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Commonwealth Slavers


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Posted

 

This mod has been tested and continues to be tested, played, and completed multiple times in survival mode. I don't play any other way than survival.

 

This is like installing a mod with super mutants suiciders that spawn behind you every three seconds, and then coming to me (?) complaining that super mutants suiciders are spawning behind you, and asking me if it's intentional. I still remember some son of a bitch writing to me, "hAs tHiS mOd eVeN bEeN tEsTeD?" because apparently it wasn't compatible with a mod that had been forgotten by God.

 

Like I said, for my own sanity, I don't respond to people who have unrecommended mods installed in their load order. It's a waste of hours and nights chasing bugs that don't exist.

Posted
2 hours ago, egonm68 said:


I never really thought about it before....
@JB., what timescale did you have in mind for this mod?

My setup is usually pretty vanilla. While I'm interested in the concept of timescales, I play and script using standard values for better debugging. It's kind of a small curse I have for making mods lol. 

Posted
3 hours ago, serui said:

During CS_Maid, the quest text tells you to prepare Deathclaw Omelette, but you actually need Radscorpion Omelette. A minor one since you get Radscorpion meat anyway.

Thanks. I've already got a few fixes done (I even have a workshop now!), so I'll upload an update tonight.

 

 

I've tried writing Belle's quest, but unfortunately, my brain just won't let me. The same goes for so many other quests that are still in the works. So I made the workshop and implemented some suggestions in the meantime.

 

One suggestion I wanted to introduce is adding the three girls in the bad ending, sandboxing in different locations. But that requires writing new dialogue (before and after the destruction of W House) for all three girls, and arghhh. Doing the voices is the least fun part. I don't want to just throw them in completely unaware of what's going on around them. So that won't be possible, I prefer to focus on the True Ending and the Forever Slaver Ending. 

Posted

I would like females npc in DC to be clients too during The Hooker (like they are during Pet Walk). But I understand if it isn't possible or CS lore friendly.  

Posted (edited)

why does the game tell me I lose even when I win in the whore cage?

The shock collar goes off but doesn't explode. Then when I make a hit against the other slave it tells me I lose even though I eventually knock her out.

Edited by CouriertoSlave69
Posted
Just now, CouriertoSlave69 said:

why does the game tell me I lose even when I win in the whore cage?

Do you have the Unofficial Fallout patch installed? Or at least the Brawl bug fix. Those fix that problem.

 

Another one that caused problems was Knockout Framework.

Posted (edited)

I believe I have both of those installed. I have RSE, Violate and Human Resources installed too. But it's been telling me it cant load the knockout animation. Would that have something to do with it?

I disabled Raider Pet and don't have it integrated or turned on in the options for the other mods via MCM. 

Edited by CouriertoSlave69
Posted
6 minutes ago, Cealapa said:

I would like females npc in DC to be clients too during The Hooker (like they are during Pet Walk). But I understand if it isn't possible or CS lore friendly.  

I didn't want to write predatory dialogue for women who aren't psychopaths, I didn't find it very believable, like the female Raiders. 

 

But these days, I have to add up the voices. DC is full of unique voices. It's not like the Minutemen, who only have six voices (old man, young woman, woman, Boston, etc.), or the Raiders, who only have three voices, like the Gunners and Mutants. We're talking about 46 different voices! 🫣

Posted
5 minutes ago, CouriertoSlave69 said:

I believe I have both of those installed. I have RSE, Violate and Human Resources installed too. But it's been telling me it cant load the knockout animation. Would that have something to do with it?

I'm not so familiar with Human Resources. It requires Knockout Framework, right? Then I'll have to add it to the incompatibility list. Knockout is already listed, but Human Resources isn't. It's safe to install it after you finish the mod, like Raider Pet, but not during.

Posted (edited)

I have HR active, I don't see any impact on CS.

HR requires either Violate OR Knockout Framework. Just one of them.
And it just tells you on loading a save that it cannot find KO framework if you use Violate.

Also, HR requires you to actively 'tag' an NPC to trigger its functions with the baton, or override NPC dialogue using the add-on crop on an NPC.

With CS I just use it to turn some settlements into a mutant camp, or build some additional brothel locations during pet walk. Maybe Nora will start a side hustle later, who knows.....


addendum:
best double-check the 'surrender' settings in Violate and RSE so those do not interfere during a fight when you or the opponent go to low health or get a limb broken.
 

Edited by egonm68
Posted

That might have been it. I'll check again later. But now, it won't let me do snoopy at the end of the scavver quest. And when I follow BB into the laundromat he tells me to get ready for sex, but the scene doesn't play out.

Posted (edited)
7 hours ago, egonm68 said:

Survival mode adds the resource management part.
And Lindstrom doesn't like it when you are 'well rested' - means you were slacking.

There's some things you can do to manage the fatigue state. Trading Slavers Jet for Nuka Cola with Ravenna (the Jet addicted slave), taking a long nap once you're allowed outside, picking shorter quests from Lindstrom  - or double-sleep, with consequences.

That said, I am probably cheating by playing with a different timescale ("8" - 3h=1day), not the game's default "20" (72min=1day),
so fatigue etc accumulate much slower. 

I never really thought about it before....
@JB., what timescale did you have in mind for this mod?

I get that it should be harder on survival.  But when you are forced to break your role playing to get addicted. My issue isnt that survival resources are scares.  My issue is that certain types of role playing are literally impossible unless you cheat. Especially since the true ending of the mod is all about "being the hero" with long drawn out speeches. Forcing you to be a junkie makes even less sence from a Narritive perspective. 

 

Don't get me wrong the mod is way more amazing than I ever thought it would be. But it clearly has a preferred story route it tries to force you killing alot of Alternate role playing. Its also an extremely jaring 180 in tone 1/2 way through the mod, this is without being a junkie.  Having the mod force you to be a junkie to win in survival mode then doing its jaring 180 in tone and pacing is even more insane.

 

I noticed this mod gets updates regularly so I thought I would give some feedback so we can role play our characters how we want when we resolve the mod. The Dev still works on the mod so if the mod dev is receptive to a few tweaks like a non dirty mattress, and keeping your slave tats while getting your freedom in the non true ending would help with the Role playing. 

 

And yes Revenna is a god send in Survival mode. If it were not for her I would probably have been forced to starve or dehydrate to death too (or use console commands or turn survival off)... my point is that it should actually be possible to survive with more heroine choices like choosing not to be a junkie, without cheating. 

 

Also I don't have any known incompatible mods.

 

Also: lindstrom takes your Radway when you turn in Missions. I learned to drop my Radway on the ground before talking to him... Im not sure this is intended since Radway is given by Declan and nothing else in your Declan/Revenna Rations are confiscated by Lindstrom. I think this is an unintended oversight not intended to happen. 

Edited by Burensc
Posted
1 hour ago, Burensc said:

I get that it should be harder on survival.  But when you are forced to break your role playing to get addicted. My issue isnt that survival resources are scares.  My issue is that certain types of role playing are literally impossible unless you cheat. Especially since the true ending of the mod is all about "being the hero" with long drawn out speeches. Forcing you to be a junkie makes even less sence from a Narritive perspective. 

 

Don't get me wrong the mod is way more amazing than I ever thought it would be. But it clearly has a preferred story route it tries to force you killing alot of Alternate role playing. Its also an extremely jaring 180 in tone 1/2 way through the mod, this is without being a junkie.  Having the mod force you to be a junkie to win in survival mode then doing its jaring 180 in tone and pacing is even more insane.

 

I noticed this mod gets updates regularly so I thought I would give some feedback so we can role play our characters how we want when we resolve the mod. The Dev still works on the mod so if the mod dev is receptive to a few tweaks like a non dirty mattress, and keeping your slave tats while getting your freedom in the non true ending would help with the Role playing. 

 

And yes Revenna is a god send in Survival mode. If it were not for her I would probably have been forced to starve or dehydrate to death too (or use console commands or turn survival off)... my point is that it should actually be possible to survive with more heroine choices like choosing not to be a junkie, without cheating. 

 

Also I don't have any known incompatible mods.

 

Also: lindstrom takes your Radway when you turn in Missions. I learned to drop my Radway on the ground before talking to him... Im not sure this is intended since Radway is given by Declan and nothing else in your Declan/Revenna Rations are confiscated by Lindstrom. I think this is an unintended oversight not intended to happen. 

So ask for your money back, and quit playing it.

Posted
5 hours ago, CouriertoSlave69 said:

I believe I have both of those installed. I have RSE, Violate and Human Resources installed too. But it's been telling me it cant load the knockout animation. Would that have something to do with it?

I disabled Raider Pet and don't have it integrated or turned on in the options for the other mods via MCM. 

 

5 hours ago, CouriertoSlave69 said:

Yeah that's it. I looked through the mods folder and HR does have the KO framework in it. So that would be causing the issue.

 

1 hour ago, CouriertoSlave69 said:

That might have been it. I'll check again later. But now, it won't let me do snoopy at the end of the scavver quest. And when I follow BB into the laundromat he tells me to get ready for sex, but the scene doesn't play out.

You do realize that while you have disabled those mods traces of them exist in your save files.

ReSaver may get the bulk of them out, but you may have to start a new game.

Posted
2 hours ago, _Nomad_ said:

The "beautiful" Nora.

  Reveal hidden contents

image.png.4a6304fced967e158e33813338a29b36.png

 

You got her number? Just asking for a friend . . .

Not that she could actually use a phone right now . . .

Posted
33 minutes ago, judge007 said:

 

 

You do realize that while you have disabled those mods traces of them exist in your save files.

ReSaver may get the bulk of them out, but you may have to start a new game.

If it comes to that I might just skip CS 1 as it takes a long while to get to where I'm at now.

Posted
3 minutes ago, CouriertoSlave69 said:

If it comes to that I might just skip CS 1 as it takes a long while to get to where I'm at now.

Also just so you know, when you use the setstage command you can damage the quest and any sub-quests. The results of that are also stored in the save file.

The cheats JB put in are exempt from that, as far as I can tell.

Those setstage commands are there as a last resort. Best used as tool to determine where the issue is, then fix it properly.

Posted (edited)
3 hours ago, CouriertoSlave69 said:

That might have been it. I'll check again later. But now, it won't let me do snoopy at the end of the scavver quest. And when I follow BB into the laundromat he tells me to get ready for sex, but the scene doesn't play out.

Tell me what stage you have and I'll have a better idea.

 

SQV _CS_Scaver

 

 

Edited by JB.
Posted (edited)
3 minutes ago, CouriertoSlave69 said:

This is what I get when I try using that console command. It might have been put in wrong. I tried it a few different ways and get the same message.

put in the spaces.

 

SQV      _CS_Scaver

Edited by JB.
Posted (edited)
5 minutes ago, CouriertoSlave69 said:

Stage 350 is what I'm on now it looks like.

 

Runs fine here. You don't even need EAP, it's my XML in action. 

 

Spoiler

Fallout4 8_10_2026 17_06_48.png

I have absolutely no idea why you're getting an error. Setstage 360 is safe.

Edited by JB.
Posted

Commonwealth Slavers 2.9.4c

  • Safe to update midgame.
  • New voice file - Commonwealth Slavers - Voices 2.6.4

 

Photo96.png

 

 

WORKSHOP

 

  • You can now craft hair dyes, the makeup kit, a flagpole, and even the sunbed in the workshop.
  • Dyes requirements: Met Mona. 
  • Sunbed requirements: have done prostitution in Diamond City. 
  • Makeup Kit requirements: Won "Lucky Day".
  • You can also activate a new cheat in the MCM, Cheat section, to get all the items unlocked in the workshop.

 

CHORES 

 

Photo157.png

  • In the True Ending, you can have casual conversations with Medium Sized Bomb (with new textures!) and even ask him to clean the Whore House for 50 caps.
  • If you're a Junkie, he'll also give you a Slavers jet as a payment.
  • To hear the new voices, download the new voice version.
  • The quest is the same one Lindstrom gives you, but Medium don't put you a ball gag.
  • The cleaning quest is repeatable every 6 hours.


CWSS & BYOP

 

Photo156.png

  • Updated patch for BYOP and CWSS (both are in the FOMOD). 
  • Showers have been added to the Truck Stop; they are unlocked as long as you have unlocked the truck stop.

 

 

Tweaks 🔧

  • I redid Nora's voice when she agrees to race, as it sounded too happy.
  • During "The Queen's Nest," Morgana puts a yoke on you, but this time the intensive script won't run because it's not necessary.

 


Fixes 🔨

 

 

Fallout4 8_10_2026 01_53_31.png

 

  • The oral sex scenes in the Whore Room were failing if you had EAP installed, as it doesn't have oral animations on a mattress. Fixed.
  • When loading a save inside the Whore House in the True Ending, you could faintly hear the original house music, drowned out by the new music. Fixed.
  • The Fix Lipstick function was still confusing red with black. Fixed.
  • Filming "Two Bullets and a Kiss" in the True Ending was giving errors because it couldn't connect the aliases with the two Minutemen. Fixed. 
  • If Lindstrom punished you by sending you to the Whore Room for failing a quest, the mod could randomly place two raiders in the whore room, but the second raider would not be removed after the AAF scene. Fixed.

 

 

Fallout4 2_10_2026 20_59_55.png

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