aramari Posted January 6, 2025 Posted January 6, 2025 Can the number of sliders be increased to more than 10, since the number of new sliders now is 6 and the maximum was 10 before?
Alfakentauri Posted January 7, 2025 Author Posted January 7, 2025 18 hours ago, aramari said: Can the number of sliders be increased to more than 10, since the number of new sliders now is 6 and the maximum was 10 before? I won't add more clutter to the MCM. What I can do is add an option to load more belly morph settings (name/value/multiplier) from external text files that most people can ignore.
KrustyShackleford Posted January 7, 2025 Posted January 7, 2025 8 hours ago, Alfakentauri said: I won't add more clutter to the MCM. What I can do is add an option to load more belly morph settings (name/value/multiplier) from external text files that most people can ignore. Y'know, I have to say, I love that you made it possible to use custom sliders through MCM, doing that makes it so much easier for me to avoid mod conflicts because I use a body that has an extra like 5 belly sliders that are suitable for your mod so it uses a separate slider than the ones for FPE, I wish more mod authors did this.
NeinNeinNeinNope Posted January 8, 2025 Posted January 8, 2025 (edited) Okay, I give up. I tried setting up the permanent morph, I've made sure I checked the option to include the files, Reinstalled the mod multiple times, Thrown it around the mod order multiple times at each reinstall. The mod also doesn't say that anything is missing when running the requirements check. But it keeps saying that no data is available. I'm including screenshots to clarify as I may be stupid and just not seeing something Edited January 8, 2025 by NeinNeinNeinNope
ncc1701ed Posted January 9, 2025 Posted January 9, 2025 I want to use Scourge ( https://www.nexusmods.com/fallout4/mods/60917 ) with your mod, but the description for SCOURGE says :"RobCo Patcher has a setting in its .ini file called iEnableReCalculateStatsWithSaveLoad which must be disabled otherwise it will keep resetting NPC stats when a save is loaded. The setting is redundant with SCOURGE anyway." If I disable this option as described, will it affect your mod?
Alfakentauri Posted January 9, 2025 Author Posted January 9, 2025 14 hours ago, NeinNeinNeinNope said: Okay, I give up. I tried setting up the permanent morph, I've made sure I checked the option to include the files, Reinstalled the mod multiple times, Thrown it around the mod order multiple times at each reinstall. The mod also doesn't say that anything is missing when running the requirements check. But it keeps saying that no data is available. I'm including screenshots to clarify as I may be stupid and just not seeing something Garden of Eden Script Extender might be too old. Another possibility is that the xml file contains 50+ lines and is presumed to be corrupted and is ignored. That is going to be changed in a future update.
Alfakentauri Posted January 9, 2025 Author Posted January 9, 2025 6 hours ago, ncc1701ed said: I want to use Scourge ( https://www.nexusmods.com/fallout4/mods/60917 ) with your mod, but the description for SCOURGE says :"RobCo Patcher has a setting in its .ini file called iEnableReCalculateStatsWithSaveLoad which must be disabled otherwise it will keep resetting NPC stats when a save is loaded. The setting is redundant with SCOURGE anyway." If I disable this option as described, will it affect your mod? My suggestion is to follow the instructions for SCOURGE.
NeinNeinNeinNope Posted January 9, 2025 Posted January 9, 2025 8 hours ago, Alfakentauri said: Garden of Eden Script Extender might be too old. Another possibility is that the xml file contains 50+ lines and is presumed to be corrupted and is ignored. That is going to be changed in a future update. Thanks for mentioning XML files, made me check inside. Turns out bodyslide just decided to bork every time I saved the file... There was no slider data as the file was empty So I was bloody stupid after all.
pokepika01 Posted January 10, 2025 Posted January 10, 2025 (edited) Ummmm, I guess here is the right place to post this? Robco Patcher just updated to NG and for some reason this is causing the game to crash on load. I was able to localize the crash down to the Container_Loot_Trashbin section. If I dummy out those four lines, the game loads. If I leave them in, CTD on load. I really can't figure out why. Edited January 10, 2025 by pokepika01 1
Alfakentauri Posted January 10, 2025 Author Posted January 10, 2025 11 hours ago, pokepika01 said: Ummmm, I guess here is the right place to post this? Robco Patcher just updated to NG and for some reason this is causing the game to crash on load. I was able to localize the crash down to the Container_Loot_Trashbin section. If I dummy out those four lines, the game loads. If I leave them in, CTD on load. I really can't figure out why. That’s some solid detective work. I’m sure the crashiness will be fixed given enough time. In the meanwhile, might be a good idea to disable those lines.. Adding that to upcoming mini update. Thank you for the information.
alexblah Posted January 18, 2025 Posted January 18, 2025 On 1/9/2025 at 10:26 AM, NeinNeinNeinNope said: Thanks for mentioning XML files, made me check inside. Turns out bodyslide just decided to bork every time I saved the file... There was no slider data as the file was empty So I was bloody stupid after all. How did you resolve this issue?, I went into the xml files and added sliders to the empty-ish file but when running the game still said no valid data
Leowulf Posted January 21, 2025 Posted January 21, 2025 I'm having a lot of fun with this mod. Thank you for making it.
NeinNeinNeinNope Posted January 22, 2025 Posted January 22, 2025 On 1/18/2025 at 6:40 PM, alexblah said: How did you resolve this issue?, I went into the xml files and added sliders to the empty-ish file but when running the game still said no valid data Check if your file has less than 50 lines of code. As the dev mentioned, the file is considered corrupt if it has more than 50 lines. Otherwise I'd check the structuring, I didn't have any problems after pasting my preset.
alexblah Posted January 23, 2025 Posted January 23, 2025 (edited) On 1/22/2025 at 1:35 AM, NeinNeinNeinNope said: Check if your file has less than 50 lines of code. As the dev mentioned, the file is considered corrupt if it has more than 50 lines. Otherwise I'd check the structuring, I didn't have any problems after pasting my preset. I checked and believe I structured it right, below is the XML file, let me know if you see something wrong with it: <?xml version="1.0" encoding="UTF-8"?> <SliderPresets> <Preset name="EggsPerma_CBBE_Peak" set="CBBE Body"> <Group name="CBBE"/> <Group name="CBBE Bodies"/> <Group name="CBBE Vanilla Outfits"/> <Group name="DD Devious Devices"/> <Group name="GITS"/> <Group name="TWB Automatron"/> <Group name="TWB FarHarbor"/> <SetSlider name="AppleCheeks" value="64"/> <SetSlider name="Belly" value="64"/> <SetSlider name="BigButt"value="85"/> <SetSlider name="BreastFantasy" value="3"/> <SetSlider name="BreastFlatness2" value="-28"/> <SetSlider name="BreastGravity2" value="100"/> <SetSlider name="Breasts" value="35"/> <SetSlider name="BreastsNewSH" value="18"/> <SetSlider name="Butt" value="55"/> <SetSlider name="ChubbyArms" value="100"/> <SetSlider name="ChubbyButt" value="45"/> <SetSlider name="ChubbyLegs" value="69"/> <SetSlider name="ChubbyWaist" value="32"/> <SetSlider name="DoubleMelon" value="21"/> <SetSlider name="Hips" value="-46"/> <SetSlider name="RoundAss" value="35"/> <SetSlider name="Thighs" value="21"/> <SetSlider name="Waist" value="11"/> <SetSlider name="WideWaistLine" value="-20"/> </Preset> </SliderPresets> Edited January 23, 2025 by alexblah
GrabbinTheGoods Posted January 24, 2025 Posted January 24, 2025 (edited) Is this the only place this mod is up on? I was curious if there was a discord for it. Mostly cause I like reading dev notes. Edited January 24, 2025 by GrabbinTheGoods
KrustyShackleford Posted January 24, 2025 Posted January 24, 2025 10 hours ago, GrabbinTheGoods said: Is this the only place this mod is up on? I was curious if there was a discord for it. Mostly cause I like reading dev notes. As far as I know yes
Alfakentauri Posted January 24, 2025 Author Posted January 24, 2025 On 1/23/2025 at 4:24 PM, alexblah said: I checked and believe I structured it right, below is the XML file, let me know if you see something wrong with it: SetSlider tags seem to be missing size="big" between name and value, breaking the expected format. Even an ancient version of Bodyslide Studio (4.2.1) adds that to any saved presets. Missing data like that is also prone to make Bodyslide Studio crash at start, so I'm a bit baffled how that format happened. Anyway, the fix is to add that missing attribute to each line.
KrustyShackleford Posted January 24, 2025 Posted January 24, 2025 @AlfakentauriHey do you accept DMs?
Alfakentauri Posted January 25, 2025 Author Posted January 25, 2025 17 hours ago, SergeantPuddles2 said: @AlfakentauriHey do you accept DMs? Yes.
NeinNeinNeinNope Posted January 25, 2025 Posted January 25, 2025 (edited) On 1/23/2025 at 3:24 PM, alexblah said: I checked and believe I structured it right, below is the XML file, let me know if you see something wrong with it: <?xml version="1.0" encoding="UTF-8"?> <SliderPresets> <Preset name="EggsPerma_CBBE_Peak" set="CBBE Body"> <Group name="CBBE"/> <Group name="CBBE Bodies"/> <Group name="CBBE Vanilla Outfits"/> <Group name="DD Devious Devices"/> <Group name="GITS"/> <Group name="TWB Automatron"/> <Group name="TWB FarHarbor"/> <SetSlider name="AppleCheeks" value="64"/> <SetSlider name="Belly" value="64"/> <SetSlider name="BigButt"value="85"/> <SetSlider name="BreastFantasy" value="3"/> <SetSlider name="BreastFlatness2" value="-28"/> <SetSlider name="BreastGravity2" value="100"/> <SetSlider name="Breasts" value="35"/> <SetSlider name="BreastsNewSH" value="18"/> <SetSlider name="Butt" value="55"/> <SetSlider name="ChubbyArms" value="100"/> <SetSlider name="ChubbyButt" value="45"/> <SetSlider name="ChubbyLegs" value="69"/> <SetSlider name="ChubbyWaist" value="32"/> <SetSlider name="DoubleMelon" value="21"/> <SetSlider name="Hips" value="-46"/> <SetSlider name="RoundAss" value="35"/> <SetSlider name="Thighs" value="21"/> <SetSlider name="Waist" value="11"/> <SetSlider name="WideWaistLine" value="-20"/> </Preset> </SliderPresets> Yeah no, I have no idea. I don't see anything wrong with your file. To my understanding the file also should be in Fallout 4\Data\Tools\BodySlide\SliderPresets Here is my for the reference. Pay in mind it is built for CBBE 3bbb Proto-Argonian body so you will need to edit the "set" to your body name as far as I understand. In fact this may be where your problem lays, are you sure you are using *basic* CBBE and not some other body? If so then I am out of ideas and ways to help. EggsPerma_CBBE_Peak.txt Edited January 25, 2025 by NeinNeinNeinNope
darkshade87 Posted January 31, 2025 Posted January 31, 2025 Sorry if this already got answered, but which doctor/trader/chem dealer are we supposed to be able to buy concoctions from? I checked with Solomon and Doctor Sun in Diamond City, and Fred Allen in Goodneighbor, and none of them had non-vanilla items.
akenmaat Posted February 1, 2025 Posted February 1, 2025 So with the new sliders, how do I remove and disable permanent body morphs? I've tried using both the adipose melter and figure restore concoctions, nothing happens.
Alfakentauri Posted February 2, 2025 Author Posted February 2, 2025 On 1/31/2025 at 3:11 PM, darkshade87 said: Sorry if this already got answered, but which doctor/trader/chem dealer are we supposed to be able to buy concoctions from? I checked with Solomon and Doctor Sun in Diamond City, and Fred Allen in Goodneighbor, and none of them had non-vanilla items. If I remember correctly, vendor inventories refresh every three in-game days. If still nothing to buy after reset, make sure RobCo Patcher config file was selected during install. Solomon, Doctor Sun and Wolfgang are those I know should work.
Alfakentauri Posted February 2, 2025 Author Posted February 2, 2025 On 2/1/2025 at 7:44 AM, akenmaat said: So with the new sliders, how do I remove and disable permanent body morphs? I've tried using both the adipose melter and figure restore concoctions, nothing happens. I'll look into it. Reloading the game or changing any of the morph settings forces a full update. If that doesn't change anything, then it's something else and not what I'm thinking about - a result of over-zealous optimization.
akenmaat Posted February 6, 2025 Posted February 6, 2025 On 2/2/2025 at 8:12 AM, Alfakentauri said: I'll look into it. Reloading the game or changing any of the morph settings forces a full update. If that doesn't change anything, then it's something else and not what I'm thinking about - a result of over-zealous optimization. Unfortunately, reloading the game and messing with the morph settings in WE didn't change anything. Also ran the morph test and the permanent morphs remained. As a control, I uninstalled WE, left everything else the same, and started a new character. That character has not accumulated any permanent morphs.
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