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Skyrim AE for Beginners - V 3.1.0


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Posted
On 2/14/2024 at 10:00 AM, Miss Tee said:

OSTIM Update:

 

Here is the list of Ostim mods that I plan to add.  There are a few more I may consider after testing but this is evidently very stable and works very well.  Also, you can look them up on Nexus to learn about them and what they do.

 

Ostim - Standalone - Most current on Nexus 


OBody


Ocum Ascended


Open animations - (just an animation pack - Not required - I was told when the list was shared that they don't plan to use but most people do. - I think it is safe to say these are some of the original animations with some improvements from the original Ostim.  Seen them.  They are fine.   Moon's are my favorite and we will see about the others.  FYI - animations in Ostim are simply different.  Start at any position such as standing, kneeling, laying, etc,.  You decide what to do next.  You can go 5 or 6 diifferent ways from that position.  Up, down, oral, etc, Backup and go another direction.  Its not a set 4-6 stage animation.  Everything is your choice, every time.  Based on when I used it last)


ORomance Plus


OLS Aroused

 

OProstitution


OTrainers

 

AA for Ostim (amorous adventures)

 

Moons Animations


Anubs Ported Animation - Highly Recommend  


Billyy's Animations ported by Drei

 

*ported means ported for Ostim.  One modder told me that you can easily have both the SL version and the Ostim versions of Billys and Anubs active at the same time.  We will see.  Part of the testing process.  

 

Reminder - links will be provided for everything.  Taking a tip from  Aylis.  No need to wonder which version etc.  

 

Summary:  All consensual, all driven by the PC.  Never used some of these so I don't know if NPCs start scenes or not on those.  

 

Enjoy a wonderful day...T

 

 

Small update on the timeline and the list.  One mod was removed as not available if you read the list earlier.  I should load all the mods next Friday and try to complete the testing over the weekend.  Probably a waste of time as I'm sure many of you will have already tried them by then.   I just want to get them incorporated myself and perhaps provide an option for those that are looking for truly intimate experiences in your consensual encounters.  T

Posted
7 hours ago, Miss Tee said:

 Thank you for this.  I have tried to lock my game so it is impossible for Steam to update but I'm always concerned.  I'm curious how you downgraded to 1.6.640.  Just so I would know if the nightmare did happen.

 

I also removed many of the exterior/outskirts/updates to cities.  I did like them but they required patching or were too taxing on my FPS.  I use a grass cache and would rather see grass and trees extend accross the map than a city overhaul.  

 

(if you use any combat upgrades, would be curious to know.  And that's not a code word for sex mods.)  (blush).  Being silly. 

 

Thanks again.

 

The way I downgraded was following this guide on Nexus which includes a pretty simple auto-patcher that you run after installing Skyrim AE and all the CC content.

 

Right now the combat mod I'm using is Deadly Combat which I've enjoyed so far but have only done low-level battles with it. I'm also using animation mods to spice it up of course, many of which are in the guide here. Underdog death animations are also pretty great and I don't think they were in Aylis' list.

 

I do also have a lot of sex mods of course :) but have stuck with Sexlab-related things because, as good as OStim appears to be, not many people make mods that use it.

Posted (edited)
4 hours ago, Ashra XIII said:

 

The way I downgraded was following this guide on Nexus which includes a pretty simple auto-patcher that you run after installing Skyrim AE and all the CC content.

 

Right now the combat mod I'm using is Deadly Combat which I've enjoyed so far but have only done low-level battles with it. I'm also using animation mods to spice it up of course, many of which are in the guide here. Underdog death animations are also pretty great and I don't think they were in Aylis' list.

 

I do also have a lot of sex mods of course :) but have stuck with Sexlab-related things because, as good as OStim appears to be, not many people make mods that use it.

Thank you for the guide.  I needed some backup information in case my safeguards don't work. 

 

Regarding Ostim.  Throw out most of what you have heard or read before.  This is completely and professionally different.

 

I admit that when I first starting using it, I realized it was just an enhanced voluntary interaction mod.  Some driven by the mods themeselves but mostly yourself.  Just better sex if you want to break it down to that.  No slavery, no major quests, etc.  Some of the proposed mods I will test next weekend are different to me but really still just enhanced sex.  And it does that. Incredibly well.   But not everyone wants to worry about that.   Some want to have the sex start, have the game auto proceed or you hit a key to proceed. 5 stages and done.  White stuff on the screen. 

 

I would say that a male will like Ostim.  Or a girl who likes girls.  For domination, power trip, etc, as well.  I'm so emotional as a female its crazy.  I want to use it so when I have a female follower, I can please her.   I am feeling that I am pleasing her.  Why I use it.   I'm hoping by adding the updated version and testing it, I can do what Aylis has done.  Provide a balanced view.  Not that  me as a 25 yoa girl who likes girls  can have a balanced but a generic view of how Ostim can be useful when interacting in your game.  I enjoy the enhanced options Ostim provides.  Touch, tongue, etc.  It's usually up to you instead a preset animation group like sexlab.  go back, do something different while in the same interaction.  No need to tied to an animation  preset.   You decide when to finish.  When to orgasm.  And the quality of animations LOOKS REAL.  NO jumpy transitions.  (Moon'

s animations mostly.) 

 

Creatures? sexlab is fine.  pick what you want and let it run.  It's really the follower I'm thinking of, or the spouse, or the random NPC you feel attraction for.  You can act on that attraction like real life.  Or the domination, etc.  Selecting and customizing the entire interaction.  I am only guessing here but for many Sexlab users, that level of committment in an interaction  in game is probably overkill and too much.    I may be wrong.  It was wrong for me and I changed.   After discovering Ostim and what it can do, if there is a tiny level of emotional or sexual committment, it simply makes it real to you.  I live to select the Moon female female animations.  I have the old version and will update when I start the test.  It will shock you how real they are.  

 

So regarding mods.  There are not many.  But really, based on the purpose of Ostim, they are enough.  Will there be more.  I think so.  The new version is constantly, weekly, monthly being updated.  BDSM is coming.  No limit to what it will do in the future.  I'm excited in more ways than one (shy).   To think where it will go eventually, who knows. 

 

Think of it this way.  Sexlab has a set number of stages for an animation.  Ostim allows you to start one animation, backup, go in another direction.  Some of the animation groups have 2 options or more.  Then decide when to end it in an organic and natural way.  

 

Sexlab, I'm keeping it.  Irreplaceable for what quest mods it  has. Public Whore for example which I cannot play without.  Babo Dialogue, I still use.  BUT there is nothing preventing them being modified if the author chose to.  Personally, I don't see a reason not to use Ostim.  I repeat, FOR ME, as player as the dominant character in an interaction.  Really can be in the submissvie role as  well such as a victim.  Still works.  Want to interact with an NPC.  Ostim will completly blow away anything you have done before from that perpsective.  (if there is some realism you are looking for).  Generally as a victim, captive, slave, etc.  Sexlab has that completely.  So FAR. 

 

Sorry for the narrative.  I plan to load the new mods and end my current test run at the end of this week.  (testing a dyndolod run and some other mods).  I have work sessions every day this week but will devote time to start the test on Friday.  

 

Drawbacks: (preliminary discussion):  NOT complicated but not simple - a small learning curve.  It may be natural now to let sexlab run through an animation  cycle.  I like them.  Not an issue at all but it can be better.  You will need to get comfortable using your keypad.  Get comforatable navigating in the middle of an interaction.  Example:  How to start an interaction with someone you simply walk up to or driven by a mod?  How to select a pathway for touch, kiss, sex.  How to backup and start over, touch, kiss, intercourse.?  How to change positions while having sex?  I will do my best to provide a view on these.

 

The post is an example of an animation chain option. This is available from  Moon's FF interactions if you have the mod loaded.  Notice you start from a position you select, follow the selction prompts, but you can backup and selct a different set of prompts.  And finish when  you are done.

https://www.nexusmods.com/skyrimspecialedition/mods/98276?tab=posts  (select Images and look for the 5th photo)

 

I suppose to summarize.  Start sex, you do it.  What happens, you select it.  options in the middle of sex, you decide, change your mind, go to something different.  Anal to oral, to vaginal.  Up to you.

 

Perhaps, you reserve using Ostim only for the ones you care about in game.  Sexlab for everything else.  Still up to you.

 

You were sweet to respond and thank you for that.  Sorry for the horrendously long response.  Have a great weekend.  Your friend,  Tina 

Edited by Miss Tee
Posted
11 hours ago, Miss Tee said:

Thank you for the guide.  I needed some backup information in case my safeguards don't work. 

 

Regarding Ostim.  Throw out most of what you have heard or read before.  This is completely and professionally different.

 

I admit that when I first starting using it, I realized it was just an enhanced voluntary interaction mod.  Some driven by the mods themeselves but mostly yourself.  Just better sex if you want to break it down to that.  No slavery, no major quests, etc.  Some of the proposed mods I will test next weekend are different to me but really still just enhanced sex.  And it does that. Incredibly well.   But not everyone wants to worry about that.   Some want to have the sex start, have the game auto proceed or you hit a key to proceed. 5 stages and done.  White stuff on the screen. 

 

I would say that a male will like Ostim.  Or a girl who likes girls.  For domination, power trip, etc, as well.  I'm so emotional as a female its crazy.  I want to use it so when I have a female follower, I can please her.   I am feeling that I am pleasing her.  Why I use it.   I'm hoping by adding the updated version and testing it, I can do what Aylis has done.  Provide a balanced view.  Not that  me as a 25 yoa girl who likes girls  can have a balanced but a generic view of how Ostim can be useful when interacting in your game.  I enjoy the enhanced options Ostim provides.  Touch, tongue, etc.  It's usually up to you instead a preset animation group like sexlab.  go back, do something different while in the same interaction.  No need to tied to an animation  preset.   You decide when to finish.  When to orgasm.  And the quality of animations LOOKS REAL.  NO jumpy transitions.  (Moon'

s animations mostly.) 

 

Creatures? sexlab is fine.  pick what you want and let it run.  It's really the follower I'm thinking of, or the spouse, or the random NPC you feel attraction for.  You can act on that attraction like real life.  Or the domination, etc.  Selecting and customizing the entire interaction.  I am only guessing here but for many Sexlab users, that level of committment in an interaction  in game is probably overkill and too much.    I may be wrong.  It was wrong for me and I changed.   After discovering Ostim and what it can do, if there is a tiny level of emotional or sexual committment, it simply makes it real to you.  I live to select the Moon female female animations.  I have the old version and will update when I start the test.  It will shock you how real they are.  

 

So regarding mods.  There are not many.  But really, based on the purpose of Ostim, they are enough.  Will there be more.  I think so.  The new version is constantly, weekly, monthly being updated.  BDSM is coming.  No limit to what it will do in the future.  I'm excited in more ways than one (shy).   To think where it will go eventually, who knows. 

 

Think of it this way.  Sexlab has a set number of stages for an animation.  Ostim allows you to start one animation, backup, go in another direction.  Some of the animation groups have 2 options or more.  Then decide when to end it in an organic and natural way.  

 

Sexlab, I'm keeping it.  Irreplaceable for what quest mods it  has. Public Whore for example which I cannot play without.  Babo Dialogue, I still use.  BUT there is nothing preventing them being modified if the author chose to.  Personally, I don't see a reason not to use Ostim.  I repeat, FOR ME, as player as the dominant character in an interaction.  Really can be in the submissvie role as  well such as a victim.  Still works.  Want to interact with an NPC.  Ostim will completly blow away anything you have done before from that perpsective.  (if there is some realism you are looking for).  Generally as a victim, captive, slave, etc.  Sexlab has that completely.  So FAR. 

 

Sorry for the narrative.  I plan to load the new mods and end my current test run at the end of this week.  (testing a dyndolod run and some other mods).  I have work sessions every day this week but will devote time to start the test on Friday.  

 

Drawbacks: (preliminary discussion):  NOT complicated but not simple - a small learning curve.  It may be natural now to let sexlab run through an animation  cycle.  I like them.  Not an issue at all but it can be better.  You will need to get comfortable using your keypad.  Get comforatable navigating in the middle of an interaction.  Example:  How to start an interaction with someone you simply walk up to or driven by a mod?  How to select a pathway for touch, kiss, sex.  How to backup and start over, touch, kiss, intercourse.?  How to change positions while having sex?  I will do my best to provide a view on these.

 

The post is an example of an animation chain option. This is available from  Moon's FF interactions if you have the mod loaded.  Notice you start from a position you select, follow the selction prompts, but you can backup and selct a different set of prompts.  And finish when  you are done.

https://www.nexusmods.com/skyrimspecialedition/mods/98276?tab=posts  (select Images and look for the 5th photo)

 

I suppose to summarize.  Start sex, you do it.  What happens, you select it.  options in the middle of sex, you decide, change your mind, go to something different.  Anal to oral, to vaginal.  Up to you.

 

Perhaps, you reserve using Ostim only for the ones you care about in game.  Sexlab for everything else.  Still up to you.

 

You were sweet to respond and thank you for that.  Sorry for the horrendously long response.  Have a great weekend.  Your friend,  Tina 

 

I very much appreciated the explanation of Ostim... even though I've used it before (been a long time) and more-or-less understand how it works and why it's appealing for some, I still enjoyed reading how much you like it. I also am happy to hear it's still being worked on, which gives me hope that it might pick up more features and additional modders who want to make stuff to go along with it. That would be amazing!

 

For me though... It's possible I've been doing this for too long but I don't really develop strong emotional attachments to NPCs; I never use companions unless it's for a specific purpose or quest, and the vast majority of sexual interactions in my games are either non-consensual or the 'one-and-done' type. Right now, Sexlab is the mod for that but I will say that having a mod like Ostim, where normally the player has so much control, would make it way more exciting when a Defeat type of mod comes along and takes away that control. I'm also excited to hear about BDSM additions to Ostim, though usually I remove those before long because the excitement they do generate is overpowered by their tedium before too long. Being tied up makes adventuring difficult and annoying, after all.

 

No need to apologize for long posts either, it's fun to have some insight to how others enjoy Skyrim and also, I tend to get a little something from your posts. In this case, you sent me down a bit of a rabbit hole with Babo Dialogue and now I have a few more mods that I'm going to play with! Public Whore seems fun as well, but not exactly my style. Something that is my style would be Troubles of Heroine; it sometimes (often) gets a little too gross, but the amount of humiliation in this mod is very difficult to find anywhere else.

 

In my current mod list, I actually left out DynDOLOD and its associated things... I have in the past enjoyed the improved views but actually, the way I have my game right now seems pretty great without it. Yes I can tell there's some low-quality objects here and there, but you know what? I always seemed to have a few even with DynDOLOD and it felt way more inconsistent next to the high-quality scenery than it does the regular-ass objects put out there by terrain mods.

 

Anyways, good luck on the testing. I'm glad there are others keeping the thread alive!

Posted
3 hours ago, Ashra XIII said:

 

I very much appreciated the explanation of Ostim... even though I've used it before (been a long time) and more-or-less understand how it works and why it's appealing for some, I still enjoyed reading how much you like it. I also am happy to hear it's still being worked on, which gives me hope that it might pick up more features and additional modders who want to make stuff to go along with it. That would be amazing!

 

For me though... It's possible I've been doing this for too long but I don't really develop strong emotional attachments to NPCs; I never use companions unless it's for a specific purpose or quest, and the vast majority of sexual interactions in my games are either non-consensual or the 'one-and-done' type. Right now, Sexlab is the mod for that but I will say that having a mod like Ostim, where normally the player has so much control, would make it way more exciting when a Defeat type of mod comes along and takes away that control. I'm also excited to hear about BDSM additions to Ostim, though usually I remove those before long because the excitement they do generate is overpowered by their tedium before too long. Being tied up makes adventuring difficult and annoying, after all.

 

No need to apologize for long posts either, it's fun to have some insight to how others enjoy Skyrim and also, I tend to get a little something from your posts. In this case, you sent me down a bit of a rabbit hole with Babo Dialogue and now I have a few more mods that I'm going to play with! Public Whore seems fun as well, but not exactly my style. Something that is my style would be Troubles of Heroine; it sometimes (often) gets a little too gross, but the amount of humiliation in this mod is very difficult to find anywhere else.

 

In my current mod list, I actually left out DynDOLOD and its associated things... I have in the past enjoyed the improved views but actually, the way I have my game right now seems pretty great without it. Yes I can tell there's some low-quality objects here and there, but you know what? I always seemed to have a few even with DynDOLOD and it felt way more inconsistent next to the high-quality scenery than it does the regular-ass objects put out there by terrain mods.

 

Anyways, good luck on the testing. I'm glad there are others keeping the thread alive!

Such a nice person.  I thank you for your kind words.  AND the mod suggestion.  I will be adding Troubles of Heroine.  I like the concept you described. 

 

If you want a few suggestions about Babo Dialogue, I have a few.  Hope you are enjoying it.  The new release (SubscribeStar - didn't check LL) works without bugs for me.  You decide out of many options the frequency if at all that interactions will occur.  Makes it blend better for me to restrict them.  Feels more random.  

 

You are completely correct about Sexlab vs Ostim.  I simply like the emotional committment to an NPC.  Like developing a relationship and adding sex seems real.  I cried my eyes out the first time Lydia died when I first started playing.  That level of connection brings me realism.  

 

You mentioned defeat and if not for ND, I would say an Ostim defeat would be the ultimate.  Get to truly customize the abuse your character receives.  Imagine stringing out an interaction over and over again to simulate true abuse.   There were 3 person options before.  I need to check on that for the new version.  Perhaps in Billy's anims.  I am on the discord for the Ostim creator and several others.  Defeat is being discussed.  Or was.  I was gone for a few months.  I think the BDSM is that one step closer. 

 

I will need good luck.  I have my support people but in the end, I have to re-learn Ostim and then explain.  As for keeping the thread alive, you and others need to look in the mirror.  The testing of the mod list is as impressive a sharing of information as I think I have seen.  I applaud all of you.  Tina

Posted (edited)
52 minutes ago, Miss Tee said:

Such a nice person.  I thank you for your kind words.  AND the mod suggestion.  I will be adding Troubles of Heroine.  I like the concept you described. 

 

If you want a few suggestions about Babo Dialogue, I have a few.  Hope you are enjoying it.  The new release (SubscribeStar - didn't check LL) works without bugs for me.  You decide out of many options the frequency if at all that interactions will occur.  Makes it blend better for me to restrict them.  Feels more random.  

 

You are completely correct about Sexlab vs Ostim.  I simply like the emotional committment to an NPC.  Like developing a relationship and adding sex seems real.  I cried my eyes out the first time Lydia died when I first started playing.  That level of connection brings me realism.  

 

You mentioned defeat and if not for ND, I would say an Ostim defeat would be the ultimate.  Get to truly customize the abuse your character receives.  Imagine stringing out an interaction over and over again to simulate true abuse.   There were 3 person options before.  I need to check on that for the new version.  Perhaps in Billy's anims.  I am on the discord for the Ostim creator and several others.  Defeat is being discussed.  Or was.  I was gone for a few months.  I think the BDSM is that one step closer. 

 

I will need good luck.  I have my support people but in the end, I have to re-learn Ostim and then explain.  As for keeping the thread alive, you and others need to look in the mirror.  The testing of the mod list is as impressive a sharing of information as I think I have seen.  I applaud all of you.  Tina

 

ND ... Is that Naked Defeat? I can't remember if I tried that one but if I did it was quite a long time ago. I've been using Baka's Defeat for so long I find it difficult to really get into anything else. Is Naked Defeat really good?

 

Babo Dialogue seems to be working fine, but I also added Horrible Harassment and Drunk Redux. Both are fun, but HH has a system where my character gets grabbed by men, and the problem here is that nudity seems to be a trigger for it to happen. Why is that a problem? Because it doesn't respect when a SL scene has JUST HAPPENED so I'm naked and of course very close to the NPC so he's like, "Hey you!" and starts the thing. Sooo there may be some settings I can tweak, but if not this might be a pass (only that one mod).

 

As for everything else, look forward to your info on Ostim! I definitely hope the defeat stuff gets up and running.

 

Edit: Oh yah... looking over the mod page I've definitely tried Naked Defeat. Can't remember why I got rid of it though, but as it does seem to want to tie into a lot of bondage, I imagine I got tired of being stuck too much.

Edited by Ashra XIII
Posted (edited)
1 hour ago, Ashra XIII said:

 

ND ... Is that Naked Defeat? I can't remember if I tried that one but if I did it was quite a long time ago. I've been using Baka's Defeat for so long I find it difficult to really get into anything else. Is Naked Defeat really good?

 

Babo Dialogue seems to be working fine, but I also added Horrible Harassment and Drunk Redux. Both are fun, but HH has a system where my character gets grabbed by men, and the problem here is that nudity seems to be a trigger for it to happen. Why is that a problem? Because it doesn't respect when a SL scene has JUST HAPPENED so I'm naked and of course very close to the NPC so he's like, "Hey you!" and starts the thing. Sooo there may be some settings I can tweak, but if not this might be a pass (only that one mod).

 

As for everything else, look forward to your info on Ostim! I definitely hope the defeat stuff gets up and running.

OMG!!!!!!!!!!  My biased, female, emotional response... YES NAKED DEFEAT IS BETTER, IN EVERY WAY.  Recently updated and has so many variations other than  just down and sex.  Whipping, mini-escape games, I'm so excited I can't think of all the elements.  The author came back, updated it and it works.  Very well.  Added new features, fixed a few buggy elements.  Customize slavery, theft, stripping CHANCES.  Public punishment options for walking around in a city naked, cum-covered, running, sneaking, etc.  Get whipped, fined or abused by the population.  Normally guards but can be others.  You can activate a fast travel restriction as well.  Have to go through a scenario first.  Sex of course.  Then fast travel is enabled (for one minute).  Get distracted and have to go through it again.  Defeat is simple.  Followers can be set to save you if you are downed and you take a potion if you are terrible at combat like I am.  Summary:  you go down, prompt they are deciding, goes to crawl position, prompt to find a good spot (uneven terrain fix), hit the action key and it starts.  After they are done, slavery chance you set, rescue chance you set, rob chance you SET or simply crawl away.  Safe distance, hit the action key "K" and back in the fight.  

 

I have the overlap problem with BD, HH, Aroused Creatures, on and on.  I lose some realism but spamming through some of them when two are active to get back to the one I want.  Still deciding what to keep.  IF BD, probably lose HH.  Multiple mods activating at the same time will bug the camera for me.  I have a fix as my camera bugs often.  Just hit the bathing button (Bathing in Skyrim - not for getting dirty, only for the fix)  and camera and control returns normally.  

 

Baka Defeat - I miss the  bandits in front of you can take you as a slave.  I do and don't.  Does impact game play when you may not want it too.  But more immersive.  Say the word and I will screenshot the ND MCM or you can check the mod page.  

 

Key for me is the conflict with Aroused Creatures and BD when it comes to Naked Defeat.  Author says he has spoke with the author of Aroused creatures to prevent dual activations.  We will see.

 

NOTE of Caution:  I have mods that cause my PC to show the physical hits in combat.  This applies to the whipping in ND.  So immersive to see the PC recoil on every strike.  Issue can be that I get knocked loose from the furniture I'm tied too for the whipping.  If I get knocked loose (not off), the PC can bug and I have to save and reload.  Worth it to me.  (I posted a sketch in the About Me section of my profile.  What I do for a living.  This was for an artist last summer.)

 

EDIT:  I think you got rid of it because it was buggy.  There were timers on crawling away, starting scenes.  Didn't work.  All timers have been removed.  

Edited by Miss Tee
More information
Posted
1 hour ago, Miss Tee said:

OMG!!!!!!!!!!  My biased, female, emotional response... YES NAKED DEFEAT IS BETTER, IN EVERY WAY.  Recently updated and has so many variations other than  just down and sex.  Whipping, mini-escape games, I'm so excited I can't think of all the elements.  The author came back, updated it and it works.  Very well.  Added new features, fixed a few buggy elements.  Customize slavery, theft, stripping CHANCES.  Public punishment options for walking around in a city naked, cum-covered, running, sneaking, etc.  Get whipped, fined or abused by the population.  Normally guards but can be others.  You can activate a fast travel restriction as well.  Have to go through a scenario first.  Sex of course.  Then fast travel is enabled (for one minute).  Get distracted and have to go through it again.  Defeat is simple.  Followers can be set to save you if you are downed and you take a potion if you are terrible at combat like I am.  Summary:  you go down, prompt they are deciding, goes to crawl position, prompt to find a good spot (uneven terrain fix), hit the action key and it starts.  After they are done, slavery chance you set, rescue chance you set, rob chance you SET or simply crawl away.  Safe distance, hit the action key "K" and back in the fight.  

 

I have the overlap problem with BD, HH, Aroused Creatures, on and on.  I lose some realism but spamming through some of them when two are active to get back to the one I want.  Still deciding what to keep.  IF BD, probably lose HH.  Multiple mods activating at the same time will bug the camera for me.  I have a fix as my camera bugs often.  Just hit the bathing button (Bathing in Skyrim - not for getting dirty, only for the fix)  and camera and control returns normally.  

 

Baka Defeat - I miss the  bandits in front of you can take you as a slave.  I do and don't.  Does impact game play when you may not want it too.  But more immersive.  Say the word and I will screenshot the ND MCM or you can check the mod page.  

 

Key for me is the conflict with Aroused Creatures and BD when it comes to Naked Defeat.  Author says he has spoke with the author of Aroused creatures to prevent dual activations.  We will see.

 

NOTE of Caution:  I have mods that cause my PC to show the physical hits in combat.  This applies to the whipping in ND.  So immersive to see the PC recoil on every strike.  Issue can be that I get knocked loose from the furniture I'm tied too for the whipping.  If I get knocked loose (not off), the PC can bug and I have to save and reload.  Worth it to me.  (I posted a sketch in the About Me section of my profile.  What I do for a living.  This was for an artist last summer.)

 

EDIT:  I think you got rid of it because it was buggy.  There were timers on crawling away, starting scenes.  Didn't work.  All timers have been removed.  

 

+1 for Naked Defeat.  I'd tried about 6 months ago because the concept looked great, but just had too many functional issues.  Mod Author came back and did some updates, and I now find it the most reliable of the currently available defeat mods (out of Bane and Baka Defeat, and Acheron variants).  Lots of configurables to tune it how you like.  It still has some oddities, but from my experience nothing a save and restart hasn't cleared.  Author is still aware and actively works on it - with known bug fixes pending.  Personal recommendation. 

 

I don't know how well it hands off to BaboDialog defeats - but Miss Tee's statement that the current (presumably the newest Subscriber - not public) version is working well, makes me want to revisit my biggest frenemy mod.  Love the concept and content, but was always buggy enough for me that I keep removing it out of frustration... only to try again next version.  :)

Posted
4 hours ago, Miss Tee said:

OMG!!!!!!!!!!  My biased, female, emotional response... YES NAKED DEFEAT IS BETTER, IN EVERY WAY.  Recently updated and has so many variations other than  just down and sex.  Whipping, mini-escape games, I'm so excited I can't think of all the elements.  The author came back, updated it and it works.  Very well.  Added new features, fixed a few buggy elements.  Customize slavery, theft, stripping CHANCES.  Public punishment options for walking around in a city naked, cum-covered, running, sneaking, etc.  Get whipped, fined or abused by the population.  Normally guards but can be others.  You can activate a fast travel restriction as well.  Have to go through a scenario first.  Sex of course.  Then fast travel is enabled (for one minute).  Get distracted and have to go through it again.  Defeat is simple.  Followers can be set to save you if you are downed and you take a potion if you are terrible at combat like I am.  Summary:  you go down, prompt they are deciding, goes to crawl position, prompt to find a good spot (uneven terrain fix), hit the action key and it starts.  After they are done, slavery chance you set, rescue chance you set, rob chance you SET or simply crawl away.  Safe distance, hit the action key "K" and back in the fight.  

 

I have the overlap problem with BD, HH, Aroused Creatures, on and on.  I lose some realism but spamming through some of them when two are active to get back to the one I want.  Still deciding what to keep.  IF BD, probably lose HH.  Multiple mods activating at the same time will bug the camera for me.  I have a fix as my camera bugs often.  Just hit the bathing button (Bathing in Skyrim - not for getting dirty, only for the fix)  and camera and control returns normally.  

 

Baka Defeat - I miss the  bandits in front of you can take you as a slave.  I do and don't.  Does impact game play when you may not want it too.  But more immersive.  Say the word and I will screenshot the ND MCM or you can check the mod page.  

 

Key for me is the conflict with Aroused Creatures and BD when it comes to Naked Defeat.  Author says he has spoke with the author of Aroused creatures to prevent dual activations.  We will see.

 

NOTE of Caution:  I have mods that cause my PC to show the physical hits in combat.  This applies to the whipping in ND.  So immersive to see the PC recoil on every strike.  Issue can be that I get knocked loose from the furniture I'm tied too for the whipping.  If I get knocked loose (not off), the PC can bug and I have to save and reload.  Worth it to me.  (I posted a sketch in the About Me section of my profile.  What I do for a living.  This was for an artist last summer.)

 

EDIT:  I think you got rid of it because it was buggy.  There were timers on crawling away, starting scenes.  Didn't work.  All timers have been removed.  

 

The first line made me giggle, so first of all thanks for that.

 

You have convinced me to try Naked Defeat again, but though it sounds really good it's the 'gets in the way' part that will probably make me set it aside once the luster wears off. Baka Defeat is obviously pretty simple, but it works: I get defeated, I get poked by a few bandits (or creatures as appropriate), bada bing I'm free. Even that can get a lil old if there are too many enemies waiting their turn, so maybe I'm just impatient in general. But I do want to try ND again for sure.

 

Right now I'm leaning towards cutting out HH but there may be hope if I can configure it a bit to maybe lower the chances of something happening. I don't even know if that's possible at the moment, but once I get back in-game I'll have a look through the stuff to see if I can make it a bit less intrusive. A bit. I'm also curious why Aroused Creatures would be getting in the way but maybe that's cuz I don't really make much use of the auto-engagements. I mean, they're on but creatures don't really seem to be doing their thing unless I used the 'invite' hotkey and then it's on like Donkey Kong.

 

As an aside, what mod do you use to show physical hits in combat? I'm always game for more of that, although when you mention getting knocked out of furniture it makes me think of Ultimate Combat... the stagger mechanic in that mod broke EVERYTHING that did whipping and such. I kinda wonder if I'll have problems with ND and Deadly Combat as well. 😬

Posted
11 minutes ago, Ashra XIII said:

 

The first line made me giggle, so first of all thanks for that.

 

You have convinced me to try Naked Defeat again, but though it sounds really good it's the 'gets in the way' part that will probably make me set it aside once the luster wears off. Baka Defeat is obviously pretty simple, but it works: I get defeated, I get poked by a few bandits (or creatures as appropriate), bada bing I'm free. Even that can get a lil old if there are too many enemies waiting their turn, so maybe I'm just impatient in general. But I do want to try ND again for sure.

 

Right now I'm leaning towards cutting out HH but there may be hope if I can configure it a bit to maybe lower the chances of something happening. I don't even know if that's possible at the moment, but once I get back in-game I'll have a look through the stuff to see if I can make it a bit less intrusive. A bit. I'm also curious why Aroused Creatures would be getting in the way but maybe that's cuz I don't really make much use of the auto-engagements. I mean, they're on but creatures don't really seem to be doing their thing unless I used the 'invite' hotkey and then it's on like Donkey Kong.

 

As an aside, what mod do you use to show physical hits in combat? I'm always game for more of that, although when you mention getting knocked out of furniture it makes me think of Ultimate Combat... the stagger mechanic in that mod broke EVERYTHING that did whipping and such. I kinda wonder if I'll have problems with ND and Deadly Combat as well. 😬

 

For Naked Defeat, you can configure it to be about as invasive as Baka Defeat (or even a little less), or to have more consequences - and whatever %chance you would like.  It's nicely configurable.

 

As for HH, as I recall, it requires a "bump" collision before it ever engages (assuming I recall correctly).  It was also kinda prone to script hang.  So if you pay more attention to not bumping, you should have fewer encounters. 

 

The Aroused creatures bit (as with lots of other immersive reach-out-and-touch-you events), revolves around when different mods interfere with currently engaged events.  DHLP system works well to mitigate this, but not all mods pay attention to that.  DHLP awareness is like setting a flag saying "I'm busy here, wait your turn".  Well thought out mods will look for this flag before engaging an event, then if all is clear, flag it for an event being triggered - play around - and then release the flag once the event is finished.  If you've ever had a Sexlab scene going, then suddenly start giving birth to chaurus eggs, or having a Baka deflate scene interrupt in the middle, you know what I'm talking about.  Some mods have partial awareness (will flag as busy, but won't look for the flag before starting).  So the system works well as a standard to work with, but requires the author to implement..ideally fully.

 

Currently Aroused Creatures doesn't listen to DHLP events, but that should be getting implemented in the next version as I understand (per ND authors request).  So there should be fewer puppies jumping into the middle of some otherwise engaged action.  But if they're otherwise NOT engaging, it may be due to your version of Aroused.  Some don't do creatures at all, some will only start tracking if you inspect their current arousal ('N' key I think).  SL Aroused/Baka Aroused/SL Aroused NG are the most reliable for creature function as I understand.

Posted (edited)
22 minutes ago, Bigglsby said:

 

For Naked Defeat, you can configure it to be about as invasive as Baka Defeat (or even a little less), or to have more consequences - and whatever %chance you would like.  It's nicely configurable.

 

As for HH, as I recall, it requires a "bump" collision before it ever engages (assuming I recall correctly).  It was also kinda prone to script hang.  So if you pay more attention to not bumping, you should have fewer encounters. 

 

The Aroused creatures bit (as with lots of other immersive reach-out-and-touch-you events), revolves around when different mods interfere with currently engaged events.  DHLP system works well to mitigate this, but not all mods pay attention to that.  DHLP awareness is like setting a flag saying "I'm busy here, wait your turn".  Well thought out mods will look for this flag before engaging an event, then if all is clear, flag it for an event being triggered - play around - and then release the flag once the event is finished.  If you've ever had a Sexlab scene going, then suddenly start giving birth to chaurus eggs, or having a Baka deflate scene interrupt in the middle, you know what I'm talking about.  Some mods have partial awareness (will flag as busy, but won't look for the flag before starting).  So the system works well as a standard to work with, but requires the author to implement..ideally fully.

 

Currently Aroused Creatures doesn't listen to DHLP events, but that should be getting implemented in the next version as I understand (per ND authors request).  So there should be fewer puppies jumping into the middle of some otherwise engaged action.  But if they're otherwise NOT engaging, it may be due to your version of Aroused.  Some don't do creatures at all, some will only start tracking if you inspect their current arousal ('N' key I think).  SL Aroused/Baka Aroused/SL Aroused NG are the most reliable for creature function as I understand.

 

Dang now I really want to try Naked Defeat. It's nice to know I can 'tone it down' if I'm feeling like it's getting in the way too much, but still have lots of different options. I don't tend to install any slavery mods, so I suppose if I turned off the 'public whipping' part it would be very much like Baka Defeat, hee.

 

I know that HH relies on the 'bump' mechanic and I like that... the issue I'm having is that, when a Sexlab scene ends, my character and the NPC(s) are standing right next to each other, enough to cause a 'bump'. I suppose this kinda ties back to the DHLP thing you were talking about, where HH does wait for the SL scene to be over, but having it activate immediately after sex nearly 100% of the time gets a bit old.

 

You might be on to something with Aroused Creatures... I'm using OSL Aroused only because that's what I was using whenever I last attempted to mod up my Skyrim. I probably should have looked into what's working best right now but prolly got a bit impatient and wanted to actually play.

Edited by Ashra XIII
Posted
3 hours ago, Ashra XIII said:

 

Dang now I really want to try Naked Defeat. It's nice to know I can 'tone it down' if I'm feeling like it's getting in the way too much, but still have lots of different options. I don't tend to install any slavery mods, so I suppose if I turned off the 'public whipping' part it would be very much like Baka Defeat, hee.

 

I know that HH relies on the 'bump' mechanic and I like that... the issue I'm having is that, when a Sexlab scene ends, my character and the NPC(s) are standing right next to each other, enough to cause a 'bump'. I suppose this kinda ties back to the DHLP thing you were talking about, where HH does wait for the SL scene to be over, but having it activate immediately after sex nearly 100% of the time gets a bit old.

 

You might be on to something with Aroused Creatures... I'm using OSL Aroused only because that's what I was using whenever I last attempted to mod up my Skyrim. I probably should have looked into what's working best right now but prolly got a bit impatient and wanted to actually play.

 

Oh yeah, I remember the post-coital bump problems.  HH is a bit of a problematic mod, though conceptually appealing.  There are better alternatives for rando-events however, so I'd not loose too much sleep over pulling or disabling it.  :)  But HH isn't waiting for a DHLP event.  Unfortunately, Baka doesn't use it at all in his mods... unfortunately.  It's just how Sexlab does the grab and release of actors in the case of HH - I think it enables/disables bump type collisions (based on how it stacks actors at scene start).

 

I think OSL Aroused is the one that only updates creatures on manual inspection.  Technically functional, but only in the most accepting of interpretations.  Unfortunately, if you're going to change stuff up, you're looking at a restart...  I feel that pain as I'm constantly pulling and adding mods, and always restarting... never content with my mod list to get much further than starting Whiterun area (if I even get through Blackburrow...)

Posted
26 minutes ago, Bigglsby said:

 

Oh yeah, I remember the post-coital bump problems.  HH is a bit of a problematic mod, though conceptually appealing.  There are better alternatives for rando-events however, so I'd not loose too much sleep over pulling or disabling it.  :) But HH isn't waiting for a DHLP event.  Unfortunately, Baka doesn't use it at all in his mods... unfortunately.  It's just how Sexlab does the grab and release of actors in the case of HH - I think it enables/disables bump type collisions (based on how it stacks actors at scene start).

 

I think OSL Aroused is the one that only updates creatures on manual inspection.  Technically functional, but only in the most accepting of interpretations.  Unfortunately, if you're going to change stuff up, you're looking at a restart...  I feel that pain as I'm constantly pulling and adding mods, and always restarting... never content with my mod list to get much further than starting Whiterun area (if I even get through Blackburrow...)

 

I wouldn't mind having other mods which generate random events whether I'm going to continue to use HH or not... do you have any such mods you can suggest?

 

I'm a serial restarter myself, so inevitably it's going to happen and I'll keep in mind for the next one to switch out the arousal mod for something that's more reactive to the mods I have. I'm not especially upset about it right now since I can still engage creatures if I wanna.

Posted
43 minutes ago, Ashra XIII said:

 

I wouldn't mind having other mods which generate random events whether I'm going to continue to use HH or not... do you have any such mods you can suggest?

 

I'm a serial restarter myself, so inevitably it's going to happen and I'll keep in mind for the next one to switch out the arousal mod for something that's more reactive to the mods I have. I'm not especially upset about it right now since I can still engage creatures if I wanna.

 

One relatively popular mod for a mixture of stuff is Sexy Adventures.  It's a rebuilt and trimmed down version of Sexlab Adventures, by the same author.  It includes a pretty configurable "gang rape" feature, where you set all sorts of parameters for triggering - Enough that it can be confusing, or very simplistic (one of those rabbit hole scenarios).

 

If you've got the Devious Devices side going, Devious Interests has a "free use" event, among all sorts of other features. 

 

Sexlab Nightlife does random events involving NPCs (not player).  So if you want to add to the scenery.  Also Arousal Based MatchMaker, which can also include the player, triggering off of arousal.

 

I'm sure there are quite a few others, but those I've played around with personally.  ABMM has been a mainstay in my load order, as you can just let it do its thing and it's not too invasive. 

 

For Arousal mods, Arousal NG works pretty slick - new and quick.  But it may not play well with some mod mixes.  I use SLSO paired with Hakkeys script tweaks (cause spamming mouse clicks annoys me), and those need to overwrite Arousal - which the NG variant isn't quite best for.  So currently I'm back with Baka.  But if not with SLSO, I'd be using NG (personal preference).

Posted
23 minutes ago, Ashra XIII said:

 

I wouldn't mind having other mods which generate random events whether I'm going to continue to use HH or not... do you have any such mods you can suggest?

 

I'm a serial restarter myself, so inevitably it's going to happen and I'll keep in mind for the next one to switch out the arousal mod for something that's more reactive to the mods I have. I'm not especially upset about it right now since I can still engage creatures if I wanna.

I'm the queen of restarting.  Since moving to M02 anyway.  I didn't realize how stable my Vortex game was before changing.  As long as I didn't add and delete all the time.  Could play a near complete game with 1 to 2 crashes.  I'm close now with M02.  Just takes a while to iron out the conflicts and I added so many mods.  Mostly environment and gameplay elements.  Sex mods have mostly been consistent.  With vortex I had to do a clean install of the base game about every 4 restarts as I had removed and added so much betwen restarts.  Not any more thank goodness.

 

Sexlab Pheromones is my random creature activation mod.  I restrict the creature options but it can be overly active with the wrong settings.  4 on 1 Draugr is a nightmare for Fill Her Up especially in the middle of dungeon you are trying to clear.  Aroused Creatures too but settings for me are tricky to get wild creatures involved without combat issues.  I use One With Nature and select Bears and Wolves as Friendly to encourage random events.  I added Spriggans as friendly this time as the latest Baka ABC has a patch for the sexy Spriggans from PSBoss.  Couldn't bring myself to kill them.  I exclude Goats, rabbits, foxes, deer or you won't get far running around. My experience.  Mostly because I set them as friendly in One with Nature so they don't run away all the time.  

 

For Humans, Babo Dialogue for in the wild incidents.   Why I keep going back to it.  Some events forcegreet and others are just there to interact or not.  I like the forcegreet ones.   There are some capture elements/take to a bandit camp and a real in-depth one.  Hard to escape.  I avoid that one.  I've tried others but I use so many mods, Sexlab Approach is nice.  Steady forcegreeting in towns.  I tone it down some when I'm the public whore.  I can't say that HH is not working or is working.  Haven't had anyone assault me for bumping into them but some of the approaches may be from HH.  I can hardly have a conversation with a vendor without being approached for sex.  In later game, I try and refuse and the struggle happens and usually ends with an assault. 

 

Sexy Adventures is one of my new favorites.  Three different event options.  Fines in and around town with consequences.  I have it off and prefer the ND public punishment for fineable activity.  ND will forcegreet and "event" happens based on settings, fine, whipping, golden showers, etc.  The Rape option of Sexy Adventures is what I like.  Very customizable and ANYONE will simply chase you down and the event occurs.  Just exited game where some bandits ran up to me near Riften and "event" happened.  Thought they were going to attack until I noticed no verbal comments and no weapons out.  SA can use creatures and animals as well to forcegreet you for rape.  Not as real for me in town but the settings are so customizable it's crazy.  Set it so if you are out at night in town, and walking around you will get assaulted if you want town things.  Doesn't have dialogue but the events can occur on a schedule you set.  I have it at 8 hours (default 3).  If I run by a group of patrolling Stormcloaks on the road they would assault the player out in the middle of nowwhere.  Feels Immersive.  The final option is passive.  If you sleep in a town, you will be notified if someone left "cum" on you while sleeping and stole from you.  I have it to only steal money.

 

I try to find the right mix without script overlap.  As events are constant in my game with these mods.  Public Whore is nice and sexy to me.  The way it starts is up to you.  Got a note to go to Windhelm and see the Thane.  I was invited to a banquet.  There are voice lines for most of it including the player.  I started drinking and passed out.  Next thing I know I'm gagged in a room with 6-8 jarls and Ulfric.  I"m the dinner menu if you know what I mean and go through multiple rounds with each one.  I chose not to be Ulfric's personal slave but then was made public whore and had to work through being a prostitute to work off a money requirement.  He gave the jarls some story about me challenging him to a fight.  (scenario is designed that you are the dragonborn already which I wasn't but I had the reputation for sex activity from Sexlab Sexual Fame settings so it triggered)  This is the only scenario like this in PW but it included Ulfric's horse (3 times).  Solitude also has a story start but its just you being tricked into "volunteering".  Fame spreads beyond the hold so it can trigger even if you haven't been in that city for a while.  Just happened in Markarth as soon as I walked into the city.  I can show you how to prevent repeats if interested.  Otherwise, it's going to be often.  Nornally, when the PW, you get forcegreeted for "service" every 30 minutes in and around town (setting optional).  I can screenshot my settings if anything sounds interesting.  For Ostim, I saw a new one today.  It hasn't been added to the suggested list yet but seems to being ironed out.  It has a forcegreet element.

Posted

@Bigglsby @Miss Tee

 

Thanks both for all the suggestions! I have lots more things to look into for sure, and better yet it feels like it's been a long time since I actually talked shop about mods with anyone, so this is very nice. :)

 

Also @Miss Tee your game looks gorgeous! I see a lot of similarities in the plants and such as mine (no surprise) but yours looks denser in terms of vegetation I think. I'm really happy with how my current Skyrim is turning out though... since I pared down the textures just a bit and got rid of all those weighty city overhauls, everything looks so good without a bunch of different 'styles' clashing against one another, not to mention so many cluttered city areas where I can hardly figure out how to navigate them. I think the only issue I've found so far is that skeletons in Nord tombs are purple. I remember having a console addon that would give more detail about what's modifying something which made it easier to track down, but I have to track THAT down first eheh.

 

I have tried to mod my game with Vortex a few times, but using the tools and figuring out conflicts always seems kinda clunky. Worse than that is how Vortex does actually 'deploy' mods into the game folder, which as Miss Tee said tends to leave remnants in a way you never see with MO2's virtual folders. I heard someone (a streamer I'm pretty sure) extolling the virtues of Vortex once and even mentioned that it has virtual folders... but I've never seen that feature myself. Mostly I used Vortex at the height of my laziness, trying to download Collections where someone else set all the mods up and they're just supposed to work. Unfortunately, if the mod list is too complicated it seems to have a pretty high chance of not working and even if when I have gotten it to work, I'm always dissatisfied with a lot of the mods the Collection Author has chosen because of course no one else likes specifically what I like. Then I feel stuck because trying to alter a collection in Vortex is just awful, so I finally decided to rebuild my own mod list and I'm so happy I did.

 

Anyways, have yet another mod to check out as I got 2 recommendations for Sexy Adventures!

 

P.S. @Rey_Vegeta 'HH' stands for Sexlab Horrible Harassment which is a fun mod but as we've been talking about, it can get a lil bit annoying. Enjoy!

Posted (edited)
6 hours ago, Miss Tee said:

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After reading your most recent posts here, I've found the info to be very informative! I was wondering what your mod order is/what you used and removed from the guide and which program you think is best for loading mods right now. I am currently using Mod Organizer 2, and have never used OStim before, but I am curious now. Your playthroughs/screenshots look very much like what I try to aim for in my own installations, but I always struggle to make it work. Any help/advice would be appreciated!

Edited by wolbae
Posted
1 hour ago, Ashra XIII said:

@Bigglsby @Miss Tee

 

Thanks both for all the suggestions! I have lots more things to look into for sure, and better yet it feels like it's been a long time since I actually talked shop about mods with anyone, so this is very nice. :)

 

Also @Miss Tee your game looks gorgeous! I see a lot of similarities in the plants and such as mine (no surprise) but yours looks denser in terms of vegetation I think. I'm really happy with how my current Skyrim is turning out though... since I pared down the textures just a bit and got rid of all those weighty city overhauls, everything looks so good without a bunch of different 'styles' clashing against one another, not to mention so many cluttered city areas where I can hardly figure out how to navigate them. I think the only issue I've found so far is that skeletons in Nord tombs are purple. I remember having a console addon that would give more detail about what's modifying something which made it easier to track down, but I have to track THAT down first eheh.

 

I have tried to mod my game with Vortex a few times, but using the tools and figuring out conflicts always seems kinda clunky. Worse than that is how Vortex does actually 'deploy' mods into the game folder, which as Miss Tee said tends to leave remnants in a way you never see with MO2's virtual folders. I heard someone (a streamer I'm pretty sure) extolling the virtues of Vortex once and even mentioned that it has virtual folders... but I've never seen that feature myself. Mostly I used Vortex at the height of my laziness, trying to download Collections where someone else set all the mods up and they're just supposed to work. Unfortunately, if the mod list is too complicated it seems to have a pretty high chance of not working and even if when I have gotten it to work, I'm always dissatisfied with a lot of the mods the Collection Author has chosen because of course no one else likes specifically what I like. Then I feel stuck because trying to alter a collection in Vortex is just awful, so I finally decided to rebuild my own mod list and I'm so happy I did.

 

Anyways, have yet another mod to check out as I got 2 recommendations for Sexy Adventures!

 

P.S. @Rey_Vegeta 'HH' stands for Sexlab Horrible Harassment which is a fun mod but as we've been talking about, it can get a lil bit annoying. Enjoy!

Last post.  I know you have things to consider.  There is a way to set Aroused Creatures where you will never need to invite.  I think I read you had to do that to have an interaction.  

Posted
14 minutes ago, Miss Tee said:

Last post.  I know you have things to consider.  There is a way to set Aroused Creatures where you will never need to invite.  I think I read you had to do that to have an interaction.  

 

Oh yeah, BiggIsby mentioned that this might be caused by the particular Arousal mod I am using which only triggers arousal on creatures when they are inspected (such as when I 'invite' with Aroused Creatures) and not otherwise. Unfortunately, changing that would involve starting over which.... as mentioned I restart a lot but I'm not sure if I'm ready for that quite yet.

 

HOWEVER if you have a favorite MCM setup for that or other mods, I definitely would not mind hearing about them and/or seeing a pic. :)

 

Never worry about talking up more mods either because I really enjoy hearing about them. I can't wait for you to try Troubles of Heroine because I'm sure you'll have some great stories to tell from that!

Posted
1 hour ago, wolbae said:

 

 

After reading your most recent posts here, I've found the info to be very informative! I was wondering what your mod order is/what you used and removed from the guide and which program you think is best for loading mods right now. I am currently using Mod Organizer 2, and have never used OStim before, but I am curious now. Your playthroughs/screenshots look very much like what I try to aim for in my own installations, but I always struggle to make it work. Any help/advice would be appreciated!

M02 is all I ever plan to use.  Learning curve - yes.  Master the basics (Aylis helps with that already) and then learn to use and understand xEdit.  I'm an emotional female but stuck to it and can fix "some" conflicts.  Many are simply load order issues, others I have to fix manually.  Aylis did this hard work in her modlist so we would not have to but I have probably 400-500 mods more than she does.  Tried to stick to the basic format she uses when loading mods. 

 

If I was going to give you a brief summary of the changes I made, it would take a while but here goes the short version:

 

1-One grass mod - Seasonal Landscapes.  With Seasons.  And Seasons Unfrozen/Turn of Seasons.  Love experiencing all 4 seasons in game.  I get Serana in the summer and grass all the way to Dimhollow Crypt.  I do set grass fairly dense.  Aylis used to use SLandscapes and I believe set the density to 80.  May be wrong.  I set mine to 30.  I want thick flowing grass.  Trees are different as well.  Will sacrifice most any mod to have my thick grass and large trees.  NOTE: I do have a strong computer and tons of Ram.

2-Removed rarely seen texture and other enhancements or those that I personally didn't care about.  Not that they didn't add some nice things but not enough to keep in the load order. For me.  Try to limit having 4-5 mods change one thing or affect one area.

3-Removed all city outskirt mods.  Due to the grass/tree issue plus I run a grass cache (available pre-made on Nexus for SLandscapes) so my grass extends out as far as the PC can see just like the trees.   I prefer landscapes over the city overhauls and had to make a choice.  Removed some city overhauls as well.  Added some too.  Aylis picked beautiful upgrades to the cities but FPS was an issue and it was not worth it to me.  I prefer the landscape to pop in my game over city enhancements.   When set up the way I like, I find myself walking through the grass and forest.  Not kidding.  I literally walk along and enjoy the view.  

4-Added modern combat mods and animations.  Some patreon animations for combat as well.  Not MCO but mods like Precision and others.

5-Added all of SimonMagus's mods.  Replaced any conflicting mods.  https://www.nexusmods.com/skyrimspecialedition/users/67410746?tab=user+files

I find them to work will.  Stops me from spamming and getting overpowered.  I know how to do that and the temptation was interferring with realism for me.  I just go with the game now.  Vanilla enhanced.

6-About 40 armor mods and SPID replacement mods for armor and other things.  NO vanilla armors in my game.  Similar to Aylis really.   

7-Added some mods that add new dungeons at various difficulties.  No new worlds.  Wanted to experience new things without going oustide the base game's borders.  ( these will kick your behind if you don't play smart).  

8-All NPCs have new faces.  Not just the main npcs. 

9-Added many sexlab mods and animation packs.

10-About to load Ostim.  A test for anyone interested.  I'm loading these for me to use.

11-Load any tiny enhancement skse mod I can find.  

 

I can provide my load order and mod list when I get home.  Rather get back home.  Haven't left for work yet.  But wanted to respond once I saw the message.  You can compare my list side by side with Aylis and see what I added.  Her mod list is the foundation.

 

Aylis mod list is tested.  It works.  She did a fantastic job.  I just wanted my own grass and trees, some NPC changes and customized gameplay mechanics.  My list took some work to get set right.  I added so much that it makes sense it would take time.  Plus, I am not a computer person.  If not for Aylis, I'd have been lost.  

 

 

 

Posted
3 hours ago, Ashra XIII said:

I remember having a console addon that would give more detail about what's modifying something which made it easier to track down, but I have to track THAT down first eheh.

This is probably More Informative Console?

 

Also just a note: I have never tried them, but I think the reason Aylis stated they dropped the O type mods in favor of SL was not because they didn't work, but because there were so many updates that it became a lot of extra work to maintain.

Posted
1 hour ago, Ashra XIII said:

 

Oh yeah, BiggIsby mentioned that this might be caused by the particular Arousal mod I am using which only triggers arousal on creatures when they are inspected (such as when I 'invite' with Aroused Creatures) and not otherwise. Unfortunately, changing that would involve starting over which.... as mentioned I restart a lot but I'm not sure if I'm ready for that quite yet.

 

HOWEVER if you have a favorite MCM setup for that or other mods, I definitely would not mind hearing about them and/or seeing a pic. :)

 

Never worry about talking up more mods either because I really enjoy hearing about them. I can't wait for you to try Troubles of Heroine because I'm sure you'll have some great stories to tell from that!

For me:  Aroused Creatures - main setting area of MCM.  Allow all armors in the armor section.  Then whatever you are wearing, set it as naked.  Adjust the percentage at the bottom of that section to 67% or close.  Lower if you want to stop every 10 minutes in the wild.  (teasing)  Supposed to be a setting if you have no armor on.  Tricks the mod into thinking you are naked.  Can screen shot after work.  I have a lengthy session today but at home around 3/4pm Pacific.  These settings will shoot up arousal in creatures.  I set base arousal needed around 51 for the PC.  But then set only creature needed.  Just a fallback.  I used to have that More Aroused Creatures mod. (not sure of the name) Adds horses and dogs to every city.  Couldn't play at all.  One interaction after another.  This provides a nice balance for me.  Regarding pics, any mod you want.  Sexy Adventures when you are ready.  It can be all over the map in terms of how you want to use it.  Just ask.  Send AC today.

 

Arousal mod.  Hmmm.  Maybe.  I'm currently using Baka's.  I'm about to switch to OSL Aroused for the test.  I suppose we will see.  Even Baka says both will work for his mods.  Side note:  His mods are really the only ones that respect another mods activation and waits.  Actually impressive to see.  Babo Dialogue force greet event - raper standing with weapon out while me and my sweety were having personal time or when a creature is having his way with me.  Attacks or forcegreets immediately after though.  I have fought naked more than once.  

 

Side note about an ND feature.  Not exclusive but I love the strip on hit feature.  I have around 8-10 armor points on me when I play.  Mostly because the armor pieces have low armor value the skimpier they are.  I just reduce # of pieces the stronger I get to compensate.  My main thing is the armored jewelry from an H2135 mod (piercings) and 6-7 outfit pieces.  During a fight, I get whittled down to almost no clothing.  Makes it sexy and challenging.  Option to set to strip and - drop, steal, or unequip.  I just  unequip although BDialogue will take your armor if hit by a stripper sword.  Even had a BD beast strip my follower.  I give my follower 3 smithed slot 32 armors.  Just in case.  Different ones of course.  And if stripped, she loads from her inventory immediately.  How I now she was stripped.  New outfit.

Posted
1 hour ago, Miss Tee said:

 

4-Added modern combat mods and animations.  Some patreon animations for combat as well.  Not MCO but mods like Precision and others.

5-Added all of SimonMagus's mods.  Replaced any conflicting mods.  https://www.nexusmods.com/skyrimspecialedition/users/67410746?tab=user+files

I find them to work will.  Stops me from spamming and getting overpowered.  I know how to do that and the temptation was interferring with realism for me.  I just go with the game now.  Vanilla enhanced.

6-About 40 armor mods and SPID replacement mods for armor and other things.  NO vanilla armors in my game.  Similar to Aylis really.   

 

 

This here is what I was talking about. Miss Tee casually drops one link in a post and I'm like, 'Hmm I'll have a look' and my mind is BLOWN. I have several SimonMagus mods already but there's SO MANY MORE I NEED RIGHT NOW.

 

I also would really like to know the names of those animation mods. I LOVE animations. I love armors too so if you do drop your mod list I'll very much enjoy combing through it for some new ways to play pretty princess dress-up!

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