ElvinJG81 Posted August 18, 2023 Posted August 18, 2023 Thoughts on Ostim Standalone? https://www.nexusmods.com/skyrimspecialedition/mods/98163
jak3676 Posted August 18, 2023 Posted August 18, 2023 (edited) *edit* For Atlantean Landscape, which install options do we want? 1. Terrains and Landscape models, or Terrains only, 2. Atlantean Landscape Terrain LOD (Y/N?), 3. Just the Moss Rocks patch? Edited August 18, 2023 by jak3676 1
Aylis Posted August 18, 2023 Author Posted August 18, 2023 (edited) 6 hours ago, ElvinJG81 said: Thoughts on Ostim Standalone? I just removed OStim. 43 minutes ago, jak3676 said: *edit* For Atlantean Landscape, which install options do we want? 1. Terrains and Landscape models, or Terrains only, 2. Atlantean Landscape Terrain LOD (Y/N?), 3. Just the Moss Rocks patch? Refresh the page. Aka added __________________________________________________ @All Should i add previews of armors to the screenshots as well? Edited August 18, 2023 by Aylis
markvarley Posted August 18, 2023 Posted August 18, 2023 1 hour ago, Aylis said: @All Should i add previews of armors to the screenshots as well? I think that'd be a nice-to-have for the guide (I'm using a lot of other armours and I go to the mod page to check-out your suggestions, but I think it'd be a nice addition for the guide) ? 1
Aylis Posted August 19, 2023 Author Posted August 19, 2023 OK The first previews for armors are uploaded. For gameplay screenshots please go to 'A Journey through Skyrim (WIP)'.
markvarley Posted August 19, 2023 Posted August 19, 2023 1 hour ago, Aylis said: For gameplay screenshots please go to 'A Journey through Skyrim (WIP)'. That looks good so far ? are you any good at video editing? once you have all your screenshots up you could do a video slideshow (what might work better though is some screen recordings in the different places), if that sounds like too much work I could do a video slideshow of screenshots in an afternoon (my background is photography but I've been dabbling in video for a few years).
jak3676 Posted August 19, 2023 Posted August 19, 2023 (edited) For Male Skin RBT Do we want "BnP male skin (SOS full)" or "BnP mail skin RBT"? *edit* 2nd question For 3BA - Reinstall Physics Config should that be a merge, overwrite or add the reinstall as a 2nd mod (with a different name)? Edited August 19, 2023 by jak3676
misterpipes Posted August 19, 2023 Posted August 19, 2023 5 hours ago, jak3676 said: For Male Skin RBT Do we want "BnP male skin (SOS full)" or "BnP mail skin RBT"? I went with BnP male skin RBT, since we are using RBT. 5 hours ago, jak3676 said: For 3BA - Reinstall Physics Config should that be a merge, overwrite or add the reinstall as a 2nd mod (with a different name)? As a new mod with a different name. No merge or overwrite. Its so you can change the current physics setup of 3BA without having to reinstall 3BA. 1
wollboi Posted August 19, 2023 Posted August 19, 2023 (edited) @Aylis This looks neat, and works with Capital Windhelm. https://www.nexusmods.com/skyrimspecialedition/mods/98408 Also, this looks like a very nice replacer for Ebony Armor: https://www.nexusmods.com/skyrimspecialedition/mods/97810 Edited August 19, 2023 by wollboi 1
Aylis Posted August 20, 2023 Author Posted August 20, 2023 (edited) 11 hours ago, misterpipes said: I went with BnP male skin RBT, since we are using RBT. Exactly as the listed name is 'Male Skin RBT'. @jak3676 You'll find a comment in the guide if you should merge something. @wollboi Both are not my cup of tea. I don't like the look of the first one and the armor is way too shiny. __________________________________________________ Added the missing instructions for 'Whiterun Exteriors Patch Collection'. Added a few more screenshots. The 'new' armors for the guards (Sons of Skyrim) look much better than the ones from the removed 'Guard Armor Replacer'. Spoiler Added screenshots for 'Riften' and 'Shor's Stone'. With a new haircut and using ioun stones. Spoiler The landscape for 'The Great Town of Karthwasten' broke again. Patches and changes to the LO didn't help so i'll remove it with the next update. Thankfully it is so well hidden that a rerun of DynDOLOD is not needed. Flagged for removal. Edited August 20, 2023 by Aylis
markvarley Posted August 20, 2023 Posted August 20, 2023 (edited) 7 hours ago, Aylis said: Added the missing instructions for 'Whiterun Exteriors Patch Collection'. @Aylis Oopsie! Edited August 20, 2023 by markvarley 1
Aylis Posted August 20, 2023 Author Posted August 20, 2023 (edited) 20 hours ago, markvarley said: @Aylis Oopsie! BIG oopsie! Fixed _________________________________________________ Added the next three armor previews to page #1. Added screenshots of Lakeview. Added the first screenshots of Markarth. Added screenshots of Rorikstead. _________________________________________________ It's a good thing that i'm running around making screenshots. As i found a few problems... The mod 'Complementary Grass Fixes' got a conflict with 'Redbag's Falkreath'. Almost didn't see it until i entered the church. Landscape > Fixed The patches from 'Whiterun Outskirts' and 'Complementary Grass Fixes' got hidden conflicts with 'Western Watchtower'. Texture issues > (WO) > Fixed Landscape > (CGF) > Fixed Now i can continue to make more screenshots... Thankfully we still don't need to rerun DynDOLOD or start a new savegame. Edited August 21, 2023 by Aylis
Aylis Posted August 21, 2023 Author Posted August 21, 2023 (edited) Hotfix V 1.0.6 Fixing landscape and texture issues. Mods to REMOVE Spoiler World Expansion The Great Town of Karthwasten Works, breaks, works again, breaks again... Not worth the hassle. Physics and Animation Maximum Skeletons Won't be needed anymore Maximum Carnage Looks off. The more i see of it the less i like it. Maximum Carnage with disabled bears Maximum Carnage - 3BA Patch Maximum Carnage - HIMBO Patch Creatures Ravens Can end up sitting in the air Patches The Great Town of Karthwasten Patch Collection Landscape and Water Fixes - Greater Village of Karthwasten Terrain Parallax Blending Fix Has to be rechecked Mods to ADD/Move Spoiler Physics and Animation Dynamic Female Ledge Sitting (OAR) Dynamic Female Rail Leaning (OAR) Dynamic Female Wall Leaning (OAR) Modern Female Sitting Animations Overhaul (OAR) Seamless Varied Feminine Idles (OAR) Random Male Wall Leaning Animations (OAR) Patches Western Watchtower Moved from 'World Expansion'. RedBag's Falkreath Moved within the group. RedBag's Falkreath - Lux - Lanterns Moved within the group. Lavinia's Memorial RedBag's Falkreath - Patch Collection Moved within the group. Redbag's Falkreath - Natura Patch Moved within the group. RedBag's Falkreath - Valga Vanicia - NPC Replacer Moved within the group. RedBag's Falkreath - Half-Moon Mill Addon Moved within the group. RedBag's Falkreath - Half-Moon Mill Addon - Patch Collection Moved within the group. RedBag's Falkreath - Pinewatch Addon Moved within the group. RedBag's Falkreath - Pinewatch Addon - Lux Patch RedBag's Falkreath - Pinewatch Addon - Lux Orbis Patch If you used the guide before As we have to move a few mods and patches around i'll add instructions for that. Spoiler 1. You have to move the whole group of 'Redbag's Falkreath' into the new position. 2. With 'Lux' and 'Lux Orbis' we have two groups of patches. Move the second group between the 'Natura' patch and 'Falkreath Lanterns' patch (see pic). Spoiler 3. Now everything is prepared to rerun 'Lux' and 'Lux Orbis'. Mods to RERUN Please rerun the following mods to : Lux Removes unnecessary patches Lux Orbis Removes unnecessary patches Nemesis New animations Note As you can see adding or replacing a mod isn't that easy as everything is so much interwoven and can cause quite a few changes. And often enough the cause for a problem isn't always obvious and requires hours to find and fix. A rerun of DynDOLOD is NOT required. But don't forget to clean your savegame. Edited August 21, 2023 by Aylis
markvarley Posted August 21, 2023 Posted August 21, 2023 @Aylis link to Lavinia's Memorial is wrong = 67520 1
Aylis Posted August 21, 2023 Author Posted August 21, 2023 9 minutes ago, markvarley said: @Aylis link to Lavinia's Memorial is wrong = 67520 Darn copy/paste error. Fixed __________________________________________________ Had to remove my favorite birds too. They sometimes sat in the air.
markvarley Posted August 21, 2023 Posted August 21, 2023 5 hours ago, Aylis said: Hide contents 1. You have to move the whole group of 'Redbag's Falkreath' into the new position. 2. With 'Lux' and 'Lux Orbis' we have two groups of patches. Move the second group between the 'Natura' patch and 'Falkreath Lanterns' patch (see pic). Hide contents 3. Now everything is prepared to rerun 'Lux' and 'Lux Orbis'. @AylisCould you show me your first group of lux patches? I'm not sure if I may have hit a difference between Vortex and MO, I wanted to compare with what I have and where I have it.
Aylis Posted August 21, 2023 Author Posted August 21, 2023 (edited) 1 hour ago, markvarley said: @AylisCould you show me your first group of lux patches? I'm not sure if I may have hit a difference between Vortex and MO, I wanted to compare with what I have and where I have it. *sigh* The first one who asks me why there are mods in there that don't appear in the guide gets a 'Kopfnuss'! ? loadorder.txt The patches start roughly 50% down the list. Edited August 21, 2023 by Aylis
YuFeng Posted August 21, 2023 Posted August 21, 2023 I am a bit confused now. The natura patch esp should go above the lux section and the lantern patch goes below according to the picture. But in the guide the lantern patch is above the natura patch which is the reverse. Now I'm trying to picture how I should sort the rest of the RedBag's Falkreath esps. 1
markvarley Posted August 21, 2023 Posted August 21, 2023 12 minutes ago, Aylis said: *sigh* The first one who asks me why there are mods in there that don't appear in the guide gets a 'Kopfnuss'! ? LOL I've got a lot not in the list (so many that when I decided to add the Sex category mods recently I ran out of esp slots!) ? Thanks ?
Aylis Posted August 21, 2023 Author Posted August 21, 2023 (edited) 37 minutes ago, YuFeng said: I am a bit confused now. The natura patch esp should go above the lux section and the lantern patch goes below according to the picture. But in the guide the lantern patch is above the natura patch which is the reverse. Now I'm trying to picture how I should sort the rest of the RedBag's Falkreath esps. The pic is correct (and now the guide too). Aka fixed @markvarley I'm running this atm: Spoiler Btw. sixth week without any cigarettes. The craving still pops up, but thankfully less often than in the beginning. I love my tasty vape (with reduced nicotine). Edited August 21, 2023 by Aylis 2
markvarley Posted August 21, 2023 Posted August 21, 2023 42 minutes ago, Aylis said: @markvarley I'm running this atm: Hide contents Btw. sixth week without any cigarettes. The craving still pops up, but thankfully less often than in the beginning. I love my tasty vape (with reduced nicotine). 1624 installed mods, 1802 plug-ins (1544 light, 248 esm/esp) See my spreadsheet here I only smoke very occasional cigars, but a few of my friends are vaping ex-smokers, best of luck, it's an enormous positive change for your health ?
Aylis Posted August 21, 2023 Author Posted August 21, 2023 @markvarley Had a quick look through the spreadsheet. On many positions we think alike... And a lot of the mods in there are on my list for testing. ? But i'm trying to keep it slow so i have not too many nasty surprises (like the one we just did). Thankfully nobody took a picture when i found out... Prime W.T.F.! moment and then the usual 'Why?', 'Where?' and 'How do i fix this mess?'. I'll go through the list again when i got most (Solstheim is hard atm) of the screenshots done and will borrow a mod or two. ? Btw. Vilja isn't good? I wanted to look into her.
hardcoremanuel Posted August 21, 2023 Posted August 21, 2023 I had been having terrain issues with The Great Town of Karthwasten (Floating terrain, terrain blocking doors, etc..) Spoiler I loaded my entire load order in Xedit and found conflicts with Landscape Fixes for Grass Mods and Complementary Grass Fixes. I made a patch in Xedit that simply forwarded the TGT Karthwasten landscape changes resulting in this... Spoiler It does get rid of Landscape Fixes for Grass Mods changes so you will get unwanted grass in some parts of Karthwasten, but the terrain issues were resolved. Karthwasten - LFfGM Patch.esp I placed this patch after Complementary Grass Fixes.esp It's possible that loading TGT Karthwasten after the grass mods might render this patch obsolete. I would think getting rid of the unwanted grass reintroduced by this patch would require the Creation Kit but that is a bit beyond my skills.
markvarley Posted August 21, 2023 Posted August 21, 2023 22 minutes ago, Aylis said: @markvarley Had a quick look through the spreadsheet. On many positions we think alike... And a lot of the mods in there are on my list for testing. ? But i'm trying to keep it slow so i have not too many nasty surprises (like the one we just did). Thankfully nobody took a picture when i found out... Prime W.T.F.! moment and then the usual 'Why?', 'Where?' and 'How do i fix this mess?'. I'll go through the list again when i got most (Solstheim is hard atm) of the screenshots done and will borrow a mod or two. ? Btw. Vilja isn't good? I wanted to look into her. I know you're not into the armoured bikinis etc but there might be some other things of interest ? Vilja is one of my all-time favourite followers, this time I'm using a Coldsun appearance mod for her (further down the list) I might drop some suggestions in when I have a few minutes.
markvarley Posted August 21, 2023 Posted August 21, 2023 (edited) 17 minutes ago, hardcoremanuel said: I had been having terrain issues with The Great Town of Karthwasten (Floating terrain, terrain blocking doors, etc..) TGT Karthwasten was dropped in update 1.0.6, you're probably not alone in having problems ? Edited August 21, 2023 by markvarley
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