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Fire Emblem Engage (Switch)


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Posted

i dont mind posting my assettable for yall but if i post anything it will be with the item and shopxmls due to it needing boan and if i post it keep in mind all female characters in the game are full nude ALL female characters including the engaged forms you will also need to download and install cobalt and get that working first and you can take my assettable shop and item xmls and paste them over playable bosses (i deleted all but the females) dragon and unique classes etc i dont remember all the mods in it but also keep in mind i finiggled with a few things so dont ask me about anything that seems out of place cause its what i wanted in MY game and thats if i post it because again its a compilation of a bunch of mainstream mods and you also need cobalt installed and working

Posted

the only annoyance ill have to deal with is redoing the sizes of characters I changed if I do download that assetable, but it would be worth it just to have a non dragon Tiki engage before battle.

Posted
24 minutes ago, Obligitury said:

the only annoyance ill have to deal with is redoing the sizes of characters I changed if I do download that assetable, but it would be worth it just to have a non dragon Tiki engage before battle.

i even redid her engage weapon attacks so its no dragon engage tiki period lol

Posted

let me know who has cobalt installed and working and i will post it damn the consequences i think it has emblem weapons dragon and classes all females ingame nude an alternate nude skin (the same but hides annoying head accessories) all female enemies nude orsteads playable bosses (opnly female version) among others like i said its a massive compilation

Posted (edited)

I was using the Nude Mod v1.25 and replaced all skin textures in the bundle with the 8k version.

Unfortunately, after doing that my game started crashing frequently. Then I figured out it was because those textures had eaten up all of my GPU memory.

And I checked the HD texture, it seems most of the texture space was wasted by the already-removed clothes. So I edited the UV layout of the model(give breasts and genital area much larger space), repainted the vagina & anus and baked textures to the new nude model.

Now the model has much clearer details but still uses relatively small textures (which uses only 1/16 memory of the 8k texture). Here is my mod and hope it can help someone with the same game crashing problem.

Spoiler

Msn0DF_NewBody_2_NewDetail_Fix2.png

 

Spoiler

NewNudePic3.pngNewNudePic2.pngNewNudePic1.pngNewNudePic4.png

 

Character Nude ReUV.zip

Edited by KihoOh
Posted
On 5/21/2023 at 2:28 AM, D02836115 said:
  Reveal hidden contents

Miko-sama has come to purify your soul.

1738222018_herovictory.png.b43f3d746788abd55171e7a58401e873.png1706551689_zerkvictory.png.491df22ba390c7f521425f36b9e088f5.png

 

Will you be sharing this by any chance?

Posted (edited)
16 hours ago, KihoOh said:

I was using the Nude Mod v1.25 and replaced all skin textures in the bundle with the 8k version.

Unfortunately, after doing that my game started crashing frequently. Then I figured out it was because those textures had eaten up all of my GPU memory.

And I checked the HD texture, it seems most of the texture space was wasted by the already-removed clothes. So I edited the UV layout of the model(give breasts and genital area much larger space), repainted the vagina & anus and baked textures to the new nude model.

Now the model has much clearer details but still uses relatively small textures (which uses only 1/16 memory of the 8k texture). Here is my mod and hope it can help someone with the same game crashing problem.

  Reveal hidden contents

Msn0DF_NewBody_2_NewDetail_Fix2.png

 

  Reveal hidden contents

NewNudePic3.pngNewNudePic2.pngNewNudePic1.pngNewNudePic4.png

 

Character Nude ReUV.zip 3.19 MB · 18 downloads

edited the uv layout ... well, brilliant! I don't understand how that is done but definitely understand why that makes tons of sense.

awesome job on the retextures too, honestly i didn't put nearly as much effort into it as i could have.

 

this is a major upgrade

 

 

EDIT

@KihoOh welp I did edit your albedo texture to my liking and plugged it into your mod thinking it would work fine, but apparently the UV mapping data is embedded somewhere in the albedo mesh? when i put it in it did not map to the mesh correctly at all, despite being the same scale and everything as your albedo :/ maybe i just messed up somehow that doesn't really make sense to me haha

 

anyway here is the edited albedo - it contains the same nipples i used originally but they've kept a good bit more of their definition here, it seems you lost some of it when scaling up/down. also contains some edits to the nether regions that seemed to be better to me, but again i havent been able to see it in action

feel free to apply it to your UV fixing if you care to!

Spoiler

423963893_v4albedoFULL.thumb.png.88b45f6c3b6239773845e9dcd3f493a0.png

 

 

 

 

 

separately, I just logged on to ask @DistinctVariable if he has a good guide to get started using blender to edit meshes in this game, i wanna learn

maybe i should leave the texture editing to @KihoOh :P 

well actually imma probably further edit his a hair but thats way better than what id made so far lmao

Edited by ropscolic
updated work on this texture
Posted (edited)

@ropscolic - Best place to start is probably:  https://youtu.be/nIoXOplUvAw - it's a 16 part tutorial series that covers a lot of the basics of using blender and imo is presented in a pretty clear way. I think a lot of the mesh editing, general program use and best practices is covered in the first few videos, and this is likely all you'll need, but it continues into some basic animation, shading, geomtery nodes etc if you are interested. Imo it is a little ponderous at points but there's a lot of good stuff here and it's worth the time.

 

 If you have any specific questions after this I'd be happy to try and help but there's too much to cover and I'd probably miss a lot of important stuff if I tried to explain it from the outset. Blender is a crazy versatile program that can do so much stuff I've never even touched and I'm not especially proficient with it.

 

 Once you're happy with using blender @MerlinusTent has a good guide on p27 with links to the gamebanana guide, between them well explains how to import/export the meshes for editing/injection into the .bundles:

 

Hope this helps and have fun!

 

 

New Outfit Edit Pack!

 

Here's a bunch more edits I made to the outfits in the game, in a similar style as the previous pack but this time mostly focused on the casual outfits, although there are some more battle outfits in here too. 23 edits total this time all in the one pack.

 

CharEditPack2.rar

 

Screens/reference:

Spoiler

CharEditPack2.thumb.png.6f2097a763bd854a5eaf67df23507356.png

 

Enjoy and please let me know if you notice any issues.

Edited by DistinctVariable
Posted (edited)
15 hours ago, KihoOh said:

I was using the Nude Mod v1.25 and replaced all skin textures in the bundle with the 8k version.

Unfortunately, after doing that my game started crashing frequently. Then I figured out it was because those textures had eaten up all of my GPU memory.

And I checked the HD texture, it seems most of the texture space was wasted by the already-removed clothes. So I edited the UV layout of the model(give breasts and genital area much larger space), repainted the vagina & anus and baked textures to the new nude model.

Now the model has much clearer details but still uses relatively small textures (which uses only 1/16 memory of the 8k texture). Here is my mod and hope it can help someone with the same game crashing problem.

  Hide contents

Msn0DF_NewBody_2_NewDetail_Fix2.png

 

  Reveal hidden contents

NewNudePic3.pngNewNudePic2.pngNewNudePic1.pngNewNudePic4.png

 

Character Nude ReUV.zip 3.19 MB · 20 downloads

hey would you mind doing the same to these bundles you see i made my own model but im having trouble with applying your textures to them if you could remap and redo these textures uvs i would be grateful they use the lower nipples so you would have to resize these i guess and they also use the nipple protrusion by distinctvariable 

ubody_nde0df_c666.bundle ubody_cel0af_c580.bundle

ubody_cel0af_c587.bundle

Edited by Zero_Fucks_Given
Posted (edited)

i completely reworked tiki into the very first dagger based emblem and when engaged she gives the devine claw a high end dagger and her breath as engage weapons her anims were changed to kamuis because i couldnt find any good dagger anims that worked for tiki even the engaged dagger anims didnt work but it works relatively well even if its a sword anim i even eqquipped her with her own dagger that she also gives when engaged bugs include enemy tikis claw attack doesnt happen but the damage still does and the range indicators for her breath attacks are bugged but with a liittle editing mostly work now and when the engaged cutscene happens it looks like shes also doing the engaging animation overlapping the playable character dunno if i can fix it. no other bugs that ive seen but still got a long way to go. when not using the nude mod she gives a copy of her amiibo outfit created by deathchaos as an engaged outfit

1.PNG

Edited by Zero_Fucks_Given
Posted
20 hours ago, ropscolic said:

edited the uv layout ... well, brilliant! I don't understand how that is done but definitely understand why that makes tons of sense.

awesome job on the retextures too, honestly i didn't put nearly as much effort into it as i could have.

 

this is a major upgrade

 

 

EDIT

@KihoOh welp I did edit your albedo texture to my liking and plugged it into your mod thinking it would work fine, but apparently the UV mapping data is embedded somewhere in the albedo mesh? when i put it in it did not map to the mesh correctly at all, despite being the same scale and everything as your albedo :/ maybe i just messed up somehow that doesn't really make sense to me haha

 

anyway here is the edited albedo - it contains the same nipples i used originally but they've kept a good bit more of their definition here, it seems you lost some of it when scaling up/down. also contains some edits to the nether regions that seemed to be better to me, but again i havent been able to see it in action

feel free to apply it to your UV fixing if you care to!

  Hide contents

423963893_v4albedoFULL.thumb.png.88b45f6c3b6239773845e9dcd3f493a0.png

 

 

 

 

 

separately, I just logged on to ask @DistinctVariable if he has a good guide to get started using blender to edit meshes in this game, i wanna learn

maybe i should leave the texture editing to @KihoOh :P 

well actually imma probably further edit his a hair but thats way better than what id made so far lmao

 

no problem, here is how your texture looks like in game, now the nipples are exactly HD nipples lol.

 

Spoiler

2023531-13412.thumb.png.fc3784b2a001daa114dc9a6359fac4f8.png

2023531-13531.thumb.png.77afb673892e05331a45ca3d2321d5bf.png

2023531-14019.thumb.png.093da8a4261a4f7c7ca2d2ba0bf41640.png

 

and for replacing the textures, the uv mapping data is with the mesh inside the bundle, so just replace the albedo texture in the bundle should work I think.

I was using UABEA with the following steps, hope can help.

 

Spoiler

image.thumb.png.8d778ec8ca9bb7d2e024670e1cd0c238.png

2023531-14748.png.718b296318a3ec2c958e4b8f17f2acb8.png

2023531-14805.png.cc07dc0c5a9448795328d614a1f47b93.png

 

and here is the bundle with your texture:

 

ubody_msn0df_c553.bundle


 

Posted (edited)
19 hours ago, Zero_Fucks_Given said:

hey would you mind doing the same to these bundles you see i made my own model but im having trouble with applying your textures to them if you could remap and redo these textures uvs i would be grateful they use the lower nipples so you would have to resize these i guess and they also use the nipple protrusion by distinctvariable 

ubody_nde0df_c666.bundle 18.55 MB · 12 downloads ubody_cel0af_c580.bundle 22.58 MB · 8 downloads

ubody_cel0af_c587.bundle 22.58 MB · 7 downloads

 

No problem man, I'll try on that after I have finished the re-edited male nude mode based on @dakyoz's male nude mode, because I just want my team makes more sense to have everyone nuded?

Edited by KihoOh
Posted
On 5/29/2023 at 5:40 PM, DistinctVariable said:

 

Screens/reference:

  Reveal hidden contents

CharEditPack2.thumb.png.6f2097a763bd854a5eaf67df23507356.png

 

Enjoy and please let me know if you notice any issues.

seeing how nice and sexy that is makes it so much more unfortunate that the camera in the somniel sucks dicks. I really hate that it cannot roatate to below your legs to get a good look under their dressess. really wish there was a mod that fixed that already.

Posted
5 hours ago, KihoOh said:

 

no problem, here is how your texture looks like in game, now the nipples are exactly HD nipples lol.

 

  Hide contents

2023531-13412.thumb.png.fc3784b2a001daa114dc9a6359fac4f8.png

2023531-13531.thumb.png.77afb673892e05331a45ca3d2321d5bf.png

2023531-14019.thumb.png.093da8a4261a4f7c7ca2d2ba0bf41640.png

 

and for replacing the textures, the uv mapping data is with the mesh inside the bundle, so just replace the albedo texture in the bundle should work I think.

I was using UABEA with the following steps, hope can help.

 

  Reveal hidden contents

image.thumb.png.8d778ec8ca9bb7d2e024670e1cd0c238.png

2023531-14748.png.718b296318a3ec2c958e4b8f17f2acb8.png

2023531-14805.png.cc07dc0c5a9448795328d614a1f47b93.png

 

and here is the bundle with your texture:

 

ubody_msn0df_c553.bundle 7.56 MB · 4 downloads


 

thank you

 

yeah i must have messed up exporting that image - maybe the image size and canvas size were not the same. i guess png's save that data. i'll fix it i guess

 

looks better, though i'll maybe continue to edit it a bit.

definitely goldmary's nips are a bit jank just there haha

Posted

Guys, currently I'm struggling on adding extra textures into the bundle. I want to add new Albedo, Normal and Multi textures only for the skin and leave the cloth using old ones. I tried to use “File->Add" in UABEA, and I was just using some random large numbers for Path IDs. But that didn't work in game.

I have swapped the old textures just with my new ones and got working, so guess it should be the problem of Path IDs.

I saw you guys did that correctly in your mods (such as the Cel0AF bundle below), you have successfully added 3 new textures and set Path IDs correct. I'm just wondering how that was done.

 

Original Bundle from game source:

Cel0AF_C580_Source.png.25a1b890f16994fa7c54976ddbd39ec9.png

 

Bundle from Nude Mod v1.25:

Cel0Af_C580_Edited.png.4bd6253adee8c992326127d553de355a.png

Posted (edited)

That's simple after you give your texture a path number open the Mt skin and replace the base, bump, and multi path ids with your new albedo normal and multi texture path id's respectfully

Base = albedo

Bump = normal

Multi = multi

Basically what you are doing is telling the mtskin this is the textures I want you to use for the skin mesh

 

Also make sure you dump the texture2d of all 3 textures to json files from the bundle you got the textures from and import them into your respective new texture2d entries then load put your new textures into the bundle

Edited by Zero_Fucks_Given
Posted
1 hour ago, Obligitury said:

seeing how nice and sexy that is makes it so much more unfortunate that the camera in the somniel sucks dicks. I really hate that it cannot roatate to below your legs to get a good look under their dressess. really wish there was a mod that fixed that already.

I believe the setting is in params.xml not sure which one though

Posted (edited)
18 minutes ago, Zero_Fucks_Given said:

That's simple after you give your texture a path number open the Mt skin and replace the base, bump, and multi path ids with your new albedo normal and multi texture path id's respectfully

Base = albedo

Bump = normal

Multi = multi

Basically what you are doing is telling the mtskin this is the textures I want you to use for the skin mesh

 

Also make sure you dump the texture2d of all 3 textures to json files from the bundle you got the textures from and import them into your respective new texture2d entries

 

Thanks, but it still didn't work after I changed the PathID references in MatSkin, is that because my PathIDs are too close to each other or something? I have tried other numbers such as -1224313374167078714~-1224313374167078712 but neither worked. I'm just so confused? 

 

Swimm1_using.png.61f115b02b14da6cac1643bb9a7ede75.png

Swimm1_MatView1.png.273c3da9e904fa682a1d376ab172da4f.png

Swimm1_MatView2.png.37846d82d90d2b4498654d51be24a9b2.png

 

Should I generate 3 completely different numbers for each texture? I'm very curious about how you generate those numbers. (NVM I have saw your newest replies)

Edited by KihoOh
Posted

To start I would take off the _edited part idk if the gane likes those second your number is way too big I think the id normally is like 15 numbers and ids beginning with 7 8 and 9 fuck up for some reason.

Second I would dump the original swimxx textures from that bundle and import them into your new textures if that's the bundles you edited the texture from bit if you are using the textures from another bundle do that with them instead and import them into that bundle after you set your new texture2d and pathid

Posted

And by dumping I mean click on export dump and pick a directory and change the path to json then just click import dump on your newly created texture2d entries one at a time with its respected dump 

Albedo with albedo 

Multi with multi

Normal with normal

Then load your texture by clicking the texture2d entry click plug-ins click edit texture then click load and pick your new texture

Posted (edited)
3 hours ago, Obligitury said:

seeing how nice and sexy that is makes it so much more unfortunate that the camera in the somniel sucks dicks. I really hate that it cannot roatate to below your legs to get a good look under their dressess. really wish there was a mod that fixed that already.

 

Glad you like them and I got you bruv!

 

SimpleCameraTweak.rar

 

 Thanks @Zero_Fucks_Given for the nudge in the right direction. It should give you the angles you're after but I couldn't tell right away how to stop the characters from fading out when the camera collides, I'll take another look another time (it's like 4am now here but I couldn't resist a crack at this before bed). It's a bit of a double edged sword though tbh, my meshes round the ass don't look so good up close & from below so I'll have to revise them but this is the best I have for the time being... Incidentally, ZFG's nude mod edit looks pretty great from below still imo.

 

Edited by DistinctVariable

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