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SexLab P+


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Posted
2 minutes ago, WaterRabbit said:

Would this mod affect the Sexlab alignment hotkeys?  They don't respond when I use them, so I am trying to track down what might be affecting them.

It's in the OP, the mod doesn't support alignments currently.

Posted (edited)

SexLab p+ 1.5.2

  • Reworked Stripping:
    • Stripping in its entirety is now handled by p+'s own dll
    • 'NoStrip' and 'AlwaysStrip' keywords are recognized independent capitalization and the owner of said keyword. In detail, this means that:
      • You can create a custom "NoStrip" and "AlwaysStrip" keyword in your own mod and SLp+ will fully recognize this keyword. There is no reason to create a dependency on SL solely for the purpose of accessing the SexLabNoStrip keyword
      • Keyword matching is case insensitive, this means that "nostrip", "NOSTRIP", "noStrip", .... are all recognized by SLp+ as "NoStrip" keywords. The same applies to "AlwaysStrip" keywords
    • 'SometimesStrip' functionality has been removed
      • In SLs config setting, you can now only set if an armor should be unspecified, always stripped or never stripped. "Stripping at x% chance" has been removed as an option
      • SexLab will no longer read these variables, so even if a mod should set such functionality on their own, SexLab will NOT recognize them. This includes variables set by SexLab prior to this change
      • SexLab will no longer write these variables, thus mods will be unable to access them
      • My reasoning:
        1. The feature is bloating. It creates a severe overhead in both the config menu layout and the actual stripping of items
        2. The feature serves no design technical purpose. You may argue that RNG is a nice thing to have here and there and I agree, a pseudo-unpredictability can often be a very easy way to create or add dynamic but in case of stripping items, this dynamic is a band aid for more severe issues at best
          You may argue that "only sometimes stripping boots gives these aggressive animations some extra pop" but that "extra pop" only works because SL forcefully redresses you after an aggressive animation. The underlying issue here is not the static behavior of stripping but SexLabs staggering behavior when it tries to chain scenes together. I dont believe that in one-scene-encounters, whether or not you have your boots stripped is of any major importance for general the overall game play quality
        3. I believe that overall, the feature hasnt seen a lot of usage and was thus not justifying its performance cost
      • Strip settings are automatically saved to an external .yaml file when you save your game .They are being read from that yaml file when you launch your game
        This means that in p+. strip configurations are persistent across game sessions and save games by default without requiring any user interaction
    • Strip Settings now always work on the base object, not on an individual armor piece. This means that setting "Leather Armor" as "NoStrip" will cause every Lather armor in the entire game to never be stripped, independent of who is wearing the armor and if the armor they are wearing is the very same one that has been excluded
    • PLEASE NOTE that any custom strip settings will be reset upon updating
  • Re implemented Hotkeys:
    • .. to move the Scene center
      • A feature that I am not sure was working before: You can now hold down the Scene Moving key again to instantly move the scene to you, without being forced to wait the entire duration
      • Scene moving will now reset the animation back to Stage 0
      • Performance of this feature has been drastically improved
    • .. to rotate a Scene
    • .. to adjust actor positions
      • Note that currently there is only a "global profile" for adjustments, i.e. people who use different adjustments for different actor combinations will not be able to save different adjustments settings for each of them
  • Added a feature to auto detect some SoS addons which apply non-schlong SoS items to females
  • Fixed an issue causing SL to not properly strip unnamed or unplayable armor
Edited by Scrab
Posted
1 hour ago, furel said:

For 1.5.97 which file I have to install, the one it says LATEST or 1.6.353?

latest

Posted
4 hours ago, kretarias said:

The allow creatures setting in naked deafeat seems not working in combination with Sexlab p+ anyway outside of the mod it works perfect.

There were no changes to the creature settings in p+

Posted

Can I get a list of Sexlab mods that might interfere with with this mod because I cannot get the animations to start? 

Posted
6 hours ago, w4r said:

Can I get a list of Sexlab mods that might interfere with with this mod because I cannot get the animations to start? 

 

SL Separate Orgasm (SLSO) and SL Utility+ (SLU). AFAIK those are the only two that really alter base structures of the framework and are incompatible due to that.

 

When you've registered your anims (probably by SLAL), try resetting the animation cache in the SL framework MCM.

Posted
6 hours ago, w4r said:

Can I get a list of Sexlab mods that might interfere with with this mod because I cannot get the animations to start? 

 

From the main mod page:

 

Quote

p+ is incompatible with any mods interacting with SexLabs internals directly, or overwriting any of SexLabs scripts

 

---

 

46 minutes ago, Mister X said:

When you've registered your anims (probably by SLAL), try resetting the animation cache in the SL framework MCM.

 

There is no "animation cache" in SLp+, that feature has been removed

Posted (edited)

Getting a weird bug on my new character, where it throws an error saying to contact you.  It's weird since I wasn't having it on my last character. I've been having this problem on the character almost as soon as I spawned into the Lorkhan alternate start realm. It's currently triggering if I try to sex a horse, but before it was triggering with me just standing around in the Lorkhan realm, which doesn't even have NPCs and no sex was going on etc

 

It was doing this before the most recent update, and is still doing it after the latest update

 

 

Papyrus log attached I think?

 

image.png.de65f8bc3ab396921c11e027c3f07794.png

Papyrus.0.log

Edited by NoppaiKohai
Posted (edited)
55 minutes ago, NoppaiKohai said:

It was doing this before the most recent update, and is still doing it after the latest update

You have a conflict overwriting the sslActorAlias script, potentially even more than that

Edited by Scrab
Posted
On 1/24/2023 at 9:57 PM, Gonzeh said:

SEXLAB - FATAL - Thread[0] - Failed to start Thread -- No valid animations for given actors.

 

Get this error when trying to do animations. Using SLAL and loaded the animations. Brand new save, clean install. The animations are all listed in SexLab. It was working yesterday, now something is fucking it up.

 

Started a new game again. Loaded all animations. Same result :/

I have the same problemme.

And also I'm interested if this mod compatible SexLab Animation Remover? I want to use only SLAL packages without builtin animations.

Thank that mod author does a great job.  ? But SexLab infrastructure feels like difficult and needs more time.

Posted
13 hours ago, neuranuz said:

And also I'm interested if this mod compatible SexLab Animation Remover? I want to use only SLAL packages without builtin animations.

 

No, but there will be a feature to not install default animations in the future

 

10 hours ago, XarisZ said:

So i guess another mod that's incompatible is SL Cum overlays among SL Util+ and slso correct?

If it conflicts with these it will most certainly conflict with this one too, yes

Posted
6 hours ago, Scrab said:

If it conflicts with these it will most certainly conflict with this one too, yes

 

SL Cum Overlays has these 2 scripts overwriting SL

image.png.7acc8c5da82eb858b4165e8541eb903b.png

And since these scripts are also in SL Util i guess it will also need a patch :/

Posted (edited)
4 hours ago, XarisZ said:

 

SL Cum Overlays has these 2 scripts overwriting SL

image.png.7acc8c5da82eb858b4165e8541eb903b.png

And since these scripts are also in SL Util i guess it will also need a patch :/

This version seems to work fine: https://www.loverslab.com/files/file/14676-sexlab-cum-overlays/

Although it always had an initialization bug where it thinks you have 5 overlays sets when you have only 1. Sometimes it works, sometimes not.

Edited by Robo00
Posted
18 hours ago, Robo00 said:

This version seems to work fine: https://www.loverslab.com/files/file/14676-sexlab-cum-overlays/

Although it always had an initialization bug where it thinks you have 5 overlays sets when you have only 1. Sometimes it works, sometimes not.

This is the one i linked on my previous post....

It has conflicting scripts with SL and also requires a patch to work with SL Util so i dont think it would work with SLp+ since the scripts arent the same

Posted (edited)

I sometimes get stuck in the last stage of a scene and can't get free. End scene button doesn't work and neither does the stop animations mcm option. Have to load a save.

Anyone else run into this?

 

Edit: Seems multiple hotkeys are actually broken because move scene doesn't work either. And scenes on beds take place on the floor underneath it.

Edited by Mr_Shaky
Posted
51 minutes ago, Mr_Shaky said:

I sometimes get stuck in the last stage of a scene and can't get free. End scene button doesn't work and neither does the stop animations mcm option. Have to load a save.

Anyone else run into this?

 

Edit: Seems multiple hotkeys are actually broken because move scene doesn't work either. And scenes on beds take place on the floor underneath it.

 

I've gotten the bed-floor bug too. None of those other problems, just the bed-floor thing. 

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