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Posted

You will have to redump the msn0df 2d texture jsons (all 3) then import them into each mods texture2d entry in the respective bundle THEN import the texture but best results is with a .tga texture because I too have started the texture replacements it looks great imo

Posted (edited)

Heres some screenshots for yall everything is replaced with my tweaked version of @DistinctVariable and @ropscolic model and textures about to work on the emblems if you want this mod lmk in the thread. i modeled this off my wife so its as accurate as you can get lol

 

 

 

Spoiler

1.thumb.PNG.10f19b05712aa1eeca98f8a4beefbccf.PNG2.thumb.PNG.9969aaa45949ee25b801aff5c07c5cae.PNG3.thumb.png.8731604494f5a97e9e32808be7cc27fb.png4.thumb.png.8319017ee4366f7ff3b02b61f3e14d36.png661-1661588359-631890902.thumb.png.f35c9ffdc991ed045cf7f5c0377f74a4.pngCapfgsdure.thumb.PNG.567758289e2ad48caa12788e9f036b6c.PNGCapture.thumb.PNG.9a082a03e2a22b6ab44591c6f8f56b65.PNGCapturef.thumb.PNG.18db2baeca6e467c0bf60ba680a17e80.PNG

 

Edited by Zero_Fucks_Given
Posted
On 5/19/2023 at 1:46 PM, ropscolic said:

@DistinctVariable Ok, I've just spent a bit of time tonight learning ambient occlusion, the multi-texture, and rgba channels  - thanks for adding some skills to my repertoire. I definitely understand that better than I understand normals haha. Indeed when I edited the normal I just changed placement and then just rotated, flipped, and toned it down, with a lot of trial and error till im mostly happy.

 

So! As for the AO channel, I seem to have managed at least to find and fix the problem causing weird chunky shading in the very top of the crevice between the body and thighs, I am happy with that. Your UVlayout image was clutch to figuring that one out - the bottom of the front body AO texture stopped being properly created before the bottom of the front body mesh - so I filled it in.

I also used the blur tool liberally across much of the AO channel - but the large pixelation still seems to show up ingame. Maybe it's also in the Albedo? Maybe I'll toy with blurring the albedo next.

The other thing I want to figure out is whats going on at the top of the butt - I didn't see the same AO-mesh mismatch the top of the front of the thighs were having. Might also be the Albedo? You can see the problem I'm talking about as well as the thigh fix in the image in the spoiler

Anyway DV (and @Zero_Fucks_Given, @MerlinusTent, @D02836115), please take this and just absorb it into your mods if you care to. Better if people don't have to sort out a whole string of mod dependencies to get what they want if its not needed. I don't need my ego stroked too much.

 

Ok so I'm posting v2 of this msn0df and cel0af nude body replacer - I won't call it mine cause it again also contains  DistinctVariable's work.

This version has made the above fix to the lighting around the crotch, as well as integrated DistinctVariable's mesh update for the nipples on the cel0af (emblem) body. preview in the spoiler.

 

 @D02836115, Ah! I finally found it... after uploading an image you hover over it while your cursor is inside the spoiler window and click insert. toooootally transparent functionality eh

 

ok whatever im a derp

 

  Reveal hidden contents

ryujinx_capture_2023-05-19_00-10-35.png.8245e907af45b7b3f3ba6568065ee7b2.png

 

higher res msn0df + cel0af nude body v2.7z 25.14 MB · 103 downloads

 

The butt problem is with the mesh itself.  That area needs a bit of touching up and smoothing.

Spoiler

image.png.c9d00012f789417bb3d2b7845771f073.png

 

Posted
7 hours ago, Zero_Fucks_Given said:

Heres some screenshots for yall everything is replaced with my tweaked version of @DistinctVariable and @ropscolic model and textures about to work on the emblems if you want this mod lmk in the thread. i modeled this off my wife so its as accurate as you can get lol

 

 

 

  Hide contents

1.thumb.PNG.10f19b05712aa1eeca98f8a4beefbccf.PNG2.thumb.PNG.9969aaa45949ee25b801aff5c07c5cae.PNG3.thumb.png.8731604494f5a97e9e32808be7cc27fb.png4.thumb.png.8319017ee4366f7ff3b02b61f3e14d36.png661-1661588359-631890902.thumb.png.f35c9ffdc991ed045cf7f5c0377f74a4.pngCapfgsdure.thumb.PNG.567758289e2ad48caa12788e9f036b6c.PNGCapture.thumb.PNG.9a082a03e2a22b6ab44591c6f8f56b65.PNGCapturef.thumb.PNG.18db2baeca6e467c0bf60ba680a17e80.PNG

 

modeled off your wife ? does she ride into battle with giant swords too?

 

Dude also it looks like you're using my first texture edit- you don't want to use the new one (the v2 I posted on this page)?

It fixes the nipple location, also the normals around the nipples and around the crotch/thighs to be much smoother

 

just throwin that out there before you get too far (hopefully)

 

4 hours ago, D02836115 said:

 

The butt problem is with the mesh itself.  That area needs a bit of touching up and smoothing.

  Hide contents

image.png.c9d00012f789417bb3d2b7845771f073.png

 

Nice, thank you for clarifying whats causing that problem. I'll let my v2 textures be pretty much the completed version for the textures then

Posted

hmm could have sworn i did use the v2 textures ill redownload and try again and your emblem cel0af folder the textures are swizzled like crazy in the assetstudio

 

 

on the other hand i finaly figured out how to add text to oersteds playable bosses when the cook also found out how to add them to varrious places in the somniel as well as general talk with them and also figured out how to add them liked gifts etc lolheres a test screeshot i did for seforia cooking text

 

Spoiler

1.thumb.PNG.fb59176072f1646d1f8f987490cb79fb.PNG

 

Posted
On 5/15/2023 at 3:03 PM, DistinctVariable said:

@scroppolic That's kind of you to say, thank you! The normal textures are the pinkish ones and are responsible for a lot of the fine detail for a lot of these low poly models eg. the cloth textures. It basically simulates lighting effects on the mesh to give the illusion of depth without the need to add geometry. If you wanted to edit this I usually split it into RGBA channels and edit them one at a time before re-composing them (I use GIMP). For mesh editing, Blender is a really great program but there's a bajillion buttons and it's not very intuitive, learning to use it well is a pretty big commitment but worth it imo.

 

 I would expect that both the pixel-count and filesize of the textures would have an effect, all the textures are gonna have to be loaded into RAM when the models are rendered so larger files are gonna use more and when the textures are mapped onto the mesh having more pixels is gonna require more calculations to map them. Neither will likely make a huge difference in isolation with good hardware but having a bunch of characters all doing it at the same time on the limited switch hardware is probably gonna compound into a more serious issue.

 

I dunno if you're interested but one of the downsides of the textures I've been using is that the AO texture (the Blue channel of the Multi-texture) I have is pretty chunky on the details. I have been meaning to try and clean it up a bit but I'm not really sure how best to go about it, here's the texture for your perusal/consideration:

 

  Hide contents

uBody_Msn0DF_c553_Multi-BLUECHANNEL.thumb.png.3be7c1403f7e02c752aa9c85dcc792af.png

 

I don't understand exactly how it works or how much difference it would make to the final effect, I've been using this chunky boi on everything so far. I scaled down your albedo texture and used it for the following mesh edits, looks great so thanks a lot!

 

Mesh Edit Packs

So I've made a bunch of mesh edits between the replacements, the ideas for these were down to @TimeForAQuickChange and all of them have the character alt v3 underneath and use @scroppolic's texture edits. There's 25 of them total so I've packaged them together into 2 packs, one for a set of 10 amiibo & somniel wear edits and another for a set of 15 battle outfit edits:

 

AmiiboSomnielPack.rar 45.16 MB · 88 downloads

Reference/screens:

  Hide contents

AmiiboSomnielPack.thumb.png.3cd742fc21324b87625ad6d6bb28d35b.png

 

 

CharEditPack.rar 54.62 MB · 112 downloads

Reference/screens:

  Hide contents

CharEditPack.thumb.png.81699056387e29cf555c266dfed77f70.png

 

I don't plan on doing these for the bigger ass or anything and there are probably minor issues with them that I've missed but I tried to get everything major.

 

Enjoy!

Beautiful work ! I love it !

Posted

this topic has gotten a bit large and there seem to be multiple mods going around.  one of them has apparently been posting updates but the last full mod is somewhere and then i don't know how to update etc.  some of them may or may not work on atmosphere and i am confused.  what is the current stuff to install for as much nudity as possible? don't particularly care to change the sizes of the breasts or anything just trying to get nudity.  preferably everywhere.

Posted
2 hours ago, dropbox1989 said:

this topic has gotten a bit large and there seem to be multiple mods going around.  one of them has apparently been posting updates but the last full mod is somewhere and then i don't know how to update etc.  some of them may or may not work on atmosphere and i am confused.  what is the current stuff to install for as much nudity as possible? don't particularly care to change the sizes of the breasts or anything just trying to get nudity.  preferably everywhere.

If you just want full nude, page 35 by DistinctVariable.

 

Posted
5 hours ago, D02836115 said:

A bit early for Independence Day, but...

  Hide contents

AmeriLueur-chan...

merica.png.365a87f728ce80d070f67c024f781ba6.pngmericrit.png.dbf56351776c53c05d04c32893a0f585.png

 

PATRIOTISM IS THE SEXIEST CLOTHING.

Posted

@Aphrody Thanks, I'm glad you like them! I'm probably gonna expand the selection in the same style to cover (or rather uncover) more of the casual outfits so watch this space!

@D02836115 - Yeah the mesh at the top of the ass was something I put on the back burner and it just never bothered me enough to go back to tbh. I love the shrine maiden outfit btw. I don't recognise the pieces, is that made of in game meshes or is it a custom mesh?

 

 

Nude Alt Updates

 

  Got some updates for the Nude alts, the mesh is cleaned up at the top of the ass crack on the standard proportion, I'd already done this on the enhanced and thick versions but all of these are also updated with downscaled versions of @ropscolic's albedo texture and AO texture (note the nipples are not raised):

 

CharacterNudeAlt v3.2.rar CharacterNudeAlt v3.2 Enhanced.rar CharacterNudeAlt v3.2 Thicc.rar

EmblemNudeAlt v1.2.rar EmblemNudeAlt v1.2 Enhanced.rar EmblemNudeAlt v1.2 Thicc.rar

 

 

@ropscolic That AO texture was just the kind of thing I was after, thanks a lot! I've packaged up the 2 json files for a mesh fix for that business at the top of the ass crack for your higher nipples as a thank you:

 

MeshesCrackFixHigherNips.rar

 

 

Posted (edited)
21 hours ago, dropbox1989 said:

this topic has gotten a bit large and there seem to be multiple mods going around.  one of them has apparently been posting updates but the last full mod is somewhere and then i don't know how to update etc.  some of them may or may not work on atmosphere and i am confused.  what is the current stuff to install for as much nudity as possible? don't particularly care to change the sizes of the breasts or anything just trying to get nudity.  preferably everywhere.

This is a fair question, it can get a bit confusing in here, so I'll sum up whats up from my perspective;

 

Basically, it depends on how you set up your AssetTable.bundle xml. You can either go for;

 

 

 

1) Make all the gals nude. To do this follow the instructions at the bottom of this post;

     a) install "Better Outfits and More Outfits" (BOAMO) by DeathChaos from game bernaner (you will get a "romfs" folder, which for my Ryujinx installation goes in: \data\mods\contents\0100a6301214e000 in your Fire Emblem Engage folder, wherever that is

     b) install one version of "Battle Outfits and Nude" by DistinctVariable (also containing the work of @ss8088, @Hugh Neutron, @ItisRyan142, and @Zero_Fucks_Given). This mod will edit your AssetTable to point all your gals towards the msn0df and/or cel0af models, which in step c, you will make into nude models. The combined version of this mod will make it apply to both characters and emblems in one shot

     c) install one mod that replaces the msn0df body (and the cel0af body if you're going for nude emblems too). Right now the most recent ones are the "CharacterNudeAlt" and "EmblemNudeAlt" mods posted by DistinctVariable, and the "Higher Res msn0df and cel0af Nude Body" mod that I have been posting, the most recent version of which is below in this post.  You only need one Character(msn0df) replacer mod and/or one Emblem(cel0af) replacer mod - and both the mods he's posting and the ones I'm posting both contain a combination of both his work and my work at this point and in a broad sense they are fairly similar so look at the details to see which you prefer.

 

 

OR....

 

2) Leave your AssetTable.bundle xml pointing all your gals' body/outfit models towards their many different default models, and install some mod(s) that replace any number of those models. Mostly you would want to do this if you want to have a whole bunch of modified outfits.

    a) you could install @Zero_Fucks_Given's big and awesome functionally nude mod that replaces many of these outfits in one fell swoop. To do so, first install his "Nude_mod_v1.25" from his second post in page 29, then install his "Nude_mod_classes" from his second post in page 34 on top of that.

    b) you could install @DistinctVariable's also big and awesome, risque but maybe just barely still self-respecting model replacer mods, find that at the bottom of page 38

    c) you could install  @D02836115's or @MerlinusTent's various outfits found around the past 20 or so pages of the forum

 

The downside to doing this is, well, its just plain a whole lot more work for the modders - so for example if you go for Zero_Fucks_Given's outfits, they are still using the older nude body underneath - Though I am starting to work on updating that now.

Just remember that it all comes down to your AssetTable - if you switch everything to point towards the one nude model like in option 1), you'll have to change that back if you want to install a bunch of custom outfits and have them show up.

 

 

 

 

@DistinctVariable Awesome, thanks for the fix to the posterior. Yeah, it was cool to learn what you were talking about, and then find a problem and be able to fix it. The thigh chunkiness had been bothering me too- the nude body's looking pretty solid now in my eyes

 

My larger project here recently has been to start to put the newer nude body albedo, multi, and normal textures in each of @Zero_Fucks_Given's outfits from his big mod...

In doing so I've discovered the limits of my rig's memory capacity and the subsequent necessity of more scaled down textures and compressed bundles.

 

As a result I've gone back into my textures and touched up the last little bits that were calling to me in the Albedo and in the multi AO channel, and then made one full resolution nude body bundle and one 1/4 resolution nude body bundle, now also including your fixed butt mesh with higher nipple protrusions - so I have a version I feel good about putting the work into inserting into all of ZFG's outfits. Mostly it's just a wide variety of small final touchups in the private zones. With his permission I may publish that later or give to him to do so, but for now, below is the full res and quarter res nude body based on @DistinctVariable's CharacterNudeAlt v3.2 (not enhanced) that includes what will probably be my final contribution to the nude body (there can always be more improvements, but for me we've gotten the brunt of it now):

 

How to choose what version you want -

 

  • If you like the lower nipples, go with any of DV's models posted above
  • If you like the bigger butts, go with DV's enhanced or thicc versions
  • If your rig is having no memory issues and you want hi-res textures, use the full-res version below- (my medium tier comp can handle these just fine if only using for an all-gals-nude assettable. Haven't tested on switch)
  • If you like the higher nipples and want lower res textures, especially if you are intending to bundle them with other outfit mods, use the quarter-res version below.

The lower-res version still has textures 4x the size of the original nude bodys', and I think still looks pretty good.

Again credit is due to the above overly-mentioned authors, and;

I give total permissions to all moders to take, use and integrate all these files as they would like to.

 

Spoiler

ryujinx_capture_2023-05-23_21-23-04.png.498bc1de46f1d25d67e5663a00287ea0.pngryujinx_capture_2023-05-23_21-21-18.png.0947f9b0c69c33de41271cf82ef73cc8.png

 

 

...now, if I can figure out how to use DV's nude meshes while I'm updating ZFG's outfits, then I'll be real happy

 

FULL-RES higher res msn0df + cel0af nude body v3.7z QUARTER-RES higher res msn0df + cel0af nude body v3 .7z

Edited by ropscolic
tags + clarity (whats that)
Posted
12 hours ago, DistinctVariable said:

@Aphrody Thanks, I'm glad you like them! I'm probably gonna expand the selection in the same style to cover (or rather uncover) more of the casual outfits so watch this space!

@D02836115 - Yeah the mesh at the top of the ass was something I put on the back burner and it just never bothered me enough to go back to tbh. I love the shrine maiden outfit btw. I don't recognise the pieces, is that made of in game meshes or is it a custom mesh?

 

 

Nude Alt Updates

 

  Got some updates for the Nude alts, the mesh is cleaned up at the top of the ass crack on the standard proportion, I'd already done this on the enhanced and thick versions but all of these are also updated with downscaled versions of @ropscolic's albedo texture and AO texture (note the nipples are not raised):

 

CharacterNudeAlt v3.2.rar 3.37 MB · 17 downloads CharacterNudeAlt v3.2 Enhanced.rar 3.37 MB · 12 downloads CharacterNudeAlt v3.2 Thicc.rar 3.41 MB · 9 downloads

EmblemNudeAlt v1.2.rar 9.78 MB · 12 downloads EmblemNudeAlt v1.2 Enhanced.rar 9.79 MB · 9 downloads EmblemNudeAlt v1.2 Thicc.rar 9.77 MB · 10 downloads

 

 

@ropscolic That AO texture was just the kind of thing I was after, thanks a lot! I've packaged up the 2 json files for a mesh fix for that business at the top of the ass crack for your higher nipples as a thank you:

 

MeshesCrackFixHigherNips.rar 619.34 kB · 17 downloads

 

 

Rare Apron.

Posted

Hi! First off, I wanna thank everyone for the great work here, these mods are great and a really fun excuse to replay the game!

I have one question, however, about the female Emblems. I want to have all the girls nude, including the Emblems, with as close to their default proportions as possible. I have Celica nude, but all of the other female Emblems I've encountered so far have been in their default outfits. If it's just a matter of "they need to be done individually and they're not all done yet", that's cool, don't mind me, I don't intend to rush anyone! I just wanted to ask to make sure whether or not this means I've missed a step.

Following ropscolic's instructions above, I've installed the following:

- Battle Outfits and More Outfits
- Battle Outfits and Nude Addon basic (from DistinctVariable's post on page 35)
-- (I chose basic because I wanted vanilla proportions - but rereading the post, maybe this one doesn't include all the female emblems?)
- Quarter-res Higher Res msn0df and cel0af Nude Body (from ropscolic's post shortly above)

I'm loading BOAMO as a mod in yuzu, and overwrote its files with the other two mods in order. Let me know if there's another step (maybe I have to manually edit the basic version of the nude addon to point the other emblems to nude bodies?)

Either way, thanks again for everyone's hard work on this so far, it looks great!

Posted (edited)
2 hours ago, twisteddedication said:

I chose basic because I wanted vanilla proportions - but rereading the post, maybe this one doesn't include all the female emblems?

Correct - I haven't used the 'basic' version of "BOAN" but I'm pretty sure the assettable is not mapped to point all the gal emblems to the new body. For the emblems also, you would want to use the 'combined' version (which by the way the most recent versions of this mod are his 2.1.0 in his third post in page 38)

 

If I'm not mistaken (@DistinctVariable can correct me), all versions of the assettable in his BOAN mod are based on @ss8088's assettable work, which as I understand it include *both* the redirection of all the (non-emblem) gals' ubodys to the msn0df bundle, and a number of relatively mild (and imo reasonable/realistic[ish]) body proportion edits to many(all) of the ladies.

 

I don't know if the 'basic' version of BOAN does not include proportional edits. I'm thinking that it does as DV based all of that mod on ss8088's xml, but again he can say.

 

If so, then there is not a version of the assettable floating around that includes redirection of the gals to one ubody to be used as the base nude body, but that does not include proportion edits. If not, that would not be terribly hard to fix. Someone could take the vanilla assettable posted by No_Fucks_Given on the last page and plug in just the ubody redirection edits. To use with the nude body mods we've posted recently, that someone would have to edit every instance of ["dressmodel=X", where X = anything other than msn0df_c553 or cel0af_c580] to "dressmodel=msn0df_c553" (when it is a female character) or to "dressmodel=cel0af_c580" (when it is a female emblem), for all the various versions of all the gals in the game. ...I guess it would be a bit of work to get completely. If you're good at winmerge you could use that to make it easier - you'd have to be able to recognize the difference between ubody redirection differences and proportion value differences.

 

 

Obviously the easy path for you here would be to just use his combined version of BOAN 

 

The other thing you could do is take the assettable from that version, and then edit the proportion changes as you like. I think (?) mostly the proportion changes ss8088 made were to the busts?

This is a hair confusing because also the excellent mesh edits @DistinctVariable has made have also made some proportion changes (The game first takes the mesh model, and then applies the assettable proportional variables to various parts of the body, for each character) - I think mostly to the butt/thighs, but also maybe a bit to the chest area too? This idk.

To make these xml edits you open the assettable xml in notepad/etc, then use the 'replace' function to find all fields that say

Quote

"bust=X.Y

to

Quote

"bust=A.B

,where X and/or Y are values you find to be too big/small, and A and/or B are values to (hopefully) be more what you want.

 

For example, I edited one of my assettables doing something like this;

  • Replace "bust=1.6 to "bust=1.7
  • Replace "bust=1.5 to "bust=1.6
  • Replace "bust=1.4 to "bust=1.6
  • Replace "bust=1.3 to "bust=1.5
  • Replace "bust=1.2 to "bust=1.5
  • Replace "bust=1.1 to "bust=1.5
  • Replace "bust=1.0 to "bust=1.4
  • Replace "bust=1" to "bust=1.4"
  • Replace "bust=0.9 to "bust=1.4

....etc. 

 

Edited by ropscolic
Posted (edited)
31 minutes ago, ropscolic said:

Correct - I haven't used the 'basic' version of "BOAN" but I'm pretty sure the assettable is not mapped to point all the gal emblems to the new body. For the emblems also, you would want to use the 'combined' version (which by the way the most recent versions of this mod are his 2.1.0 in his third post in page 38)

 

Cool, thanks for the explanation ? Seems like I understand what the individual parts do, and at least conceptually what would need to be done to get to what I'm looking for. I'll give it a go when I get a chance later on, don't mind getting my hands a bit dirty here; I've done a little work with modding assets in Unity games in the past for personal use so I'm (probably) not completely in the dark. (*Probably.*)

 

edit - started typing this before noticing your addendum, thanks for the additional information on that as well!

Edited by twisteddedication
Posted (edited)
On 5/24/2023 at 3:37 AM, ropscolic said:

This is a fair question, it can get a bit confusing in here, so I'll sum up whats up from my perspective;

 

Basically, it depends on how you set up your AssetTable.bundle xml. You can either go for;

 

 

 

1) Make all the gals nude. To do this follow the instructions at the bottom of this post;

     a) install "Better Outfits and More Outfits" (BOAMO) by DeathChaos from game bernaner (you will get a "romfs" folder, which for my Ryujinx installation goes in: \data\mods\contents\0100a6301214e000 in your Fire Emblem Engage folder, wherever that is

     b) install one version of "Battle Outfits and Nude" by DistinctVariable (also containing the work of @ss8088, @Hugh Neutron, @ItisRyan142, and @Zero_Fucks_Given). This mod will edit your AssetTable to point all your gals towards the msn0df and/or cel0af models, which in step c, you will make into nude models. The combined version of this mod will make it apply to both characters and emblems in one shot

     c) install one mod that replaces the msn0df body (and the cel0af body if you're going for nude emblems too). Right now the most recent ones are the "CharacterNudeAlt" and "EmblemNudeAlt" mods posted by DistinctVariable, and the "Higher Res msn0df and cel0af Nude Body" mod that I have been posting, the most recent version of which is below in this post.  You only need one Character(msn0df) replacer mod and/or one Emblem(cel0af) replacer mod - and both the mods he's posting and the ones I'm posting both contain a combination of both his work and my work at this point and in a broad sense they are fairly similar so look at the details to see which you prefer.

 

 

OR....

 

2) Leave your AssetTable.bundle xml pointing all your gals' body/outfit models towards their many different default models, and install some mod(s) that replace any number of those models. Mostly you would want to do this if you want to have a whole bunch of modified outfits.

    a) you could install @Zero_Fucks_Given's big and awesome functionally nude mod that replaces many of these outfits in one fell swoop. To do so, first install his "Nude_mod_v1.25" from his second post in page 29, then install his "Nude_mod_classes" from his second post in page 34 on top of that.

    b) you could install @DistinctVariable's also big and awesome, risque but maybe just barely still self-respecting model replacer mods, find that at the bottom of page 38

    c) you could install  @D02836115's or @MerlinusTent's various outfits found around the past 20 or so pages of the forum

 

The downside to doing this is, well, its just plain a whole lot more work for the modders - so for example if you go for Zero_Fucks_Given's outfits, they are still using the older nude body underneath - Though I am starting to work on updating that now.

Just remember that it all comes down to your AssetTable - if you switch everything to point towards the one nude model like in option 1), you'll have to change that back if you want to install a bunch of custom outfits and have them show up.

 

 

 

 

@DistinctVariable Awesome, thanks for the fix to the posterior. Yeah, it was cool to learn what you were talking about, and then find a problem and be able to fix it. The thigh chunkiness had been bothering me too- the nude body's looking pretty solid now in my eyes

 

My larger project here recently has been to start to put the newer nude body albedo, multi, and normal textures in each of @Zero_Fucks_Given's outfits from his big mod...

In doing so I've discovered the limits of my rig's memory capacity and the subsequent necessity of more scaled down textures and compressed bundles.

 

As a result I've gone back into my textures and touched up the last little bits that were calling to me in the Albedo and in the multi AO channel, and then made one full resolution nude body bundle and one 1/4 resolution nude body bundle, now also including your fixed butt mesh with higher nipple protrusions - so I have a version I feel good about putting the work into inserting into all of ZFG's outfits. Mostly it's just a wide variety of small final touchups in the private zones. With his permission I may publish that later or give to him to do so, but for now, below is the full res and quarter res nude body based on @DistinctVariable's CharacterNudeAlt v3.2 (not enhanced) that includes what will probably be my final contribution to the nude body (there can always be more improvements, but for me we've gotten the brunt of it now):

 

How to choose what version you want -

 

  • If you like the lower nipples, go with any of DV's models posted above
  • If you like the bigger butts, go with DV's enhanced or thicc versions
  • If your rig is having no memory issues and you want hi-res textures, use the full-res version below- (my medium tier comp can handle these just fine if only using for an all-gals-nude assettable. Haven't tested on switch)
  • If you like the higher nipples and want lower res textures, especially if you are intending to bundle them with other outfit mods, use the quarter-res version below.

The lower-res version still has textures 4x the size of the original nude bodys', and I think still looks pretty good.

Again credit is due to the above overly-mentioned authors, and;

I give total permissions to all moders to take, use and integrate all these files as they would like to.

 

  Reveal hidden contents

ryujinx_capture_2023-05-23_21-23-04.png.498bc1de46f1d25d67e5663a00287ea0.pngryujinx_capture_2023-05-23_21-21-18.png.0947f9b0c69c33de41271cf82ef73cc8.png

 

 

...now, if I can figure out how to use DV's nude meshes while I'm updating ZFG's outfits, then I'll be real happy

 

FULL-RES higher res msn0df + cel0af nude body v3.7z 32.52 MB · 43 downloads QUARTER-RES higher res msn0df + cel0af nude body v3 .7z 19.15 MB · 49 downloads

Your post helped me a lot, but I have a question. I tryed to install Zero_Fucks_Given's mod, but I can only see its effect when in menu or I'm in combat. I can't see any difference while I'm in the Somniel or when I try new outfits. Is it how it should work or I'm doing something wrong? 

Edited by TheXdragon
Posted
12 hours ago, twisteddedication said:

 

Cool, thanks for the explanation ? Seems like I understand what the individual parts do, and at least conceptually what would need to be done to get to what I'm looking for. I'll give it a go when I get a chance later on, don't mind getting my hands a bit dirty here; I've done a little work with modding assets in Unity games in the past for personal use so I'm (probably) not completely in the dark. (*Probably.*)

 

edit - started typing this before noticing your addendum, thanks for the additional information on that as well!

 

Took a little doing, but I got it figured out! I did double-check that the basic version of the nude addon stuck to vanilla proportions by comparing it to the vanilla assetstable. What I ended up doing was grabbing the combined version of the nude addon and inspecting that to pinpoint which bodies to change in the basic assetstable.xml. Then I had to eyeball bust volumes a bit because most of them were set to the default value, given that they originally had unique bodies. Pretty happy with this now, and glad I know how to manually tweak this stuff going forward. Thanks again for the help!

 

image.png.6d09898b460d324a4dfd13165159b902.png

Posted (edited)

@ropscolic - That's pretty much correct however the basic version has vanilla proportions and in fact only adds the equippable nude outfit, there are just 3 lines added to the xmls iirc and no other edits from the basemod. The edits made by ss8088 on the other 2 do a bunch of stuff (some of which I don't really understand tbh) but as well as the proportion edits and nude swaps they also remove a lot of accessories from outfits and also remove the blue auras around the emblems at the very least.

 

When it comes to the nude mesh edits, the only changes to the breasts are the very slight nipple protrusions, they should be otherwise identical to vanilla, the only significant changes were all made to the ass/hips/thigh areas.

 

@twisteddedication - I've posted a couple more options to the Battle Outfits and Nude xmls on p38, both with vanilla proportions and the all the same nude swaps as the combined version (character and emblem swaps), b is based on the basic version with only the model swaps carried over from combined version and c is based on combined version with the proportions changed to vanilla. I'm sure one of them should suit your purposes.

EDIT: Haha, I was 13mins too slow... Glad you sorted it out!

 

@TheXdragon - ZFG's nude mod and all the mesh edit mods in general (most of them posted here are mesh edits) replace specific outfits, they should show whenever that outfit is equipped and only when those outfits are equipped, equipping somniel gear or other outfits will generally override this.

 

 

Edited by DistinctVariable
Posted
3 minutes ago, DistinctVariable said:

@twisteddedication - I've posted a couple more options to the Battle Outfits and Nude xmls on p38, both with vanilla proportions and the all the same nude swaps as the combined version (character and emblem swaps), b is based on the basic version with only the model swaps carried over from combined version and c is based on combined version with the proportions changed to vanilla. I'm sure one of them should suit your purposes.

EDIT: Haha, I was 13mins too slow... Glad you sorted it out!


Well, I appreciate it nonetheless! Version b *sounds* like what I was going for, because I like the emblem auras and such. I might have some use for it, still - when diffing with the combined version I think there may have been some other swaps besides the emblems I wasn't getting in the basic version? Either way it'll be good to double-check my work against yours in case I missed anything. Thanks!

Posted
3 minutes ago, twisteddedication said:


Well, I appreciate it nonetheless! Version b *sounds* like what I was going for, because I like the emblem auras and such. I might have some use for it, still - when diffing with the combined version I think there may have been some other swaps besides the emblems I wasn't getting in the basic version? Either way it'll be good to double-check my work against yours in case I missed anything. Thanks!

 

 You're very welcome! It sounds like what you've done is a better version of what I was going for with version b tbh. There are also a lot of swaps to the characters so that if they have the default outfits equipped they show as the character nudes in battle and also some swaps for npcs (like the shopkeepers).

 

 Is there any chance you'd be willing to share the bust values you settled on (either posting the values or the assettable.xml.bundle)? I'd never really considered for the different base bodies and I'd really like to play with as close to vanilla proportions as possible. I'm not trying to assimilate your work, I'd just really like to use it personally and I reckon others would also appreciate it.

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