Aylis Posted August 8, 2023 Author Posted August 8, 2023 (edited) 4 hours ago, alaunus01 said: We are using FNIS and Nemesis because the later only handles human animations. Exactly. I tried using OStim to escape this and only need Nemesis. Sadly they patched it so much (and push so many updates) that the stuff i wanted didn't work anymore and is a huge pain to keep it updated. Sadly the humanoid creatures (like Falmer) are still categorized as creatures and we need FNIS for them. __________________________________________________ And when you think you're finally done Sheson releases a new version... Aaargh! Edited August 8, 2023 by Aylis
Guest Posted August 8, 2023 Posted August 8, 2023 Just sharing. I have Ostim and Sexlab in my other build. Will get trashed once I get Aylis list working. (loading MO2 on that computer as well) They generally work together well. Aylis is correct about the changes. Always some changes being made. In 2-3 weeks, a major change is coming to Ostim NG. Beta now. Removes so many requirements. Won't require the old mods anymore. BUT - animations have to be remade to work with it. That is in-progress. Not jumping that way for a bit and not loading the old versions just to use it now. Except for Moons animations for the ladies, don't really need it. Just an FYI...
Ashra XIII Posted August 8, 2023 Posted August 8, 2023 8 hours ago, misterpipes said: I don't think Nemesis is involved with sexlab animations. Which is why we still need FNIS. As someone with just shy of 1000 sexlab human animations (and just over 600 creature animations) I'm going to ask: are you using FNIS or FNIS XXL? Because if you are exceeding FNIS XXL limits, I'm impressed. Nemesis handles all human animations, which include Sexlab animations, but at the time I also had FNIS handling many non-Sexlab animation things... I had setup this wild, complex weave of different animations for just about everything, most of which just gets handled by OAR nowadays. I think I'm probably still a bit low on SLAL animations nowadays, but I think I've become pickier about the animations actually looking good.
wollboi Posted August 8, 2023 Posted August 8, 2023 Is Coin Merchant Exchange messing up for anybody else? The main mod is working fine, but whenever I go to exchange coins at merchants it gives me 1 septim regardless of how many I'm turning in. People on the forum page on Nexus are asking for an update, but I didn't see any specific issues mentioned so it may just be me. I honestly feel like C.O.I.N. is a good realism enhancing mod, but it still isn't foolproof. I've recently been wondering why I'm finding neatly minted imperial coins in the eldritch hellscape of Apocrypha. Not sure what the currency in that part of Oblivion should be. Mora-bucks? Or maybe just bitcoin?
chongyuniscoo Posted August 8, 2023 Posted August 8, 2023 can we work ostim and sexlab at the same time i read on another post by you that this guide would show how
Guest Posted August 8, 2023 Posted August 8, 2023 56 minutes ago, chongyuniscoo said: can we work ostim and sexlab at the same time i read on another post by you that this guide would show how You can. I am able to and Aylis did have a version where she explained how to load the combination. If you are interested in doing that without testing again and again, I do suggest waiting. The latest Ostim NG is going to be really good BUT will need time for the mods and animations to be converted to that system. Drei has a discord that will let you stay up to date on the progress. Maybe a few more weeks for the new release of Ostim NG on the nexus. Then just track that one page for compatibility. Just a suggestion but I went down this road when I started and too many old O mods are broken or version specific.
chongyuniscoo Posted August 8, 2023 Posted August 8, 2023 24 minutes ago, Miss Tee said: You can. I am able to and Aylis did have a version where she explained how to load the combination. If you are interested in doing that without testing again and again, I do suggest waiting. The latest Ostim NG is going to be really good BUT will need time for the mods and animations to be converted to that system. Drei has a discord that will let you stay up to date on the progress. Maybe a few more weeks for the new release of Ostim NG on the nexus. Then just track that one page for compatibility. Just a suggestion but I went down this road when I started and too many old O mods are broken or version specific. alright ty!
Aylis Posted August 8, 2023 Author Posted August 8, 2023 Got it with the new version of DynDOLOD. Will tomorrow start a new char and run final tests. 2
markvarley Posted August 8, 2023 Posted August 8, 2023 25 minutes ago, Miss Tee said: Thank you so much for all you do. From me too @Aylis most grateful for all your work ?
Aylis Posted August 9, 2023 Author Posted August 9, 2023 I just couldn't resist... Beware the devilspawn with her fiery temper. Spoiler 1
Guest Posted August 9, 2023 Posted August 9, 2023 3 hours ago, Aylis said: I just couldn't resist... Beware the devilspawn with her fiery temper. Reveal hidden contents Impressive, you have done a great job!. With this guide too, of course: SKYRIM and its inhabitants look great on my computer thanks to you.
Aylis Posted August 9, 2023 Author Posted August 9, 2023 Collecting links... Spoiler Creation Club - Tundra Homestead Causes issues with 'JK's Whiterun Outskirts' Community Shaders Stopped working Skyrim Landscape and Water Fixes Skyrim Parallax Vivid Landscapes - Complex Parallax Occlusion Snow Vivid Landscapes - Complex Parallax Snow - Blended Roads Patch Moss Rocks - Rocks Patch Water Blending Driftwood Dwemer Kitchenware Eldergleam Roots Better Bread Carrot Cake (Base Object Swapper) Garlic - A Garlic Mod Mora Tapinella Riften Trellis and Roofs JK's Markarth Outskirts JK's Riften Outskirts JK's Whiterun Outskirts JK's Windhelm Outskirts Markarth - Outskirts Markarth - Trees Quaint Raven Rock - Landscape and Water Fixes Ryn's Hollyfrost and Hlaalu Farms Ryn's Merryfair Farm Ryn's Snow Shod Farm Whiterun CIty Limits Little Touches - A Trees Addition for Whiterun City - Inside Whiterun's Gildergreen Tree Whiterun's Gildergreen Tree - Parallax Patch Tundra Homestead Vanilla hair remake - SMP Vanilla hair remake - SMP NPCs SMP-NPC crash fix Subgroup: Magic Arcane Arclight Bloodmoon Desecration Flames of Coldharbour Nature Moved within the group Vulcano Store Entrance Doorbells Carriage Drivers - New Clothing Lux Via - Repaired Whiterun Bridge Add-on Improved Puddles Snowflakes New link ISC Integration Patches - Windruler Armor Carriages and Stables Dialogue Bundle To Your Face Atlantean Landscape ERM - Enhanced Rocks and Mountains Moved from 'Foundation' ERM - Enhanced Rocks and Mountains - DynDOLOD Add-On Moved from 'Foundation' YAR - Yuril's Additional Resources CCC - Farming - Ropes CCC - Farming - Signpost CCC - Farming - Landscape and Water Fixes FYX - Barrels FYX - Candlehearth Hall Chimney FYX - Dock Ramp FYX - Farmhouse Walkway (SMIM - Round Posts - Parallax) FYX - Farmhouse Walkway - Simplicity of Snow Parallax FYX - Honeyside Deck Floor FYX - Whiterun Tree Circle Seasonal Landscapes - FYX - 3D Whiterun Tree Circle Patch FYX - Windhelm Stable Roof Lod Model Library for DynDOLOD Ryn's Farm Standing Stones AIO - Farms AIO PATCH Landscape and Water Fixes - Greater Village of Karthwasten SLaWF and Cathedral Mountain Flowers SLaWF and Cathedral Mountain Flowers - Unique Border Gates Whiterun City Limits - Bleakwind Basin PATCH JK's Markarth Outskirts Patch Collection JK's Riften Outskirts Patch Collection Whiterun Exteriors Patch Collection ?Instructions required JK's Windhelm Outskirts Patch Collection FYX - Fortified Whiterun Consistency Whiterun Outskirts Market - Main Whiterun Outskirts Market - Outskirts Patch Whiterun Outskirts Market - Landscape Patch Terrain Parallax Blending Fix Parallax Occlusion Mapping
kesryth Posted August 10, 2023 Posted August 10, 2023 @Aylis does the Whiterun Exteriors Patch Collection cover the conflict between Tundra Homestead and JK Whiterun Outskirts? Or is that still to be determined?
Ashra XIII Posted August 10, 2023 Posted August 10, 2023 10 hours ago, Aylis said: I just couldn't resist... Beware the devilspawn with her fiery temper. Reveal hidden contents It's such a good game. 1
alaunus01 Posted August 10, 2023 Posted August 10, 2023 Yikes. Landscape and Water Fixes is coming back? I thought we wanted to reduce the amount of needed extra patches ?
Aylis Posted August 10, 2023 Author Posted August 10, 2023 (edited) 51 minutes ago, alaunus01 said: Yikes. Landscape and Water Fixes is coming back? I thought we wanted to reduce the amount of needed extra patches ? Yes. But when one mod stops working i need a replacement. __________________________________________________ Too bad that the 'Tundra Homestead' replacer broke the LOD of two trees. But once we get the missing children patch for 'Whiterun Metropolis' we would have to remove it, and the CCC, anyway... ? __________________________________________________ And the third time is the charm. Had a broken file that Steam couldn't fix (aka redownload everything again ?). Now everything looks like it should. Spoiler Meet Alyana. My close-combat Warlock with a (soon to be flaming) twohander and lots of fire spells... Edited August 10, 2023 by Aylis
markvarley Posted August 10, 2023 Posted August 10, 2023 (edited) @Aylis I want to try and keep Tundra as I quite like it (but I also have Halla, which was working fine with previous Whiterun ext setup, that I could use instead, if it works with this new setup), I had to fix some edits around Tundra otherwise the outside crafting area was floating above the ground (that might have been something different from my mod list causing that), what problems did you see with Tundra with your new whiterun ext setup? Edited August 10, 2023 by markvarley
Aylis Posted August 10, 2023 Author Posted August 10, 2023 @markvarley The CCC 'Tundra Homestead' is simply crap: 1. Issues with the landscape. 2. Flickering/overlapping textures inside (and thats from a bad construction of the mod itself). 3. Illogical placement of objects. 4. Will not work with 'Whiterun Metropolis'. The mod 'Tundra Homested' got other issues: 1. Conflicts with 'Whiterun Outskirts' (LOD issues) that can't be fixed via LO. 2. Will not work with 'Whiterun Metropolis'. Halla should fit, but, if i remember correctly, the mannequins were problematic.
wollboi Posted August 10, 2023 Posted August 10, 2023 I hate to see CC stuff get worked out of the list, but if it has to be one of them I'd rather it be Tundra Homestead. I literally never use it. It's just something pretty to look at as I ride north.
markvarley Posted August 10, 2023 Posted August 10, 2023 45 minutes ago, Aylis said: @markvarley The CCC 'Tundra Homestead' is simply crap: 1. Issues with the landscape. 2. Flickering/overlapping textures inside (and thats from a bad construction of the mod itself). 3. Illogical placement of objects. 4. Will not work with 'Whiterun Metropolis'. The mod 'Tundra Homested' got other issues: 1. Conflicts with 'Whiterun Outskirts' (LOD issues) that can't be fixed via LO. 2. Will not work with 'Whiterun Metropolis'. Halla should fit, but, if i remember correctly, the mannequins were problematic. Fair points, I noticed some weirdness with some chains when I was in Tundra recently that I've not started to look into yet: though I did fix the landscape issues outside, but I'd rather have Halla, I had a look around the photos from JK's Whiterun Outskirts and that spot looked clear, if you don't use it for testing I'll report back just so you know whats what (if your changes are published before Saturday afternoon I should have time to change and test over the weekend, if not it might be next weekend). ? 1
Aylis Posted August 10, 2023 Author Posted August 10, 2023 (edited) @markvarley As long as i don't find a problem (tomorrow should be the last testrun). I should have all the required mods for the update. It simply depends on the time i have available as publishing an update takes roughly three to four hours. And this one will be bigger than usual... @wollboi I want to adde 'Whiterun Metropolis' later (waiting for a patch) and the 'Tundra Homestead' doesn't fit anymore (yet?). Spoiler Edited August 10, 2023 by Aylis 1
Guest Posted August 10, 2023 Posted August 10, 2023 I know it's poor timing or maybe just for future thought. I agree about the Tundra Homestead. Seems to conflict with so much. Especially BBLS. https://www.nexusmods.com/skyrimspecialedition/mods/95197
markvarley Posted August 10, 2023 Posted August 10, 2023 @Aylis If theres ever anything we could do to help with your workload I'm sure there's a few of us would be willing, but I know it's your baby and I'm sure you have your process the way you like it, but 'if', you've got some loyal fans here ? We appreciate all your work. 1
alaunus01 Posted August 10, 2023 Posted August 10, 2023 38 minutes ago, Miss Tee said: I know it's poor timing or maybe just for future thought. I agree about the Tundra Homestead. Seems to conflict with so much. Especially BBLS. https://www.nexusmods.com/skyrimspecialedition/mods/95197 You have to pick the ONE mod that is infamous for being the most incompatible back in the oldrim days. ? 2 minutes ago, markvarley said: @Aylis If theres ever anything we could do to help with your workload I'm sure there's a few of us would be willing, but I know it's your baby and I'm sure you have your process the way you like it, but 'if', you've got some loyal fans here ? We appreciate all your work. With Landscape Fixes back in I would suggest staying on the lookout for terrain seam issues and learning how to crank out a dirty compability patch. ?
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