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Commonwealth Slavers


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Posted
3 hours ago, JB. said:

there is a certain taste of freedom that I don't like ("you choose what furniture to put") it's like a little piece of freedom that you have and I can't allow that.


I can respect that. Of course it doesn't have to be "you choose what furniture to put". There's that main quest that has the player building the molecular relay which comes immediately to mind: You have to place specific items for the quest to advance. Maybe Gristle could be the decorator and you're just the slave labor moving the furniture? Place something he doesn't allow and you get punished (in a torture room you can build). I dunno, it might be fun seeing folks sharing pictures of their creations or asking for building tips.

 

2 hours ago, lee3310 said:

Home Plate is used by many mods (high risk of conflict).

 

I didn't realize it was used by a lot of mods. I mean, the revamps and make-overs and such I knew about, but those could always be added after finishing Slavers, right? I'm actually getting used to adding a bunch of mods after finishing slavers at this point 🤪

Posted
3 hours ago, hewbert said:

Do you have AAF installed and working? I don't see it on there unless it was cut off. 

It was. 

 

But if all else fails. Start over. 

 

I just reinstalled the entire modlist and skipped some that I dont know why I added them to start with. 

 

Seems to have worked!

Posted
5 hours ago, JB. said:

I think @Jarnin commented further back about the possibility of using the DC player home to furnish it and use it as a meeting point with the clients, and while the idea is good, there is a certain taste of freedom that I don't like ("you choose what furniture to put") it's like a little piece of freedom that you have and I can't allow that.

Until CS, I had no idea the Greenhouse was even there. I assumed it was a location you added until I looked it up on a wiki. I have no idea how much extra work it would be, but it would be some extra work to check to see if the player character owns Home Plate. Or, maybe it's so trivial that it doesn't matter.

 

If you had the same magic wand I mused about in the NR forums, having the PC buy Home Plate at Jared's orders, using Jared's money, and then it being decorated to Jared's tastes makes sense to me thematically, and with the magic wand, easily done. Without a magic wand, though, you're still just one guy. The thematic justification for Jared wanting Home Plate is obvious, in my opinion, using the PC as a buyer because who's going to sell a house in Diamond City to the raider boss of Covega?

Posted
58 minutes ago, Jarnin said:


I didn't realize it was used by a lot of mods. I mean, the revamps and make-overs and such I knew about, but those could always be added after finishing Slavers, right? I'm actually getting used to adding a bunch of mods after finishing slavers at this point 🤪

You can buy it after finishing CS (vanilla mini quest) and use it as whore house thanks to mods like Hardship/Tsex (there is mini quest that will task the player to buy the home in that mod).

Posted (edited)

Overall, I like Nuka Ride better than CS (especially the young vault dweller path in test version 6.5), but CS allows for a very satisfying ending, i.e., killing everyone who's pissed you off. If the mod had allowed it,

Spoiler

I would have killed Dwayne soon as he helped my character escape from Dr. Frankenstein's lab (don't remember the guy's name). And with Gristle's assistant, whose name I also forget, I didn't even let him speak after the rescue, I just shot him. And when trying to convince Gristle to help get rid of Dwayne, I thought 'I hope there's an option to just use this guy for what I need him to do, then put a bullet in his head." But even though those options never came up, the people who needed to die, died.

 

EDIT: Here's an interesting puzzler, for me, anyway. I don't intend to play CS again, but it's still in my load order. When I start a new game using Fast Start New Game, the CS MQ fails to load (the MCM is still available though). But, same mods, same load order, that does not happen with an existing save for Nuka Ride 6.5 (and I coc'd from NW to Vault 111 to see if Gristle or Murphy or whoever is still there, and he is).

Edited by branmakmuffin
Posted (edited)

Thank you for your response regarding the problem of FF animations in the VIP quest and other quests with an aaf animation involve a female raider (like for porn studio where a female raider invites himself into one of the animations and crashes the event)


I'm going to refrain from trying to modify files, despite all your explanations, I know I'm going to blow up my game if I mess with stuff like that. I'm going to wait patiently for a patch from JB.


thank you anyway

 

 

Edited by rypley
Posted (edited)
11 hours ago, lee3310 said:

I do like the greenhouse. It's isolated, well suited for slaves (cheap) and unused by the main game and most mods (0 conflicts).

 

It's funny - I have over 4,100 hours into FO4 and I never knew about the Greenhouse until I played CS. I had to look it up...

Edited by CrantiusColto
Posted
14 hours ago, branmakmuffin said:

Until CS, I had no idea the Greenhouse was even there. I assumed it was a location you added until I looked it up on a wiki.

 

Boston Breeder makes fairly extensive use of it, but then again it touches so many vanilla game locations that it's basically guaranteed to conflict with something (which is why I don't leave it installed).

Posted
10 hours ago, CrantiusColto said:

 

It's funny - I have over 4,100 hours into FO4 and I never knew about the Greenhouse until I played CS. I had to look it up...

Me, too, right? As someone mentioned, it's not used in vanilla.

Posted

@JB. Suggestion: since the pit is repeatable, i think it's better if you lose one arm at a time not both. They really took their sweet time to rescue you if the mutant was able to eat both of them.

Posted
On 2/12/2024 at 5:33 PM, lee3310 said:

 


@JB. i added ApplyHeadPartIfNone(), you can use it if you want a tint to be applied only once.

 

Do you recommend using this then? I didn't know they stacked up. 

Posted
7 minutes ago, lee3310 said:

@JB. Suggestion: since the pit is repeatable, i think it's better if you lose one arm at a time not both. They really took their sweet time to rescue you if the mutant was able to eat both of them.

I can leave the first double amputation as mandatory because that's when the "healing" mechanic is introduced. But the others will no longer be required. I mean, If it is not complicated to set the appropriate conditions. Bomb brothers have one conversation or another depending on how you end up. In this new scenario they would keep quiet.

 

I also want to lower Duff's healing rate to 50 caps. 100 gets tiresome and sometimes I end up using the MCM cheat. 😵‍💫

Posted (edited)
20 minutes ago, JB. said:

I can leave the first double amputation as mandatory because that's when the "healing" mechanic is introduced. But the others will no longer be required. I mean, If it is not complicated to set the appropriate conditions. Bomb brothers have one conversation or another depending on how you end up. In this new scenario they would keep quiet.

 

I also want to lower Duff's healing rate to 50 caps. 100 gets tiresome and sometimes I end up using the MCM cheat. 😵‍💫

If you want to block the amputation after the first pit quest is completed you can check for pitQuestDone GV (condition check).
For the healing fee, i didn't try the amputation yet but if it was outside of this mod (vanilla option) i would say 5000 caps minimum for regrowing a limb 🤑. If you take a look at the prosthesis price irl, even the non robotic ones (for esthetic only) cost an arm. But dr duff needs the PC for her experiments so... friend and family  Guinea pig price.

Edited by lee3310
Posted
4 hours ago, lee3310 said:

If you want to block the amputation after the first pit quest is completed you can check for pitQuestDone GV (condition check).
For the healing fee, i didn't try the amputation yet but if it was outside of this mod (vanilla option) i would say 5000 caps minimum for regrowing a limb 🤑. If you take a look at the prosthesis price irl, even the non robotic ones (for esthetic only) cost an arm. But dr duff needs the PC for her experiments so... friend and family  Guinea pig price.

I didn't experience any of this because I don't have the amputation mod installed, but I think the "guinea pig" price should be zero. I think RL prices for prosthetic limbs are irrelevant, just as the RL price for a Barret is irrelevant.

Posted
1 hour ago, branmakmuffin said:

I think RL prices for prosthetic limbs are irrelevant

Ofc, but if doctors fee could be as high as 75/150 caps for injecting a stimpack, regrowing a limb would be much higher in any real or fictional universe. But as test subject, the PC can get it for free.

Posted
1 hour ago, lee3310 said:

Ofc, but if doctors fee could be as high as 75/150 caps for injecting a stimpack, regrowing a limb would be much higher in any real or fictional universe. But as test subject, the PC can get it for free.

I agree. Where we disagree, I think, is on what the "guinea pig" price should be. I think it should be zero, If you think it should be 500 or 1000 or 5000, sure. It's a single-player game and if something about a quest (modded or otherwise) bothers me enough, I'll just cheat through it.

Posted
2 hours ago, lee3310 said:

Ofc, but if doctors fee could be as high as 75/150 caps for injecting a stimpack, regrowing a limb would be much higher in any real or fictional universe. But as test subject, the PC can get it for free.

 

49 minutes ago, branmakmuffin said:

I agree. Where we disagree, I think, is on what the "guinea pig" price should be. I think it should be zero, If you think it should be 500 or 1000 or 5000, sure. It's a single-player game and if something about a quest (modded or otherwise) bothers me enough, I'll just cheat through it.

Imo There is only one way to see this. You are a slave and the slavers wants to get as much money out of you as possible. Now Dr Duff is obsessed with her research. And to get someone to do research on with which she can do crazy stuff is suppose to cost her. The slavers would want her to pay for the service. So for that you should not be paying for anything and that should be zero. Now it comes to loosing and arm. Regardless of how much it cost to grow a new arm. The slave with no arms is not much use. So I see the slavers easily "adjust" their offer with Dr duff because they know she needs you for her experiments. So because of that Dr duff would do it for free. She would not want to loose the chance of getting to experiment without any consequences.

Posted (edited)
2 hours ago, osculim said:

 

Imo There is only one way to see this. You are a slave and the slavers wants to get as much money out of you as possible. Now Dr Duff is obsessed with her research. And to get someone to do research on with which she can do crazy stuff is suppose to cost her. The slavers would want her to pay for the service. So for that you should not be paying for anything and that should be zero. Now it comes to loosing and arm. Regardless of how much it cost to grow a new arm. The slave with no arms is not much use. So I see the slavers easily "adjust" their offer with Dr duff because they know she needs you for her experiments. So because of that Dr duff would do it for free. She would not want to loose the chance of getting to experiment without any consequences.

If anything, Duff should be paying the slavers for the use of a guinea pig. Or if they could not come to an accord with Duff, if the player character were not the protagonist of the story, the slavers might just kill her, because how useful is a limbless slave? Or the slavers could decide a limbless slave could still do the job as a sex slave, But while either event might work in a story, in a computer game, simply killing the protagonist or relegating her to a short, brutal life as a limbless sex slave would be pretty lame and boring in my opinion. So, as a computer game adventure, the mod has to strike a balance between maintaining its stark, brutal theme and playability. Striking a balance between the story and playability crops up a lot when game mastering tabletop role playing games (which I do a lot). So, we can argue that the story demands death or life as a limbless sex slave. Playability demands the player character simply be given her limb or limbs back as if nothing ever happened. A balance, in my opinion, requires something in between, like a debt owed to the slavers for not just killing her or leaving her a limbless sex slave. Which would apply whether Duff paid the slavers for use of the player character as a guinea pig or not. But in no scenario, in my opinion, does "the slave pays Duff for the procedure" make thematic sense.

Edited by branmakmuffin
Posted

hi, my apologies if this has been asked and answered previously, ive had a quick peek through the 226pages but cant find much of an answer to my question, although i may have skimmed past the answer lol,

 

so i wanted to ask is there any voice files for this mod.

 

love what ive played so far just wanted to ask about voice before i get too far into it.

 

Posted
24 minutes ago, cagedcookie said:

hi, my apologies if this has been asked and answered previously, ive had a quick peek through the 226pages but cant find much of an answer to my question, although i may have skimmed past the answer lol,

 

so i wanted to ask is there any voice files for this mod.

 

love what ive played so far just wanted to ask about voice before i get too far into it.

 

short answer NO:

 

and long version:

https://www.loverslab.com/search/?q=voiced&quick=1&type=forums_topic&item=200231

 

among others, someone named JB wrote. this:  😉

On 1/16/2024 at 7:41 PM, JB. said:

I can do it, no doubt. I learned how to do it. I did the voices of Nuka Ride version 6.5. But it costs money. 

 

If someone buys an Elevenslab account and gives me the email plus password, I will do it. We probably need 5 accounts at $11 each, so it would be a multi-user effort. 

 

BUT. I can't do it now, so nobody buy anything. It takes too much time and I prefer to work on Nuka Ride. I have no interest in working on Commonwealth Slavers yet. 

 

But, yes, it's something I had it hanging around in my head. 

Posted

Adding voice to CS would make it at least twice as good. But, as the author has noted, he's just one guy. In the message you (chooseChaos) quote, he mentions ElevanLabs and its expense. There is at least one mod (for Skyrim, Serana Relationship Revamped) that uses XVASynth and sounds pretty darn good. Not ElevenLabs good, but pretty darn good. But I suspect that it took a lot of hand tweaking on the author's part to get XVASynth to sound that good.

Posted

I will probably do the voices as soon as I finish NR version 6.6 and have it stable. I have not date thought. I take it easy so I don't get burned out. 

 

In fact, I already have downloaded some voices of the replicant from Blade Runner, ready to put Gristle's dialogues on it.  😍

 

Spoiler

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Elevenslab has a large library of voices ("Sophie" from NR uses one of those voices). So I guess I'll take a good look if there are other options.

Posted
6 minutes ago, JB. said:

I will probably do the voices as soon as I finish NR version 6.6 and have it stable. I have not date thought. I take it easy so I don't get burned out. 

 

In fact, I already have downloaded some voices of the replicant from Blade Runner, ready to put Gristle's dialogues on it.  😍

 

  Reveal hidden contents

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Soon as I saw Gristle, I thought "This guy is based on Roy Batty (and not this Roy Batty).

Posted (edited)

Suggestion for a non-repeatable quest...

 

I was by grey garden during the pet walk and you can talk to the robot there and get told raider slaves are acceptable there and trade (although has zero caps and zero produce) and it offers the dialogue option of the vanilla quest regarding securing the water source from super mutants although you can't take it as they respond you can't solve there issue

 

So option to take the quest where the raiders agree to solve grey gardens issues for increases in food and involves the PC (on submissive route) luring away the super mutants 1 by 1 so the raiders can ambush/kill or telling the mutants of the raiders plan (rebel route) where they attack the raiders en mass although get defeated (so PC ends up being punished, either via whore room or being given to the robots at grey garden for research) and once the super mutants are diminished gristle along with the PC visits the remaining super mutants to deliver the raiders terms (i.e. stop fucking with the grey garden water) which completes the vanilla quest and gives the PC grey garden as a trading spot for future pet walks

Edited by pinky6225

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