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Commonwealth Slavers


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Posted

Hello

I am playing this for the first time and I'm stuck on the first mission. I follow gristle and talk to the guy, get the tattoos and everything, but when he comes up and tells me to get my ass on the floor, nothing happens. I saw a few people talking about this issue a long time ago, but I cannot figure it out. I pasted the Setstage _CS_Thorns 135 into the console commands and it triggers the guy to talk to me again, but nothing happens after.

Posted
48 minutes ago, llitchie said:

i am not gettting an ending. just the bartender saying hes given me all the jobs and then just radiant quests

Check the amount of jobs done in the mcm. The amount of jobs needed to be done is higher than the amount of unique quests so you will need to repeat some quests before you can select an ending. You can set the amount of quests need in the mcm also I'm pretty sure.

Posted
2 hours ago, grooog said:

Hello

I am playing this for the first time and I'm stuck on the first mission. I follow gristle and talk to the guy, get the tattoos and everything, but when he comes up and tells me to get my ass on the floor, nothing happens. I saw a few people talking about this issue a long time ago, but I cannot figure it out. I pasted the Setstage _CS_Thorns 135 into the console commands and it triggers the guy to talk to me again, but nothing happens after.

Need working Advanced Animation Framework. Most common question here. 

 

Follow the guide. 

 

Posted

Hi i have a problem with the quest "the Bomb" after i get in the pillroy it said "Commonweslth Slavers failed to play Aaf scene. Advancing Stage" an then i am stuck in a loading screen. Am i missing some mod or is this a bug? Can sombody help please

20260201_110855.jpg

Posted
16 hours ago, JB. said:

You can upload the CTD log here; Buffout does it automatically, and I can take a look.

 

 

 

ok so uhh, long story here that will probably end in my demise but its working for now so....idk...................

 

buffout hits me with an error saying its not high enough in the load order and wont even let me launch the game.

 

however i am on vortex and there does not seem to be a plugin/esp for buffout to even choose its load order .........ok so i chose to --> buffout = disabled = game launces and works with minimal problems... idk...

 

 

 

ctd whenever sleeping in whorehouse..... "my fix" was to sqt and sqs the current stage and skip

 

however a better solution i found was to coc sanctuaryExt sleep on couch and would be ported back to whore house no issues...

 

 

this is my current work around and it seems to be working............for now.

 

i do believe i followed instructions correctly when installing all prereqs

 

the only change to files i have done is added the 

 

[archive]

bInvalidateOlderFiles=1

sResourceDataDirsFinal=

 

to f04custom.ini

 

 

 

.........IF I am a lost cause. pay no attention to me XD

 

 

 

Posted
1 hour ago, PlanetD said:

Hi i have a problem with the quest "the Bomb" after i get in the pillroy it said "Commonweslth Slavers failed to play Aaf scene. Advancing Stage" an then i am stuck in a loading screen. Am i missing some mod or is this a bug? Can sombody help please

20260201_110855.jpg

 

Double check. This is the one probably missing.

Posted
On 7/12/2025 at 6:12 PM, JB. said:

 Commonwealth Slavers 2.8.2

 

Photo210.png

  • In the Tester Folder
  • Google Drive Mirror
  • Safe to update midsave. 
  • Download the new voice version: Commonwealth Slavers Voices from the Optionals folder.
  • All of Nora's lines have been fixed for lip sync, by the way. ✔️ 

  • Download the new facegen file. Commonwealth Slavers FaceGen 1.0. Useful for both Next Gen and Old Gen. Optionals folder.

 

(29) Love Theme - YouTube — Mozilla Firefox 12_7_2025 05_28_50.png

 

 

New recomended mods ✔️

 

 

  • Added “Anal Pain” to Hardcore Mode. After having anal sex (animations with tags Anal, PenisToAnus), Nora will feel pain whenever she sits down. It lasts five hours, adjustable in the MCM, Hardcore Mode section. She will lose a little health and look pained.
  • The Collector is no longer exclusive to the "Forever Slave" route. You can find him at Drumlin Dinner during Pet Walk. 
  • Fixed the Collector's package. Once you meet him (and reject him), he'll start patrolling in a giant circle around Corvega. Only during "Pet Walk".
  • The vet now offers doctor services during “Pet Walk.” He cures diseases, rads, and wounds. He doesn't cure addiction.
  • Improved the heels script, which should detect every time you enter an interior. Previously, it used “OnLocationChange,” but since it's not 100% reliable, I changed it to a custom script.
  • New entry in the MCM. “Pest Control”. You can now film without the blindfold.
  • Lots of fixes and adjustments suggested by @Jarnin🔥
  • You can no longer run away from the slavers when Gristle sends you to register with the Diamond City guard. The mod will detect that you are running away from Diamond City
  • The mod will not put any type of KFT armbinder on you if Nora has arm amputation.
  • You can no longer use the dog whistle if you have a gag equipped.
  • You cannot smoke from the purse shortcut if you have a gag equipped.
  • You cannot use Slavers Jet from the purse shortcut if you have a gag equipped
  • Declan will randomly ask you to snuggle. Test it in front of him by typing

 

Photo207.png

 

 

 

  • Corrections to some voices mentioned in the forum.
  • Added missing voices for the Minutemen, for the Collector's henchman.
  • Added new voices for the veterinarian.
  • Added voices for Rhys, in case you encounter him during Pet Walk
  • I updated my patch for Vtaw.

 

Photo214.png

 

 

The Scavver

  • Changed the AI from Medium Sized to Aggressive.
  • Added a backpack that will equip Medium Sized every time you start “The Scavver.” You can unequip it if you want. It gives you +40 carrying capacity.

Photo213.png

 

 

The Green Market

  • If Trudy fails to start the Super Mutant quest, a 5-second countdown will start, the list of visited camps will be cleared, and the quest will be forced to restart.
  • I removed the boss keyword from all BreakHeart super mutants, except for the boss, to avoid “visiting a boss who turns out to be a hound” during Trudy's Super Mutant quest.
  • When you visit a Super Mutant camp, the boss will have a 1/3 chance of fucking Nora along with his guardian hound. (It used to be 100%).

 

Fixes 

  • When you go to the Trapper ship, my script will turn off the explosive collar again, in case it hasn't been deactivated.
  • The cross in Corvega (there are two, but they are never seen at the same time) is now marked as “No Sandbox” so that no raiders go there. Same with the vet's chair. No Sandbox.
  • The noodles in the surgery quest. It's fucking fixed. From now on, Gristle will check whether the Noodle is enabled or disabled to see if you picked it up.

 

Fallout4 9_7_2025 23_53_08.png

 

 

Full changelog

I saw this an immediately wanted to try the trapper ship. Since ive done both original endings. I know its in the test folder but I did run into 2 problems. 1 there was some random dude named Blast in the Hook they kept aggro-ing everyone so my collar timer would explode while I couldn't move. When I did get to the trapper ship after i had to use mcm to free my hands to beat blast to death myself. my collar immediately exploded when i got to the ship. Also how do I get amputator to work everytime ive tried to use it I never got it to actually work. 

Posted
3 minutes ago, DemonSlut said:

I saw this an immediately wanted to try the trapper ship. Since ive done both original endings. I know its in the test folder but I did run into 2 problems. 1 there was some random dude named Blast in the Hook they kept aggro-ing everyone so my collar timer would explode while I couldn't move. When I did get to the trapper ship after i had to use mcm to free my hands to beat blast to death myself. my collar immediately exploded when i got to the ship. Also how do I get amputator to work everytime ive tried to use it I never got it to actually work. 

I'm not sure about Blast. I know he didn't have a faction before, which made him fight with the raiders in the porn studio, but now he should have the Raider faction. I'll make a note of it to double-check.

 

I played that specific part about a month ago and noticed some voice lines were missing! So I made a note of it. But I was able to get to the ship without the collar exploding. I actually took a screenshot because I realized the camera was too low and I'll have to raise it.

 

Spoiler

Fallout4 11_1_2026 13_25_47.png

 

Since I'm not working the mod right now, I recommend going into god mode so the explosion won't affect you. TGM in the consolo. 

Posted

@DemonSlut The amputation works fine on the old gen. I have to be honest, I'm not very familiar with how it's working on the new gen version. From what I've read, users managed to get it working, but you have to download patches (check the Amputation forum).

Posted
58 minutes ago, JB. said:

@DemonSlut The amputation works fine on the old gen. I have to be honest, I'm not very familiar with how it's working on the new gen version. From what I've read, users managed to get it working, but you have to download patches (check the Amputation forum).

Yeah I figured out what my problem was. (im on a downgraded game) I forgot to put the extended skeleton with screen archer instead of basic. My arms looked like boney strings lol. But I figured it out. I was coming to delete my comment. Didn't think id get a reply so fast. 

Posted (edited)

Hi! In the Greenhouse before any interaction with the client have happened my AAF  scene fails to execute (twice). Then Nora proceeds as normal asking client about their deal and move over to the matress. This is the only place mod refuse to play AAF scene at this point, at first there was fails here and there, but I've downloaded seemingly all the requirements,  and this one place where it fails - the only thing that's left. I can't quite pinpoint what animation is missing can someone maybe help me?

 

Other thing I've noticed is... well sometimes animations just never ends. It always loops indefinitely with Murphy at the start of the game, and I have to end it manually, but sometimes this issue randomly pop up with raiders and the animation continues to play until my Nora gets a brain damage from all this orgasms xD There maybe issues with my current setup...  but If someone had this issue I would appreciate help 

Edited by Jokekiller
Posted
3 hours ago, Jokekiller said:

Hi! In the Greenhouse before any interaction with the client have happened my AAF  scene fails to execute (twice). Then Nora proceeds as normal asking client about their deal and move over to the matress. This is the only place mod refuse to play AAF scene at this point, at first there was fails here and there, but I've downloaded seemingly all the requirements,  and this one place where it fails - the only thing that's left. I can't quite pinpoint what animation is missing can someone maybe help me?

 

Other thing I've noticed is... well sometimes animations just never ends. It always loops indefinitely with Murphy at the start of the game, and I have to end it manually, but sometimes this issue randomly pop up with raiders and the animation continues to play until my Nora gets a brain damage from all this orgasms xD There maybe issues with my current setup...  but If someone had this issue I would appreciate help 

Hey. Do you have the latest AAF version?

 

In Slavers' MCM, how long have you set the duration to?

 

And finally, which AAF patch are you using? A few new ones have come out and I'm not really up to date.

Posted
On 1/18/2026 at 1:35 AM, KY0GA said:

im having the same problem

.

so i looked over this and im confused. tried reinstalling everything. wondering if its cuase i used futa mods previously. maybe it changed something, and i should try a clean install again?

imma try that 

SetStage _CS_Thorns 135;    [Quest] Murphy Aproach you

that didnt work it just re-engaged dialog and continued to stare at me. imma try reinstalling anims again

.

did that and that didnt change anything. its just not starting any of the animations?

. THAT DIDNT WORK EITHER.

I LITERALLY HAVE REINSTALLED EVERYTHING AND NOTHING. MURPHY JUST STANDS THERE LIKE THE AMERICAN PEOPLE WATCHING THE GOV. WITH THEIR DICKS IN THEIR HANDS. im so mad sorry lol ily.

ive also tried the test version and nothing.

yo sorry to bother you after all this time but have you found a way to make it work? im in the same situation you were qwq

Posted (edited)
15 hours ago, JB. said:

Hey. Do you have the latest AAF version?

 

In Slavers' MCM, how long have you set the duration to?

 

And finally, which AAF patch are you using? A few new ones have come out and I'm not really up to date.

I'm actually playing with NAF and NAF Bridge, so I'm only using the animations from AAF (as far as I understand it). But I assure you your mod works with NAF perfectly fine; the only thing that is failing is the animation in the Greenhouse. I played it, like, several times with different routes and haven't seen any more issues with animations. 

Also I'm playing on slightly modified WoD modlist (with your CS and NR, their dependencies, removed conflicts and without PRP) if it's anything of help

 

The second issue seemingly was resolved removing X-cell from my setup, and checking for other mods that was trying to do something with scripts and threads (Like Baka ScrapHeap)

No more infinite sex for me... if it's even a good thing xD

 

UPD. Also for the second issue, I redid my NAF output again, so it could be the thing causing issues too! As far as I get it infinite loop was from animations with several stages and maybe Naficator wasn't quite picking some stages up because of old files in WoD configs or smth? Anyway it's working now. 

Edited by Jokekiller
Posted
47 minutes ago, Saya Scarlett said:

 

Hey @JB., maybe for future projects?

 

fwf5dnL.gif

I would be able to add more to it, but it hasn't gotten much bite yet from the Community. 

Posted (edited)
6 hours ago, Wolfe6900 said:

I would be able to add more to it, but it hasn't gotten much bite yet from the Community. 

 

All in due time.

The whole 'player slavery' as it is expected to be is still kind of in its infancy in Fallout, compared to Skyrim.
JB and a few others have been doing amazing work, we'll get there 😁

 

What I would actually like to see is something like.. the player being a slave to the actual protagonist, or something along those lines. Progress the game's story and quests as someone else's slave. Hell, maybe even Preston's/a Minutemen protagonist.
Can't do combat, but can do everything else. Have an indirect way to trigger their owner to "do X/Y quest", or "go to X/Y place". Preferably at will. While CS 'hard lock' is nice, being able to wander around and just farm materials or improve the 'owner's equipment' would probably be needed for the player to still be in control of where the game goes somewhat.
Other than that: Carry their shit. Craft/improve their weapons. Forced labor building settlements. Force labor farming. Maybe something like CS but Minutemen oriented, with fewer restrictions.

 

I'm rambling though. Been wanting a decent 'male dom' follower for a while now. Roleplaying it with some random ass companion and slapping a collar on myself only holds so far lol.

But maybe it gives JB or someone else ideas 😁

 

I wonder though. Would you be able to instead *send* the player into.. say.. Bound in Public scenario or.. some of the less quest bound bits? 'Least for shits and giggles, and can maybe toggle those On/Off.

 

As it stands, Auction House is on my setup, waiting, longing to be used.. 🤣

Edited by Saya Scarlett
Posted
9 hours ago, Wolfe6900 said:

I would be able to add more to it, but it hasn't gotten much bite yet from the Community. 

Well JB does plan to do a slavery ring. Why not ask to collaborate to bring more attention to your mod? What you could do is when in JB's mod you have to do the Futa quest, he plans on doing the Auctioning in the front as soon as you enter the cell. If you played the quest you know what I'm talking about. Instead, if it's possible and in JB's realm of work, put like an elevator or a door that leads to a basement inside that cell to lead to your auction house? This way it gives you incentive to polish up your mod a lot and it brings attention to it. JB will also have a pre-built Auction/Slavery ring to utilize. Just a thought. 

Posted (edited)

I'm not currently working on the mod right now. And while I don't have any plans to create other mods in the future, I was suggested a while ago to make a small porn studio in the Commonwealth, a small mod to complement a more sandbox-style game, and I like the idea. A place where you'll take breaks between missions. Maybe, at most, a small mission to rescue a porn actress from a raider base.

 

But small. I feel like I won't be able to maintain a more complex mod like an auction that connect with a bunch of other mods, but I'm not closing the door. All these years programming with CK have made me more confident in what I do.

 

Anyway, I'm currently programming NR. I'll return to Slavers later. There's a lot of content to be done. 

 

 

Edited by JB.
Posted

So I finally got around to playing Commonwealth Slavers and I've been enjoying it so, tho admittedly I only just noticed the testing version so I guess I got an excuse to make a new character and start again. 

 

But now can't help but think of my own degenerate suggestions of things perhaps that can be done with Commonwealth Slavers like for example, If Nora gets too many strikes from being disobedient during quests or performing badly in the whore room too many times, then Nora gets punishment like getting a extra degrading job to or when she next goes to the whore room unwillingly something is done to make it worse.

 

I would elaborate more but I'm running on 4 hours of sleep and my brain is a bit too fired to fix all the typos and making the notes I was writing down readable at the moment.

and well posting this to find out if JB was interested in suggestions or not.

Posted
7 hours ago, JB. said:

I'm not currently working on the mod right now. And while I don't have any plans to create other mods in the future, I was suggested a while ago to make a small porn studio in the Commonwealth, a small mod to complement a more sandbox-style game, and I like the idea. A place where you'll take breaks between missions. Maybe, at most, a small mission to rescue a porn actress from a raider base.

 

But small. I feel like I won't be able to maintain a more complex mod like an auction that connect with a bunch of other mods, but I'm not closing the door. All these years programming with CK have made me more confident in what I do.

 

Anyway, I'm currently programming NR. I'll return to Slavers later. There's a lot of content to be done. 

 

 


A simple alt intro like.. "lucky (still jared sight) we ran into you and your weak master here" or something as if the player's been dragged around to the vault by their new owner perhaps? So as to not necessarily start CS as you leave the vault per-se, but sent into CS through the Auction House?
Idfk.
Always looking forward to your content, especially Nuka Ride since it gives you a bit more freedom than CS (which I actually like better because of the darker atmosphere) 😁

Posted (edited)
Spoiler

Trying out a quick way to get True Ending so I can run a new game without the plugins for since I'm always running 254 max

I talked to medium size but the wore house remained burned down. 

image.png.acff75ba90dadec2af2f7bc9286cd911.png

Also the Rose Revolution mesh/animation might get fixed one day? lol 

I played True Ending again and I actually had to fight Dwayne so that's new 

 

Some suggestion for future updates:  

1 The defecating in front of client could last a littler longer 

2 Whoring in DC perhaps could extend to guards in security office, dugout in, colonial taphouse or some client's home and not to the green house every time.  

3 The other Slaves while working in DC could also talk to customer like the new update in Lexington? Some of them still reads the newspaper :)

4 Pathing during Milking with Morgan she still doesn't move to her seat I had to use movetoplayer.  

 

2026-02-06_194820.png

Accidentally found Murphy's house. 

Edited by 4nln415

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