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Skyrim AE for Beginners - V 3.1.0


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Posted

Things that were mentioned at multiple places are also always a concern after updates sadly and in our case there is Breezehome still in the instruction for "YOT - Your own Thoughts" at the bottom of Gameplay.

Posted (edited)
48 minutes ago, YuFeng said:

Things that were mentioned at multiple places are also always a concern after updates sadly and in our case there is Breezehome still in the instruction for "YOT - Your own Thoughts" at the bottom of Gameplay.

Added to the list of mods to rerun.

_________________________________________________

 

Recheck if the instructions are really needed...

'Player Spell Lighting' got cancelled by the OA.

'Deadly Spell Impacts' looks nice.

The parallax addition too...

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But i'm off to bed. Have been on it the whole day again... sleepingg3i09.gif.9dd7e485513585300750363636247c9b.gif

 

Good night everyone... Sweet dreams.

Edited by Aylis
Posted (edited)

For rerun there would also be Whiterun Exteriors Patch Collection, RedBag's Falkreath - Patch Collection, The Great Town of Ivarstead Patch Collection, The Great City of Winterhold Patch Collection and JK's Interiors Patch Collection since they all added CACO patches. Alternatively they just can hide those patches with the optional esp feature of MO.

 

Edit: The Particle Patch for ENB has an update that now makes it a FOMOD with some new options that can be chosen. More work. Yay!

Edited by YuFeng
Posted

Anyone using my Breezehome/Nature of the Wilds Lands patch I posted a while back, don't forget to remove that (Wyre Bash will flag up a warning anyway when you rebuild bashed patch).

 

@Aylis I dropped CACO ages ago (it messed with a different mod I run) and 'replaced' it with Alchemy Plus. Mostly for reducing the number of almost identical potions in my inventory.

Posted

What is the best way to track changes to this guide and corresponding actions I need to take?  Do you just do a full line-by-line check every few weeks/months, or is there some other way?

Posted
6 minutes ago, jak3676 said:

What is the best way to track changes to this guide and corresponding actions I need to take?  Do you just do a full line-by-line check every few weeks/months, or is there some other way?

 

Well the best way would be to scroll through this thread and look for the update posts that were made starting from the last update post you had the last time you did it.

Posted (edited)
8 hours ago, Aylis said:

@Tops34

Wrong order...

 

Der USSEP MASTER has to be the first of them all. It is the first mod with an ESM/ESP/ESL extension we install...

 

But you havn't lost a single word about the patches themselves. (that overlapped)

  Reveal hidden contents

When you enable a mod and it enables multiple plugins you just need to use common sense as far as which should go first (i.e. for KS Hairdos MP the main plugin would go before the wig one, or in LUX the main plugin would go before all the patches).

 

Untitled.jpg.bcbbe79375e98190212b34eee36e4c99.jpg

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Do i have to add this for every update?

loadorder.txt 33.86 kB · 7 downloads

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You said I should put ussep directly below them ... so i put the ussep esm below the lux's esm's ;) Anyway even putting it back where it was and rearrangig the loadorder as suggested didn't change anything. As soon as I press new game it crashes. The only thing I can think off is the parallax stuff. Never used it before and never had problems with lux. Maybe I'm missing an ini-setting? Or a patch from later in the guide? Or it's a mesh thing?

I started my non-parallax-setup and there was no crash... 

 

That's my lo. 

Quote
Edited by Tops34
Posted
1 hour ago, CokeToes said:

Is anyone else getting a purple snow texture problem in Whiterun and possibly elsewhere? (ie. under the steps in the basement secret passageway in the New Gnisis Cornerclub?)

1. Pics still belong in spoilers.

2. Thats why i removed seasons.

3. Did you download and install one of my modified ini files for ENB?

 

 

@Tops34

1. Yep, i was talking about the USSEP patch files not the masters.

2. There's a complete list how and where to sort files below the modlist on page #1.

3. I uploaded a file with my LO for comparison.

4. Did 'Bashed Patch' throw errors when you created the patch?

5. What about FNIS and NEMESIS? Any errors there?

 

 

@misterpipes

Nice, testing now...

Posted
13 hours ago, wollboi said:

Also, Re:OSL Aroused, I'd be interested if anyone has the same problem I do where reloading a quicksave or any save really automatically reconfigures my character's arousal to be sky-high. Same thing happens when you hit the hotkey to check arousal or check it through the MCM.

 

Instant arousal maxing out only ever happened to me when something overwrote arousal scripts which shouldn't do it. Though I haven't seen that with OSL yet.

Out of the box player&npc min libido is set a bit high for my taste, as well as exposure arousal gains. Min arousal through libido is 30? for the player on default, add a streaker BOOM instant +20 and other stuff happening etc etc etc. Does not help that OSLs explanation of how over time changes to libido and arousal adjust is weirdly phrased.

Posted (edited)
4 hours ago, Aylis said:

@Tops34

1. Yep, i was talking about the USSEP patch files not the masters.

2. There's a complete list how and where to sort files below the modlist on page #1.

3. I uploaded a file with my LO for comparison.

4. Did 'Bashed Patch' throw errors when you created the patch?

5. What about FNIS and NEMESIS? Any errors there?

Wyre didn't complain also not the Bashed Patch, FNIS or Nemesis. I will change the setup to an non-parallax version probably on wednesday and look what happens.

Edited by Tops34
Posted
7 hours ago, jak3676 said:

What is the best way to track changes to this guide and corresponding actions I need to take?  Do you just do a full line-by-line check every few weeks/months, or is there some other way?

You need to spot These Update Posts, they outline all changes when the Main Guide is changed, I've missed some along the way so make a note somewhere of the version number your loadout is set up for (we just updated to V2.0.0) and the name of this thread changes whenever there's an update, so you can go looking for the post with the changes in. ?

Posted

@Aylis I was just looking through your enb ini for rudy and noticed these duplicate entries:

 

EnableCubemap=true
IgnoreWeatherSystemInterior=false
EnableCubemap=true
IgnoreWeatherSystemInterior=false

 

probably won't cause a problem but my autistic side is screaming "that shouldn't be like that!" ?

Posted
1 hour ago, markvarley said:

@Aylis I was just looking through your enb ini for rudy and noticed these duplicate entries: ....

Got to disappoint you as i have no idea how to fix that correctly. I didn't change those entries (mine are tabbed in to the right).

Posted
2 hours ago, Aylis said:

Got to disappoint you as i have no idea how to fix that correctly. I didn't change those entries (mine are tabbed in to the right).

hmm, ok, I was comparing yours to the original to see what you changed and that was a difference so I thought it was you.. ?

Posted
6 hours ago, alaunus01 said:

 

Instant arousal maxing out only ever happened to me when something overwrote arousal scripts which shouldn't do it. Though I haven't seen that with OSL yet.

Out of the box player&npc min libido is set a bit high for my taste, as well as exposure arousal gains. Min arousal through libido is 30? for the player on default, add a streaker BOOM instant +20 and other stuff happening etc etc etc. Does not help that OSLs explanation of how over time changes to libido and arousal adjust is weirdly phrased.

Don't have anything overwriting it with OSL.

 

My ideal playthrough involves the character's arousal building naturally over time and getting taken care of through sex. OSL's formula really only ever seems to move if the PC is parading around naked or watching other people have sex. It just never seems to move for me unless I'm actively trying to make it move, which is counterproductive for me. And, yes, the explanation is awful. Like SLA has terrible descriptions for how it works in its MCM, but this one is just as bad.

Posted

Taking a look at

 

As i'm a fan of Tieflings in AD&D i've been looking for a way to get them into Skyrim. The easiest way seems to be to use a racepack:

Succubus Race - with horns and SMP tail

RaceCompatibility for Skyrim

Praedyth Horns for Succubus Race

 

I found two presets that seem to be promising:

Renamed them as they are specific to the race.

Succubus Preset - Meridiana

Succubus Preset - Lymanthia Vultori

 

Next is working on a few recommendations, QoL, and some finetuning.

 

Posted (edited)
24 minutes ago, markvarley said:

Someone else mentioned purple snow in whiterun, yep, me too ?what did I miss!? ?

For me, reinstalling Terrain Parallax Blending Fix  and choosing "Landscape Only" (replace, don't merge) took care of 

 

this issue

Spoiler

image.png.43a7cece7c5d32cf239988dedcd5f8b3.png

 

 

Search Tags: Purple Snow Whiterun

Edited by CokeToes
Posted

Anyone else having the occasional NPC spawn in wearing armor that can't be seen?  I've noticed it with the Traveling Mage Armor, and Studded Leather Gamberson, but it doesn't happen every time those items appear, and I can equip them and they display just fine

Posted
10 minutes ago, CokeToes said:

Anyone else having the occasional NPC spawn in wearing armor that can't be seen?  I've noticed it with the Traveling Mage Armor, and Studded Leather Gamberson, but it doesn't happen every time those items appear, and I can equip them and they display just fine

Some of the SPID replacers are a bit wonky. It seems to happen when too many scripts are running at the same time and it has to catch up. This is something i'm looking into (want to reduce some, like the travelling mage, in the long run).

Posted

@Aylis I've been using Improved Alternate Conversation Camera in the build and it works great. Especially with Dragonborn Voice Over. Don't think I could go back now without seeing my character actually speaking and lipsyncing.

Posted
On 8/26/2023 at 1:54 PM, Aylis said:

@Tops34

Wrong order...

 

Der USSEP MASTER has to be the first of them all. It is the first mod with an ESM/ESP/ESL extension we install...

 

But you havn't lost a single word about the patches themselves. (that overlapped)

  Reveal hidden contents

When you enable a mod and it enables multiple plugins you just need to use common sense as far as which should go first (i.e. for KS Hairdos MP the main plugin would go before the wig one, or in LUX the main plugin would go before all the patches).

 

Untitled.jpg.bcbbe79375e98190212b34eee36e4c99.jpg

__________________________________________________

 

Do i have to add this for every update?

loadorder.txt 33.86 kB · 13 downloads

__________________________________________________

 

@wollboi

I see, so Philadelphia is a general issue... Good to know. ?

 

Joke aside, i'll watch out for problems (but this could take a while).

 

I thank you for providing your loadorder. I have made quite a few corrections to my loadorder.

 

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