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Skyrim AE for Beginners - V 3.1.0


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Posted
2 hours ago, Galtor said:

I followed your guide and when I enable CC survival mode..

At a guess (without seeing your load order) I'd say Evolution is clashing with survival mode (I'm going to guess you are playing Altmer or Bosmer as well).
They both change carryweight, and Evolution isn't designed with survival mode in mind.

 

Fortunately a quick console

player.modav CarryWeight <value>

or use of other mods like Survival Mode Settings to adjust survivals weight reduction weight should fix it for you.

Posted
On 8/24/2023 at 6:57 PM, Aylis said:

In the end i will have to remove 'Seasons'. I was always wondering why so many other guides skip it. I guess i just found the answer for that...

 

A bit of a shame in some ways, but really, the whole concepts of seasons in a game like Skyrim clashes with the landscape design. While you can technically play over several months of world time, the areas are designed to represent seasons themselves. It's part of what makes the game world seem larger, for what is quite a small patch of land when you go off footsteps. 

I admire the years-long dedication to trying to make the seasons setup work with such a long mod list, but I can't say I'll miss the extra time it took running dyndolod.

Posted
1 hour ago, misterpipes said:

At a guess (without seeing your load order) I'd say Evolution is clashing with survival mode (I'm going to guess you are playing Altmer or Bosmer as well).
They both change carryweight, and Evolution isn't designed with survival mode in mind.

 

That was it exactly... Altmer and Evolution.

 

Tried new game without Evolution and had 300 carry weight.

 

Thanks for the suggestions, I'll play around with it and see what I like.

Posted (edited)

Collecting Links

Spoiler

Seasons

Folkvangr - Grass and Landscape Overhaul

Folkvangr for ENB Complex Grass

QW's Grass Patch 2 - Origins of Forest - Cathedral - Folkvangr

QW Grass 2 for ENB Complex Grass Patch

Seasonal Aspen Trees

Shrubs of Snow - Seasons of Skyrim

Seasonal Aspen Trees - Shrubs of Snow Patch

Turn of the Seasons

Seasonal Landscapes

Seasonal Aspen Trees - Turn of Seasons Patch

Seasonal Landscape - Additions

Seasonal Landscapes - High Poly Project Patch

Seasons of Skyrim - Less Snowy Shacks

Seasons of Skyrim - Remove Unwanted Grass (Like No Grassias)

Seasonal Landscapes - Whiterun Objects SMIMed Patch

Seasonal Landscapes for ENB Complex Grass

Seasonal Unique Flowers and Plants

Ryn's Bleakwind Basin

Ryn's Bleakwind Basin - Skyshards Patch

HS Resources

Breezehome

Eli's Breezehome - Aquariums Addon (FishingCC)

Player Homes - Breezehome

Player Homes - Honeyside

Better Harvesting

Nature of the Wild Lands - Better Harvesting Patch

Complete Alchemy & Cooking Overhaul

Complete Alchemy and Cooking Overhaul - Settings Loader

CACO - Add Fish

CACO - Dragonflies

CACO - Giant Lichen

CACO - Mountain Flowers Patch

CACO - Seasonal landscapes patch

CACO - Upgraded Mortars

CACO - Patches

Horn Candles

?Resolution is up to you.

Spoiler

HornCandles.jpg.825c669354936e6dd702bb649e1ac790.jpg

Horn Candles - STAC Patch (subtle version)

FYX - Coal in the Shovel

FYX - Shack Kit Walls (Collision)

FYX - Shack Kit Walls (BOS)

FYX - Shack Kit Walls (Bos and LUX)

FYX - Water Mesh Optimization (32 seems to be fine)

?Read the description.

FYX - Whiterun Drawbridge Gate

Seasonal Landscapes - FYX - 3D Whiterun Tree Circle Patch

Player Homes - Breezehome - LUX

Player Homes - Honeyside - LUX

 

 

Reworked Section

Ancient Dwemer Metal

?Resolution is up to you.
Ancient Dwemer Metal - Converted meshes

Ancient Dwemer Metal - Ancient Automatons

?Resolution is up to you.

Ancient Dwemer Metal - Missing Forgemaster Fix

Ancient Dwemer Metal - COIN (Direct Link)

Dwemer Barriers and Shelves

Ancient Dwemer Metal - Dwemer Barriers and Shelves (Direct Link)

Dwemer Pipework Reworked

Ancient Dwemer Metal - Dwemer Pipework Reworked (Direct Link)

 Ancient Dwemer Metal - FINAL VERSION OR Ancient Dwemer Metal - ANNIVERSARY EDITION

?The second one is for the bought 'Full AE'.

Ancient Dwemer Metal - FINAL VERSION Update

?Skip this if you use 'Ancient Dwemer Metal - ANNIVERSARY EDITION'.

Ancient Dwemer Metal - Armored Circlets (Direct Link)

Ancient Dwemer Metal - Attunement Sphere and Lexicons (Direct Link)

Ancient Dwemer Metal - Dwarven Oil (Direct Link)

Ancient Dwemer Metal - Dwemer Artifacts (Direct Link)

Ancient Dwemer Metal - Dwemer Control Cube (Direct Link)

Ancient Dwemer Metal - Dwemer Ichor Barrels (Direct Link)

Ancient Dwemer Metal - Dwemer Kitchenware (Direct Link)

Ancient Dwemer Metal - Dwemer Puzzle Cube (Direct Link)

Ancient Dwemer Metal - Essence Extractor (Direct Link)

Ancient Dwemer Metal - Legends of Aetherium (Direct Link)

Ancient Dwemer Metal - Markarth (Direct Link)

Ancient Dwemer Metal - Real Bows (Direct Link)

Ancient Dwemer Metal - Sons of Skyrim (Direct Link)

Ancient Dwemer Metal - Bronze Cubemap (Direct Link)

 

Edited by Aylis
Posted (edited)

Has anyone a clue what could cause Lux to ctd on startup? I moved lux.esp above the patches and the esm's up below the other esm's. So the load order is esm's, then lux-ressources. luxvia and lux - master plugin.

I have only installed the mods from the guide until (including) the weather section.

Edited by Tops34
Posted (edited)

Update to V 2.0.0

Removing 'Seasons' and other problematic mods (V 1.0.X is with seasons). Plus a few tweaks for the visuals.

 

Mods to REMOVE

 

Mods to ADD/MOVE

Spoiler

Foundation

Pine Grass                                                                                                Moved within the group

Pine Grass for ENB Complex Grass                                                                        ''

Folkvangr - Grass and Landscape Overhaul

Folkvangr for ENB Complex Grass

QW's Grass Patch 2 - Origins of Forest - Cathedral - Folkvangr

QW Grass 2 for ENB Complex Grass Patch

 

Housing

HS Resources

Player Homes - Breezehome

Player Homes - Honeyside

 

PC

Bosmeri Antlers

 

Armor and Weapons

Wolfcry Armor

 

Gameplay

Better Harvesting

Nature of the Wild Lands - Better Harvesting Patch

 

Weather and Lighting

Horn Candles

Horn Candles - STAC Patch (subtle version)

 

World and Quests

Ancient Dwemer Metal - Converted meshes                                        Moved within the group

Ancient Dwemer Metal - Ancient Automatons

Ancient Dwemer Metal - Missing Forgemaster Fix                              Moved within the group

Ancient Dwemer Metal - COIN (Direct Link)                                                           ''

Dwemer Pipework Reworked                                                                 Moved within the group

Ancient Dwemer Metal - Dwemer Pipework Reworked (Direct Link)

Ancient Dwemer Metal - Armored Circlets (Direct Link)

Ancient Dwemer Metal - Attunement Sphere and Lexicons (Direct Link)

Ancient Dwemer Metal - Dwarven Oil (Direct Link)

Ancient Dwemer Metal - Dwemer Artifacts (Direct Link)

Ancient Dwemer Metal - Dwemer Control Cube (Direct Link)

Ancient Dwemer Metal - Dwemer Ichor Barrels (Direct Link)

Ancient Dwemer Metal - Dwemer Kitchenware (Direct Link)

Ancient Dwemer Metal - Dwemer Puzzle Cube (Direct Link)

Ancient Dwemer Metal - Essence Extractor (Direct Link)

Ancient Dwemer Metal - Legends of Aetherium (Direct Link)

Ancient Dwemer Metal - Markarth (Direct Link)

Ancient Dwemer Metal - Real Bows (Direct Link)

Ancient Dwemer Metal - Sons of Skyrim (Direct Link)

Ancient Dwemer Metal - Bronze Cubemap (Direct Link)

 

Patches

Player Homes - Breezehome - LUX

Player Homes - Honeyside - LUX

Terrain Parallax Blending Fix                                                                   Recheck done. Works fine without seasons.

 

Mods to RERUN

Spoiler

The three 'LUX'.

'Bashed Patch'

DynDOLOD (but that is much faster now)

 

Removing the last unneeded Patches

Spoiler

The following mods still contain patches:

YOT - Your Own Thoughts

Whiterun Exteriors Patch Collection

RedBag's Falkreath - Patch Collection

The Great Town of Ivarstead Patch Collection

The Great City of Winterhold Patch Collection

JK's Interiors Patch Collection

 

You can either rerun them or simply manually remove the esp in the installed mod. Either way fixes them.

 

Notes

Instructions for DynDOLOD are updated.

Added direct links to the patches for 'Ancient Dwemer Metal'

Modified ini for 'Rudy ENB' is uploaded.

Edited by Aylis
  • Aylis changed the title to Skyrim AE for Beginners - V 1.0.7 (3BA / HDT-SMP / HPH)
Posted (edited)
3 hours ago, Tops34 said:

Has anyone a clue what could cause Lux to ctd on startup? I moved lux.esp above the patches and the esm's up below the other esm's. So the load order is esm's, then lux-ressources. luxvia and lux - master plugin.

I have only installed the mods from the guide until (including) the weather section.

And whats with the Lux Via - plugin.esp? Lux Orbis.esp? Also ussep directly below them?

 

  

13 hours ago, kesryth said:

@Aylis what are your thoughts on Apothecary?

I don't know that mod, so i got nothing on it.

Edited by Aylis
  • Aylis changed the title to Skyrim AE for Beginners - V 2.0.0 (3BA / HDT-SMP / HPH)
Posted

@markvarley

Well, 'Seasons' were in the whole time and the guide was somewhat build around it. So removing them is a massive change and the version should reflect that too. Did the same in SSE when i switched to HPH.

 

@alaunus01

That was in several locations, so i guess we'd need a patch for all other locations as well.

Posted (edited)
1 hour ago, Aylis said:

@markvarley

Well, 'Seasons' were in the whole time and the guide was somewhat build around it. So removing them is a massive change and the version should reflect that too. Did the same in SSE when i switched to HPH.

I loved the ideas of the landscape changing over time as I explored the game, but as someone pointed out there are seasonal areas of the game that help it feel bigger, and seasons cancels that out, not to mention how much has to work together to make it work.

I'm updating everything to V2 today and if I get DynDOLOD finished I might even get to play a bit tomorrow! ?

Edited by markvarley
Posted
2 minutes ago, trgdolors said:

Has anyone tried Lawless - A Bandit Overhaul or Madmen - A Forsworn Overhaul (same MA)? I am finally slowly rebuilding my load order with this guide as a reference. These new-ish overhauls look interesting, though they may be more Simon than Enai. Would they work with this guide?

 

Well for gameplay aspects they might be nice but from an immersion standpoint they are just weird. After all scaling bandits and forsworn wouldn't sit in any caves or hideouts, they'd be in the cities, making everyone work for them. Just imagine lvl 70+ bandits running around...

Posted (edited)
1 hour ago, markvarley said:

Nooo! no seasons! no! naughty! bad @Aylis!

1 hour ago, YuFeng said:

Do we need to install the Lux patches that come with the two new player houses too?

Of course something had to slip through... ? All fixed now

 

 

@markvarley

The idea itself is good and i like the changing ice during the seasons. But it also got so many undocumented changes. The Gildergreen alone has a massive mesh change with 'Seasons'. All in all are the changing meshes and textures a PITA and it only gets worse the more interwoven mods you use.

Spoiler

Seasonal Gildergreen

City-Whiterun08.jpg.4110d43abcdc501baa77217aa5b0ae58.jpg

 

How it should have looked (and now does)City-Whiterun08.jpg.7d48a9b07e99899331f8cdd43c721baa.jpg

 

 

@trgdolors

What @YuFeng said. A perfect example is 'Diablo IV'. With the levelscaling you won't have any sense of progression at all as everything keeps a difficulty matching your power (aka it becomes stale very fast).

 

With the additional magic you'll find some fun anyway. The new spells are also added to NPC and can become a surprise (OUCH! Wtf did (s)he use now?). Hostile Forsworn with 'Nature' spells (just an example) are nasty.?

Edited by Aylis
Posted (edited)

I think I'm going to toss OSL Aroused. The formula is just nonsensical and doesn't work for the playthroughs I like. It also doesn't play well with Aroused Creatures, as that mod uses arousal while OSL splits it into like three separate considerations.

 

Also going to toss Dunmer Outfits. It's nice, but I don't think the author has kept up with the new SPID patches. I'm starting to get naked people with holes where their crotch should be, and it's always Dunmer.

Edited by wollboi
Posted
5 minutes ago, wollboi said:

I think I'm going to toss OSL Aroused. The formula is just nonsensical and doesn't work for the playthroughs I like. It also doesn't play well with Aroused Creatures, as that mod uses arousal while OSL splits it into like three separate considerations.

 

Also going to toss Dunmer Outfits. It's nice, but I don't think the author has kept up with the new SPID patches. I'm starting to get naked people with holes where their crotch should be, and it's always Dunmer.

1. Had no issues with that one.

2. In Tamriel, Solstheim, or is it a general issue?

Posted
7 hours ago, Aylis said:

And whats with the Lux Via - plugin.esp? Lux Orbis.esp? Also ussep directly below them?

Quote

Luxctd.jpg.e39942eb89a83ae2a9905276df119887.jpg

The master esp's are above their patches and the ussep-patches directly below them. It's still crashing after starting a new game.

Posted
12 minutes ago, Tops34 said:

The master esp's are above their patches and the ussep-patches directly below them. It's still crashing after starting a new game.

My Unofficial Skyrim Special Edition Patch.esp is in slot 80 and Lux starts at 91

Lux - Resources.esp
Lux Via.esp
Lux Orbis - Master plugin.esm
Lux - Master plugin.esm

etc..

Posted (edited)
1 hour ago, Aylis said:

1. Had no issues with that one.

2. In Tamriel, Solstheim, or is it a general issue?

Tamriel, Solstheim, Philadelphia, doesn't matter. Also there are weird design choices. Like I'll be walking down the road near Whiterun and there's one of Miraak's henchmen walking toward me ... only for me to get closer and find out some Dunmer farmer decided to play dressup. Obviously not wearing the cultist mask, but the robes and that just doesn't make sense.

Edited by wollboi
Posted (edited)

@Tops34

Wrong order...

 

Der USSEP MASTER has to be the first of them all. It is the first mod with an ESM/ESP/ESL extension we install...

Quote

Every plugin in bold goes to the top of the plugin order (and then respective in the same order they would appear in the list)

 

But you havn't lost a single word about the patches themselves. (that overlapped)

Spoiler

When you enable a mod and it enables multiple plugins you just need to use common sense as far as which should go first (i.e. for KS Hairdos MP the main plugin would go before the wig one, or in LUX the main plugin would go before all the patches).

 

Untitled.jpg.bcbbe79375e98190212b34eee36e4c99.jpg

__________________________________________________

 

Do i have to add this for every update?

loadorder.txt

__________________________________________________

 

@wollboi

I see, so Philadelphia is a general issue... Good to know. ?

 

Joke aside, i'll watch out for problems (but this could take a while).

 

Edited by Aylis
Posted

Also, Re:OSL Aroused, I'd be interested if anyone has the same problem I do where reloading a quicksave or any save really automatically reconfigures my character's arousal to be sky-high. Same thing happens when you hit the hotkey to check arousal or check it through the MCM.

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