BoxxyB Posted April 27 Posted April 27 Hi this is my first post here, but I followed your guide to the letter but I am having an issue with Ostim Standalone from your list where despite using pandora, it gives me a "Could not verify animation integrity" message upon loading any save or new games. I have racked my brain trying to solve this alone and was wondering if anyone had any insight on what could be causing this. After several searches on this site I turned up nothing as well. Thanks in advance and my apologies if I missed something stupid. I am truthfully losing my mind as every animation plays perfectly fine but this pop up is beyond irritating with no stop for it in site
IyoGuanteng Posted May 8 Posted May 8 (edited) Hey, I just followed this guide and when I try to played it, the boobs physic looks weird (seems like they pulled by a single gravity point and uniting). I try editing the txt configuration of 3ba mod file still not getting it right. Anybody can help me ? Edited May 8 by IyoGuanteng
Mqex Posted May 11 Posted May 11 I appreciate this guide. Thank you very much. Has anyone gone through this entire process from top to bottom? Did it work out for you? I'm halfway through the SKSE section and hopeful but curious about how it's gone for others.
Varithina Posted May 11 Posted May 11 1 hour ago, Mqex said: I appreciate this guide. Thank you very much. Has anyone gone through this entire process from top to bottom? Did it work out for you? I'm halfway through the SKSE section and hopeful but curious about how it's gone for others. I did quite some time back, and there were mods that needed to have their installer rerun at various points to add mods for things added since they themselves were added, LUX, and the various versions of it were the worse to be honest, though they are not part of the current mod list, even so it might be worth starting the game up with the installed mods active now and then just to make sure things are working, though if you do, do keep an eye out for missing masters which may be later in the load order. I also find it not uncommon for mo2 to not complete the download but say it is, in effect giving a corrupt download that will install, but causes issues when you actually run the game which can be a pain, most people seem however to have no issues for the most part. 1
Mqex Posted May 11 Posted May 11 3 hours ago, Varithina said: I did quite some time back, and there were mods that needed to have their installer rerun at various points to add mods for things added since they themselves were added, LUX, and the various versions of it were the worse to be honest, though they are not part of the current mod list, even so it might be worth starting the game up with the installed mods active now and then just to make sure things are working, though if you do, do keep an eye out for missing masters which may be later in the load order. I also find it not uncommon for mo2 to not complete the download but say it is, in effect giving a corrupt download that will install, but causes issues when you actually run the game which can be a pain, most people seem however to have no issues for the most part. Much appreciated, thank you. I've been starting the game up periodically but not making characters to test just yet. I'll start doing that as I go.
Varithina Posted May 12 Posted May 12 On 5/11/2026 at 6:44 PM, Mqex said: Much appreciated, thank you. I've been starting the game up periodically but not making characters to test just yet. I'll start doing that as I go. I never created a character, just starting the game works usually for me, as issues tend to mean you will not even get to the start/load screen usually, or at least that is what I tend to find with this game and any mod list, it if it is working even oddly you will get to the start/load screen if it isn't for whatever reason you won't. 1
schwarzbrand Posted May 19 Posted May 19 Only for understanding. If I update the PBR Files to newer ones do I have to run dynDOLOD again?
hellzaid Posted May 19 Posted May 19 (edited) Hello, I am in a bit of a pickel, I will say it out right, i have not followed all of the mod list for this as i want to play the game with as less mods as possible to enjoy it with Loverslab mods, because i know it get really mess with a lot of mods stuff. ( i used to do it a lot back in the day, now i don't have time to play let alone mod it perfectly). Now the Problem i am having is when i start and select the Ostim mods as per the list, my CBBE 3BA racemenu randomly stops working, and no matter what i do i have a purple untextured underwear. I disabled all the Ostim mods and redid the batch patch and the Pandora and it went back to normal again. Did i miss something that might be causing this ? i probably did , please help... thank you , Much appreciated. Edited May 19 by hellzaid
lunacy05 Posted May 25 Posted May 25 (edited) Hi everyone. I haven't posted in this forum for years, but decided to follow this guide to install the mods (not a full 100%, but at least 80-90% complete according to the guide). There are a few issues i like to highlight to the author and anyone that's interested to learn this. For the Gameplay Foundation section: During generating the LOD in Dyndolog, i receive the message regarding that Gildergreen Regrown esp does not match with G.I.R.T.H. - Gildergreen Is Really Thicc'er esp. I had to substitute it with Gildergreen fIx instead to replace the Gildergreen Regrown. For the NPC section: Few of the mods have been hidden for moderation since April 2026 - SkyChild - Long-Sleeved Clothes, SkyChild - Dagny's Hairband Fix For the Vanilla Armor section: Few of the mods have been hidden as they have become obsolete - Dark Brotherhood Armors Retexture, Dawnguard Armors and Weapons Retexture , Falmer Armors and Weapons Retexture. The moderator offers another mod instead: Faction Armors and Weapons Retexture SE There's quite a few more hidden mods in the list but i can't remember which ones but these mods are what i could remember at the moment. Also, regarding the Sex Mod section for Private Needs - Orgasm, after playing for a few hours, the hot keys to toggle urination doesn't work for the current v1.9.0b.7z. But it seem the previous v1.8.3a.7z mod work just fine. Edited May 25 by lunacy05
lunacy05 Posted May 26 Posted May 26 (edited) Hello everyone. I experienced several CTDs and based on the crash logger's log, these are what i encountered. In the NPC section: AI Overhaul tend to crash quite frequent when your character is in a city, most likely due to the player character is in an area with 10 or more NPCs in the same vicinity. Other players also have similar feedbacks in Nexus mod page at the comment and bug report section. One stated that the CTD happens in Whiterun, the other's CTD is in Solitude. For me, it was in Riften, right inside the Bee and Bard tavern during at night when there's a lot of NPCs inside. So far, no solution was provided to this issue. For the Sex Mod section: SexLab - More Nasty Critters have an issue where the creatures do not have their penis model. This also confirmed by other Loverslab members. For the Shaders section: True Light would cause CTD when in a dungeon, but when i shift the load order plugins and return it back to its original location, it seem to work out fine as i hadn't encounter anymore issue after the dungeon run. For this particular issue, i haven't encounter any CTD and i'm not sure which mod causes this, but the NPC Ingun in Riften would go bald. This is also confirmed by other Nexus users, though they would include Mavan as well but i never experienced this issue with Mavan myself. Edited May 26 by lunacy05
safado Posted May 26 Posted May 26 (edited) 8 hours ago, lunacy05 said: In the NPC section: AI Overhaul tend to crash quite frequent when your character is in a city, most likely due to the player character is in an area with 10 or more NPCs in the same vicinity. For the Sex Mod section: SexLab - More Nasty Critters have an issue where the creatures do not have their penis model. This also confirmed by other Loverslab members. AI Overhaul may CTD if AI packages added got replaced by metadata conflict by other mods like NPC overhauls, also by NAVmesh corruption because of regression conflicts by other mods changes to environments. It is a PITA to troubleshoot, make sure any AI-patch plugin is loaded near the end load order, try to find ai-patches for any mod that modify original game NPC or mess with NAVmeshes. AI needs proper NAVmeshes to reach target assigned by AI packages. If you find a traveling NPC stuck-in-place on roads near Whiterun or other cities, that likely a bad navmesh right there. MNC schlong issue is generally modders load order mistake or misunderstanding of MCM options of Creature Framework. MNC will not modify custom creatures from mods, even if named like normal game creature. Those needs their own custom creature registration files that CF uses for processing. Some mods remove keywords that identify creatures as non-humanoid and are used as processing-filter by Creature Framework during scanning. MNC page has a long FAQ with troubleshoot info. True-light, make use of Community Shader, Light Placer, Luma Utility, and ATLM. Those are constantly being patched for bugs, and True Light tries to follow. Any issue with True Light may also be a bug in the backend mods. There a lot of CTD patching for Light Placer, try latest. The custom Community Shader jiayev build is incompatible with Tru3 Light v3, stay with Nexus CS doodlum version. True Light description page has a load order recommendation. Edited May 26 by safado 1
lunacy05 Posted May 28 Posted May 28 On 5/27/2026 at 4:02 AM, safado said: AI Overhaul may CTD if AI packages added got replaced by metadata conflict by other mods like NPC overhauls, also by NAVmesh corruption because of regression conflicts by other mods changes to environments. It is a PITA to troubleshoot, make sure any AI-patch plugin is loaded near the end load order, try to find ai-patches for any mod that modify original game NPC or mess with NAVmeshes. AI needs proper NAVmeshes to reach target assigned by AI packages. If you find a traveling NPC stuck-in-place on roads near Whiterun or other cities, that likely a bad navmesh right there. MNC schlong issue is generally modders load order mistake or misunderstanding of MCM options of Creature Framework. MNC will not modify custom creatures from mods, even if named like normal game creature. Those needs their own custom creature registration files that CF uses for processing. Some mods remove keywords that identify creatures as non-humanoid and are used as processing-filter by Creature Framework during scanning. MNC page has a long FAQ with troubleshoot info. True-light, make use of Community Shader, Light Placer, Luma Utility, and ATLM. Those are constantly being patched for bugs, and True Light tries to follow. Any issue with True Light may also be a bug in the backend mods. There a lot of CTD patching for Light Placer, try latest. The custom Community Shader jiayev build is incompatible with Tru3 Light v3, stay with Nexus CS doodlum version. True Light description page has a load order recommendation. Thank you for your response and the solutions to my issues. I'm still trying to figure out on how to solve the MNC issue since the troubleshoot info didn't highlight the issue i'm having. Same goes with True Light and AI Overhaul. Currently, i like to report that Flies (Flies Around Corpses- Mihail's Shards of Immersion (SE-AE version) ) located at the Fauna - Animals section, the mod causes CTD when there's more than one corpse in the same room in a dungeon due to corpse bloat. This was confirmed after i'm stuck near that dungeon room for several tries after trying to kill one bandit and the second bandit death causes CTD. After disabling the mod, i didn't encounter the CTD and manage to clear the dungeon room containing three bandits.
lunacy05 Posted May 31 Posted May 31 There was an update for IMMORTAN version 7.3 that i recently updated and it seem to fix the issue with Ingun Blackbriar npc with the balding head. Also, for SexLab - More Nasty Critters, it seems that only two animals don't have the penis model, a fat cat in Riften (and possibly the other fat cats too) and the creature called Guar. Other creatures like Horses, Goats, Draugh, Werewolves and Trolls don't have an issue. Also, Moonlight Werewolf however, also do not have a penis model.
SssdVX Posted June 1 Posted June 1 (edited) Hey, could anyone help me out with an issue? My CATA animations (and pretty much any other walk/run/sprint animations) keep getting overridden by some other animations. I’ve already messed around with OAR priorities and tried disabling different mods, but so far nothing has fixed it. Does anyone recognize these animations? Especially the sprint one - it looks pretty cursed UPD: It was Malignis Animations - Conditions Edited June 1 by SssdVX
lunacy05 Posted June 2 Posted June 2 (edited) I encounter a constant CTD issue with embers XD.esp when my character is in Haemar's Cavern and when a vampire is alerted of an intruder and is using spells. In order for me to bypass the CTD, my character have to take out the vampire first before they could cast any spells. But this pose a problem when there's more than 1 vampire in one area. Another CTD issue involving immortan - complete npc replacer.esp whenever my character is nearby an NPC, though this issue is rare occurance. Same goes with mihailsewerrat.esp, though this only happens when the rat is attempting to have sex with a female npc and only happened once or twice with the CTD. A very rare CTD issue with the great town of ivarstead.esp, since i only experienced it once. Edited June 2 by lunacy05
lunacy05 Posted June 2 Posted June 2 (edited) I seem to fix the CTD issue with the embers XD.esp (Embers XD). I read in the Embers XD mod comment section, that the PGpatcher somehow corrupted the embers' nif files. I removed the patched ember files in the PGpacther's output "Effect" folder, and i no longer encounter the CTD involving embers XD.esp. However... Then it was gods and worship.esp (Gods and Worship) is what followed next when the vampires start casting spells. It seems that Deadly Spell Impacts is the cause of the issue, so i disabled that mod. While the game will pop up the warning that the bashed patch require that Deadly Spell Impact mod when i load the save file, i ignored it and run the game. Once i'm in the game, i make a new save to test out in fighting the vampires. i don't encounter the CTD for the vampires casting spells anymore. Of course i have to redo the bashed patch files again later on. I forgot to report that the Patches section for Northern Roads, i encounter a tear on the road, located just past the guard tower and the bridge. This issue were also highlighted by a few other Nexus users as well for other locations. Edited June 3 by lunacy05
lunacy05 Posted June 3 Posted June 3 (edited) Another issue i discover when playing inside a dungeon in Ilinalta's Deep, is when the necromancers casts their spells, cloaks.esp (Cloaks of Skyrim) would cause CTD. While searching for solution to fix this issue, it was mentioned that Deadly Spell Impact would also cause CTD involving cloaks.esp but i have already removed that mod. More detailed report from the crash logger: Spoiler Crash was likely caused by one of the following mods: Skyrim.esm -> Dawnguard.esm -> unofficial skyrim special edition patch.esp -> True Light - Shadows and Ambient.esp -> WAVY Waterfalls Effect.esp -> LCO_IlinaltasDeep.esp -> Cloaks.esp Probably one of them accessing or clashing with this mod: "cloaks.esp". The following record might have been involved in the crash: name: "apprentice necromancer" formid: 0xff00158d. There's also the issue with immortan - ai overhaul patch.esp experiencing CTD whenever the NPCs are having sex during the night. Edited June 3 by lunacy05
lunacy05 Posted June 4 Posted June 4 (edited) For Northern Roads (located at the Patches section), i discover a road tear right in front of the stone bridge near the Broken Helm Hollow dungeon, east of Riften city. Anytime that the Bandits NPCs decided to have sex at night inside the dungeon (or in a NPC's house or the Jarl's keep), embers.esp (or it's immortan - ai overhaul.esp) would cause a CTD. For me to bypass this, i have to wait until the next morning to venture into the dungeon. *Update* - I managed to fix the road tears for Northern Roads at the pinned comment. Load Loot and select Northern Roads.esp then click "Edit". Switch "Default" to "Worldspace" and save. Sort the load order in Loot and the road tears are gone. Also, in the Northern Roads page at the Miscellaneous section, the Grass Patch help to remove the overgrown grass that covers the road. Edited June 4 by lunacy05
Novosin Posted June 9 Posted June 9 Question regarding PBR Has anyone here switched from Skyland PBR to Faultiers PBR, and how did you find the results? I'm asking since I still have Skyland installed, but can't update it (Skyland AIO is just too much IMO). So I might go Faultier.
lunacy05 Posted June 10 Posted June 10 (edited) At the User Interface Section: The Dialogue Interface ReShaped doesn't show up in-game and it requires a patch from Dragonborn Voice Over's Dialogue Interface ReShaped FOMOD Patch. As for the Light Armor section: The Elmlock Armor and Blade tend to CTD when bandits wear them and die. Not sure if its the decapitation that causes it. I disabled the SPID Elmlock Armor and Blade so it won't distribute to the bandits. Update: I forgot to mention that at the Shaders section: True light - Small fixes was removed by the mod author in Nexus page. Edited June 10 by lunacy05
hardcoremanuel Posted June 11 Posted June 11 On 6/9/2026 at 2:43 PM, Novosin said: Question regarding PBR Has anyone here switched from Skyland PBR to Faultiers PBR, and how did you find the results? I'm asking since I still have Skyland installed, but can't update it (Skyland AIO is just too much IMO). So I might go Faultier. I've been using Faultier's PBR supplemented with Tomato's PBR textures and have been pleased with the results. It should be noted that all the Skyland/Skyking PBR mods have been removed from Nexus, so a replacement is needed anyways. 2
lunacy05 Posted June 11 Posted June 11 (edited) Since this guide included the OBody Next Generation in the Gameplay - Anatomy section, i would like to suggest to the author of this thread to include an optional add-on for those that like pubic hairs for their characters: OPubes NG - NPC Pubes Distributor (which need a requirement of Pubes Forever SSE for the ladies and PUBES FOREVER SSE for Males for the men) I also like to recommend PDAF - Pick Default Follower Armor SSE_v3 as an option in the Followers section, if anyone that like to change their follower's equipment. However, the esp file needed to change to form 44 via Creation Kit but the mod works out fine. Edited June 11 by lunacy05
lunacy05 Posted June 17 Posted June 17 (edited) When going into the Sunderstone Gorge dungeon, the necromancer cast a spell that causes a CTD. In the crash logger, it was listed as mihailstormgolem.esp from the Storm Golem mod found in the Fauna - Creatures section. Thankfully, there's a fix when installing the Mihail Golems AIO Crash Fix and when i tested it a few times, it seem to not cause any CTDs after the fix. Currently, i'm using RaySense - Cover Animation which adds a small animation when sneaking and leaning against the wall. It doesn't automatically hug the wall, and you'll need to adjust your character by moving left or right next to the wall for the animation to occur. There's also Conditional Expressions - Subtle Face Animations and Conditional Expressions Extended as it brings out the character's expression better. I also like to suggest Softbody for breast and mouth collision and physics. Though i don't know how to fix the vagina and anus collision and physics as they're currently not working for me. Another interesting mod is the Dynamic Feminine Female Modesty Animations OAR and Advanced Nudity Detection to whoever that like their female characters to be a flasher and an exhibitionist. Edited June 17 by lunacy05
lunacy05 Posted June 20 Posted June 20 (edited) I encounter an issue where NPCs and player character transform into werewolves would turned invisible. Some people suspect that Moonlight Tales Mini - Highly Compatible Werewolf and Werebear Addon were the culprit (in the Gameplay - Werewolves section). There were a fix for this (not related to Moonlight Tales issue) using the Creation Kit, but the youtube video only provide the fix for custom npc follower and not the vanilla npcs or player character. Update: It seems Improved Camera is causing the werewolf transformation by going invisible. The mod author only provided some part of the solution to fix the transformation - while in-game, press shift + home, click Event and disable Transform/Scripted Event. While this fixes the invisible transformation animation issue, the character remains invisible after the transformation is over. Edited June 20 by lunacy05
Tiemphyx Posted June 21 Posted June 21 Thanks for the detailed observations and suggestions @lunacy05 and it's good to hear from @hardcoremanuel and @Varithina and the others here.. I'm just coming back to this after a few years and now just hoping Aylis is doing better. Terrible news 1
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