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Posted (edited)
20 hours ago, Alfakentauri said:

Makes the player character lay 128 random eggs at the end of the pregnancy. It's mostly for testing. I'll remove it soon. Edit: It could be re-worked to be a sort of random egg mode. I'll add that to the list of ideas.

a fun easter egg mode/event maybe.

 

also can the morph changes affect breast and butt? I tried adding those to the morph sliders but it doesnt seeme to do anything.

 

Edited by jimmy1a1
Posted
5 hours ago, jimmy1a1 said:

also can the morph changes affect breast and butt? I tried adding those to the morph sliders but it doesnt seeme to do anything.

 

It's possible that the morphs are working, but the changes are very small as they are connected to how "big" the pregnancy gets. At the beginning, all pregnancies are "small". The first two type of custom morphs work like that. The third type reaches the maximum value after a certain amount pregnancies, so it's similar. The second type of morphs could be made to work differently. Having guaranteed morphs that always get applied to their fullest towards the end of a pregnancy could be the way to go. Seriously, I don't know why this didn't occur to me earlier. 

 

If the morph tests (found in the Morphs Settings MCM page) are failing, then it could be a different issue.

Posted (edited)
1 hour ago, Alfakentauri said:

It's possible that the morphs are working, but the changes are very small as they are connected to how "big" the pregnancy gets. At the beginning, all pregnancies are "small". The first two type of custom morphs work like that. The third type reaches the maximum value after a certain amount pregnancies, so it's similar. The second type of morphs could be made to work differently. Having guaranteed morphs that always get applied to their fullest towards the end of a pregnancy could be the way to go. Seriously, I don't know why this didn't occur to me earlier. 

 

If the morph tests (found in the Morphs Settings MCM page) are failing, then it could be a different issue.

Thanks, After looking at the sliders in slm i found out it was just the naming not matching bodyslide. 3bbb had weird names. is it possible to increase the max sliders even more?

Edited by jimmy1a1
Posted
1 hour ago, jimmy1a1 said:

Thanks, After looking at the sliders in slm i found out it was just the naming not matching bodyslide. 3bbb had weird names. is it possible to increase the max sliders even more?

I'll double the slider value maximums shown in the MCM. I'm also going to change some of the morphing behaviour. 

Posted
26 minutes ago, jimmy1a1 said:

Are the 3 different morphs additive or max value is used? Thinking of going from flat to melons as pregnancy count increases.

Yes, permanent body change sliders (type 3) add up. The amount of pregnancies needed to reach maximum can be changed in the settings.

Posted

sigh... ig i got to play fallout 4 again, This seems like a spiritual successor almost to that egg laying mod in skyrim, I would like to see where this goes.

Posted

Sorry for the bad English I'm using GoogelTranslate.

 

I can't find the mod settings in the MCM menu.

 

I only see WLEGG Fallout Vore Patch.

 

I can't find the consuming an item near the Sanctuary statue.

 

I have uninstalled and reinstalled the mod with Vortex many times.

 

 

 

Do you have some advice?

Posted (edited)
56 minutes ago, frhwt said:

I can't find the mod settings in the MCM menu.

I can't find the consuming an item near the Sanctuary statue.

It does sound like some or all the files are missing. Did you download WLEGG_WastelandEggspansion_0.15.7z as the main file? 

 

Edit: I re-uploaded the file to make sure the link works and is listed last.

Edited by Alfakentauri
Addition
Posted

I downloaded the old version. At the moment I see the menus correctly but I don't see any changes in the character's appearance.

 

Probably it is in conflict with other mods I've installed, I'll test.

 

Thanks for the support.

Posted

I wanted to try a sexy mod like this in Skyrim, but it asks for freamworks or animations that don't work for me at all, my Pj always stays in the shape of a T, and here in Fallout4 almost everything is very functional. I like your mod, good idea.

Posted

One problem I have been having with the mod is that for some reasons certain sliders do not register even if I am wearing (or not wearing) clothing that has the supported sliders. More specifically when I try setting up the custom sliders for the mod, some will work but others will not even if they are typed correctly. Is this an issue with the mod not identifying the morphs, the clothing not being built right, or something else entirely.

Also, despite the slider issues this is a really good mod

Posted
8 hours ago, TheWatcherOfChaos said:

One problem I have been having with the mod is that for some reasons certain sliders do not register even if I am wearing (or not wearing) clothing that has the supported sliders. More specifically when I try setting up the custom sliders for the mod, some will work but others will not even if they are typed correctly. Is this an issue with the mod not identifying the morphs, the clothing not being built right, or something else entirely.

There is an issue with the custom morphs names having empty spaces in front of them, but LL FourPlay community F4SE plugin's string handling functions should fix that automatically. At your first course of action, I would suggest removing any empty spaces from those custom slider names manually in the MCM as it's the easiest thing to try. 

 

If you have Looksmenu version 1.6.18 installed, it is possible that there are two or more values competing for the same slider name and the smallest one gets applied. 

 

If you have papyrus logging enabled (guide for enabling and finding the logs), you could try printing out the sliders from Morph Settings MCM page to see what is actually being applied. For more advanced morph troubleshooting hbd_morphdebug is the way to go. 

Posted
On 12/17/2022 at 3:42 AM, Alfakentauri said:

There is an issue with the custom morphs names having empty spaces in front of them, but LL FourPlay community F4SE plugin's string handling functions should fix that automatically. At your first course of action, I would suggest removing any empty spaces from those custom slider names manually in the MCM as it's the easiest thing to try. 

 

If you have Looksmenu version 1.6.18 installed, it is possible that there are two or more values competing for the same slider name and the smallest one gets applied. 

 

If you have papyrus logging enabled (guide for enabling and finding the logs), you could try printing out the sliders from Morph Settings MCM page to see what is actually being applied. For more advanced morph troubleshooting hbd_morphdebug is the way to go. 

 

That seems to have done the trick, many thanks!

Posted

Version 0.20 changelog:

- Eggs will stop popping out temporarily if in Kellogg’s memory sequence.

- Labor sounds: painful or a pleasurable experience (+ MCM settings to turn on/off).

- Random Wastelanders will make comments about the player’s predicament occasionally. XVASynth voiced.

- More player thoughts as indicators of key events. These notifications can be turned off.

- Added bodytype selection to MCM settings. Can be left unset, just allows more informed morph and belly perk updates.

- Small improvements. Fixes for pausing. New mods always checked at game start. Warning notifications if some of the requirements are missing.

 

Here's some extra information about the changes. 

 

Labor sounds won't play if in combat or in a scene. By default, short pain sounds lifted from the vanilla game will trigger during labor time. These can be substituted by a "huge relief" sound that only happens when an egg came out. 

 

First batch of NPCs commentary is in. Voices were generated using xVASynth. It's mostly the settlers, drifters and other common folk that might comment on the player's condition every now and then. I'll add more (BoS, raider taunts) if this implementation doesn't cause ton of issues. I'm looking for feedback on that front. Also, English isn't my mother tongue and I would be more than happy to fix/remove any weirdness or to add more appropriate comments.

 

Crouching doesn't happen automatically if the player character is in a scene. I tried removing that check and cutscenes got "pooped", not good at all. This means that Player Comments and other similar activity will prevent crouching around NPCs. This applies to labor sounds too.

Posted

I remember playing around with Egg Factory for Skyrim, so this sounds like an enjoyable equivalent for Fallout 4. The 'leveling' element of it (more eggs laid = bigger future egg pregnancies) sounds great too.

 

Appreciate putting in the custom slider options; I use coldsteelj's WeightGain body, although would it be possible to add in some sort of multiplier that would affect the morphing power of a slider? Reason asking is that I have a custom pregnancy body 'preset', but the sliders aren't all set to max 1.0 values.

Posted
8 hours ago, Sleepy_Soul said:

Appreciate putting in the custom slider options; I use coldsteelj's WeightGain body, although would it be possible to add in some sort of multiplier that would affect the morphing power of a slider? Reason asking is that I have a custom pregnancy body 'preset', but the sliders aren't all set to max 1.0 values.

It shouldn't be too difficult to implement. If everything goes well, it'll be in the next mini-update.

Posted
On 12/24/2022 at 3:46 AM, Alfakentauri said:

It shouldn't be too difficult to implement. If everything goes well, it'll be in the next mini-update.

 

Thanks for that; working well so far. Morphs are working; just needs in-game tuning to get to the right sizes. Will report back with any oddities / questions as I get more experience with the mod.

 

A couple questions / suggestions, although some may already be on your list:

  • Is belly size linked to egg types as well (ie deathclaw eggs = bigger belly than radchicken eggs)?
  • Any plans for debuffs linked to the WE specific perks, like SPECIAL/carry/speed penalties or bonuses based on egg types / growth stages?
Posted
8 hours ago, Sleepy_Soul said:

A couple questions / suggestions, although some may already be on your list:

  • Is belly size linked to egg types as well (ie deathclaw eggs = bigger belly than radchicken eggs)?
  • Any plans for debuffs linked to the WE specific perks, like SPECIAL/carry/speed penalties or bonuses based on egg types / growth stages?

Belly size is linked to egg size, but there's also the capacity system. In essence, smaller eggs are more plentiful, so there isn't necessarily much of a difference between pregnancies in size. The capacity increases up to a certain point, making pregnancies slowly bigger. Buffs and debuffs I'm working on currently. 

Posted
6 hours ago, Alfakentauri said:

Belly size is linked to egg size, but there's also the capacity system. In essence, smaller eggs are more plentiful, so there isn't necessarily much of a difference between pregnancies in size. The capacity increases up to a certain point, making pregnancies slowly bigger. Buffs and debuffs I'm working on currently. 

Good to hear bout buffs/debuffs, it was somehting I was about to ask if it could be done :)

 

Another ask... Could the egg pregnancies be made to trigger lactation from the FPE/WDF mods?

Posted
47 minutes ago, ebbluminous said:

Another ask... Could the egg pregnancies be made to trigger lactation from the FPE/WDF mods?

Not sure about that. As a "budget option", it would propably be possible to hand out a few milk bottles from WDF accompanied by some relief moans. 

Posted

Cool mod! It works, I like the morphing of those parts of the body that you want to change. But I have a question about perks. 3 works for me: player states, egg capacity and player experience. There is a perk for belly size, but it doesn't show up for me. How to run it? Another question about the experience of the player, how does it change (from the number of pregnancies or types of eggs)?

P.S. Sorry for my english.

Posted (edited)
6 hours ago, KOT83 said:

There is a perk for belly size, but it doesn't show up for me. How to run it? Another question about the experience of the player, how does it change (from the number of pregnancies or types of eggs)?

The belly size perk is connected to the actual size of the belly morph at the moment. It can go wrong several ways. I might change it to use egg weight instead.

 

Here's something you can try to get the belly perk going:

1) change bodytype selection to "not set"

2a) if playing as a female, leave "Mpreg" slider to its default/max value or

2b) if playing as a male, leave one the female pregnancy sliders to its default/max value

(2c) or just simple add anything with "preg" in it to custom type 1 sliders and set its value to max)

Edit: I'm assuming you don't want to use a pregnancy slider and have pregnancy morphs, just want the perks going. 

 

Experience is just a pregnancy counter. A simple roleplay perk. It has 5 levels currently. 200 pregnancies is the maximum. All subject to change as I'm experimenting and changing things to make more sense. Different species/eggs types don't have any specific perks, but some may be added later. 

Edited by Alfakentauri
Added clarification
  • 3 weeks later...
Posted

Wonderful mod. Been following since october, great to see so much progress in just a few months! It is miles ahead of Egg Factory for Skyrim. Take care to not burn yourself out though, do take a break every now and then :)

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