mishovur Posted December 30, 2022 Posted December 30, 2022 (edited) 41 minutes ago, vranina said: I wanted to do a breakdown of the skill Closeted Crossbreeder It is severely limited in terms of both time and races. For example, if he chooses deathclaw, my hands are tied. 1 day is too little time, you just can't teleport to the same claw (or another animal) every day. Even the teleporter itself will use up that day. The only way I see is to bring some creatures with you. And these can be anything three- a dog (Dogmeat), a sepermutant (Strong or another mutant through Simply Business) or a synth through Simply Business. Let's say you leave Strong or Dogmeat in a village. It's too inconvenient to keep coming back to this village. I really liked that the race you chose becomes a favorite and with others it is more difficult to experience an orgasm. It would be great if you had some kind of bonus for choosing a race. Another thing that seems reasonable to me is if there are serious restrictions. For example, with only the preferred race you reach orgasm quickly, with another one or two slowly, and with all others you cannot reach orgasm. errrr, first of all there are plenty of deathclaws all over the map, there is even one next to Diamond City. But let's say you can't find one (bizzarrreee but let's say you killed them all!) You can always just tame one... or a dozen, hehe. You are aware of the fact that it's possible to capture almost any animal (not the biggest one though, no tamed Behemoth's for you) with a cage (funny enough one could capture a gunner or a raider the same way) and pacify them in one of your settlements :))) Then you can have fun with them for as long as you like :))))) But honestly, don't tell me you never seen a deathclaw apart from the far north (in the proper wasteland), I'm tired of killing the damn things :))) you turn a corner in some suburban area - and here you go - another damn deathclaw :))) Edited December 30, 2022 by mishovur
vaultbait Posted December 30, 2022 Posted December 30, 2022 48 minutes ago, vranina said: For example, if he chooses deathclaw, my hands are tied. Note that the mod lets you choose as many races as you like, though it doesn't make that clear in the description. Favoriting a race doesn't remove existing ones from the list from what I can see looking through the source code, anyway (which is good since I want to be able to add super mutants, FEV hounds, and mutant behemoths).
spicydoritos Posted December 30, 2022 Author Posted December 30, 2022 1 hour ago, vranina said: I wanted to do a breakdown of the skill Closeted Crossbreeder It is severely limited in terms of both time and races. For example, if he chooses deathclaw, my hands are tied. 1 day is too little time, you just can't teleport to the same claw (or another animal) every day. Even the teleporter itself will use up that day. The only way I see is to bring some creatures with you. And these can be anything three- a dog (Dogmeat), a sepermutant (Strong or another mutant through Simply Business) or a synth through Simply Business. Let's say you leave Strong or Dogmeat in a village. It's too inconvenient to keep coming back to this village. I really liked that the race you chose becomes a favorite and with others it is more difficult to experience an orgasm. It would be great if you had some kind of bonus for choosing a race. Another thing that seems reasonable to me is if there are serious restrictions. For example, with only the preferred race you reach orgasm quickly, with another one or two slowly, and with all others you cannot reach orgasm. There's no penalty for failing to bang your chosen race within 1 day. That limitation only governs how often you can get the stat boost (self esteem, etc) for sleeping with that race. There's also no penalty for switching to a different race, if your current circumstances warrant. 16 minutes ago, vaultbait said: Note that the mod lets you choose as many races as you like, though it doesn't make that clear in the description. Favoriting a race doesn't remove existing ones from the list from what I can see looking through the source code, anyway (which is good since I want to be able to add super mutants, FEV hounds, and mutant behemoths). It does actually clear the array every time you successfully switch chosen race. That's the line "ClosetedCrossbreeder_ChosenRace = new race[0]". I separated the race update script function from the crosshair targeting in the next version, so theoretically you could switch on the fly via script. 1
vaultbait Posted December 30, 2022 Posted December 30, 2022 6 minutes ago, spicydoritos said: It does actually clear the array every time you successfully switch chosen race. That's the line "ClosetedCrossbreeder_ChosenRace = new race[0]". I separated the race update script function from the crosshair targeting in the next version, so theoretically you could switch on the fly via script. Ah, thanks! I missed it was being cleared in the crosshair targeting. Convenient that you made it a list of races even though the mod doesn't currently offer a way to add more than one at a time (but I'm happy to take advantage of it through integration, thanks for the change!).
vranina Posted December 30, 2022 Posted December 30, 2022 1 hour ago, spicydoritos said: There's no penalty for failing to bang your chosen race within 1 day. That limitation only governs how often you can get the stat boost (self esteem, etc) for sleeping with that race. There's also no penalty for switching to a different race, if your current circumstances warrant. I didn't know, thanks for the clarification. Честита Нова Година!!!!!!!!!!! Hapy New Year!!!!! 1
spicydoritos Posted December 31, 2022 Author Posted December 31, 2022 4 hours ago, vaultbait said: Convenient that you made it a list of races even though the mod doesn't currently offer a way to add more than one at a time 100% due to my brilliant future-proofing planning, and definitely not an unintended side effect of trying to treat all dog races as one group. :-D 1
spicydoritos Posted January 1, 2023 Author Posted January 1, 2023 Happy new year, fellow degenerates. ❤️ Fallout_New_year.mp4 12
shivster000 Posted January 4, 2023 Posted January 4, 2023 I'm trying the unbridled nymph perk at the moment, everything works except that no idles from 'daily life of hookers' play before the scene starts. The partner just teleports to me, screen goes black, then the animation start. Just kinda feels not immersive. Is there a patch or something that I need for the 'Daily life' poses so that it can be used?
shivster000 Posted January 4, 2023 Posted January 4, 2023 I just saw in the thread you mentioned that it plays for Homewrecker, Life of party and easy prey. Do you think you'd be able to add it to the Unbridled perk? I just think that it'll make it way more immersive, especially with the non human factions.
spicydoritos Posted January 4, 2023 Author Posted January 4, 2023 50 minutes ago, shivster000 said: I'm trying the unbridled nymph perk at the moment, everything works except that no idles from 'daily life of hookers' play before the scene starts. The partner just teleports to me, screen goes black, then the animation start. Just kinda feels not immersive. Is there a patch or something that I need for the 'Daily life' poses so that it can be used? 11 minutes ago, shivster000 said: I just saw in the thread you mentioned that it plays for Homewrecker, Life of party and easy prey. Do you think you'd be able to add it to the Unbridled perk? I just think that it'll make it way more immersive, especially with the non human factions. Yeah I don't currently have an idle assigned. Now that you mention it, the absence is an obvious oversight. I'll add that into the next version. 1
maddadicusrex Posted January 4, 2023 Posted January 4, 2023 Any reason that Sexual Harrassment would interfere with this mod? It seems like my perks are acknowledged by comment but not firing in practice. Unless there is a sex level # that triggers them. Still waiting for Drunk reactions and consequences, Jealosy effects, Flirting, Nympho perks to happen. I stopped the Naked one because I could not function in game because of the constant approaches. Not complaining but just trying to sort out what is normal and what is not?
spicydoritos Posted January 4, 2023 Author Posted January 4, 2023 2 hours ago, maddadicusrex said: Any reason that Sexual Harrassment would interfere with this mod? It seems like my perks are acknowledged by comment but not firing in practice. Unless there is a sex level # that triggers them. Still waiting for Drunk reactions and consequences, Jealosy effects, Flirting, Nympho perks to happen. I stopped the Naked one because I could not function in game because of the constant approaches. Not complaining but just trying to sort out what is normal and what is not? Nope, no interference or thresholds related to SH. PVPK is explicitly designed to work alongside SH, because I use it quite heavily myself. As for the perks themselves, it may depend on what exactly you're expecting them to do: -For "drunk consequences", are you talking about Cheap Date? It only does what it says in the description: increase alcohol stat bonus durations and makes you more drunk. All other consequences flow from harassers noticing your drunkenness. -Jealousy effects can take a while to build. Depends on your MCM settings for jealousy gain. It also only works within each named faction (other factions don't get jealous of your exploits elsewhere). You can check your jealousy stats via console with "help jealousy 0". -What flirting? Do you mean Shameless Flirt? That, too, only does what it says in the description: alters merchant prices by gender based on your sexual history. Prices also won't really change if you tend to sleep with men and women equally. -Unbridled Nymphomania is one of the easiest to test. You can change the "Hours Until Urges Begin" MCM setting to 0 and the hourly sex chance to 100. Then sleep with any partner to start the timers. Whether or not it finds any partners depends on your MCM settings for race, scan distance, etc. 1
shivster000 Posted January 4, 2023 Posted January 4, 2023 9 hours ago, spicydoritos said: Yeah I don't currently have an idle assigned. Now that you mention it, the absence is an obvious oversight. I'll add that into the next version. Thank you once again, mod is so great btw. Hate to be 'that guy', but when do you think you'd be able to update the mod?
dickmadame Posted January 4, 2023 Posted January 4, 2023 (edited) Hey, wonderful mod, thank you! Concerning dubcon enthusiast: I am wondering about how the mod determines/checks if my character climaxed or not. Because it seems they never do. (always get the message that 'you didn't even cum' from consensual sex, which can be strange if a mod such as harassment claimed before that I did) Does it need an animation labeled as such be played or do I need 'AAF Stats' for the arousal-meter? Thank you for your help. Edited January 4, 2023 by dickmadame
spicydoritos Posted January 4, 2023 Author Posted January 4, 2023 (edited) 2 hours ago, shivster000 said: Thank you once again, mod is so great btw. Hate to be 'that guy', but when do you think you'd be able to update the mod? Best I can say is "in the not-too-distant future". I've made nearly all of the fixes I intend to implement in my next test version. One of them still isn't working quite as intended and needs some troubleshooting. That could go quickly or not (or I get frustrated and punt to another time). Edited January 4, 2023 by spicydoritos 2
spicydoritos Posted January 4, 2023 Author Posted January 4, 2023 38 minutes ago, dickmadame said: Hey, wonderful mod, thank you! Concerning dubcon enthusiast: I am wondering about how the mod determines/checks if my character climaxed or not. Because it seems they never do. (always get the message that 'you didn't even cum' from consensual sex, which can be strange if a mod such as harassment claimed before that I did) Does it need an animation labeled as such be played or do I need 'AAF Stats' for the arousal-meter? Thank you for your help. This mod looks specifically for the OnOrgasm event sent by Sex Attributes. You just need a somewhat recent version of SA. It might also be worth checking your SA MCM arousal settings. They might need some tweaking to match your animation times. 1
dickmadame Posted January 4, 2023 Posted January 4, 2023 43 minutes ago, spicydoritos said: This mod looks specifically for the OnOrgasm event sent by Sex Attributes. You just need a somewhat recent version of SA. It might also be worth checking your SA MCM arousal settings. They might need some tweaking to match your animation times. Oh wow, you caught me. I did not realize I was so behind on that
Slorm Posted January 5, 2023 Posted January 5, 2023 Suggestion for a small immersion tweak to the UN perk Add something that increases SA arousal when UN is in the range to fire. Seems a bit odd (like after sleeping) to have it fire with a very low arousal. Not a biggie, more cosmetic.
spicydoritos Posted January 6, 2023 Author Posted January 6, 2023 2 hours ago, Slorm said: Suggestion for a small immersion tweak to the UN perk Add something that increases SA arousal when UN is in the range to fire. Seems a bit odd (like after sleeping) to have it fire with a very low arousal. Not a biggie, more cosmetic. Sounds simple enough that I might be able to sneak it into the upcoming update. I'm pretty close to releasing, though, so if it gives me any kind of trouble it'll be bumped to some future update. 1
spicydoritos Posted January 6, 2023 Author Posted January 6, 2023 Version 1.04 is up! Predominantly a cleaning/polishing/MCM pass with a couple of bug fixes, again. Hopefully the last of these for a while, so I can focus on more substantial additions in the future. v 1.04 -Added MCM option to prevent PVPK from using mutually hostile partners in an AAF scene or gangbang event. The first partner will be random, and all subsequent actors will be checked for hostility against that partner. -Added MCM options for Soldier of Whoretune randomization. You may now set the chance that your companion's satisfaction status will drop when the timer expires. Otherwise their current status will refresh to full duration. -Added MCM option to prevent using hostile NPCs in Unbridled Nymphomania scenes. Note that some scripted NPCs are not considered hostile until you move into close range, and may still appear in your scenes depending on scan radius and race settings. -Added MCM option to gain arousal each hour after Unbridled Nymphomania urges start. -Added MCM option to prevent using actors that the player set as “not eligible” for Sexual Harassment approaches (i.e. setav fpsh_noteligible 1). -Added “Daily Life of Hookers” idles before start of Unbridled Nymphomania scenes. -Added player swimming check before PVPK starts an AAF scene. -Protectron robots that are inactive (i.e. in a pod) will be set to active when they appear in AAF scenes. -Fixed PVPK scene startup to prevent new PVPK scenes from starting if nearby actors are still pacified from a previous scene. This should resolve the issue of actors going hostile from back-to-back scene triggers. -Fixed FOMOD not installing LevelUpMenuEx compatibility file. -For Modders: Unbridled Nymphomania scene start function can now be called directly from PVPK_LibScript. -For Modders: Closested Crossbreeder race selector functions can now be called directly from PVPK_ControllerScript. One function resets the array and adds a new race, while the other just adds a new race to the array. 9
Slorm Posted January 6, 2023 Posted January 6, 2023 (edited) Brilliant, Many thanks for a brilliant update, looks like it sorts everything out ? EDIT: The new arousal for UN works a treat. Edited January 6, 2023 by Slorm 1
vranina Posted January 7, 2023 Posted January 7, 2023 New version in russian. Not testet. ProvokativePerks1RU.rar 1
vaultbait Posted January 7, 2023 Posted January 7, 2023 7 hours ago, spicydoritos said: Added player swimming check before PVPK starts an AAF scene. Ooh, I should look at how you did that, and see if it's any more efficient than what I ended up implementing for Unhealthy Craving's swimming detection. 7 hours ago, spicydoritos said: For Modders: Closested Crossbreeder race selector functions can now be called directly from PVPK_ControllerScript. One function resets the array and adds a new race, while the other just adds a new race to the array. Thanks! I'll definitely be taking advantage of that in the other mod I'm working on.
spicydoritos Posted January 7, 2023 Author Posted January 7, 2023 56 minutes ago, vaultbait said: Ooh, I should look at how you did that, and see if it's any more efficient than what I ended up implementing for Unhealthy Craving's swimming detection. The method I settled on feels remarkably stupid to me. On the upside, it's fairly simple. Player gets a constant spell with one magic effect, conditioned on IsSwimming. My first attempt tried to check for a keyword (attached to the MGEF) and my second checked for the MGEF itself. Both methods always returned true regardless of whether the player was actually swimming. So I changed the MGEF to alter a custom actor value (1 or 0), and then when I want to check player validity, I pull that value of that AV. I think I even complained about it in my script comments. ?
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