Zero_Fucks_Given Posted May 5, 2023 Posted May 5, 2023 (edited) also will be doing male emblems and the alear male/female emblem and full character swap accessories then after I'm satisfied I will return to my other nsfw mod Edited May 5, 2023 by Zero_Fucks_Given 1
Zero_Fucks_Given Posted May 5, 2023 Posted May 5, 2023 Had to spend a while in the hospital so decided to give model editing a small break and make regular mods lol 5
DistinctVariable Posted May 5, 2023 Posted May 5, 2023 Wow, I didn't notice it was yours, I really like the mod and the Emblem Soul is such a cool idea! Do you mind if I post the updated merged xmls of your mod with the edits I posted earlier? I hope you're on the mend now dude, all the best.
Zero_Fucks_Given Posted May 5, 2023 Posted May 5, 2023 Have at it lol I'll be doing my own rendition so just credit and link back and all will be good 1
Zero_Fucks_Given Posted May 5, 2023 Posted May 5, 2023 I originally got the idea for emblem soul from the boamo mod fell style accessory DC been my inspiration for a good while and also learned everything I know from a user on discord called astro and another called hydra taught me xml and a few others if hadn't been for them none of my mods would have been possible 1
DistinctVariable Posted May 6, 2023 Posted May 6, 2023 (edited) Hey folks, I figured next I would try and replace what I think are bad outfits from the main game (mainly the full body dresses). I've been doing this this week and though there was a lot of time spent trying things out and testing I finally have something to share and should be able to get these out quicker in future. (Ripping out the LOD stuff from the model bundle without it crashing took me about 2 days lol) So, first of all, here's replacements for the Stark Dress: StarkDressReplace.rar - Uses CharAltv3 as a base body StarkDressReplace Enhanced.rar - With enhanced ass StarkDressReplace Thicc.rar - Thiccer thighs & enhanced ass I've tested this up to VolumeBust="2.8" (the highest value in the merges I've posted), there may be clipping at higher bust sizes. Now, the animation for this model by default makes it look like Alear is just straight busting for a poop, which is pretty funny to see but if you'd like to fix it you have a couple of options. Edit the assettable.xml - You should search for リトスの高貴な服1;女装;拠点操作 (should be 2 results), scroll across to HubAnim="AOC_Hub_PlayerFL" on each and empty the parameter eg. it should now read HubAnim="" . This is the best option for those of you who have more complicated setups with a lot of xml edits/merges. Install one of the following xml mod updates, these have all been edited to remove the dress walk/run animations for all dresses. This should mean you won't have to update again as I release more of these replacements but the tradeoff is, in the meantime, the vanilla full body dresses will clip a little during the animations. XML Mod Updates These are all updated to include new version features from their respective base mods as well as the aforementioned animation changes, these are really just for those who don't want to deal with xml edits and just want a relatively simple way to try out the models. These files do not contain any models, so you will have to download the models you want from previous posts if you don't already have them. You can install these over the xmls you already have or install them alongside. They are not compatible with any xml mods other than their base mods and I probably won't be adding compatibilty, you will have to merge them yourself if that's what you're after (it's pretty easy) The base mods are required for these to function properly, please make sure they are installed as per their instructions properly first. note: These mods should all have a nude outfit available at the boutique (it is listed as Engaged (Edelgard)) Basemod: Battle Outfits and More Outfits By DeathChaos Battle Outfits and Nude Addon 2.1.0.rar- Bust sizes increased a little and many other xml edits originally made by ss8088 and carried over (requires Character Nude) Battle Outfits and Nude Addon 2.1.0 (combined).rar- The above with the addition of nude emblems (requires Character & Emblem Nude) Battle Outfits and Nude Addon 2.1.0 (basic).rar- Vanilla proportions but with the nude outfit available (requires Character Nude) EDIT: More options for Vanilla proportions Here's a couple of options for those that want all the nude model swaps while keeping the vanilla proportions. First of all is a variation of the basic edition with the same level of nudity as the combined version but none of the other edits (eg. the proportions & accessory/emblem aura removals) Battle Outfits and Nude Addon 2.1.0b Vanilla.rar - requires Character & Emblem nude Next, an attempt to maintain ALL the edits of the combined version but changing all the proportions back to vanilla: Battle Outfits and Nude Addon 2.1.0c Vanilla.rar - requires Character & Emblem nude EDIT: The above xml mods were designed to work with BOAMO 2.1.0, which is no longer available on gamebanana. I no longer expect that it will work with newer versions but the the 2.1.0 version is available on p40 Basemod: Class And Amiibo Outfits for 1.3.0 and 2.0.0 By CGH2357, Zero_Fucks_Given & Arbiter of Fate Class and Amiibo 2.2.0 Nude Addon (combined).rar- The features of combined merged with the imo excellent features of the Class and Amiibo Outfits mod. No doubt this will become redundant when Zero_Fucks_Given completes their mod but here's something to tide you over in the meantime. (requires Character & Emblem Nude) Phew, now that that lot is done, I'm gonna make some more replacements. I have a couple more ideas but there are a lot of outfits I'd like to swap out so if anyone has any ideas they'd like to see I'd love to hear suggestions. Enjoy and, as ever, please let me know if you encounter any issues. Edited May 27, 2023 by DistinctVariable Fixed/replaced mod files 16
TimeForAQuickChange Posted May 6, 2023 Posted May 6, 2023 Wow that looks amazing @DistinctVariable can't wait to see more. 1
Zero_Fucks_Given Posted May 6, 2023 Posted May 6, 2023 Emblem soul accessory and merges are completed and uploaded to GB next will be the Warrior Soul accessory which will allow any character to change into any character of their gender when equipped it will be a full replacement or i will try full replacement with voices and all 2
Zero_Fucks_Given Posted May 7, 2023 Posted May 7, 2023 (edited) I got 2 choices here 1. Keep the warrior soul where it is and loose the ability to change outfits but have the cool engage model 2. Move the warrior soul further up to beable to change outfits but lose the cool engage mode I want yall opinions Edited May 7, 2023 by Zero_Fucks_Given 2
oan Posted May 7, 2023 Posted May 7, 2023 (edited) What's the engage mode? Like, being able to float and stuff? As cool as that is, I think I'd prefer being able to change outfits vs. having the engage animations. Edited May 7, 2023 by oan 1
Doodee Posted May 7, 2023 Posted May 7, 2023 8 hours ago, Zero_Fucks_Given said: I got 2 choices here 1. Keep the warrior soul where it is and loose the ability to change outfits but have the cool engage model 2. Move the warrior soul further up to beable to change outfits but lose the cool engage mode I want yall opinions Personally, I would like the first option if normal mode can change outfits. I don't want to remove engage mode since it is different from normal mode. 1
DistinctVariable Posted May 11, 2023 Posted May 11, 2023 On 5/7/2023 at 4:26 AM, Zero_Fucks_Given said: I got 2 choices here 1. Keep the warrior soul where it is and loose the ability to change outfits but have the cool engage model 2. Move the warrior soul further up to beable to change outfits but lose the cool engage mode I want yall opinions Hmm... I think I'd prefer the 2nd option as well. @TimeForAQuickChange Thanks very much & wait no longer! I've got a second outfit replacement, this time swapping the Sunlit Apron to a suitably summertime outfit: SunlitApronReplace.rar SunlitApronReplace Enhanced.rar SunlitApronReplace Thicc.rar This time if you're editing the assettable xml yourself you'll want to empty the HubAnim parameter for the 2 results of a フィレネの平素な服1;女装;拠点操作 search to fix the walk/run animation. 12
oan Posted May 11, 2023 Posted May 11, 2023 11 hours ago, DistinctVariable said: Hmm... I think I'd prefer the 2nd option as well. @TimeForAQuickChange Thanks very much & wait no longer! I've got a second outfit replacement, this time swapping the Sunlit Apron to a suitably summertime outfit: SunlitApronReplace.rar 2.99 MB · 18 downloads SunlitApronReplace Enhanced.rar 2.99 MB · 22 downloads SunlitApronReplace Thicc.rar 2.99 MB · 21 downloads This time if you're editing the assettable xml yourself you'll want to empty the HubAnim parameter for the 2 results of a フィレネの平素な服1;女装;拠点操作 search to fix the walk/run animation. Is that skirt translucent? Nice one ? 1
ropscolic Posted May 14, 2023 Posted May 14, 2023 So normally I don't recontribute to things like this (brain: "dude are you gonna leave this kinda legacy") But then it also be like (brain: "dude share the value youve created in the world whatever it is") so whatever here's a new texture replacement to the base body wasnt too hard. first the image you need then a preview of it in action at the bottom. I'm using this with @DistinctVariable's v3 character and emblem alt, which is written on top of battle outfits and nude, which is written on top of battle outfits and more outfits from gamebananer, which all goes in your romfs folder which on ryujinx is inside your 0100a6301214e000 folder. Credit to DistinctVariable also for the guide on p36 on how to edit model textures, which if you're using his mod and want to use this texture as the base texture, means you can use that guide to bundle this image into ubody_msn0df_c553.bundle in the ubody/msn0df/c553/prefabs folder. I could just post my romfs folder as it is but it uses @DM's and gamebanana's mods and yknow, credit and stuff. and also i edited my assettable quite a bit. @DistinctVariable best would be, if you like this texture, please feel free to bundle it into your mod, credit given or not i dont care really this is a throwaway account. yknow, kopimi, freeware and stuff. take it brah im putting it in the ether. ..also best of all would be if you were to care to raise the nip protrusion up a bit on the mesh to a more centered, non-saggy location, I'd be happy to do the same with this texture and repost.. but till then flat nips is much worse than slightly too low ones so for now it stands as it is. ..also shoutout to @Zero_Fucks_Given I super appreciate your taste and am like half and half on using your mods or using @DM's and best of all worlds in my mind is one where you or someone you let takes his models fixes to the msn0df bundle and puts them under all your awesome custom armors. That'd be like, fire emblem dream from well over 10 years made real smh 2
Zero_Fucks_Given Posted May 14, 2023 Posted May 14, 2023 2 hours ago, ropscolic said: So normally I don't recontribute to things like this (brain: "dude are you gonna leave this kinda legacy") But then it also be like (brain: "dude share the value youve created in the world whatever it is") so whatever here's a new texture replacement to the base body wasnt too hard. first the image you need then a preview of it in action at the bottom. I'm using this with @DistinctVariable's v3 character and emblem alt, which is written on top of battle outfits and nude, which is written on top of battle outfits and more outfits from gamebananer, which all goes in your romfs folder which on ryujinx is inside your 0100a6301214e000 folder. Credit to DistinctVariable also for the guide on p36 on how to edit model textures, which if you're using his mod and want to use this texture as the base texture, means you can use that guide to bundle this image into ubody_msn0df_c553.bundle in the ubody/msn0df/c553/prefabs folder. I could just post my romfs folder as it is but it uses @DM's and gamebanana's mods and yknow, credit and stuff. and also i edited my assettable quite a bit. @DistinctVariable best would be, if you like this texture, please feel free to bundle it into your mod, credit given or not i dont care really this is a throwaway account. yknow, kopimi, freeware and stuff. take it brah im putting it in the ether. ..also best of all would be if you were to care to raise the nip protrusion up a bit on the mesh to a more centered, non-saggy location, I'd be happy to do the same with this texture and repost.. but till then flat nips is much worse than slightly too low ones so for now it stands as it is. ..also shoutout to @Zero_Fucks_Given I super appreciate your taste and am like half and half on using your mods or using @DM's and best of all worlds in my mind is one where you or someone you let takes his models fixes to the msn0df bundle and puts them under all your awesome custom armors. That'd be like, fire emblem dream from well over 10 years made real smh talking about mesh? did i miss a 3d nipples mesh mod?
DistinctVariable Posted May 14, 2023 Posted May 14, 2023 5 hours ago, Zero_Fucks_Given said: talking about mesh? did i miss a 3d nipples mesh mod? I think they're just talking about the nude body mesh edits I posted, they don't have fully modelled nips or anything, it's just a protrusion to a point in the center of the nipples and the normal texture edits to simulate depth. @ropscolic Thanks but I don't remember doing a texture modding guide... I like the texture (especially the v changes) but if I package that as it is I would worry that it wouldn't work as well on switch hardware and would hamper performance generally, that's a big ol' texture. Have you been using it with an emu? I would like to use scaled down version for a mesh edit pack I'm putting together though so thanks a lot! I will credit you for it whether your brain likes it or not lol. I'm probably not going to change the nipple height as I like them where they are and ultimately I'm making this stuff for myself first of all but as far as I'm concerned you're welcome to repost my mesh edits with your texture if you like (they all have the same UV mapping on the left quarter of the albedo texture), I'm sure there are folk that would appreciate it.
Zero_Fucks_Given Posted May 14, 2023 Posted May 14, 2023 16 hours ago, ropscolic said: So normally I don't recontribute to things like this (brain: "dude are you gonna leave this kinda legacy") But then it also be like (brain: "dude share the value youve created in the world whatever it is") so whatever here's a new texture replacement to the base body wasnt too hard. first the image you need then a preview of it in action at the bottom. I'm using this with @DistinctVariable's v3 character and emblem alt, which is written on top of battle outfits and nude, which is written on top of battle outfits and more outfits from gamebananer, which all goes in your romfs folder which on ryujinx is inside your 0100a6301214e000 folder. Credit to DistinctVariable also for the guide on p36 on how to edit model textures, which if you're using his mod and want to use this texture as the base texture, means you can use that guide to bundle this image into ubody_msn0df_c553.bundle in the ubody/msn0df/c553/prefabs folder. I could just post my romfs folder as it is but it uses @DM's and gamebanana's mods and yknow, credit and stuff. and also i edited my assettable quite a bit. @DistinctVariable best would be, if you like this texture, please feel free to bundle it into your mod, credit given or not i dont care really this is a throwaway account. yknow, kopimi, freeware and stuff. take it brah im putting it in the ether. ..also best of all would be if you were to care to raise the nip protrusion up a bit on the mesh to a more centered, non-saggy location, I'd be happy to do the same with this texture and repost.. but till then flat nips is much worse than slightly too low ones so for now it stands as it is. ..also shoutout to @Zero_Fucks_Given I super appreciate your taste and am like half and half on using your mods or using @DM's and best of all worlds in my mind is one where you or someone you let takes his models fixes to the msn0df bundle and puts them under all your awesome custom armors. That'd be like, fire emblem dream from well over 10 years made real smh possible but will take entirely too long as i will have to edit the models all over and this texture doesnt work for me idk maybe its the uvmaps but i cant use this skin texture
Zero_Fucks_Given Posted May 14, 2023 Posted May 14, 2023 18 hours ago, ropscolic said: So normally I don't recontribute to things like this (brain: "dude are you gonna leave this kinda legacy") But then it also be like (brain: "dude share the value youve created in the world whatever it is") so whatever here's a new texture replacement to the base body wasnt too hard. first the image you need then a preview of it in action at the bottom. I'm using this with @DistinctVariable's v3 character and emblem alt, which is written on top of battle outfits and nude, which is written on top of battle outfits and more outfits from gamebananer, which all goes in your romfs folder which on ryujinx is inside your 0100a6301214e000 folder. Credit to DistinctVariable also for the guide on p36 on how to edit model textures, which if you're using his mod and want to use this texture as the base texture, means you can use that guide to bundle this image into ubody_msn0df_c553.bundle in the ubody/msn0df/c553/prefabs folder. I could just post my romfs folder as it is but it uses @DM's and gamebanana's mods and yknow, credit and stuff. and also i edited my assettable quite a bit. @DistinctVariable best would be, if you like this texture, please feel free to bundle it into your mod, credit given or not i dont care really this is a throwaway account. yknow, kopimi, freeware and stuff. take it brah im putting it in the ether. ..also best of all would be if you were to care to raise the nip protrusion up a bit on the mesh to a more centered, non-saggy location, I'd be happy to do the same with this texture and repost.. but till then flat nips is much worse than slightly too low ones so for now it stands as it is. ..also shoutout to @Zero_Fucks_Given I super appreciate your taste and am like half and half on using your mods or using @DM's and best of all worlds in my mind is one where you or someone you let takes his models fixes to the msn0df bundle and puts them under all your awesome custom armors. That'd be like, fire emblem dream from well over 10 years made real smh post the whole bundle i need the tga file i can only get that from the the bundle
scroppolic Posted May 15, 2023 Posted May 15, 2023 14 hours ago, DistinctVariable said: I think they're just talking about the nude body mesh edits I posted, they don't have fully modelled nips or anything, it's just a protrusion to a point in the center of the nipples and the normal texture edits to simulate depth. for me at least thats all the difference in the world. Also the cleanup you've done just above the thighs is night and day. guess i should learn to mesh edit (and normal edit i guess? idk even what that is) 14 hours ago, DistinctVariable said: @ropscolic Thanks but I don't remember doing a texture modding guide... I like the texture (especially the v changes) but if I package that as it is I would worry that it wouldn't work as well on switch hardware and would hamper performance generally, that's a big ol' texture. Have you been using it with an emu? I would like to use scaled down version for a mesh edit pack I'm putting together though so thanks a lot! I will credit you for it whether your brain likes it or not lol. whoops my fault that was @clouser back on page 4 that gave the texture edit and bundle unpacking guide @DistinctVariable yes I am using Ryujinx. Haven't tried it on a switch, dunno how it would do. is it the filesize or the physical dimensions that might be the issue? I can definitely say 70% of the reason the nips look decent on this is because i scaled it up (x4 to length and width so x16 to the area). I could post a more compressed but still same physical size image or just post the same image back at OG size if you like (tho i think that one won't look much better than what we'd been working with). 7 hours ago, Zero_Fucks_Given said: possible but will take entirely too long as i will have to edit the models all over and this texture doesnt work for me idk maybe its the uvmaps but i cant use this skin texture yeah i hear that. considered learning how to do it myself... and if i care maybe still might, but clear it'd be a good bit of work. meh 5 hours ago, Zero_Fucks_Given said: post the whole bundle i need the tga file i can only get that from the the bundle right on here y'are 2
DistinctVariable Posted May 15, 2023 Posted May 15, 2023 @scroppolic That's kind of you to say, thank you! The normal textures are the pinkish ones and are responsible for a lot of the fine detail for a lot of these low poly models eg. the cloth textures. It basically simulates lighting effects on the mesh to give the illusion of depth without the need to add geometry. If you wanted to edit this I usually split it into RGBA channels and edit them one at a time before re-composing them (I use GIMP). For mesh editing, Blender is a really great program but there's a bajillion buttons and it's not very intuitive, learning to use it well is a pretty big commitment but worth it imo. I would expect that both the pixel-count and filesize of the textures would have an effect, all the textures are gonna have to be loaded into RAM when the models are rendered so larger files are gonna use more and when the textures are mapped onto the mesh having more pixels is gonna require more calculations to map them. Neither will likely make a huge difference in isolation with good hardware but having a bunch of characters all doing it at the same time on the limited switch hardware is probably gonna compound into a more serious issue. I dunno if you're interested but one of the downsides of the textures I've been using is that the AO texture (the Blue channel of the Multi-texture) I have is pretty chunky on the details. I have been meaning to try and clean it up a bit but I'm not really sure how best to go about it, here's the texture for your perusal/consideration: Spoiler I don't understand exactly how it works or how much difference it would make to the final effect, I've been using this chunky boi on everything so far. I scaled down your albedo texture and used it for the following mesh edits, looks great so thanks a lot! Mesh Edit Packs So I've made a bunch of mesh edits between the replacements, the ideas for these were down to @TimeForAQuickChange and all of them have the character alt v3 underneath and use @scroppolic's texture edits. There's 25 of them total so I've packaged them together into 2 packs, one for a set of 10 amiibo & somniel wear edits and another for a set of 15 battle outfit edits: AmiiboSomnielPack.rar Reference/screens: Spoiler CharEditPack.rar Reference/screens: Spoiler I don't plan on doing these for the bigger ass or anything and there are probably minor issues with them that I've missed but I tried to get everything major. Enjoy! 9
CuddIeFish Posted May 15, 2023 Posted May 15, 2023 On 5/6/2023 at 8:47 AM, DistinctVariable said: Hey folks, I figured next I would try and replace what I think are bad outfits from the main game (mainly the full body dresses). I've been doing this this week and though there was a lot of time spent trying things out and testing I finally have something to share and should be able to get these out quicker in future. (Ripping out the LOD stuff from the model bundle without it crashing took me about 2 days lol) So, first of all, here's replacements for the Stark Dress: StarkDressReplace.rar - Uses CharAltv3 as a base body StarkDressReplace Enhanced.rar - With enhanced ass StarkDressReplace Thicc.rar - Thiccer thighs & enhanced ass I've tested this up to VolumeBust="2.8" (the highest value in the merges I've posted), there may be clipping at higher bust sizes. Now, the animation for this model by default makes it look like Alear is just straight busting for a poop, which is pretty funny to see but if you'd like to fix it you have a couple of options. Edit the assettable.xml - You should search for リトスの高貴な服1;女装;拠点操作 (should be 2 results), scroll across to HubAnim="AOC_Hub_PlayerFL" on each and empty the parameter eg. it should now read HubAnim="" . This is the best option for those of you who have more complicated setups with a lot of xml edits/merges. Install one of the following xml mod updates, these have all been edited to remove the dress walk/run animations for all dresses. This should mean you won't have to update again as I release more of these replacements but the tradeoff is, in the meantime, the vanilla full body dresses will clip a little during the animations. XML Mod Updates These are all updated to include new version features from their respective base mods as well as the aforementioned animation changes, these are really just for those who don't want to deal with xml edits and just want a relatively simple way to try out the models. These files do not contain any models, so you will have to download the models you want from previous posts if you don't already have them. You can install these over the xmls you already have or install them alongside. They are not compatible with any xml mods other than their base mods and I probably won't be adding compatibilty, you will have to merge them yourself if that's what you're after (it's pretty easy) The base mods are required for these to function properly, please make sure they are installed as per their instructions properly first. note: These mods should all have a nude outfit available at the boutique (it is listed as Engaged (Edelgard)) Basemod: Battle Outfits and More Outfits By DeathChaos Battle Outfits and Nude Addon 2.1.0.rar- Bust sizes increased a little and many other xml edits originally made by ss8088 and carried over (requires Character Nude) Battle Outfits and Nude Addon 2.1.0 (combined).rar- The above with the addition of nude emblems (requires Character & Emblem Nude) Battle Outfits and Nude Addon 2.1.0 (basic).rar- Vanilla proportions but with the nude outfit available (requires Character Nude) Basemod: Class And Amiibo Outfits for 1.3.0 and 2.0.0 By CGH2357, Zero_Fucks_Given & Arbiter of Fate Class and Amiibo 2.2.0 Nude Addon (combined).rar- The features of combined merged with the imo excellent features of the Class and Amiibo Outfits mod. No doubt this will become redundant when Zero_Fucks_Given completes their mod but here's something to tide you over in the meantime. (requires Character & Emblem Nude) Phew, now that that lot is done, I'm gonna make some more replacements. I have a couple more ideas but there are a lot of outfits I'd like to swap out so if anyone has any ideas they'd like to see I'd love to hear suggestions. Enjoy and, as ever, please let me know if you encounter any issues. EDIT: My setup completetly shit the bed during some testing and I think it was down to a fuckup with the changes I made in the xml updates related to the count values, reverted them and it seems to have fixed everything. Sorry for any inconvenience, the links to the xml mods here are fixed now and I highly recommend redownloading them before you face potentially serious problems with missing items. It doesn't seem as though any permanent damage was done, thankfully. First of all thank you for this guide. It really cleared a lot of things up for me. Second I have a weird behavior for these. I got all of this working and I am loving it. But later decided to add the even more outfits and accessories. https://gamebanana.com/mods/439897. It worked first try on my macbook and even had the pleasant side effect of making all the clothes free. I have then tried to repeat this on my at home gaming pc and it is not behaving the same way at all. You're mods and Zero Fucks are working. along with Mesh Edits. However the effect I am having on my macbook is not reproduced at all. It is as if even more outfits and accessories is ignored. I guess this is an install order thing. That I accidentally did correctly on my macbook but I am having no success on Windows. Any thoughts at all would be appreciated. Again thank you so much for these mods. I am really enjoying them.
ropscolic Posted May 15, 2023 Posted May 15, 2023 3 hours ago, DistinctVariable said: @scroppolic That's kind of you to say, thank you! The normal textures are the pinkish ones and are responsible for a lot of the fine detail for a lot of these low poly models eg. the cloth textures. It basically simulates lighting effects on the mesh to give the illusion of depth without the need to add geometry. If you wanted to edit this I usually split it into RGBA channels and edit them one at a time before re-composing them (I use GIMP). For mesh editing, Blender is a really great program but there's a bajillion buttons and it's not very intuitive, learning to use it well is a pretty big commitment but worth it imo. I would expect that both the pixel-count and filesize of the textures would have an effect, all the textures are gonna have to be loaded into RAM when the models are rendered so larger files are gonna use more and when the textures are mapped onto the mesh having more pixels is gonna require more calculations to map them. Neither will likely make a huge difference in isolation with good hardware but having a bunch of characters all doing it at the same time on the limited switch hardware is probably gonna compound into a more serious issue. I dunno if you're interested but one of the downsides of the textures I've been using is that the AO texture (the Blue channel of the Multi-texture) I have is pretty chunky on the details. I have been meaning to try and clean it up a bit but I'm not really sure how best to go about it, here's the texture for your perusal/consideration: Reveal hidden contents I don't understand exactly how it works or how much difference it would make to the final effect, I've been using this chunky boi on everything so far. I scaled down your albedo texture and used it for the following mesh edits, looks great so thanks a lot! Mesh Edit Packs So I've made a bunch of mesh edits between the replacements, the ideas for these were down to @TimeForAQuickChange and all of them have the character alt v3 underneath and use @scroppolic's texture edits. There's 25 of them total so I've packaged them together into 2 packs, one for a set of 10 amiibo & somniel wear edits and another for a set of 15 battle outfit edits: AmiiboSomnielPack.rar 45.16 MB · 19 downloads Reference/screens: Reveal hidden contents CharEditPack.rar 54.62 MB · 20 downloads Reference/screens: Hide contents I don't plan on doing these for the bigger ass or anything and there are probably minor issues with them that I've missed but I tried to get everything major. Enjoy! yow! doin the real work!
ropscolic Posted May 16, 2023 Posted May 16, 2023 (edited) 17 hours ago, DistinctVariable said: @scroppolic That's kind of you to say, thank you! The normal textures are the pinkish ones and are responsible for a lot of the fine detail for a lot of these low poly models eg. the cloth textures. It basically simulates lighting effects on the mesh to give the illusion of depth without the need to add geometry. If you wanted to edit this I usually split it into RGBA channels and edit them one at a time before re-composing them (I use GIMP). For mesh editing, Blender is a really great program but there's a bajillion buttons and it's not very intuitive, learning to use it well is a pretty big commitment but worth it imo. I would expect that both the pixel-count and filesize of the textures would have an effect, all the textures are gonna have to be loaded into RAM when the models are rendered so larger files are gonna use more and when the textures are mapped onto the mesh having more pixels is gonna require more calculations to map them. Neither will likely make a huge difference in isolation with good hardware but having a bunch of characters all doing it at the same time on the limited switch hardware is probably gonna compound into a more serious issue. I dunno if you're interested but one of the downsides of the textures I've been using is that the AO texture (the Blue channel of the Multi-texture) I have is pretty chunky on the details. I have been meaning to try and clean it up a bit but I'm not really sure how best to go about it, here's the texture for your perusal/consideration: Reveal hidden contents I don't understand exactly how it works or how much difference it would make to the final effect, I've been using this chunky boi on everything so far. I scaled down your albedo texture and used it for the following mesh edits, looks great so thanks a lot! I also use Gimp, but never really used/understood the color channels before. Ok so i'm looking at the ubody_..._Multi texture now - and see the difference between the red green and blue channels, clearly the blue channel has those sort of outlines on the righthand textures whereas the green and red ones have solid textures with crisp edges... but I don't understand; What exactly does this Multi texture do? Are you talking about the textures on the right (are those clothes or something anyway? idevenknow) ...or the body textures on the left? I'm down to go on a learning session- and if I understand what needs cleaning up better I do have some gimp skills i might be able to put to use for this Separately- would you be interested in editing the mesh and normals to match this edit? I find that the nipples are too low as it stands First the texture (big size again compress as you see fit) Then how it looks in play, looking it a bit jank, looks like due to the normal mismatch at present Still gonna use how it was already for now - might be able to figure out how to edit the normal but for now definitely can't edit the mesh to match Edited May 16, 2023 by ropscolic
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