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Posted

JB

 

Two  last bit of feedback from me.  

 

I use your captive tattoos, the slave one on the right arm causes some foxing or texture issue onthe back of the girl, nothing really noticeable but just thought I should mention it.

 

Also in the whore house, you can get captives from commonwealth captives appearing.  They can block patrons, I had 4 at one point and it caused navigation issues and they are just flipping annoying.  Is there anyway you can stop them being in the whore house?

 

I liked the fact it ended and the story can kind of continure by then doing Nukaride.  I look forward to updating this on my next play through, whereas now I am off to kill alll the b*****ds that raped my girl.  Revenge is mine!

Posted (edited)

Hey @JB.

Some minor issues (with workarounds)

* I get an infinite black screen each morning if the animal content is activated from the dog "training" scene. Quite possibly my AAF setup causing trouble, though any other animation in game seems to work correctly. What are the animations that is supposed to play there? I double checked, I have pretty much all of animation packs installed, including UAP. Disabling animal content doesn't seem to affect the rest of the mod.

* When repeating The Fighter, the scene where Gristle gives a septum piercing plays again. It's not supposed to, right?

* Experimented with DD, a worn then taken off gag removes all piercing from the face except the septum ring. Perhaps devious devices should be marked as incompatible? I think it could be fun to have the piercings linger after getting the PC freed as a reminder of her ordeals...

Edited by m.skynet
Posted
11 hours ago, JB. said:

Well, in my mod the slavers clearly warn you that if you take off the collar it's all over hehehe. They tell you a couple of times.

 

So players can try to pay that dude form SH to get it off if they want.?

Yeah, 

 

And don't try to use this mod to try to free yourself from handcuffs, because you won't like the results.  At least drop a save before you try....

 

Posted

Hey thanks again for the great mod and prompt revisions. I abandoned my first playthrough on 1.1/2/3 since I was stuck with the dog not moving in the Scaver quest the second time around and decided to start a new playthrough with 1.5 today. Good to see you've given that issue in 1.6, I will have to download it soon.

 

Anyway, I've been facing more issues in this second playthrough than I did in the first one, so I thought I could list it here just in case. In the very first quest after meeting and getting raped by Murphy, Gristle just sort of ran off to god knows where and I couldn't follow him because I hadn't made the quest active before getting handcuffed with real handcuffs (which doesn't allow you to check the Pip-boy). So I had to teleport him back using MCM to get to the next quest stage. This hasn't happened to me before.

 

I also noticed that during AAF animations, my hair which had been shaved at the camp near covenant, would come back for the duration of the animation. My character went back to being bald when the animation ended, though. Again this didn't happen to me in my last playthrough.

 

Similarly I had another issue where the tattoos on my character changed completely for the duration of the animation. I mean, instead of the "slave" tattoo on my arm, it became a floral tattoo sleeve for the duration of the animation and then changed back to "slave" after the animation. However, this only happened twice.

 

During the quest to give Raider bosses the fuel cell and whip, I came across an issue where when whoring yourself out for caps, the animation wouldn't start for female Raiders even after receiving the caps. 

 

Another thing I noticed was sometimes when I select a reply, sometimes a random but similar reply is spoken. For example, if the reply selected is "if I let u fuck me... You'll have to pay, ok?", then in the scene she says "how much will you pay me?" or something like that. I understand that you have written a number of similar responses and the system selects one at random to use as a reply for each time so that it doesn't become too monotonous. But having the scene and the response I selected say 2 different things kinda ruins my immersion and I hope there is a solution to this.

 

And finally, If I may, I'd like to request some more flavor dialogue choices to the repeated activities like prostitution...for example, if one of the punters offers 25 caps while everyone else had been offering 15 caps, I would like to be able to thank him instead of the same "sigh! I guess I'll do it"...it doesn't have to change any stats like submissiveness or rebel, it would just be to help role play. It's probably a big undertaking and a hassle and I can probably roleplay it myself but I really love how you write dialogue/banter so I was just hoping. But, yeah, maybe you could consider it for a far future release.

Posted

got a mission from Lindstrom to go to Corvega to begin the fighter quest. Problem is Declan wont let me out. Just beats the shit out of me saying I must take him for a fool. Lindstrom gave me the damned quest ten feet away! I see theres a new version up. Does this fix that?

Posted
31 minutes ago, Olmech said:

got a mission from Lindstrom to go to Corvega to begin the fighter quest. Problem is Declan wont let me out. Just beats the shit out of me saying I must take him for a fool. Lindstrom gave me the damned quest ten feet away! I see theres a new version up. Does this fix that?

I still had that issue, however if you coc to corvega, and go inside. Head to Jared and open console and type in
StartQuest _CS_Fight

SetStage _CS_Fight 50

it started up and continued as normal.

For some reason capitalization, and being at location mattered for me

Posted
43 minutes ago, cpworth said:

Hey thanks again for the great mod and prompt revisions. I abandoned my first playthrough on 1.1/2/3 since I was stuck with the dog not moving in the Scaver quest the second time around and decided to start a new playthrough with 1.5 today. Good to see you've given that issue in 1.6, I will have to download it soon.

 

Anyway, I've been facing more issues in this second playthrough than I did in the first one, so I thought I could list it here just in case. In the very first quest after meeting and getting raped by Murphy, Gristle just sort of ran off to god knows where and I couldn't follow him because I hadn't made the quest active before getting handcuffed with real handcuffs (which doesn't allow you to check the Pip-boy). So I had to teleport him back using MCM to get to the next quest stage. This hasn't happened to me before.

 

I also noticed that during AAF animations, my hair which had been shaved at the camp near covenant, would come back for the duration of the animation. My character went back to being bald when the animation ended, though. Again this didn't happen to me in my last playthrough.

 

Similarly I had another issue where the tattoos on my character changed completely for the duration of the animation. I mean, instead of the "slave" tattoo on my arm, it became a floral tattoo sleeve for the duration of the animation and then changed back to "slave" after the animation. However, this only happened twice.

 

During the quest to give Raider bosses the fuel cell and whip, I came across an issue where when whoring yourself out for caps, the animation wouldn't start for female Raiders even after receiving the caps. 

 

Another thing I noticed was sometimes when I select a reply, sometimes a random but similar reply is spoken. For example, if the reply selected is "if I let u fuck me... You'll have to pay, ok?", then in the scene she says "how much will you pay me?" or something like that. I understand that you have written a number of similar responses and the system selects one at random to use as a reply for each time so that it doesn't become too monotonous. But having the scene and the response I selected say 2 different things kinda ruins my immersion and I hope there is a solution to this.

 

And finally, If I may, I'd like to request some more flavor dialogue choices to the repeated activities like prostitution...for example, if one of the punters offers 25 caps while everyone else had been offering 15 caps, I would like to be able to thank him instead of the same "sigh! I guess I'll do it"...it doesn't have to change any stats like submissiveness or rebel, it would just be to help role play. It's probably a big undertaking and a hassle and I can probably roleplay it myself but I really love how you write dialogue/banter so I was just hoping. But, yeah, maybe you could consider it for a far future release.

For the tattoos problem, it's a bug from random tatoo overlay, i have it before installing CS. I just deinstal random tattoo for that.

 

For the hair problem, juste save and load, it resolve the bug for me.

 

Posted
3 hours ago, JB. said:

 

 

  • You will not be able to attack Lindstrom, Declan, or the patrons of the Whore House, or the collar will activate and kill you. 
3 hours ago, JB. said:
  Hide contents

 

 

 

2094364562_Capturadepantalla2022-11-1222_16_53.png.b1a08a760db51b073ad6525029c56d27.png

 

 

Thanks for the update ?

I think I figured out why the NPCs in Diamond City don't respond to me, it's probably because I'm using the FFO MOD and the NPCs aren't human races.

 

Just a small idea regarding the point above.

It seems to me a bit too quick to die right after attacking one of the Masters.

Maybe the PC could just be stunned by an electrical shock from the collar. This would be followed by a fatal exemplary punishment so as to be a warning to other slaves, at the same time for the amusement of slavers and masters. I mean use some device from the Bad End mod.

Posted
4 hours ago, JonX67 said:

"YDRC"=You Do Remember Correctly :D


I just confirmed that there's a button left from the door

Oh, ok. Sorry English isn't my native language and my web research found 2 solutions: Youth Development Resource Consortium (didn't kept this possibility ?) and You Don't (...) from  https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwi_iJ787Kr7AhWnSPEDHSa9DVoQFnoECAoQAQ&url=http%3A%2F%2Facronymsandslang.com%2FYDRC-meaning.html&usg=AOvVaw21-_F7W1qglVppN1WetfAH(which is the solution i kept)

Posted
1 hour ago, Olmech said:

got a mission from Lindstrom to go to Corvega to begin the fighter quest. Problem is Declan wont let me out. Just beats the shit out of me saying I must take him for a fool. Lindstrom gave me the damned quest ten feet away! I see theres a new version up. Does this fix that?

 

That is fixed in the new version. It was a problem of dialogue priorities. If the quest has already started, just talk to Declan and he will let you go.

 

If you can confirm...?

Posted
3 hours ago, Kalamaki22 said:

I use your captive tattoos, the slave one on the right arm causes some foxing or texture issue onthe back of the girl, nothing really noticeable but just thought I should mention it.

If you have the Tattoo of drugs (pills and such) on your front left chest area it bleeds through to the back as well.

 

CS V 1.0.6

Posted (edited)
1 hour ago, badboy64 said:

How do you finish cleaning your room and quest rooms? I already did my room but can't do the both quest rooms.

It's all marked on the pipboy. Find this task in Miscellaneous.

 

3 hours ago, Idynian said:

Would it be possible to bypass the Crime and Punishment compatibility by temporarily disabling J.R?

 

 

I just copy and paste the incompatibility reports. If you somehow  manage to make it compatible let me know.

 

3 hours ago, m.skynet said:

Hey @JB.

Some minor issues (with workarounds)

* I get an infinite black screen each morning if the animal content is activated from the dog "training" scene. Quite possibly my AAF setup causing trouble, though any other animation in game seems to work correctly. What are the animations that is supposed to play there? I double checked, I have pretty much all of animation packs installed, including UAP. Disabling animal content doesn't seem to affect the rest of the mod.

* When repeating The Fighter, the scene where Gristle gives a septum piercing plays again. It's not supposed to, right?

* Experimented with DD, a worn then taken off gag removes all piercing from the face except the septum ring. Perhaps devious devices should be marked as incompatible? I think it could be fun to have the piercings linger after getting the PC freed as a reminder of her ordeals...

Savage Cabbage and Leito in its latest version. Hmm, I can't replicate what you said about the black screen but I'll keep an eye out for other similar reports.

 

Nevertheless! I'm looking at the scripts for "The Fighter" and I think I know how you ended up having two pierced septums. Apparently your first time you lost/disobeyed Jared, right? If you lose/disobey that quest, I should still check "This quest has been done at least once", which I forgot to do.

Thanks for the report! 

 

It fixes itself only once you win the quest, but I'll fix it for the next version.

Edited by JB.
Posted
1 hour ago, JB. said:

 

I just copy and paste the incompatibility reports. If you somehow  manage to make it compatible let me know.

 

 

writing down the npc refid, then disabling the problem NPCs, which as far as I can tell are mostly NPCs added by mods like: Crime and Punishment, Boston Breeder

 

Alternatively, it could be easier to temporarily set Gristle aggression to 0, that seemed to work for me.

 

Another issue I've run into, at the ending, after I've claimed my freedom. NPCs still refuse to talk to me "go away, we don't want raider slaves around here. Too much trouble" doing SQV and checking most of the quests, they seem to be stopped. and _CS_End is stopped stage 5001

Posted (edited)
18 minutes ago, Idynian said:

writing down the npc refid, then disabling the problem NPCs, which as far as I can tell are mostly NPCs added by mods like: Crime and Punishment, Boston Breeder

 

Alternatively, it could be easier to temporarily set Gristle aggression to 0, that seemed to work for me.

 

Another issue I've run into, at the ending, after I've claimed my freedom. NPCs still refuse to talk to me "go away, we don't want raider slaves around here. Too much trouble" doing SQV and checking most of the quests, they seem to be stopped. and _CS_End is stopped stage 5001

But if I put that value on Gristle, that will make him not fight against ghouls and mutants, right?

 

StopQuest _CS_Roaming 

 

Does comments stop with this command? (With version 1.0.6) ?

Edited by JB.
Posted
11 minutes ago, JB. said:

But if I put that value on Gristle, that will make him not fight against ghouls and mutants, right?

 

StopQuest _CS_Roaming 

 

Does comments stop with this command? (With version 1.0.6) ?

No, comments stay I'm afraid. The player character speaks the line first, then the npc you're talking with repeats it.

Posted

Got to the ending through submissive route and just started a new rebellious run :)

Oh and a minor bug report here

 

Spoiler

After the initial 'pest control' mission, and if Lindstrom sends the PC to the whore room for being rebelious,

it seems reporting (talking) to Lindstrom after serving in the whoreroom promts him to send the PC again for another run.

I got through it again, and it ended the quest, but I think this was a glitch.

 

 

Posted
10 minutes ago, Idynian said:

No, comments stay I'm afraid. The player character speaks the line first, then the npc you're talking with repeats it.

 

How odd! The first condition is that the quest _CS_Roaming or "Pet Walk" is running.

 

 

 

image.png.e8cd0ad9910e3a234dfe4d0dec90a111.png

 

 

I will think of another condition. Anyway, if you already won the mod, you can uninstall it. There is no post-final content. All future content is for during slavery. Just make sure you don't have invincibility mode on yet before uninstalling it.

 

Posted (edited)

Half asleep strikes again! Lol. So I'm on 1.06 doing another playthru and I'm up to the recording video(Pest control) to lure people in and picking the Submissive Path for some reason picks the Rebel Path (this worked fine on 1.05). If I pick the Rebel Path itself it does what it's described.

Edited by Nyx Morrigan
Posted

Got some issues with the collar on the latest version. When loading the game I get this message and the collar unequips

"[RealHandcuffs] Removing (missing restraint) impact from 00000014 Rapemeat, restraint missing or invalid."

 

Can you add a MCM option to remove the collar -> reapply the collar (with the random PIN) in case of it bugging out?

Posted
26 minutes ago, Nyx Morrigan said:

Half asleep strikes again! Lol. So I'm on 1.06 doing another playthru and I'm up to the recording video(Pest control) to lure people in and picking the Submissive Path for some reason picks the Rebel Path (this worked fine on 1.05). If I pick the Rebel Path itself it does what it's described.

Do you play with XDI? That mod sometimes tends to "reset" your dialogue selection and choose another option before you know it.

Posted
5 minutes ago, caveman74 said:

I did not see anyone post about this, is it just me, or everyone who has this?

That's normal. Gristle has really cold balls.

Posted
3 hours ago, rongeurdos said:

Oh, ok. Sorry English isn't my native language and my web research found 2 solutions: Youth Development Resource Consortium (didn't kept this possibility ?) and You Don't (...) from  https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwi_iJ787Kr7AhWnSPEDHSa9DVoQFnoECAoQAQ&url=http%3A%2F%2Facronymsandslang.com%2FYDRC-meaning.html&usg=AOvVaw21-_F7W1qglVppN1WetfAH(which is the solution i kept)

 

No problem, really.
English isn't my native language either and I'm always "happy" if posts are stuffed with abreviations that you first have to google and investigate to get their meaning.
Even worse are those where the internet isn't telling you anything about it because it's just somes short for ...a mod, for instance (like CS from now on wll always be the short for Commonwealth Slavers....or for Counter Strike,....or for Cunt Slasher,....or.....you get the point, I guess :D )


So, I've made a little fun of it myself and just made up an new abreviation that seemed fit :D

Apparently it did not :D :D

 

 

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