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On 7/1/2023 at 9:38 AM, Kalamaki22 said:

easy fix

 

On 7/1/2023 at 7:25 PM, 8q62ripj55 said:

Stuck at 68%

 

1 hour ago, AAAA76 said:

just doesn't load

 

8 hours ago, Erudain said:

some conflict

 

On 7/1/2023 at 4:56 PM, teto24 said:

AAF didn't start

 

Actually... see which version of Savage Cabbage's animations you have installed and see if you have set UAP to support it. My edits are for the 1.3.0 animation pack. If you have an older version of SC animations, update it to 1.3.0 and set UAP up without SC animations selected in the options.

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If this is the issue people are having, you can just delete all the files from AAF folder with Savage Cabbage in the filename. I must think about what I should do about this. Clearly it's not optimal to make a mod that has diffrent dependencies than e.g. UAP

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So I took the recent SC files away and replaced them with 1.3.2 versions files, see attachment. Those shouldn't have any references to animations in SC 1.3.0 pack. See if that helps. If it did, I'll need to remove all the edits from my mod that would require SC pack newer than 1.2.8. Maybe I could then make an optional upload for SC 1.3.0, which would require UAP to be installed without SC support.

SEA 1.3.3 tried to fix it.zip

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Figured I'd mention.

 

This mod/patch is breaking people's AAF setup as per TFM. Already had multiple instances of this being the case.

And it's funny that you require people to build off TFM for AAF, and also require SC 1.2.9, when UAP only really supports SC up to 1.2.9.

 

20230703010639_1.jpg

image.png

 

 

EDIT: Pfft, and the very last post is this being 'fixed'. I was legit about to add this to incompatibilities under TFM.

 

Not just me, we would very much appreciate if people making 'patches' try to stick to 'what works'.

Casually telling people on the side "Just download latest SC and don't select it in UAP/load it after" only makes things worse for us, 'cause we're the ones that end up with people clueless and fumbling around in the dark basically after a CLICK GO BRRRRRRR download spree.

You assume most people read these things or even understand them. More than half the people getting into NSFW modding for FO4 barely know how to use a computer, and only got one and the game 'cause they saw titties somewhere.

 

I hate sounding like an ass, but after 3 years of doing troubleshooting for AAF, that is pretty much how it is.

 

Thank you for having a 1.2.8 version at least.

 

Edited by Saya Scarlett
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2 hours ago, Saya Scarlett said:

Figured I'd mention.

Thanks. Feedback is always welcome.

 

2 hours ago, Saya Scarlett said:

try to stick to 'what works'

That's what I've been trying to do. I don't know how I brainfarted like that. I don't use UAP staging with SC, just to get the newest animations, so mebbe that's why. But yeah, I messed up, I know. Hope it's sorted out now.

 

2 hours ago, Saya Scarlett said:

about to add this to incompatibilities

?Please, contact me before doing so. I've been really trying to avoid ending up on that list.

 

2 hours ago, Saya Scarlett said:

I hate sounding like an ass, but after 3 years of doing troubleshooting for AAF, that is pretty much how it is.

You don't. I know. I've been wondering how you guys can keep that up without ripping anyones ears off ;)

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6 hours ago, ookkerpak said:

That's what I've been trying to do. I don't know how I brainfarted like that. I don't use UAP staging with SC, just to get the newest animations, so mebbe that's why. But yeah, I messed up, I know. Hope it's sorted out now.

 

Yeah, the 'fix' for 1.2.8 should work just fine, no worries.

 

6 hours ago, ookkerpak said:

?Please, contact me before doing so. I've been really trying to avoid ending up on that list.

 

Well, I was thinking about it, but figured I'd at least report here and then saw your last post when mine was sent lol.

 

6 hours ago, ookkerpak said:

I've been wondering how you guys can keep that up without ripping anyones ears off ;)

 

Lots of caffeine, very little sleep, and virtual murder.

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I too experienced broken AAF after updating SAM Enhanced Animations to v1.3.3.

 

So you reckon the latest version (v1.3.3 fixed) should fix the issues, correct? Also, I'm running SC and UAP, and if I want to have SC v1.3.0 I should uncheck SC animations from UAP's installer, right?

 

I know this is a newbie question, but it's the first time in years that I experienced broken AAF. Sorry and thanks in advance!

 

EDIT #1:

After going through the description page, I noticed that SC v1.2.9 is the requirement. What if I'm running SC v1.3.0? Is the description wrong or did I miss something?

 

Edited by rubber_duck
Edit #1
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2 hours ago, rubber_duck said:

I too experienced broken AAF after updating SAM Enhanced Animations to v1.3.3.

 

So you reckon the latest version (v1.3.3 fixed) should fix the issues, correct? Also, I'm running SC and UAP, and if I want to have SC v1.3.0 I should uncheck SC animations from UAP's installer, right?

 

I know this is a newbie question, but it's the first time in years that I experienced broken AAF. Sorry and thanks in advance!

 

EDIT #1:

After going through the description page, I noticed that SC v1.2.9 is the requirement. What if I'm running SC v1.3.0? Is the description wrong or did I miss something?

 

So here's a newbie modders answer:

 

Actually the requirement is now SC 1.2.8 and I need to correct (at least) that to the description. Sorry, but I messed up with the latest update. Got carried away when I saw new stages to animations I already had tweaked. Use the fixed version of this mod.

 

If you are going to install SC 1.3.0 you can't have UAP installed with SC support.

So, either 1) stick with the SC version UAP supports (1.2.8) and have UAP support for it on OR

                2) install whatever version of SC and then install UAP without support for SC anims

 

Hope that helps.

Edited by ookkerpak
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Okay just some quick question about this, going to give it a whirl now that I saw it supports SC 1.2.8 (the one for UAP). That was going to be a question, but since it was already resolved, then no worries there lol.

 

SAM says it requires the CBBE Knee Fix. But your mod requires ZeX. So is it fine to use DFS with this? Cause you also say you require FG, but CBBE Knee Fix is for... well.. CBBE lol. I use CBBE and BodyTalk with DFS so I can use both CBBE Knee Fix and ZeX at the same time. Will that be an issue?

 

As well, you require Custom Moans, so should we not install UAP Moans with UAP? Will those conflict with each other?

 

Sorry if these have been asked before, but first time going to try this so wanted to make sure 100% before I do. Thanks. ;)

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49 minutes ago, Spyder Arachnid said:

Okay just some quick question about this, going to give it a whirl now that I saw it supports SC 1.2.8 (the one for UAP). That was going to be a question, but since it was already resolved, then no worries there lol.

 

SAM says it requires the CBBE Knee Fix. But your mod requires ZeX. So is it fine to use DFS with this? Cause you also say you require FG, but CBBE Knee Fix is for... well.. CBBE lol. I use CBBE and BodyTalk with DFS so I can use both CBBE Knee Fix and ZeX at the same time. Will that be an issue?

 

As well, you require Custom Moans, so should we not install UAP Moans with UAP? Will those conflict with each other?

 

Sorry if these have been asked before, but first time going to try this so wanted to make sure 100% before I do. Thanks. ;)

 

I'm running CBBE and BT as well. As far as I can tell, it works without any major issues.

 

Also, I'm running Custom Moans and UAP Moans, didn't notice any issues with this either. I might be wrong on this, but for me it works.

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11 minutes ago, rubber_duck said:

 

I'm running CBBE and BT as well. As far as I can tell, it works without any major issues.

 

Also, I'm running Custom Moans and UAP Moans, didn't notice any issues with this either. I might be wrong on this, but for me it works.

 

Thank you much for that. Greatly appreciated! ;)

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22 minutes ago, Spyder Arachnid said:

Okay just some quick question about this, going to give it a whirl now that I saw it supports SC 1.2.8 (the one for UAP). That was going to be a question, but since it was already resolved, then no worries there lol.

 

SAM says it requires the CBBE Knee Fix. But your mod requires ZeX. So is it fine to use DFS with this? Cause you also say you require FG, but CBBE Knee Fix is for... well.. CBBE lol. I use CBBE and BodyTalk with DFS so I can use both CBBE Knee Fix and ZeX at the same time. Will that be an issue?

 

As well, you require Custom Moans, so should we not install UAP Moans with UAP? Will those conflict with each other?

 

Sorry if these have been asked before, but first time going to try this so wanted to make sure 100% before I do. Thanks. ;)

The main point of this mod are the SAM adjustments for legacy animations which replace dick-clipping with more normal looking penetration. Those adjustments were made (and will work only) with ZeX skeleton and FG body. CBBE does not have functioning genitals, so SAM adjustments will not move them. I haven't used CBBE for a long time, so I'm not the right guy to answer questions about the mods related to it. I just don't know if this works or conflicts with that etc. Sorry.

 

With SAM, you have many skeleton options. The Knee Fix -thing is just one of those options.

 

Custom moans is not a hard requirement, but my mod will use those sounds if you install it. I think it might be possible to install custom moans at the same time with UAP moans, if you select no animation packs support in the custom moans FOMOD. This way it would just act as a resource for other mods to use. But this is not something I know for certain, so take my "knowledge"/guesswork with a grain of salt.

 

I haven't seen or heard people using my mod with CBBE, so unfortunately I don't know what happens if you try.

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14 minutes ago, ookkerpak said:

The main point of this mod are the SAM adjustments for legacy animations which replace dick-clipping with more normal looking penetration. Those adjustments were made (and will work only) with ZeX skeleton and FG body. CBBE does not have functioning genitals, so SAM adjustments will not move them. I haven't used CBBE for a long time, so I'm not the right guy to answer questions about the mods related to it. I just don't know if this works or conflicts with that etc. Sorry.

 

With SAM, you have many skeleton options. The Knee Fix -thing is just one of those options.

 

Custom moans is not a hard requirement, but my mod will use those sounds if you install it. I think it might be possible to install custom moans at the same time with UAP moans, if you select no animation packs support in the custom moans FOMOD. This way it would just act as a resource for other mods to use. But this is not something I know for certain, so take my "knowledge"/guesswork with a grain of salt.

 

I haven't seen or heard people using my mod with CBBE, so unfortunately I don't know what happens if you try.

 

With CBBE, there is AAF Animated Fannies, which adds functional genitals to CBBE. I don't personally use it, as it didn't bother me that much, so unsure how that would work with all this. But it's all good. Was just curious if it would cause any major issues is all, but @rubber_duck confirmed it's fine.

 

And yeah was doing some reading on SAM and saw it does have support for other skeletons as well, so cool deal.

 

And Custom Moans is fine, I don't mind using it. But again, they confirmed it works fine alongside UAP Moans so all good lol. Extra features are always a plus.

 

It will be a while, as I'm doing a fresh mod build at the moment (going to be a few days lol), but I'll be using it with CBBE, so if anything goes wonky or not, I'll let ya know how it turns out. For science and all that lol. ;)

Edited by Spyder Arachnid
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2 hours ago, ookkerpak said:

The main point of this mod are the SAM adjustments for legacy animations which replace dick-clipping with more normal looking penetration. Those adjustments were made (and will work only) with ZeX skeleton and FG body. CBBE does not have functioning genitals, so SAM adjustments will not move them.

 

To be clear: The male adjustments will still happen, regardless of what female body is used, so long as ZeX is present? 'Cause I couldn't care less for vaginas opening personally. I'll just watch some SFM porn if I want to look at 'realistic' stuff like that ?

But stuff like maybe dicks clipping through the pelvis would be 'fixed' 'cause of dick morph adjustment/alignment to be farther 'in' / 'centered' ?

 

2 hours ago, ookkerpak said:

Oh? Do the adjustments load even with a "wrong" skeleton/body?

 

That'd be my take.

Dick adjustments don't really depend on female body, only male body/skeleton used, ZeX. Which everyone uses for AAF regardless if they use DFS or not. Point of DFS is to use a skeleton for CBBE, along side ZeX for the male body.

Dicks-wise, it should work just fine.

CBBE Animated Fannies should, in theory, also work.

 

4 hours ago, ookkerpak said:

And please try to spare me. I'm motivated to fix any shit I might cause.

 

Well, unlike a certain "mY mOd Is ArT" person making patches for animations (looks at #1 incompatibility in TFM) and the like... while shipping them with an outdated male body and with backwards morphs (0% for erect and 100% for flaccid lmfao), you're fine ?

Edited by Saya Scarlett
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Okay, so..

 

I tried SAM EA along with ZeX+BT & CBBE+KneeFix+DFS (this combination works just fine overall)

On top of that, I added Animated Fannies for CBBE and built its body. But I have encountered an issue of sorts.

With SAM EA (or the whole SAM combo, I've not tested individually yet), my framerate goes down severely during animations.

SAM stuff disabled, and it all just goes back to normal.

At this time, it's unclear to me why this would be, but it might have to do with the animations themselves/SAM EA's XMLs.

There was a similar issue before with the new position trees from UAP and a very specific few animations from BP and Leito (it wasn't more than 4 or 5 of 'em total)

I'm completely new to XMLs and I only managed to patch 1.2.6 SC for UAP having been guided through the process until I was able to just repeat it over and over in order to make the staging patch, so I can't necessarily figure out why this happens or how to fix it.

But I'd suggest poking your head into the AAF Discord and asking around in the #authoring_support_nsfw channel to see if anyone knows or remembers how to deal with this, or if this issue is even from your SAM EA.

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16 minutes ago, Saya Scarlett said:

Okay, so..

 

I tried SAM EA along with ZeX+BT & CBBE+KneeFix+DFS (this combination works just fine overall)

On top of that, I added Animated Fannies for CBBE and built its body. But I have encountered an issue of sorts.

With SAM EA (or the whole SAM combo, I've not tested individually yet), my framerate goes down severely during animations.

SAM stuff disabled, and it all just goes back to normal.

At this time, it's unclear to me why this would be, but it might have to do with the animations themselves/SAM EA's XMLs.

There was a similar issue before with the new position trees from UAP and a very specific few animations from BP and Leito (it wasn't more than 4 or 5 of 'em total)

I'm completely new to XMLs and I only managed to patch 1.2.6 SC for UAP having been guided through the process until I was able to just repeat it over and over in order to make the staging patch, so I can't necessarily figure out why this happens or how to fix it.

But I'd suggest poking your head into the AAF Discord and asking around in the #authoring_support_nsfw channel to see if anyone knows or remembers how to deal with this, or if this issue is even from your SAM EA.

Just a wild guess, SAM former and Animated Fannies are both scripted, even "script-intensive" giving the circumstances (finger pointed to fannies). I don't know how big of impact script can have on FPS but did you try disabling Fannies instead of SAM ?

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8 hours ago, lee3310 said:

Just a wild guess, SAM former and Animated Fannies are both scripted, even "script-intensive" giving the circumstances (finger pointed to fannies). I don't know how big of impact script can have on FPS but did you try disabling Fannies instead of SAM ?

 

It'd seem the issue might've been Fannies. So that's out of the way I guess.

 

I found another problem, although it won't stop animations from playing, mostly just something regarding expressions.

 

image.png.ff5765feba5c504f36bbcd9ac152116a.png

 

Which I believe has to do with these?

 

image2.png.246186126631ca4e483b95f969543ec1.png

 

Not sure if it's a typo and it's supposed to be 'Action' instead of 'Reaction' but there ya go.

Edited by Saya Scarlett
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4 hours ago, Saya Scarlett said:

Not sure if it's a typo and it's supposed to be 'Action' instead of 'Reaction' but there ya go.

Fuck me. Thanks. That's a remnant of my experiments with changing expressions. The action/reaction/reactionset combo was supposed to cycle through different expressions. It worked but I wasn't able to conjure a way to turn the reaction off, so I yeeted it for now. Didn't remove all the changes to xml's, I see.

 

I found this


    <action id="BJ_Changing_Action">
        <self reactionSet="BJ_Reaction"/>
    </action>

 

at the end of LewdExpressions actionData, which refers to the other stuff I already removed. I was experimenting that with Leito aggressive BJ and already changed the action there to call a normal mfg expression. So nothing is trying to use that missing that action or reaction and it shouldn't cause any real trouble. But it still is an error in the xml and I see why AAF warns about it. I already fixed it in my master files, so that won't be a reason for any warnings in the next updates.

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7 hours ago, Barry W. said:

Will not be original. Just with two mods installed - SAM Former and SEA 1.3.3 fixed my normal-working AAF stopped to launch animations totally.

 

Where to find a solution?

Could you take a screenshot of your AAF mods in your mod manager and post it here?

Edited by ookkerpak
typo
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