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Commonwealth Slavers


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Posted
42 minutes ago, JB. said:

Well, I appreciate the gesture. Regarding your bug, I need you to send me your list of current plugins and I will tell you which one is the culprit. If you can put the load order the better.

 

Put your plugin list inside a spoiler so it doesn't take up the entire page.

 

But keep in mind, I use Vortex. I don't know if I can help you much with other mod organizers. Vortex usually sorts the load order automatically for you, sometimes you need to make a couple of tweaks and little else.

It looks like previsibines repair pack to me.

Posted (edited)
1 hour ago, Starteller said:

Sorry, I didn't mean to offend. I don't know about the etiquette of the internet. I will delete my posts and figure it out by myself. Thanks for trying

just don't go to extremes, if there is a post trying to help you, read it, if you understand what you are asked to do, give a thumbs up. If you are still confused, or try the suggestion and it does not work, ask again. The point is use what is being told to you, these guys here are really smart.

Instead of complaining that something does not work, you have to figure out if the issue is on you, not the Mod.

Stick around and read as many posts as you can.

Remember too we all use the very same Mods we are asking you to use, so we know how they work and know what is conflicting with other mods.

I had some recent issues that was totally my fault but JB. helped as did several other users here and I appreciate them and most importantly thanked them for helping me.

Don't quit unless you don't want to use the advice given, at the same time if you are keeping the mod packs and not using the advice given then....

Etiquette here should be the same as you use around your home, please and thank you go a long way.

Edited by Whizzo
Posted (edited)

Oh well, I tried the final quests combo again and they went really well. Friendly reminder that you can pick up Rose's pendant at certain person's grave, and read the phrase that is carved there, and get the Revolution Perk. 

 

I remembered this is very hidden but yes, it was there since version 2.0

 

 

Spoiler

Fallout411_2_202423_19_41.png.987a1f281572cea647f7cbfe77e52399.png

 

Edited by JB.
Posted

Based on my experience - I would have to say Knockout Framework is incompatible with this mod.

Unless JB wants to handle that death fail.

With Framework removed, I finished the entire mod.

Fantastic dialog - really the best. Except maybe for Nuka Ride new Beta.

Posted (edited)

@JB. Quick question regarding the people in the whorehouse after you completed the mod. Are they randomly generated meaning if say one dies... From say lack of blood 😉Do new ones spawn in after you leave or are they fixed ?.... Asking for a friend.

 

Photo258.png

Edited by osculim
Posted (edited)
54 minutes ago, osculim said:

Going to test it quick. Will let you know

 

Edit: It works great thank you. Just need the mascara and we are golden.

Good. I wouldn't mind a screenshot before tackling the 200ish other tints. Will be able to make a patch for all supported tints in a day or two (bruises and mascara included).

(If the patch i sent you works, then it will require less time and effort to add support for HiPoly mod).

Edited by lee3310
Posted (edited)
22 minutes ago, lee3310 said:

Good. I wouldn't mind a screenshot before tackling the 200ish other tints. Will be able to make a patch for all supported tints in a day or two (bruises and mascara included).

(If the patch i sent you works, then it will require less time and effort to add support for HiPoly mod).

No problem I am loading the game now takes some time to load on my patato. But yeah it works. Will add a pic to this post once Im in.

 

Ok there you go. From those pics I posted before. The neck tattoo was broken and the eye shadow was patchy. Now its working perfectly

 

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Edited by osculim
Posted

Just tested the latest version of the mod and Gristle snaps my neck instead of beating me up at the start outside of the Vault. xD

Will try to continue testing without the animations.

 

2.3.6

Posted

Ok I thought I'd share some shots of my progress on the new whorehouse after everything is done. Now keep in mind it is far from finished and a lot of things I cannot scrap....Yet. Once I am done I will make a blueprint for anyone using transfer settlements if they want to use it in their game afterwards. Anyway here is things so far

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Posted
15 hours ago, fred200 said:

I am really hoping someone duplicates my problems in the Correctional.

Up to stage 200, Quest runs error free.

Spoiler

Dwayne gets ported into cell.

Stage 205 is skipped - he was supposed to clean tub.

Stuck on Stage 210. He is red, but never hits me. Should be Brawl.

Nothing I do can break him out of this state. Tried enable, disable, save and reload.

Setstage to 215 or 220 just makes it worse. Most attempts result in "Your adventure has ended."

 

Hmm,

not a duplicate
 

Spoiler

But I sometimes had problems with Dwayne too, reloading a save before he gets ported inside the cell fixed it = Must be only a similar but much smaller problem.

 

Is red Dwayne close to the cell door? 'cause last time before he gets his welldeserved beat up, he was kinda to close to swing. And no it didn't stopped somebody from beating the shit out if him ...

hope your problems can be fixed, If not, a double dose of Slaver Jet should help to forget everything ...

 

just me being me = Full of good intentions but useless as a slap in the face  😇😁

Posted
2 hours ago, chooseChaos said:

Hmm,

not a duplicate
 

  Hide contents

But I sometimes had problems with Dwayne too, reloading a save before he gets ported inside the cell fixed it = Must be only a similar but much smaller problem.

 

Is red Dwayne close to the cell door? 'cause last time before he gets his welldeserved beat up, he was kinda to close to swing. And no it didn't stopped somebody from beating the shit out if him ...

hope your problems can be fixed, If not, a double dose of Slaver Jet should help to forget everything ...

 

just me being me = Full of good intentions but useless as a slap in the face  😇😁

 

My problem really was Knockout Framework. It prevented Dwayne's death as registering as dead - and messed up the entire scene.

Posted
3 hours ago, fred200 said:

 

My problem really was Knockout Framework. It prevented Dwayne's death as registering as dead - and messed up the entire scene.

From the Download page of CS, by JB.

 

Incompatible mods that have emerged thanks to user reports

 

 

  • Zetans - Alien Invaders in the Commonwealth
  • Scavers Closet
  • Knockout Framework 
  • Sexual Harrasment (Suspending all approaches in the MCM works just fine)
  • Boston Breeder 
  • Sentinel Control System Companion (Creation Club)
  • Combat Drones
  • Assimilation ( Just make sure you turn off the assimilation chances to 0% so you don't get sucked away to service another faction)
  • Combat stalkers, More enemies, Npc travels.
  • Hangman's Alley Modification - Modifies Diamond City's navmeshes.
  • Recruitable Settlers
  • Crime and Punishment - Break the scenes in the security office. 
  • Gun for Hire 
  • Diamond City Interiors Redone (D.C.I.R.) - nav meshes and moved walls
  • Diamond City Outskirts - settlers outside the city will be killed by Gristle. DC Guards will just watch so it's not game breaking.
  • Children of Ug-Qualtoth

 

  • Fallsouls - Due to the heavy use of timers in this mod. 
  • Combat Strip Lite turn off destruction and check through settings in Provocative Perks to make sure they don't interfere with anything (or remove them using the MCM Debug Settings).
Posted (edited)
On 2/12/2024 at 6:06 AM, osculim said:

No problem I am loading the game now takes some time to load on my patato. But yeah it works. Will add a pic to this post once Im in.

 

Ok there you go. From those pics I posted before. The neck tattoo was broken and the eye shadow was patchy. Now its working perfectly

 

Photo260.png

Photo259.png

https://www.nexusmods.com/fallout4/mods/76797?tab=files
V1.3.1, i added Hipoly support for all meshes (hopefully). You will find it in the optional section. Uninstall the previous patch and download this one (let it overwrite the main archive). Tell me if there is any problem.


@JB. i added ApplyHeadPartIfNone(), you can use it if you want a tint to be applied only once.
I also added other stuff, mainly "ApplyHeadPartByFullName(String akTintName, Actor akActor = None)" that is faster and doesn't require 
category (but Requires garden of Eden).

Edit: if you have GOE installed ApplyHeadPart() will redirect the call to ApplyHeadPartByFullName.

Edited by lee3310
Posted
5 hours ago, lee3310 said:

https://www.nexusmods.com/fallout4/mods/76797?tab=files
V1.3.1, i added Hipoly support for all meshes (hopefully). You will find it in the optional section. Uninstall the previous patch and download this one (let overwrite the main archive). Tell me if there is any problem.


@JB. i added ApplyHeadPartIfNone(), you can use it if you want a tint to be applied only once.
I also added other stuff, mainly "ApplyHeadPartByFullName(String akTintName, Actor akActor = None)" that is faster and doesn't require 
category (but Requires garden of Eden).

Edit: if you have GOE installed ApplyHeadPart() will redirect the call to ApplyHeadPartByFullName.

Much appreciated. :)

Posted

Hello! I've been attempting to set up and use this mod for quite some time now but each time i set everything up and attempt to speak to murphy by the security booth he just gets up, says his line, and then nothing happens, and i don't even get the green box prompt to follow through with the mod. and each time i walk away he follows me and just walks up to me as if he were trying to interact with me, but once again nothing ultimately happens. I hope there's a solution to this, or one I've just been oblivious to

Posted
8 minutes ago, Just17Jules said:

Hello! I've been attempting to set up and use this mod for quite some time now but each time i set everything up and attempt to speak to murphy by the security booth he just gets up, says his line, and then nothing happens, and i don't even get the green box prompt to follow through with the mod. and each time i walk away he follows me and just walks up to me as if he were trying to interact with me, but once again nothing ultimately happens. I hope there's a solution to this, or one I've just been oblivious to

Are you sure you installed all the mods that are needed alongside this mod?

Posted
On 2/11/2024 at 2:27 PM, JB. said:

I unfairly named it the "Bad ending" but it definitely has its cool stuff too, like being able to kill customers and completely burning down the Whore House.

wouldn't the bad ending be staying enslaved for ever

the Neutral ending being the vault 111 ending

and the good ending be the True ending ?

Posted
22 minutes ago, Midnight19 said:

wouldn't the bad ending be staying enslaved for ever

the Neutral ending being the vault 111 ending

and the good ending be the True ending ?

This is what the mod author intended yes.

Posted
5 hours ago, Just17Jules said:

I'm quite sure, everything is marked off on my checklist

 

hmm anyway just making sure here

1 - you do have f4z-do-roh (fallout fuz-do-roh) (soft requirement)

2 - you did install Commonwealth Slaver with source code?? (for some people, like me, the mod does not work right without source code)

 

if yes to both please post mod list and load order (in a spoiler please) and which mod manger you use.

 

Posted
11 hours ago, lee3310 said:

https://www.nexusmods.com/fallout4/mods/76797?tab=files
V1.3.1, i added Hipoly support for all meshes (hopefully). You will find it in the optional section. Uninstall the previous patch and download this one (let it overwrite the main archive). Tell me if there is any problem.


@JB. i added ApplyHeadPartIfNone(), you can use it if you want a tint to be applied only once.
I also added other stuff, mainly "ApplyHeadPartByFullName(String akTintName, Actor akActor = None)" that is faster and doesn't require 
category (but Requires garden of Eden).

Edit: if you have GOE installed ApplyHeadPart() will redirect the call to ApplyHeadPartByFullName.

At the moment, does the face tints get applied in the game anywhere other than CS? 

Thanks for your work and use of this resource.

Posted
1 hour ago, Whizzo said:

At the moment, does the face tints get applied in the game anywhere other than CS? 

Thanks for your work and use of this resource.

Well I assume the mod that you want to use with tints have call to SFT to use it. I think mods that uses the same tints as CS should be fine as he already added them. Any new tints have to be added. He will do that on request as stated on the nexus page. And the patch is for people like me who uses hi-poly head redux. Without that patch the tints are broken and faded. So he was nice enough to do the patch for us. I am testing it now and so far no issues that I can see. I just need to get people to punch in the face. lol 

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