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Commonwealth Slavers


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Posted
19 hours ago, stas2503 said:

I have a small problem - during the AAF scenes, the Raiders are somehow shooting at an invisible character.

I played with Raider Pet, but it didn't happen.

 

11 hours ago, JB. said:

lol. No idea, man. If it's what I think, it's a random and vanilla scene.

By any chance are you running MSMA Sexfight mod?

 

Some of the settings in it's MCM will enable an invisible character and/or a PC ghost clone

And some other settings will cause aggro from the raiders

Probably a factions issue

 

Hope this helps

 

BTW ,  MSMA really enhances CS

Posted (edited)
4 hours ago, JB. said:

 

I can see it. 

 

image.png

My bad. I never looked inside the BA2 archive for .psc in the past. Only loose files. 
Edit:
I just checked and the source is not in the BA2 either. No problem, just couldn't compile one of the quest fragments without it. 
image.png.fac22f5669a57eeffe03ce98a60b607e.png

Edited by lee3310
Posted
2 hours ago, lee3310 said:

My bad. I never looked inside the BA2 archive for .psc in the past. Only loose files. 
Edit:
I just checked and the source is not in the BA2 either. No problem, just couldn't compile one of the quest fragments without it. 
image.png.fac22f5669a57eeffe03ce98a60b607e.png

You must install the source code using the corresponding fomod option. 

 

image.png

Posted
7 hours ago, JB. said:

You must install the source code using the corresponding fomod option. 

 

image.png

I manually updated the mod, somehow missed that script and went looking for it inside 2.8.4 (not b). Never mod when tired as they say. 

Posted

Hello,

I'm encountering an issue where the mod doesn't start properly. When I begin a new game, the intro quest "Lucky Day" doesn't get added to my Pip-Boy. When I talk to Murphy, he just repeats "this is the beginning of your new life, slave" and the mod doesn't progress.

I've tried using console commands like `SetStage _CS_Thorns 35`, but the situation remains the same.

Do you have any idea what might be causing this or how to fix it? Thank you.

Posted
34 minutes ago, nepece66 said:

Hello,

I'm encountering an issue where the mod doesn't start properly. When I begin a new game, the intro quest "Lucky Day" doesn't get added to my Pip-Boy. When I talk to Murphy, he just repeats "this is the beginning of your new life, slave" and the mod doesn't progress.

I've tried using console commands like `SetStage _CS_Thorns 35`, but the situation remains the same.

Do you have any idea what might be causing this or how to fix it? Thank you.

bad load order for sure. 

 

Copy this into your file explorer (any folder).

 

%LOCALAPPDATA%\Fallout4

 

Share your loadorder.txt here.

Posted
5 hours ago, nepece66 said:

Hello,

I'm encountering an issue where the mod doesn't start properly. When I begin a new game, the intro quest "Lucky Day" doesn't get added to my Pip-Boy. When I talk to Murphy, he just repeats "this is the beginning of your new life, slave" and the mod doesn't progress.

I've tried using console commands like `SetStage _CS_Thorns 35`, but the situation remains the same.

Do you have any idea what might be causing this or how to fix it? Thank you.

Does your AAF work? Home key to open AAF wizard. 

Posted (edited)

Finally got around to modding FO4 again and trying this out. So far, really well put together and engaging. The voice mod is super well done too.

 

I'm having an issue with the urinal AAF animation, whether it happens in the whore room or the VIP quest. During the middle stages of the animation, the player character is way out of alignment (teleports behind) the initial and final stages of the animation are fine. I'm on slavers 2.8.4b, with the latest AAF and UAP installed. Does anyone have an inkling as to what part of my AAF installation may be borked? Or is there a way to modify actor positions of the animation in the AAF menu so I can just arbitrarily fix this?

On that note is anyone using the new EAP? Is that worth switching over to?

 

Edit: While writing the post I had the idea to check the AAF xmls, and I see that the offsets for Slavers_Urinal_ 03, 04 and 05 are way different than the other stages.  I'll try editing that and see what happens.

 

Edit2: Nevermind. The answer was: the feralghouls pack from SavageCabbage needs to be installed. 

Edited by DerpHermes
Posted

Time for a new run through, so using v2.8.4b this time. so far all is working well.

 

One quick question. I remember from last time that if the cosmetic surgery was turned off in the MCM then the VIP mission (which follows after) gets skipped. Are the two linked or does the VIP fire independently later? (I abandoned the last test play through early due to the orgasm bug in that test version)

Posted
36 minutes ago, Slorm said:

Time for a new run through, so using v2.8.4b this time. so far all is working well.

 

One quick question. I remember from last time that if the cosmetic surgery was turned off in the MCM then the VIP mission (which follows after) gets skipped. Are the two linked or does the VIP fire independently later? (I abandoned the last test play through early due to the orgasm bug in that test version)

I don't remember right now, but I'm 90% sure Lindstrom skips the surgery and introduces you to a VIP.

 

But, even if the mod doesn't do it, the VIP quests will always trigger when you choose to work in the Whore House.

Posted
13 hours ago, DerpHermes said:

Finally got around to modding FO4 again and trying this out. So far, really well put together and engaging. The voice mod is super well done too.

 

I'm having an issue with the urinal AAF animation, whether it happens in the whore room or the VIP quest. During the middle stages of the animation, the player character is way out of alignment (teleports behind) the initial and final stages of the animation are fine. I'm on slavers 2.8.4b, with the latest AAF and UAP installed. Does anyone have an inkling as to what part of my AAF installation may be borked? Or is there a way to modify actor positions of the animation in the AAF menu so I can just arbitrarily fix this?

On that note is anyone using the new EAP? Is that worth switching over to?

 

Edit: While writing the post I had the idea to check the AAF xmls, and I see that the offsets for Slavers_Urinal_ 03, 04 and 05 are way different than the other stages.  I'll try editing that and see what happens.

 

Edit2: Nevermind. The answer was: the feralghouls pack from SavageCabbage needs to be installed. 

I'll keep it in the queue to check it out when I get back to the mod. They're two different animations, so you'll see the offsets are very different abruptly, because my XML is trying to merge two very different animations into one.

Posted (edited)
2 hours ago, JB. said:

I don't remember right now, but I'm 90% sure Lindstrom skips the surgery and introduces you to a VIP.

 

But, even if the mod doesn't do it, the VIP quests will always trigger when you choose to work in the Whore House.

 

Many thanks, I'll check it when I get there.

 

Couple of very minor things so far:

 

The fight in the whore cage had a problem the first time as after I hit the slave she passed right out of the cage so I couldn't finish it off. I did a "moveto player" but then she automatically wins the fight. Doubt it's fixable, looks like the crappy game engine.

 

After having the septum piercings the earrings will no longer equip (both use headband slot 46). Maybe move the slot of one of them (I don't think anything uses the shield slot 59)

Edited by Slorm
typo
Posted
Just now, Slorm said:

 

 

 

After having the septum piercings the earrings will no longer equip (both use headband slot 46). Maybe move the slot of one of them (I don't thing anything uses the shield slot 59)

 

Install Satisfactory Piercing. My mod will prioritize those. I'm seriously considering removing my piercings in favor of this one. It doesn't use slots.

Posted
18 minutes ago, JB. said:

 

Install Satisfactory Piercing. My mod will prioritize those. I'm seriously considering removing my piercings in favor of this one. It doesn't use slots.

 

Cheers, I'll give them a try.

 

Coincidentally, the cosmetic surgery came up just after my earlier post and that does then lead straight on the the VIP. If the surgery is turned off in the MCM after speaking to Lindstrom it then goes on to the Hooker.

 

I'll see if I can force advance it (Hooker is a long quest from memory) to see if the VIP appears later.

Posted

Trying NAF and MO2 profiles right now but animations with Mr. Savoldi failed (2.8.4, 2.8.4b)

There's some rebel dialogues with him but eventually you still have to choose the one to progress (maybe if you're rebel he will just force the animation in the future)

 

I don't know when but having sex for caps with town folks he gives you food instead and you say where's my money that's fun 

Rejecting offter gets slapped/animation too also new to me. 

Posted
12 minutes ago, 4nln415 said:

Trying NAF and MO2 profiles right now but animations with Mr. Savoldi failed (2.8.4, 2.8.4b)

There's some rebel dialogues with him but eventually you still have to choose the one to progress (maybe if you're rebel he will just force the animation in the future)

 

I don't know when but having sex for caps with town folks he gives you food instead and you say where's my money that's fun 

Rejecting offter gets slapped/animation too also new to me. 

Unfortunately, there's no slap animation, so it's just a black screen + facial bruise for now.

 

The Savoldi animations is in my XML files. I needed the animations to show Savoldi in his clothes and Nora naked. So maybe NAF is expecting something from my XML files.

 

This is it:

 

Slavers_PositionData_NoStrip.XML

 

Have you updated Darthroman's animations?

Posted (edited)
59 minutes ago, JB. said:

Unfortunately, there's no slap animation, so it's just a black screen + facial bruise for now.

 

The Savoldi animations is in my XML files. I needed the animations to show Savoldi in his clothes and Nora naked. So maybe NAF is expecting something from my XML files.

 

This is it:

 

Slavers_PositionData_NoStrip.XML

 

Have you updated Darthroman's animations?

Yeah it's more like the after getting slapped same as the heavy electrocution animation I think. 

Darthroman the newest one I think 1.0.3b

I did get the unable to unequip notification maybe it's for the piercing?

 

Restarted and it works now 

 

Edited by 4nln415
Posted

@JB.

 

He he, OCD trivia attack again.

 

It does seem the VIP quest is directly linked to the cosmetic surgery.

 

I pushed the Hooker mission to 300 so I could finish it cleanly, after sleeping Linstrom just gives the next mission.

 

I then tried a new start using the cheat jump to the end of CS2 (cosmetic surgery deactivated) and no option for VIP from Linstrom appears. Tried the same with cosmetic surgery active and same result though I noticed that the cheat does not apply the surgery effects so maybe that setting doesn't affect the cheat.

 

Anyway, enough trivia and back to the game, I must try not to get sidetracked 😃

Posted

Bug Report: The Intervention

The greeting conditions for Patrick prevent him from starting the maid chores, for the second time and on. 

The greetings group "_CS_PatrickGroup_Maid" has this condition "Global: _CS_MaidQuestDone_Global == 0", so Patrick doesn't greet Nora the second time she does _cs_maid. I removed this condition and everything is back to normal. 

 

Posted

Small correction to a Whore Room line:

Will you fuck me behind your girl back? -> Will you fuck me behind your girl's back?

Posted

Гризл из Вашего мода так покорил меня, что начав новую игру я решила во чтобы то ни стало заполучить его!)) Пришлось немного повозиться в Конкорде, но зато теперь он стал любимым напарником, мужем, любовником и отцом кучи детей моей главной героини! Спасибо за то, что делаете такие необычные и интересные моды)image.png.dc6ee1a16bc23b077e2c997855e765de.png

Posted

@JB.   A quick question, if after either using the message-box at vault 111 or finishing the mod quests (not fatal ending)

are all the NPCs introduced by CS disabled? Can Raider Pet be enabled at that point?

I'm trying to keep CS in my load order for the cheat function of removing DD & KFT restraints, in case of the glitches that come up.

 

Or is there a mod that will provide the same function?

 

Sorry to bother you over something so trivial . . .

 

Thanks

Posted
5 hours ago, judge007 said:

@JB.   A quick question, if after either using the message-box at vault 111 or finishing the mod quests (not fatal ending)

are all the NPCs introduced by CS disabled? Can Raider Pet be enabled at that point?

I'm trying to keep CS in my load order for the cheat function of removing DD & KFT restraints, in case of the glitches that come up.

 

Or is there a mod that will provide the same function?

 

Sorry to bother you over something so trivial . . .

 

Thanks

 

 

not JB but from what i can tell if you do the True Ending route there are some NPCs still alive, but you should be able to keep CS installed and 

then enable Raider Pet.

 

NPCs i know are alive in True Ending

Spoiler

Medium Sized and the female slaves inside Whore House (if you talk to him after Gristle's burial he will open the Whore House again)

Snoopy (if you finished his training) in Whore House

Dr Duff in Whore House (if you did her mission during the run you can do it again as a non slave) behaves as if she never spoke to you in Whore House if you talk to 

     her in Diamond City

Murphy may be alive in Slavers Valley (depending on your choices)

 

the people in the Pit and the Hook are not there anymore from what i can tell

Wolfgang and Trudy return to normal behavior and Trudy's Son is normal also (other than not a junkie anymore)

Bunker Hill people return to default behavior also (they act like you walked in as a regular visitor so you do not get Kessler's initial welcome speech again)

 

others i do not know offhand but usually Jared will be dead (but Riader Pet can default to a "regular" raider if he is dead anway)

 

hope the info helps

 

Posted
13 minutes ago, valcon767 said:

 

 

not JB but from what i can tell if you do the True Ending route there are some NPCs still alive, but you should be able to keep CS installed and 

then enable Raider Pet.

 

NPCs i know are alive in True Ending

  Reveal hidden contents

Medium Sized and the female slaves inside Whore House (if you talk to him after Gristle's burial he will open the Whore House again)

Snoopy (if you finished his training) in Whore House

Dr Duff in Whore House (if you did her mission during the run you can do it again as a non slave) behaves as if she never spoke to you in Whore House if you talk to 

     her in Diamond City

Murphy may be alive in Slavers Valley (depending on your choices)

 

the people in the Pit and the Hook are not there anymore from what i can tell

Wolfgang and Trudy return to normal behavior and Trudy's Son is normal also (other than not a junkie anymore)

Bunker Hill people return to default behavior also (they act like you walked in as a regular visitor so you do not get Kessler's initial welcome speech again)

 

others i do not know offhand but usually Jared will be dead (but Riader Pet can default to a "regular" raider if he is dead anway)

 

hope the info helps

 

 

Thanks for the info

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