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Posted (edited)

Optional Fiendish Friends - Madame Mayhem Addon

Summon the seductive Madame Mayhem and her Gore Causing Werebears.  She causes gore, mayhem, and can sex enemis to death.  Includes gore, sex, and mayhem versions of the dragonbone battleaxe.   Light plugin  Available here: https://www.nexusmods.com/skyrimspecialedition/mods/89110

 

image.jpeg.6d20d4ec85929d18bc696c8568fbe84b.jpeg

 

In a world where the countryside is peaceful and serene, Madame Mayhem the barbarian with her companion werebears come to wreak havoc. They are not just any barbarian and werebears, they are cursed and have been roaming the land for centuries. Madame Mayhem is a ruthless killer who has no mercy for anyone who crosses her path. Her werebears are her loyal companions who will do anything to protect her. They are not just any werebears, they are cursed as well, and have a hunger for carnage. They are stronger and faster than any other bear in the land.

Madame Mayhem and her werebears have been terrorizing the countryside for years. No one knows where they came from or what they want. All they know is that they are coming and they are coming for them. The villagers have tried to fight back but it’s no use. Madame Mayhem and her werebears are too powerful. They have destroyed everything in their path and left nothing but death and destruction behind.

Now, the villagers are living in fear. They know that Madame Mayhem and her werebears will come for them soon. They can hear their howls in the distance and see their shadows in the night. They know that they will not survive if they don’t do something soon. But what can they do? How can they stop Madame Mayhem with her companion werebears that wreaks havok in the countryside?

Edited by sd2336
Posted (edited)

Optional Fiendish Friends - Seductress of Shadows Addon

Summon the Seductress of Shadows.  An assassin who kills her prey with sex and shadow magic.  Also adds a chest to the lair of screams containing all of her shadow magic spell tomes.  Light plugin  Available here: https://www.nexusmods.com/skyrimspecialedition/mods/89122

 

image.jpeg.fd775b2de795106ce2750fae1c47f952.jpegimage.jpeg.b5ea3c55b43b5119191a886a097fb30e.jpegimage.jpeg.08882eed2adcdfdd113f6a10ecdaca76.jpeg

 

In a world where shadows are more than just darkness, a seductress of shadows emerges. She is an assassin who uses powerful shadow magic to eliminate her targets. Her name is whispered in fear and awe by those who know her as the most dangerous killer in the land. She is the Seductress of Shadows.

In this horror mod, you will see her use her shadow magic to create illusions and manipulate her enemies. You will see her use her seductive powers to lure her targets into a false sense of security before she strikes. You will see her use her cunning and wit to outsmart those who would try to stop her.

But beware! For those who cross the Seductress of Shadows will meet a gruesome end. Will anyone be able to stop her? Or will she continue to reign supreme as the most feared assassin in the land?

Edited by sd2336
Posted (edited)

Optional Fiendish Friends - Nyarla a Cosmic Horror Addon

Summon Nyarla a Cosmic Horror.  She kills with sex and cosmic magic.  A lightshow of death and destruction.  Also adds a chest to the lair of screams containing all of her cosmic magic spell tomes.  Light plugin  Available here: https://www.nexusmods.com/skyrimspecialedition/mods/89128

 

image.jpeg.afb3d764eec3ac3d2d35658970f2a211.jpegimage.jpeg.c8be0aa2cdabf25e9e33c883ddb4c6c3.jpegimage.jpeg.1adecd2fbf77760d44172ced67d62521.jpeg

 

A mysterious woman named Nyarla has arrived. Her beauty and charm are irresistible to all who meet her, but those who get too close soon realize that she is not what she seems.

Nyarla is a sorceress who has mastered the dark arts of cosmic magic, and she will stop at nothing to achieve her ultimate goal: world domination.

As Nyarla’s power grows stronger, strange things begin to happen. People disappear without a trace, and those who remain are plagued by nightmares and visions of unspeakable horrors. The townspeople are powerless to stop Nyarla’s reign of terror, and they soon realize that they are dealing with forces beyond their comprehension.

As the darkness closes in around them, a small group of survivors must band together to stop Nyarla before it’s too late. But can they overcome the power of cosmic magic? Or will they fall victim to Nyarla’s seductive charms and become her willing slaves?

Edited by sd2336
Posted
14 hours ago, Miauzi said:

 

 

 


Here's a snapshot with his two girls - who I can summon now

 

I regretted losing the ability to summon Moe and Erika when Kimshin passed on.  They were great.

Posted

Optional Fiendish Friends - Feu the Seducer of Flames Addon

Summon Feu and her scorched concubines. Feu kills with sex and fire magic. Her crispy concubines kill with gore and brutality and crawl on all fours.   Also adds a chest to the lair of screams containing all of her fire magic spell tomes.  Light plugin  Available here: https://www.nexusmods.com/skyrimspecialedition/mods/89252

image.jpeg.68320729097e7df4c5ff240c18bdc585.jpeg

image.jpeg.284487a50588c009d088404e72a5f766.jpegimage.jpeg.c89669d30e307229150c83316368647c.jpeg

 

In a world where fire reigns supreme, one woman named Feu has the power to control it all. With her seductive charm and powerful fire magic, she lures her victims in with promises of passion and pleasure. But once they’re in her grasp, she unleashes her fiery wrath upon them, leaving nothing but ash in her wake.

Feu is accompanied by two burnt companions who serve as her concubines. They are just as deadly as she is, and they will stop at nothing to help their mistress achieve her ultimate goal: to see the world burn. 

Prepare yourself for a horror mod like no other. Feu will leave you breathless with her fiery passion and terrifying power. Don’t miss out on this thrilling adventure into the heart of darkness.

Posted

i know its not your mod but anytime i have a sex scene with daej thorugh her mod mod(eager npc and other mods work fine with her) my character shrinks, anyone found a fix for that?

Posted
58 minutes ago, Quesodoodle said:

i know its not your mod but anytime i have a sex scene with daej thorugh her mod mod(eager npc and other mods work fine with her) my character shrinks, anyone found a fix for that?

huh.. thats a new one.  I would check her mod pages posts.

Posted
33 minutes ago, sd2336 said:

huh.. thats a new one.  I would check her mod pages posts.

yeah checked someone else had the problem she swore its fixed but it isnt, and shes not active on the page for like the last year or so only person helping people there is shadowman. just gonna have to set "setplayerscale" and not use the mod scenes.

Posted
44 minutes ago, Quesodoodle said:

yeah checked someone else had the problem she swore its fixed but it isnt, and shes not active on the page for like the last year or so only person helping people there is shadowman. just gonna have to set "setplayerscale" and not use the mod scenes.

That Shadowman, what a great guy.   I hope you enjoy SDS and have fun ?

Posted (edited)

Just realized this mod and its addons passed 50,000 downloads between nexus and LL.  Thanks to everyone, and I hope you enjoy this trashy little horror mod as much as I do making it.  ?

Edited by sd2336
Posted

Thanks for piecing it all together.  Fun mod!  A faint screaming in the background while in the lairs would be cool, just a thought I had when exploring down there.  I see all the torture, but no screams....apart from all the gagged moaning :)

Posted

Well - I crashed my actually working Skyrim installation 3 weeks ago
and
I've been working on a Nue installation since then


Today I had the last parts of the mod requirements installed
and
everything built in up to the "director's cut" (addon no. 6).


Well - how much the test like?
Completely devastating - if you take this picture as a basis

 

ScreenShot219.png.8f95c31c453b510613e8b95ffe5a2aa8.png


Overall, nothing has changed at all - if a naked Serana climbing out of the coffin is the indicator of whether the installation was successful.


Honest?
I don't know what to do anymore - it's been 4 months now to get the mod up and running - the result is ZERO!


I also don't have any plans what else I could try - because the new installation was really the last try...
...and it failed in my eyes.


The felt 10,000 mods - which bring a lot of "people" to Skyrim - but ultimately have nothing to do with the core function of Serana from my point of view ... make it extremely work-intensive to even get to a test run.


On which mod is it now - that Madame "Serana" is lying naked in the coffin?

Posted
1 hour ago, Miauzi said:

Well - I crashed my actually working Skyrim installation 3 weeks ago
and
I've been working on a Nue installation since then


Today I had the last parts of the mod requirements installed
and
everything built in up to the "director's cut" (addon no. 6).


Well - how much the test like?
Completely devastating - if you take this picture as a basis

 

ScreenShot219.png.8f95c31c453b510613e8b95ffe5a2aa8.png


Overall, nothing has changed at all - if a naked Serana climbing out of the coffin is the indicator of whether the installation was successful.


Honest?
I don't know what to do anymore - it's been 4 months now to get the mod up and running - the result is ZERO!


I also don't have any plans what else I could try - because the new installation was really the last try...
...and it failed in my eyes.


The felt 10,000 mods - which bring a lot of "people" to Skyrim - but ultimately have nothing to do with the core function of Serana from my point of view ... make it extremely work-intensive to even get to a test run.


On which mod is it now - that Madame "Serana" is lying naked in the coffin?

are your summoning spells working?  is it just serana?

Posted (edited)
5 hours ago, FunGuyScott2 said:

Funktionieren deine Beschwörungszauber? ist es nur Serana?

 

it's like january...


...the girls are walking around Riverwood - I get the spells and gear at the start.


Just loaded a save - where I was just at the chest...
...and the 3 little "Pets" summoned - at the place where the chopping wood is.

 

ScreenShot221.png.3bd435085ca560085f972facdfaa15a5.png


My char is still level 1 - fresh from the LAL start in Riverwood.
(that the hair and the hood don't match - is a small annoyance)

 

yes - it only affects Serana - like back then


Of course I'm very frustrated - having done a lot of work for nothing.


one thing is certain - there will be no re-installation - either the problem will be solved
or
I have to fake everything for my story...

...because the (15) chapters until I go to Helgen and meet "Daejanggeum" on the way back - and find the message on the street about the "Queen of Screams" - are already written... only things are missing the pictures
(I have postponed the visual improvement of my game so far - I wanted to get "Serana" to work)

Edited by Miauzi
Posted (edited)

hey, jefe,  dont know how it affects the other creation club content, but as far as dead mans dread, when this mod is installed it erases the door on blackbone isle and ,akles it to where the only entrance is in the riverwood lair, like when i go to blackbone to do the actual quest to enter the grotto the cave entrance just says "to" and has no name no "blackbone grotto" and when i teleport inside the only exit is to the lair not to "skyrim" on blackbone isle, tested on base game and then through m02 with strictly the dead sexy dead mans dread plugin and whatever master requires it (don't remember if thats expanded or extended or which) but removing all dead sexy content immediately fixed it, like I said I removed them and it works fine, would it be possible for some type of fix or a mention in the notes if no fix, i just spent an hour thinking something was wrong my cc content and didnt even realize it was dead sexy until i teleported in and the only exit was to the lair, insider the lair the entrance door works fine but might wanna see if it just me or if this requires a fix or if not just putting a note so if anyone uses these plugins they know the main entrance the quest guides you to doesn't work.

 

like i said when i add the teleport spell then use that to get in and try to use the only exit before you get to the door when walking into the exit of tunnel it auto teleports you to the lair so im assuming its an issue with not being able to load the grotto from outside because the "door" to the lair is on the other side and it cant process it.

 

havent gotten to bloodchill or necrohouse cc on this playthrough yet but I assume they should work unless their only entrance blocks and leads you to the lair before you get to the exit door like in dead mans dread.

 

once again dont know if you just wanna leave a note or try and add a separate/different "door" into the cc homes but i understand why the doors there because if you enter tyhough the lair it puts you right at the entrance so it makes sense why its there but it def created an issue for me.

 

edit: im also dumb af it does technically change the quest marker that would normally be the cave entrance on blackbone to the riverwood location since that became the only entrance so at least if people pay attention theyll notice that they actually have to enter through the riverwood location, but techionally when on blackbone isle you cant fast travel out w/o taking the boat so theres no quest marker when your there since the doors in riverwood but once you leave and take the boat back to the orphans tear, the marker shows up in riverwood.

 

Edited by Quesodoodle
updated info
Posted (edited)
14 hours ago, Quesodoodle said:

hey, jefe,  dont know how it affects the other creation club content, but as far as dead mans dread, when this mod is installed it erases the door on blackbone isle and ,akles it to where the only entrance is in the riverwood lair, like when i go to blackbone to do the actual quest to enter the grotto the cave entrance just says "to" and has no name no "blackbone grotto" and when i teleport inside the only exit is to the lair not to "skyrim" on blackbone isle, tested on base game and then through m02 with strictly the dead sexy dead mans dread plugin and whatever master requires it (don't remember if thats expanded or extended or which) but removing all dead sexy content immediately fixed it, like I said I removed them and it works fine, would it be possible for some type of fix or a mention in the notes if no fix, i just spent an hour thinking something was wrong my cc content and didnt even realize it was dead sexy until i teleported in and the only exit was to the lair, insider the lair the entrance door works fine but might wanna see if it just me or if this requires a fix or if not just putting a note so if anyone uses these plugins they know the main entrance the quest guides you to doesn't work.

 

like i said when i add the teleport spell then use that to get in and try to use the only exit before you get to the door when walking into the exit of tunnel it auto teleports you to the lair so im assuming its an issue with not being able to load the grotto from outside because the "door" to the lair is on the other side and it cant process it.

 

havent gotten to bloodchill or necrohouse cc on this playthrough yet but I assume they should work unless their only entrance blocks and leads you to the lair before you get to the exit door like in dead mans dread.

 

once again dont know if you just wanna leave a note or try and add a separate/different "door" into the cc homes but i understand why the doors there because if you enter tyhough the lair it puts you right at the entrance so it makes sense why its there but it def created an issue for me.

 

edit: im also dumb af it does technically change the quest marker that would normally be the cave entrance on blackbone to the riverwood location since that became the only entrance so at least if people pay attention theyll notice that they actually have to enter through the riverwood location, but techionally when on blackbone isle you cant fast travel out w/o taking the boat so theres no quest marker when your there since the doors in riverwood but once you leave and take the boat back to the orphans tear, the marker shows up in riverwood.

 

Yes, I only moved the entrance.  This is coming from the CC entrance mover addons.  So the in-world regular entrances do not work.  You just have to remember those are in the lair.  which after a long playthrough.. I can see myself forgetting ?

 

 

the grotto is the only one that is werid with the quest.  you need to fast travel to the island, and the quest will complete.

Edited by FunGuyScott2
Posted
On 4/18/2023 at 8:04 AM, Miauzi said:

 

it's like january...


...the girls are walking around Riverwood - I get the spells and gear at the start.


Just loaded a save - where I was just at the chest...
...and the 3 little "Pets" summoned - at the place where the chopping wood is.

 

ScreenShot221.png.3bd435085ca560085f972facdfaa15a5.png


Mein Char ist immer noch Level 1 - frisch vom LAL-Start in Riverwood.
(dass die Haare und die Kapuze nicht zusammenpassen - ist ein kleines Ärgernis)

 

ja - es betrifft nur Serana - wie damals


Natürlich bin ich sehr frustriert – viel Arbeit umsonst gemacht zu haben.


Eines ist sicher - es wird keine Neuinstallation geben - oder das Problem wird gelöst
oder
Ich muss alles für meine Geschichte vortäuschen...

...denn die (15) Kapitel bis ich nach Helgen fahre und auf dem Rückweg "Daejanggeum" treffe - und auf der Straße die Nachricht über die "Queen of Screams" finde - sind schon geschrieben... nur noch fehlen die Sachen Bilder
(Ich habe die optische Verbesserung meines Spiels bisher verschoben - ich wollte "Serana" zum Laufen bringen)

 

I can give the all clear... because what does this picture say...

 

ScreenShot224.png.4f6bf63da9beaca51eeef3b904cc4ac6.png

 

how many errors ... it was due to an overlooked "little thing" -> the loading order


I tried to explain - how the skills of the "new" Serana build up - which things (optics or skills) come from which mod...


..and finally a look at the plugin list of my "Vortex" showed that something couldn't be right:


The mod here ended up saying:

https://www.nexusmods.com/skyrimspecialedition/mods/16815

 

so it was clear - that the instructions of the main mod - who gives Serana the skills etc. and puts her naked in the coffin - will be overwritten.


Vortex, however, didn't want to make it easy for me - changing the loading sequence wasn't that easy... after some trial and error, I then rearranged the main mods so that I could start an attempt


seems to have worked - Serana now puts on the Hellraiser outfit alone (after showing the red glowing pussy)

 

ScreenShot226.png.9c36bc2d7fcfc25b42e9e9c71eb71200.png

 

removing the sword had always worked before

 

ScreenShot227.png.d5dc59671ffb612e4e71678d34ebe623.png

 

But now of course I also have the language option with the outfit change in terms of "Kangmina" ... that was missing up to now and was another indication that something wasn't loading correctly (i.e. the dependencies were disturbed)

 

ScreenShot228.png.e2123e14fba2690b7803ffad9d346791.png

 

The lady in the short red dress is very useful for such test operations - since she quickly takes you to the necessary places ... but until you have removed the heart from the "rabbit monster" ... umpteen times went on there still level 1

Posted
1 hour ago, Miauzi said:

 

I can give the all clear... because what does this picture say...

 

ScreenShot224.png.4f6bf63da9beaca51eeef3b904cc4ac6.png

 

how many errors ... it was due to an overlooked "little thing" -> the loading order


I tried to explain - how the skills of the "new" Serana build up - which things (optics or skills) come from which mod...


..and finally a look at the plugin list of my "Vortex" showed that something couldn't be right:


The mod here ended up saying:

https://www.nexusmods.com/skyrimspecialedition/mods/16815

 

so it was clear - that the instructions of the main mod - who gives Serana the skills etc. and puts her naked in the coffin - will be overwritten.


Vortex, however, didn't want to make it easy for me - changing the loading sequence wasn't that easy... after some trial and error, I then rearranged the main mods so that I could start an attempt


seems to have worked - Serana now puts on the Hellraiser outfit alone (after showing the red glowing pussy)

 

ScreenShot226.png.9c36bc2d7fcfc25b42e9e9c71eb71200.png

 

removing the sword had always worked before

 

ScreenShot227.png.d5dc59671ffb612e4e71678d34ebe623.png

 

But now of course I also have the language option with the outfit change in terms of "Kangmina" ... that was missing up to now and was another indication that something wasn't loading correctly (i.e. the dependencies were disturbed)

 

ScreenShot228.png.e2123e14fba2690b7803ffad9d346791.png

 

The lady in the short red dress is very useful for such test operations - since she quickly takes you to the necessary places ... but until you have removed the heart from the "rabbit monster" ... umpteen times went on there still level 1

Im glad you got it working ? Yes the kangmina queen of the damned patch needs to load before everything.  You do not need the regular queen of the damned file, just the patch.

Posted
Vor 55 Minuten sagte FunGuyScott2:

Ich bin froh, dass es funktioniert ? Ja, die Kangmina-Königin des verdammten Patches muss vor allem geladen werden. Sie brauchen nicht die normale Königin der verdammten Datei, sondern nur den Patch.

 

Thanks


I know that it is about the patch - but it was "set" at the end of the entire loading sequence ... why - I just don't know

Posted (edited)

Optional Staff of Gore Addon

Adds a Gore causing, by area of effect, version of the Staff of Sheogorath as well as a gore causing version of the Fork of Horripilation. Items are in a chest in the Lair of Screams. Both are OP weapons and the staff can reduce a crowd into bloody lumps of flesh and bones. Gory NSFW horror fun!   Requires AE or the CC Staff of Sheogorath and the Director's cut addon. light, add anytime. Available here: https://www.nexusmods.com/skyrimspecialedition/mods/89625image.jpeg.7adb9f1a25466c13453afb16983d0d07.jpeg

image.jpeg.149dc76dd45f72853ea03566898bf250.jpeg

 

In an underground lair in Riverwood, a team of succubi uncovers a mysterious artifact: an ancient staff carved with sinister symbols and stained with blood. They soon realize that the staff is more than just a relic - it's a weapon of unimaginable horror that can inflict unspeakable pain and suffering on anyone who touches it. 

But one of them, a greedy and ambitious succubus named Oppai becomes obsessed with the staff and its dark power. She steals it from her colleagues and escapes to the city, where she plans to use it for his own twisted purposes. She believes she can control the staff, but she doesn't know that the staff has a mind of its own - and a thirst for blood.

As Oppai unleashes a wave of terror and carnage across the world, killing anyone who stands in her way or tries to stop her, the remaining succubi must team up with a mysterious woman who claims to know the origin and secrets of the staff. She warns them that the staff is an ancient curse that was created by a cult of evil sorcerers who worshipped an ancient dark figure known as Gore. She tells them that the only way to stop the staff is to destroy it - before it destroys them all.

The succubi have succesfully returned it to the Lair, but what will you do with it?

Staff of Gore is a thrilling and terrifying horror mod that will keep you on the edge of your seat until the shocking finale. Don't miss this spine-chilling adventure that will make you scream and squirm as you witness the most gruesome and horrifying deaths ever seen in Skyrim.

 

Edited by FunGuyScott2

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