Jump to content

Commonwealth Slavers


Recommended Posts

Posted
1 hour ago, JB. said:

didn't quite understand what that injection is. I have not changed the "Leash" or "Herding mode" script, except to change the lethal electrocution to a lethal explosion.

 

Ah, sorry I meant explosion (where was my head at ;) - I found (particularly in v1.07) that is was easy to achieve a lethal explosion simply by trying to recover from an electrocution. Although my experience was on two different occasions on two different versions of the mod, so wondered if you had changed it in v1.07.

 

The first experience was following gristle where if you didn't keep up you'd get electrocuted, but only multiples of electrocution to keep you compliant with following, and if you disobeyed on a number of occasions your health would soon be depleted and you'll lose your life 

 

The second was (with survival mode enabled) where I was following Snoopy but also injured. So by stopping incured an electrocution but as I was already moving slowly (in fact character had sat down) by the time I had got up to start moving I'd already hit the limit for distance and the second time was an explosion. Which seemed a little harsh! 

 

The shock mechanic is great though and really like the way you can control what can and can't be accessed. 

 

 

Posted (edited)
24 minutes ago, kazeha9 said:

прикол играть в старую версию только иза перевода .поставь 1.0.7 мб хот фикс непоставил 
часом не перевод aml сайта ? 

Верно , если я поставлю отсюда 1.0.7 сверху на мою версию с переводом, мод не поломается?

Edited by Night666_66
Posted

Haven't gotten very far I think, but pretty good so far. My only issue is that piercings were put all over my character's face despite not installing any piercing mods. I hate piercings, is there a way to remove them or are they removed during the quest? So far I can't see a way to remove them through the pip-boy or the MCM

Posted (edited)
4 minutes ago, Night666_66 said:

Верно , если я поставлю отсюда 1.0.7 сверху на мою версию с переводом, мод не поломается?

если используеш вортекс удали полностю мод и поставь свежую 1.0.7 проблем небудет но я думаю придеться начать новую игру (лутше начать)
если ты юзаеш их сборку то мой тебе совет неставь их руские версии пока мод небудет стабилен подожди обновок или играй на английской версии мода 

Edited by kazeha9
Posted (edited)
7 minutes ago, WenchCollector said:

Haven't gotten very far I think, but pretty good so far. My only issue is that piercings were put all over my character's face despite not installing any piercing mods. I hate piercings, is there a way to remove them or are they removed during the quest? So far I can't see a way to remove them through the pip-boy or the MCM

face piercing duo bad behave if you are good there no piercing (first mission walk be very good and betray all girl__)) ) (will be removed in end of mod )

Edited by kazeha9
Posted
6 minutes ago, kazeha9 said:

если используеш вортекс удали полностю мод и поставь свежую 1.0.7 проблем небудет но я думаю придеться начать новую игру (лутше начать)
если ты юзаеш их сборку то мой тебе совет неставь их руские версии пока мод небудет стабилен подожди обновок или играй на английской версии мода 

Окей, спасибо, тогда думаю подожду, начинать это заново я точно не хочу)

Posted (edited)
6 minutes ago, Night666_66 said:

Окей, спасибо, тогда думаю подожду, начинать это заново я точно не хочу)

просто с версии 1.0.5 многое изменилось (чуток текста ) еще пару фишек . я думаю даже перевод амл когда выкатят на стабильную версию то ето будет в патче для сборки . хотя я с 7.0 сборки перестал на ней сидеть .сам себе ааф ставиш а дальше гуляй рука ставь что душе угодно )
просто в сборке много нельзя изменить не ломая ее а так если нужно все ставиться легко (кроме ааф там нужно внимательно все делать нето улетают писюны в космос ) ))

Edited by kazeha9
Posted
11 minutes ago, Night666_66 said:

Окей, спасибо, тогда думаю подожду, начинать это заново я точно не хочу)

естати если ты еще небыл в дс (если у тебя сборка я думаю будут конфликты с нпс по пути и самом дс )

Posted

Please help. I'm currently trying to do 'The Whore' quest, and I'm not sure how to offer myself to the citizens. I tried it out with Sex 'Em Up but the game doesn't recognize the money gained from using that. How am I supposed to complete this quest?

Posted
6 minutes ago, foxdogcat said:

Please help. I'm currently trying to do 'The Whore' quest, and I'm not sure how to offer myself to the citizens. I tried it out with Sex 'Em Up but the game doesn't recognize the money gained from using that. How am I supposed to complete this quest?

 

I finished the quest without any third-party mods, and you should be able to offer yourself by just talking to the citizens.

There's a chance Sex 'Em Up is interfering with CS, so try disabling that.

Posted
3 hours ago, WenchCollector said:

Haven't gotten very far I think, but pretty good so far. My only issue is that piercings were put all over my character's face despite not installing any piercing mods. I hate piercings, is there a way to remove them or are they removed during the quest? So far I can't see a way to remove them through the pip-boy or the MCM

 

You need to use console commands.

type

player.showinventory

 

and once you figure out what the item codes are for the piercings, type in

player.removeitem "item code" 1

 

Posted

Playing version 1.0.7.7. Questline working up until the end of Lucky Day quest that ends in whorehouse cross room. After Gristle left, nothing else happens.

 

Any fix? Thanks20221116141340_1.jpg.8bbc939b4f5039399cb708994dc93f78.jpg

Posted

Started over because I wanted to play with default MCM settings, as intended.

Spoiler

Behaved well and didn't get my hair shaven. Not complaining, my hair is nice.

Thought I would have it taken away soon after, but it ended up happening at "one month later". I assume that is the intention? To have lost the hair sometimes off-screen, I mean.

It's not immersion breaking or anything, just wondering if this is right.

Also,

Spoiler

would love to RP the junkie route, but still worried the teeth would never be fixed afterwards. Do you get teeth back, in the end?

 

Again, not urgent or important questions, just something I think about occasionally.

Thanks in advance!

Posted

I finished this mod last night and it definitely is one of the best player-slavery mods here in my opinion so hats off to @JB. for their hard work since it definitely paid off!

 

Regarding the ending, 

Spoiler

I do like how you basically have to break bad yourself to earn your freedom. That said, I was a little surprised to find out that earning your freedom completely wipes away all markings, tattoos, and wounds. I do think having the option to earn your freedom but having the psychological and physical scars left on your body could be a great option to set the player up for their adventure - maybe they decide to visit Diamond City's body sculptor to get rid of the markings themselves or maybe they decide to keep them as a reminder for the hell they went through. Thankfully this can be easily circumvented on the player's end by just saving and then reloading a preset.

 

As far as additional quests are concerned - this mod already has a ton of content already so this is more of just wishful thinking than a suggestion but I do think that adding some followup events based on Jared's beast training/psychological abuse could be fun, such as:

  • Jared invites the gang bosses/raider leaders to Corvega again but allows them to leave their wardogs/pets with Nora, who Jared makes promise will take good care of them.
  • Jared offers Nora a serum/drug that will regrow her hair, if she promises to serve alongside Snoopy as his pet and forego all clothing while in Corvega. (is having some semblance of your old self worth losing what little dignity you have left?)
  • Jared eventually trusts a submissive Nora enough to go with him on raider negotiations while carrying a gun to defend him from his many enemies, although collar rules still apply, and she's expected to return it the instant he demands it back. She's still expected to perform her duties as a slave but if she's going to be his prophecy slave, she should learn to defend those above her. Of course, she'd be subjected to tests of faith (such as being given an unloaded gun and told to shoot Gristle) and punished appropriately.

Once again, this mod stands on its own as is and I am greatly appreciative for the work already put in it. ?

Posted

I would also like to plus one the idea of keeping your markings upon completion. Thats just a lingering reminder of the hell you endured and one that should not be easily set aside. I suppose one could always save a preset once marked then revert back to that preset after the ending but...it should be a natural thing.

Posted (edited)

The reason why you lose tattoos and markings, and why it's also mandatory that you be shaved before your first visit to Diamond City, is simply to make this mod cohesive with the vanilla story. Piper and the others shouldn't know that you were a slave. The people in DC shouldn't recognize you. -Or else I should practically write a novel-mod with new dialogues throughout the game-.

 

But yeah, I already implemented an option to retain everything, or to retain at least the marks, not the tattoos. The standard version will still remove everything, so I don't have to deal with someone wanting me to rewrite all the dialogue from the base game. 

 

 

 

Spoiler

image.png.d763a4719258fe0296cf2ce7069506ca.png

 

Edited by JB.
Posted (edited)
6 hours ago, Keanos04 said:

Playing version 1.0.7.7. Questline working up until the end of Lucky Day quest that ends in whorehouse cross room. After Gristle left, nothing else happens.

 

Any fix? Thanks20221116141340_1.jpg.8bbc939b4f5039399cb708994dc93f78.jpg

If the quest doesn't start then I suggest you look carefully at your mod list and try to figure out which mod won't let you start the quest. You are not going to start that quest with console commands. This quest will not start in your save.

 

A way to test quickly. Load a save out of the Vault, before starting my mod.

 

Write:

Startquest _CS_House
SetStage _CS_House 100

 

The quest started? If it didn't, you have to look at your modlist and start disabling mods.

 

The mod is new. I have no idea what mod it could be. But if you find it, let me know and I'll put it on the main page, as I have done with other users who found incompatibilities.

5 hours ago, blackkisa said:

Started over because I wanted to play with default MCM settings, as intended.

  Reveal hidden contents

Behaved well and didn't get my hair shaven. Not complaining, my hair is nice.

Thought I would have it taken away soon after, but it ended up happening at "one month later". I assume that is the intention? To have lost the hair sometimes off-screen, I mean.

It's not immersion breaking or anything, just wondering if this is right.

Also,

  Reveal hidden contents

would love to RP the junkie route, but still worried the teeth would never be fixed afterwards. Do you get teeth back, in the end?

 

Again, not urgent or important questions, just something I think about occasionally.

Thanks in advance!

Definitely, before going to DC the protagonist must have shaved hair. There is no exception. 

 

I wanted to create a cohesion with the vanilla game, and for this reason the protagonist, who is supposed to already have hair, will be unrecognizable by the citizens.

 

You also get your teeth back in the end.

4 hours ago, MyNameIsnt said:

I finished this mod last night and it definitely is one of the best player-slavery mods here in my opinion so hats off to @JB. for their hard work since it definitely paid off!

 

Regarding the ending, 

  Reveal hidden contents

I do like how you basically have to break bad yourself to earn your freedom. That said, I was a little surprised to find out that earning your freedom completely wipes away all markings, tattoos, and wounds. I do think having the option to earn your freedom but having the psychological and physical scars left on your body could be a great option to set the player up for their adventure - maybe they decide to visit Diamond City's body sculptor to get rid of the markings themselves or maybe they decide to keep them as a reminder for the hell they went through. Thankfully this can be easily circumvented on the player's end by just saving and then reloading a preset.

 

As far as additional quests are concerned - this mod already has a ton of content already so this is more of just wishful thinking than a suggestion but I do think that adding some followup events based on Jared's beast training/psychological abuse could be fun, such as:

  • Jared invites the gang bosses/raider leaders to Corvega again but allows them to leave their wardogs/pets with Nora, who Jared makes promise will take good care of them.
  • Jared offers Nora a serum/drug that will regrow her hair, if she promises to serve alongside Snoopy as his pet and forego all clothing while in Corvega. (is having some semblance of your old self worth losing what little dignity you have left?)
  • Jared eventually trusts a submissive Nora enough to go with him on raider negotiations while carrying a gun to defend him from his many enemies, although collar rules still apply, and she's expected to return it the instant he demands it back. She's still expected to perform her duties as a slave but if she's going to be his prophecy slave, she should learn to defend those above her. Of course, she'd be subjected to tests of faith (such as being given an unloaded gun and told to shoot Gristle) and punished appropriately.

Once again, this mod stands on its own as is and I am greatly appreciative for the work already put in it. ?

Thanks for the suggestions. I'm glad you liked the mod! I write down all the suggestions and next year I will begin to analyze them in more detail. ?

Edited by JB.
Posted
10 minutes ago, JB. said:

so I don't have to deal with someone wanting me to rewrite all the dialogue from the base game. 

Way too late for that!!!!!!!    ?

I do want to ask about the "Septum" piercing, It is applied at Corvega during the fist fight, and mine disappeared rather quickly.

It did not show in my inventory either.

Is that a mod or did you make it, regardless is it available, I would like to use it!

  

 

CS V 1.0.7

Posted
1 minute ago, caveman74 said:

Way too late for that!!!!!!!    ?

I do want to ask about the "Septum" piercing, It is applied at Corvega during the fist fight, and mine disappeared rather quickly.

It did not show in my inventory either.

Is that a mod or did you make it, regardless is it available, I would like to use it!

  

 

CS V 1.0.7

Hmmm, I don't know how it could have disappeared.

 

You're not supposed to be able to see it from your pipboy. I did it on purpose.

 

About the mesh: I took a Skyrim mesh (the "Being a Cow" mod) and converted it to Fallout.

 

Re-equip it with this command (as long as you're playing "The Fighter", if you're not doing this quest it won't work)

 

SetStage _CS_Fight 9

Posted (edited)
38 minutes ago, JB. said:

Piper and the others shouldn't know that you were a slave.

 

28 minutes ago, JB. said:

I wanted to create a cohesion with the vanilla game, and for this reason the protagonist, who is supposed to already have hair, will be unrecognizable by the citizens.

 

 

What, this is brilliant! Never woulda considered this kinda stuff, but it makes perfect sense.

The whole thing is so well made, thank you again!

 

----

Nosering looks hilariously misaligned on Nanakochan, so I made a quick mesh adjustment to move it. Is it allowed to somehow share the edit with others, who might also need it?

Edited by blackkisa
Posted
11 minutes ago, blackkisa said:

 

 

What, this is brilliant! Never woulda considered this kinda stuff, but it makes perfect sense.

The whole thing is so well made, thank you again!

 

----

Nosering looks hilariously misaligned on Nanakochan, so I made a quick mesh adjustment to move it. Is it allowed to somehow share the edit with others, who might also need it?

I think it's slightly misaligned even in humans. Yeah, send me the mesh and I will include it in the main page!

 

 

I think you should disable the teeth change in the MCM if you play as Nanakochan  These are human-race teeth.

Posted
22 minutes ago, JB. said:

Hmmm, I don't know how it could have disappeared.

I guess I should have said, it disappeared after the fight quest.

Which is rather quickly for me.

Is it available for game play, downloadable file, after CS?             ?

Posted
1 minute ago, caveman74 said:

I guess I should have said, it disappeared after the fight quest.

Which is rather quickly for me.

Is it available for game play, downloadable file, after CS?             ?

No. If you want something similar you can download "Toxic Raider" from Nexus. That mod has a septum piercing too.

Posted (edited)
2 hours ago, JB. said:

I think you should disable the teeth change in the MCM if you play as Nanakochan  These are human-race teeth.

Thanks for the heads up, I was kinda worried about that, actually.

 

2 hours ago, JB. said:

I think it's slightly misaligned even in humans. Yeah, send me the mesh and I will include it in the main page!

 

I've also just made some tweaks to the facial piercings and some earrings. They are a far from perfect, given my rudimentary tools and knowledge, but still okay.

Do I just attach archive with the loose files here? I had never shared stuff.

Also, made before and after screenshots:

Spoiler

20221116213218_1.jpg.e8aa9b3bf215b1893ffab49f5ca30bd7.jpg20221116212801_1.jpg.2951b04d8f655b61bc6c904c598c6661.jpg

Piercings for Nanakochan.zip

 

 

 

------

 

Just accepted junkie route, and first person junkie talking animations show the piercings on screen, like so.

Tried running it without the loose meshes but the same thing happens. So they are probably not the ones causing it. Maybe. Could be that my game is messed now, I don't know enough about modding.

 

Spoiler

20221116221257_1.jpg.6d0a150db8caf9c775a92f71e66a4f9c.jpg

 

Edited by blackkisa
Posted

Think I'll throw my hat in with everyone that wants the tatts and whatnot to stay after the quest is done.  Rebuilding yourself after the hell you've been through would be an interesting process.  The brands at least should not come off so easily.

 

It would be interesting to explore the correctional facility that Dwayne threatens you with when you get to new content.  Right now, I'd say the biggest shame is that after the story ends so too does most of the content.  It would be nice to see something that lingers on as reminders of your time as a slave. Running across other slaves kept by the different raider factions and liberating them, maybe a tie in to violate where you can be recaptured to service another gang for a while.

 

As far as the current build goes the only thing I noticed is that if you ask Declan for something (food, medical supplies, etc.) then after he finishes with you and you talk with him to collect your reward, sometimes you can talk to him to collect your reward twice.  Other than that the build is pretty solid.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...