Guest Posted February 25, 2024 Posted February 25, 2024 Last post today: There are other mods out there for Ostim. Some look pretty good. Some approaching some sexlab mods. I prefer getting comfortable with what I added first. Wait for Versuchi Drei (author of Ostim) to respond. Open animations and its variants comment - I mentioned this originally as an animation pack some use. I received errors in FNIS when I ran it and Nemesis didn't run correctly when I tried. They are just more animations. Nice work of course from one of the original authors of Ostim. A great person but nothing in the above list is dependant on OAER or whatever name it uses. There are enough animations to play with in the above list. I won't add more myself. Ostim terminology: Aylies referenced this. Too many changes. Too often. Ostim, Ostim NG, etc. Use Ostim Standalone. Drei has a wealth of experience, a great guy and dedicated to this mod. He has a discord site that will answer literally any question you have about Ostim. Example: I posted a question and less than an hour later, the author answered it. I'm tired, I want to play, I've never posted about mods like this before and don't know the best way to do it. I just wanted to show each of you that you can add to your Sexlab with Ostim. Even if it is small amount.
Guest Posted February 25, 2024 Posted February 25, 2024 6 hours ago, Ashra XIII said: I was looking at that this morning as well! Looks promising but with that kinda thing I'm always worried it still start making everyone run behind cover (which they're supposed to do) but even when I'm not outta reach. I already have one mod, not sure which, that always gives one bandit a horn to sound the alarm. Cool idea but the bandit also goes into panic mode, yelling things like, "I yield! I yield!". 😒 I wanted to speak to you about creature mods and Osl Aroused. First, I disabled BAKA's aroused mod. Added the OAroused mod. I did not delete it. or remove it from M02. I don't know if that means it's still there. Reason I mention it this way is I looked Up OAroused in xEdit to add my armor keywords. They were still there. Checking in xEdit, it shows the esm is from OSL Aroused. Just info. Regardless, I'm not really seeing a difference on Arousal on the PC. I ran to a wolf den near the location of the Hearthfire homesite. It took me a while but found two wolves near there. I walked up to them, hit the arousal hotkey to see where I was and the wolf was. He was in the 40's. A few seconds after that, he assaulted me. And the 2nd wolf. 3 rounds of these guys. Aroused Creatures worked just like it was supposed to. I just don't know if I made a mistake not completely removing the Baka Aroused mod. Seems OK and I didn't add those suggested mods for OAroused to impact creatures. No need to respond. I just wanted to share that Creatures work as they should for me.
Ashra XIII Posted February 25, 2024 Posted February 25, 2024 3 hours ago, Miss Tee said: I wanted to speak to you about creature mods and Osl Aroused. First, I disabled BAKA's aroused mod. Added the OAroused mod. I did not delete it. or remove it from M02. I don't know if that means it's still there. Reason I mention it this way is I looked Up OAroused in xEdit to add my armor keywords. They were still there. Checking in xEdit, it shows the esm is from OSL Aroused. Just info. Regardless, I'm not really seeing a difference on Arousal on the PC. I ran to a wolf den near the location of the Hearthfire homesite. It took me a while but found two wolves near there. I walked up to them, hit the arousal hotkey to see where I was and the wolf was. He was in the 40's. A few seconds after that, he assaulted me. And the 2nd wolf. 3 rounds of these guys. Aroused Creatures worked just like it was supposed to. I just don't know if I made a mistake not completely removing the Baka Aroused mod. Seems OK and I didn't add those suggested mods for OAroused to impact creatures. No need to respond. I just wanted to share that Creatures work as they should for me. First of all, thank you for all that writing you did about Ostim and the related mods. I really enjoyed all the detail you put into describing your testing and don't mind at all the detials of your scenes. I like them very much in fact! I can understand not wanting to overwhelm yourself with too many mods at once.... something I actually didn't think could be a problem as I didn't know how many mods there already were for Ostim! You mentioned creatures a few times as well... are there any creature mods for Ostim, or were you talking about them still working in Sexlab with Ostim running? I didn't completely understand on that one. Responding to the quoted post: Generally if a mod has a disable feature, it stops running at all and so should not get in the way... basically it's dead weight which is not bad at all as long as it isn't an .ESP file and you are short on those slots; further, uninstalling mods can have negative effects on your save game, while disabling does not (as long as the mod disables itself correctly). I have actually done the same thing with Naked Defeat and Baka's Defeat... I have them both installed but thankfully they both have the ability to be disabled, so I can run one or the other without any issues.
Caxapo4ek Posted February 25, 2024 Posted February 25, 2024 Hey, everybody. Did everything according to the instructions checking the game for stability after each stage. After installing the Final section I started getting CTD: https://pastebin.com/RzuVfgAs I decided that the problem is The Great City of Winterhold and disabled it (and all related patches). After that CTD was like this: https://pastebin.com/hM9eYu3z I turned off Alternate Perspective -- New Beginnings The game hung on the dragon logo. There was a Base object swapper error in the console: https://pastebin.com/WccjahP0 I disabled all patches for Ashbound. Now the game hangs on the dragon logo with no errors in the console. Spoiler Help, I don't understand anything. Nothing at all. It's like I build a house of cards and when I try to fix something I break it completely In addition to the crashing I have questions neck stitch Spoiler face glitch Spoiler blue hands Spoiler character looks like... (default preset) Spoiler
Ashra XIII Posted February 25, 2024 Posted February 25, 2024 1 hour ago, Caxapo4ek said: Hey, everybody. Did everything according to the instructions checking the game for stability after each stage. After installing the Final section I started getting CTD: https://pastebin.com/RzuVfgAs I decided that the problem is The Great City of Winterhold and disabled it (and all related patches). After that CTD was like this: https://pastebin.com/hM9eYu3z I turned off Alternate Perspective -- New Beginnings The game hung on the dragon logo. There was a Base object swapper error in the console: https://pastebin.com/WccjahP0 I disabled all patches for Ashbound. Now the game hangs on the dragon logo with no errors in the console. Reveal hidden contents Help, I don't understand anything. Nothing at all. It's like I build a house of cards and when I try to fix something I break it completely In addition to the crashing I have questions neck stitch Reveal hidden contents face glitch Reveal hidden contents blue hands Reveal hidden contents character looks like... (default preset) Reveal hidden contents If you were checking for stability after each sectrion, then you should be able to narrow down what is specifically causing you to crash (whatever section you just installed before crashing). The best advice, I'd say, is go back a ways in the mod list to where it was working, and make sure you can boot up the game, create a character, run around a bit etc. Then add back half the mods from that last section until you crash again. Repeat. Also be wary that the current mod list may have some problems as certain mods haven't been updated to the latest patch (if that's what you're on). Sometimes SKSE will warn you when you start the game, but other times you gotta check the log for any version errors. I know this issue very well since I rolled my game back to 1.6.640 and had to be very careful that I was getting the exact right version of any mod that depended on the version.
Guest Posted February 25, 2024 Posted February 25, 2024 12 hours ago, Ashra XIII said: First of all, thank you for all that writing you did about Ostim and the related mods. I really enjoyed all the detail you put into describing your testing and don't mind at all the detials of your scenes. I like them very much in fact! I can understand not wanting to overwhelm yourself with too many mods at once.... something I actually didn't think could be a problem as I didn't know how many mods there already were for Ostim! You mentioned creatures a few times as well... are there any creature mods for Ostim, or were you talking about them still working in Sexlab with Ostim running? I didn't completely understand on that one. Responding to the quoted post: Generally if a mod has a disable feature, it stops running at all and so should not get in the way... basically it's dead weight which is not bad at all as long as it isn't an .ESP file and you are short on those slots; further, uninstalling mods can have negative effects on your save game, while disabling does not (as long as the mod disables itself correctly). I have actually done the same thing with Naked Defeat and Baka's Defeat... I have them both installed but thankfully they both have the ability to be disabled, so I can run one or the other without any issues. Kind words. Thank you. Regarding Creatures and Ostim. Ostim is human only and currently no creature mods or human aggessive features. "Human rape" is being discussed but that discussion has been ongoing. Probably still there. I see on the Ostim Discord new mods being discussed and even some that have been released. Unless they are approved by Drei, probably will not look at them. About human aggression, some of the scenes with a guard, I mentally play acted to see what it felt like. Works for me. But not necessary really as the PC starts the scenes. The werewolf mod testing is still pending. May have an auto engage feature. What I was referencing about Creatures was that OslAroused worked with my Creature mods. Arousal functioned on Creatures as it should and caused "interactions" like it had with Baka's aroused and the Aroused Creatures mod. Disabled vs uninstalled reference. Thank you. I'll keep things as is for a few playthroughs. Things are working fine now. Opinion question: should I refererence load order, screenshots, etc. I did have to address a conflict in one of the animation packs. Can't say if it was right or wrong. I just know that all the mods loaded, FNIS/Nemesis ran without issue, game runs without problems. I will probably test some more today. I am still feeling unsettled after the creepy comment from yesterday but want to finish the test. I don't plan to post as much as a single word after this is done. Been more than I had planned for. T
Guest Posted February 25, 2024 Posted February 25, 2024 This is the Ostim Menu: When you start a scene, you will see this. Use number keys to move around the menu. Options included from the base Ostim install and the special animations packs you add. I suggest playing around with it. You will learn quickly how to move around. Always end the scene with one hotkey. NO matter what is happening. Guaranteed stop and redress. Can have sexy redress if you want.
Ashra XIII Posted February 25, 2024 Posted February 25, 2024 (edited) 47 minutes ago, Miss Tee said: Kind words. Thank you. Regarding Creatures and Ostim. Ostim is human only and currently no creature mods or human aggessive features. "Human rape" is being discussed but that discussion has been ongoing. Probably still there. I see on the Ostim Discord new mods being discussed and even some that have been released. Unless they are approved by Drei, probably will not look at them. About human aggression, some of the scenes with a guard, I mentally play acted to see what it felt like. Works for me. But not necessary really as the PC starts the scenes. The werewolf mod testing is still pending. May have an auto engage feature. What I was referencing about Creatures was that OslAroused worked with my Creature mods. Arousal functioned on Creatures as it should and caused "interactions" like it had with Baka's aroused and the Aroused Creatures mod. Disabled vs uninstalled reference. Thank you. I'll keep things as is for a few playthroughs. Things are working fine now. Opinion question: should I refererence load order, screenshots, etc. I did have to address a conflict in one of the animation packs. Can't say if it was right or wrong. I just know that all the mods loaded, FNIS/Nemesis ran without issue, game runs without problems. I will probably test some more today. I am still feeling unsettled after the creepy comment from yesterday but want to finish the test. I don't plan to post as much as a single word after this is done. Been more than I had planned for. T Conflicts among animation mods are usually no big deal, as whichever one wins the conflict will be the version that is used. As long as FNIS/Nemesis shows no errors and the animations play in-game, I generally wouldn't worry about this. To be fair, I'm speaking with no knowledge of Ostim and how this might affect the various choices you make during a scene, but in general this is true. What creepy comments are you referencing? I didn't realize you were feeling unsettled by anything and looked back through the thread here and didn't see what had happened. I'd hate for anything to make you not want to post here as you provide so much good information! Edited February 25, 2024 by Ashra XIII
Guest Posted February 25, 2024 Posted February 25, 2024 34 minutes ago, Ashra XIII said: Conflicts among animation mods are usually no big deal, as whichever one wins the conflict will be the version that is used. As long as FNIS/Nemesis shows no errors and the animations play in-game, I generally wouldn't worry about this. To be fair, I'm speaking with no knowledge of Ostim and how this might affect the various choices you make during a scene, but in general this is true. What creepy comments are you referencing? I didn't realize you were feeling unsettled by anything and looked back through the thread here and didn't see what had happened. I'd hate for anything to make you not want to post here as you provide so much good information! Ostim seems to be just another relationship type sex mod in essense. It's just that you control it all and the quality is better, much better. Animations do work differently but designed for total control. Perhaps that accounts for the lack of major conflicts. I don't know. Kind of you to ask about the comments. It was on discord not here. (I get tracked sometimes in social things) I am extremely happy with everyone I have met and interacted with here and on Sexlab in general. An extremely comfortable place. So appropriate. If anything, I'm the one that pushes boundaries here.
Guest Posted February 25, 2024 Posted February 25, 2024 Final post for a while. Here are the screenshots of my load order showing the added mods. Ostim is working like it should for me. I don't think load order is a critical but I followed the basic rules for SL mods and listed with Ostim Standalone. One of the Billys animation packs conflicts with the SL version. I loaded the Ostim version before the SL version. I tried to get through Helgen and it simply won't work. I tired 7 times last game to get through the intro. It just keep teleporting all of the cart prisoners outside Helgen and I can't proceed. I'm done for now. With my game too I think. I need to take a break for a while after yesterday and won't post for a while. (i'm sure that is appreciated) My short summary: I love what Ostim brings to my game. I will use it for OProstitution to add some intimacy realism. The other mods I will keep and test. I removed Eager NPCs so I will use some of the other mods to engage and develop relationships with my followers. Amorous Adventures. Will keep for now but don't plan to follow it through right now. I thank everyone who has responded and every kind word that was given. Screenshots in sequence coming. Ostim very early. Most others in the Sex mods section. Tina
Guest Posted February 25, 2024 Posted February 25, 2024 (edited) 💥MAJOR EDIT: OProstitution. Load after Ostim Community Resources. I simply moved Ostim Resources higher up right after Amorous Adventures. 💥I'm sorry if other conflicts are discovered. This setup did work for me. Sadly, started a new game and Alternate Perspective bugged on me. Can't enter the Inn in Helgen. Will be reworking my mod list. Edited February 26, 2024 by Miss Tee
Ashra XIII Posted February 26, 2024 Posted February 26, 2024 5 hours ago, Miss Tee said: Ostim seems to be just another relationship type sex mod in essense. It's just that you control it all and the quality is better, much better. Animations do work differently but designed for total control. Perhaps that accounts for the lack of major conflicts. I don't know. Kind of you to ask about the comments. It was on discord not here. (I get tracked sometimes in social things) I am extremely happy with everyone I have met and interacted with here and on Sexlab in general. An extremely comfortable place. So appropriate. If anything, I'm the one that pushes boundaries here. Sad to hear you ran into an Internet creep, but Discord does seem to have an unusually high concentration of them. Weird how so many look down on a place like this and yet almost everyone I've run into here for the years I've been around have been great. I agree with your overall estimation of Ostim, where it seems perfect for intimate situations where you want to not only be in control but have plenty of detail and smoothness in the animations to really sell it. The Sexlab animations can seem very mechanical other than the very best ones (like Billyy), and so usually what makes them work is a lot of text and dialogue surrounding them to help bring some life to the situation. For me, Apropos helps hugely to bring this to the game but if Ostim gets some mods to bring in creatures and non-consent, it may not be needed! As if you needed more frustrations, it seems like you're having issues with Alternate Perspective on top of it all! I had many of the same issues with that mod way back when I first tried it, with the cart freaking out in a variety of ways until I settled the Helgen main gate to allow the cart through properly. I can't even remember how I did it but I think it was one of those town/city addons. Anyways, this is one more reason I didn't even bother with it this time and instead used Skyrim Unbound; it's so simple and straight-forward to get a game started and I've almost never had a single problem with it.
Anon_13 Posted February 26, 2024 Posted February 26, 2024 Hi, sorry if I'm stupid but I'm new to this. I thought I could just follow this step by step and already downoaded all the files mentioned but it's not as easy as putting them into the Mod Organizer in order is it. 1. So I'm confused about all the Programms in "Required mods and updates" like ACMOS Road Generator, Wrye Bash, xEdit etc. They are in step 1 but when do I know to use them and for what? I saw that I have to use DynDOLOD as my final step but I don't know about the others. 2. Also about the red warning at the very beginning, what does a new "PC" mean? Does it stand for Player Character and just tells me to not use the same save file for testing different mods? And the sentence "Also do you need 'Physics and Animation' for the hair in the group 'PC' to work (you'll get CTD otherwise)" I don't understand at all. 3. What other pitfalls might fall into when just going down the list? Sorry again if this is the wrong place and thanks in advance. ☺
Bigglsby Posted February 26, 2024 Posted February 26, 2024 1 hour ago, Anon_13 said: Hi, sorry if I'm stupid but I'm new to this. I thought I could just follow this step by step and already downoaded all the files mentioned but it's not as easy as putting them into the Mod Organizer in order is it. 1. So I'm confused about all the Programms in "Required mods and updates" like ACMOS Road Generator, Wrye Bash, xEdit etc. They are in step 1 but when do I know to use them and for what? I saw that I have to use DynDOLOD as my final step but I don't know about the others. 2. Also about the red warning at the very beginning, what does a new "PC" mean? Does it stand for Player Character and just tells me to not use the same save file for testing different mods? And the sentence "Also do you need 'Physics and Animation' for the hair in the group 'PC' to work (you'll get CTD otherwise)" I don't understand at all. 3. What other pitfalls might fall into when just going down the list? Sorry again if this is the wrong place and thanks in advance. ☺ So the required programs mentioned are more tools/utilities than specifically mods. They'll be used at the end of the installation once everything is done, and used to finalize and fine-tune. Are they specifically NECESSARY, no. But they're tools to help analyze, and fix problems, and work around conflicts. The "PC" is specifically for your player character, so mods that target your character specifically. The physics part is needed for some hair mods, because some of the hair mods are physics enabled (blowing in wind, swaying, follow gravity), and will CTD if the underlying physics engine isn't installed. Major pitfalls going through the list right now mostly involve version issues. Since the list hasn't been updated since the recent game updates, some of the mods require you to pay close attention to new versions, or specifically necessary versions (of mod) that are needed for the version of Skyrim you're running. If you're on the most up-to-date from Steam, that'll be 1170 that you're looking for (1130 versions should also be compatible with that). There may be some mods on this list that are NOT compatible with that yet however, as this list is still ver 640 focused. There are downgrade tools to take you to ver 640 for compatibility reasons, and if you do that, you'll still need to be sure to get appropriate versions as necessary. It's kinda of headache for the last few months due to Bethesda updates.
Varithina Posted February 26, 2024 Posted February 26, 2024 Miss Tee, you might want to take all changes and edits to the guide out of here and onto it's own post, as sooner or later chances are this guide will start getting updated again, and all your posts and information are going to get buried and mixed into those updates. Moving all of your posts into its own place will then keep all your posts nice and neat and together, making it much easier for people to follow what you are doing, and should make it easier for you to keep track as well.
misterpipes Posted February 26, 2024 Posted February 26, 2024 12 hours ago, Miss Tee said: I tried to get through Helgen and it simply won't work. I tired 7 times last game to get through the intro. It just keep teleporting all of the cart prisoners outside Helgen and I can't proceed. I'm done for now. With my game too I think. Welcome to Helgen, the most buggy place in Skyrim. Is there a big dip in the ground outside the tower (where the executions take place)? If so, try temporaily disabling Complementary Grass Fixes. Can cause problems with that scene running. Also, after sleeping to start, and immediately on leaving the inn to allow the scene to play, pull up the console and wait for a minute or two (Skyrim is trying to do lots of things at once, the console pauses the game but allows the scripts to run (and faster) which hopefully gives everyone a chance to get into place.) Try moving Alternate Perspective all the way down to the bottom of the lists (both the modlist and the plugin list). Have it just above Bashed Patch. This stops any other mods overwriting it. And if all else fails, instead of going into the inn to start the quest, go round the back of the inn, and speak to The Messenger, it has options to skip ahead to the keep. The Helgen scene can't bug out if it never runs.
Guest Posted February 26, 2024 Posted February 26, 2024 (edited) 3 hours ago, misterpipes said: Welcome to Helgen, the most buggy place in Skyrim. Is there a big dip in the ground outside the tower (where the executions take place)? If so, try temporaily disabling Complementary Grass Fixes. Can cause problems with that scene running. Also, after sleeping to start, and immediately on leaving the inn to allow the scene to play, pull up the console and wait for a minute or two (Skyrim is trying to do lots of things at once, the console pauses the game but allows the scripts to run (and faster) which hopefully gives everyone a chance to get into place.) Try moving Alternate Perspective all the way down to the bottom of the lists (both the modlist and the plugin list). Have it just above Bashed Patch. This stops any other mods overwriting it. And if all else fails, instead of going into the inn to start the quest, go round the back of the inn, and speak to The Messenger, it has options to skip ahead to the keep. The Helgen scene can't bug out if it never runs. Welcome to "Hel"gen. So funny. I have experienced most of the issues you describe. The big hole first and nothing good since then. My last experience was when I tried to start a new game late yesterday. NO mod changes at all. I didn't want to play but I suppose I was in discovery mode about the new Ostim mods still. I crashed whenever I tried to exit the start room into the Inn. No new mods had been added and load order had not been adjusted.. Tried from the starting room over and over. Tried after using the dragon and beginning the game at an alternate start location. Ran back to the Inn, crashed when trying to enter the Inn. Crash log claimed issue with the Inn and Lux. Amongst a few other things. So no main quest option now. Sooooo your wonderful suggestions would have saved my setup but not my tears. Alt Perspective is now an old perspective for me. Skyrim Unbound Redux has joined the Ostim discovery journey. Thank you for the kind suggestions. When my emotional state cracks again, I will probably try it once more. For now, NO. Edited February 26, 2024 by Miss Tee
Guest Posted February 26, 2024 Posted February 26, 2024 7 hours ago, Varithina said: Miss Tee, you might want to take all changes and edits to the guide out of here and onto it's own post, as sooner or later chances are this guide will start getting updated again, and all your posts and information are going to get buried and mixed into those updates. Moving all of your posts into its own place will then keep all your posts nice and neat and together, making it much easier for people to follow what you are doing, and should make it easier for you to keep track as well. You have an excellent idea. I don't really know how or where this should be done. If you can describe "it's own post" a little more, I would appreciate it very much.
Guest Posted February 26, 2024 Posted February 26, 2024 (edited) 12 hours ago, Ashra XIII said: Sad to hear you ran into an Internet creep, but Discord does seem to have an unusually high concentration of them. Weird how so many look down on a place like this and yet almost everyone I've run into here for the years I've been around have been great. I agree with your overall estimation of Ostim, where it seems perfect for intimate situations where you want to not only be in control but have plenty of detail and smoothness in the animations to really sell it. The Sexlab animations can seem very mechanical other than the very best ones (like Billyy), and so usually what makes them work is a lot of text and dialogue surrounding them to help bring some life to the situation. For me, Apropos helps hugely to bring this to the game but if Ostim gets some mods to bring in creatures and non-consent, it may not be needed! As if you needed more frustrations, it seems like you're having issues with Alternate Perspective on top of it all! I had many of the same issues with that mod way back when I first tried it, with the cart freaking out in a variety of ways until I settled the Helgen main gate to allow the cart through properly. I can't even remember how I did it but I think it was one of those town/city addons. Anyways, this is one more reason I didn't even bother with it this time and instead used Skyrim Unbound; it's so simple and straight-forward to get a game started and I've almost never had a single problem with it. I don't know if I answered you. I'm just tired of it. This was more than boys being boys and had one instance of really BAD and scary. Regarding your comment on Ostim, I'm adding a perspective on Ostim that I read this morning. The mod Flower Girls will be the example. I've never used that mod but it seems to be a mod where you hire a prostitute. The discussion referenced FG and that when you start a scene, it does what Sexlab does. Straight into the sex animation. With Ostim, if you have an approach mod (O Romance is close to that) or simply want to start a scene, you hit the start button and both characters enter a romantic idle. They stay in that idle until you tell it what to do. Kiss, hold hands, other things. Go one way, back up, go another way. When I was testing it, I didn't really sense what was going on but it did change my thinking in a scene. Like looking at your partner before starting something. Maybe that was part of the difference I was trying to describe. If you didn't read already, Alt Perspective is now a past perspective. I lost it and stripped my mod list of anything that started with ALT. I loaded your wonderfully suggested mod. As you stated, I am a creature of habit and eventually all I did was walk out of the inn into Helgen and start playing. Any thought of the randomness completely gone. TY Apropos???? I thought that was an old LE mod that didn't work. If you know otherwise, I would appreciate you sharing. FYI - There is a new release of a FG type mod for Ostim. I need to learn more before really undestanding it. Called Ostim on Demand. It seems to be like SL mods though in how it starts. Jumps right into the sex without the initial idle. UHH, why bother then - was my first thought. SL has 20 or 30 mods that do that. Edited February 26, 2024 by Miss Tee
Varithina Posted February 26, 2024 Posted February 26, 2024 (edited) 1 hour ago, Miss Tee said: You have an excellent idea. I don't really know how or where this should be done. If you can describe "it's own post" a little more, I would appreciate it very much. https://www.loverslab.com/forum/72-skyrim-special-edition/ Then choose the start a new topic button, that should then ask you for the title, then posting is just the same as when you post here, apart from it will be a separate item in the list. You may then be able to ask that the various posts you have done in regard are moved into the new place, or you may have to in effect copy and past those posts into the new one, that would allow you to in effect tidy them up, place blocks of images in spoilers, etc. Making it a more long term item rather than the various posts you make mixed in with other stuff, you could also do something like many others do and in effect reserve the first xx amount of posts in that location for your own use later on. Edited February 26, 2024 by Varithina
misterpipes Posted February 26, 2024 Posted February 26, 2024 1 hour ago, Miss Tee said: Apropos???? I thought that was an old LE mod that didn't work. If you know otherwise, I would appreciate you sharing. Yeah, it works. Its one of those mods that hardly needed converting to work with SE. Just needs a file replacing with a quick patch. See here. Think when I was using it, I made another edit to prevent it from popping up a notification every so often as well, that annoyed me. But I can't remember what the message was.
Ashra XIII Posted February 26, 2024 Posted February 26, 2024 (edited) 2 hours ago, Miss Tee said: I don't know if I answered you. I'm just tired of it. This was more than boys being boys and had one instance of really BAD and scary. Regarding your comment on Ostim, I'm adding a perspective on Ostim that I read this morning. The mod Flower Girls will be the example. I've never used that mod but it seems to be a mod where you hire a prostitute. The discussion referenced FG and that when you start a scene, it does what Sexlab does. Straight into the sex animation. With Ostim, if you have an approach mod (O Romance is close to that) or simply want to start a scene, you hit the start button and both characters enter a romantic idle. They stay in that idle until you tell it what to do. Kiss, hold hands, other things. Go one way, back up, go another way. When I was testing it, I didn't really sense what was going on but it did change my thinking in a scene. Like looking at your partner before starting something. Maybe that was part of the difference I was trying to describe. If you didn't read already, Alt Perspective is now a past perspective. I lost it and stripped my mod list of anything that started with ALT. I loaded your wonderfully suggested mod. As you stated, I am a creature of habit and eventually all I did was walk out of the inn into Helgen and start playing. Any thought of the randomness completely gone. TY Apropos???? I thought that was an old LE mod that didn't work. If you know otherwise, I would appreciate you sharing. FYI - There is a new release of a FG type mod for Ostim. I need to learn more before really undestanding it. Called Ostim on Demand. It seems to be like SL mods though in how it starts. Jumps right into the sex without the initial idle. UHH, why bother then - was my first thought. SL has 20 or 30 mods that do that. I've *almost* tried Flower Girls because it was part of a Nexus "Collection" where the author was into lots of sexy additions to Skyrim, but didn't really care about the sex too much so didn't want to go into trying to setup Ostim or Sexlab. I say 'almost' because I downloaded and setup the Collection but it had so many mods that clashed with my playstyle I ended up abandoning it really quick. That was when I came back here and decided I was going to setup my own mods like I used to, basing it on Aylis' list but not following it completely. I'm glad to hear you're enjoying Skyrim Unbound... I think some may not like it because it gives you absolutely no background or reason for why you end up somewhere, but I personally enjoy just creating that in my own head just based on the randomness of where I end up. At least I like it for right now. It was just mentioned by misterpipes, but yes Apropos 2 works for Skyrim SE / AE just fine. In fact there have been a couple modders who overhauled the descriptions and databases (One such is here and links to yet another one). I also have spent A LOT of time editing these descriptions to my own tastes which of course goes a long way towards making me feel something when they appear in-game. I absolutely would not enjoy sexy stuff in my game nearly as much without Apropos. Edited February 26, 2024 by Ashra XIII
Guest Posted February 27, 2024 Posted February 27, 2024 Sharing some information... Most of us or rather some of use use FNIS with Nemesis. The new engine out there is Pandora. It is being continuously worked on. Not new information but it was updated 2 days ago. Avid gamers that have used both say it works for any animation so no need for the creature animation concern. Simply an FYI in case you want to monitor its progress. Still in Alpha and the author is known and extremely knowledgeable. https://github.com/Monitor144hz/Pandora-Behaviour-Engine-Plus/releases/tag/v1.1.8-alpha VersuchiDrei (Ostim SA Author) has built a SL Mega Pack containing all the SL animations that have been converted to work with Ostim Standalone. Big, little guy (joke), M, F, basically any human animation. I will keep track as it seems to be Patreon only for now. In case you don't like loading 10 separate animation packs. I think this is the future. Moons animations and this pack. All you will need.
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