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Posted

I had used shrouded secret in the past.  The main difference with this mod is that it is follower centered instead of quest centered? This also seems to have a lot of voiced dialogues. It would be awesome if it could work with ostim/osex.

Posted (edited)

I'm very to mods like these. Thanks a lot for  the good work!

 

Will we see more Dirtyborn coming soon?

Edited by rmaku
Posted (edited)

 

 

I talked to Old Hroldan(spelled right 1st try!) innkeeper, got GaleSSE start up quest, technically i did see GaleSSE prior to talking to Eydis and tried to sell her skooma, she said she reported me,but when I refound her to clear the mine the quest worked fine and I was able to start next quest after Inn scene, very cool.  

 

 

edit: I think you sold skooma with your mod, think now I was wrong

Edited by Heroine HoneyCrotch
Posted (edited)

Would be nice if you could remove the huge number of empty cells that extend the Tamriel worldspace by more than 600 cells, which can negatively impact the game's performance.

 

i9Vf9JD.jpg

 

 

Edited by Armalgon
Posted
4 hours ago, Mythosr said:

I had used shrouded secret in the past.  The main difference with this mod is that it is follower centered instead of quest centered? This also seems to have a lot of voiced dialogues. It would be awesome if it could work with ostim/osex.

No it is both, there are more quest in this than there are in Skyrims Shrouded Secret

Posted
3 hours ago, rmaku said:

I'm very to mods like these. Thanks a lot for  the good work!

 

Will we see more Dirtyborn coming soon?

Yes there will be an update by the end of the year, thank you

Posted
3 hours ago, rmaku said:

Do this mod replace or complement with Make Skyrim Straight Again?

They can be played together event though this one is much better

Posted
2 hours ago, rockus4 said:

love this mod a lot keep of the good work, sometimes you want to earn your lewds.

Thank you, Glad you're enjoying it

Posted

DynDOLOD should not be run on this when setting up a play thru, went thru this about 6 months ago with a couple people, the only outside cells I have changed is 2 of them, that was adding xmarkers. DynDOLOD is for LOD and landscape which this doesn't change, as it says in the instructions on the DynDOLOD web site, some mods should not be run thru. There is no performance effects

Posted (edited)
40 minutes ago, _Caden_ said:

DynDOLOD should not be run on this when setting up a play thru, went thru this about 6 months ago with a couple people, the only outside cells I have changed is 2 of them, that was adding xmarkers. DynDOLOD is for LOD and landscape which this doesn't change, as it says in the instructions on the DynDOLOD web site, some mods should not be run thru. There is no performance effects

 

I have posted a question and/or request on the DynDOLOD support forum (Question and/or request for a new addition for aid to Mod Authors - DynDOLOD & xLODGen Support - Step Modifications | Change The Game) asking if it is possible if it doesn't currently exist for a rule option to be added, which enables on a per plugin to skip LODGen for it. Would this be of benefit, that way playthrough set ups can be done including mods which need it for functions and also those for which don't (e.g. this one). Being able to skip it in the rules would allow for you to essentially ensure that it doesn't get run for the plugin if the person running the content forgets.

Edited by Leoosp
Posted (edited)
46 minutes ago, _Caden_ said:

the only outside cells I have changed is 2 of them, that was adding xmarkers.

Those may be the ones you deliberately changed, but there are way more exteriors cells in your plugin that go far beyond Skyrim's borders.

 

jSOZpBC.jpg

Edited by Armalgon
Posted (edited)
6 minutes ago, Armalgon said:

Those may be the ones you deliberately changed, but there are way more exteriors cells in your plugin that go far beyond Skyrim's borders.

 

jSOZpBC.jpg

 

@_Caden_ Has the plugin been cleaned for wild edits as the Creation Kit has this bad habit of creating them? If not, can you please do this to get rid of those extra unwanted exterior cell alterations?

Edited by Leoosp
Posted
2 hours ago, Leoosp said:

 

@_Caden_ Has the plugin been cleaned for wild edits as the Creation Kit has this bad habit of creating them? If not, can you please do this to get rid of those extra unwanted exterior cell alterations?

I'll look into it on the next update, but since there have been zero issues with this for almost a year it is not priority, feel free to go ahead and do it, to yours, but remember if it removes the trigger box set by the sea of ghost it will halt the quest, the reason being for the next update is i will; try it after the next update is working, in case the "clean" goes wrong.

Posted

Really good mod, makes for a completely different playthrough . What is the best multi follower mod to use? as I never usually use followers unless necessary 

Posted
11 hours ago, Don1206 said:

Really good mod, makes for a completely different playthrough . What is the best multi follower mod to use? as I never usually use followers unless necessary 

I use EFF just because I've used it for quite some time, it works good for me but I'm sure there are many better out there, key to the Multi Follower mod is use one that still stays within the vanilla follower system not ones that create their own.

Posted

Speaking of followers, any problems with Devious Followers Continued? Either way popped the mod into tes5edit to spoil myself on a bit of dialogue as I usually do with mods and I quite like what I saw, gonna be testing it soon. Hope the replacer gets LE version as well at some point.

Posted (edited)

Looking forward to getting this working sometime since it seems promising. Unfortunately with the mod list I had I couldn't get past the first mission in the inn where I guess Galesee was supposed to join me at the inn and I was supposed to be able to change her settings. Instead all I could do was repeat the "I'm leaving" line. I'm guessing something I installed is interfering with the scripting of the quest.

Edited by forbiddenfetish77
Posted
21 hours ago, forbiddenfetish77 said:

Looking forward to getting this working sometime since it seems promising. Unfortunately with the mod list I had I couldn't get past the first mission in the inn where I guess Galesee was supposed to join me at the inn and I was supposed to be able to change her settings. Instead all I could do was repeat the "I'm leaving" line. I'm guessing something I installed is interfering with the scripting of the quest.

Do you have a follower mod that doesn't use the vanilla follower system? did you have her as a follower when you spoke with her?

23 hours ago, Karkhel said:

Speaking of followers, any problems with Devious Followers Continued? Either way popped the mod into tes5edit to spoil myself on a bit of dialogue as I usually do with mods and I quite like what I saw, gonna be testing it soon. Hope the replacer gets LE version as well at some point.

All depends on if Devious Follower mod uses the Vanilla system or not.

Posted
5 minutes ago, Samson Nite said:

I killed all draugher inside mine in wellness check quest and talked to Galesse.  But there is no option available for next quest. 

Am I missing something?

If you didn't finish out Perth's quest, then talk to him, finish the quest, and then talk to Galesse and head back to the Inn.  If you don't have that option, then you're missing one of the creatures in the mine.

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