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Posted (edited)

On topic of quests and curses, it would be nice to have bogus cures and scam artists related to removing corruption, like some dude offering to remove corruption for a suspiciously low price while actually putting you in situations where you're forced to increase it further (whether you're aware of it or not) so that he (or whoever pays him) can then take advantage of the resulting bimbo later. People have been exploiting ignorance and peril for centuries with snake oil nonsense, it makes sense for someone to do so here too.

Edited by Obryanov
Posted

  

On 11/5/2025 at 3:09 PM, DrSeptimus said:

Corruption control weight doesn't work well. At first, I thought it was caused by OBody, but it doesn't seems to be the case. The only way to see the weight changes is to use OBody to reapply the body preset.

 

Yeah, it can be a bit inconsistent and I'm not sure why.

 

On 11/6/2025 at 2:53 AM, Leytra said:

I had the dialogue where I told her I'd broken the alarm spell and she said she was going to meet me there at night.

 

Fortunately, this one actually resolved itself.

I have no idea how or why it did so, but at some point they just started working again. Might have been because I tried using Moveto player to drag them together, though that didn't do anything while I was there. I just sort of left whiterun again, giving them up for broken, but next time I came back they were walking around perfectly fine. Now just gotta figure out how to get morella bimbofied lol.

 

Odd, I don't know why it would have jammed there, it's a pretty simple procedure for the game at that point.

 

If their AI got free of the scene, praise Todd I guess. Time to take Morella on some 'adventures'!

 

On 11/6/2025 at 5:02 AM, GrimReaperCalls said:

 

When I made the the 1.7.2 version of the Bella voice pack, I encountered some issues with long file names for the .fuz files, so I purposefully omitted some lines.

For example: "And_you_love_that_feeling._Now,_whenever_you_hear_the_phrase__sickly_sweet_perfume_,_this_feeling_will_wash_over_you_again._You'll_melt_back_in_to_this_emptiness_and_obedience..fuz"

That is a really long voice line and might make the entire file path go beyond 260 characters. You can try deleting only the files with long file names and see if it starts.

 

Interesting- Creation Kit normally limits player dialogue choices to 80 characters, which DBVO can probably handle. But with XEdit, you can bypass the character limit and have longer dialogues. It can go a bit weird in-game when it's in a conversation with multiple choices, but in the hypnosis dialogue that's not a problem.

 

On 11/6/2025 at 6:15 AM, DrSeptimus said:

I try to make an npc replacer for Morella, but I keep getting Papyrus Fragment Error at my CK when I attempt to save it.

 

Is there anyway to replace it?

 

Why are you compiling scripts when making a NPC replacer?

 

On 11/6/2025 at 6:44 AM, GrimReaperCalls said:

I haven't tried the Cheer dialogue but my initial guess is probably not? I'm assuming the DBVO "listens" for a dialogue option being picked, and then plays the related audio file. You could probably make an addon to this mod that plays the sound file when the dialogue plays, depending on how jib did the cheer dialogue.

 

Yeah, I suspect that DBVO won't catch the cheering dialogue- it isn't actually spoken by the player character actor (the one with ID 00000007), but instead a talking activator that is renamed to have the same name as the player. 

 

23 hours ago, LatencyRemix said:

Heya Jib, Im not sure if this is how the BoS debuff is meant to work, or if its just how a combination of other debuff's all intreract together.

When yo do boob job quest and dont use gloves, (If i could here also maybe suggest specific glove from BoS, it uses global slot i think, so winterweight tracker has a thing that goes in the 12 slot hands, also counting as wear gloves so you dont get corruption, not a big problem, just console unequiip and is fine).  

 

But the fun thing i noticed, After having the 4 lots of debuf from using all the livestock on Lilly, Weapons act realy, realy fuuny.  From inventroy, it tells me they have a negative damage number, so -250 dmg for my bow.  It is very super hilarous that when i attack far away enemies with them debufs and the negative weapon damage, its like Scorpion for MK. GET OVER HERE, lol, is funny. They get like insta draged or moved to right in front of you.

 

Hm , maybe I put the wrong sort of damage debuff on the spell effect, I'll take a look.

 

And for the gloves, nah, it makes more sense for it to work with any type of glove or gauntlet.

Are you sure winterweight uses that exact slot? How can you equip armor gauntlets at all if it does?

 

7 hours ago, MartynasMIl said:

Suggestion regarding hypnosis quest:

How about once you exhaust all the different letters, you get a final one which applies bimbo curse?
Then you are kind of on a time limit to brake the hypnosis or you'll get cursed. 

 

 I considered it, but in the end I decided that putting it on a time crunch like that would be be more annoying and limiting than it would be a fun dynamic. 

 

On 11/7/2025 at 3:55 PM, Obryanov said:

On topic of quests and curses, it would be nice to have bogus cures and scam artists related to removing corruption, like some dude offering to remove corruption for a suspiciously low price while actually putting you in situations where you're forced to increase it further (whether you're aware of it or not) so that he (or whoever pays him) can then take advantage of the resulting bimbo later. People have been exploiting ignorance and peril for centuries with snake oil nonsense, it makes sense for someone to do so here too.

 

That's a fun idea, I'll add it to my list. Although, Priestesses of Dibella and male court wizards sort of already do this!

Posted
On 11/4/2025 at 10:09 PM, DrSeptimus said:

Corruption control weight doesn't work well. At first, I thought it was caused by OBody, but it doesn't seems to be the case. The only way to see the weight changes is to use OBody to reapply the body preset.

 

That's an OBody limitation. Updating the actor weight doesn't change the body until you reapply the preset. I guess we should ask for the OBody author to change that.

Posted (edited)
20 hours ago, jib_buttkiss said:

That's a fun idea, I'll add it to my list. Although, Priestesses of Dibella and male court wizards sort of already do this!

 

Not sure how easy it would be to pull off, but it would be cool if these types of scams wouldn't be very obvious either. Otherwise it's more for self-sabotage. :classic_blink:

 

Also while writing this I had the idea that there could maybe be a cocky male adventurer who challenges you to a vanilla brawl minigame, and whoever loses has to drink the potion they found in some evil lair while the winner gets 100 gold. If they drink it they'll be a very ditzy girl telling very twisted versions of his her heroic stories once you come back in a couple of days, and if you drink it you just get a good bit of corruption. :classic_tongue:

 

EDIT: Or maybe if you're a male yourself YOU turn into a girl instead if you have to drink it, albeit less ditzy than them. Would add a quick and simple way to do more for gender bending in the mod.

Edited by AlyssaAwoo
Posted
15 hours ago, AlyssaAwoo said:

 

Not sure how easy it would be to pull off, but it would be cool if these types of scams wouldn't be very obvious either. Otherwise it's more for self-sabotage. :classic_blink:

 

Also while writing this I had the idea that there could maybe be a cocky male adventurer who challenges you to a vanilla brawl minigame, and whoever loses has to drink the potion they found in some evil lair while the winner gets 100 gold. If they drink it they'll be a very ditzy girl telling very twisted versions of his her heroic stories once you come back in a couple of days, and if you drink it you just get a good bit of corruption. :classic_tongue:

With all the corruption adding scenarios the current value of 100 might not be enough. 😁

 

I even read that Slaverun now has some kind of BoS support, but even without it, the PC might go through a dramatically quick transformation. 

Actually, Slaverun should probably prohibit bimbofication except for when the storyline allows for it. 🤔

Posted
On 11/9/2025 at 8:55 AM, jib_buttkiss said:

Are you sure winterweight uses that exact slot? How can you equip armor gauntlets at all if it does?

Thanks for the relpy Jib, The DMG thing i fund it more funny than an actualy bug, BUt i also have broken ability from my mod that lets me smith and enchant with 5,000% bonus XD.

 

As for the gloves from winterweight, console menu has that said it was from winterweight, they dont acctualy equip, but take the same slot as worn gloves if that makes sense any.  BoS still counts it as worn gloves, even if IE,  the brown glovens from Morela arent worn. i usualy uneuqip.item or unequipall. i might have a save still before if youd like i can get a screenshot of the item details for you

Posted
On 11/4/2025 at 9:01 PM, jib_buttkiss said:

 

 

 

 

That's bizarre, I have no idea- what that could be, why, where it comes from. That's not an .esp I have, or anything. Is the message an in-game popup?

Annoyingly, I'm stuck with my backup PC at the moment so I can't even search the script files for anything referencing that .esp.

 

 

 

Hey! Thanks for the reply, and sorry for the delayed response. I had given up on finding an answer for this.

Upon further reflection, I believe that this has happened to me once before, also shortly after interacting with this mod's mind control. This was on the same install, but on an entirely different save file.

Just to decribe the issue a bit more, you know how when you load into a game missing an .esp it gives you that popup warning? That's what happens, and it's true for every save file with my current character, but interestingly, NOT other characters.

It's enough to make me suspect that I accidentally deleted an .esp file in the mod loader, but I'm SURE that isn't true.

A search for the term "hypno.esp" yields nothing on this site or any other I can come up with, which is odd.

Am I the only one who's ever had this issue?

Posted
On 10/30/2025 at 6:34 AM, jib_buttkiss said:
On 10/29/2025 at 4:12 PM, Selloh said:

So, Obody NG just released update 4.4.2 which should hopefully fix the issue of morphs not properly updating when used with Racemenu morph fixes (1, 2). I wanted to know if there are any other known issues I should look out for before fiddling with it. I know that OG Obody is listed as causing crashes.

 

All I know is there were people saying they crashed with OBody installed and stopped crashing when they removed it. If this version of it works, let me know and I'll amend that note to say that the new version is safe!


Works fine! Only issue I came across - which I believe has been mentioned here - are body morphs resetting after changing body presets, which can be reapplied in BOS's MCM menu.

Posted
When I wear nail polish on my fingers and toes and a sex scene is playing... my nails are constantly being pulled on and off, and the accompanying sound of them being pulled off is heard (which gets annoying after a while). What could be causing this?
 
Posted
Vor einer Stunde schrieb Kijo28:
Wenn ich Nagellack an Fingern und Zehen trage und eine Sexszene läuft, werden meine Nägel ständig ab- und wieder angeklebt, und man hört das dazugehörige Geräusch (was nach einer Weile ziemlich nervig wird). Woran könnte das liegen? 
 

 

During sex scenes, the character is undressed—but this doesn't just include "normal" clothing—it also includes other items stored in the corresponding slots. These include things like fingernails, toenails, and body color.

-

Adjusting the undressing function in the base program (aka SexLab) can help—there you can specify what is NOT undressed during a sex scene!

Posted
On 11/8/2025 at 11:25 PM, jib_buttkiss said:

  

 

Yeah, it can be a bit inconsistent and I'm not sure why.

 

 

Odd, I don't know why it would have jammed there, it's a pretty simple procedure for the game at that point.

 

If their AI got free of the scene, praise Todd I guess. Time to take Morella on some 'adventures'!

 

 

Interesting- Creation Kit normally limits player dialogue choices to 80 characters, which DBVO can probably handle. But with XEdit, you can bypass the character limit and have longer dialogues. It can go a bit weird in-game when it's in a conversation with multiple choices, but in the hypnosis dialogue that's not a problem.

 

 

Why are you compiling scripts when making a NPC replacer?

 

 

Yeah, I suspect that DBVO won't catch the cheering dialogue- it isn't actually spoken by the player character actor (the one with ID 00000007), but instead a talking activator that is renamed to have the same name as the player. 

 

 

Hm , maybe I put the wrong sort of damage debuff on the spell effect, I'll take a look.

 

And for the gloves, nah, it makes more sense for it to work with any type of glove or gauntlet.

Are you sure winterweight uses that exact slot? How can you equip armor gauntlets at all if it does?

 

 

 I considered it, but in the end I decided that putting it on a time crunch like that would be be more annoying and limiting than it would be a fun dynamic. 

 

 

That's a fun idea, I'll add it to my list. Although, Priestesses of Dibella and male court wizards sort of already do this!

Would you mind if I tweak the mod a bit? For my own usage.
I'd really prefer making the hypno notes unique/non repeating and include one final note triggering the curse and completing the quest.

I've never modded anything before, but I believe I can achieve this by modifying (and recompiling) QF_CC_HypnoQuest_Manager_08C46B8F.psc.
And to add a new note, I'd have to modify the esp. Anything else I am missing or should be aware of?
 

Posted

Never thought that i'd have any issues with the Hypno notes, but here i am: whenever a note gets delivered, it doesn't get read, just gets into my inventory and quest starts, or maybe something auto-closes it. What can cause this or conflict with it? Could it be due to skyrim souls unpaused menu?

Posted
On 11/9/2025 at 12:38 PM, AlyssaAwoo said:

 

Also while writing this I had the idea that there could maybe be a cocky male adventurer who challenges you to a vanilla brawl minigame, and whoever loses has to drink the potion they found in some evil lair while the winner gets 100 gold. If they drink it they'll be a very ditzy girl telling very twisted versions of his her heroic stories once you come back in a couple of days, and if you drink it you just get a good bit of corruption. :classic_tongue:

 

EDIT: Or maybe if you're a male yourself YOU turn into a girl instead if you have to drink it, albeit less ditzy than them. Would add a quick and simple way to do more for gender bending in the mod.

 

I kinda like that idea. I might make it gender-neutral, where a male PC gets turned into a girl and a female PC gets a big dose of corruption.

 

On 11/11/2025 at 4:19 AM, LatencyRemix said:

As for the gloves from winterweight, console menu has that said it was from winterweight, they dont acctualy equip, but take the same slot as worn gloves if that makes sense any.  BoS still counts it as worn gloves, even if IE,  the brown glovens from Morela arent worn. i usualy uneuqip.item or unequipall. i might have a save still before if youd like i can get a screenshot of the item details for you

 

Eh, that's a niche enough edge case that I'm not going to worry about it.

It's deliberate that any gloves protect you. Morella giving you the brown ones is just flavour (or a protection in case you actually don't have any gloves for some reason).

 

On 11/12/2025 at 10:35 AM, Selloh said:


Works fine! Only issue I came across - which I believe has been mentioned here - are body morphs resetting after changing body presets, which can be reapplied in BOS's MCM menu.

 

Nice. I'll amend that note about OBody on the mod page then.

 

On 11/13/2025 at 8:59 AM, MartynasMIl said:

Would you mind if I tweak the mod a bit? For my own usage.
I'd really prefer making the hypno notes unique/non repeating and include one final note triggering the curse and completing the quest.

I've never modded anything before, but I believe I can achieve this by modifying (and recompiling) QF_CC_HypnoQuest_Manager_08C46B8F.psc.
And to add a new note, I'd have to modify the esp. Anything else I am missing or should be aware of?
 

 

Sure! You can even post your patch here if you'd like for others to use if you'd like! 

 

Yeah, to add a new note you'd need to create it in the .esp. Actually, you should repurpose the cut one that exists but is blocked from ever being given out (the YPS haircut one, 23 I think). Then it will already have all the scripting data and quest logic attached, you'll just have to change the text and the effect of that note in the hypnoquest manager script.

 

To make the notes nonrepeating, you'll need to alter the selection logic in the manager script to be sequential instead of semi-random like I made it. Make sure you keep the overrides that make the quest notes (to visit Elivan) appear, as they're not part of the standard set of notes.

 

If you get stuck, feel free to DM me.

 

Oh, and here's a description of the full process to add a new note that I wrote to someone else who wanted to add more to the quest. It's not 100% applicable to what you want to do, but it might have some useful info:

Spoiler

-Make a new book, like the other CC_HypnoQuestNotes_x's. You can probably just duplicate an existing one. Attach the same script they all have and autofill the properties. 2 won't fill- the noteAlias ReferenceAlias and thisMission Int. Set the int to a nice high number- this will be the ID for your mission. I recommend using the range 50-98 for that int because higher numbers might cause problems (maybe). Leave the noteAlias property blank for now.

 

-Go to the CC_Hypnomanager quest and make a new Alias in there, again matching all the other note_X aliases (or just duplicate one). Again, attach the same script as the other aliases, autofill the properties, and set the ones that don't autofill- missionNumber and thisNote. Missionnumber is your mission's ID #, and thisNote is this alias that you just made here. Then change the "Create Reference to Object" to be your new book note you made.

 

-Go back to that book record, and and now you can set the noteAlias property to the alias you just made.

 

-Now go to to the Hypno Manager quests's main script. Go to the property manager, then scroll down to the three properties LevelOneMissions, LevelTwoMissions and LevelThreeMissions. Add your note's ID # to the list you think it fits in (the higher the level, the more extreme/degrading the mission). Then add a property for your note you made (the book)

 

-Now open that script- we need to edit it so that the new note can be selected. In the getNextNote() function, add a new elseif line : elseif choice == 27,  return [your new note]

 

-Finally, we need to make the note's quest objective display. Go to the CC_Hypno_Quest_Indicator quest. Add 2 new stages- one that's your ID #, and one that's your ID + 100 (so if your ID was 50, add stage 50 and 150). In the first stage, add setObjectiveDisplayed(ID), and in the 2nd one put setObjectiveCompleted(ID) and Reset(). It should be the same as all the other stages. Then go to the quest objectives tab and add a new objective for your new stage. Just make it like all the other ones.

 

Right- that's all the admin- now for the real work:

 

If your mission has dialogue, it goes in the Hypno Manager quest's dialogue tab. To make sure it behaves, just copy the conditions from one of the other dialogues, and change the getGlobal check to be your mission's ID.

 

If your mission has scripting, it goes int n the Hypno Manager quest's script, in the triggerMission() function. There's a big if else block in there. Add a new elseif missonSelect == ID for your mission. In here, put any scripting that's associated with it. For example, one of mine locks the player's arousal, that lock is applied here.

 

If you mission is a 24-hour one (like that one that locks the PC's arousal for a day), you need to have a completion block in the hypnoManager script's OnUpdateGameTime loop to remove the effects after the time is passed. Again, you can see an if-else block in there, just tag it on there. So, in my example, here I unlock the arousal again.

 

 

The important thing- you MUST have a call to finishMission() in your scripting somewhere. If it's a dialogue-based mission (like giving gold), it goes on the dialogue fragment when the player completes it. If it's a time-based one (like locking arousal), it goes in the ending block in OnUpdateGameTime. If it's instant (like the mission where I feed the player lactacid), it can be in the starting block in triggerMission(). The player will be stuck in the hypnotised state, and the quest will wait for them to complete their mission, until that call to finishMission comes in.

 

23 hours ago, angrykiwi said:

Never thought that i'd have any issues with the Hypno notes, but here i am: whenever a note gets delivered, it doesn't get read, just gets into my inventory and quest starts, or maybe something auto-closes it. What can cause this or conflict with it? Could it be due to skyrim souls unpaused menu?

 

I think it's the unpaused menu mod, the script triggering on the note prompts it to instantly close the note and continue the game. It's silly, but it doesn't break anything right? The quest still triggers fine?

Posted

@jib_buttkiss

 

I was looking through my notes for dialogue changes the other day, and saw something I'd forgotten about entirely. In addition to removing/nerfing some of the magic effects, I'd planned to implement a 24hr check to introduce new ones as penalties for not engaging in sex:

  1. Magic, Health, Stamina Regen reduced by 50%.
  2. Magic, Health, Stamina Regen reduced by 50%.
  3. Combat skills reduced by 25%.
  4. Combat skills reduced by 25%.

All cumulative, all penalties reduced by one per act. So if you waited four days, you'd have no base regen and half your existing combat skill levels. Four sex acts would return your character to normal.

 

I thought I'd add it here because it's compatible with the base lore of the mod, so have at it if you like the idea.

Posted (edited)
9 hours ago, jib_buttkiss said:

I think it's the unpaused menu mod, the script triggering on the note prompts it to instantly close the note and continue the game. It's silly, but it doesn't break anything right? The quest still triggers fine?

Nope, effects trigger just fine, though i do love to read those notes, lol.

Edited by angrykiwi
Posted
On 11/12/2025 at 8:22 AM, Kijo28 said:
When I wear nail polish on my fingers and toes and a sex scene is playing... my nails are constantly being pulled on and off, and the accompanying sound of them being pulled off is heard (which gets annoying after a while). What could be causing this?
 

It could be tthat YPS is re-rquipping 'bound items'. You might want to check, or uncheck, a checkbox. ;)

 

Posted
On 11/12/2025 at 2:59 PM, MartynasMIl said:

Would you mind if I tweak the mod a bit? For my own usage.
I'd really prefer making the hypno notes unique/non repeating and include one final note triggering the curse and completing the quest.

I've never modded anything before, but I believe I can achieve this by modifying (and recompiling) QF_CC_HypnoQuest_Manager_08C46B8F.psc.
And to add a new note, I'd have to modify the esp. Anything else I am missing or should be aware of?
 

If you get this functional, I'd actually be interested in trying it out if you decide to upload it anywhere. Sounds fun.

Posted (edited)

A bit of an odd question, but does anyone here have any recommendations for bimbo outfits that feel less anachronistic, but aren't just modified vanilla outfits (or bikini armor because bimbos aren't suited for combat)? The stuff provided in the mod doesn't quite do it for me, but "vaguely medieval revealing clothes" is also hard to properly search for.

Edited by Obryanov
Posted
1 hour ago, Obryanov said:

A bit of an odd question, but does anyone here have any recommendations for bimbo outfits that feel less anachronistic, but aren't just modified vanilla outfits (or bikini armor because bimbos aren't suited for combat)? The stuff provided in the mod doesn't quite do it for me, but "vaguely medieval revealing clothes" is also hard to properly search for.

 

Have a look through Ellexe's or DeserterX's outfits. Both are excellent creators who have made outfits that very much fit the Skyrim or a more medieval aesthetic. You should be able to find two or three to your liking from either list.

Posted

Some minor suggestions for optional Corruption modifiers - Vampires should probably get an additional corruption boost given their whole thing of "Domination" due to the Molag Bal origin. Spriggans would be another good choice, like they have parasitic spores or something? Dwemer machines given the Dwemer literally did corrupt an entire race, maybe implying through dialogue it makes you more "docile" or whatever.

And if you can detect factions or classes somehow;
Forsworn using corruptive magic seems fitting, Thalmor literally bending your mind to try and get you to submit having an unintended side-effect, Court Wizards seem like an obvious add for additional corruption, Priests or the player's married partner could reduce it maybe.

A fun little random event could be some of the mod's magic characters testing spells on the player on certain days or random intervals. Examples:

Morella:
- Sometimes asks to test an attempt at figuring out Illusion magic on the player, with a variety of what she says she's trying to do for flavor - Calm, Fear, Courage, Invisibility, or maybe just straight up trying to reduce or increase intrusive thoughts. You can say yes and have a random effect applied - Stamina and Magicka regen a bit faster for calm indicating you can keep your composure, Fear increases stamina regen but reduces magicka regen, Courage gives a small health and stamina buff, Invisibility works but only for a few short minutes; but it's incredibly unlikely they actually will work, most likely it does nothing. Slightly less likely than it working but still uncommon, it increases/decreases Corruption by different amounts with dialogue choices changing depending on how much. Or maybe she just accidentally removes your clothes with an invisibility spell. It's a free risk to take for a potential payoff or nerf, and a unique mechanic for having her around. Maybe Bimbo Morella could instead offer to give the player a kiss instead, which will add corruption if they do.

- If Lyvelia's quest was finished, she has two potential options depending on how it ended.
If Lyvelia was cured, Morella will be a bit annoyed, occasionally bringing up how she would have deserved to stay a bimbo, and how much she found the player attractive at the time; reminiscing about what happened - the player has some intrusive thoughts as Morella reminds them of what it was like before, gaining some corruption, maybe a long-lasting side effect from the Slutmark that left its mark because of how long the player had it. (Almost a week minimum in game!) Morella doesn't know she's doing it, and the player can shut it down early if they change the subject, or if they respond with something more absent-minded they continue to gain a bit of corruption until she drops the subject. Alternatively they could gain extra by playing into it, and she assumes the player is just trying to get her going again, which adds a few extra points to her relationship with them.
If Lyvelia was left a bimbo on the other hand, Morella won't really have it on her mind, and will instead sometimes talk about how she had been experimenting with the alchemical mixture Lyvelia and Dareel had made to try and reduce corruption. You can have her try it on you with a low chance to reduce corruption but most likely do nothing, or herself for the same effect.

- If Erina's quest was finished, Morella may occasionally have a scene where she offers a prayer for Erina while at Temples or near some shrines. If Erina was cured, Morella has a chance to lose some corruption. If Erina was left a bimbo, she'll instead gain corruption (as will maybe the player, as sort of divine punishment for leaving her a bimbo)

Lyvelia:

- While her quest is ongoing, she could have scenes approaching other members of the college for sex, which could actually activate a scene. Alternatively she could have a package that sends her down to Winterhold on her slutmarked selves that do it instead.
- If Lyvelia is cured, she can occasionally have a dialogue interaction where she can discuss her experiments with the player again. If the player offers to help her, she might just ask for them to obtain her some stuff - ingredients similar to the slutmark cure or another suspiciously similar vial. Maybe a correspondence letter with the Hypno guy in Riften that the player finds themselves possibly unable to read for some reason. If they express doubt in her work, she'll be annoyed and ask to prove that it works. Agree, and she flashes you with an improved version of the canister that sets the player back to Slutmark 3 (or 4 if you wanna be fun with it) that has the full morphs and random dialogue with NPCs like the quest did. She'll remove it from the player if they wait 24 hours and come back to talk to her again, to "teach them a lesson" or something along those lines. If you come back and you're rude about it and refuse to basically stroke her ego and be polite, she'll leave you the way you are for another 24 hours. Could be cured by Morella's fake cure with a low chance.
- If Lyvelia was left cursed, she'll instead be found playing around with a new canister that was mailed/gifted to her by Dareel to keep her docile, which only works on people who have already been slutmarked. She'll be stubborn about letting anyone else have it, but if you ask nicely enough (or naively enough), she shows it to you - having the same effect as the cured outcome, but this one can only be fixed by Morella's event.

Erina:
- If she was cured during her quest, she may occasionally offer prayers for the player, which will either reduce their corruption, or just reduce how much corruption they can gain for a few hours, like an inverse of the Good Girl note.
- If she was left a Bimbo during her quest, she'll instead occasionally give you a bit of gold as a share of what she makes since the Temple now has so much income, alongside a blessing that adds a little corruption.

This is probably all way too tedious to bother actually doing anything with I just figured I'd share some ideas that came to mind

 

Posted

  

On 3/3/2025 at 5:16 AM, jib_buttkiss said:
On 2/24/2025 at 5:21 AM, Selloh said:

Random quest idea: The player joins a faction with a quest structure similar to the Dark Brotherhood, except instead of assassinating people, they bimbofy them.

 

This is actually similar to a quest idea I had for the Thieves Guild, where someone would come to you with a target who needs to be "dealt" with/ She can't be killed (for political reasons or whatever), so he's concocted a plan to get rid of her by mind-breaking her into a bimbo. Part of the plot would be that he initially went to the Dark Brotherhood but they refused since they only kill, so he came to you instead.

 

9 hours ago, AphroditesEye said:

And if you can detect factions or classes somehow;
Forsworn using corruptive magic seems fitting, Thalmor literally bending your mind to try and get you to submit having an unintended side-effect, Court Wizards seem like an obvious add for additional corruption, Priests or the player's married partner could reduce it maybe.


It would make a lot of sense lore wise if a Thalmor agent had discovered the Bimbofication curse and tried to weaponize it to "assassinate" certain political targets.

I've had this idea has been swimming in my head for awhile now. Perhaps the Thalmor agent could enlist the help of an unwitting dragonborn, disguising themselves / spying as someone within another faction to gain their trust. They give them quests that end with multiple political figures bimbofied. By the end of the quest-line, perhaps they try to bimbofy the dragonborn knowing the threat they pose. It could end with either the player gaining corruption or maybe it backfires on the Thalmor and she mistakenly Bimbofies herself. Since she's Thalmor, she could be connected to Vallie and Holdan and that's how she learns of the curse.

Posted (edited)

I have a NPC follower that is stuck on the Quest(Scene) CC_Scene_1_Test. I am unable to remove this scene. I tried spawning a hostile mob. the scene will go away, then come right back within a couple mins. 

Does anyone know of a way to solve this. I tried ripping it out of the ESP but that just results in a crash, when trying to reload the save.

Edit: I solved my issue after typing this. Basically I disabled scene within the MCM and then spawned a hostile mob. That cleared out the Scene and made sure it didnt spawn back in.

Edited by Unknowing-e
Posted

My next question is there a timeout for scenes? I believe this happened in previous save where I teleported to a different hold, while the follower was in the mix of BoS bimbo scene.

Posted (edited)
On 11/9/2025 at 6:25 AM, jib_buttkiss said:

Why are you compiling scripts when making a NPC replacer?

 

I know how to replace vanilla NPC, but no idea how to replaced mod NPC. I set CustomComment.esp as masterfile with xEdit and try apply SMP Hair to it in CK and that's how the error pop up.

Edited by DrSeptimus

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