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Commonwealth Slavers


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Posted
On 9/26/2025 at 7:00 AM, JB. said:

I don't understand.

 

Perhaps you meant that wearing those clothes causes you to get an electric shock? If that's the case, it's because of your load order.

 

 

Copy this into your file explorer (any folder).

 

%LOCALAPPDATA%\Fallout4

 

Share your loadorder.txt here.

 

 

loadorder.txt

Posted
1 hour ago, Melfinia said:

 

 

image.png

 

My mod is too high in your load order. Way too high  😱 Google how to sort your load order, because Commonwealth Slavers needs to go much lower. It should be among the last to load.

 

Something like this: 

 

Torture Devices

Your mods.
ASA
RealHandcuffs
Commonwealth Slavers.esp
Slavers patches.

Posted
11 hours ago, leftbehind said:

SlaversJetFoodTag.7z 575 B · 1 download

 

I made a patch in Fo4 Edit that adds Food and Caffeinated keyword/effect to Slavers Jet. This is because I use Advanced Needs 76 and it seems that Slavers Jet didn't give me food/make me less tired (and I was starving and all I had was Slavers Jet). 

I've never made a patch with Fo4 edit so hopefully it doesn't cause any problems but I haven't run into any yet so I decided to share it incase anyone else is also using AN76.

I guess the keywords aren't needed in Vanilla to work? and are for AN76? (Unless Slavers jet isn't supposed to give food/caffeine but I kept seeing people mention it does) anyways hopefully you can add tags officially in a later patch, but here's a temporary fix for now. 🙂👍

Great, thanks. I'll put it in the online folder!

Posted
12 hours ago, ughaccountnames said:

Got nuka ride working, trying to get Commonwealth Slavers running.

 

Currently getting an infinite loading screen when starting a new game/loading save.

I'm not sure. Anyway, I wouldn't play with both mods installed. Or if you're going to, you should stick to the recommended mods and not add any other intensive mods.

 

The ideal is to create a profile in your mod manager and have each profile in charge of Slavers or Nuka Ride, with their respective recommended mods. But together? Both mods have grown so much that I don't consider it appropriate.

Posted
2 hours ago, Maledictions said:

Hey JB, I was wondering if in the future you ever plan on making a mod similar to CS from Male PC's perspective where the player is the enslaver and etc.

I don't think so. I'm just not motivated to spend months writing/programming with a theme like that.

Posted
17 hours ago, JB. said:

I'm not sure. Anyway, I wouldn't play with both mods installed. Or if you're going to, you should stick to the recommended mods and not add any other intensive mods.

 

The ideal is to create a profile in your mod manager and have each profile in charge of Slavers or Nuka Ride, with their respective recommended mods. But together? Both mods have grown so much that I don't consider it appropriate.

It's a shame to hear this, wasn't there a setting previously where you could move from slavers to nuka ride at the end of the slavers storyline?

Posted
23 hours ago, JB. said:

 

 

image.png

 

My mod is too high in your load order. Way too high  😱 Google how to sort your load order, because Commonwealth Slavers needs to go much lower. It should be among the last to load.

 

Something like this: 

 

Torture Devices

Your mods.
ASA
RealHandcuffs
Commonwealth Slavers.esp
Slavers patches.

It still seems to want to shock me for wearing clothes
*shrugs*

loadorder.txt

Posted (edited)
17 minutes ago, Melfinia said:

It still seems to want to shock me for wearing clothes
*shrugs*

loadorder.txt 2.74 kB · 0 downloads

 

You're on the right track. With this setup, you can now wear the “Absolutely Skimpy Outfits” without getting electrocuted. However, the Vtaw outfits still take priority over the “Slavers - Vtaw Patch.”

 

 

 

image.png

 

Just send Slavers as low as possible, and their patches after Slavers. Currently Commonwealth Slavers.esp is at your position 36 of 123. 

 

If you use Vortex, I can give you a couple of tips on how to send my mod to the last position possible. 

Edited by JB.
Posted
4 minutes ago, CiaphasCain1 said:

This has probably been asked before but should I revert to pre-next gen or not when installing mods/playing this mod?

It's not necessary. You can play with NG, but keep in mind that the Amputator relies on a mod called SUP, and this mod isn't updated to NG. So... it depends on whether you want to use the Amputator or not.

Posted (edited)
5 hours ago, bumble3 said:

It's a shame to hear this, wasn't there a setting previously where you could move from slavers to nuka ride at the end of the slavers storyline?

 

 

If you're going to do it, you'll have to prioritize Slavers more than NR in your load order. And when it's time to play NR, you'll have to prioritize NR more. But I don't know if it's the right thing to say to someone who's piling up a bunch of quest mods in their setup like the cowboy I mentioned. 🥲

Edited by JB.
Posted
3 hours ago, JB. said:

 

You're on the right track. With this setup, you can now wear the “Absolutely Skimpy Outfits” without getting electrocuted. However, the Vtaw outfits still take priority over the “Slavers - Vtaw Patch.”

 

 

 

image.png

 

Just send Slavers as low as possible, and their patches after Slavers. Currently Commonwealth Slavers.esp is at your position 36 of 123. 

 

If you use Vortex, I can give you a couple of tips on how to send my mod to the last position possible. 

Works now WOOOT
thanksie

Posted
10 hours ago, _Nomad_ said:

Yes, Tentacles work well with the Provocative perk. I have a question: does the new version 2.8.4 also have interactions with Tentacles? I started translating the mod, but I haven't seen any mention of them yet. Thanks!

 

 

yes it does have at least 2 seperate times tentacles are used during quests

 

Spoiler

during the initial porn studio visit

 

during the visit to Bunker Hill during Pet Walk

 

Posted
3 hours ago, valcon767 said:

 

да, есть по крайней мере 2 отдельных момента, когда щупальца используются во время квестов

 

  Показать скрытое содержимое

во время первого визита в порностудию

 

во время визита в Банкер-Хилл во время прогулки с домашними животными

 

Got it. Thank you.

Posted (edited)

I'm having this after collecting the ingredients for the drugs.
Lindstrom says go to the chemistry lab and make the drugs, but the chemistry lab is unavailable.

Spoiler

Fallout42025-10-0117-22-03-85.jpg.9240ab7dcc8225d3380bdfba9ff7b109.jpg

I'm playing version 2.8.4b.

Edited by stas2503
Posted (edited)
7 hours ago, stas2503 said:

I'm having this after collecting the ingredients for the drugs.
Lindstrom says go to the chemistry lab and make the drugs, but the chemistry lab is unavailable.

  Hide contents

 

I'm playing version 2.8.4b.

My mod never stops you from using the workbenches (it just shocks you and kicks you out if you do it without permission). But making them "unavailable" isn't my mod's thing. 

 

Try disabling / enabling it

Edited by JB.
Posted

Finished the True Ending, but I still have equip the collar from the Correctional quest. Don't know if that how the mod works or I fucked something up along the quests

Posted
38 minutes ago, Dr240 said:

Finished the True Ending, but I still have equip the collar from the Correctional quest. Don't know if that how the mod works or I fucked something up along the quests

My suggestion is to deactivate Real Handcuffs in the Real Handcuffs MCM and unequip the collar. Reactivate Real Handcuffs after removing it.

Posted (edited)
10 hours ago, JB. said:

My mod never stops you from using the workbenches (it just shocks you and kicks you out if you do it without permission). But making them "unavailable" isn't my mod's thing. 

 

Try disabling / enabling it

I found where it's coming from. It turns out that Fo4 Nude Basics does this when the character is naked.

There's a switch in the MCM FO4 Nude Basics, if anyone needs it.

Edited by stas2503
Posted

I have a small problem - during the AAF scenes, the Raiders are somehow shooting at an invisible character.

I played with Raider Pet, but it didn't happen.

Posted
7 hours ago, stas2503 said:

I have a small problem - during the AAF scenes, the Raiders are somehow shooting at an invisible character.

I played with Raider Pet, but it didn't happen.

lol. No idea, man. If it's what I think, it's a random and vanilla scene.

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