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Posted (edited)

Hi, I have always liked this mod and use it in SE.
However, I was wondering if it is possible to express BIMBO changes other than that for race and costume reasons.
So I thought about the invasive tattoos and Lewdmark.

 

20250418163759_1.thumb.jpg.85668f97217854c26e77730e69eacc25.jpg20250418163812_1.thumb.jpg.8ab7b1bf0d07cc3967a96357725fc732.jpg20250418163622_1.thumb.jpg.0f32bddd0b4dccfc8181b82b4055ff14.jpg20250418163732_1.thumb.jpg.3dd22717657f0d7db3336c8b857cc9a6.jpg

 

The image is the final BIMBOized version, with the mod “ZAO Active Overlays”.
I am currently using slave tats to switch between the different stages, but is it possible to switch between them by specifying them in json?

My native language is not English. Sorry if it is hard to read.

 

20250418163723_1.jpg

Edited by Jp_Sissy_Iori
Posted
6 hours ago, mahorock0409 said:

Same thing happened to players.

Wrists would separate from arms, arms would appear in front of chest, waists would not appear at certain angles, etc.

I'm a beginner with mods, I haven't worked with them for a year, so I don't know what I don't know. Any solutions...?

72850_20.jpg

As a side note, if you use racemenu to change the weight even slightly the graphics go back to normal, but if you load a save even once the graphics go back to being weird and missing some parts.

Posted
On 4/17/2025 at 3:29 AM, mahorock0409 said:

After updating to the latest patch for the LE version, the graphics of the bimbo characters in the inn became strange. Parts of the graphics were missing (only the waist or wrists were missing), or only parts of the skin were showing through the skirt. I thought maybe the morph was broken, so I reapplied the morph to the costume with bodyslide, but it didn't improve at all.
(For some reason, I can't take screenshots when launching with Vortex, so there are no screenshots. Sorry!)

 

This sounds like a Bodyslide error or compatibility error of some kind. I haven't any other reports of this since 1.8 went up like  5 months ago, so I think it's safe to say that the problem is in your setup somewhere rather than in the mod.

 

On 4/17/2025 at 7:59 AM, DarksideTinkerbell said:

When clothing is registered Bimbo appropriate via the menu, are they given a key word to identify them as such? If so what is the keyword CC_BimboClothes, maybe?

 

 

Yep, the keyword is CC_SluttyClothes. This will make an item add corruption when worn and count as appropriate for a bimbo.

 

On 4/17/2025 at 9:14 AM, Uhhnonymoose said:

Hey, everyone! Just a question brewed out of curiosity for those more educated on the matter, would there be any major issues in loading BoS into an Ostim modlist without SexLab? After a long time spent modding, and an even longer time spent as a dummy, I've kicked around the idea of messing around with Ostim, but at this point BoS is a must-have on any playthrough. 

P.S. thank you so fricking much for this mod!! ❤️

 

Glad you're enjoying the mod!

 

Although, to answer your question- it straight up won't work. Everything in the mod that references sex or arousal is done on the Sexlab framework so won't run without it. And, well, that's a lot of things. That's the same reason I won't make an OStim version- I'd have to go through and recode like everything.

 

On 4/17/2025 at 12:48 PM, foreveraloneguy said:

I haven't been following the thread that closely, so if this has already been mentioned ignore this post. The option in the mcm to reapply bimbo morphs only seems to remove the morphs. The debug lesser power seems to have the same problem. Both say they're applying morphs but don't seem to actually do that. And if I then use a bimbo potion, it tries to remove the morphs again before they get unregistered with SLIF. And when the potion wears off, the morphs do get reapplied correctly.

 

Oh, really? I'll look into that, thanks. Is this when using SLIF?

 

23 hours ago, Jp_Sissy_Iori said:

Hi, I have always liked this mod and use it in SE.
However, I was wondering if it is possible to express BIMBO changes other than that for race and costume reasons.
So I thought about the invasive tattoos and Lewdmark.

 

 

 

The image is the final BIMBOized version, with the mod “ZAO Active Overlays”.
I am currently using slave tats to switch between the different stages, but is it possible to switch between them by specifying them in json?

My native language is not English. Sorry if it is hard to read.

 

 

 

Do you mean the tattoo sets specified in the MCM option? No, they're hard coded to be the sets that they are. But you could edit the .dds files to change the default tats to your custom ones. As long as the file names are unchanged, the game will apply them like normal.

Posted

Just wanted to say that I have been playing with BoS for a while and I love it! It's really fun, be it the system itself or the quests.

 

I just noticed some possible (small) bugs (sorry if that was already reported)

 

1_When speaking to Holdan in Windhelm and letting him know about the stages of bimbo modification, the options do not match the current state:

The PC was only at stage 1 (1st dream) and she could already report the dreams and the permanent makeup.

When the PC got the nails, she could report the boobs enhancement, and when she got the heels she could report on the clothes. I reckon everything can get reported earlier than intended.

 

2_When ticking the option "all sex adds corruption" in the MCM:

It seems the game starts registering the corruption in 2 separate instances.

Normally, when I look at the console after getting corruption, I would see 1 line with for example the message "BoS corruption increased by 2 to 2 with message: yyy"

With the "all sex adds corruption" on, when getting non-consensual sex I would still get the 1st line, with a second one which would show "BoS corruption  increased by 4 to 4 for PC"

Over time that would make a larger discrepancy, until one reaches the cap, like 1st line "BoS corruption increased by 2 to 90" while the 2nd line would go over 100.

Here, the game would show the message that the PC has fallen as usual, except it does not really: when looking at the debuff screen, the curse follows the 1st line's level of corruption, not the 2nd (so would still be at corruption level: very high)

It is a very minor thing, but just wanted to point it out.

 

Talking about the corruption, I was wondering why the fluff messages were showing in the console only, and not as a visible thought like the ones we get after being bimbofied?

 

Personal thought:

I think that's the part I feel is a bit disjointed in BoS: before the fall, BoS is pretty much invisible. The goal is about (not) reaching the cap, and while there are gameplay mechanics (talking to priests/mages), since there are no messages about corruption, roleplay-wise it is as if nothing was happening to the character at all.

And then when the cap is reached, it is the other way around. It is too late, you will just fall over a rather short time with no mitigation apart from the temporary potions. It feels very ON/OFF instead of a slow corruption where we could enjoy seeing the character fall bit by bit. 

I feel like an integration of both sides would make it more enjoyable, as for example: when reaching slight corruption (around 20?), start getting dreams, set thresholds which make the PC want to do her nails, apply make-up and so on, when reaching 100 make it irreversible with the beginning of body changes, and then continue the sequence until fully transformed. That would make it even better with YPS too I think. I do understand however that it would not work if you start with a male character (or you'd have to make a specific route for him, which would be a lot of work)

It is only my opinion of course, and I still feel this mod is awesome, thank you so much for creating it!

 

 

 

 

BoS all sex adds corruption bug.png

Posted
15 hours ago, jib_buttkiss said:

Oh, really? I'll look into that, thanks. Is this when using SLIF?

 

Yes. After the debug spell, SLIF shows 0 for all bimbo morphs, which is correct. The MCM option is more hit and miss. Some NPCs do get updated morphs. Followers mostly don't. For those NPCs/followers, the morphs also show all 0 in SLIF. I've also noticed that the NPCs that are initially morphed by the quest start don't display the morphs until after I enter their cell at least one time.

Posted
10 hours ago, vic081 said:

Over time that would make a larger discrepancy, until one reaches the cap, like 1st line "BoS corruption increased by 2 to 90" while the 2nd line would go over 100.

Here, the game would show the message that the PC has fallen as usual, except it does not really: when looking at the debuff screen, the curse follows the 1st line's level of corruption, not the 2nd (so would still be at corruption level: very high)

It is a very minor thing, but just wanted to point it out.

 

I certainly have no idea why the math is getting messed up, but did you have a collar on during this? I believe having a collar on will add extra corruption on any gains so that could explain the two instances.

 

10 hours ago, vic081 said:

Talking about the corruption, I was wondering why the fluff messages were showing in the console only, and not as a visible thought like the ones we get after being bimbofied?

 

I haven't had any issues with the 100% reached text showing up in a couple versions since Jib fixed it always showing the same message, so it might be an issue caused by something else here.

Posted
9 hours ago, H Bof said:

 

Quote

I certainly have no idea why the math is getting messed up, but did you have a collar on during this? I believe having a collar on will add extra corruption on any gains so that could explain the two instances.

 

I tried it straight from a new game with nothing but normal clothes, to me it looks like the mod registers the aggressive instance normally on the 1st line (so just score+2)

But then creates another score, independent from the first one, which counts differently.

That's why 1st line goes from 0 to 2 while the 2nd line goes from 0 to 4, the scores are separate.

I tried deactivating the option all sex add corruption and then had sex again, and the second line disappears, leaving only the 1st one so it's definitely coming from there.

 

You can also see in my previous screenshot that the messages in the console are not the same for line 1 and 2, so both calculations don't seem to come from the same place.

9 hours ago, H Bof said:

 

Quote

I haven't had any issues with the 100% reached text showing up in a couple versions since Jib fixed it always showing the same message, so it might be an issue caused by something else here.

 

I meant the messages as shown in my screenshot as well, the "Ooooh... I could get used to fucking like this" when gaining corruption before bimbofication only appears in the console.

Posted
21 hours ago, vic081 said:

Personal thought:

I think that's the part I feel is a bit disjointed in BoS: before the fall, BoS is pretty much invisible. The goal is about (not) reaching the cap, and while there are gameplay mechanics (talking to priests/mages), since there are no messages about corruption, roleplay-wise it is as if nothing was happening to the character at all.

And then when the cap is reached, it is the other way around. It is too late, you will just fall over a rather short time with no mitigation apart from the temporary potions. It feels very ON/OFF instead of a slow corruption where we could enjoy seeing the character fall bit by bit. 

I feel like an integration of both sides would make it more enjoyable, as for example: when reaching slight corruption (around 20?), start getting dreams, set thresholds which make the PC want to do her nails, apply make-up and so on, when reaching 100 make it irreversible with the beginning of body changes, and then continue the sequence until fully transformed. That would make it even better with YPS too I think. I do understand however that it would not work if you start with a male character (or you'd have to make a specific route for him, which would be a lot of work)

It is only my opinion of course, and I still feel this mod is awesome, thank you so much for creating it!


There was talk of an alternate corruption mode where the bimbo curse progresses in thresholds based on your total accumulated corruption, rather than time. I'm currently patiently waiting for it to release before I start my next real playthrough, as I think it'll be a lot of fun on a longer run in terms of roleplay. Very excited for it to release when it's ready!

Posted (edited)
4 hours ago, Efgad said:



What tattoo mod are you using for all of those, out of curiousity.

This is my own redesign based on materials available on the Internet. I can't say it's original since it was originally created by...

 

Do you mean the tattoo sets specified in the MCM option? No, they're hard coded to be the sets that they are. But you could edit the .dds files to change the default tats to your custom ones. As long as the file names are unchanged, the game will apply them like normal.

 

Difficult to explain. Forgive me for not expressing myself well in English.

Think of it as a tattoo that spreads with each stage of the BIMBO curse.

initial stage

Lewdmarkstage001.jpg.15d811fe2f0155b071979d04b080fe7c.jpg

Expanding at every stage

Lewdmarkstage002.jpg.37ddb35a6d69827270d00292af433e65.jpg

Lewdmarkstage004.jpg.cac082a1ad2cbebe7d29d68a4051e1ca.jpg

 

final

Lewdmarkstage006.jpg.89991a2268112eeff3c9a3107c5489a0.jpg

We thought it would be interesting if it were possible to set this up in Json for each bimboization stage.

 

 

 

Edited by Jp_Sissy_Iori
Posted (edited)

Hello!
My game crashes the second it loads on the secoond lyvvel quest livvys dirtier work i see the blue morph effect and then it crashes.

my modlist:

#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","DLC: HearthFires"
"0001","+","DLC: Dragonborn"
"0002","+","DLC: Dawnguard"
"0003","+","SKSE64 INI PRE DOWNLOAD"
"0004","+","Address Library for SKSE"
"0005","+","BEES-1_2"
"0006","+","Mfg Fix"
"0007","+","Fuz Ro D'oh"
"0008","+","CBPC - Physics with Collisions"
"0009","+","powerofthree's Tweaks"
"0010","+","Faster HDT-SMP"
"0011","+","JContainers SE"
"0012","+","powerofthree's Papyrus Extender"
"0013","+","(Part 1) SSE Engine Fixes for 1.5.39 - 1.5.97"
"0014","+","Animation Limit Crash Fix SSE"
"0015","+","Unofficial Skyrim Special Edition Patch"
"0016","+","SkyUI_5_2_SE"
"0017","+","RaceMenu Special Edition"
"0018","+","FNIS Behavior SE 7_6 XXL"
"0019","+","Papyrus Tweaks 4.1.0"
"0020","+","FNIS Creature Pack SE 7.6"
"0021","+","BodySlide and Outfit Studio -"
"0022","+","Caliente's Beautiful Bodies Enhancer -CBBE-"
"0023","+","CBBE 3BA"
"0024","+","Fair Skin Complexion for CBBE"
"0025","+","Schlongs of Skyrim SE"
"0026","+","Skyrim Cheat Engine 2.0.2"
"0027","+","Tempered Skins for Males - SOS Full Version"
"0028","+","XP32 Maximum Skeleton Special Extended"
"0029","+","Skyrim Unbound Reborn"
"0030","+","SexLabFrameworkSE_v163"
"0032","+","OSL Aroused"
"0033","+","Creature Framework"
"0034","+","SexlabAmmoUnequip v"
"0035","+","Sexlab LightMeUp SE"
"0036","+","SLAL v1.6 SE"
"0037","+","ZaZ Animation Pack"
"0038","+","FlufyFox_SLAL_SE_Human"
"0039","+","FlufyFox_SLAL_SE_C"
"0040","+","Eyes Nouveaux"
"0041","+","BakaFactory's SLAL Pack"
"0042","+","Anubs Animation Pack 02.2023"
"0043","+","UIExtensions"
"0044","+","Patched SE SL TOOLS Updated"
"0045","+","MoreNastyCrittersSE_v"
"0047","+","Better Looking NPCs - USLEEP"
"0048","+","Vanilla hair remake"
"0049","+","Expressive Facegen Morphs"
"0050","+","1k - The Eyes of Beauty Ai - Standalone Textures"
"0051","+","Clove Follower"
"0052","+","High Poly Head SE"
"0053","+","The Eyes of Beauty Ai - Vanilla Replacer 1k"
"0054","+","A. Noble Skyrim - FULL PACK_2K"
"0055","+","Open Animation Replacer"
"0056","+","[Dint999] HairPack02 SSE 1.12 (base)"
"0057","+","Paired Animation Improvements"
"0058","+","Animation Queue Fix"
"0059","+","[Dint999] HP02 SSE textures (noMIP) for base 1.11"
"0060","+","Devious Devices for SE-AE-VR"
"0061","+","Dynamic Dialogue Replacer"
"0063","+","SlaveTatsSE"
"0064","+","SLUTSResume"
"0065","+","BimboDemeanor"
"0066","+","KS Hairdos SSE"
"0067","+","Even More Makeup - 2k"
"0068","+","Expressive Facial Animation - Female Edition"
"0069","+","Female Makeup Suite - Face - 2K"
"0070","+","Khisartin Brows - Standalone"
"0071","+","HG Hairdos"
"0072","+","Miggyluv's Female Nord - Vilde"
"0073","+","DeviousMimicClothes"
"0074","+","SkyrimChainBeasts"
"0075","+","Skyrim Chain Beasts"
"0076","+","[Predator] Dwemer Devices CBBE 3BA"
"0077","+","[full_inu] Armor Pack 02 SSE"
"0078","+","[BAKU]FF7EC Fairy of the Holy Flame 3BA"
"0079","+","[BAKU]DOAXVV Merry Christmas Starlight 3BA"
"0080","+","SSE_TFD_Haley_Black_Suit"
"0081","+","SSE_NGS_FlafinirBunny"
"0082","+","Shino Christmas Pack ESL"
"0083","+","Shas' Chains and Silks"
"0084","+","1110893673_AradiaDeviousExpansion"
"0085","+","RBs GoldMoon CBBE"
"0086","+","RBs GoldMoon CBBE fix"
"0087","+","RBs Elegance CBBE"
"0088","+","Heels Sound 1.6 SSE-AE"
"0089","+","NARAKA BLADEPOINT WINTER BELL 3BA SMP"
"0090","+","DyeManager"
"0091","+","missing nifs"
"0092","+","Lavatera Armor"
"0093","+","Hwybee Merry Christmas"
"0094","+","GITSFA Cyborg Suit CBBE"
"0095","+","Civil War Overhaul - Redux"
"0096","+","Edhildils Cyborg CBBE HDT BS"
"0097","+","GITSFA Cyborg Suit CBBE - Transparent"
"0098","+","[ELLE] Bio Spike"
"0099","+","DeviousCurses_0.1.6"
"0100","+","DeviousCurses_0.1.7.1"
"0101","+","BDO Ranger La Medellin"
"0102","+","yps-ImmersiveFashion (6.9.1)"
"0103","+","[GarudaB] Dwarf_Hanbok_SE"
"0104","+","Dark Envoy - CBBE 3BA BodySlide"
"0105","+","1 (lilyrim) 2022 April May Rewards"
"0106","+","2 (lilyrim"
"0108","+","SC - SunPrince smp.ver- SE"
"0109","+","[Predator] Fuck Doll SE"
"0110","+","SSE_PSO2NGS_OtogiYouki"
"0111","+","PamaDeadlyFurniture_V"
"0112","+","sg_hair_pack_"
"0113","+","Sexlab Sexlab Approach Redux"
"0114","+","ConsoleUtilSSE NG"
"0115","+","Deviously Cursed Loot"
"0116","+","Royal Vanguard Armor"
"0117","+","Trap Needs to be Real Trap"
"0118","+","CrashLogger"
"0119","+","Baka Motion Data Pack"
"0120","+","기공전압.zip"
"0121","+","LewdMarks"
"0122","+","SLHH Expansion"
"0123","+","Sexlab Defeat Baka Patch"
"0124","+","Sexlab Fill Her Up Baka Edition"
"0125","+","[Predator] Fuck Doll (Remake 2024)"
"0126","+","Combined Hairstyles Collection"
"0127","+","SE SG Brows"
"0128","+","ToastGuroOutfits_"
"0129","+","the_whiterun_cunt_company_"
"0130","+","Player Death Aftermath"
"0131","+","ToastPoses_"
"0132","+","Bimbos of Skyrim 1.8.4"
"0133","+","Bimbos of Skyrim- SE Patch for 1.8.4 (reupload)"
"0134","+","ToastSLAL_"
"0135","+","Devious Devices NG"
"0136","+","BaboDialogue"
"0137","+","FNIS OUTPUT"
"0138","+","BODYSLIDE OUTPUT"
"0140","+","SSEEdit 4.1.5f"

 

Edited by ewasdeaswd
Posted (edited)
15 hours ago, ewasdeaswd said:

Hello!
My game crashes the second it loads on the secoond lyvvel quest livvys dirtier work i see the blue morph effect and then it crashes.

my modlist:

#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","DLC: HearthFires"
"0001","+","DLC: Dragonborn"
"0002","+","DLC: Dawnguard"
"0003","+","SKSE64 INI PRE DOWNLOAD"
"0004","+","Address Library for SKSE"
"0005","+","BEES-1_2"
"0006","+","Mfg Fix"
"0007","+","Fuz Ro D'oh"
"0008","+","CBPC - Physics with Collisions"
"0009","+","powerofthree's Tweaks"
"0010","+","Faster HDT-SMP"
"0011","+","JContainers SE"
"0012","+","powerofthree's Papyrus Extender"
"0013","+","(Part 1) SSE Engine Fixes for 1.5.39 - 1.5.97"
"0014","+","Animation Limit Crash Fix SSE"
"0015","+","Unofficial Skyrim Special Edition Patch"
"0016","+","SkyUI_5_2_SE"
"0017","+","RaceMenu Special Edition"
"0018","+","FNIS Behavior SE 7_6 XXL"
"0019","+","Papyrus Tweaks 4.1.0"
"0020","+","FNIS Creature Pack SE 7.6"
"0021","+","BodySlide and Outfit Studio -"
"0022","+","Caliente's Beautiful Bodies Enhancer -CBBE-"
"0023","+","CBBE 3BA"
"0024","+","Fair Skin Complexion for CBBE"
"0025","+","Schlongs of Skyrim SE"
"0026","+","Skyrim Cheat Engine 2.0.2"
"0027","+","Tempered Skins for Males - SOS Full Version"
"0028","+","XP32 Maximum Skeleton Special Extended"
"0029","+","Skyrim Unbound Reborn"
"0030","+","SexLabFrameworkSE_v163"
"0032","+","OSL Aroused"
"0033","+","Creature Framework"
"0034","+","SexlabAmmoUnequip v"
"0035","+","Sexlab LightMeUp SE"
"0036","+","SLAL v1.6 SE"
"0037","+","ZaZ Animation Pack"
"0038","+","FlufyFox_SLAL_SE_Human"
"0039","+","FlufyFox_SLAL_SE_C"
"0040","+","Eyes Nouveaux"
"0041","+","BakaFactory's SLAL Pack"
"0042","+","Anubs Animation Pack 02.2023"
"0043","+","UIExtensions"
"0044","+","Patched SE SL TOOLS Updated"
"0045","+","MoreNastyCrittersSE_v"
"0047","+","Better Looking NPCs - USLEEP"
"0048","+","Vanilla hair remake"
"0049","+","Expressive Facegen Morphs"
"0050","+","1k - The Eyes of Beauty Ai - Standalone Textures"
"0051","+","Clove Follower"
"0052","+","High Poly Head SE"
"0053","+","The Eyes of Beauty Ai - Vanilla Replacer 1k"
"0054","+","A. Noble Skyrim - FULL PACK_2K"
"0055","+","Open Animation Replacer"
"0056","+","[Dint999] HairPack02 SSE 1.12 (base)"
"0057","+","Paired Animation Improvements"
"0058","+","Animation Queue Fix"
"0059","+","[Dint999] HP02 SSE textures (noMIP) for base 1.11"
"0060","+","Devious Devices for SE-AE-VR"
"0061","+","Dynamic Dialogue Replacer"
"0063","+","SlaveTatsSE"
"0064","+","SLUTSResume"
"0065","+","BimboDemeanor"
"0066","+","KS Hairdos SSE"
"0067","+","Even More Makeup - 2k"
"0068","+","Expressive Facial Animation - Female Edition"
"0069","+","Female Makeup Suite - Face - 2K"
"0070","+","Khisartin Brows - Standalone"
"0071","+","HG Hairdos"
"0072","+","Miggyluv's Female Nord - Vilde"
"0073","+","DeviousMimicClothes"
"0074","+","SkyrimChainBeasts"
"0075","+","Skyrim Chain Beasts"
"0076","+","[Predator] Dwemer Devices CBBE 3BA"
"0077","+","[full_inu] Armor Pack 02 SSE"
"0078","+","[BAKU]FF7EC Fairy of the Holy Flame 3BA"
"0079","+","[BAKU]DOAXVV Merry Christmas Starlight 3BA"
"0080","+","SSE_TFD_Haley_Black_Suit"
"0081","+","SSE_NGS_FlafinirBunny"
"0082","+","Shino Christmas Pack ESL"
"0083","+","Shas' Chains and Silks"
"0084","+","1110893673_AradiaDeviousExpansion"
"0085","+","RBs GoldMoon CBBE"
"0086","+","RBs GoldMoon CBBE fix"
"0087","+","RBs Elegance CBBE"
"0088","+","Heels Sound 1.6 SSE-AE"
"0089","+","NARAKA BLADEPOINT WINTER BELL 3BA SMP"
"0090","+","DyeManager"
"0091","+","missing nifs"
"0092","+","Lavatera Armor"
"0093","+","Hwybee Merry Christmas"
"0094","+","GITSFA Cyborg Suit CBBE"
"0095","+","Civil War Overhaul - Redux"
"0096","+","Edhildils Cyborg CBBE HDT BS"
"0097","+","GITSFA Cyborg Suit CBBE - Transparent"
"0098","+","[ELLE] Bio Spike"
"0099","+","DeviousCurses_0.1.6"
"0100","+","DeviousCurses_0.1.7.1"
"0101","+","BDO Ranger La Medellin"
"0102","+","yps-ImmersiveFashion (6.9.1)"
"0103","+","[GarudaB] Dwarf_Hanbok_SE"
"0104","+","Dark Envoy - CBBE 3BA BodySlide"
"0105","+","1 (lilyrim) 2022 April May Rewards"
"0106","+","2 (lilyrim"
"0108","+","SC - SunPrince smp.ver- SE"
"0109","+","[Predator] Fuck Doll SE"
"0110","+","SSE_PSO2NGS_OtogiYouki"
"0111","+","PamaDeadlyFurniture_V"
"0112","+","sg_hair_pack_"
"0113","+","Sexlab Sexlab Approach Redux"
"0114","+","ConsoleUtilSSE NG"
"0115","+","Deviously Cursed Loot"
"0116","+","Royal Vanguard Armor"
"0117","+","Trap Needs to be Real Trap"
"0118","+","CrashLogger"
"0119","+","Baka Motion Data Pack"
"0120","+","기공전압.zip"
"0121","+","LewdMarks"
"0122","+","SLHH Expansion"
"0123","+","Sexlab Defeat Baka Patch"
"0124","+","Sexlab Fill Her Up Baka Edition"
"0125","+","[Predator] Fuck Doll (Remake 2024)"
"0126","+","Combined Hairstyles Collection"
"0127","+","SE SG Brows"
"0128","+","ToastGuroOutfits_"
"0129","+","the_whiterun_cunt_company_"
"0130","+","Player Death Aftermath"
"0131","+","ToastPoses_"
"0132","+","Bimbos of Skyrim 1.8.4"
"0133","+","Bimbos of Skyrim- SE Patch for 1.8.4 (reupload)"
"0134","+","ToastSLAL_"
"0135","+","Devious Devices NG"
"0136","+","BaboDialogue"
"0137","+","FNIS OUTPUT"
"0138","+","BODYSLIDE OUTPUT"
"0140","+","SSEEdit 4.1.5f"

 

Afraid your modlist is of no real use to solve your problem. Also, please consider putting such lists in a spoiler so they don't make the post so absurdly long.
What we need to help you is a crashlog. Get this: https://www.nexusmods.com/skyrimspecialedition/mods/59818
Install and post the log it outputs after your CTD (preferably use pastebin or attach to your post rather than putting in in the post).
The log will most likely be found in your "Documents\My Games\Skyrim Special Edition\SKSE" folder. (That is the SKSE log folder, do not confuse it with the SKSE folders in your games Data folder, that serves an entirely different purpose, you won't find any logs there.)
The name of the file should be crash-<date-time>.log

Edited by Talesien
Posted
1 hour ago, Talesien said:

Afraid your modlist is of no real use to solve your problem. Also, please consider putting such lists in a spoiler so they don't make the post so absurdly long.
What we need to help you is a crashlog. Get this: https://www.nexusmods.com/skyrimspecialedition/mods/59818
Install and post the log it outputs after your CTD (preferably use pastebin or attach to your post rather than putting in in the post).
The log will most likely be found in your "Documents\My Games\Skyrim Special Edition\SKSE" folder. (That is the SKSE log folder, do not confuse it with the SKSE folders in your games Data folder, that serves an entirely different purpose, you won't find any logs there.)
The name of the file should be crash-<date-time>.log


I redacted the specifications of my computer but i can assure you that neither ram/vram or such are the cause

crash-2025-04-21-07-42-49.log

Posted (edited)
34 minutes ago, ewasdeaswd said:


I redacted the specifications of my computer but i can assure you that neither ram/vram or such are the cause

crash-2025-04-21-07-42-49.log 51.9 kB · 0 downloads

Hmm, can't make heads or tails of that crash I'm afraid. Perhaps jib or someone else can. Purely by speculation, it might be a bad mesh. Perhaps try to port Livvy outside the Arcaneum (target in console, move to another cell and then type "moveto player" into the console) and see if it works there. Chances are slim, but it's not costing much time to try.

Interesting setup anyway, let me guess running on Linux, Win11 guest in qemu/KVM VM with passthrough of the GPU? (Nope has no bearings on the crash, just interesting, never saw this in any crashlogs but my own ^^.)

Edited by Talesien
Posted
14 hours ago, ewasdeaswd said:


I redacted the specifications of my computer but i can assure you that neither ram/vram or such are the cause

crash-2025-04-21-07-42-49.log 51.9 kB · 6 downloads


The Crash log is pointing towards Deviously Cursed Loot quite a bit, I would start there. My first thought, Is it compatible with Devious Curses? Try disabling both and see if it still crashes. It also points towards the Arcanaeum a lot, try advancing the quest in her sleeping quarters at night and see if anything changes.

Posted
On 4/20/2025 at 12:51 AM, vic081 said:

Just wanted to say that I have been playing with BoS for a while and I love it! It's really fun, be it the system itself or the quests.

 

I just noticed some possible (small) bugs (sorry if that was already reported)

 

1_When speaking to Holdan in Windhelm and letting him know about the stages of bimbo modification, the options do not match the current state:

The PC was only at stage 1 (1st dream) and she could already report the dreams and the permanent makeup.

When the PC got the nails, she could report the boobs enhancement, and when she got the heels she could report on the clothes. I reckon everything can get reported earlier than intended.

 

2_When ticking the option "all sex adds corruption" in the MCM:

It seems the game starts registering the corruption in 2 separate instances.

Normally, when I look at the console after getting corruption, I would see 1 line with for example the message "BoS corruption increased by 2 to 2 with message: yyy"

With the "all sex adds corruption" on, when getting non-consensual sex I would still get the 1st line, with a second one which would show "BoS corruption  increased by 4 to 4 for PC"

Over time that would make a larger discrepancy, until one reaches the cap, like 1st line "BoS corruption increased by 2 to 90" while the 2nd line would go over 100.

Here, the game would show the message that the PC has fallen as usual, except it does not really: when looking at the debuff screen, the curse follows the 1st line's level of corruption, not the 2nd (so would still be at corruption level: very high)

It is a very minor thing, but just wanted to point it out.

 

Talking about the corruption, I was wondering why the fluff messages were showing in the console only, and not as a visible thought like the ones we get after being bimbofied?

 

Personal thought:

I think that's the part I feel is a bit disjointed in BoS: before the fall, BoS is pretty much invisible. The goal is about (not) reaching the cap, and while there are gameplay mechanics (talking to priests/mages), since there are no messages about corruption, roleplay-wise it is as if nothing was happening to the character at all.

And then when the cap is reached, it is the other way around. It is too late, you will just fall over a rather short time with no mitigation apart from the temporary potions. It feels very ON/OFF instead of a slow corruption where we could enjoy seeing the character fall bit by bit. 

I feel like an integration of both sides would make it more enjoyable, as for example: when reaching slight corruption (around 20?), start getting dreams, set thresholds which make the PC want to do her nails, apply make-up and so on, when reaching 100 make it irreversible with the beginning of body changes, and then continue the sequence until fully transformed. That would make it even better with YPS too I think. I do understand however that it would not work if you start with a male character (or you'd have to make a specific route for him, which would be a lot of work)

It is only my opinion of course, and I still feel this mod is awesome, thank you so much for creating it!

 

 

Glad you're enjoying the mod!

 

1- Oh, whoops. I'll fix that.

2- Sounds like the NPC corruption logic is getting called on the PC when that happens (since there's no message), which is why that 2nd message doesn't agree with the actual game state. I'll see where that's happening and fix it!

The fluff message is the popup that plays at 100 corruption, to indicate that you've caught the bimbo curse. You'll only ever see 1, the one from the thing that actually tipped you over the edge.

 

With your thoughts on the progression, I agree! I've been meaning to add some behaviors for pre-curse corruption levels for a while. It'd certainly make it flow a lot better (and provide an organic indication of your corruption level) if there were occasional thoughts/giggles/dreams that happened. It's on my todo list!

 

On 4/20/2025 at 5:40 AM, AphroditesEye said:

Minor suggestion - can you make it so a character has a chance to gain corruption while covered in cum, similar to the slutty clothing mechanic?

 

I'll check and see if Sexlab has an easy check for that. If it does I totally will, it'd be like a 10 minute job.

 

On 4/20/2025 at 10:36 AM, foreveraloneguy said:

 

Yes. After the debug spell, SLIF shows 0 for all bimbo morphs, which is correct. The MCM option is more hit and miss. Some NPCs do get updated morphs. Followers mostly don't. For those NPCs/followers, the morphs also show all 0 in SLIF. I've also noticed that the NPCs that are initially morphed by the quest start don't display the morphs until after I enter their cell at least one time.

 

Ok, thanks. I'll take a look into it, see if I can sort it out.

 

On 4/20/2025 at 11:03 PM, Selloh said:


There was talk of an alternate corruption mode where the bimbo curse progresses in thresholds based on your total accumulated corruption, rather than time. I'm currently patiently waiting for it to release before I start my next real playthrough, as I think it'll be a lot of fun on a longer run in terms of roleplay. Very excited for it to release when it's ready!

 

Hopefully I can get that going for the next version- I think it would be a more satisfying and more complex way to play the mod.

 

21 hours ago, Jp_Sissy_Iori said:

This is my own redesign based on materials available on the Internet. I can't say it's original since it was originally created by...

 

Do you mean the tattoo sets specified in the MCM option? No, they're hard coded to be the sets that they are. But you could edit the .dds files to change the default tats to your custom ones. As long as the file names are unchanged, the game will apply them like normal.

 

Difficult to explain. Forgive me for not expressing myself well in English.

Think of it as a tattoo that spreads with each stage of the BIMBO curse.

initial stage

 

Expanding at every stage

 

 

 

final

 

We thought it would be interesting if it were possible to set this up in Json for each bimboization stage.

 

 

 

 

Well... it'd be more fussing around than I'm prepared to do right now, but someone interested could easily script that themselves and hook it into the curseProgressed event.

Posted

Is there an option to disable the popup windows i.e. "oh no, my nails (etc.) came off!" 

It seems there's an issue with the mod applying accessories with my current modlist, but I'd rather just disable these messages than try to figure out exactly which mod is preventing accessories from being equipped

Posted
6 hours ago, BuebBloo said:

Is there an option to disable the popup windows i.e. "oh no, my nails (etc.) came off!" 

It seems there's an issue with the mod applying accessories with my current modlist, but I'd rather just disable these messages than try to figure out exactly which mod is preventing accessories from being equipped

The first one is most likely the YPS Nail monitor, which you can disable in the YPS MCM.

I'm guessing the second one has to do with YPS as well; there are some equip options in the first MCM tab of YPS.

 

 

Posted

Update: Broken courier after Hypnosis quest starts.

 

If anyone else has been getting this, i think it might be caused by the MCM setting for how many days untill next letter arrives, and that might be stopping all other mail from the courier aswell.

 

I started a new game and forget to set the start lvl, But i set the day's before next letter to 1 day and my courer has seeming to be working normaly now.

 

Hope this helps some others out with it.

Posted
4 hours ago, LatencyRemix said:

Update: Broken courier after Hypnosis quest starts.

 

If anyone else has been getting this, i think it might be caused by the MCM setting for how many days untill next letter arrives, and that might be stopping all other mail from the courier aswell.

 

I started a new game and forget to set the start lvl, But i set the day's before next letter to 1 day and my courer has seeming to be working normaly now.

 

Hope this helps some others out with it.

Actually happened to me with the Childish Games Part 2 Quest, console mentions the quest was started, but no courier for days.

Posted (edited)

Not entirely sure whether this is a YPS or BoS problem, but I seem to be constantly gaining corruption (2 every time) about once per in-game hour even if I have fashion addiction disabled, BoS' integration, or both?

Also I figured out why a few months back I was getting more corruption than I should have, turns out I'm just a dumbass who missed that Anaita's note gives bonus corruption. Whoops!

EDIT: Nvm, not a YPS thing. On closer inspection it seems to be a slutmind item check, even though I'm not wearing a slutmind item. Strange.

EDIT2: Think I figured out the problem. Pretty sure I fat-fingered the "Make item slutty" button in the BoS MCM. When I do this, it just says "allowable added to list". Pretty sure now all items are just marked as slutty or slutmind for some reason? Any idea if this could be undone? Clicking it again doesn't work.

Edited by AphroditesEye
Posted
On 4/21/2025 at 2:41 AM, Jp_Sissy_Iori said:

This is my own redesign based on materials available on the Internet. I can't say it's original since it was originally created by...

 

Do you mean the tattoo sets specified in the MCM option? No, they're hard coded to be the sets that they are. But you could edit the .dds files to change the default tats to your custom ones. As long as the file names are unchanged, the game will apply them like normal.

 

Difficult to explain. Forgive me for not expressing myself well in English.

Think of it as a tattoo that spreads with each stage of the BIMBO curse.

initial stage

Lewdmarkstage001.jpg.15d811fe2f0155b071979d04b080fe7c.jpg

Expanding at every stage

Lewdmarkstage002.jpg.37ddb35a6d69827270d00292af433e65.jpg

Lewdmarkstage004.jpg.cac082a1ad2cbebe7d29d68a4051e1ca.jpg

 

final

Lewdmarkstage006.jpg.89991a2268112eeff3c9a3107c5489a0.jpg

We thought it would be interesting if it were possible to set this up in Json for each bimboization stage.

 

 

 


I did indeed mean if the tattoos were available in mod form so I could use them in my game. Either way, I love the way the tattoos look.

Posted
16 hours ago, AlyssaAwoo said:

but no courier for days.

i cant be sure, but what i think is happening is that the MCM for BoS is causing the message dealy to be aplied globaly to all courier deliveries.

 

If you could try and set it to 1 day between letter's and see if that makes a difference foir you aswell that would help to gether more info for it.

 

Also with doing those quest's i usualy notice sometimes 2-4 day between receiving the  next letter

Posted

I don't even know how this would be integrated, but if it's possible; I suggest adding a new sexlab animation tag called "corruptive" or something. Tells the mod to add corruption to the user if the animation has said tag, even if the animation isn't aggressive. There's a few animations out there that could make use of this - mostly ones based around Hypnosis, magic, ect. It's mostly a flavor thing that I imagine could be fun assuming it's not too tedious to implement.

Also having passive corruption loss if the player goes so long without gaining any corruption/having sex could be a nice feature?

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