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Posted
5 minutes ago, osculim said:

I don't know I had Violate and harrasment installed every single version of CS. Harrasment is disabled with the hotkey but violate is always running and not once have I had a problem running both CS and Violate. I don't think the problem is violate.

 

The problem I am referring to would only happen if you have CS and Violate installed, but not Sex Attributes. 

Posted
1 hour ago, JB. said:

The AAF clone inherits the factions by default.

I see (forgot that option even existed 😅). here's the SUP function i told you about if you ever need it (could come in handy for cs/nr someday)
 

Faction[] Function GetAllActorFactions(ObjectReference MyRef) global native

 

Posted
16 minutes ago, EgoBallistic said:

 

The problem I am referring to would only happen if you have CS and Violate installed, but not Sex Attributes. 

Ah ok yeah never run without that either.

Posted

Hello. I'm messaging here cause I got the mod with Mod manager 2.

The mod starts, run and works fine in itself. 

However none of the sex animations work. The characters just stand still while AAF works in the background. I have a bunch of animation installed, Leito 2.1b, savagecabbage animation pack 1.3, AAF basic animation. 

I changed many things and decided to start a new fresh game with only this mod and it's requirement. the requirement of AAF and the requirement of the animations sets.

Still nothing.. anyone have am idea?

Thanks you for your replies

Posted (edited)
6 minutes ago, aron954 said:

Hello. I'm messaging here cause I got the mod with Mod manager 2.

The mod starts, run and works fine in itself. 

However none of the sex animations work. The characters just stand still while AAF works in the background. I have a bunch of animation installed, Leito 2.1b, savagecabbage animation pack 1.3, AAF basic animation. 

I changed many things and decided to start a new fresh game with only this mod and it's requirement. the requirement of AAF and the requirement of the animations sets.

Still nothing.. anyone have am idea?

Thanks you for your replies

Sounds like a faulty AAF installation follow this manual and reinstall aaf. If you still have issues post your MO2 loadorder and I will have a look for you

 

Edited by osculim
Posted (edited)

 

1 hour ago, osculim said:

Sounds like a faulty AAF installation follow this manual and reinstall aaf. If you still have issues post your MO2 loadorder and I will have a look for you

That's the thing. 

AAF works fine. If I just switch profile to another save using MO2, animations work again and everything is good and works fine.

I sent you screenshot of all my list of activated mods and plugins in MO2. 

Thanks you so much for the help ><

 

(Update am dumb and shared the wrong profile my apologies)

 

 

 

 

 

 

Edited by aron954
Deleted the images to not overfill the chat.
Posted
59 minutes ago, aron954 said:

That's the thing. 

AAF works fine. If I just switch profile to another save using MO2, animations work again and everything is good and works fine.

I sent you screenshot of all my list of activated mods and plugins in MO2. 

Thanks you so much for the help ><

 

(Update am dumb and shared the wrong profile my apologies)

 

 

 

Screenshot (6)_102651.png

Screenshot (7)_102700.png

Screenshot (8)_102705.png

Please link the left panel again but by priority not by name. So I can check for loadorder issues.

Posted
9 minutes ago, osculim said:

Please link the left panel again but by priority not by name. So I can check for loadorder issues.

Yes of course. Here it is. Thanks you for your help ><

Fallout 4 – Mod Organizer v2.5.1rc2 (Aron954) 02_04_2024 11_26_08_112816.jpg

Fallout 4 – Mod Organizer v2.5.1rc2 (Aron954) 02_04_2024 11_26_16_112819.jpg

Fallout 4 – Mod Organizer v2.5.1rc2 (Aron954) 02_04_2024 11_26_27_112804.jpg

Fallout 4 – Mod Organizer v2.5.1rc2 (Aron954) 02_04_2024 11_26_42_112814.jpg

Fallout 4 – Mod Organizer v2.5.1rc2 (Aron954) 02_04_2024 11_26_37_112812.jpg

Posted
1 hour ago, aron954 said:

Yes of course. Here it is. Thanks you for your help ><

Fallout 4 – Mod Organizer v2.5.1rc2 (Aron954) 02_04_2024 11_26_08_112816.jpg

Fallout 4 – Mod Organizer v2.5.1rc2 (Aron954) 02_04_2024 11_26_16_112819.jpg

Fallout 4 – Mod Organizer v2.5.1rc2 (Aron954) 02_04_2024 11_26_27_112804.jpg

Fallout 4 – Mod Organizer v2.5.1rc2 (Aron954) 02_04_2024 11_26_42_112814.jpg

Fallout 4 – Mod Organizer v2.5.1rc2 (Aron954) 02_04_2024 11_26_37_112812.jpg

Ok first issue I see is the aaf stuff is all over the place. First tho look something is overwriting "vanilla sex animation theme" That little grey lightningbolt means its been overwritten completely. First disable whichever file is overwriting it and do a quick test. But I highly recommend that you go remove everything aaf related and follow the loadorder in that guide. 

Posted
1 hour ago, osculim said:

Ok first issue I see is the aaf stuff is all over the place. First tho look something is overwriting "vanilla sex animation theme" That little grey lightningbolt means its been overwritten completely. First disable whichever file is overwriting it and do a quick test. But I highly recommend that you go remove everything aaf related and follow the loadorder in that guide. 

Thanks you. Will do when I have some more free time and keep you updated. Thanks you for your help

Posted (edited)
On 3/27/2024 at 3:35 AM, JB. said:


2.4.4

 

New link. Back to MEGA 💻

 

 

Photo121.png.1806e69b7e4e67b54f376b99ac6436d3.png

 

  • Safe to install mid save. Uninstall and delete any patches. 
  • New Hard Requirement: Rohzima Animations. 

It has nice animations, but especially has an animation where a security officer frisk someone. From now on Dwayne will use this animation during The Hooker. 

 

  Reveal hidden contents

 

Photo142.png.bd0f3356a128537780c5eed138146721.png

 

 

 

 

  • MCM, Slave Apareance Section. The option to "remove" all tattoos and markings worked, but the "refresh" was missing so you couldn't see the changes right away. 
  • MCM, Slave Apareance Section. Using the option to put on the slave tattoos, the mod will also put on the tattoos referring to your slave name. 

 

Fixes and tweaks thanks to reports

 

  • The Exo during "The Bomb" should now work for those who use CBBE. 
  • During "The Scaver", when it's your turn to follow Jared and his gang, you will do it on all fours. You will be able to walk normally again when it's your turn to stack the corpses. I don't see much point in doing so if you are a double amputee, so in that case you will keep walking normally.
  • When I worked on the new quest "The Bomb" and the radio signals, I discovered that Bethesda has a nice failsafe so that the radios don't get bugged and lose their signal. This bug forced us to reset the radios in the MCM, both in Slavers and Nuka Ride. With this failsafe it's no longer necessary to reset. This requires a new save, but it's not a big deal. 

 

Fixes and tweaks Jarned Edition ✔️

 

  • The three patrol raiders in "The Bomb" will be all men so that the animation in the pillory runs fine. 
  • The first time we finished "The VIP", after the cosmetic surgery, the quest didn't ended properly. I have prepared a fix that will be self-applied when this new version is installed. If you were already affected by this bug (Lindstrom starts giving you two quests) you are screwed like me. But, hey, this update was for brave testers. 
  • The lights, posters and stuffs of the Whore House will appear only after we have cleaned the Whore House. I have prepared a fix so that all this is already visible for those who have already cleaned the Whore House. 

 

  Reveal hidden contents

Capturadepantalla2024-03-25180537.png.34afc6811a87d4c991e66886a195b0a5.png

 

  • When we clean the Minutemen's base during "The Runaway Slave", it will no longer take 40 seconds each cleaning, but 20. I haven't been able to replicate the bug of staying locked forever.
  • Declan used to take your dirty water and clean water by mistake, but he won't take them anymore. 
  • If you lose to the Supermutant in The Pit, Big Bomb will wait 10 seconds for you to get up, before he starts moving to return to the W.House. 
  • If you have double amputation and you ask Declan for medicine, he will also make you swallow 8 clean water (silently, without notifications, you will only notice it in your action points bar). 
  • Gristle wanted to constantly talk to you by mistake during "The Hooker". 

 

Now that KFT has been released, what are the hard/soft requirements?

 

Already have New Hard Requirement: Rohzima Animations.  but imagine there quite a few new ones as i'm still on 2.3.7 (was going to start a new game rather than try upgrade a save)

Edited by pinky6225
Posted
4 minutes ago, pinky6225 said:

 

Now that KFT has been released, what are the hard/soft requirements?

 

Already have New Hard Requirement: Rohzima Animations.  but imagine there quite a few new ones as i'm still on 2.3.7 (was going to start a new game rather than try upgrade a save)

 

I'll see if I can update the thread today with everything, in the meantime here you go. 

 

Here

Posted
3 hours ago, osculim said:

Ok first issue I see is the aaf stuff is all over the place. First tho look something is overwriting "vanilla sex animation theme" That little grey lightningbolt means its been overwritten completely. First disable whichever file is overwriting it and do a quick test. But I highly recommend that you go remove everything aaf related and follow the loadorder in that guide. 

Hey again.

So update. I indeed sorted all the mods as was said in the manual and it does work now. Thanks you a lot for your help. I though only plugin odrers mattered but nope. 

Posted (edited)

Made a new save and everything loaded for me, the thought occurs for people having problems with the mod starting Murphys activation (E to talk) appears before the warning message so you can talk to murphy without having accepted



ScreenShot103.jpg.3659aaf6657162f9ba4fe1222b00c7f5.jpg

Gristle then turned invisible for part of the struggle (seem to recall something similar in skyrim when a NPC was to close to the PC/camera although there was a fix for that, not seen one for fallout 4)



ScreenShot104.jpg.f77352c5b8b7f1ac5c2abea052794e4d.jpg

 

And i have a handcuff from real handcuffs equipped but not locking the PC's hand behind there back, what should we have on/off with KFT as i think that disabled real hand cuffs from what i can see in the MCM



ScreenShot105.jpg.3d3a68ee0bfb84196b4c422e50f7fd2c.jpg

 

 

Edited by pinky6225
Posted

Hello,

 

after leaving the first building with grizzle and the other one ..

I always hear the word (I think) "Hello" ... every few seconds..

And it will not stop .. what can it be ?

 

Thanks in advance

Posted
12 minutes ago, SilentPain99 said:

Hello,

 

after leaving the first building with grizzle and the other one ..

I always hear the word (I think) "Hello" ... every few seconds..

And it will not stop .. what can it be ?

 

Thanks in advance

I would like to hear it. Can you record it?

Posted
9 minutes ago, JB. said:

I would like to hear it. Can you record it?

 

Have no micro to make it loud, just a headest.

I try to discribe it as best as possible.

It's a squeaky voice

Directly after I get to wear the "mask" after leaving the first building.

If I skip the first mission, the sound is gone ..

But I normally do not want to skip it ..

Posted
1 minute ago, SilentPain99 said:

 

Have no micro to make it loud, just a headest.

I try to discribe it as best as possible.

It's a squeaky voice

Directly after I get to wear the "mask" after leaving the first building.

If I skip the first mission, the sound is gone ..

But I normally do not want to skip it ..

There should only be two sounds

 

  1. Music. 
  2. The tick tack of the explosive collar. 

From the way you describe it it sounds like instead of the tick tack you hear that sound. It's the same sound of the suicide supermutant only a little slower. Maybe you have a mod that replaces that sound?

 

Otherwise I have no idea. 

Posted
3 minutes ago, JB. said:

There should only be two sounds

 

  1. Music. 
  2. The tick tack of the explosive collar. 

From the way you describe it it sounds like instead of the tick tack you hear that sound. It's the same sound of the suicide supermutant only a little slower. Maybe you have a mod that replaces that sound?

 

Otherwise I have no idea. 

I just now used all your "cheats" in the MCM and it is gone.

 

if it is that sound, than it should not vanish if I am skipping the first mission, but there it vanishes.

if I play it until there, it will not vanish.

Posted

You are right, if I only use the cheat to stop the ticking, the sound will not come anymore ...

But the question is ......... which mad causes this o.O

 

I do not remember a mod doing this lol

Posted (edited)
15 hours ago, NocturnalSlayer08 said:

Yes. Strangely enough, disabling NR did the trick for me. Violate was disabled, but it was NR which was causing the problem

@JB. i actually had this issue as well i dont have Violate on for my CS playthroughs i try to keep AAF mods to minimum for CS run, i have SA, but CS stopped progressing Quests, animations all stops NPCs will still say their dialogue but no animations, added caps using console and talked to Lindstrom he said his dialogue but nothing progress, it happened to me when i updated to 2.4.5 it worked fine on the versions before but after i updated to 2.4.5 the issue happened i was on the pet quest where u sell drugs or service needed 300 caps had 175, then 2.4.5 released and i updated to it and CS just stopped responding tested other mods like Sex'em Up(i keep it on cuz i like public scenes :P and i can do CS services to collect caps with it) still worked fine and animation worked as well, running animations manually worked as well but CS did not, then i disabled NR and everything worked correctly.

 

This is as far my troubleshooting goes i started a new save with NR disabled and CS works correctly at diamond city quest atm 

 

Edit: i dont know if the problem persists in 2.4.6 i did not test it with NR on but i can do that if u want

Edited by Mr Zombie Brain
Posted

I think that "Tales From The Commonwealth & Atomic Radio" is incompatible with Commonwealth Slavers as it adds a number of unkillable NPC's around the world that will proceed to haave unending battles with Gristle, etc.

 

If you just want the music then the Atomic Radio station can be downloaded separately and works fine.

Posted
2 hours ago, skyrimsubby said:

I think that "Tales From The Commonwealth & Atomic Radio" is incompatible with Commonwealth Slavers as it adds a number of unkillable NPC's around the world that will proceed to haave unending battles with Gristle, etc.

 

If you just want the music then the Atomic Radio station can be downloaded separately and works fine.

Anything that adds mobs will cause issues. They will run after anything. I had MM installed. I had to take it out because it just became too much. Those poor two headed ducks in that pond outside the whorehouse was chased all over the place. Also having the bomb brothers chasing after turkeys on their way to the pit was hell. Because you had to constantly try and stay close to them or loose your head. It was funny the first few times but it becomes a bit much especially if you do those quests at night.

Posted
1 hour ago, Encon4 said:

the game crashes when i reach the VIP scene with Ack-Ack for dance(i think, it was after the urinal part)

I remember that CTD, have you updated to the latest version? I must have uploaded it about five days ago. 

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