Jump to content

Recommended Posts

Posted
18 hours ago, aramari said:

Can the number of sliders be increased to more than 10, since the number of new sliders now is 6 and the maximum was 10 before?

 

I won't add more clutter to the MCM. What I can do is add an option to load more belly morph settings (name/value/multiplier) from external text files that most people can ignore. 

Posted
8 hours ago, Alfakentauri said:

 

I won't add more clutter to the MCM. What I can do is add an option to load more belly morph settings (name/value/multiplier) from external text files that most people can ignore. 

Y'know, I have to say, I love that you made it possible to use custom sliders through MCM, doing that makes it so much easier for me to avoid mod conflicts because I use a body that has an extra like 5 belly sliders that are suitable for your mod so it uses a separate slider than the ones for FPE, I wish more mod authors did this.

Posted (edited)

Okay, I give up.

I tried setting up the permanent morph, I've made sure I checked the option to include the files, Reinstalled the mod multiple times, Thrown it around the mod order multiple times at each reinstall. The mod also doesn't say that anything is missing when running the requirements check.

But it keeps saying that no data is available.
I'm including screenshots to clarify as I may be stupid and just not seeing something

image.png

image.png

image.png

Edited by NeinNeinNeinNope
Posted

I want to use Scourge ( https://www.nexusmods.com/fallout4/mods/60917 ) with your mod, but the description for SCOURGE says :"RobCo Patcher has a setting in its .ini file called iEnableReCalculateStatsWithSaveLoad which must be disabled otherwise it will keep resetting NPC stats when a save is loaded. The setting is redundant with SCOURGE anyway." If I disable this option as described, will it affect your mod?

Posted
14 hours ago, NeinNeinNeinNope said:

Okay, I give up.

I tried setting up the permanent morph, I've made sure I checked the option to include the files, Reinstalled the mod multiple times, Thrown it around the mod order multiple times at each reinstall. The mod also doesn't say that anything is missing when running the requirements check.

But it keeps saying that no data is available.
I'm including screenshots to clarify as I may be stupid and just not seeing something

 

Garden of Eden Script Extender might be too old. Another possibility is that the xml file contains 50+ lines and is presumed to be corrupted and is ignored. That is going to be changed in a future update.

Posted
6 hours ago, ncc1701ed said:

I want to use Scourge ( https://www.nexusmods.com/fallout4/mods/60917 ) with your mod, but the description for SCOURGE says :"RobCo Patcher has a setting in its .ini file called iEnableReCalculateStatsWithSaveLoad which must be disabled otherwise it will keep resetting NPC stats when a save is loaded. The setting is redundant with SCOURGE anyway." If I disable this option as described, will it affect your mod?

 

My suggestion is to follow the instructions for SCOURGE.

Posted
8 hours ago, Alfakentauri said:

 

Garden of Eden Script Extender might be too old. Another possibility is that the xml file contains 50+ lines and is presumed to be corrupted and is ignored. That is going to be changed in a future update.

Thanks for mentioning XML files, made me check inside.

Turns out bodyslide just decided to bork every time I saved the file... There was no slider data as the file was empty

So I was bloody stupid after all.

Posted (edited)

Ummmm, I guess here is the right place to post this? Robco Patcher just updated to NG and for some reason this is causing the game to crash on load. I was able to localize the crash down to the Container_Loot_Trashbin section. If I dummy out those four lines, the game loads. If I leave them in, CTD on load. I really can't figure out why.

Edited by pokepika01
Posted
11 hours ago, pokepika01 said:

Ummmm, I guess here is the right place to post this? Robco Patcher just updated to NG and for some reason this is causing the game to crash on load. I was able to localize the crash down to the Container_Loot_Trashbin section. If I dummy out those four lines, the game loads. If I leave them in, CTD on load. I really can't figure out why.

 

That’s some solid detective work. I’m sure the crashiness will be fixed given enough time. In the meanwhile, might be a good idea to disable those lines.. Adding that to upcoming mini update. Thank you for the information.

  • 2 weeks later...
Posted
On 1/9/2025 at 10:26 AM, NeinNeinNeinNope said:

Thanks for mentioning XML files, made me check inside.

Turns out bodyslide just decided to bork every time I saved the file... There was no slider data as the file was empty

So I was bloody stupid after all.

 

 

How did you resolve this issue?, I went into the xml files and added sliders to the empty-ish file but when running the game still said no valid data

Posted
On 1/18/2025 at 6:40 PM, alexblah said:

 

 

How did you resolve this issue?, I went into the xml files and added sliders to the empty-ish file but when running the game still said no valid data

Check if your file has less than 50 lines of code. As the dev mentioned, the file is considered corrupt if it has more than 50 lines.

Otherwise I'd check the structuring, I didn't have any problems after pasting my preset.

Posted (edited)
On 1/22/2025 at 1:35 AM, NeinNeinNeinNope said:

Check if your file has less than 50 lines of code. As the dev mentioned, the file is considered corrupt if it has more than 50 lines.

Otherwise I'd check the structuring, I didn't have any problems after pasting my preset.

 

I checked and believe I structured it right, below is the XML file, let me know if you see something wrong with it:

<?xml version="1.0" encoding="UTF-8"?>
<SliderPresets>
    <Preset name="EggsPerma_CBBE_Peak" set="CBBE Body">
        <Group name="CBBE"/>
        <Group name="CBBE Bodies"/>
        <Group name="CBBE Vanilla Outfits"/>
        <Group name="DD Devious Devices"/>
        <Group name="GITS"/>
        <Group name="TWB Automatron"/>
        <Group name="TWB FarHarbor"/>
        <SetSlider name="AppleCheeks" value="64"/>
        <SetSlider name="Belly" value="64"/>
        <SetSlider name="BigButt"value="85"/>
        <SetSlider name="BreastFantasy" value="3"/>
        <SetSlider name="BreastFlatness2" value="-28"/>
        <SetSlider name="BreastGravity2" value="100"/>
        <SetSlider name="Breasts" value="35"/>
        <SetSlider name="BreastsNewSH" value="18"/>
        <SetSlider name="Butt"  value="55"/>
        <SetSlider name="ChubbyArms" value="100"/>
        <SetSlider name="ChubbyButt" value="45"/>
        <SetSlider name="ChubbyLegs" value="69"/>
        <SetSlider name="ChubbyWaist" value="32"/>
        <SetSlider name="DoubleMelon" value="21"/>
        <SetSlider name="Hips" value="-46"/>
        <SetSlider name="RoundAss" value="35"/>
        <SetSlider name="Thighs" value="21"/>
        <SetSlider name="Waist" value="11"/>
        <SetSlider name="WideWaistLine" value="-20"/>
    </Preset>
</SliderPresets>

 

Edited by alexblah
Posted
On 1/23/2025 at 4:24 PM, alexblah said:

I checked and believe I structured it right, below is the XML file, let me know if you see something wrong with it:

 

SetSlider tags seem to be missing size="big" between name and value, breaking the expected format. Even an ancient version of Bodyslide Studio (4.2.1) adds that to any saved presets. Missing data like that is also prone to make Bodyslide Studio crash at start, so I'm a bit baffled how that format happened. Anyway, the fix is to add that missing attribute to each line.

Posted (edited)
On 1/23/2025 at 3:24 PM, alexblah said:

 

I checked and believe I structured it right, below is the XML file, let me know if you see something wrong with it:

<?xml version="1.0" encoding="UTF-8"?>
<SliderPresets>
    <Preset name="EggsPerma_CBBE_Peak" set="CBBE Body">
        <Group name="CBBE"/>
        <Group name="CBBE Bodies"/>
        <Group name="CBBE Vanilla Outfits"/>
        <Group name="DD Devious Devices"/>
        <Group name="GITS"/>
        <Group name="TWB Automatron"/>
        <Group name="TWB FarHarbor"/>
        <SetSlider name="AppleCheeks" value="64"/>
        <SetSlider name="Belly" value="64"/>
        <SetSlider name="BigButt"value="85"/>
        <SetSlider name="BreastFantasy" value="3"/>
        <SetSlider name="BreastFlatness2" value="-28"/>
        <SetSlider name="BreastGravity2" value="100"/>
        <SetSlider name="Breasts" value="35"/>
        <SetSlider name="BreastsNewSH" value="18"/>
        <SetSlider name="Butt"  value="55"/>
        <SetSlider name="ChubbyArms" value="100"/>
        <SetSlider name="ChubbyButt" value="45"/>
        <SetSlider name="ChubbyLegs" value="69"/>
        <SetSlider name="ChubbyWaist" value="32"/>
        <SetSlider name="DoubleMelon" value="21"/>
        <SetSlider name="Hips" value="-46"/>
        <SetSlider name="RoundAss" value="35"/>
        <SetSlider name="Thighs" value="21"/>
        <SetSlider name="Waist" value="11"/>
        <SetSlider name="WideWaistLine" value="-20"/>
    </Preset>
</SliderPresets>

 

Yeah no, I have no idea. I don't see anything wrong with your file.
To my understanding the file also should be in Fallout 4\Data\Tools\BodySlide\SliderPresets
Here is my for the reference. Pay in mind it is built for CBBE 3bbb Proto-Argonian body so you will need to edit the "set" to your body name as far as I understand.
In fact this may be where your problem lays, are you sure you are using *basic* CBBE and not some other body? If so then I am out of ideas and ways to help.

EggsPerma_CBBE_Peak.txt

Edited by NeinNeinNeinNope
Posted

Sorry if this already got answered, but which doctor/trader/chem dealer are we supposed to be able to buy concoctions from? I checked with Solomon and Doctor Sun in Diamond City, and Fred Allen in Goodneighbor, and none of them had non-vanilla items.

Posted

So with the new sliders, how do I remove and disable permanent body morphs?

I've tried using both the adipose melter and figure restore concoctions, nothing happens.

Posted
On 1/31/2025 at 3:11 PM, darkshade87 said:

Sorry if this already got answered, but which doctor/trader/chem dealer are we supposed to be able to buy concoctions from? I checked with Solomon and Doctor Sun in Diamond City, and Fred Allen in Goodneighbor, and none of them had non-vanilla items.

 

If I remember correctly, vendor inventories refresh every three in-game days. If still nothing to buy after reset, make sure RobCo Patcher config file was selected during install. Solomon, Doctor Sun and Wolfgang are those I know should work.

Posted
On 2/1/2025 at 7:44 AM, akenmaat said:

So with the new sliders, how do I remove and disable permanent body morphs?

I've tried using both the adipose melter and figure restore concoctions, nothing happens.

 

I'll look into it. Reloading the game or changing any of the morph settings forces a full update. If that doesn't change anything, then it's something else and not what I'm thinking about - a result of over-zealous optimization.

Posted
On 2/2/2025 at 8:12 AM, Alfakentauri said:

 

I'll look into it. Reloading the game or changing any of the morph settings forces a full update. If that doesn't change anything, then it's something else and not what I'm thinking about - a result of over-zealous optimization.

Unfortunately, reloading the game and messing with the morph settings in WE didn't change anything. Also ran the morph test and the permanent morphs remained.

 

As a control, I uninstalled WE, left everything else the same, and started a new character. That character has not accumulated any permanent morphs.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...