oan Posted May 11, 2023 Posted May 11, 2023 11 hours ago, DistinctVariable said: Hmm... I think I'd prefer the 2nd option as well. @TimeForAQuickChange Thanks very much & wait no longer! I've got a second outfit replacement, this time swapping the Sunlit Apron to a suitably summertime outfit: SunlitApronReplace.rar 2.99 MB · 18 downloads SunlitApronReplace Enhanced.rar 2.99 MB · 22 downloads SunlitApronReplace Thicc.rar 2.99 MB · 21 downloads This time if you're editing the assettable xml yourself you'll want to empty the HubAnim parameter for the 2 results of a フィレネの平素な服1;女装;拠点操作 search to fix the walk/run animation. Is that skirt translucent? Nice one ? 1
ropscolic Posted May 14, 2023 Posted May 14, 2023 So normally I don't recontribute to things like this (brain: "dude are you gonna leave this kinda legacy") But then it also be like (brain: "dude share the value youve created in the world whatever it is") so whatever here's a new texture replacement to the base body wasnt too hard. first the image you need then a preview of it in action at the bottom. I'm using this with @DistinctVariable's v3 character and emblem alt, which is written on top of battle outfits and nude, which is written on top of battle outfits and more outfits from gamebananer, which all goes in your romfs folder which on ryujinx is inside your 0100a6301214e000 folder. Credit to DistinctVariable also for the guide on p36 on how to edit model textures, which if you're using his mod and want to use this texture as the base texture, means you can use that guide to bundle this image into ubody_msn0df_c553.bundle in the ubody/msn0df/c553/prefabs folder. I could just post my romfs folder as it is but it uses @DM's and gamebanana's mods and yknow, credit and stuff. and also i edited my assettable quite a bit. @DistinctVariable best would be, if you like this texture, please feel free to bundle it into your mod, credit given or not i dont care really this is a throwaway account. yknow, kopimi, freeware and stuff. take it brah im putting it in the ether. ..also best of all would be if you were to care to raise the nip protrusion up a bit on the mesh to a more centered, non-saggy location, I'd be happy to do the same with this texture and repost.. but till then flat nips is much worse than slightly too low ones so for now it stands as it is. ..also shoutout to @Zero_Fucks_Given I super appreciate your taste and am like half and half on using your mods or using @DM's and best of all worlds in my mind is one where you or someone you let takes his models fixes to the msn0df bundle and puts them under all your awesome custom armors. That'd be like, fire emblem dream from well over 10 years made real smh 2
Zero_Fucks_Given Posted May 14, 2023 Posted May 14, 2023 2 hours ago, ropscolic said: So normally I don't recontribute to things like this (brain: "dude are you gonna leave this kinda legacy") But then it also be like (brain: "dude share the value youve created in the world whatever it is") so whatever here's a new texture replacement to the base body wasnt too hard. first the image you need then a preview of it in action at the bottom. I'm using this with @DistinctVariable's v3 character and emblem alt, which is written on top of battle outfits and nude, which is written on top of battle outfits and more outfits from gamebananer, which all goes in your romfs folder which on ryujinx is inside your 0100a6301214e000 folder. Credit to DistinctVariable also for the guide on p36 on how to edit model textures, which if you're using his mod and want to use this texture as the base texture, means you can use that guide to bundle this image into ubody_msn0df_c553.bundle in the ubody/msn0df/c553/prefabs folder. I could just post my romfs folder as it is but it uses @DM's and gamebanana's mods and yknow, credit and stuff. and also i edited my assettable quite a bit. @DistinctVariable best would be, if you like this texture, please feel free to bundle it into your mod, credit given or not i dont care really this is a throwaway account. yknow, kopimi, freeware and stuff. take it brah im putting it in the ether. ..also best of all would be if you were to care to raise the nip protrusion up a bit on the mesh to a more centered, non-saggy location, I'd be happy to do the same with this texture and repost.. but till then flat nips is much worse than slightly too low ones so for now it stands as it is. ..also shoutout to @Zero_Fucks_Given I super appreciate your taste and am like half and half on using your mods or using @DM's and best of all worlds in my mind is one where you or someone you let takes his models fixes to the msn0df bundle and puts them under all your awesome custom armors. That'd be like, fire emblem dream from well over 10 years made real smh talking about mesh? did i miss a 3d nipples mesh mod?
DistinctVariable Posted May 14, 2023 Posted May 14, 2023 5 hours ago, Zero_Fucks_Given said: talking about mesh? did i miss a 3d nipples mesh mod? I think they're just talking about the nude body mesh edits I posted, they don't have fully modelled nips or anything, it's just a protrusion to a point in the center of the nipples and the normal texture edits to simulate depth. @ropscolic Thanks but I don't remember doing a texture modding guide... I like the texture (especially the v changes) but if I package that as it is I would worry that it wouldn't work as well on switch hardware and would hamper performance generally, that's a big ol' texture. Have you been using it with an emu? I would like to use scaled down version for a mesh edit pack I'm putting together though so thanks a lot! I will credit you for it whether your brain likes it or not lol. I'm probably not going to change the nipple height as I like them where they are and ultimately I'm making this stuff for myself first of all but as far as I'm concerned you're welcome to repost my mesh edits with your texture if you like (they all have the same UV mapping on the left quarter of the albedo texture), I'm sure there are folk that would appreciate it.
Zero_Fucks_Given Posted May 14, 2023 Posted May 14, 2023 16 hours ago, ropscolic said: So normally I don't recontribute to things like this (brain: "dude are you gonna leave this kinda legacy") But then it also be like (brain: "dude share the value youve created in the world whatever it is") so whatever here's a new texture replacement to the base body wasnt too hard. first the image you need then a preview of it in action at the bottom. I'm using this with @DistinctVariable's v3 character and emblem alt, which is written on top of battle outfits and nude, which is written on top of battle outfits and more outfits from gamebananer, which all goes in your romfs folder which on ryujinx is inside your 0100a6301214e000 folder. Credit to DistinctVariable also for the guide on p36 on how to edit model textures, which if you're using his mod and want to use this texture as the base texture, means you can use that guide to bundle this image into ubody_msn0df_c553.bundle in the ubody/msn0df/c553/prefabs folder. I could just post my romfs folder as it is but it uses @DM's and gamebanana's mods and yknow, credit and stuff. and also i edited my assettable quite a bit. @DistinctVariable best would be, if you like this texture, please feel free to bundle it into your mod, credit given or not i dont care really this is a throwaway account. yknow, kopimi, freeware and stuff. take it brah im putting it in the ether. ..also best of all would be if you were to care to raise the nip protrusion up a bit on the mesh to a more centered, non-saggy location, I'd be happy to do the same with this texture and repost.. but till then flat nips is much worse than slightly too low ones so for now it stands as it is. ..also shoutout to @Zero_Fucks_Given I super appreciate your taste and am like half and half on using your mods or using @DM's and best of all worlds in my mind is one where you or someone you let takes his models fixes to the msn0df bundle and puts them under all your awesome custom armors. That'd be like, fire emblem dream from well over 10 years made real smh possible but will take entirely too long as i will have to edit the models all over and this texture doesnt work for me idk maybe its the uvmaps but i cant use this skin texture
Zero_Fucks_Given Posted May 14, 2023 Posted May 14, 2023 18 hours ago, ropscolic said: So normally I don't recontribute to things like this (brain: "dude are you gonna leave this kinda legacy") But then it also be like (brain: "dude share the value youve created in the world whatever it is") so whatever here's a new texture replacement to the base body wasnt too hard. first the image you need then a preview of it in action at the bottom. I'm using this with @DistinctVariable's v3 character and emblem alt, which is written on top of battle outfits and nude, which is written on top of battle outfits and more outfits from gamebananer, which all goes in your romfs folder which on ryujinx is inside your 0100a6301214e000 folder. Credit to DistinctVariable also for the guide on p36 on how to edit model textures, which if you're using his mod and want to use this texture as the base texture, means you can use that guide to bundle this image into ubody_msn0df_c553.bundle in the ubody/msn0df/c553/prefabs folder. I could just post my romfs folder as it is but it uses @DM's and gamebanana's mods and yknow, credit and stuff. and also i edited my assettable quite a bit. @DistinctVariable best would be, if you like this texture, please feel free to bundle it into your mod, credit given or not i dont care really this is a throwaway account. yknow, kopimi, freeware and stuff. take it brah im putting it in the ether. ..also best of all would be if you were to care to raise the nip protrusion up a bit on the mesh to a more centered, non-saggy location, I'd be happy to do the same with this texture and repost.. but till then flat nips is much worse than slightly too low ones so for now it stands as it is. ..also shoutout to @Zero_Fucks_Given I super appreciate your taste and am like half and half on using your mods or using @DM's and best of all worlds in my mind is one where you or someone you let takes his models fixes to the msn0df bundle and puts them under all your awesome custom armors. That'd be like, fire emblem dream from well over 10 years made real smh post the whole bundle i need the tga file i can only get that from the the bundle
scroppolic Posted May 15, 2023 Posted May 15, 2023 14 hours ago, DistinctVariable said: I think they're just talking about the nude body mesh edits I posted, they don't have fully modelled nips or anything, it's just a protrusion to a point in the center of the nipples and the normal texture edits to simulate depth. for me at least thats all the difference in the world. Also the cleanup you've done just above the thighs is night and day. guess i should learn to mesh edit (and normal edit i guess? idk even what that is) 14 hours ago, DistinctVariable said: @ropscolic Thanks but I don't remember doing a texture modding guide... I like the texture (especially the v changes) but if I package that as it is I would worry that it wouldn't work as well on switch hardware and would hamper performance generally, that's a big ol' texture. Have you been using it with an emu? I would like to use scaled down version for a mesh edit pack I'm putting together though so thanks a lot! I will credit you for it whether your brain likes it or not lol. whoops my fault that was @clouser back on page 4 that gave the texture edit and bundle unpacking guide @DistinctVariable yes I am using Ryujinx. Haven't tried it on a switch, dunno how it would do. is it the filesize or the physical dimensions that might be the issue? I can definitely say 70% of the reason the nips look decent on this is because i scaled it up (x4 to length and width so x16 to the area). I could post a more compressed but still same physical size image or just post the same image back at OG size if you like (tho i think that one won't look much better than what we'd been working with). 7 hours ago, Zero_Fucks_Given said: possible but will take entirely too long as i will have to edit the models all over and this texture doesnt work for me idk maybe its the uvmaps but i cant use this skin texture yeah i hear that. considered learning how to do it myself... and if i care maybe still might, but clear it'd be a good bit of work. meh 5 hours ago, Zero_Fucks_Given said: post the whole bundle i need the tga file i can only get that from the the bundle right on here y'are 2
DistinctVariable Posted May 15, 2023 Posted May 15, 2023 @scroppolic That's kind of you to say, thank you! The normal textures are the pinkish ones and are responsible for a lot of the fine detail for a lot of these low poly models eg. the cloth textures. It basically simulates lighting effects on the mesh to give the illusion of depth without the need to add geometry. If you wanted to edit this I usually split it into RGBA channels and edit them one at a time before re-composing them (I use GIMP). For mesh editing, Blender is a really great program but there's a bajillion buttons and it's not very intuitive, learning to use it well is a pretty big commitment but worth it imo. I would expect that both the pixel-count and filesize of the textures would have an effect, all the textures are gonna have to be loaded into RAM when the models are rendered so larger files are gonna use more and when the textures are mapped onto the mesh having more pixels is gonna require more calculations to map them. Neither will likely make a huge difference in isolation with good hardware but having a bunch of characters all doing it at the same time on the limited switch hardware is probably gonna compound into a more serious issue. I dunno if you're interested but one of the downsides of the textures I've been using is that the AO texture (the Blue channel of the Multi-texture) I have is pretty chunky on the details. I have been meaning to try and clean it up a bit but I'm not really sure how best to go about it, here's the texture for your perusal/consideration: Spoiler I don't understand exactly how it works or how much difference it would make to the final effect, I've been using this chunky boi on everything so far. I scaled down your albedo texture and used it for the following mesh edits, looks great so thanks a lot! Mesh Edit Packs So I've made a bunch of mesh edits between the replacements, the ideas for these were down to @TimeForAQuickChange and all of them have the character alt v3 underneath and use @scroppolic's texture edits. There's 25 of them total so I've packaged them together into 2 packs, one for a set of 10 amiibo & somniel wear edits and another for a set of 15 battle outfit edits: AmiiboSomnielPack.rar Reference/screens: Spoiler CharEditPack.rar Reference/screens: Spoiler I don't plan on doing these for the bigger ass or anything and there are probably minor issues with them that I've missed but I tried to get everything major. Enjoy! 9
CuddIeFish Posted May 15, 2023 Posted May 15, 2023 On 5/6/2023 at 8:47 AM, DistinctVariable said: Hey folks, I figured next I would try and replace what I think are bad outfits from the main game (mainly the full body dresses). I've been doing this this week and though there was a lot of time spent trying things out and testing I finally have something to share and should be able to get these out quicker in future. (Ripping out the LOD stuff from the model bundle without it crashing took me about 2 days lol) So, first of all, here's replacements for the Stark Dress: StarkDressReplace.rar - Uses CharAltv3 as a base body StarkDressReplace Enhanced.rar - With enhanced ass StarkDressReplace Thicc.rar - Thiccer thighs & enhanced ass I've tested this up to VolumeBust="2.8" (the highest value in the merges I've posted), there may be clipping at higher bust sizes. Now, the animation for this model by default makes it look like Alear is just straight busting for a poop, which is pretty funny to see but if you'd like to fix it you have a couple of options. Edit the assettable.xml - You should search for リトスの高貴な服1;女装;拠点操作 (should be 2 results), scroll across to HubAnim="AOC_Hub_PlayerFL" on each and empty the parameter eg. it should now read HubAnim="" . This is the best option for those of you who have more complicated setups with a lot of xml edits/merges. Install one of the following xml mod updates, these have all been edited to remove the dress walk/run animations for all dresses. This should mean you won't have to update again as I release more of these replacements but the tradeoff is, in the meantime, the vanilla full body dresses will clip a little during the animations. XML Mod Updates These are all updated to include new version features from their respective base mods as well as the aforementioned animation changes, these are really just for those who don't want to deal with xml edits and just want a relatively simple way to try out the models. These files do not contain any models, so you will have to download the models you want from previous posts if you don't already have them. You can install these over the xmls you already have or install them alongside. They are not compatible with any xml mods other than their base mods and I probably won't be adding compatibilty, you will have to merge them yourself if that's what you're after (it's pretty easy) The base mods are required for these to function properly, please make sure they are installed as per their instructions properly first. note: These mods should all have a nude outfit available at the boutique (it is listed as Engaged (Edelgard)) Basemod: Battle Outfits and More Outfits By DeathChaos Battle Outfits and Nude Addon 2.1.0.rar- Bust sizes increased a little and many other xml edits originally made by ss8088 and carried over (requires Character Nude) Battle Outfits and Nude Addon 2.1.0 (combined).rar- The above with the addition of nude emblems (requires Character & Emblem Nude) Battle Outfits and Nude Addon 2.1.0 (basic).rar- Vanilla proportions but with the nude outfit available (requires Character Nude) Basemod: Class And Amiibo Outfits for 1.3.0 and 2.0.0 By CGH2357, Zero_Fucks_Given & Arbiter of Fate Class and Amiibo 2.2.0 Nude Addon (combined).rar- The features of combined merged with the imo excellent features of the Class and Amiibo Outfits mod. No doubt this will become redundant when Zero_Fucks_Given completes their mod but here's something to tide you over in the meantime. (requires Character & Emblem Nude) Phew, now that that lot is done, I'm gonna make some more replacements. I have a couple more ideas but there are a lot of outfits I'd like to swap out so if anyone has any ideas they'd like to see I'd love to hear suggestions. Enjoy and, as ever, please let me know if you encounter any issues. EDIT: My setup completetly shit the bed during some testing and I think it was down to a fuckup with the changes I made in the xml updates related to the count values, reverted them and it seems to have fixed everything. Sorry for any inconvenience, the links to the xml mods here are fixed now and I highly recommend redownloading them before you face potentially serious problems with missing items. It doesn't seem as though any permanent damage was done, thankfully. First of all thank you for this guide. It really cleared a lot of things up for me. Second I have a weird behavior for these. I got all of this working and I am loving it. But later decided to add the even more outfits and accessories. https://gamebanana.com/mods/439897. It worked first try on my macbook and even had the pleasant side effect of making all the clothes free. I have then tried to repeat this on my at home gaming pc and it is not behaving the same way at all. You're mods and Zero Fucks are working. along with Mesh Edits. However the effect I am having on my macbook is not reproduced at all. It is as if even more outfits and accessories is ignored. I guess this is an install order thing. That I accidentally did correctly on my macbook but I am having no success on Windows. Any thoughts at all would be appreciated. Again thank you so much for these mods. I am really enjoying them.
ropscolic Posted May 15, 2023 Posted May 15, 2023 3 hours ago, DistinctVariable said: @scroppolic That's kind of you to say, thank you! The normal textures are the pinkish ones and are responsible for a lot of the fine detail for a lot of these low poly models eg. the cloth textures. It basically simulates lighting effects on the mesh to give the illusion of depth without the need to add geometry. If you wanted to edit this I usually split it into RGBA channels and edit them one at a time before re-composing them (I use GIMP). For mesh editing, Blender is a really great program but there's a bajillion buttons and it's not very intuitive, learning to use it well is a pretty big commitment but worth it imo. I would expect that both the pixel-count and filesize of the textures would have an effect, all the textures are gonna have to be loaded into RAM when the models are rendered so larger files are gonna use more and when the textures are mapped onto the mesh having more pixels is gonna require more calculations to map them. Neither will likely make a huge difference in isolation with good hardware but having a bunch of characters all doing it at the same time on the limited switch hardware is probably gonna compound into a more serious issue. I dunno if you're interested but one of the downsides of the textures I've been using is that the AO texture (the Blue channel of the Multi-texture) I have is pretty chunky on the details. I have been meaning to try and clean it up a bit but I'm not really sure how best to go about it, here's the texture for your perusal/consideration: Reveal hidden contents I don't understand exactly how it works or how much difference it would make to the final effect, I've been using this chunky boi on everything so far. I scaled down your albedo texture and used it for the following mesh edits, looks great so thanks a lot! Mesh Edit Packs So I've made a bunch of mesh edits between the replacements, the ideas for these were down to @TimeForAQuickChange and all of them have the character alt v3 underneath and use @scroppolic's texture edits. There's 25 of them total so I've packaged them together into 2 packs, one for a set of 10 amiibo & somniel wear edits and another for a set of 15 battle outfit edits: AmiiboSomnielPack.rar 45.16 MB · 19 downloads Reference/screens: Reveal hidden contents CharEditPack.rar 54.62 MB · 20 downloads Reference/screens: Hide contents I don't plan on doing these for the bigger ass or anything and there are probably minor issues with them that I've missed but I tried to get everything major. Enjoy! yow! doin the real work!
ropscolic Posted May 16, 2023 Posted May 16, 2023 (edited) 17 hours ago, DistinctVariable said: @scroppolic That's kind of you to say, thank you! The normal textures are the pinkish ones and are responsible for a lot of the fine detail for a lot of these low poly models eg. the cloth textures. It basically simulates lighting effects on the mesh to give the illusion of depth without the need to add geometry. If you wanted to edit this I usually split it into RGBA channels and edit them one at a time before re-composing them (I use GIMP). For mesh editing, Blender is a really great program but there's a bajillion buttons and it's not very intuitive, learning to use it well is a pretty big commitment but worth it imo. I would expect that both the pixel-count and filesize of the textures would have an effect, all the textures are gonna have to be loaded into RAM when the models are rendered so larger files are gonna use more and when the textures are mapped onto the mesh having more pixels is gonna require more calculations to map them. Neither will likely make a huge difference in isolation with good hardware but having a bunch of characters all doing it at the same time on the limited switch hardware is probably gonna compound into a more serious issue. I dunno if you're interested but one of the downsides of the textures I've been using is that the AO texture (the Blue channel of the Multi-texture) I have is pretty chunky on the details. I have been meaning to try and clean it up a bit but I'm not really sure how best to go about it, here's the texture for your perusal/consideration: Reveal hidden contents I don't understand exactly how it works or how much difference it would make to the final effect, I've been using this chunky boi on everything so far. I scaled down your albedo texture and used it for the following mesh edits, looks great so thanks a lot! I also use Gimp, but never really used/understood the color channels before. Ok so i'm looking at the ubody_..._Multi texture now - and see the difference between the red green and blue channels, clearly the blue channel has those sort of outlines on the righthand textures whereas the green and red ones have solid textures with crisp edges... but I don't understand; What exactly does this Multi texture do? Are you talking about the textures on the right (are those clothes or something anyway? idevenknow) ...or the body textures on the left? I'm down to go on a learning session- and if I understand what needs cleaning up better I do have some gimp skills i might be able to put to use for this Separately- would you be interested in editing the mesh and normals to match this edit? I find that the nipples are too low as it stands First the texture (big size again compress as you see fit) Then how it looks in play, looking it a bit jank, looks like due to the normal mismatch at present Still gonna use how it was already for now - might be able to figure out how to edit the normal but for now definitely can't edit the mesh to match Edited May 16, 2023 by ropscolic
DistinctVariable Posted May 16, 2023 Posted May 16, 2023 @CuddleFish Are you merging all the conflicting xmls? I know for the mods I posted you would need to merge the assettable, item and shop xmls with every other mod that uses them for it all to work as intended. If you have already done this then it might be a priority issue, install order shouldn't matter unless you're overwriting files (in which case you just want to make sure you're installing your merged xmls last). Something to keep in mind is that the names of the folders in your mods directory do have an effect whereby the folders that have names that are first alphabetically will be the ones the game uses in cases of conflict. Eg. say you just have 2 folders named A & B in your mods directory, both contain an assettable.xml.bundle (in the proper directory structure) and B also contains a shop.xml.bundle. The game would ultimately use the assettable from folder A and the shop.xml from folder B, completely ignoring the assettable from folder B. Your problem may stem from the way this stuff works if I had to guess. @ropscolic Yeah the left quarter is generally reserved for body textures while the larger right side is for the dress textures. I tend to just copy paste that left section into any new models but it has always looked a bit messy compared to the quality of the right side imo, any improvements you could make to the body side would be appreciated. The edges don't really matter btw, they aren't mapped onto the models anyway. When it comes to the multi-texture, it's best to think of each pixel as a strength value for certain properties where R = Roughness or how bright/reflective the pixel is G = How metallic the pixel is B & A = Ambient Occlusion, apparently, although I've only really seen the A channel as a solid white everywhere. In GIMP I tend to use the menu Colors -> Components -> Decompose to split the RGBA channels into 4 layers where the white areas are the maximum value and blacks are minimal. For example if you wanted a very shiny metallic effect for a portion of your albedo texture you would make the corresponding area on the red and green channels of the decomposed multitexture white. Then you would want to Compose the layers again and export your edited multitexture (make sure to check the "save color values from transparent pixels" box) and inject it into your bundle the same way as you would the albedo texture. With editing the normal you'd want to decompose in the same way and just move the nipple areas where you want them on each layer (try to be exact) and fill any blank/flat areas with a middle grey eg. RGB 50,50,50 and compose -> export -> inject in much the same way (I leave the "save color values from transparent pixels" unchecked for normal textures). Generating new normal maps is a bit more complicated and you shouldn't need to do it to fix the nipples but I can explain my process if you do end up wanting to try it. There's a whole bunch of cool shit you can do and changes you can make just editing these 3 texture files, apologies if any of this was obvious to you but I figure someone reading would find it all useful. Also, I've put a mesh edit of the CharAltV3 with the higher nipple protrusion in the following rar for you, it's a .json file that you can inject into any msn0df_c553.bundle (in UABEA select the skin mesh and select "import dump" rather than your usual plugin -> export/edit texture, you may have to change the drop down from .txt to .json when selecting the file). I also threw in an overlay of the UV mapping for the base body that you might find useful when editing to give a clearer idea of exactly how the texture is going to be applied to the mesh. NippleHeight.rar 3
MerlinusTent Posted May 16, 2023 Posted May 16, 2023 Hello! I've created a tool to help with the more time consuming and tedious tasks of repackaging an edited mesh asset back into its bundle. Spoiler https://github.com/LevnLime/EngageTools After you use Unity to build your updated meshes, this tool can help do two things: 1) Export the updated meshes from the sharedassets0.assets file, fix up the bone name hashes, and import them into your original bundle 2) If you need to add a new Material to a mesh, this tool can help add the material, the 3 textures, and also fix up the pointers to point to the right assets Please see the README (and the Quick Start section) on the github repo for instructions on how to use the tool. (Hopefully this can help lower the barrier of entry to creating mods and we'll see more people making mesh edit mods!) Let me know if there are any issues! (by the way, @ropscolic, I used a little bit of your texture in my sample files. Thank you!) 3
MerlinusTent Posted May 17, 2023 Posted May 17, 2023 I got an request for an interesting design on Hortensia's Somniel wear. Here's how it turned out Spoiler As usual, in case anyone else is interested, here it is: HortensiaCasual.zip 4
ropscolic Posted May 18, 2023 Posted May 18, 2023 @DistinctVariable Awesome, thanks a ton for doing that Ok so I still don't totally understand how normals work but I went and fixed the nipples in the normal texture well enough to my liking for now. Together with DistinctVariable 's v3 Character replacer and his recent mesh update, my previous albedo texture, and this normal update, I am pretty happy with where the body I am using is at for now. I'll post this as a romfs directory mod below - Credit again to @DistinctVariable , this mod uses his v3 character replacer as the base. To install, first install one of his character replacer mods and one of his emblem replacer mods (and their gamebananer prerequisites first), then write this mod over the top. It only contains updates to the Msn0DF and Cel0AF bundles and nothing else so it will not work by itself. Speaking of the Cel0AF bundle - the mesh is not updated to @DV's most recent mesh- I tried writing it into that bundle but the whole body disappeared ingame. Maybe something was named wrong - or is that mesh different somehow? ...to be fixed later. Also later I'll try to get to looking at that multi texture- I think i get it a bit better now, thank you for the explanation. @MerlinusTent Glad for you to - and thanks for that program, perhaps it will help me get into modeling Sorry yall if someone can help me figure how to put images inside a spoiler i'll make smaller posts not tryna spam ? higher res msn0df + cel0af nude body v1.7z 5
D02836115 Posted May 18, 2023 Posted May 18, 2023 (edited) @ropscolic Spoiler 1. Click the Eye icon. 2. Click within the Spoiler box. 3. Paste whatever you want in there. Edited May 18, 2023 by D02836115
D02836115 Posted May 18, 2023 Posted May 18, 2023 (edited) Go at it degenerates. Framme's Default Outfit.zip Citrinne's Default Outfit.zip Note: Reminder that this only changes the default outfit of the unit, so it will disappear as soon as you promote her to another class. Unless you have done God's work and made changes to your assettable.xml.bundle file, the unit will ultimately put on more clothing as they become stronger. Side Note: After seeing @MerlinusTent's Horetensia, I am inspired to share mine as well.... Spoiler A very familiar onion.... Yes, that's a panchira...or a panty shot. Edited May 18, 2023 by D02836115 4
DistinctVariable Posted May 18, 2023 Posted May 18, 2023 (edited) @ropscolic - Yeah that previous json file will only work on the msn0df bundles. The mesh is tied to an original mesh from a specific bundle through a unity script just before the json is produced. The following rar contains a json file that has been tied to the Cel0af and should inject and work fine with that bundle. It is exactly the same in terms of shape and UV mapping so you should be able to just use the edited textures you already have from msn0df (the dress side will be different but we aren't using any of that for the nude model anyway) Cel0AF_c580_Skin-Higher Nips_EMBLEMS.rar No pressure on the multi, I don't expect it will make a huge difference and you should do what interests you. The nipples look great btw and I'll look forward to seeing whatever else you do! New Replacement I've got the next replacement ready, probably be the last one for a little while as I sort out the shit I've been ignoring these past few weeks. It's a shiny bunny suit and I've also modified the rabbit ears accessory to match with the outfit better: CrimsonGownReplace.rar CrimsonGownReplace Enhanced.rar CrimsonGownReplace Thicc.rar AltBunnyEars.rar If you're changing the walk/run animations yourself this time you need to empty the HubAnim parameters of a ブロディアの高貴な服1;女装;拠点操作 search (should be 2 results again) Edited May 18, 2023 by DistinctVariable Adding mods 7
ropscolic Posted May 19, 2023 Posted May 19, 2023 @DistinctVariable Ok, I've just spent a bit of time tonight learning ambient occlusion, the multi-texture, and rgba channels - thanks for adding some skills to my repertoire. I definitely understand that better than I understand normals haha. Indeed when I edited the normal I just changed placement and then just rotated, flipped, and toned it down, with a lot of trial and error till im mostly happy. So! As for the AO channel, I seem to have managed at least to find and fix the problem causing weird chunky shading in the very top of the crevice between the body and thighs, I am happy with that. Your UVlayout image was clutch to figuring that one out - the bottom of the front body AO texture stopped being properly created before the bottom of the front body mesh - so I filled it in. I also used the blur tool liberally across much of the AO channel - but the large pixelation still seems to show up ingame. Maybe it's also in the Albedo? Maybe I'll toy with blurring the albedo next. The other thing I want to figure out is whats going on at the top of the butt - I didn't see the same AO-mesh mismatch the top of the front of the thighs were having. Might also be the Albedo? You can see the problem I'm talking about as well as the thigh fix in the image in the spoiler Anyway DV (and @Zero_Fucks_Given, @MerlinusTent, @D02836115), please take this and just absorb it into your mods if you care to. Better if people don't have to sort out a whole string of mod dependencies to get what they want if its not needed. I don't need my ego stroked too much. Ok so I'm posting v2 of this msn0df and cel0af nude body replacer - I won't call it mine cause it again also contains DistinctVariable's work. This version has made the above fix to the lighting around the crotch, as well as integrated DistinctVariable's mesh update for the nipples on the cel0af (emblem) body. preview in the spoiler. @D02836115, Ah! I finally found it... after uploading an image you hover over it while your cursor is inside the spoiler window and click insert. toooootally transparent functionality eh ok whatever im a derp Spoiler higher res msn0df + cel0af nude body v2.7z 7
Zero_Fucks_Given Posted May 20, 2023 Posted May 20, 2023 i am working on an assettable mod that will make every character (female) naked in the game i used @ropscolic model and textures but tweaked the model a bit for a larger ass and hips but not as large as @DistinctVariable enhanced model i think mine would be in the midrange and i am taking that model and replacing every female character in the game including playable non playable enemies and bosses and i will be transferring the model to the celoaf bundle and using that for all the emblems =P hope it comes out good 3
ropscolic Posted May 20, 2023 Posted May 20, 2023 (edited) @Zero_Fucks_Given I think you and I are going in opposite directions.. just a few minutes ago i decided that now that I feel pretty good about the nude model, I wanted to start figuring out how to go through all your outfits and put the new nude textures (and mesh, if possible) underneath My first roadblock though is that my assettable.xml already just maps every female character to msn0df_c553 (I think from @DistinctVariable 's character replacer?) ... so now I have to figure out how to get a vanilla assettable.xml to play with mapping characters back to their normal outfits That's kind of a noob question I think but hopefully someone can help me with this ? Edited May 20, 2023 by ropscolic
Zero_Fucks_Given Posted May 20, 2023 Posted May 20, 2023 (edited) heres a fresh one for you @ropscolic and i am also replacing textures in my nude mod with your textures i just wanted to make a separate mod with your stuff bc why not assettable.xml.bundle Edited May 20, 2023 by Zero_Fucks_Given 3
Zero_Fucks_Given Posted May 20, 2023 Posted May 20, 2023 @ropscolic like i said previously it is possible (very possible) to add your mesh to my nude mods i already did it with 2 but i dont think i will be continuing the mesh replacing because of one main reason some things have to be rescaled to fit the bigger ass and thats a pain lol 2
ropscolic Posted May 20, 2023 Posted May 20, 2023 Awesome, thank you? 5 minutes ago, Zero_Fucks_Given said: @ropscolic like i said previously it is possible (very possible) to add your mesh to my nude mods i already did it with 2 but i dont think i will be continuing the mesh replacing because of one main reason some things have to be rescaled to fit the bigger ass and thats a pain lol Hmm, I see. Yeah I haven't started figuring models out yet. I guess I'll start with the textures in a couple of your outfits and see how it like it just with that for now
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