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Fire Emblem Engage (Switch)


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On 7/17/2023 at 12:12 AM, shiftychesh said:

Could you elaborate on that?
I've looked everywhere and I haven't been able to find a single example of how to import custom meshes into FEE, or any Unity game for that matter.
I also checked the LoversLab discord and found no information on the topic.

I didn't get from the LL discord, but from a FE modding discord, It's not really difficult.

 

First you're gonna need this tool:https://github.com/Raytwo/catalog_bundle_tool

It's a command prompt tool that'll allow you to extract and add entries from the game's catalog bundle. Basically you'll need this tool, a catalog.bundle from the game and a toml file in the same folder.

Then you'll dump the entry from the model you're working on, for example, if you're creating a edit for the swimsuit outfit but doesn't want to overwrite the original model, you can dump with the following command:

 

.\catalog_tools.exe -b catalog.bundle dump "Assets/Share/Addressables/Unit/Model/uBody/SwimF1/c000/Prefabs/uBody_SwimF1_c000.prefab" YourTomlFileName.toml

 

Of course the "YourTomlFileName" is supposed to be whatever you choose to name your toml file. This command will dump the informations of the model into it, when you open it, you'll get something like this:

image.png.9b7db3896f03db3c3647d766434b849e.png

 

After that, replace every single entry of the old model's "name" (In this tutorial case it's swimf1) to the one of your modded file (In my case it's sar0f4), save the file and then add it back to the catalog.bundle with the following command:

 

.\catalog_tools.exe -b catalog.bundle add catalog.bundle YourTomlFileName.toml

 

And that's it, your file will now be registered in the the game's catalog and can be "called" by the assettable if you want to edit it. But remember, in order for your edited model to appear ingame you'll need to edit your mod's assetbundle's container to the one you added, you can do this with UABEAvalonia by selecting the assetbundle (the asset with mainly letters and numbers in its name) and clicking on edit data, all the way down you'll se a string similar to the internal ID in the image above, change it to be the same as the internal ID of your modded file.

 

Obs: This is a personal tip but before you put your modded file into the game's mod folder, you need to make sure that the CAB number is different from it's original file, otherwise there will be a conflict of address and the original model will become invisible. You can solve this by opening your file on UABEA, clicking on Export All and export it to a dedicated folder, after that you'll need to rename these exported files to your mod's assetbundle name it will look like this:

image.png.8b58d9dfe2d7c7043ebdf4c5ccb9d51d.png

 

Then, on UABEA, rename the two files to the same name of your assetbundle, you'll notice the your mod size became 0, now click on Import All and select the folder with the previously renamed files, click on the dropdown menu and select the purple bundle (not the ".resS" one) and save. Now you can put your modded bundle in its game folder.

image.png.85f0c003dcf9c076fb7a2cb716b01810.png

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On 5/27/2023 at 7:56 AM, DistinctVariable said:

I reckon you need the "new catalogue additions" folder from the BOAMO 2.1.0 mod. I haven't been able to test any of this on my switch and kinda assumed it worked the same way but here's a few things to try:

 

  1.  put both the romfs and catalogue folder into another folder and leave that folder in contents\0100A6301214E000\.
  2.  Edit: Just realised you could also try just putting the catalogue folder in the \0100A6301214E000\ folder alongside your romfs folder.
  3.  put the "new catalogue additions" folder in the sd:/engage/mods/Battle Outfits and More Outfits Catalog/(toml files here) (taken from the instructions on the BOAMO page)
  4.  try the BOAMO 2.0.1 based files below, you'll have some missing features from v2.1.0 but all the nudity and stuff is the same and it was from when the BOAMO mod was simpler and didn't have the new catalogue folder. If you end up using this I would delete the romfs and new catalogue folders you already have and use the romfs from this file. Then install the nude models you have over the top of it (Character and Emblem), this rar includes both the BOAMO 2.0.1 AND the appropriate nude swap files so don't install the BONA rar over it.

 

Battle Outfits and Nude 2.0.1 (combined).rar 21.59 MB · 280 downloads

 

Sorry for the trouble with this, I really wish I could test this properly and give some more concrete advice but give this stuff a try and please let me know if/how it works.

 

not sure if it was this mod but I'm pretty sure it's this one that defaults everyone to being totally nude, and making the emblems all wear celica's outfit and I was wondering if there was a way I could delete that part of it cause I'd like to have the nude class outfits.

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6 minutes ago, NessOkayKing said:

not sure if it was this mod but I'm pretty sure it's this one that defaults everyone to being totally nude, and making the emblems all wear celica's outfit and I was wondering if there was a way I could delete that part of it cause I'd like to have the nude class outfits.

never mind took a wild guess and figured it out for anyone else who may be interested it's the one in romfs > data > streamingassets > switch > fe_assets_gamedata and the file is assettable.xml.bundle

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On 5/18/2023 at 7:30 AM, DistinctVariable said:

@ropscolic - Yeah that previous json file will only work on the msn0df bundles. The mesh is tied to an original mesh from a specific bundle through a unity script just before the json is produced. The following rar contains a json file that has been tied to the Cel0af and should inject and work fine with that bundle. It is exactly the same in terms of shape and UV mapping so you should be able to just use the edited textures you already have from msn0df (the dress side will be different but we aren't using any of that for the nude model anyway)

Cel0AF_c580_Skin-Higher Nips_EMBLEMS.rar 309.93 kB · 48 downloads

 

 No pressure on the multi, I don't expect it will make a huge difference and you should do what interests you. The nipples look great btw and I'll look forward to seeing whatever else you do!

 

 

New Replacement

 

I've got the next replacement ready, probably be the last one for a little while as I sort out the shit I've been ignoring these past few weeks. It's a shiny bunny suit and I've also modified the rabbit ears accessory to match with the outfit better:

 

CrimsonGownReplace.rar 2.26 MB · 93 downloads CrimsonGownReplace Enhanced.rar 2.27 MB · 81 downloads CrimsonGownReplace Thicc.rar 2.26 MB · 110 downloads

 

AltBunnyEars.rar 264.26 kB · 96 downloads

 

1841069132_CrimsonGownC.thumb.png.7c0bac066ad4676a24caf8be6f64ee41.png

 

If you're changing the walk/run animations yourself this time you need to empty the HubAnim parameters of a ブロディアの高貴な服1;女装;拠点操作 search (should be 2 results again)

sorry im new to this how do I get this to work on a hacked switch?

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Hello everyone!

It's been a long time since I was last on this forum, but I've come back now, and I've brought some goodies. I've made some mods for my latest playthrough, and I'll share them here in case anyone else wants to use them.

(@Aphrody, the timing of your post happened to work out well. Is something like this what you're looking for?)

 

Here are the contents. I've included the bundle names so that you can pick and choose which ones to use or not use.

Spoiler

Wolf Knight - ubody_cav2cf_c000

image.png.6a260a2adde7fe16fef012b1a996213e.png

 


Merrin default outfit - ubody_cav2cf_c452

image.png.20226cf21bcaf4cc50dd4f24bde1289e.png

 


Hortensia default outfit  - ubody_slp1ef_c351

image.png.2e5b867137a9d0756c3063a8ed880be6.png

 


Mage Knight - ubody_mag2bf_c000

image.png.8462e313270fb60dcaad97c25f5fd68b.png

 


Veyle default outfit  - ubody_sdp0af_c551

image.png.ec07408f47c491c5a2a5f67baabc8cfa.png

 

 


Celine default outfit - ubody_flr0af_c150

 

image.png.3823fd6f5fa48b7e79bc5c330191ef44.png

 


Eirika - ubody_eir0af_c582

image.png.845d112150623dd82ddebfce2eb0962e.png

 


Micaiah - ubody_mic0af_c583

image.png.75dbed54a67d09bc2627c288d58249cc.png

 


Lucina - ubody_luc0af_c584

image.png.543c9c8edc7d0521373b873f6d819427.png

 


Nel default outfit  - ubody_sds0af_c099

image.png.9d5dda41daa7a055cafc21f75c3e73b3.png

 


Lapis default outfit - ubody_swd0af_c251

image.png.c865e44eed712ec548dab8d200fe6fe2.png

 

 

 

Here is the file with the mods: MerlinusModdedOutfits_08_23.zip

Note: This is compatible with BOAMO (Battle Outfits and More Outfits) and Cobalt (though you'd place the files in a slightly different location for a Cobalt installation)

I would recommend using BOAMO so that you can use the character default outfits even when you're not in that character's default class.

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10 hours ago, MerlinusTent said:

Hello everyone!

It's been a long time since I was last on this forum, but I've come back now, and I've brought some goodies. I've made some mods for my latest playthrough, and I'll share them here in case anyone else wants to use them.

(@Aphrody, the timing of your post happened to work out well. Is something like this what you're looking for?)

 

Here are the contents. I've included the bundle names so that you can pick and choose which ones to use or not use.

  Reveal hidden contents

Wolf Knight - ubody_cav2cf_c000

image.png.6a260a2adde7fe16fef012b1a996213e.png

 


Merrin default outfit - ubody_cav2cf_c452

image.png.20226cf21bcaf4cc50dd4f24bde1289e.png

 


Hortensia default outfit  - ubody_slp1ef_c351

image.png.2e5b867137a9d0756c3063a8ed880be6.png

 


Mage Knight - ubody_mag2bf_c000

image.png.8462e313270fb60dcaad97c25f5fd68b.png

 


Veyle default outfit  - ubody_sdp0af_c551

image.png.ec07408f47c491c5a2a5f67baabc8cfa.png

 

 


Celine default outfit - ubody_flr0af_c150

 

image.png.3823fd6f5fa48b7e79bc5c330191ef44.png

 


Eirika - ubody_eir0af_c582

image.png.845d112150623dd82ddebfce2eb0962e.png

 


Micaiah - ubody_mic0af_c583

image.png.75dbed54a67d09bc2627c288d58249cc.png

 


Lucina - ubody_luc0af_c584

image.png.543c9c8edc7d0521373b873f6d819427.png

 


Nel default outfit  - ubody_sds0af_c099

image.png.9d5dda41daa7a055cafc21f75c3e73b3.png

 


Lapis default outfit - ubody_swd0af_c251

image.png.c865e44eed712ec548dab8d200fe6fe2.png

 

 

 

Here is the file with the mods: MerlinusModdedOutfits_08_23.zip

Note: This is compatible with BOAMO (Battle Outfits and More Outfits) and Cobalt (though you'd place the files in a slightly different location for a Cobalt installation)

I would recommend using BOAMO so that you can use the character default outfits even when you're not in that character's default class.

what am i doing wrong i cant get this to work i have boamo installed and those costumes show up just fine but when i tried to use this one in cobalt or chareditpack2 by district only some of the characters costumes change for cobalt i have it has /engage/mods/yourmod

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11 hours ago, amongus italianous said:

what am i doing wrong i cant get this to work i have boamo installed and those costumes show up just fine but when i tried to use this one in cobalt or chareditpack2 by district only some of the characters costumes change for cobalt i have it has /engage/mods/yourmod

 

Just checking, what's your path to the ubody folder?

For Cobalt installation, the "romfs" folder will no longer be used.

 

Example:

Normal installation: <mod folder>/yourmod/romfs/Data/StreamingAssets/aa/Switch/fe_assets_unit/model/ubody

An example <mod folder> is like (if you're using Ryujinx) AppData/Roaming/Ryujinx/mods/contents/0100a6301214e000

 

Cobalt installation:

AppData/Roaming/Ryujinx/sdcard/engage/mods/yourmod/Data/StreamingAssets/aa/Switch/fe_assets_unit/model/ubody

Note that there is NO "romfs" folder here!

 

 

On another note, if you can get "some" of the costumes to appear, but not "all" of them, then very likely it is because you have mods affecting AssetTable that changes some of he DressModel pointers.

If you can be specific about "which" costumes are not appearing, we can identify the lines are need to be fixed.

Alternatively, if you remove all other mods, you can confirm to make sure all the costumes are there. Then you can add your mods back in one by one until you figure out which one is causing the issue.

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Hmm for me everything works but Celine's outfit or rather it works but the body deforms around the feet or legs and the outfit goes through the thighs

I noticed the Cobalts Yomiya outfit stretches on the arm too so this might be something to do on my end

1.JPG

2.JPG

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On 8/6/2023 at 10:51 AM, MerlinusTent said:

 

Just checking, what's your path to the ubody folder?

For Cobalt installation, the "romfs" folder will no longer be used.

 

Example:

Normal installation: <mod folder>/yourmod/romfs/Data/StreamingAssets/aa/Switch/fe_assets_unit/model/ubody

An example <mod folder> is like (if you're using Ryujinx) AppData/Roaming/Ryujinx/mods/contents/0100a6301214e000

 

Cobalt installation:

AppData/Roaming/Ryujinx/sdcard/engage/mods/yourmod/Data/StreamingAssets/aa/Switch/fe_assets_unit/model/ubody

Note that there is NO "romfs" folder here!

 

 

On another note, if you can get "some" of the costumes to appear, but not "all" of them, then very likely it is because you have mods affecting AssetTable that changes some of he DressModel pointers.

If you can be specific about "which" costumes are not appearing, we can identify the lines are need to be fixed.

Alternatively, if you remove all other mods, you can confirm to make sure all the costumes are there. Then you can add your mods back in one by one until you figure out which one is causing the issue.

i use switch so my path is root/engage/cobaltadditionaloutfits/data/streamingassets/aa/switch/feassetsunit/model/ubody

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On 8/5/2023 at 9:19 PM, MerlinusTent said:

Hello everyone!

It's been a long time since I was last on this forum, but I've come back now, and I've brought some goodies. I've made some mods for my latest playthrough, and I'll share them here in case anyone else wants to use them.

(@Aphrody, the timing of your post happened to work out well. Is something like this what you're looking for?)

 

Here are the contents. I've included the bundle names so that you can pick and choose which ones to use or not use.

  Hide contents

Wolf Knight - ubody_cav2cf_c000

image.png.6a260a2adde7fe16fef012b1a996213e.png

 


Merrin default outfit - ubody_cav2cf_c452

image.png.20226cf21bcaf4cc50dd4f24bde1289e.png

 


Hortensia default outfit  - ubody_slp1ef_c351

image.png.2e5b867137a9d0756c3063a8ed880be6.png

 


Mage Knight - ubody_mag2bf_c000

image.png.8462e313270fb60dcaad97c25f5fd68b.png

 


Veyle default outfit  - ubody_sdp0af_c551

image.png.ec07408f47c491c5a2a5f67baabc8cfa.png

 

 


Celine default outfit - ubody_flr0af_c150

 

image.png.3823fd6f5fa48b7e79bc5c330191ef44.png

 


Eirika - ubody_eir0af_c582

image.png.845d112150623dd82ddebfce2eb0962e.png

 


Micaiah - ubody_mic0af_c583

image.png.75dbed54a67d09bc2627c288d58249cc.png

 


Lucina - ubody_luc0af_c584

image.png.543c9c8edc7d0521373b873f6d819427.png

 


Nel default outfit  - ubody_sds0af_c099

image.png.9d5dda41daa7a055cafc21f75c3e73b3.png

 


Lapis default outfit - ubody_swd0af_c251

image.png.c865e44eed712ec548dab8d200fe6fe2.png

 

 

 

Here is the file with the mods: MerlinusModdedOutfits_08_23.zip

Note: This is compatible with BOAMO (Battle Outfits and More Outfits) and Cobalt (though you'd place the files in a slightly different location for a Cobalt installation)

I would recommend using BOAMO so that you can use the character default outfits even when you're not in that character's default class.

Very nice ! Especially Celine ?

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  • 2 weeks later...
On 6/11/2023 at 11:44 PM, KihoOh said:

Here comes CharacterDetalNude_V1.0

 

Added nipple & vigina shapes

Fixed mesh normals & ambient occlusion to have smoother shadows

Further adjusted UV layout and tweaked albedo texture

Use half size Multi&Normal textures to reduce memory cost

 

  Reveal hidden contents

2023612-02548.thumb.png.4d9468502cc2a915bd95339ff6e00ffb.png2023612-02643.thumb.png.399c8962c42166a090ef96fa216d3e20.png2023612-02751.thumb.png.e7d01edacbb55aad1591103828657265.png2023612-03043.thumb.png.4dc7623469db3edf0895d792f65da18d.png2023612-02918.thumb.png.7f6d4169ccae2af6431597f288909896.png2023612-03141.thumb.png.ef57a333a8b4c0eb6a555e5708970636.png2023612-03104.thumb.png.aded37b00e7804a0d8f4ca8cd2e30646.png

 

CharacterDetailedNude_V1.0.zip 3 MB · 516 downloads

Is it possible to use this mod together with Zero_Fucks_Given's mod? I tried to use it together by overwrite the mod but it didn't work. The nipple would be Zero_Fucks_Given version instead of KihoOh version.

(I apologize if my English skill is not good.)

Edited by Doodee
misspelled word
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6 hours ago, Doodee said:

Is it possible to use this mod together with Zero_Fucks_Given's mod? I tried to use it together by overwrite the mod but it didn't work. The nipple would be Zero_Fucks_Given version instead of KihoOh version.

(I apologize if my English skill is not good.)

You may be required to do a bit of AssetTable.xml modifications as ZFG uses a custom bundle (uBody_Nde0DF_c666) as opposed to KihoOh just modifying the vanilla uBody_Msn0DF_c553.

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43 minutes ago, D02836115 said:

You may be required to do a bit of AssetTable.xml modifications as ZFG uses a custom bundle (uBody_Nde0DF_c666) as opposed to KihoOh just modifying the vanilla uBody_Msn0DF_c553.

I have no idea how to make or edit the mod at all. If possible can you make it work? If not, that's ok.

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KUDOS TO EVERYONE INVOLVED.

Just wish the OP had the info instead o having to read all posts.

Wanted to know whats the latest version and whether it can be used along Kobalt.

Also if the latest version has the bunny, 4thjuly and that white leotard one.

Thanks in advance.

 

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