DrSeptimus Posted November 23, 2024 Posted November 23, 2024 1 hour ago, jib_buttkiss said: Hm, not really. I'm pretty satisfied with where she ends up, I think it'd be a bit boring to make her the same as all the other bimbos. I like that slightly unique character of a bimbo whore who's a bit too innocent to really slut it up. Aww.. shame.. guess I gotta patch her up with nudity features then.,. I only scared I would break the game with wrong edit.
AphroditesEye Posted November 23, 2024 Posted November 23, 2024 (edited) 5 hours ago, jib_buttkiss said: I'll just jump in and shut a couple of those down like the killjoy I am- the ones about what caused the PC to reach 100% and having different dialogue in Childish Games aren't really feasible, so don't start writing anything for those! But if you need any flags set I can do that easy. Actually I can probably do this with one of the new systems I'm working on. I want to make it so after Childish Games 1 (or 3, possibly? still deciding) if you talk to Morella in town you can open a dialogue branch for just having a conversation; possibly only if she's at the Inn. Let's you get to know and talk to her more both before and after she's a follower so you can build up that "friend" relationship and also have someone to actually TALK to at the inn. "Let's Chat" and then a branch that follows. Doesn't actually effect gameplay, and many of the conditions are based around what quests are active at the time. I could put dialogue for the corruption points in that branch without it effecting Childish Games whatsoever, at the most I'd need some sort of flag per quest as to if the player was a Bimbo when Morella met them or at different stages of the quest. Probably just one global that ticks up depending on how far the player got before becoming bimbofied. You could also do something like this for Lyvelia's quest - just a check if the player was a Bimbo when it started, and when it ended. This one is actually a good inclusion regardless; because either of us can then write dialogue post-quest for Lyvelia if the player was bimbofied and then supressed to interact with Lyvelia and have her address it. If you become a bimbo midway through the quest, all there needs to be is a check for if a global is ticked saying the player wasnt a Bimbo prior to the slutmark, and I can then have Morella address that the slutmark got to the player. I don't know if I can address that she caused it in particular as I'd need to somehow detect it was a scene with her in it??? But I can just write around that with "uh oh did I cause that" or something. The "cause" for the player being bimbofied would absolutely be more difficult, though; and I wouldn't envy trying to do that at all. Understandable to leave that off the table, though I might wrack my brain on ways to do it that aren't too tedious. Edited November 23, 2024 by AphroditesEye
AphroditesEye Posted November 23, 2024 Posted November 23, 2024 7 hours ago, audhol said: Voila Pink Poof Transform (I already know that jib will hate it!) Now THIS is fire. Love it. 1
Wut1969 Posted November 23, 2024 Posted November 23, 2024 @AphroditesEye; as you requested dialogue ideas earlier, I have no idea if @jib_buttkiss would be inclined to do checks for a ton of mods, but I always have "Inconsequential NPCs" in my modlist and would love to see Morella make comments about those NPCs. Like, "Cassie showed me a cricket this morning. She's a cute kid, but honestly, a little weird." Morella could also make comments on members of the largish YPS Sunflower family too. Obviously this idea could easily be expanded for lots of mods; Slaverun, Survival, Hydra Slavegirls, Immersive Wenche.. but also non Loverslab mods like Falskaar, Wyrmtooth etc. My 2 cents.
H Bof Posted November 23, 2024 Posted November 23, 2024 1 hour ago, AphroditesEye said: Actually I can probably do this with one of the new systems I'm working on. I want to make it so after Childish Games 1 (or 3, possibly? still deciding) if you talk to Morella in town you can open a dialogue branch for just having a conversation; possibly only if she's at the Inn. Let's you get to know and talk to her more both before and after she's a follower so you can build up that "friend" relationship and also have someone to actually TALK to at the inn. "Let's Chat" and then a branch that follows. Doesn't actually effect gameplay, and many of the conditions are based around what quests are active at the time. I could put dialogue for the corruption points in that branch without it effecting Childish Games whatsoever, at the most I'd need some sort of flag per quest as to if the player was a Bimbo when Morella met them or at different stages of the quest. Probably just one global that ticks up depending on how far the player got before becoming bimbofied. You could also do something like this for Lyvelia's quest - just a check if the player was a Bimbo when it started, and when it ended. This one is actually a good inclusion regardless; because either of us can then write dialogue post-quest for Lyvelia if the player was bimbofied and then supressed to interact with Lyvelia and have her address it. If you become a bimbo midway through the quest, all there needs to be is a check for if a global is ticked saying the player wasnt a Bimbo prior to the slutmark, and I can then have Morella address that the slutmark got to the player. I don't know if I can address that she caused it in particular as I'd need to somehow detect it was a scene with her in it??? But I can just write around that with "uh oh did I cause that" or something. The "cause" for the player being bimbofied would absolutely be more difficult, though; and I wouldn't envy trying to do that at all. Understandable to leave that off the table, though I might wrack my brain on ways to do it that aren't too tedious. Sounds great! One other suggestion I thought of would be to be able to set Morella as a futa in the MCM (or some sort of check with SoS?) and her dialogue reflecting that. While futa admittedly isn't really my thing, I do usually set her as one just because of the many more straight SLAL animations out there compared to WxW ones so it is always a bit off when she doesn't seem to know what she's "working with" lol.
ebbluminous Posted November 23, 2024 Posted November 23, 2024 Loving Aud's work @jib_buttkiss - Had a thought about Childish Games. Lyli seeks revenge on Morella, but wouldn't it be fun if she also got revenge on the PC for helping Morella...? 1
AphroditesEye Posted November 23, 2024 Posted November 23, 2024 (edited) 1 hour ago, Wut1969 said: @AphroditesEye; as you requested dialogue ideas earlier, I have no idea if @jib_buttkiss would be inclined to do checks for a ton of mods, but I always have "Inconsequential NPCs" in my modlist and would love to see Morella make comments about those NPCs. Like, "Cassie showed me a cricket this morning. She's a cute kid, but honestly, a little weird." Morella could also make comments on members of the largish YPS Sunflower family too. Obviously this idea could easily be expanded for lots of mods; Slaverun, Survival, Hydra Slavegirls, Immersive Wenche.. but also non Loverslab mods like Falskaar, Wyrmtooth etc. My 2 cents. I likely won't write extensions for mods like this as I'd rather focus on the actual game itself and content I know players are guaranteed to encounter - and at the very most mods I actually use myself. I appreciate you think highly enough of everyone involved's work that you'd want this, though! 28 minutes ago, H Bof said: Sounds great! One other suggestion I thought of would be to be able to set Morella as a futa in the MCM (or some sort of check with SoS?) and her dialogue reflecting that. While futa admittedly isn't really my thing, I do usually set her as one just because of the many more straight SLAL animations out there compared to WxW ones so it is always a bit off when she doesn't seem to know what she's "working with" lol. I actually would be up for writing for this since I'm into that stuff (though I only use it on some playthroughs depending on how I'm feeling), but unless jib actively provides support for that content; I very likely won't bother with it in my extensions for this mod. I'd prefer to keep my dialogue here as an extension for what is possible within the boundaries of this mod and it's requirements alone so anyone who uses it can see it's content, and to keep myself from going wildly out of scope which I have a tendency to do if I don't provide myself clear guidelines. That said, while I don't personally use YPS, I wouldn't be against writing dialogue for the Gender Change feature this mod has support for. I do like that idea a lot. Edited November 23, 2024 by AphroditesEye
Balgin Posted November 23, 2024 Posted November 23, 2024 (edited) 52 minutes ago, H Bof said: Sounds great! One other suggestion I thought of would be to be able to set Morella as a futa in the MCM (or some sort of check with SoS?) and her dialogue reflecting that. While futa admittedly isn't really my thing, I do usually set her as one just because of the many more straight SLAL animations out there compared to WxW ones so it is always a bit off when she doesn't seem to know what she's "working with" lol. Not a big thing for me but it's worth remembering that, when she gets the package from Radient Raiments Morella says some of it's for Lyli and "the rest is for a few ideas I have". While we never get to find out what those ideas she had for herself were (unless it's for experimenting with the love potion later on), and it's probably best left to the player's imagination, it does open up this kind of possibility. Especially if some of her experiments went wrong. Edited November 23, 2024 by Balgin 1
DarksideTinkerbell Posted November 23, 2024 Posted November 23, 2024 9 hours ago, Wut1969 said: The only thing missing is the sweet smell of cotton candy. 😁 Just out of curiosity, could you do a reversal too, where the pinkness leaves the body? I'm sure that this'll give @DarksideTinkerbellanother wetty, as she so wholesomely described her response on everybodies enthousiasm on her 'pink *poof*' idea, so whether or not @jib_buttkisslikes it, I'm sure you've made someones weekend a fair bit better. 😂 8 hours ago, jib_buttkiss said: Uncharacteristically, I actually quite like it! Though I might turn the pinkness on those hearts up a bit. I like Wut's idea as well, of having them drift outwards instead of in- can you do that? I assume that that's just an application of your animated effect shader? 7 hours ago, audhol said: Yep easy-peasy. I'll make an alt version going outwards and maybe you could use one for transform and one for untransform? Noted for the hearts I'll bump the saturation up a bit. I'll try to get everything we discussed packed up into an overwrite and send it you some time today. When I read and took a perv at the Pink Hearts I was so thinking that reversed would look cooler. Glad my wetty gave some a smile, it is so good to spread the joy even anonymously! The idea of having the Cloud of Hearts come into the Body or leave depending on the transformation is awesome, (to early in the morning and still on my first coffee for the day, but it did give me goosebumps which inturn caused little headlights on the fabric of my silk nighty). I would suggest; Hearts Leave the body as one transforms into a Normal (representing the Bimbo Curse leaving the Body), Hearts Enter the body as one transforms into a Bimbo (representing the Bimbo Curse re-entering the Body)
Wut1969 Posted November 23, 2024 Posted November 23, 2024 49 minutes ago, AphroditesEye said: I appreciate you think highly enough of everyone involved's work that you'd want this, though! It would some time to explain exactly why, but yes. I do.
AphroditesEye Posted November 23, 2024 Posted November 23, 2024 1 hour ago, Balgin said: Not a big thing for me but it's worth remembering that, when she gets the package from Radient Raiments Morella says some of it's for Lyli and "the rest is for a few ideas I have". While we never get to find out what those ideas she had for herself were (unless it's for experimenting with the love potion later on), and it's probably best left to the player's imagination, it does open up this kind of possibility. Especially if some of her experiments went wrong. ...Huh. That could be a fun optional quest the player has to enable to encounter haha
Aggressive_Coast Posted November 23, 2024 Posted November 23, 2024 On 11/21/2024 at 8:27 PM, jib_buttkiss said: Oh, cool! Yeah, I'll add a link to this on the mod page. Although, I had a look at it, and it looks like it throws CC_SluttyClothes onto every armor piece (even the BoS stockings, for example). That keyword should only be used on torso armor, to satisfy a bimbo's requirement to dress like a slut- she can't get away with full-plate armour just because she's got stockings on too! And yeah like you've observed, if it's not on a torso piece it just gets ignored. If you want other items to add corruption, you want the keyword CC_SluttyItem. This one just makes the item add corruption when worn, but won't satisfy a bimbo's uniform requirements (in BoS, it's used on the Slutmind Jewellery, for example). Ahhhh, that makes sense. Thanks for checking the ini and clarifying that. I've attached an updated ini file with examples with the CC_SluttyItem keyword. If you happen to check the new version and find anything else is wrong let me know and I'll update it. Tested by assigning all my skimpy demon armor the CC_SluttyItem and only wearing "skimpy demon heels" while wearing the thieves guild armor for the chest. Console logged Bos corruption gained. I mainly use BoS, particularly the corruption mechanics, as a sort of lewd alternative to a survival mode, so these settings work for me, but if anyone else uses this you should check the ini file and specify the torso armors you want to be CC_SluttyClothes and specify CC_SluttyItem for anything else you want to just add corruption. Examples/instructions are in the ini. Bimbo Slutty Clothing Tag KID_v2.7z 1
jib_buttkiss Posted November 24, 2024 Author Posted November 24, 2024 10 hours ago, DrSeptimus said: Aww.. shame.. guess I gotta patch her up with nudity features then.,. I only scared I would break the game with wrong edit. It's clean edit, if you do it. Just open the CC_ErinaWhoreOutfit record in XEdit and remove the bra. 5 hours ago, AphroditesEye said: Actually I can probably do this with one of the new systems I'm working on. I want to make it so after Childish Games 1 (or 3, possibly? still deciding) if you talk to Morella in town you can open a dialogue branch for just having a conversation; possibly only if she's at the Inn. Let's you get to know and talk to her more both before and after she's a follower so you can build up that "friend" relationship and also have someone to actually TALK to at the inn. "Let's Chat" and then a branch that follows. Doesn't actually effect gameplay, and many of the conditions are based around what quests are active at the time. I could put dialogue for the corruption points in that branch without it effecting Childish Games whatsoever, at the most I'd need some sort of flag per quest as to if the player was a Bimbo when Morella met them or at different stages of the quest. Probably just one global that ticks up depending on how far the player got before becoming bimbofied. You could also do something like this for Lyvelia's quest - just a check if the player was a Bimbo when it started, and when it ended. This one is actually a good inclusion regardless; because either of us can then write dialogue post-quest for Lyvelia if the player was bimbofied and then supressed to interact with Lyvelia and have her address it. If you become a bimbo midway through the quest, all there needs to be is a check for if a global is ticked saying the player wasnt a Bimbo prior to the slutmark, and I can then have Morella address that the slutmark got to the player. I don't know if I can address that she caused it in particular as I'd need to somehow detect it was a scene with her in it??? But I can just write around that with "uh oh did I cause that" or something. The "cause" for the player being bimbofied would absolutely be more difficult, though; and I wouldn't envy trying to do that at all. Understandable to leave that off the table, though I might wrack my brain on ways to do it that aren't too tedious. How about a global that tags what level of Childish Games was completed at when the player was bimbofied? I.e., it's 0 if they're bimbofied before meeting Morellea, 4 if they finish part 4 before getting bimbo'd, so on. Same for Lyvelia's quest- maybe some unnecessary granularity, but: -1: not bimbo 0: bimbo'd before starting 1: bimbo'd during lyvelia's dirty work 2: bimbo'd in the gap between between lyvelia's dirty work and lyvelia's dirtier work 3: bimbo'd during lyvelia's dirtier work The corruption cause was the one that I really meant wasn't possible- corruption isn't actually attributed to it's cause in any meaningful way. The message that displays is a completely arbitrary string provided to the increase event, essentially intended as a logging thing so I could track if certain corruption sources were working. I could certainly kludge something together to formally track the source somewhat but it would really be one hell of a kludge. 4 hours ago, ebbluminous said: Loving Aud's work @jib_buttkiss - Had a thought about Childish Games. Lyli seeks revenge on Morella, but wouldn't it be fun if she also got revenge on the PC for helping Morella...? I thought about that, aaand then I decided that it was too much effort so wrote Childish Games so that Lyli never really sees your involvement. Except for your conversation with her in Childish Games 2 (when Morella vibrates her panties, and that's clearly not your fault!), you're always sneaking around and she never sees you. 3 hours ago, AphroditesEye said: I likely won't write extensions for mods like this as I'd rather focus on the actual game itself and content I know players are guaranteed to encounter - and at the very most mods I actually use myself. I appreciate you think highly enough of everyone involved's work that you'd want this, though! I actually would be up for writing for this since I'm into that stuff (though I only use it on some playthroughs depending on how I'm feeling), but unless jib actively provides support for that content; I very likely won't bother with it in my extensions for this mod. I'd prefer to keep my dialogue here as an extension for what is possible within the boundaries of this mod and it's requirements alone so anyone who uses it can see it's content, and to keep myself from going wildly out of scope which I have a tendency to do if I don't provide myself clear guidelines. That said, while I don't personally use YPS, I wouldn't be against writing dialogue for the Gender Change feature this mod has support for. I do like that idea a lot. The futa stuff feels eh, like it would clash weirdly with other stuff about Morella, and having to enable it in the MCM feels clunky. But there is a global that tracks if the player has been genderbent (by BoS, at least), so you could easily condition dialogue for Morella reacting to the fact that her boyfriend is now her girlfriend (she'll be fine with it, and sorta surprised that she's so up for it- that love potion really awoke something in her for women...). 3 hours ago, DarksideTinkerbell said: When I read and took a perv at the Pink Hearts I was so thinking that reversed would look cooler. Glad my wetty gave some a smile, it is so good to spread the joy even anonymously! The idea of having the Cloud of Hearts come into the Body or leave depending on the transformation is awesome, (to early in the morning and still on my first coffee for the day, but it did give me goosebumps which inturn caused little headlights on the fabric of my silk nighty). I would suggest; Hearts Leave the body as one transforms into a Normal (representing the Bimbo Curse leaving the Body), Hearts Enter the body as one transforms into a Bimbo (representing the Bimbo Curse re-entering the Body) I might even move it up from the cured-by-night system and into the core behaviour of the bimbo tonic- I was just thinking that it needed a better visual indication that it was triggering. 1 hour ago, Aggressive_Coast said: Ahhhh, that makes sense. Thanks for checking the ini and clarifying that. I've attached an updated ini file with examples with the CC_SluttyItem keyword. If you happen to check the new version and find anything else is wrong let me know and I'll update it. Tested by assigning all my skimpy demon armor the CC_SluttyItem and only wearing "skimpy demon heels" while wearing the thieves guild armor for the chest. Console logged Bos corruption gained. I mainly use BoS, particularly the corruption mechanics, as a sort of lewd alternative to a survival mode, so these settings work for me, but if anyone else uses this you should check the ini file and specify the torso armors you want to be CC_SluttyClothes and specify CC_SluttyItem for anything else you want to just add corruption. Examples/instructions are in the ini. Bimbo Slutty Clothing Tag KID_v2.7z 2 kB · 2 downloads Looks good now! I'll link it in the main mod post. As an aside, I love hearing about how people are getting use out of the mod in their setup. A "lewd alternative to a survival mode" is almost exactly how I envisioned the corruption system, it's great hearing that comes across! 1
AphroditesEye Posted November 24, 2024 Posted November 24, 2024 6 minutes ago, jib_buttkiss said: How about a global that tags what level of Childish Games was completed at when the player was bimbofied? I.e., it's 0 if they're bimbofied before meeting Morellea, 4 if they finish part 4 before getting bimbo'd, so on. Same for Lyvelia's quest- maybe some unnecessary granularity, but: -1: not bimbo 0: bimbo'd before starting 1: bimbo'd during lyvelia's dirty work 2: bimbo'd in the gap between between lyvelia's dirty work and lyvelia's dirtier work 3: bimbo'd during lyvelia's dirtier work The corruption cause was the one that I really meant wasn't possible- corruption isn't actually attributed to it's cause in any meaningful way. The message that displays is a completely arbitrary string provided to the increase event, essentially intended as a logging thing so I could track if certain corruption sources were working. I could certainly kludge something together to formally track the source somewhat but it would really be one hell of a kludge. I thought about that, aaand then I decided that it was too much effort so wrote Childish Games so that Lyli never really sees your involvement. Except for your conversation with her in Childish Games 2 (when Morella vibrates her panties, and that's clearly not your fault!), you're always sneaking around and she never sees you. The futa stuff feels eh, like it would clash weirdly with other stuff about Morella, and having to enable it in the MCM feels clunky. But there is a global that tracks if the player has been genderbent (by BoS, at least), so you could easily condition dialogue for Morella reacting to the fact that her boyfriend is now her girlfriend (she'll be fine with it, and sorta surprised that she's so up for it- that love potion really awoke something in her for women...). As an aside, I love hearing about how people are getting use out of the mod in their setup. A "lewd alternative to a survival mode" is almost exactly how I envisioned the corruption system, it's great hearing that comes across! On the global area - yes, that would work excellently. Still specific enough for writing dialogue around it. I think Quest-specific variables could also be used - see the absolute fucking coding nightmare that is the Civil War being basically a single quest that works off of quest variables (Which I am having to use currently while writing dialogue for Blood on the Ice), but I'm not sure how that works. They do seem incredibly useful without clogging up the globals page, especially for more freeform quests; but I wouldn't know how to make them myself. That may be worth researching on your end if it seems useful to you. The corruption cause is what I figured you meant, no worries. I've looked through BoS' coding before - unfortunately I seem to be able to look at any mods script currently, something to do with updating my CK, and I'm really not sure how you could even do it without reworking things. Way too tedious to be worth it imo unless you wanted to do something like the NPC having sex with the player realizing they mindbroke you, or the alchemist going "oh, shit. whoops", which uh... Ehhh? That said, I've experimented with creating a scene before where an NPC with corruption sharing a cell with Corruption curers (Alchemists, Court Wizards, ect) will approach them in a similar manner to the player and try to get cured with random results from losing corruption, to gaining it, to deciding it wasn't worth the price. It can be done with a single scene, may be worth integrating even if the player rarely sees it. Followers doing it at random could make them seem more lively. I'm actually on board with the other user on Lyli getting revenge on the player, if you ever change your mind on this. There's an opening to do so as Morella's book only says she'll never retaliate against Morella again, but she still hates her. She would certainly see the player hanging around with Morella and hear about their exploits together after Childish Games 5, especially if they're dating. Given she's now a complete bimbo, she may want to pull a devious prank on the player. Just spitballing, not expecting anything to actually come of that. I certainly want to write some genderbend dialogue since it's there, that seems like it could be fun. Setup-wise? You have. No idea haha. I run this game in a very specific way. I NEVER fast travel - I only use carriages, boats and divine intervention scrolls from mods that have those. I use a mod that rebalances movement speed; running and sprinting is slower but walking is faster. I run Sunhelm Survival, use food, drink, cold and sleep. I run Loot and Degredation so I actually have to maintain my gear. The primary Loverslab mods I use are Bimbos of Skyrim, Fever Dreams, Sexy Adventures, Milk Mod Economy, Fill Her Up and Defeat. So mostly mods that act as world integration and resource management. I rarely use the wait function and spend my time in-game actually going around and DOING things, so BoS works perfectly for me despite it running on in-game hours since I already use those anyways. I basically am just playing Skyrim as an actual ADVENTURE that requires maintenance and being aware of the world. I use personal rules as well - I can't equip any armor that isn't an artifact unless I buy or craft it; as armor needs to be fitted. Weapons and shields are fine. I personally use (mostly) Simonrim for my setup, barring some of its newer implementations such as Survival, Inns and Fast Travel. This means my carry weight is limited to 200 unless I get a backpack or feather spell. What this means is that I actually have to play my character as a character, and I'm VERY big on roleplay. I do not ever skip in-game days by waiting, and I usually spend 2-3 hours at the Inn at night in-game. I need to put money into food, drink, bed, and maintaining my gear - as well as my carry weight; so I can't just have a ton of potions on me at all times. I actually need to manage my stamina as a warrior, I need to make sure my gear doesn't shatter on the road, I dont have a lot of options for EXP boosts - which is great, because I use an uncapper that drastically slows down leveling anyways. I'm usually not level 10 until about an in-game week or two. Plus since I have low carry weight, I really don't have much room for carrying loot to sell. What this ultimately means is that even without an economy overhaul mod, I'm always spending money; and don't have that issue so many have of just DROWNING in gold. Sexlab adds a new dynamic to this - I need to manage arousal or it makes me level even slower or be vulnerable in Sexy Adventures, I need to make sure I'm not breaking locational laws as I usually can't afford fines or skill loss from jail time without severe setbacks - and said laws can also make me vulnerable, I need to be extra careful to avoid aggressive sex due to Bimbos of Skyrim's corruption system AND Forced Milkmaid (an MME addon) making me into a Milkmaid which can potentially lower my carryweight, regens and movement speed even lower while raising my arousal; but the other side of MME is that I can potentially make a LOT of coin on it, so it's a risk/reward system. Fill Her Up also makes having sex something of a risk in tandem with Fertility Mode because of the potential movement speed and other nerfs that can provide. It's a constantly looping together system of considering what my actions may do in-character and gameplay-wise and it's equally fun for roleplay as it is gameplay and also sexy as hell. I could go on, I have a mod setup of like 700.
jib_buttkiss Posted November 24, 2024 Author Posted November 24, 2024 1 hour ago, AphroditesEye said: On the global area - yes, that would work excellently. Still specific enough for writing dialogue around it. I think Quest-specific variables could also be used - see the absolute fucking coding nightmare that is the Civil War being basically a single quest that works off of quest variables (Which I am having to use currently while writing dialogue for Blood on the Ice), but I'm not sure how that works. They do seem incredibly useful without clogging up the globals page, especially for more freeform quests; but I wouldn't know how to make them myself. That may be worth researching on your end if it seems useful to you. The corruption cause is what I figured you meant, no worries. I've looked through BoS' coding before - unfortunately I seem to be able to look at any mods script currently, something to do with updating my CK, and I'm really not sure how you could even do it without reworking things. Way too tedious to be worth it imo unless you wanted to do something like the NPC having sex with the player realizing they mindbroke you, or the alchemist going "oh, shit. whoops", which uh... Ehhh? That said, I've experimented with creating a scene before where an NPC with corruption sharing a cell with Corruption curers (Alchemists, Court Wizards, ect) will approach them in a similar manner to the player and try to get cured with random results from losing corruption, to gaining it, to deciding it wasn't worth the price. It can be done with a single scene, may be worth integrating even if the player rarely sees it. Followers doing it at random could make them seem more lively. I'm actually on board with the other user on Lyli getting revenge on the player, if you ever change your mind on this. There's an opening to do so as Morella's book only says she'll never retaliate against Morella again, but she still hates her. She would certainly see the player hanging around with Morella and hear about their exploits together after Childish Games 5, especially if they're dating. Given she's now a complete bimbo, she may want to pull a devious prank on the player. Just spitballing, not expecting anything to actually come of that. I certainly want to write some genderbend dialogue since it's there, that seems like it could be fun. Setup-wise? You have. No idea haha. I run this game in a very specific way. I NEVER fast travel - I only use carriages, boats and divine intervention scrolls from mods that have those. I use a mod that rebalances movement speed; running and sprinting is slower but walking is faster. I run Sunhelm Survival, use food, drink, cold and sleep. I run Loot and Degredation so I actually have to maintain my gear. The primary Loverslab mods I use are Bimbos of Skyrim, Fever Dreams, Sexy Adventures, Milk Mod Economy, Fill Her Up and Defeat. So mostly mods that act as world integration and resource management. I rarely use the wait function and spend my time in-game actually going around and DOING things, so BoS works perfectly for me despite it running on in-game hours since I already use those anyways. I basically am just playing Skyrim as an actual ADVENTURE that requires maintenance and being aware of the world. I use personal rules as well - I can't equip any armor that isn't an artifact unless I buy or craft it; as armor needs to be fitted. Weapons and shields are fine. I personally use (mostly) Simonrim for my setup, barring some of its newer implementations such as Survival, Inns and Fast Travel. This means my carry weight is limited to 200 unless I get a backpack or feather spell. What this means is that I actually have to play my character as a character, and I'm VERY big on roleplay. I do not ever skip in-game days by waiting, and I usually spend 2-3 hours at the Inn at night in-game. I need to put money into food, drink, bed, and maintaining my gear - as well as my carry weight; so I can't just have a ton of potions on me at all times. I actually need to manage my stamina as a warrior, I need to make sure my gear doesn't shatter on the road, I dont have a lot of options for EXP boosts - which is great, because I use an uncapper that drastically slows down leveling anyways. I'm usually not level 10 until about an in-game week or two. Plus since I have low carry weight, I really don't have much room for carrying loot to sell. What this ultimately means is that even without an economy overhaul mod, I'm always spending money; and don't have that issue so many have of just DROWNING in gold. Sexlab adds a new dynamic to this - I need to manage arousal or it makes me level even slower or be vulnerable in Sexy Adventures, I need to make sure I'm not breaking locational laws as I usually can't afford fines or skill loss from jail time without severe setbacks - and said laws can also make me vulnerable, I need to be extra careful to avoid aggressive sex due to Bimbos of Skyrim's corruption system AND Forced Milkmaid (an MME addon) making me into a Milkmaid which can potentially lower my carryweight, regens and movement speed even lower while raising my arousal; but the other side of MME is that I can potentially make a LOT of coin on it, so it's a risk/reward system. Fill Her Up also makes having sex something of a risk in tandem with Fertility Mode because of the potential movement speed and other nerfs that can provide. It's a constantly looping together system of considering what my actions may do in-character and gameplay-wise and it's equally fun for roleplay as it is gameplay and also sexy as hell. I could go on, I have a mod setup of like 700. Quest variables are pretty harsh, I found. I used them a bit in A Favour for Elisif. They're a powerful tool, but I don't think I've done much in my quests that's advanced enough to really need them. It'd be good practice to use them instead, that's for sure, but I can go without the stress! If you're keen to check on scripts, you should be able to open the .psc files in any old text editor. You can't compile them without CK, but you can at least read them- as long as you can tell which is which. Say hello to 500 CC_TIF_xxxxxxx files. Interesting idea about that scene with NPCs getting a cure, I might add that in myself actually. For Lyli's payback, now you mention it- I also didn't want to spend time implementing it since there's only like 15 ingame days where it would be valid (between Childish Games 1 and 5), but I do like the idea of a bimbofied Lyli trying to upset Morella by "pranking" you. "Haha Morella, your boyfriend just fucked me in the ass, like the stupid whore I am!". 1
Balgin Posted November 24, 2024 Posted November 24, 2024 2 hours ago, AphroditesEye said: unfortunately I seem to be able to look at any mods script currently, something to do with updating my CK Did you mean unable? That's about the only way that entire sentence (and the whole paragraph) actually makes sense.
bruh123213 Posted November 24, 2024 Posted November 24, 2024 Hey! Really like the mod Great work! A while back you were thinking about adding a dwarven hypno helmet or something similar, was that scrapped? It seems like a perfect quest for this mod.
AphroditesEye Posted November 24, 2024 Posted November 24, 2024 39 minutes ago, Balgin said: Did you mean unable? That's about the only way that entire sentence (and the whole paragraph) actually makes sense. Yeah, unable. Not sure how I made that mistake haha
YYYLG Posted November 25, 2024 Posted November 25, 2024 Childish Games Part 3:I received a letter and triggered a quest, but the map didn't indicate the location, and there was no option in the dialogue. Is there a code to skip the quest?
jib_buttkiss Posted November 25, 2024 Author Posted November 25, 2024 On 11/24/2024 at 3:31 PM, bruh123213 said: Hey! Really like the mod Great work! A while back you were thinking about adding a dwarven hypno helmet or something similar, was that scrapped? It seems like a perfect quest for this mod. Nope, not scrapped- the concept just didn't make it into 1.8 (and was only suggested after 1.7. It's been a while!). But the quest that involves it is one I'm pretty set on adding in 1.9. 3 hours ago, YYYLG said: Childish Games Part 3:I received a letter and triggered a quest, but the map didn't indicate the location, and there was no option in the dialogue. Is there a code to skip the quest? Enter sqv CC_ChildishGames_3 in the console, then scroll up until you see this bit: If the REF Morella says NONE next to it like this, the following will fix it: You can fix it using the console: ssq CC_ChildishGames_3 Then click on Morella, then forcerefintoalias Morella But please let me know if this is the problem or not- this is the 2nd time I've seen this issue recently so now I'm worried. 1
jib_buttkiss Posted November 25, 2024 Author Posted November 25, 2024 17 hours ago, niemandnix said: Hey, I've been trying out the mod, and it's really incredibly hot. I'm at the point where the guy in riften gave me a hypno potion, and then used my trigger word to force me into sex. Loved that. Then I tried out the potion on someone else, and though it was really hot, it would've been so much better had that person had voiced hypnotized lines. SO I guess my question is: is there any mod that adds these hypo lines to NPCs? Even if it's AI generated, that's no problem.it would really help the immersion Glad you're enjoying it! There's a voice pack here, but it's made for 1.7. It should work mostly fine though, I don't think I changed NPC hypnosis dialogue in 1.8. Just make sure to disable the included .esp since having that will completely break 1.8, and you'll be fine without it.
jib_buttkiss Posted November 26, 2024 Author Posted November 26, 2024 (edited) Right then- 1.8.4! 1.8.3.2 ended up having just a little too much in it, so it got a promotion to a full minor version. Highlights include: Quote -Three new variants of the bimbo mesh dress, thanks to Aud. Get them from Vallie or Lyli. -A pink heart poof effect when a bimbo tonic activates/deactivates, for the PC and NPCs. Thanks to Aud for the effect, and @DarksideTinkerbell for the idea (because I know they'll enjoy getting tagged about it!) -Follower-Controlled Tonics being enabled now blocks you from giving Tonics to other bimbos while you're bimbofied- you're in trouble if both you and your follower are bimbos at the same time! -Bimbo NPCs can now have their tonics ended by sex like the PC does, based on the % chance you set in the MCM. I don't know why it wasn't already like that, to be honest. -Follower-Controlled Tonics mode should have followers approach more reliably now -Cured-By-Day/Night mode should work like at all now -Fixed the SE patch's issues with the Princess dress and the mesh dresses' recolours (hopefully). This shouldn't need a new game from 1.8.3, but if Cured-By-Day/Night or Follower-Controlled Tonics still aren't working then you might need one. Edited November 26, 2024 by jib_buttkiss 2
Balgin Posted November 26, 2024 Posted November 26, 2024 Hmm. I don't know if you changed something with this version but the bimbo nipple piercings don't align anymore. They sit rather too low. It looks odd.
jib_buttkiss Posted November 26, 2024 Author Posted November 26, 2024 1 hour ago, Balgin said: Hmm. I don't know if you changed something with this version but the bimbo nipple piercings don't align anymore. They sit rather too low. It looks odd. Hm, no, no change at all for those- they should be the exact same files as the previous version. Remind me, are you in LE or SE?
randotemp Posted November 26, 2024 Posted November 26, 2024 3 hours ago, jib_buttkiss said: Right then- 1.8.4! 1.8.3.2 ended up having just a little too much in it, so it got a promotion to a full minor version. Highlights include: This shouldn't need a new game from 1.8.3, but if Cured-By-Day/Night or Follower-Controlled Tonics still aren't working then you might need one. I just wanted to confirm independently, and thanks for looking in to it as I know it must have been annoying, that it is working as intended. Again, thanks for your patience in fixing it.
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