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SexLab P+


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Posted
4 hours ago, ElliottHale394 said:

Hello, I'm having an issue where P+ doesn't seem to save which animations are toggled on or off. With regular Sexlab, I could just toggle the ones I wanted, save my file, and it would save unless I reset the animation registry. With P+ installed, the MCM toggles all animations on when I reload my file, even after I've gone through and toggled them off. Is this a known issue that's being resolved, or am I missing some place in the MCM where I can save my toggled animations permanently?

 

I'm having this same issue. I'm also having an issue in that I don't seem to be able to get notifications anymore. Before, I could see things like notifications about items added via devious devices having an effect on me/followers, or what animation was playing, but now I have nothing. I'm sure there's a simple fix to this, but I can't seem to find a feature in the MCM to bring this back.

Posted
On 6/8/2025 at 2:23 AM, Scrab said:

Too many animations in your game

Epic, fixed this, figured out the animation limit fix, thanks for pointing in the general direction. Also any reason as to why the UI will not show the option to "Clear High Heels height"? I do have RaceMenuHH fix mod installed from Nexus but I still doubt that I may be missing something else as well.

Posted

First just wanted to say thank you, this is unbelievably quick compared to the original version.

Second was a quick question, short of moving the elements out of bounds in the .swf file, is there a way to hide the in scene menu?

Posted (edited)

Hey @Scrab, Been having a crash on 1.5.97 on 2.15.6 P+. That I wasn't getting on previous versions. Something with the integration of Cum Overlays is causing CTD. Right now its disabled and working fine. 

Edit: looks like I was wrong, the CTD continued to happen. It looks like scenes with 5 people are causing CTDs

Edited by Unknowing-e
Posted

I like it. It works fine for me, except the known bugs. 

 

But i have a question. I have the problem, that i tried to replace some soundfiles to some more to my liking. But the mods don't work and don't change the SFX at all. I even placed the waves in the SL+ SFX ordner and the SL Ordner and nothing happend. Gives it a solution for that? Or am i missing something?

 

Greetings!

Posted (edited)

the mod seems to have disabled scaling due to the game version being 1597, not sure if this was the cause but the animation alignment is a nightmare, actors are out of place, and there seems to be collision that pushes the actors even further away from each other, the built in adjust position tool was also difficult to use.... is using AE the only fix?

Edited by Chaofanprime
Posted
On 6/12/2025 at 11:59 AM, Siindra said:

Second was a quick question, short of moving the elements out of bounds in the .swf file, is there a way to hide the in scene menu?

Afaik only since Discord version 2.15.7

 

9 hours ago, Chaofanprime said:

the mod seems to have disabled scaling due to the game version being 1597, not sure if this was the cause but the animation alignment is a nightmare, actors are out of place, and there seems to be collision that pushes the actors even further away from each other, the built in adjust position tool was also difficult to use.... is using AE the only fix?

You can try to actors with height 1.0 to test if that's the issue:

https://en.uesp.net/wiki/Skyrim:Races

E.g. Imperial male and female are both 1.0

Posted

I'm running on 1.5.97, and after using SLSB Conversions, all of my animations have human actors a-posing with no animations playing. I'm using Automated SLSB Conversions, and I have all the anim packs installed before it, but after doing the FOMOD Installer and running FNIS, the animations just don't work and they A-Pose. Can someone help me?

 

Posted
23 minutes ago, Argent_moon said:

I'm running on 1.5.97, and after using SLSB Conversions, all of my animations have human actors a-posing with no animations playing. I'm using Automated SLSB Conversions, and I have all the anim packs installed before it, but after doing the FOMOD Installer and running FNIS, the animations just don't work and they A-Pose. Can someone help me?

 

Try using pandora instead of FNIS

Posted
5 hours ago, Argent_moon said:

I'm running on 1.5.97, and after using SLSB Conversions, all of my animations have human actors a-posing with no animations playing. I'm using Automated SLSB Conversions, and I have all the anim packs installed before it, but after doing the FOMOD Installer and running FNIS, the animations just don't work and they A-Pose. Can someone help me?

Are they T-posing, or standing idle in each other?

If it is the latter most likely you have selected SLAL animation packs during the installation of the SLSB Conversions that you have not installed.

Posted

Okay, since I play with Futa chars, this version may be for me. But, I do have some questions :

- compatibility of : SOS, Beeing Female, SLEN ?

- SLAL anims (not the mod itself) continue to be needed ? If so, how to use them ?

Posted

You need the animation files (.hkx files) of a SLAL animation pack, and the SLSB config files to direct p+ to these .hkx files.

Sounds complicated, but a very convenient way is provided:

- Install any SLAL animation pack you wanna use

- Download and install the "Automated.SLSB.Conversions" .zip file from either this very thread or the discord

- In the installer, select all SLAL animation packs you have installed ( and !!! select only the ones you have installed !!! )

 

 

Posted
21 hours ago, Someone92 said:

You need the animation files (.hkx files) of a SLAL animation pack, and the SLSB config files to direct p+ to these .hkx files.

Sounds complicated, but a very convenient way is provided:

- Install any SLAL animation pack you wanna use

- Download and install the "Automated.SLSB.Conversions" .zip file from either this very thread or the discord

- In the installer, select all SLAL animation packs you have installed ( and !!! select only the ones you have installed !!! )

 

 

Thanks, it's much clear now.

 

And for the following mods, is it compatible without any issue ?

- SOS

- Beeing Female

- SLEN

Posted (edited)
On 6/16/2025 at 8:55 PM, Benmc20 said:

And for the following mods, is it compatible without any issue ?

- SOS

- Beeing Female

- SLEN

The New Gentleman is recommended, but Schlongs of Skyrim should work. Make sure you install a .dll free version of SoS.

 

For SexLab mods the rule of thumb is:

- If it does not overwrite SexLab scripts (files with the ending .pex) it should be compatible with p+.

- However a SexLab mod might use internal functions which p+, unlike legacy SexLab, now properly protect from outside use. You can only figure that out by the mod not properly working or checking the source code of the SexLab mod if it uses forbidden functions

 

MissCorruption had made a list of incompatible mods back in December.

Edited by Someone92
Posted (edited)
7 hours ago, Someone92 said:

The New Gentleman is recommended, but Schlongs of Skyrim should work. Make sure you install a .dll free version of SoS.

 

For SexLab mods the rule of thumb is:

- If it does not overwrite SexLab scripts (files with the ending .pex) it should be compatible with p+.

- However a SexLab mod might use internal functions which p+, unlike legacy SexLab, now properly protect from outside use. You can only figure that out by the mod not properly working or checking the source code of the SexLab mod if it uses forbidden functions

 

MissCorruption had made a list of incompatible mods back in December.

I'll try with SOS with the AE .dll (works fine in the 1170 version). I've tested TNG with a breton character and couldn't change my female PC to a futa. I may try it in the future though.

Edited by Benmc20
Posted
On 3/1/2025 at 8:10 PM, Defective Life said:

Potential bug I wanted to report:

When progressing through the Dragonborn DLC side quest Experimental Subject, Neloth asks you to test a spell that boosts your health and to watch for side effects.  Once you discover the side effect (by touching water either through rain or a body of water), SexLab P+ will fail to create any scenes that involve the player (I did not test scenes between NPCs) until you remove the spell by returning to Neloth to complete the quest.  Because many players will leave Solstheim by the time they learn of this side effect, they likely will have a long period where they won't be able to start scenes and not know why they stopped working or how to fix it.  As I recall, I received an Error Code -16 when attempting to start scenes.  I had initially believed I'd broken my save and would have to revert to an earlier save to keep SexLab P+ happy.

Thank you so much for reporting this, I was starting to panic, re-ran my animation tool, toggled various settings, and loaded several saves back without being able to find the cause of the issue. Was starting to resign myself to either completing the game with blue balls or restarting/cheating back. Master Neloth is more cruel than I realized.

Posted

I'm on 1.5.97, it says to use Sexlab Framework's Latest Version regardless of game ver which is V166b for AE but even when overwriting it with P+ I get a lot of popup error messages when starting new game. I use V1.63 for SE instead and it works fine I think even though I receive a popup message that I'm on an outdated game version. Am I doing something wrong here? Any help is appreciated

 

Posted
On 6/20/2025 at 1:04 AM, Sir13_ said:

how to start a solo npc scene ?

Go to the MCM and enable the Matchmaker spells.

 

Hit the target that should start a solo scene and wait 10 seconds.

Posted

I have questions about ZaZ animations...

 

On the discord [Automated SLSB Conversions 0.9e] says that it converts [ZaZAnimations 7.0+].

 

When I look at SE downloads for ZAP I see a 7.0 version with no +.

 

There's also an 8.0 and 8.0+ version available. I also have ZaZ Animation Pack+ CBBE HDT v8.0+SEREV3 sitting on my hard drive from an old list (and I think it's a prereq for some other mods I'd like at some point).

 

My questions are:

 

Where do I find ZaZAnimations 7.0+ that the 0.9e conversions are good for?

 

And are there conversions for any of the later ZaZ packs? Especially for ZaZ Animation Pack+ CBBE HDT v8.0+SEREV3?

Posted
20 hours ago, Anunya said:

I have questions about ZaZ animations...

 

On the discord [Automated SLSB Conversions 0.9e] says that it converts [ZaZAnimations 7.0+].

 

When I look at SE downloads for ZAP I see a 7.0 version with no +.

 

There's also an 8.0 and 8.0+ version available. I also have ZaZ Animation Pack+ CBBE HDT v8.0+SEREV3 sitting on my hard drive from an old list (and I think it's a prereq for some other mods I'd like at some point).

 

My questions are:

 

Where do I find ZaZAnimations 7.0+ that the 0.9e conversions are good for?

 

And are there conversions for any of the later ZaZ packs? Especially for ZaZ Animation Pack+ CBBE HDT v8.0+SEREV3?

I'm not absolutely certain since sometimes the x+ indicates that there is a newer version than x like version  7 then version 7+ but often the x+ indicates that whatever you are working with, in this case Automated SLSB Conversions 0.9e, works with all versions newer than x. So possibly Automated SLSB Conversions 0.9e works with Zaz 8, 8+, etc. Try it out.

Posted
8 hours ago, KentuckyExpat said:

I'm not absolutely certain since sometimes the x+ indicates that there is a newer version than x like version  7 then version 7+ but often the x+ indicates that whatever you are working with, in this case Automated SLSB Conversions 0.9e, works with all versions newer than x. So possibly Automated SLSB Conversions 0.9e works with Zaz 8, 8+, etc. Try it out.

 

Great! Thanks :) 

Posted

With the latest version (2.15.6) everything works pretty well except I can't get the voices working. Legacy registration does not do anything, it has registered 0 voices, even the ones that come with it.

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