f65da18d.png2023612-02918.thumb.png.7f6d4169ccae2af6431597f288909896.png2023612-03141.thumb.png.ef57a333a8b4c0eb6a555e5708970636.png2023612-03104.thumb.png.aded37b00e7804a0d8f4ca8cd2e30646.png

 

CharacterDetailedNude_V1.0.zip

Posted
6 hours ago, KihoOh said:

Here comes CharacterDetalNude_V1.0

 

Added nipple & vigina shapes

Fixed mesh normals & ambient occlusion to have smoother shadows

Further adjusted UV layout and tweaked albedo texture

Use half size Multi&Normal textures to reduce memory cost

 

  Reveal hidden contents

2023612-02548.thumb.png.4d9468502cc2a915bd95339ff6e00ffb.png2023612-02643.thumb.png.399c8962c42166a090ef96fa216d3e20.png2023612-02751.thumb.png.e7d01edacbb55aad1591103828657265.png2023612-03043.thumb.png.4dc7623469db3edf0895d792f65da18d.png2023612-02918.thumb.png.7f6d4169ccae2af6431597f288909896.png2023612-03141.thumb.png.ef57a333a8b4c0eb6a555e5708970636.png2023612-03104.thumb.png.aded37b00e7804a0d8f4ca8cd2e30646.png

 

CharacterDetailedNude_V1.0.zip 3 MB · 28 downloads

fuckin A but can you do that to this body in this bundle and these textures? last time you put the high nipples

ubody_nde0df_c666.bundle

Posted (edited)

Is there a way to use DV's modded outfits in battle? More specifically the white leotard one. 

Edited by FPSeph
Mistake
Posted
13 hours ago, FPSeph said:

Is there a way to use DV's modded outfits in battle? More specifically the white leotard one. 

 

If you have a version of "Battle Outfits and More Outfits"  installed then the you should be able to equip them at the boutique and they'll show in battle (the same's true of all the outfits btw) without boamo they will only apply in somniel.

Posted
56 minutes ago, DistinctVariable said:

 

If you have a version of "Battle Outfits and More Outfits"  installed then the you should be able to equip them at the boutique and they'll show in battle (the same's true of all the outfits btw) without boamo they will only apply in somniel.

What is the best version to play on a emulator? The one at GameBanana says it's a cobalt mod and I'm not sure how to make it work properly. (Tried putting the data folder into the romfs folder but it didn't work)

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