Jump to content

Commonwealth Slavers


Recommended Posts

Posted

Well, was interested in trying this mod, but pretty much gave up.  Uninstalled the entire game, reinstalled, installed Vortex, only installed exactly what mods it was said was required, verified the load order to the T of what I saw on at least 10-20 different posts, and no matter how many times I try a new game, upon leaving the vault the Murphy guy stands up and follows me like a puppy and will not talk or give me a quest.  Finally decided to give up and look at other mods, although this one had looked interesting if I could ever get it to start.

Posted (edited)
9 hours ago, harley95 said:

there seems to be an issue in my scavers quest, when meeting up with jared, big and little bomb are not there, so after the minutemen, i always die, it seems that big bomb is dead when i teleport him to me or i move to him. any ideas why this is happening and how i can fix it?

I think there's a cheat in the MCM where you can teleport them to you. You could also find their prid code (from a previous save they were around) and reverse check where they were or what happened to them. If they're there just resurrect them and go on from there I guess. (If that's the case maybe your other mods killed them?) 

Edited by 4nln415
Posted
7 hours ago, OmniCaptor said:

I'm still on the Hooker and have started on The Hero where I will get a chance to regain my freedom. What about all the other main quests? Are they done parallel to the ending quests or do you have to be a slave forever to get all the quests?

The Hero is the main quest. Default 20 quest requirement you'd would have done all the quests JB designed maybe some repeats. 

If you want to go straight for it you could change the quest requirement in the MCM, wake up after going to sleep and it'll start. 

Posted (edited)
4 hours ago, chyoashaun said:

Well, was interested in trying this mod, but pretty much gave up.  Uninstalled the entire game, reinstalled, installed Vortex, only installed exactly what mods it was said was required, verified the load order to the T of what I saw on at least 10-20 different posts, and no matter how many times I try a new game, upon leaving the vault the Murphy guy stands up and follows me like a puppy and will not talk or give me a quest.  Finally decided to give up and look at other mods, although this one had looked interesting if I could ever get it to start.

Still, you did something wrong and you need to fix it (whether it's AAF foundation or installation error or load order). That's just how it is for everyone starting out. 

Edited by 4nln415
Posted
13 hours ago, 4nln415 said:

I think there's a cheat in the MCM where you can teleport them to you. You could also find their prid code (from a previous save they were around) and reverse check where they were or what happened to them. If they're there just resurrect them and go on from there I guess. (If that's the case maybe your other mods killed them?) 

I went and tried this and it acts a little weird. big bomb is teleports but he looks dead. i am there is still a popup to talk to him though which is strange. if i resurrect him, he just stands there and doesn't move or allow me to talk to him.

Posted
17 minutes ago, harley95 said:

I went and tried this and it acts a little weird. big bomb is teleports but he looks dead. i am there is still a popup to talk to him though which is strange. if i resurrect him, he just stands there and doesn't move or allow me to talk to him.

try selecting him and type disable then type enable again (I think)

Posted
16 minutes ago, harley95 said:

still no luck :(

I guess you have to find out why they died (head shot kill mod maybe?) and then roll back a previous save. 

Posted
18 minutes ago, harley95 said:

still no luck :(

Have you tried recycleactor?

You'll need to use moveto player afterwards.

 

Actually it should be,

disable

recycleactor

enable

moveto player

Or on one copy & past line.

disable; recycleactor; enable; moveto player

 

Posted
4 minutes ago, 4nln415 said:

I guess you have to find out why they died (head shot kill mod maybe?) and then roll back a previous save. 

He's tagged as Essential so in theory he can't die. But I've seen essential NPC's die for some weird reason.

Posted
5 hours ago, OmniCaptor said:

I got double amputated in the pit and when talking to Lindstrom to finish the quest something strange happens. After he says "Go to sleep", blurry vision disappears, my character says "Uh.. My.. Uh.." and I'm hearing a heartbeat sound. Seconds later my character dies and the game is reloaded.

Your survival mode might be too extreme? Low health? Hunger/thirst? 

Might wanna tone those mod settings before you start the mod. 

Posted
22 minutes ago, 4nln415 said:

Your survival mode might be too extreme? Low health? Hunger/thirst? 

Might wanna tone those mod settings before you start the mod. 

 

I've already done that, but I think it was Violate that messed with CS. I've read here that collapsing when turning in The Pit is supposed to happen, and this time the game didn't auto-load.

I have another issue however. If I turn hardcore mode on(reloaded and waited for the script to finish) I can't talk to Raiders to get help with taking slavers jet. They don't have any dialogue. Do you need to be in severe need to enable it?

Posted
Just now, OmniCaptor said:

 

I've already done that, but I think it was Violate that messed with CS. I've read here that collapsing when turning in The Pit is supposed to happen, and this time the game didn't auto-load.

I have another issue however. If I turn hardcore mode on(reloaded and waited for the script to finish) I can't talk to Raiders to get help with taking slavers jet. They don't have any dialogue. Do you need to be in severe need to enable it?

1 Some of the mods if not needed it's best to not load them while playing or turn them off (could be one of those fuck to death scenarios dunno) since you're not going to be in combat or surrender to anyone during your playthrough.   

2 If you're talking about the last fight in the Pit and you don't have something like Knockout framework or defeat mods (violate) (those usually cause issues) then try again see if it loads. You're supposed to wake up in a cutscene with bomb brothers.  

3 Hardcore mode if I remember correctly yes you would have to be in need to exchange sex for slaver jet. Otherwise you speak to the doorman for food and drugs etc. 

Posted

I love the story of the mod but it's very buggy sometimes. Did the quest to get my right arm back at the science center, but the quest finishes without the arm being restored. I had hardcore mode on and even if I disable it and restore my arms in Amputator, I still can't eat or drink. So the mod must still see my character as amputated. It seems I can't activate hardcore mode, unless there is a solution for this.

Posted (edited)

Commonwealth Slavers 2.6.8b

 

  • Safe to update midsave.

 

Update to fix a bug reported by @OmniCaptor

 

  • Dr. Duff had a bug when healing the amputated right arm in Diamond City.
  • Sex services at the Whore House (with Lindstrom or post ending) now include the "missionary" tag.

 

 

I have read and I'm interested in creating a variant in the VIP quest, so that it isn't always the same, as suggested by users.

 

  • Spoiler

    • The first scene would be the typical golden shower or a whipping session on a cross.
    • The second would be a private dance, a show with two girls, or sex with Snoopy if you have the bestial content enabled.
    • The third scene would be sex with the client and there may be a possibility of the client being the passive, and the slave being the active.
    • More ideas are welcome.

     

 

Unfortunately this month truly sucks my free time so I leave it here noted, and I'll get to i when the time (and desire) returns.

 

 

Edited by JB.
Posted

Quick question. Does this mod add any extras when used with Nuka Ride? I could have sworn that if you played this mod, one option was to escape to Nuka World. If that's still in the mod does that have any effect later when I play Nuka Ride? I mean since you were a slave and maybe you became addicted to slaver's jet or lost a limb wouldn't that have an impact later when you play Nuka Ride?

 

 

Posted
20 minutes ago, 2_Unknown_2 said:

Quick question. Does this mod add any extras when used with Nuka Ride? I could have sworn that if you played this mod, one option was to escape to Nuka World. If that's still in the mod does that have any effect later when I play Nuka Ride? I mean since you were a slave and maybe you became addicted to slaver's jet or lost a limb wouldn't that have an impact later when you play Nuka Ride?

 

 

Just some dialogue changes. If you look at Nuka Ride's MCM, you will see in the Cheat section, an option to tell Nuka Ride that you won Commonwealth Slavers. This is so that there is no need to play Slavers again.

 

Nora will change some of her dialogues, but this is very anecdotal. A couple of things is that she no longer cringes in fear when she puts on porn actress clothes for the first time, and during mule deliveries she no longer cringes in pain either, because she already has experience.

Posted
18 minutes ago, JB. said:

Just some dialogue changes. If you look at Nuka Ride's MCM, you will see in the Cheat section, an option to tell Nuka Ride that you won Commonwealth Slavers. This is so that there is no need to play Slavers again.

 

Nora will change some of her dialogues, but this is very anecdotal. A couple of things is that she no longer cringes in fear when she puts on porn actress clothes for the first time, and during mule deliveries she no longer cringes in pain either, because she already has experience.

I wasn't expecting you to answer so quickly, thanks a lot. I guess I didn't need to write that whole section about it to you in the private message. Welp.

Posted
6 hours ago, 2_Unknown_2 said:

I wasn't expecting you to answer so quickly, thanks a lot. I guess I didn't need to write that whole section about it to you in the private message. Welp.

The preset you asked about is this one.

Posted

Hey @JB. i have a suggestion for a quest, the Raider base quest where they record a threat and then make the player trick some Minutemen to come and they kill them, what if it was used to record an Advertisement as well? something like "the advertisements". since the whore house is a new "business" starting like the player was told in the start, so they need some marketing:

 

Spoiler

Same premise the player and a second slave or Ivana are told to meet gristle or murphy outside and told to follow them without explaining anything to them, they reach the raider base in front of the cameras a scene start with both the player and the other salve on both sides with similar scenes from AAF so both doggy or both standing or both carried and a raider stands in between them standing or sitting on the couch and give an advertisement something over the top like: 

 

"Hey you! yes you, you fucking junkie! horny want to explode? angry want to take it out? we got the answer for you, you bastard, come down to the Whore House! where we got the nastiest bitches, trained and ready to please you in any way you imagine! trained by the toughest motherfuckers out there US! like the both whores on my sides? one have been trained for a month! and the other is a new catch come taste!, come down have a drink take a bite fuck a bitch! all available. JUST BRING your damn caps with you! or it will be your ass that doin the fucking!".

 

he say this while the AAF scenes are playing and the moans of the slaves are echoing.

 

After the AAF scenes are done the raider who gave the advertisement turn to the player and tell them "tell them whore!" to say the final line and the player get the choice of Rebel or Submissive they say something like: "(Submissive) come down to the whore house and use us we were trained to please anyone who pay our masters"

"(Rebel) they refuses to answer and say something like fuck you! and get whipped".

After they are just told to fuck back to the whore house.

 

Posted (edited)

Hey all. I'm back after my Skyrim install took a dump on me. I missed my Slavers adventures, saw the update, and wanted to give it another go.

 

I may have made a really big mistake during the install this time; I added a mod called REAL.AI that "fixes" enemy combat AI. The description says it, "takes the blinders off enemies that were added for console versions of the game". I also added another mod from the same author that "untethers" NPCs from wherever they spawn.

After starting up Commonwealth Slavers with a new Nora, I went outside after getting railed by Murphy and both Gristle and Murphy immediately went into alert mode right away: Shots fired coming from Concord. I followed Gristle and Murph going from cover to cover, all the while it sounds like a fucking war zone by the museum. Then I see Murphy laying down fire on a Minuteman... It's Preston. He was down on the ground running around like an idiot taking on all the hard-core raiders. Next thing I know he's sprinting down a road with Gristle chucking grenades at him, and then he turned and went into one of the unmarked doors in Concord. Apparently Gristle and Murphy thought that he wasn't a threat anymore, so we continued on to the camp site.

 

It will probably fuck up outdoor raider jobs, but maybe that will lead to fun. Watching the chaos is certainly fun. Trying not to die is fun. I think I'm going to leave this (but will probably regret it).

 

EDIT:

  • As soon as we got to the camp site we got attacked by the pack of ghouls from Gorski Cabin.
  • In the morning there was a fire fight over by the Gunner Overpass that drew Gristle's attention. We're currently in a shootout with the gunners.
  • I get the feeling that we might end up a bit sidetracked.
Edited by Jarnin
Posted

@JB., I'm still seeing some of my slave's tattoos and marks disappearing when Lindstrom puts in the septum piercing (or at least that's when I noticed it, since she was on the cross). It's a minor thing since I can reapply them, but it's weird to have a bunch of overlays mysteriously vanish.

Posted

Hi, I'm playing cs for the 5th time and i'm having some issue with "the hooker".. Lindstrom tells me to go outside to meet Gristle but he's nowhere to be found, I tried to teleport him but it doesn't work, if I type "sqv _cs_dc" the quest is running and is set to stage 100 but it doesn't even appear on my pipboy.. Has this happened to anyone?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...