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Commonwealth Slavers


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Posted
50 minutes ago, Slorm said:

 

Could this be added to the shorter neutral end as well please?

 

I did test it with a new game and used the cheat to get to CS part 2. Did a pet walk to the studio and filmed. Finished quest and set the jobs completed to 20.

 

Met with Gristle and went to Vault 111 and was released. The Hook still shows and if I go there it's still operational but there are Raiders there who attack. I tried a KAH to get rid of them and spoke to Calvin who says the Minutemen are taking over and still offers jobs from the board, so it doesn't sound like it would take much to adjust it to remove the Raiders.

Okay, I'll have it ready. I actually forgot about that ending. 😄

 

 

Posted (edited)

For my playthroughs there's always a female raider there. Is it because of gender ratio (5~10% I think)? 

 

By the way, request to have more Slaver jet circulate among merchants? Wolfgang only sells 1 for me. 

Edited by 4nln415
Posted
2 hours ago, 4nln415 said:

For my playthroughs there's always a female raider there. Is it because of gender ratio (5~10% I think)? 

 

By the way, request to have more Slaver jet circulate among merchants? Wolfgang only sells 1 for me. 

I'm going to add strapons if they're women. If I think about it, it's not THAT silly. I think the gender it's random; I got three men there.

 

OK, I just changed the slaver jet. I didn't know much about leveled lists when I added it, but I've already adjusted it. Wolfgang should have at least three slaver jets.

Posted (edited)

@Neppy I'm adding some loading screens with a couple of tips. But I'm not sure how to construct this sentence, which is more story-oriented.

 

 

"Slavery is deeply rooted in the Commonwealth, bannered by the raiders. Even Diamond City has made deals with them, although Goodneighbor refused to lend itself to it."

 

Oh, this one too: 

 

"Although you can gradually ally yourself with Gunners and Super Mutants, wasteland beasts will always come after you. Running to the nearest raider base for shelter is critical."

Edited by JB.
Posted (edited)

Commonwealth Slavers 2.8.4d

Just maintenance. Safe to update midsave. 

 

 

 

 

  • Adjusted some XMLs for the threesome scene in the porn studio, in case one of the actors is female.
  • You can now skip AAF scenes if you play with a controller. Just hold the "jump" button on your controller for at least two seconds. Sometimes you have to insist.
  • Added six loading screens with a couple of tips (like the new AAF skipping) and story details. They are only visible if you are enslaved.
  • Wolfgang should start selling at least three slaver jets.
  • Trudy now sells slaver jets too.

 

Creation Kit Fallout 4 [v1.10.162.0] 64-bit - [Commonwealth Slavers.esp] _NOT ESL Capable - no more IDs remaining_ 14_10_2025 19_27_50.png

 

  • The reason Nora sometimes closes her mouth during oral sex is because she has orgasms (an orgasm opens the mouth for a few seconds and closes it again). So... from now on, Nora will only have orgasms if the scene has tags: vaginal, anal, solo, and MouthToVagina. Let's rule out oral sex with men, kissing, and other weird scenes like armpit sucking or boot licking.
  • This requires a new game, but it's not that important: the porn studio raiders are all men now. If the Minutemen took over the studio, there will be a female Minutemen.
  • The bad ending (obtain freedom without destroying the slavery ring) should now enable the porn studio. If you're in the middle of a save with a bad ending, just type setstage _CS_porn 600 and check your map. 
  • Fixed an issue that caused filming with the second dildo to have a bug.
  • The yao guai in the porn studio should now stop freaking out and stay calm in his cage. You'll probably need to load a save outside the porn studio.
  • An interesting new mod I've installed for role playing. Farmers don't want slaves stealing their crops/use their beds!

 

 

Photo748.png

Edited by JB.
Posted

ok upgraded form 2.8.4c to 2.8.4d

 

time of upgrade was in Whore House after doing mission The Scientist (had slept and trained with Snoopy), but had not yet

talked to Lindstrom to start mission The Bomb.

 

MCM gives error loading this menu message

 

2.8.4c MCM menu works fine.

 

rolling back to 2.8.4c MCM works but 2.8.4d get the message even on a game that has never had CS installed.

 

mod is still great (other than the MCM thing)

 

Posted
3 hours ago, valcon767 said:

ok upgraded form 2.8.4c to 2.8.4d

 

time of upgrade was in Whore House after doing mission The Scientist (had slept and trained with Snoopy), but had not yet

talked to Lindstrom to start mission The Bomb.

 

MCM gives error loading this menu message

 

2.8.4c MCM menu works fine.

 

rolling back to 2.8.4c MCM works but 2.8.4d get the message even on a game that has never had CS installed.

 

mod is still great (other than the MCM thing)

 

Ooops. Re-updated. Thanks. 

Posted (edited)
14 hours ago, JB. said:

Commonwealth Slavers 2.8.4d

 

  • This requires a new game, but it's not that important: the porn studio raiders are all men now. If the Minutemen took over the studio, there will be a female Minutemen.
  • The bad ending (obtain freedom without destroying the slavery ring) should now enable the porn studio. If you're in the middle of a save with a bad ending, just type setstage _CS_porn 600 and check your map. 
  • Fixed an issue that caused filming with the second dildo to have a bug.
  • The yao guai in the porn studio should now stop freaking out and stay calm in his cage. You'll probably need to load a save outside the porn studio.

 

Just tested with a new start and bad end and everything works perfectly with the studio 🍻

 

I love that it increases sex reputation, which makes sense as the minutemen would distribute right across the commonwealth. Many thanks for the update

 

One thought that comes to mind is that it could be spun off as a stand alone mod, not sure how easy that would be though.

Edited by Slorm
Posted
2 hours ago, Slorm said:

One thought that comes to mind is that it could be spun off as a stand alone mod, not sure how easy that would be though.

 

Looks like you can load a save before meeting Murphy, refuse to play the mod when you approach him, and start the porn studio just by writing:    setstage _CS_porn 600

 

As for your post, it gave me an idea. I'll see if I can write a few holotapes-movies and distribute them in the commonwealth. 

Posted
3 hours ago, JB. said:

 

Looks like you can load a save before meeting Murphy, refuse to play the mod when you approach him, and start the porn studio just by writing:    setstage _CS_porn 600

 

As for your post, it gave me an idea. I'll see if I can write a few holotapes-movies and distribute them in the commonwealth. 

 

Just went to Mega, it has 2.8.4c, is there an alternate for 2.8.4d?

Thanks

Posted

It's a great idea to keep access to the porn studio after the True ending. Why not extend that to Patrick's quest? After all, he's still in Drumlin and serves no purpose in the game's story, so why not continue to add to his little parties ?

 

On Google Drive I only see version 2.8.4c, has 2.8.4d been removed?

Posted
52 minutes ago, rypley said:

It's a great idea to keep access to the porn studio after the True ending. Why not extend that to Patrick's quest? After all, he's still in Drumlin and serves no purpose in the game's story, so why not continue to add to his little parties ?

 

On Google Drive I only see version 2.8.4c, has 2.8.4d been removed?

 

 

1 hour ago, judge007 said:

 

Just went to Mega, it has 2.8.4c, is there an alternate for 2.8.4d?

Thanks

 

 

 

It's fine, I just renamed it incorrectly this morning when I re-uploaded it with the corrected mcm.

 

Trudy's son's quest needs a major restructuring if I want to include it after the ending, since everything revolves around Nora being a slave in that scenario. I don't like the idea of turning that quest or the botanist's quest into non-slave quests.

Posted (edited)

Do I still need to edit the "Round_Table " vs "RoundTable" Lines? These changes make me nervous :)

Also is that all instances of same?

Edited by Madscout
Posted

Is there any way we could have an option to just keep the "first month" tattoos.  I like how they're the perfect combo of degrading and cute.  The 3 month tats just looks so trashy, which I know is the point but I'm the one looking at her and i like looking at a pretty girl.  In theory I can use LooksMenu to add them one at a time but that's so hard. 

Posted
5 hours ago, Rimworld Traveller said:

Is there any way we could have an option to just keep the "first month" tattoos.  I like how they're the perfect combo of degrading and cute.  The 3 month tats just looks so trashy, which I know is the point but I'm the one looking at her and i like looking at a pretty girl.  In theory I can use LooksMenu to add them one at a time but that's so hard. 

You ever tried the apply tattoo function in MCM? Not sure if it's the 1 month tat. 

Posted
7 hours ago, Madscout said:

Do I still need to edit the "Round_Table " vs "RoundTable" Lines? These changes make me nervous :)

Also is that all instances of same?

Yes, unfortunately UAP was never updated further.

6 hours ago, Rimworld Traveller said:

Is there any way we could have an option to just keep the "first month" tattoos.  I like how they're the perfect combo of degrading and cute.  The 3 month tats just looks so trashy, which I know is the point but I'm the one looking at her and i like looking at a pretty girl.  In theory I can use LooksMenu to add them one at a time but that's so hard. 

OK, I'll make an entry in the MCM so people can change tattoo sets.

Posted
34 minutes ago, JB. said:

Yes, unfortunately UAP was never updated further.

OK, I'll make an entry in the MCM so people can change tattoo sets.

 

@JB. check with @Holylokki I believe her EAP mod overwrites UAP & deals with the round table issue

Posted
2 hours ago, judge007 said:

 

@JB. check with @Holylokki I believe her EAP mod overwrites UAP & deals with the round table issue

I'll take a look! But I want to stick to the patchs in the official guide, so that it's easier for the guys at the Discord to help those who play this mod and have problems with AAF.

Posted

Does anyone have issue that lindstrom scripted events, like when not fucking with the dog and whore room wipping punishent dialogue not working? First time i noticed this was when i was put on pillory for pierced section he just stands there and doesn't interact.

Posted (edited)

I want to use the Unofficial FO4 patch but cannot seem to get it to allow me to load a game using .163. I use GOG version of the patch but my game is steam(not sure if matters).

I usually don't complain, but the people who created that mod, seem to think everybody and their kid brother, has moved or should move on to the bright and sunny .198 version.(whatever version)

Any attempt to find a solution there seems to be met with incredulity about the fact you are still on your dad's version of the game. They have said as much, that they would not share the older version, and point to a supposed (GOG) version, which is great to hear that it runs (for some), but is "No toques nada" for me.

Are there still any people who are not so absolutely full of themselves, that they could help a brother out? Why such a cold approach?

 

Their fix is to just willy nilly update for one patch and say goodby to anything else that may break for just a few glitch fixes.

I am grateful however, that it is only a "soft requirement".

 

P.S. I apologize for the venting. I am aware that you modders are well underpaid for what you do, and it is with that in mind that I ask any question. Not demanding, just a question.

Edited by Madscout
Posted (edited)

I played this mod a few years ago and I absolutely loved it. I am anxious for another run at it. Just trying to be comprehensive about the supporting mods.

I think I downloaded it when it first came out.(First version) At the time it seemed less heavy than the requirements for Nuka Ride and was very similar, or in that vein.

Edited by Madscout
Posted
56 minutes ago, Madscout said:

I want to use the Unofficial FO4 patch but cannot seem to get it to allow me to load a game using .163. I use GOG version of the patch but my game is steam(not sure if matters).

I usually don't complain, but the people who created that mod, seem to think everybody and their kid brother, has moved or should move on to the bright and sunny .198 version.(whatever version)

Any attempt to find a solution there seems to be met with incredulity about the fact you are still on your dad's version of the game. They have said as much, that they would not share the older version, and point to a supposed (GOG) version, which is great to hear that it runs (for some), but is "No toques nada" for me.

Are there still any people who are not so absolutely full of themselves, that they could help a brother out? Why such a cold approach?

 

Their fix is to just willy nilly update for one patch and say goodby to anything else that may break for just a few glitch fixes.

I am grateful however, that it is only a "soft requirement".

 

P.S. I apologize for the venting. I am aware that you modders are well underpaid for what you do, and it is with that in mind that I ask any question. Not demanding, just a question.

 

After spending some time modding, I can understand why some people don't want an old version floating around. People might be reporting old bugs, and wasting time hunting down phantom bugs is the worst.

 

BTW, here.

 

Now. Just remember that this mod does not require the Fallout Unofficial Patch. Having Brawl Bug Fix installed is sufficient.

 

 

Posted (edited)

@JB. I appreciate that insight, people can be door posts, especially the non-readers among us. So that makes sense I suppose.

I do have the brawl bug fix.

 

UFO4P v2.1.5 is the version I tried to use, but it just strait up crashes the game, as in doesn't even load. I downloaded the patch a couple years ago, if I can find that version it may work. But I am not having luck with the official page version.

 

Thank you for your response.  

 

P.S. I discovered I had version UFO4P v2.1.4 in my saved mods, and v2.0.9 of this mod

I will let you know if it works.

Edited by Madscout
Posted (edited)
On 10/14/2025 at 2:47 PM, JB. said:

@Neppy I'm adding some loading screens with a couple of tips. But I'm not sure how to construct this sentence, which is more story-oriented.

 

 

"Slavery is deeply rooted in the Commonwealth, bannered by the raiders. Even Diamond City has made deals with them, although Goodneighbor refused to lend itself to it."

 

Oh, this one too: 

 

"Although you can gradually ally yourself with Gunners and Super Mutants, wasteland beasts will always come after you. Running to the nearest raider base for shelter is critical."

Here are my corrections:

 

"Although you can occasionally work for Gunners and even Super Mutants, wasteland beasts will always be dangerous to you. Running to the nearest raider base for safety is critical."

 

"Slavery is deeply rooted in the Commonwealth which has become a profitable business primarily run by ruthless raider gangs. Many settlements including Diamond City have already made deals with them, only Goodneighbor has refused to participate in the slave trade."

or

"Slavery is deeply rooted in the Commonwealth which has become a profitable business primarily run by ruthless raider gangs. Many settlements including Diamond City have already made deals with them. Although prostitution is legal in Goodneighbor, Mayor Hancock has forbidden anyone from doing business with the slavers."

or

"Slavery is deeply rooted in the Commonwealth which has become a profitable business primarily run by ruthless raider gangs. Many settlements including Diamond City have already made deals with them. Although prostitution is allowed in Goodneighbor, Mayor Hancock has made it illegal for anyone to conduct business with the slavers."

Edited by Neppy

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