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Posted (edited)

Everytime I tryu to use this mod, my character starts t posing and my game crashes. When I go to fnis it says that bimbo behavior is incompatible with my game even though I installed the SE patch. Whats going on?

 

This is the error Im getting:
>>Warning: \character\behaviors\FNIS_BimbosOfSkyrim_Behavior.hkx not Skyrim SE compatible<<

Edited by Lacey135
Posted
4 hours ago, Lacey135 said:

Everytime I tryu to use this mod, my character starts t posing and my game crashes. When I go to fnis it says that bimbo behavior is incompatible with my game even though I installed the SE patch. Whats going on?

 

This is the error Im getting:
>>Warning: \character\behaviors\FNIS_BimbosOfSkyrim_Behavior.hkx not Skyrim SE compatible<<

First guess is that maybe the load order is wrong and the patch isn't overriding the base LE version.  Or maybe you forgot to enable it?  Make sure the patch is loading after the base LE BoS.  

Posted
13 hours ago, Selloh said:

 

Yep! It's the version I started on. I also noticed that the bodyslide file doesn't seem to scale correctly, and I'm unable to select any body presets at all.

 

Here's how it looks in game, for reference.

 

  Hide contents

20241110212613_1.jpg.857b0ccaad4a2e72f95fa8806f217b8e.jpg

 

I'm having this problem too, it's clearly there in bodyslide, but in the game it looks like this😕

Posted
17 hours ago, Lacey135 said:

Everytime I tryu to use this mod, my character starts t posing and my game crashes. When I go to fnis it says that bimbo behavior is incompatible with my game even though I installed the SE patch. Whats going on?

 

This is the error Im getting:
>>Warning: \character\behaviors\FNIS_BimbosOfSkyrim_Behavior.hkx not Skyrim SE compatible<<

 

Make sure the SE patch is overriding everything including the botox patch if you use that. That's what caused it for me in the past.

 

 

 

8 hours ago, wssb2024 said:

I'm having this problem too, it's clearly there in bodyslide, but in the game it looks like this😕

 

21 hours ago, Selloh said:

Yep! It's the version I started on. I also noticed that the bodyslide file doesn't seem to scale correctly, and I'm unable to select any body presets at all.

 

If you're on SE and using 3BA Jib posted a 3BA bodyslide file separately 1-3 pages back on the thread, try to install that to the path that they pointed out in that post even if you're already on 1.8.3.1, that's what fixed bodyslide issues for me on this version.

Posted (edited)
On 11/10/2024 at 10:35 PM, jib_buttkiss said:

Yep, I'll confirm that created bimbos go in the CC_BimbofiedFollowerFaction, and story-based-bimbo NPCs go in CC_PassiveBimboNPC, and no one goes in both.

Though, since I don't know how OBody works, I'll point out that there are NPCs who don't spawn already in CC_PassiveBimboNPC, and instead get added there at the end of their quest (like Lyli). I don't know if that changes anything for OBody.

Far as I know OBody checks on cell change (and game load obviously), so the change would not take place as soon as the transformation is complete and the faction added, but deferred until the bimbo changes cells. (Or the player leaves the current cells and later reenters.) It might be possible to force a re-evaluation via console command or script, but I never delved into that, so I don't know.

Edited by Talesien
Posted
1 hour ago, H Bof said:

If you're on SE and using 3BA Jib posted a 3BA bodyslide file separately 1-3 pages back on the thread, try to install that to the path that they pointed out in that post even if you're already on 1.8.3.1, that's what fixed bodyslide issues for me on this version.

 

I had tried that as well but it didn't work for me. I believe that its the same file included in 1.8.3.1 as well, considering they both share the same date modified time.

Posted
1 minute ago, Selloh said:

 

I had tried that as well but it didn't work for me. I believe that its the same file included in 1.8.3.1 as well, considering they both share the same date modified time.

 

Hmm, maybe check your bodyslide export location then? The invisible body usually means that there isn't a bodyslide export to read in the first place as far as I know but I could be wrong. Maybe your exports got sent to some random location on accident?

Posted

Is it possible to add sexy standing,walking and interaction animations to bimbofied characters? for Le version of skyrim in general? there is one mod that does it but it's only for SE

Posted (edited)

So I'm on AE, (and have it installed correctly, afaict) but I've had no luck with the werebimbo thing in 1.8.3.1

 

I've tired with and without yps

I've tried with and without bimbo tonics in inventory

I've tried 1 (Day Strutter, I think)

I've tried 2 (Bimbo of the Night, I think)

 

The testing was relatively simple:

Wait until 5am, then stand around until the clock rolls over to 6am.  No changes occur at either time.  In case I got them mixed up, I also did the reverse, of waiting until 5pm, and then standing around until 6pm.

 

I'm curious what I'm doing wrong, as I'm sure it's something I've done wrong, and I wonder if maybe it's some unintended interaction with a mod like A Matter of Time which should just be a simple in-game clock, but I don't know what goes into mods :classic_laugh:

Edited by randotemp
Posted
2 hours ago, randotemp said:

So I'm on AE, (and have it installed correctly, afaict) but I've had no luck with the werebimbo thing in 1.8.3.1

 

I've tired with and without yps

I've tried with and without bimbo tonics in inventory

I've tried 1 (Day Strutter, I think)

I've tried 2 (Bimbo of the Night, I think)

 

The testing was relatively simple:

Wait until 5am, then stand around until the clock rolls over to 6am.  No changes occur at either time.  In case I got them mixed up, I also did the reverse, of waiting until 5pm, and then standing around until 6pm.

 

I'm curious what I'm doing wrong, as I'm sure it's something I've done wrong, and I wonder if maybe it's some unintended interaction with a mod like A Matter of Time which should just be a simple in-game clock, but I don't know what goes into mods :classic_laugh:

I tried as well, in fact all of your tests you ran I did the same. So no idea what is going on.

Posted

Werebimbo idea, go way of the moon phases closer to the full moon better chance of transforming into one, or your arousal goes past 75 and it triggers the curse. Also every city has a werebimbo living a secret life, each person that is famous or in power could be one, and even if you are not cursed, get bit or scratched by a were and the next full moon full blown cursed, no waiting around. Even a secret community of weres having meetings and gathering. A sisterhood so to speak. Satisfy their carnal needs to keep the curse to a minimum.

 

Or werewomen, men who are cursed to become women at night as soon as the sun sets. with the wait featured not available. and the more they have sex and naughty times the curse will work its course

Posted (edited)

Erina's quest seems to still send me to Solstheim for whatever reason.

Big fan of the hidden corruption mechanic, by the way. I'd still like a less obvious way to detect it if possible, the player should still be able in-character to be semi-aware of their corruption if they can ask a priest about it? Nothing major, just a toggle to get a chance of a bimbo giggle or bimbo thought hourly where the chance is based on how high your corruption is. Give NPCs a chance to giggle, maybe? I'd like this to be a mechanic regardless to really roleplay the "mind becoming clouded by thoughts of sex" before the break.

Also be cool to get morphs during Lyvelia's quest, I always figured the "separate progression" was just due to still figuring out the coding early on. Would love at the least an option to have similar progression to Lyvelia. The player is already mentally in around the same place as Lyvelia by the end stage, but having dialogue become less "focused" as the quest goes on and morphs beginning to apply would really help to sell the idea, on top of possibly a passive arousal boost. This way if the player actually does succumb to the curse, they'll have higher morphs than usual. Also like, it's a little jarring for the player's dialogue to seem completely normal until the second Dareel brings up sex despite them being pretty far gone by then. Dialogue with NPCs and Morella are even more consistent with this idea as it currently stands.

Some other ways to enhance the other quests - repairing Erina's slutmind items and putting them on NPCs to give them similar effects could be a fun gimmick? Or if the player tries them on they have to go down the same path as Erina did, though they'd have to get the key back from her unless she lost it or something. Maybe giving the slutmind items to other mod characters like Morella, Lyvelia, ect has unique dialogue for them. Being able to find cursed items like that in chests could be pretty fun, too.

Either way, super interested to see what other ideas you've got in mind going forward!

Edited by AphroditesEye
Posted
On 9/12/2024 at 11:43 AM, SweptMM said:

I made a DBVO for 1.8.2 if anyone wants it. I used the Jessica voice on elevenlabs to make them. I didn't make a voice profile for it and I don't think one exists to but you can just drop the files into the voice you're already using, so if you're using the Bella voice just put all the files in "Sound\DBVO\voicebella" as an example. The voice will sound different for this mods dialogue though. The voice isn't too different from the Karat voice here https://www.nexusmods.com/skyrimspecialedition/mods/99421 imo. Also created some for the Battle Cheerleader dialogue, I have no idea if DBVO would work on that dialogue since it's not in a conversation but I put them here anyway in case.

DBVO_BOS_Jessica.7z 26.89 MB · 161 downloads Cheer Voice.7z 2.21 MB · 96 downloads

 

Was wondering if anyone could help with this, when I install those files in that spot or anywhere in the dvbo folder it wont boot up unfortunately

Posted

Hello all, I love the idea of this mod and really want to give it a try.

 

I have an issue however that whenever I reload a save my character resets and the mcm resets. This issue is pretty annoying. If anyone knows a way to fix it so the mcm doesn't restart every time I re load thanks!

Posted
16 hours ago, kasai018 said:

 

Was wondering if anyone could help with this, when I install those files in that spot or anywhere in the dvbo folder it wont boot up unfortunately

One of the files is corrupt. I Believe it is "And_you_love_that_feeling._Now,_whenever_you_hear_the_phrase__sickly_sweet_perfume_,_this_feeling_will_wash_over_you_again._You'll_melt_back_in_to_this_emptiness_and_obedience.fuz" Delete that and you should be good.

Posted

i have downloaded every single version of this mod and i couldnt get it to work. i dont know what im doing wrong. ive got a mod manager so it might be that? im on se.

Posted (edited)

Hey im playing a more Asian player character and I do love your mod but could there be an option in Makeover Power you get to change your hair color to black. As I really wanna play as a black hair pink lipped bimbo but thats kinda hard to do with the mod being the way it is right now. Their also another thing id love to have as a feature can we have different options for the eyeshadow style. Cause YPS does have other styles.

Edited by AureumCustos
Posted
10 hours ago, AureumCustos said:

Hey im playing a more Asian player character and I do love your mod but could there be an option in Makeover Power you get to change your hair color to black. As I really wanna play as a black hair pink lipped bimbo but thats kinda hard to do with the mod being the way it is right now. Their also another thing id love to have as a feature can we have different options for the eyeshadow style. Cause YPS does have other styles.

If you're using YPS, shave your head (which instantly resets the dye timer), then use a hair growth potion and it should regrow at it's natural colour. If you then need to dye it black, you should be able to, as the dyed hair will have been completely removed so you should be able to dye it again immediately.

 

I mean, we can hope Jib adds a black option in the future but this is a little workaround for now.

Posted
On 11/12/2024 at 11:36 AM, Selloh said:

 

Yep! It's the version I started on. I also noticed that the bodyslide file doesn't seem to scale correctly, and I'm unable to select any body presets at all.

 

Here's how it looks in game, for reference.

 

  Hide contents

 

 

On 11/13/2024 at 1:22 AM, wssb2024 said:

I'm having this problem too, it's clearly there in bodyslide, but in the game it looks like this😕

 

Hmm. So, that updated file is still not working right?

 

@audhol- any idea what could be wrong with this .osp file?

 

On 11/12/2024 at 2:26 PM, first001 said:

I encountered a bug. The boob just collapsed in while playing the game.

 

Are your morphs wrong/inverted for your body type?

 

On 11/13/2024 at 12:38 PM, johnmftj said:

Is it possible to add sexy standing,walking and interaction animations to bimbofied characters? for Le version of skyrim in general? there is one mod that does it but it's only for SE

 

Broadly it would be, but it would be a lot of effort on my part. Bimbo Demeanor (the SE mod you're thinking of) uses the OAR framework which handles all the dynamic animation replacing for you- and that's only for SE.

 

On 11/13/2024 at 1:50 PM, randotemp said:

So I'm on AE, (and have it installed correctly, afaict) but I've had no luck with the werebimbo thing in 1.8.3.1

 

I've tired with and without yps

I've tried with and without bimbo tonics in inventory

I've tried 1 (Day Strutter, I think)

I've tried 2 (Bimbo of the Night, I think)

 

The testing was relatively simple:

Wait until 5am, then stand around until the clock rolls over to 6am.  No changes occur at either time.  In case I got them mixed up, I also did the reverse, of waiting until 5pm, and then standing around until 6pm.

 

I'm curious what I'm doing wrong, as I'm sure it's something I've done wrong, and I wonder if maybe it's some unintended interaction with a mod like A Matter of Time which should just be a simple in-game clock, but I don't know what goes into mods :classic_laugh:

On 11/13/2024 at 3:51 PM, savagesonic22 said:

I tried as well, in fact all of your tests you ran I did the same. So no idea what is going on.

 

I only tested it pretty briefly, but it seemed to work for me? Well, that's why I call it out as experimental- it was a last minute thing I added before releasing 1.8.3 after it was suggested. I'll take a deeper look at it in the next version.

 

But, just in case it's only the MCM script that's wrong, you might be able to trigger it manually by using the console to setstage CC_Werebimbo_Clock 0 and set CC_WerebimboTime to 1.

 

On 11/13/2024 at 4:00 PM, savagesonic22 said:

Werebimbo idea, go way of the moon phases closer to the full moon better chance of transforming into one, or your arousal goes past 75 and it triggers the curse. Also every city has a werebimbo living a secret life, each person that is famous or in power could be one, and even if you are not cursed, get bit or scratched by a were and the next full moon full blown cursed, no waiting around. Even a secret community of weres having meetings and gathering. A sisterhood so to speak. Satisfy their carnal needs to keep the curse to a minimum.

 

Or werewomen, men who are cursed to become women at night as soon as the sun sets. with the wait featured not available. and the more they have sex and naughty times the curse will work its course

 

Mmm- I'm not feeling enthusiastic enough about the concept to go all in on it like that. It's like hardcore mode- I only added it because there was demand, and it seemed easy!

 

On 11/13/2024 at 5:05 PM, AphroditesEye said:

Erina's quest seems to still send me to Solstheim for whatever reason.

Big fan of the hidden corruption mechanic, by the way. I'd still like a less obvious way to detect it if possible, the player should still be able in-character to be semi-aware of their corruption if they can ask a priest about it? Nothing major, just a toggle to get a chance of a bimbo giggle or bimbo thought hourly where the chance is based on how high your corruption is. Give NPCs a chance to giggle, maybe? I'd like this to be a mechanic regardless to really roleplay the "mind becoming clouded by thoughts of sex" before the break.

Also be cool to get morphs during Lyvelia's quest, I always figured the "separate progression" was just due to still figuring out the coding early on. Would love at the least an option to have similar progression to Lyvelia. The player is already mentally in around the same place as Lyvelia by the end stage, but having dialogue become less "focused" as the quest goes on and morphs beginning to apply would really help to sell the idea, on top of possibly a passive arousal boost. This way if the player actually does succumb to the curse, they'll have higher morphs than usual. Also like, it's a little jarring for the player's dialogue to seem completely normal until the second Dareel brings up sex despite them being pretty far gone by then. Dialogue with NPCs and Morella are even more consistent with this idea as it currently stands.

Some other ways to enhance the other quests - repairing Erina's slutmind items and putting them on NPCs to give them similar effects could be a fun gimmick? Or if the player tries them on they have to go down the same path as Erina did, though they'd have to get the key back from her unless she lost it or something. Maybe giving the slutmind items to other mod characters like Morella, Lyvelia, ect has unique dialogue for them. Being able to find cursed items like that in chests could be pretty fun, too.

Either way, super interested to see what other ideas you've got in mind going forward!

 

Is this a fresh game on 1.8.3? I'll double check the condition functions are right, just in case.

 

For the hidden corruption, there will definitely be some mid-corruption behavior in 1.9 (giggles, occasional thoughts). The concept only just missed the cut for 1.8.3.

 

A lot of what you've mentioned about Lyvelia's quest you've correctly called out as just early stuff that I haven't gone back to. I'll add this to my list of changes to make, and hopefully I'll get around to doing an editing pass on it for the next version.

 

Repairing the Slutmind items is a concept that's been around for ages, but I never came up with a satisfying way for it to work. But maybe I could tie it into the that minor curses I wanted to do something with as well...

 

On 11/13/2024 at 5:25 PM, Kingslayer101 said:

Is there a specific keyword for HighHeels that needs to be added so that BoS detects that you're wearing HH? I have other mods that have HHs and want to use them.

 

It looks at the NIOverride height of the heel- as in, how much it literally lifts your character's heel node. But maybe I should add a keyword check as well, for convenience.

 

On 11/14/2024 at 8:39 AM, AphroditesEye said:

Not sure if you've seen Fever Dreams, but it seems like how the Bimbo curse dreams could be done in practice??

 

I have, and I'll probably be... referencing... that mod's logic when the time comes.

 

On 11/14/2024 at 10:21 AM, Haswaine said:

Hello all, I love the idea of this mod and really want to give it a try.

 

I have an issue however that whenever I reload a save my character resets and the mcm resets. This issue is pretty annoying. If anyone knows a way to fix it so the mcm doesn't restart every time I re load thanks!

 

Sounds like an install/setup issue of some kind, not an issue with this mod in particular.

 

23 hours ago, LatencyRemix said:

Not sure if this has been addresed or not. The new version has all versions of Levelia at the College at the same time. Quest's still work just fine

 

Was this a new game started in 1.8.3.1? In 1.8.3 I accidentally left them start-game-enabled, and updating to 1.8.3.1 mid save won't retroactively disable them again until you do the quest.

 

20 hours ago, hazakuraa1 said:

how to know that this mod is working? do i need some progress or just straight into new game?

 

The most basic thing you can do is go to the Bannered Mare and find Anaita. If she's in there somewhere, the mod's working.

 

10 hours ago, savagesonic22 said:

So I changed into first stage of bimbo and both of my hands are missing. I can see the nails just no hands. Maybe the hand textures didn't load properly?

 

This is usually an issue caused by YPS's nails not being build or installed or whatever.

 

9 hours ago, AureumCustos said:

Hey im playing a more Asian player character and I do love your mod but could there be an option in Makeover Power you get to change your hair color to black. As I really wanna play as a black hair pink lipped bimbo but thats kinda hard to do with the mod being the way it is right now. Their also another thing id love to have as a feature can we have different options for the eyeshadow style. Cause YPS does have other styles.

 

Yeah, some improved customisation for bimbos is on my todo list. I want to deprecate the Makeover! power and use an MCM tab instead, for both the PC and NPCs since that will make adding new options a lot easier. I dipped my toe into this a bit with the dropdown menu for choosing your bimbo tattoos- that seems to have worked, so I'll roll that out to the other bimbo features in 1.9.

 

If you're keen to have it now, you could disable YPS hair control and use the BoS wigs, then either remove your wig and use your character's default hair, or do a quick-n-dirty edit to the .dds files in Data\Textures\Bimbos Of Skyrim\Hair to make them black instead of blonde.

Posted
15 minutes ago, jib_buttkiss said:

Yeah, some improved customisation for bimbos is on my todo list. I want to deprecate the Makeover! power and use an MCM tab instead, for both the PC and NPCs since that will make adding new options a lot easier. I dipped my toe into this a bit with the dropdown menu for choosing your bimbo tattoos- that seems to have worked, so I'll roll that out to the other bimbo features in 1.9.

 

If you're keen to have it now, you could disable YPS hair control and use the BoS wigs, then either remove your wig and use your character's default hair, or do a quick-n-dirty edit to the .dds files in Data\Textures\Bimbos Of Skyrim\Hair to make them black instead of blonde.

Perhaps at some point in the very distant future the Makeover power could do something very different with YPS integration (with or without the associated costs being added to the Dibella fund).

Posted (edited)
7 hours ago, jib_buttkiss said:

 

 

 

I only tested it pretty briefly, but it seemed to work for me? Well, that's why I call it out as experimental- it was a last minute thing I added before releasing 1.8.3 after it was suggested. I'll take a deeper look at it in the next version.

 

But, just in case it's only the MCM script that's wrong, you might be able to trigger it manually by using the console to setstage CC_Werebimbo_Clock 0 and set CC_WerebimboTime to 1.

 

That's perfectly acceptable, just wanted to give you a heads up that the one place you've said you don't test it (Skyrim SE/AE) wasn't working.

CC_Werebimbo_Clock was set to 0 (and setstage 10 returned a message about it no longer being applied, at which point I promptly reloaded)

CC_Werebimbotime was set to 2 (I tried 1 as well, and understood that to just be the MCM slider) :classic_laugh:

 

I guess I should be responsible and try it on Skyrim LE as well to see if it also acts up there, since I do have that luxury :classic_laugh:

(-- Edit --)

After testing on LE (I was lazy and didn't build bodyslide, or install NIO), but nothing happened at 6pm or 6am (not even the tonic message)

Edited by randotemp

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