Zero_Fucks_Given Posted April 23, 2023 Posted April 23, 2023 the 1.25 version should be a fellow modders lewd model the classes version is my own edit 1
Rushasu Posted April 23, 2023 Posted April 23, 2023 (edited) I think it has something to do with one of the DLC characters I feel. Do you have the mods for the new DLC characters? I'm running just the class mods the most recent one you posted. Or can you point me to where Nel and Madeline or located? I just added Zelestia and didn't have any issues. Want to try the other two. Hmmm never ran into a completely different issue now. Lol game crashes when I engage characters now. Edited April 23, 2023 by Rushasu
Zero_Fucks_Given Posted April 23, 2023 Posted April 23, 2023 yes dlc characters are included idk what could be causing the crash
RickMasterOverInfinity Posted April 23, 2023 Posted April 23, 2023 11 hours ago, D02836115 said: Been a while since I've done any mesh editing, so here's Framme. Perfect outfit for the Sun. I even gave her another bottle. Oh god yes, this is perfection. I neeeeeeeeeeeeeeeed it!
Rushasu Posted April 23, 2023 Posted April 23, 2023 I'm going to remove the mods for this chapter. I just ran the mission to recruit Anna and had no issues. So I think its just Chapter 7. 1
Rushasu Posted April 23, 2023 Posted April 23, 2023 So what ever it was causing the issue it was just on Chapter 7 I'm able to play Chapter 8 with both mods active. 1
DistinctVariable Posted April 23, 2023 Posted April 23, 2023 (edited) 5 hours ago, therealdhs said: Hey hey anyway we could get this updated to include the larger breasts mod too? That’s the ideal situation lol Haha, those tits are ridiculous. The mods (excep the basic one) I posted all have larger breasts roughly equivalent to the bigger breasts 0.5, I checked an xml of that mod and it's literally just doing a find and replace of every non zero instance of VolumeBust in the assettable and increasing them by the "size" value. Sorry but I'm not going to make 5 more variations just to end up supporting a sledgehammer to walnut mod that might cause untold problems and which the creator obviously took little care or attention over in the first place. I can tell you how to literally get the same effect though: Extract the assettable.xml from any mod with an assettable.xml.bundle, there's links to guides in my previous post (p36), it's quick and easy. Let's say you want the size 2 version Open the assettable.xml in notepad, click Edit -> Replace (or just hit Ctrl+H) Enter Bust="2 into the find what field and Bust="4 into the replace with field and click Replace All Then do the same with the following find & replaces Find Bust="1 Replace Bust="3 Find Bust="0. Replace Bust="2. Save the xml and repackage it as per the guides. Replace the assettable of your mod with this newly packaged assettable.xml.bundle. I made the size 3 version so you can check the file structure or just use it as is (install over the combined addon from before) I've tested it briefly, it runs and the characters all look like some terrible accident at a balloon race, Have fun! BackProblems Addon.rar Edited April 23, 2023 by DistinctVariable Mistake corrected 4
therealdhs Posted April 24, 2023 Posted April 24, 2023 2 hours ago, DistinctVariable said: Haha, those tits are ridiculous. The mods (excep the basic one) I posted all have larger breasts roughly equivalent to the bigger breasts 0.5, I checked an xml of that mod and it's literally just doing a find and replace of every non zero instance of VolumeBust in the assettable and increasing them by the "size" value. Sorry but I'm not going to make 5 more variations just to end up supporting a sledgehammer to walnut mod that might cause untold problems and which the creator obviously took little care or attention over in the first place. I can tell you how to literally get the same effect though: Extract the assettable.xml from any mod with an assettable.xml.bundle, there's links to guides in my previous post (p36), it's quick and easy. Let's say you want the size 2 version Open the assettable.xml in notepad, click Edit -> Replace (or just hit Ctrl+H) Enter Bust="2 into the find what field and Bust="4 into the replace with field and click Replace All Then do the same with the following find & replaces Find Bust="1 Replace Bust="3 Find Bust="0. Replace Bust="2. Save the xml and repackage it as per the guides. Replace the assettable of your mod with this newly packaged assettable.xml.bundle. I made the size 3 version so you can check the file structure or just use it as is (install over the combined addon from before) I've tested it briefly, it runs and the characters all look like some terrible accident at a balloon race, Have fun! BackProblems Addon.rar 88.95 kB · 2 downloads Okay this makes sense entirely haha. I've just been running through all my xml.bundle files with WinMerge and merging the XMLs that I need to for all the mods I have. And the size 2 bust is way too big and makes everyone look like Dolly Parton - not a fan of that haha. I'll go through my assettable.xml.bundle and change all the bust sizes that way and see what happens haha.
DistinctVariable Posted April 25, 2023 Posted April 25, 2023 On 4/24/2023 at 1:14 AM, therealdhs said: Okay this makes sense entirely haha. I've just been running through all my xml.bundle files with WinMerge and merging the XMLs that I need to for all the mods I have. And the size 2 bust is way too big and makes everyone look like Dolly Parton - not a fan of that haha. I'll go through my assettable.xml.bundle and change all the bust sizes that way and see what happens haha. I'd say you're much better off sticking to winmerge for most things. I don't imagine the find and replace will do any harm in this case but I don't know for sure. I'd be interested to hear if you notice anything strange after changing every instance of VolumeBust. I've been sticking to just editing ones where I know for sure what they relate to. Nude Model Alternate I've been messing around with the textures in the msn0df nude model lately. I've added some normal textures for the nipples with decent results after a whole bunch of trial and error. It's fairly subtle but it does help to make the nipples pop a little more. It doesn't show in direct light so well but from the right angles it sells the illusion of depth a little at least. I also tried to increase the definition down the crack, it helps a little but nothing here is likely to really impress tbh. It's the best I've got for now, consider it a WIP. CharacterNudeAlt.rar Comparison Spoiler 6
oan Posted April 25, 2023 Posted April 25, 2023 On 4/23/2023 at 9:50 AM, DistinctVariable said: I could separate the nude emblems part but it would still conflict I'm afraid, the mods I posted are all reliant on xml edits and will conflict with any other mod that edits those xmls (one will just overwrite the other). These xmls can be merged fairly easily so that they can do both but the simplest solution if you just want nude emblems is to download Zero_Fucks_Given's mod and just keep the files for the emblems (this will still require figuring out which models you need from the pack), their mod is all mesh edits and will not conflict with any xml editing mods...... Class and Amiibo Nude addon (combined).rar 131.99 kB · 25 downloads Let me know if you have any issues. So far so good! The class outfit mod with ZFGs class costume edits are a really nice combo so it's nice not to have to chose between that and nude emblems. I'm sure I could learn but time is limited these days so I appreciate it! Also I was thinking that the boob sizes were modified... but it was kinda slight. Spent a while changing things up, it was pretty easy.
DistinctVariable Posted April 25, 2023 Posted April 25, 2023 (edited) 8 hours ago, oan said: So far so good! The class outfit mod with ZFGs class costume edits are a really nice combo so it's nice not to have to chose between that and nude emblems. I'm sure I could learn but time is limited these days so I appreciate it! Also I was thinking that the boob sizes were modified... but it was kinda slight. Spent a while changing things up, it was pretty easy. Glad to hear it. I tend to use the default values with ZFGs engage forms, the values in the combined and no-emblem mods are all carried over from the v1.3.0 mods posted by ss8088. Changing them to suit your own taste is definitely the way to go. I've ended up using the class outfit mod myself now so I would've ended up doing the merge anyway but you're welcome! Could anyone explain how to remove the thick outlines around imported meshes in game? I've managed to get the meshes in there and working (thanks to the guide on gamabanana and the guide by MerlinusTent on p27) but I'd rather not have those chunky lines. The only info I can find on avoiding the thick outlines is "when importing AND exporting the fbx into blender making sure you set the vertex colours to linear and not srgb otherwise the outlines will be the wrong size" but I don't understand how to go about it. I've looked into the blender settings and the options when importing/exporting and can't see anything that fits. I'd really appreciate some pointers on how to fix this, I have some familiarity with blender but mostly related to animation. EDIT: Nevermind, updated blender to 3.5 and now there's an option available. Edited April 25, 2023 by DistinctVariable
therealdhs Posted April 25, 2023 Posted April 25, 2023 (edited) 19 hours ago, DistinctVariable said: I'd say you're much better off sticking to winmerge for most things. I don't imagine the find and replace will do any harm in this case but I don't know for sure. I'd be interested to hear if you notice anything strange after changing every instance of VolumeBust. I've been sticking to just editing ones where I know for sure what they relate to. Nude Model Alternate I've been messing around with the textures in the msn0df nude model lately. I've added some normal textures for the nipples with decent results after a whole bunch of trial and error. It's fairly subtle but it does help to make the nipples pop a little more. It doesn't show in direct light so well but from the right angles it sells the illusion of depth a little at least. I also tried to increase the definition down the crack, it helps a little but nothing here is likely to really impress tbh. It's the best I've got for now, consider it a WIP. CharacterNudeAlt.rar 3.46 MB · 23 downloads Comparison Reveal hidden contents So I actually spent a LOT of time in WinMerge the past couple days. I merged a whole bunch of mods to tweak with different shop values and such. I also was able to get the bust size figured out so now I have the ideal setup with major booba action. The GameBanana tutorials really helped out! Edited April 25, 2023 by therealdhs
MerlinusTent Posted April 26, 2023 Posted April 26, 2023 15 hours ago, DistinctVariable said: Glad to hear it. I tend to use the default values with ZFGs engage forms, the values in the combined and no-emblem mods are all carried over from the v1.3.0 mods posted by ss8088. Changing them to suit your own taste is definitely the way to go. I've ended up using the class outfit mod myself now so I would've ended up doing the merge anyway but you're welcome! Could anyone explain how to remove the thick outlines around imported meshes in game? I've managed to get the meshes in there and working (thanks to the guide on gamabanana and the guide by MerlinusTent on p27) but I'd rather not have those chunky lines. The only info I can find on avoiding the thick outlines is "when importing AND exporting the fbx into blender making sure you set the vertex colours to linear and not srgb otherwise the outlines will be the wrong size" but I don't understand how to go about it. I've looked into the blender settings and the options when importing/exporting and can't see anything that fits. I'd really appreciate some pointers on how to fix this, I have some familiarity with blender but mostly related to animation. EDIT: Nevermind, updated blender to 3.5 and now there's an option available. Can you show a screenshot of what you mean by the "thick outlines around imported meshes"? At first, I thought you were referring to something that I think is caused by the albedo or normal texture, but if changing the vertex colors to linear fixes it, then I probably was not thinking of the right thing. I had also heard once the recommendation to set vertex colors to linear when importing/exporting, but I never understood what this actually does... Actually, most of the time I just forget this step, so I'm really curious what effect this actually has! (also, yay that someone actually found my "guide" useful!)
Doenerus Posted April 26, 2023 Posted April 26, 2023 (edited) It was a welcome surprise how well those simple XML breast size changes work with the character models, even flat ones like Anna. For example in Senran Kagura modifying flatties was just plain impossible. Also I noticed that by modifying the size of emblem costumes you can even give Rosado rocking tits despite having a natural VolumeBust of 0. Edited April 26, 2023 by Doenerus
DistinctVariable Posted April 26, 2023 Posted April 26, 2023 (edited) On 4/25/2023 at 10:30 PM, therealdhs said: So I actually spent a LOT of time in WinMerge the past couple days. I merged a whole bunch of mods to tweak with different shop values and such. I also was able to get the bust size figured out so now I have the ideal setup with major booba action. The GameBanana tutorials really helped out! And you'll never have to worry about conflicting xml mods again! Yeah there's some good resources out there these days, I could've never figured this stuff out myself. Thanks so much to the folks that did the hard work, I'm really enjoying messing with this. 21 hours ago, MerlinusTent said: Can you show a screenshot of what you mean by the "thick outlines around imported meshes"? At first, I thought you were referring to something that I think is caused by the albedo or normal texture, but if changing the vertex colors to linear fixes it, then I probably was not thinking of the right thing. I had also heard once the recommendation to set vertex colors to linear when importing/exporting, but I never understood what this actually does... Actually, most of the time I just forget this step, so I'm really curious what effect this actually has! (also, yay that someone actually found my "guide" useful!) I haven't noticed any issues with the textures so far (aside from figuring out how to make a normal map the game would like), I would get these really thick lines around any edited mesh that I imported eg: Spoiler I thought this was caused by the vertex color setting but even after setting it to linear for import and export into blender it still didn't fix it. In the end I found some info on the discord that I could export dump (to .json) the MtSkin material and then edit the OutlineScale value (from 3.5 to 1.5), import it back in and it seems to solve the problem. Thanks again for the guide it really did help a lot! Character Nude Alt Update So I've made some edits to the mesh for the msn0df model: tucking in the ass crack, pushing the cheeks closer together and protrusing the mesh around the nipples just a smidge. I'm pretty happy with the results, it looks good from the back but there are some sharp angles if you look up/down the crack (there aren't many polygons to work with and I don't know enough to start messing with vertex groups etc). Also the new nipple geometry has messed with the normal mapping a bit (still looks pretty good imo) so I'll be adjusting that. EDIT: The Normal map was worse than I thought, the nips were showing shading like innies when the light was from their left, this is now a fixed version. Apologies to anyone that already downloaded this. I got rid of the first file because who wants inconsistent nipples anyways. Everything else is the same. CharacterNudeAlt v2.rar Screen Spoiler For some reason the crack outline shows better on some chars (maybe due to how the game scales the model?) so I updated the albedo texture to compensate, also some extra anatomy that you'll probably never notice in game. I'm gonna fill out the ass some to give it more shape in future. Edited April 27, 2023 by DistinctVariable Fixed/replaced mod file 5
therealdhs Posted April 26, 2023 Posted April 26, 2023 5 hours ago, DistinctVariable said: And you'll never have to worry about conflicting xml mods again! Yeah there's some good resources out there these days, I could've never figured this stuff out myself. Thanks so much to the folks that did the hard work, I'm really enjoying messing with this. I haven't noticed any issues with the textures so far (aside from figuring out how to make a normal map the game would like), I would get these really thick lines around any edited mesh that I imported eg: Reveal hidden contents I thought this was caused by the vertex color setting but even after setting it to linear for import and export into blender it still didn't fix it. In the end I found some info on the discord that I could export dump (to .json) the MtSkin material and then edit the OutlineScale value (from 3.5 to 1.5), import it back in and it seems to solve the problem. Thanks again for the guide it really did help a lot! Character Nude Alt Update So I've made some edits to the mesh for the msn0df model: tucking in the ass crack, pushing the cheeks closer together and protrusing the mesh around the nipples just a smidge. I'm pretty happy with the results, it looks good from the back but there are some sharp angles if you look up/down the crack (there aren't many polygons to work with and I don't know enough to start messing with vertex groups etc). Also the new nipple geometry has messed with the normal mapping a bit (still looks pretty good imo) so I'll be adjusting that. CharacterNudeAlt v2.rar 3.38 MB · 5 downloads Screen Reveal hidden contents For some reason the crack outline shows better on some chars (maybe due to how the game scales the model?) so I updated the albedo texture to compensate, also some extra anatomy that you'll probably never notice in game. I'm gonna fill out the ass some to give it more shape in future. So for these, since they’re mesh edits, I’m not gonna have to do any XML edits am I? Or do I need to tell it to pull up these meshes somehow?
DistinctVariable Posted April 27, 2023 Posted April 27, 2023 3 hours ago, therealdhs said: So for these, since they’re mesh edits, I’m not gonna have to do any XML edits am I? Or do I need to tell it to pull up these meshes somehow? Sorry for the late reply, the mesh mods replace the old ones. Any instance in which you used to see the nude model will show the new models just the same, so you shouldn't have to do anything. Installing it over whatever setup you already have should work fine. If you had vanilla xmls then it would only show on Zephia (because it is her original model) but the relevant xml edits to swap more characters to her model have already been made in the xml nude mods I posted (the DressModel changes in mode 2 entries of the assettable are what does this if you ever want to have finer control of exactly when the models are swapped). Also I really messed up the normal map on the Alt v2, I've edited the post with a fixed version which is much better.
MerlinusTent Posted April 27, 2023 Posted April 27, 2023 I got a request for a very slightly modified Chloe, so here it is! Spoiler I'll upload it here too, in case anyone else wants this as well: ChloeMidriffAndThighs.zip 7
D02836115 Posted April 27, 2023 Posted April 27, 2023 @MerlinusTent So glad to see you've grown better at this stuff. Keep trucking, my good sir. 1
MerlinusTent Posted April 28, 2023 Posted April 28, 2023 10 hours ago, D02836115 said: @MerlinusTent So glad to see you've grown better at this stuff. Keep trucking, my good sir. Thanks!! I appreciate the help!
oan Posted April 28, 2023 Posted April 28, 2023 (edited) On 4/21/2023 at 7:01 AM, DistinctVariable said: I'm not affiliated with ss8088 but I also wanted this and so did it myself and thought I might as well share what I have. All credit for: The addition of the nude outfit to the shop and item xmls should go to ItisRyan142 The adjusted proportions and vast quantity of xml edits should go to ss8088 The OG nude model should go to Hugh Neutron The emblem nude model should go to Zero_Fucks_Given All I've done is merging the xmls with the xmls from BOAMO 2.0.1 on gamebanana and made similar adjustments as ss8088 to nudify newly added characters. I'm not very far in the game, so whilst I have tested it to an extent there may well be issues I haven't come across yet. If you guys use this and find anything strange, please let me know and I'll try to make adjustments. I've included everything except the Boamo 2.0.1 files necessary. I hope this isn't a problem with the creators, please do let me know if it is. Installation Install Battle Outfits and More Outfits 2.0.1 from gamebanana and then install one of these files over the top of it, overwriting the 3 xml.bundle files. Battle Outfits and Nude Addon 2.0.1.rar - All edits made by ss8088 updated for 2.0.0 and nude model Battle Outfits and Nude Addon 2.0.1 (combined).rar - everything above with emblem edits and the emblem nude model Battle Outfits and Nude Addon 2.0.1 (basic).rar - really basic, stripped back (hehe), nude mod. almost everything is vanilla unless the nude "outfit" is equipped. Zephia will default to nude (as her model is the base for the nude) Usage In case anyone is unfamiliar, there should be a duplicate "Engaged (Edelgard)" outfit available for purchase at the boutique in somniel, equip this on a female character to engage nudage. Question. I did a asset table XML merge via winmerg with another mod and everything worked aside from the the second Edelgard costume. It simply isn't in the costume list. Is there a line in the asset table xml that is added to give this item or is it in another XML? Edited April 28, 2023 by oan
DistinctVariable Posted April 29, 2023 Posted April 29, 2023 3 hours ago, oan said: Question. I did a asset table XML merge via winmerg with another mod and everything worked aside from the the second Edelgard costume. It simply isn't in the costume list. Is there a line in the asset table xml that is added to give this item or is it in another XML? You'll also want to merge the item and shop xmls I expect. They're really short and simple compared to the assettable xml though and there's basically just one line in each that adds the duplicate costume to the shop list and item list respectively. This should only be necessary for mods that come with shop/item xmls of their own. I've never been 100% on the significance of the count values towards the top of the xmls, sometimes they seem to be increased by mods adding items and sometimes not. I usually default to using the higher value but I'm not sure if that's strictly correct (it doesn't seem to correlate directly to the number of entries like I would expect). Haven't noticed issues but it's possible having too low a count results in later items not showing. This reminds me I always meant to test it properly and find out. Maybe someone else has a clearer idea of the exact significance of the count values?
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