DistinctVariable Posted May 16, 2023 Posted May 16, 2023 @CuddleFish Are you merging all the conflicting xmls? I know for the mods I posted you would need to merge the assettable, item and shop xmls with every other mod that uses them for it all to work as intended. If you have already done this then it might be a priority issue, install order shouldn't matter unless you're overwriting files (in which case you just want to make sure you're installing your merged xmls last). Something to keep in mind is that the names of the folders in your mods directory do have an effect whereby the folders that have names that are first alphabetically will be the ones the game uses in cases of conflict. Eg. say you just have 2 folders named A & B in your mods directory, both contain an assettable.xml.bundle (in the proper directory structure) and B also contains a shop.xml.bundle. The game would ultimately use the assettable from folder A and the shop.xml from folder B, completely ignoring the assettable from folder B. Your problem may stem from the way this stuff works if I had to guess. @ropscolic Yeah the left quarter is generally reserved for body textures while the larger right side is for the dress textures. I tend to just copy paste that left section into any new models but it has always looked a bit messy compared to the quality of the right side imo, any improvements you could make to the body side would be appreciated. The edges don't really matter btw, they aren't mapped onto the models anyway. When it comes to the multi-texture, it's best to think of each pixel as a strength value for certain properties where R = Roughness or how bright/reflective the pixel is G = How metallic the pixel is B & A = Ambient Occlusion, apparently, although I've only really seen the A channel as a solid white everywhere. In GIMP I tend to use the menu Colors -> Components -> Decompose to split the RGBA channels into 4 layers where the white areas are the maximum value and blacks are minimal. For example if you wanted a very shiny metallic effect for a portion of your albedo texture you would make the corresponding area on the red and green channels of the decomposed multitexture white. Then you would want to Compose the layers again and export your edited multitexture (make sure to check the "save color values from transparent pixels" box) and inject it into your bundle the same way as you would the albedo texture. With editing the normal you'd want to decompose in the same way and just move the nipple areas where you want them on each layer (try to be exact) and fill any blank/flat areas with a middle grey eg. RGB 50,50,50 and compose -> export -> inject in much the same way (I leave the "save color values from transparent pixels" unchecked for normal textures). Generating new normal maps is a bit more complicated and you shouldn't need to do it to fix the nipples but I can explain my process if you do end up wanting to try it. There's a whole bunch of cool shit you can do and changes you can make just editing these 3 texture files, apologies if any of this was obvious to you but I figure someone reading would find it all useful. Also, I've put a mesh edit of the CharAltV3 with the higher nipple protrusion in the following rar for you, it's a .json file that you can inject into any msn0df_c553.bundle (in UABEA select the skin mesh and select "import dump" rather than your usual plugin -> export/edit texture, you may have to change the drop down from .txt to .json when selecting the file). I also threw in an overlay of the UV mapping for the base body that you might find useful when editing to give a clearer idea of exactly how the texture is going to be applied to the mesh. NippleHeight.rar 3
MerlinusTent Posted May 16, 2023 Posted May 16, 2023 Hello! I've created a tool to help with the more time consuming and tedious tasks of repackaging an edited mesh asset back into its bundle. Spoiler https://github.com/LevnLime/EngageTools After you use Unity to build your updated meshes, this tool can help do two things: 1) Export the updated meshes from the sharedassets0.assets file, fix up the bone name hashes, and import them into your original bundle 2) If you need to add a new Material to a mesh, this tool can help add the material, the 3 textures, and also fix up the pointers to point to the right assets Please see the README (and the Quick Start section) on the github repo for instructions on how to use the tool. (Hopefully this can help lower the barrier of entry to creating mods and we'll see more people making mesh edit mods!) Let me know if there are any issues! (by the way, @ropscolic, I used a little bit of your texture in my sample files. Thank you!) 3
MerlinusTent Posted May 17, 2023 Posted May 17, 2023 I got an request for an interesting design on Hortensia's Somniel wear. Here's how it turned out Spoiler As usual, in case anyone else is interested, here it is: HortensiaCasual.zip 4
ropscolic Posted May 18, 2023 Posted May 18, 2023 @DistinctVariable Awesome, thanks a ton for doing that Ok so I still don't totally understand how normals work but I went and fixed the nipples in the normal texture well enough to my liking for now. Together with DistinctVariable 's v3 Character replacer and his recent mesh update, my previous albedo texture, and this normal update, I am pretty happy with where the body I am using is at for now. I'll post this as a romfs directory mod below - Credit again to @DistinctVariable , this mod uses his v3 character replacer as the base. To install, first install one of his character replacer mods and one of his emblem replacer mods (and their gamebananer prerequisites first), then write this mod over the top. It only contains updates to the Msn0DF and Cel0AF bundles and nothing else so it will not work by itself. Speaking of the Cel0AF bundle - the mesh is not updated to @DV's most recent mesh- I tried writing it into that bundle but the whole body disappeared ingame. Maybe something was named wrong - or is that mesh different somehow? ...to be fixed later. Also later I'll try to get to looking at that multi texture- I think i get it a bit better now, thank you for the explanation. @MerlinusTent Glad for you to - and thanks for that program, perhaps it will help me get into modeling Sorry yall if someone can help me figure how to put images inside a spoiler i'll make smaller posts not tryna spam ? higher res msn0df + cel0af nude body v1.7z 5
D02836115 Posted May 18, 2023 Posted May 18, 2023 (edited) @ropscolic Spoiler 1. Click the Eye icon. 2. Click within the Spoiler box. 3. Paste whatever you want in there. Edited May 18, 2023 by D02836115
D02836115 Posted May 18, 2023 Posted May 18, 2023 (edited) Go at it degenerates. Framme's Default Outfit.zip Citrinne's Default Outfit.zip Note: Reminder that this only changes the default outfit of the unit, so it will disappear as soon as you promote her to another class. Unless you have done God's work and made changes to your assettable.xml.bundle file, the unit will ultimately put on more clothing as they become stronger. Side Note: After seeing @MerlinusTent's Horetensia, I am inspired to share mine as well.... Spoiler A very familiar onion.... Yes, that's a panchira...or a panty shot. Edited May 18, 2023 by D02836115 4
DistinctVariable Posted May 18, 2023 Posted May 18, 2023 (edited) @ropscolic - Yeah that previous json file will only work on the msn0df bundles. The mesh is tied to an original mesh from a specific bundle through a unity script just before the json is produced. The following rar contains a json file that has been tied to the Cel0af and should inject and work fine with that bundle. It is exactly the same in terms of shape and UV mapping so you should be able to just use the edited textures you already have from msn0df (the dress side will be different but we aren't using any of that for the nude model anyway) Cel0AF_c580_Skin-Higher Nips_EMBLEMS.rar No pressure on the multi, I don't expect it will make a huge difference and you should do what interests you. The nipples look great btw and I'll look forward to seeing whatever else you do! New Replacement I've got the next replacement ready, probably be the last one for a little while as I sort out the shit I've been ignoring these past few weeks. It's a shiny bunny suit and I've also modified the rabbit ears accessory to match with the outfit better: CrimsonGownReplace.rar CrimsonGownReplace Enhanced.rar CrimsonGownReplace Thicc.rar AltBunnyEars.rar If you're changing the walk/run animations yourself this time you need to empty the HubAnim parameters of a ブロディアの高貴な服1;女装;拠点操作 search (should be 2 results again) Edited May 18, 2023 by DistinctVariable Adding mods 7
ropscolic Posted May 19, 2023 Posted May 19, 2023 @DistinctVariable Ok, I've just spent a bit of time tonight learning ambient occlusion, the multi-texture, and rgba channels - thanks for adding some skills to my repertoire. I definitely understand that better than I understand normals haha. Indeed when I edited the normal I just changed placement and then just rotated, flipped, and toned it down, with a lot of trial and error till im mostly happy. So! As for the AO channel, I seem to have managed at least to find and fix the problem causing weird chunky shading in the very top of the crevice between the body and thighs, I am happy with that. Your UVlayout image was clutch to figuring that one out - the bottom of the front body AO texture stopped being properly created before the bottom of the front body mesh - so I filled it in. I also used the blur tool liberally across much of the AO channel - but the large pixelation still seems to show up ingame. Maybe it's also in the Albedo? Maybe I'll toy with blurring the albedo next. The other thing I want to figure out is whats going on at the top of the butt - I didn't see the same AO-mesh mismatch the top of the front of the thighs were having. Might also be the Albedo? You can see the problem I'm talking about as well as the thigh fix in the image in the spoiler Anyway DV (and @Zero_Fucks_Given, @MerlinusTent, @D02836115), please take this and just absorb it into your mods if you care to. Better if people don't have to sort out a whole string of mod dependencies to get what they want if its not needed. I don't need my ego stroked too much. Ok so I'm posting v2 of this msn0df and cel0af nude body replacer - I won't call it mine cause it again also contains DistinctVariable's work. This version has made the above fix to the lighting around the crotch, as well as integrated DistinctVariable's mesh update for the nipples on the cel0af (emblem) body. preview in the spoiler. @D02836115, Ah! I finally found it... after uploading an image you hover over it while your cursor is inside the spoiler window and click insert. toooootally transparent functionality eh ok whatever im a derp Spoiler higher res msn0df + cel0af nude body v2.7z 7
Zero_Fucks_Given Posted May 20, 2023 Posted May 20, 2023 i am working on an assettable mod that will make every character (female) naked in the game i used @ropscolic model and textures but tweaked the model a bit for a larger ass and hips but not as large as @DistinctVariable enhanced model i think mine would be in the midrange and i am taking that model and replacing every female character in the game including playable non playable enemies and bosses and i will be transferring the model to the celoaf bundle and using that for all the emblems =P hope it comes out good 3
ropscolic Posted May 20, 2023 Posted May 20, 2023 (edited) @Zero_Fucks_Given I think you and I are going in opposite directions.. just a few minutes ago i decided that now that I feel pretty good about the nude model, I wanted to start figuring out how to go through all your outfits and put the new nude textures (and mesh, if possible) underneath My first roadblock though is that my assettable.xml already just maps every female character to msn0df_c553 (I think from @DistinctVariable 's character replacer?) ... so now I have to figure out how to get a vanilla assettable.xml to play with mapping characters back to their normal outfits That's kind of a noob question I think but hopefully someone can help me with this ? Edited May 20, 2023 by ropscolic
Zero_Fucks_Given Posted May 20, 2023 Posted May 20, 2023 (edited) heres a fresh one for you @ropscolic and i am also replacing textures in my nude mod with your textures i just wanted to make a separate mod with your stuff bc why not assettable.xml.bundle Edited May 20, 2023 by Zero_Fucks_Given 3
Zero_Fucks_Given Posted May 20, 2023 Posted May 20, 2023 @ropscolic like i said previously it is possible (very possible) to add your mesh to my nude mods i already did it with 2 but i dont think i will be continuing the mesh replacing because of one main reason some things have to be rescaled to fit the bigger ass and thats a pain lol 2
ropscolic Posted May 20, 2023 Posted May 20, 2023 Awesome, thank you? 5 minutes ago, Zero_Fucks_Given said: @ropscolic like i said previously it is possible (very possible) to add your mesh to my nude mods i already did it with 2 but i dont think i will be continuing the mesh replacing because of one main reason some things have to be rescaled to fit the bigger ass and thats a pain lol Hmm, I see. Yeah I haven't started figuring models out yet. I guess I'll start with the textures in a couple of your outfits and see how it like it just with that for now
Zero_Fucks_Given Posted May 20, 2023 Posted May 20, 2023 You will have to redump the msn0df 2d texture jsons (all 3) then import them into each mods texture2d entry in the respective bundle THEN import the texture but best results is with a .tga texture because I too have started the texture replacements it looks great imo 3
Zero_Fucks_Given Posted May 20, 2023 Posted May 20, 2023 (edited) Heres some screenshots for yall everything is replaced with my tweaked version of @DistinctVariable and @ropscolic model and textures about to work on the emblems if you want this mod lmk in the thread. i modeled this off my wife so its as accurate as you can get lol Spoiler Edited May 20, 2023 by Zero_Fucks_Given 5
D02836115 Posted May 20, 2023 Posted May 20, 2023 On 5/19/2023 at 1:46 PM, ropscolic said: @DistinctVariable Ok, I've just spent a bit of time tonight learning ambient occlusion, the multi-texture, and rgba channels - thanks for adding some skills to my repertoire. I definitely understand that better than I understand normals haha. Indeed when I edited the normal I just changed placement and then just rotated, flipped, and toned it down, with a lot of trial and error till im mostly happy. So! As for the AO channel, I seem to have managed at least to find and fix the problem causing weird chunky shading in the very top of the crevice between the body and thighs, I am happy with that. Your UVlayout image was clutch to figuring that one out - the bottom of the front body AO texture stopped being properly created before the bottom of the front body mesh - so I filled it in. I also used the blur tool liberally across much of the AO channel - but the large pixelation still seems to show up ingame. Maybe it's also in the Albedo? Maybe I'll toy with blurring the albedo next. The other thing I want to figure out is whats going on at the top of the butt - I didn't see the same AO-mesh mismatch the top of the front of the thighs were having. Might also be the Albedo? You can see the problem I'm talking about as well as the thigh fix in the image in the spoiler Anyway DV (and @Zero_Fucks_Given, @MerlinusTent, @D02836115), please take this and just absorb it into your mods if you care to. Better if people don't have to sort out a whole string of mod dependencies to get what they want if its not needed. I don't need my ego stroked too much. Ok so I'm posting v2 of this msn0df and cel0af nude body replacer - I won't call it mine cause it again also contains DistinctVariable's work. This version has made the above fix to the lighting around the crotch, as well as integrated DistinctVariable's mesh update for the nipples on the cel0af (emblem) body. preview in the spoiler. @D02836115, Ah! I finally found it... after uploading an image you hover over it while your cursor is inside the spoiler window and click insert. toooootally transparent functionality eh ok whatever im a derp Reveal hidden contents higher res msn0df + cel0af nude body v2.7z 25.14 MB · 103 downloads The butt problem is with the mesh itself. That area needs a bit of touching up and smoothing. Spoiler 3
ropscolic Posted May 21, 2023 Posted May 21, 2023 7 hours ago, Zero_Fucks_Given said: Heres some screenshots for yall everything is replaced with my tweaked version of @DistinctVariable and @ropscolic model and textures about to work on the emblems if you want this mod lmk in the thread. i modeled this off my wife so its as accurate as you can get lol Hide contents modeled off your wife ? does she ride into battle with giant swords too? Dude also it looks like you're using my first texture edit- you don't want to use the new one (the v2 I posted on this page)? It fixes the nipple location, also the normals around the nipples and around the crotch/thighs to be much smoother just throwin that out there before you get too far (hopefully) 4 hours ago, D02836115 said: The butt problem is with the mesh itself. That area needs a bit of touching up and smoothing. Hide contents Nice, thank you for clarifying whats causing that problem. I'll let my v2 textures be pretty much the completed version for the textures then
Zero_Fucks_Given Posted May 21, 2023 Posted May 21, 2023 hmm could have sworn i did use the v2 textures ill redownload and try again and your emblem cel0af folder the textures are swizzled like crazy in the assetstudio on the other hand i finaly figured out how to add text to oersteds playable bosses when the cook also found out how to add them to varrious places in the somniel as well as general talk with them and also figured out how to add them liked gifts etc lolheres a test screeshot i did for seforia cooking text Spoiler
Aphrody Posted May 22, 2023 Posted May 22, 2023 On 5/15/2023 at 3:03 PM, DistinctVariable said: @scroppolic That's kind of you to say, thank you! The normal textures are the pinkish ones and are responsible for a lot of the fine detail for a lot of these low poly models eg. the cloth textures. It basically simulates lighting effects on the mesh to give the illusion of depth without the need to add geometry. If you wanted to edit this I usually split it into RGBA channels and edit them one at a time before re-composing them (I use GIMP). For mesh editing, Blender is a really great program but there's a bajillion buttons and it's not very intuitive, learning to use it well is a pretty big commitment but worth it imo. I would expect that both the pixel-count and filesize of the textures would have an effect, all the textures are gonna have to be loaded into RAM when the models are rendered so larger files are gonna use more and when the textures are mapped onto the mesh having more pixels is gonna require more calculations to map them. Neither will likely make a huge difference in isolation with good hardware but having a bunch of characters all doing it at the same time on the limited switch hardware is probably gonna compound into a more serious issue. I dunno if you're interested but one of the downsides of the textures I've been using is that the AO texture (the Blue channel of the Multi-texture) I have is pretty chunky on the details. I have been meaning to try and clean it up a bit but I'm not really sure how best to go about it, here's the texture for your perusal/consideration: Hide contents I don't understand exactly how it works or how much difference it would make to the final effect, I've been using this chunky boi on everything so far. I scaled down your albedo texture and used it for the following mesh edits, looks great so thanks a lot! Mesh Edit Packs So I've made a bunch of mesh edits between the replacements, the ideas for these were down to @TimeForAQuickChange and all of them have the character alt v3 underneath and use @scroppolic's texture edits. There's 25 of them total so I've packaged them together into 2 packs, one for a set of 10 amiibo & somniel wear edits and another for a set of 15 battle outfit edits: AmiiboSomnielPack.rar 45.16 MB · 88 downloads Reference/screens: Hide contents CharEditPack.rar 54.62 MB · 112 downloads Reference/screens: Hide contents I don't plan on doing these for the bigger ass or anything and there are probably minor issues with them that I've missed but I tried to get everything major. Enjoy! Beautiful work ! I love it ! 1
dropbox1989 Posted May 23, 2023 Posted May 23, 2023 this topic has gotten a bit large and there seem to be multiple mods going around. one of them has apparently been posting updates but the last full mod is somewhere and then i don't know how to update etc. some of them may or may not work on atmosphere and i am confused. what is the current stuff to install for as much nudity as possible? don't particularly care to change the sizes of the breasts or anything just trying to get nudity. preferably everywhere. 1
D02836115 Posted May 23, 2023 Posted May 23, 2023 2 hours ago, dropbox1989 said: this topic has gotten a bit large and there seem to be multiple mods going around. one of them has apparently been posting updates but the last full mod is somewhere and then i don't know how to update etc. some of them may or may not work on atmosphere and i am confused. what is the current stuff to install for as much nudity as possible? don't particularly care to change the sizes of the breasts or anything just trying to get nudity. preferably everywhere. If you just want full nude, page 35 by DistinctVariable. 1
D02836115 Posted May 23, 2023 Posted May 23, 2023 (edited) A bit early for Independence Day, but... Spoiler AmeriLueur-chan... Edited May 23, 2023 by D02836115 3
therealdhs Posted May 23, 2023 Posted May 23, 2023 10 minutes ago, D02836115 said: A bit early for Independence Day, but... Hide contents AmeriLueur-chan... OMG ? THIS IS AMAZING ?
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