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Commonwealth Slavers


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Posted
10 hours ago, JB. said:

But I will make patches for some mods. I like Easy Girl and TRS so they can also be used as alternatives. 

 

I have a couple other mods I'd like to apply it to (live Vtaw stuff), but Easy Girl and TRS would definitely be a good enough nice base.

Posted (edited)

Absolutely amazing mod! All your dedication is so visible, the hundreds of lines of dialogue stretched the story out, and you have a nice feeling for drama!

I had a few little bugs here and there but was able to finish the questline.

 

The only thing I didn't like is at the end... 

Spoiler

I had been planning a revenge plot ever since the first enslavement and loved getting all the marks and tatoos, extra evidence of the horrific first two months in the wasteland. I was quite dissapointed when in the end you end  up all clean and lose all the tattoos. Maybe it would be possible to have Medium-Sized Bomb (lol) ask you if you want to keep the tattoos as "motivation". Suddenly being clean and in my vaultsuit seemed to break the immersion a bit (I tried to recreate the tats at the megasurgery but couldn't make it quite the same.)

The only big bug I'm currently experiencing is that after completing the quests... 

Spoiler

Everything works well, except for sleeping- I keep getting the max 3 hours sleep in a sleeping bad interruption, even in a normal bed. (I think it might just be related to Survival Options mod, according to this)

 

Amazing wor, looking forward to seeing where this goes, its already worth gold in my humble opinion!

Edited by J4y212
Posted
1 hour ago, J4y212 said:

The only thing I didn't like is at the end...

 

plus 1 in agreement

Spoiler

I think would be good having the option of the tattoos remaining and/or scars as a reminder. But could also be on condition of how well you behaved? - Rebellious they remain, if you were submissive then maybe removed. 

 

 

@JB. if you're open to suggestions/additions for the future

 

Spoiler

For additional tasks

 

1. Based on the old Fallout 3 mod when you captured by a farmer, but a weekly escort (potentially with other slaves) to either a mutant location and/or farm where you need to carry supplies and are forced to wear a heavy backpack (unfortunately doesn't seem to be a large backpack as present in FONV but maybe a soft dependency on wearable backpacks and pouches mod .. they seem to have a large backpack in there).

 

2. A non escorted version (allowing you to go out on your own) to pick up quota of produce from a farm. again when you get there you bring it back ladened with a heavy backpack.

 

3. When you're out making money be good if there was an element of randomness as to whether you get paid or not and/or if money is stolen from you. In terms of getting back in time (due to collar) there should be an option where you haven't managed to make all the money which leads to a forced re-cuperation of that money (ie: locked in a room until money has been made).

 

 

 

As for additional punishments

 

1. cleaning the toilets for a day (you have a good animation when collecting fertiliser) so could be tasked everytime someone enters/exits. 

2. stuck to a cross/pillory outside whorehouse (or corvega plant) for a day with random visits.

3. Food should vary based on how submissive/rebellious you've been. So a rebellious slave may only spoiled food, where as submissive might get a something a little nicer .. dog food I guess. 

4. On that above submissive/rebellious theme (I'm not sure if you are tracking this) but based on your level also dictates whether you are allowed clothing at all, and/or determines the allowable items (maybe an easy fix you start with no clothes, then 1 item count, then 2 etc..)  

5. If there an expansion on a correction facility - maybe one of the rooms is being locked in for a day to service Snoopy and his pals. 

 

 

 

And observation from 1.07 (not sure if bug or feature but it seems really easy to get the lethal injectioned if you deviate from following at all. Previously used to be shocked when reaching distance followed by additional shocks everytime you wandered beyond that . But now it seems Shock .. followed very closely by lethal injection .. I've had this a couple of times mainly with survival on so my character is badly injured and therefore walking very slowly.

 

 

 

Posted (edited)
3 hours ago, jc321 said:

wearable backpacks

The Minutemen have wearable backpacks, 2 different mods that have them. 

One is Militarized Minutemen, the other is Provisioner Backpack at Nexus

Edited by caveman74
Posted

Just a random suggestion/idea.

Once the mod is pretty stable. Have it start randomly, that way the player never knows when they're going to get knocked out and sold as a very high value, better than average or just another Vault dweller slave.

Fuck YEAH!! We just nailed the Minuteman General!! We're gonna be rich as hell!!!

Maybe have a MCM option to start a timer after x faction quest is done, then add the corresponding faction dialogue. Or just keep it a surprise.

 

BTW, I didn't think any of that though... so there might me issues. LMAO!

Posted

I'm getting a infinite black screen after Lindstrom says "But before you start your shift I'm going to give you a nice gift that my clients will enjoy".  After that the screen goes black and game freezes.  Have to go back to windows to close both the game and MO2 so there is no crash log to track what happened.  I had just completed Pest Control and I'm running version 1.07.  Let me know if you need more info from me.

Posted
1 hour ago, izzyknows said:

Just a random suggestion/idea.

Once the mod is pretty stable. Have it start randomly, that way the player never knows when they're going to get knocked out and sold as a very high value, better than average or just another Vault dweller slave.

Fuck YEAH!! We just nailed the Minuteman General!! We're gonna be rich as hell!!!

Maybe have a MCM option to start a timer after x faction quest is done, then add the corresponding faction dialogue. Or just keep it a surprise.

 

BTW, I didn't think any of that though... so there might me issues. LMAO!

not very immersive after NR ))) son will had brain damage -first mother was a slave a couple month then go to make porn----after that shit he will blowup all commonwealth with all bastards (or do very bad thing with mother very bad content mod ) )))))

Posted

This mod is brilliant. I finished it two times now, as a rebel and as a submissive. I love all the internal struggels, the atmosphere and the music. Its great that its not only sexual content, but also has a story and a lot of gritty vibe to it. The characters are intresting and the dialogues are very nice. So many great ideas. Occational crashes here and there, but thats to be expected in a bethesda game. All in all the mod worked really well. 
I'm just surprised by the insane quality of it all. Outstanding work. I can't wait for more content. 

Posted

I have a problem with Whore House Services (Miscellaneus), they send me to the corvege but there are no new quests and I just can’t leave the house, they beat me with a whip

Posted
24 minutes ago, Night666_66 said:

I have a problem with Whore House Services (Miscellaneus), they send me to the corvege but there are no new quests and I just can’t leave the house, they beat me with a whip

Can you be more specific, which questline, why are you wanting to go outside, etc.??

Which version are you using?

Posted (edited)
7 минут назад, Caveman74 сказал:

Может ли вы быть более эмоциональны, какая линия квестов, почему вы хотите выйти на свободу и т.д. д.??

Какую версию вы используете?

Я написал. Услуги публичных домов (Разное) . Проблема в том, что он говорит, что я хорошо поработал и собрал капсюли для его дробовика, отправляет его на корвег, но никаких квестов не появляется и я никак не могу выйти из здания. 

1.0.5

 

 

Edited by Night666_66
Posted (edited)
7 minutes ago, Night666_66 said:

I wrote. Brothel Services (Miscellaneous). The problem is that he says I did a good job and assembled the capsules for his shotgun, sends him to the corveg, but no quests appear and I can't get out of the building.

1.0.5

Sorry, The translation was not very clear, at least to me, it should have a quest if you were assigned one.

I would say reload and try again @JB.????

Edited by caveman74
Posted
8 minutes ago, caveman74 said:

Извините, перевод был не очень понятен, по крайней мере для меня, в нем должен быть квест, если вам его назначили.

Я бы сказал перезагрузить и попробовать еще раз@JB.????

Tried, doesn't help

Posted
7 minutes ago, Night666_66 said:

Tried, doesn't help

Have you tried with Version 1.07.
It runs a bit more stable than the versions before.

Posted
3 hours ago, izzyknows said:

Just a random suggestion/idea.

Once the mod is pretty stable. Have it start randomly, that way the player never knows when they're going to get knocked out and sold as a very high value, better than average or just another Vault dweller slave.

Fuck YEAH!! We just nailed the Minuteman General!! We're gonna be rich as hell!!!

Maybe have a MCM option to start a timer after x faction quest is done, then add the corresponding faction dialogue. Or just keep it a surprise.

 

BTW, I didn't think any of that though... so there might me issues. LMAO!

I personally wish Violate would offer that option in the future. I have put my little API in the hope that any other mod can start mine. Right now Ego is very busy with his new framework, a framework that I definitely want to use.

 

 

7 hours ago, jc321 said:

 

plus 1 in agreement

  Reveal hidden contents

I think would be good having the option of the tattoos remaining and/or scars as a reminder. But could also be on condition of how well you behaved? - Rebellious they remain, if you were submissive then maybe removed. 

 

 

@JB. if you're open to suggestions/additions for the future

 

  Reveal hidden contents

For additional tasks

 

1. Based on the old Fallout 3 mod when you captured by a farmer, but a weekly escort (potentially with other slaves) to either a mutant location and/or farm where you need to carry supplies and are forced to wear a heavy backpack (unfortunately doesn't seem to be a large backpack as present in FONV but maybe a soft dependency on wearable backpacks and pouches mod .. they seem to have a large backpack in there).

 

2. A non escorted version (allowing you to go out on your own) to pick up quota of produce from a farm. again when you get there you bring it back ladened with a heavy backpack.

 

3. When you're out making money be good if there was an element of randomness as to whether you get paid or not and/or if money is stolen from you. In terms of getting back in time (due to collar) there should be an option where you haven't managed to make all the money which leads to a forced re-cuperation of that money (ie: locked in a room until money has been made).

 

 

 

As for additional punishments

 

1. cleaning the toilets for a day (you have a good animation when collecting fertiliser) so could be tasked everytime someone enters/exits. 

2. stuck to a cross/pillory outside whorehouse (or corvega plant) for a day with random visits.

3. Food should vary based on how submissive/rebellious you've been. So a rebellious slave may only spoiled food, where as submissive might get a something a little nicer .. dog food I guess. 

4. On that above submissive/rebellious theme (I'm not sure if you are tracking this) but based on your level also dictates whether you are allowed clothing at all, and/or determines the allowable items (maybe an easy fix you start with no clothes, then 1 item count, then 2 etc..)  

5. If there an expansion on a correction facility - maybe one of the rooms is being locked in for a day to service Snoopy and his pals. 

 

 

 

And observation from 1.07 (not sure if bug or feature but it seems really easy to get the lethal injectioned if you deviate from following at all. Previously used to be shocked when reaching distance followed by additional shocks everytime you wandered beyond that . But now it seems Shock .. followed very closely by lethal injection .. I've had this a couple of times mainly with survival on so my character is badly injured and therefore walking very slowly.

 

 

 

I'm interested in your idea: visiting a farm and doing mundane jobs, as part of a deal with the settlers and Jared. Unfortunately there aren't many animations that can help me here (hmmm, though I have to go through my resources, how do you think I found 8 idles for junkies? XD).

 

In fact I would like to start planning/working on it for this weekend. I'm interested because it would be quick to implement.

 

I did have a mission to clean up/cook/laundry/armor repair in Corvega in mind, but that requires more planning and will probably happen next year.

 

I didn't quite understand what that injection is. I have not changed the "Leash" or "Herding mode" script, except to change the lethal electrocution to a lethal explosion.

Posted (edited)
33 minutes ago, Night666_66 said:

Tried, doesn't help

Write:

 

SQV _CS_House

 

and show me. 

 

Need your version too. 1.0.7?

Edited by JB.
Posted
3 hours ago, packprof said:

I'm getting a infinite black screen after Lindstrom says "But before you start your shift I'm going to give you a nice gift that my clients will enjoy".  After that the screen goes black and game freezes.  Have to go back to windows to close both the game and MO2 so there is no crash log to track what happened.  I had just completed Pest Control and I'm running version 1.07.  Let me know if you need more info from me.

If you have done "Pest Control" without problems, there should be no problems here. I mean, there is a teleportation script identical to the one in Pest Control: Lindstrom sends you to the cross. I suggest you reload the save and try again. Maybe the game got crossed wires? Hmm.

Posted (edited)

Caveman's suggestion. The fusion core may slip during The Truce.

 

@caveman74

 

Spoiler

1097992629_Capturadepantalla2022-11-1518_30_01.png.d9c0e8d94d400256cede245e7d7e917b.png

 

BTW, Murphy will ask you for more money so he won't tell the boss, if you drop it. 

 

This "mini quest" will only be available the second time you do "The Truce". It is assumed that at this point the protagonist's anus will be more... loose.

 

Edited by JB.
Posted (edited)
1 hour ago, JB. said:

I personally wish Violate would offer that option in the future. I have put my little API in the hope that any other mod can start mine. Right now Ego is very busy with his new framework, a framework that I definitely want to use.

 

 

I'm interested in your idea: visiting a farm and doing mundane jobs, as part of a deal with the settlers and Jared. Unfortunately there aren't many animations that can help me here (hmmm, though I have to go through my resources, how do you think I found 8 idles for junkies? XD).

 

In fact I would like to start planning/working on it for this weekend. I'm interested because it would be quick to implement.

 

I did have a mission to clean up/cook/laundry/armor repair in Corvega in mind, but that requires more planning and will probably happen next year.

 

I didn't quite understand what that injection is. I have not changed the "Leash" or "Herding mode" script, except to change the lethal electrocution to a lethal explosion.

Farmwork would be awesome. Some low labor tasks. There is a Hoe animation, maybe it could work similar to cleaning up the Brothel. Together with a text it could work nicly. Or just picking a large amount of produce from the fields.

 

Two general ideas: 
I love that the player is learning skills at some points in the story. A nice skill to learn would be shooting. Maybe on something like molerats or roaches, what the raiders don't feel like doing. Works well for an eventual revenge plot, but can also work in a submissive route. 

Maybe another slave wants to escape. On some job you get to talk to her and she might offer you her escape plan, so you can help her. And you either can (wich the raiders stop) or you get the decision to snitch on her for the submissive route.

Edited by Kyp13
Posted
34 minutes ago, Kyp13 said:

 A nice skill to learn would be shooting. Maybe on something like molerats or roaches, what the raiders don't feel like doing. Works well for an eventual revenge plot, but can also work in a submissive route. 

Maybe another slave wants to escape. On some job you get to talk to her and she might offer you her escape plan, so you can help her. And you either can (wich the raiders stop) or you get the decision to snitch on her for the submissive route.

 

Seems more likely they'd lock you naked in a cage with a molerat and toss in a knife, then bet on the outcome.

Posted (edited)
2 hours ago, JonX67 said:

Вы пробовали использовать версию 1.07?
Он работает немного стабильнее, чем предыдущие версии.

The problem is that I play with Russian translation, and it is only on 1.0.5

Edited by Night666_66
Posted (edited)
14 minutes ago, Night666_66 said:

Проблема в том, что я играю с русским переводом, и это только на 1.0.5

прикол играть в старую версию только иза перевода .поставь 1.0.7 мб хот фикс непоставил 
часом не перевод aml сайта ? 

Edited by kazeha9

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