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Skyrim AE for Beginners - V 3.1.0


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Posted

If you are going to go over World and Quests again I would suggest to include Vigilant SE (+ Voice Addon). People with a time machine (or in case someone works faster) will be able to enjoy that soon with the Serana Dialogue Addon which we already have in the guide. Of course it would have to make it to the 4.2 update first but hey...

 

Well you'd have to put it into World Expansion right above Environs since that mod does have the first patch for Vigilant though unless you think people can manage moving the mouse to drag a file down the list in the modlist :D

 

Also relevant: Vigilant CBBE (3BA) Bodyslide and Vigilant Armor HIMBO Refit

 

 

And lastly: I was wondering why the Patch Hub for the Serana Dialogue Addon wasn't in the guide since it provides patches for Sexlab and Castle Volkihar Rebuild

Posted (edited)

Hi, I wanted to comment that Chickens and Chicks can give problems to More Nasty Critters users causing aroused mesh not to be applied to certain npcs, as it has happened to me (I think because of the modified chicken skeleton that this mod includes).

 

 

Edited by turkeyNAC
Posted (edited)
3 hours ago, YuFeng said:

And lastly: I was wondering why the Patch Hub for the Serana Dialogue Addon wasn't in the guide since it provides patches for Sexlab and Castle Volkihar Rebuild

Cause it is in my testlist. And as i havn't gotten to Serana (new game again) i can't really test it.

 

 

@turkeyNAC

Try moving the chicken below MNC. Hmmm maybe i should add which creatures i recommend to disable... 

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Found a several animations for sitting and (wall) leaning. Looking good so far.

Spoiler

NPC-Leaning01.jpg.bc6e2a3062b0369f63d568a300a59c0a.jpg

 

Started to collect screenshots for a separate thread. I've already got 14 pics for Falkreath alone. And with the limit of pics in postings there's simply not enough room in the post on page #1. How does 'A journey through Skyrim' sound?

Edited by Aylis
Posted
2 hours ago, Aylis said:

Try moving the chicken below MNC. Hmmm maybe i should add which creatures i recommend to disable... 

 

I wish it were that, but MNC uses the vanilla chicken skeleton from SKYRIM. Any mod that includes its own will win without a chance, and deleting Mihail's custom skeleton will make the chickens in his mod look... different :sweat_smile:

 

In my case and among other npcs, it caused Falmers and Draugrs (all variants, Dragon Priests included) to appear clothed and without peepees in the sex scenes.

 

Maybe it is an isolated case and it only happens to me, but I warn just in case to save possible headaches. In my case, it took me 2 days to find out :skull:

Posted

Creature skeletons long were the bane of my existence, to the point where I now never have custom anything when it comes to creatures (other than textures).

 

One thing that can help in these cases is to remove the conflicting skeleton so that you can move the chicken mod below MNC but still not have that skeleton be the primary. This is super easy in MO2 as you can 'hide' certain files in the mod properties.

Posted
10 hours ago, Aylis said:

Found a several animations for sitting and (wall) leaning.

Would those be Dynamic Female Ledge Sitting/Wall Leaning/Rail Leaning? Cause if so, I've had them in my list since around the time they got released, and have yet to see a problem with them.

Posted (edited)
5 hours ago, misterpipes said:

Would those be Dynamic Female Ledge Sitting/Wall Leaning/Rail Leaning? Cause if so, I've had them in my list since around the time they got released, and have yet to see a problem with them.

 

Exactly...

 

Trying to find a way to make this easier to install.

Spoiler

Untitled.jpg.754829996096ab48be7cb0beeea1714c.jpg

Its no fun to have to go through 100+ patches... Maybe i do have to use direct links. ?

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Skeletons are such a PITA! The 'Spriggans' look very good, but of course ABC is interfering.

The 'Wolfcry Armor' looks great. 

Edited by Aylis
Posted
3 hours ago, Aylis said:

 

Trying to find a way to make this easier to install.

  Reveal hidden contents

Untitled.jpg.754829996096ab48be7cb0beeea1714c.jpg

Its no fun to have to go through 100+ patches... Maybe i do have to use direct links. ?

 

How about making your own merge? (then they update stuff..... ?)

Posted (edited)
2 hours ago, markvarley said:

How about making your own merge? (then they update stuff..... ?)

No permission.

Spoiler

Untitled.jpg.efd9657c85acc57ebe33032e185fcb45.jpg

The first one alone would be making my own file available difficult.

 

And i can already see the complaints when i use direct links in case there's an update.

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Uploaded screenshot for Raven Rock (External Thread).

Plus a few for Winterhold and Tel Mithrin.

Edited by Aylis
Posted (edited)

obis is good but I switched to enemy variation wenches just like it . formod install with all patches needed and has never conflicted with any other mods add more bandit camps with it and you are very busy with bandits also adds to dungeons and roads. updated regularly.

Edited by KCOLL
Posted (edited)
7 hours ago, Aylis said:

Its no fun to have to go through 100+ patches... Maybe i do have to use direct links. ?

 

Nexus collection maybe (there is apparently a plugin for mo2 to allow it to download them now), would sort out quite a few problems of how tedious it is to download everything, just tell everybody to grab your collection, then add in the various files that are not on nexus, when all is done, and as you have already sorted everything out on both the left and right pane, upload renamed backup files for both panes for mo2, then just copy and past them into the correct location, and say do a restore backup and choose the name file I have provided in both panes, and voila sorted out panes with hopefully everything in the correct locations and load order.

 

After that the guide could then state, go onto this mod in this section and reinstall it using these omod settings, then just get down to the nitty gritty, hell you might in that situation even be able to upload the various lod gen stuff you generated yourself, after all everybody is using the same settings you are pretty much.

 

When that is all done, everybody can then add and remove whatever mods they want to customise it to their liking.

Edited by Varithina
Posted (edited)

OK DynDOLOD, what new fun and games is this?!

 

 


ScreenShot250-1080.jpg.040f0b3069f6a20ce96e29c6ad68c8e3.jpg
 

 

this, apparently, is a "DynDOLOD_WorshipperActivator" (ID xx000926 from DynDOLOD.esm), and they're all over the place, what the heck did I screw up to cause this then?

 

... and somehow somewhere I forgot to remove The Great City of Falkreath ? so I need to do another DynDOLOD run-through anyway!

Edited by markvarley
Posted
1 hour ago, markvarley said:

OK DynDOLOD, what new fun and games is this?!

  Reveal hidden contents

 


ScreenShot250-1080.jpg.040f0b3069f6a20ce96e29c6ad68c8e3.jpg
 

 

this, apparently, is a "DynDOLOD_WorshipperActivator" (ID xx000926 from DynDOLOD.esm), and they're all over the place, what the heck did I screw up to cause this then?

 

... and somehow somewhere I forgot to remove The Great City of Falkreath ? so I need to do another DynDOLOD run-through anyway!

 

I think the activators there are from the "golden cow" option in the DynDOLOD installer (DLL or scripts).  Should be able to remove the ESP if you don't want to re-install without the option checked.  Basically it inserts a giant golden cow outside of Whiterun, which draws worshippers.  I've installed it accidentally and wondered what kind of new rando bug is this?

 

With the outskirts changes, I'm guessing the Cow itself got overwritten, but not the activators..?  Should be able to remove that ESP and rerun.. hopefully that clears up that problem.

Posted
1 hour ago, Bigglsby said:

 

I think the activators there are from the "golden cow" option in the DynDOLOD installer (DLL or scripts).  Should be able to remove the ESP if you don't want to re-install without the option checked.  Basically it inserts a giant golden cow outside of Whiterun, which draws worshippers.  I've installed it accidentally and wondered what kind of new rando bug is this?

 

With the outskirts changes, I'm guessing the Cow itself got overwritten, but not the activators..?  Should be able to remove that ESP and rerun.. hopefully that clears up that problem.

Ah, I don't remember seeing anything about a golden cow, I'll have a look at the installs (I came to rerun anyway).

Thanks for that ?

Posted (edited)

Hotfix V 1.0.5

Removing the optional 'Immersive Display Overhaul'.

 

Got now even more problems with it reported. One, with a workaround is fine, but i don't tolerate more issues with a mod.

Edited by Aylis
Posted
5 hours ago, markvarley said:

Ah, I don't remember seeing anything about a golden cow, I'll have a look at the installs (I came to rerun anyway).

Thanks for that ?

 

If you still haven't found it, I recalled the name incorrectly.  Assuming it is the problem I think it is, it's "holy cow.esp".  It's an optional addon in the DynDOLOD resources install FOMOD.  Unfortunately, the installer doesn't offer up that it places a skyscraper sized golden cow outside Whiterun.  But in your case I think that location is getting overwritten by later mods, but some of the other attendant features (the worship stuff you're seeing) are still present. 

 

So the .esp is likely in your DynDOLOD resources mod, and you can just delete it from there - or disable from the right pane if you don't want to go the delete route.

 

Good luck on the re-run.  I think I've personally spent more time running DynDOLOD than Skyrim itself.  sigh

Posted (edited)
9 hours ago, jak3676 said:

On Sons of Skyrim - Textures you linked to the 1.2 version of the HD textures, where 1.5 is currently available.  Was this intentional?

No. Fixed

 

But you've just proven the point why i hate to use direct links. ?

 

 

3 hours ago, FlaccidOrange said:

Could you update the installation steps for "XP32 Maximum Skeleton Special Extended - XPMSSE" (located in Physics & Animation section) it's recently been updated. And while I'm at it, should "DynDOLOD DLL SE" scripts & dll be replaced by the newer version, "DynDOLOD DLL NG"

1. Will be done Is done

2. Same answer as last time:

Quote

Already tested it and it is problematic with its requirements. Nothing for beginners so i won't add it.

 

Edited by Aylis
Posted
7 hours ago, Bigglsby said:

 

If you still haven't found it, I recalled the name incorrectly.  Assuming it is the problem I think it is, it's "holy cow.esp".  It's an optional addon in the DynDOLOD resources install FOMOD.  Unfortunately, the installer doesn't offer up that it places a skyscraper sized golden cow outside Whiterun.  But in your case I think that location is getting overwritten by later mods, but some of the other attendant features (the worship stuff you're seeing) are still present. 

 

So the .esp is likely in your DynDOLOD resources mod, and you can just delete it from there - or disable from the right pane if you don't want to go the delete route.

 

Good luck on the re-run.  I think I've personally spent more time running DynDOLOD than Skyrim itself.  sigh

 

Thanks, I reinstalled all of the DynDOLOD components just now and I'm about to rerun DynDOLOD, I'm pretty sure the Holy Cow option wasn't selected last time and I didn't see a cow, just those markers (not just around whiterun), I'll see what happens after this run-through ?

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