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Posted
1 hour ago, osculim said:

I have a small problem. I don't know what is causing it. But there are left over facial tattoos and running mascara on my neck and face. No matter what I do I can't get rid of it. SLM does not work. Showering does not work, using the waterbox thingie does not work either.

Photo250.png

you mean after you escape the slavery ? I also had that bug, I solved it by useing a preset of my character form before the face tatts where applyied
i make multiple presets of the same character as the story progresses so I can Revert back to it if I get the Rusty face bug.

Posted (edited)
28 minutes ago, lee3310 said:

Type this in console:


cqf SFT_Main RemoveAllHeadParts "14"


Post your papyrus log after that, it would help JB pinpoint missed tints.

I just fixed it. Well not fixed it but I had another character that finished CS with a similar facial structure and the end tattoos so I imported her preset and just fixed her up. But maby I got a save just before that then we can see.

 

Edit: She looks pretty dope now. Ready to class up the joint :)

Edit2: Ok tested cqf SFT_Main RemoveAllHeadParts "14" and it works it removed all the leftover stuff. Here is the papyrus log aswell. Does not say much tho from what I can see.

Photo252.png

Photo253.png

Papyrus.0.log

Edited by osculim
Posted
5 hours ago, Rimworld Traveller said:

Idea: we should get the Toughness 1 perk after our first whipping.  

 

The description of the Perk--"If nothing else you can take a beating!" seems perfect. We survive this hellhole because we are so determined and tough, tougher than we ever realized.  

 

I like how the mod gives us Perks as survival incentives.  Narratively we are learning and discovering things about ourselves under the incredible pressure; we're making the best from the worst.  I also like how the Perks are mostly total shit ones that I normally would never use.  Other perks we could maybe get: Awareness 1 (we have become very good at evaluating potential threats) and Black Widow (our experience in pleasing men while we never really stop scheming.  We've learned how to make them happy as a means to an end).

I have to say that I second this idea.  Maybe not necessarily after the first whipping, but if it was similar to how you have a chance to gain one rank after whippings similarly to how you can gain multiple ranks of animal friend training with Snoopy it might be a nice addition.  It does make sense that you would become tougher over time.

 

Granted it might be difficult to determine what would be fair for the chance of getting the perk.  Too high and you could have the thing maxxed out by the end of Pest Control without issue, too low and it might as well never exist.  I still think it would be worth at least a look as a possible addition.

Posted
1 hour ago, lee3310 said:

Type this in console:


cqf SFT_Main RemoveAllHeadParts "14"


Post your papyrus log after that, it would help JB pinpoint missed tints.

Ok no need to go through a papyrus log I found the culprit. Its the slavers jet. If you are a junkie and you use it it applies that under your eyes and the weird broken tattoo on the neck.

Posted (edited)
28 minutes ago, Starteller said:

I really don't understand how I installed this mod wrong. I disabled Nuka ride but Murphy is on the ground and when I click on him no warning window appears and he just gets up, collides with me continually and says about my future life as a slave over and over. I don't receive the Lucky Day mission.

Install again but this time with the source code. 👌

 

Question. Do you have Mod Organizer, Nexus Mod Manager? 

Edited by JB.
Posted
33 minutes ago, Starteller said:

I really don't understand how I installed this mod wrong. I disabled Nuka ride but Murphy is on the ground and when I click on him no warning window appears and he just gets up, collides with me continually and says about my future life as a slave over and over. I don't receive the Lucky Day mission.

Show us a mod list. I won't be surprised if you issue is another mod loading stuff into the leveled lists at the start. Preventing it from fireing.

Posted (edited)
2 hours ago, osculim said:

I just fixed it. Well not fixed it but I had another character that finished CS with a similar facial structure and the end tattoos so I imported her preset and just fixed her up. But maby I got a save just before that then we can see.

 

Edit: She looks pretty dope now. Ready to class up the joint :)

Edit2: Ok tested cqf SFT_Main RemoveAllHeadParts "14" and it works it removed all the leftover stuff. Here is the papyrus log aswell. Does not say much tho from what I can see.

Photo252.png

Photo253.png

Papyrus.0.log 74.17 kB · 0 downloads

[02/10/2024 - 06:14:15PM] [SFT_API]: Headpart Addicted Eyes found and removed
[02/10/2024 - 06:14:16PM] [SFT_API]: Headpart Addictions found and removed
[02/10/2024 - 06:14:17PM] [SFT_API]: All headparts added by this mod are now removed

Those are not supposed to be removed while your PC is still a junkie.
Can you try "Addictions" tatto in looksMenu (SLM 14) and tell me if it's also broken (faded out or not). Maybe i need to fix it r make a patch for a mod that you are using.

PS

Make sure you have SFT 1.2 installed and not 1.0 or 1.1

Edited by lee3310
Posted (edited)
30 minutes ago, lee3310 said:
[02/10/2024 - 06:14:15PM] [SFT_API]: Headpart Addicted Eyes found and removed
[02/10/2024 - 06:14:16PM] [SFT_API]: Headpart Addictions found and removed
[02/10/2024 - 06:14:17PM] [SFT_API]: All headparts added by this mod are now removed

Those are not supposed to be removed while your PC is still a junkie.
Can you try "Addictions" tatto in looksMenu (SLM 14) and tell me if it's also broken (faded out or not). Maybe i need to fix it.

I was not aware they are permanent if you are a junkie. The Addictions one should if you are not a slave anymore tho imo. Will check quick on addicted one. 

 

Edit: The one added by the mod is pretty faded. The normal one using slm14 is much clearer. Also checked the runny mascara. That is also pretty faded while the normal one is much clearer. Maby if you can check why its so faded that be cool. It looks much better if is not. Here is the difference.

 

Photo255.png

Photo256.png

Edited by osculim
Posted
2 hours ago, osculim said:

 

Ok, I have added the workshop. I was about to give up bc this damned workshop was driving me out of my mind until I discovered that... if you are going to load a save, you don't have to be inside the Whore House. 

 

You have to give a few seconds for the script to integrate the workshop to the game. 

 

😵‍💫

 

And then you can enter the whore house. 

 

The Worhsop should remain blocked until you win the game, but my bug was that it was always enabled, even if you were enslaved.

Posted (edited)
1 hour ago, osculim said:

I was not aware they are permanent if you are a junkie. The Addictions one should if you are not a slave anymore tho imo. Will check quick on addicted one. 

 

Edit: The one added by the mod is pretty faded. The normal one using slm14 is much clearer. Also checked the runny mascara. That is also pretty faded while the normal one is much clearer. Maby if you can check why its so faded that be cool. It looks much better if is not. Here is the difference.

 

Photo255.png

Photo256.png

Ok I have the addicted eyes applies since two days on my PC and it looks the same as looksMenu. Will try again as soon as possible but can you confirm that you are using the last version of SFT ?. the bug you have is the same one fixed in 1.2.

IF it's 1.2 then give me the list of all mods editing player face you are currently using. (BaseFemaleHead.nif)

Edited by lee3310
Posted (edited)

Question: Fuckmeat is in the Whore Room, She has told them all get you dirty hands off, whipped by Lindstrom after each, last year I remember having to serve more clients for being mouthy and rebellious but the pop up keeps saying serve 5. Not a big deal, just wondered.

 

And could you put green water in the urinals with a Clean/Drink function as Fuckmeat doesn't have any food or water because she is mouthy. Not to clean tears or mascara just come overlays. Whatever you think is best.

Thanks

Edited by Whizzo
typo
Posted
16 minutes ago, Whizzo said:

 

 

And could you put green water in the urinals with a Clean/Drink function as Fuckmeat doesn't have any food or water because she is mouthy. Not to clean tears or mascara just come overlays. Whatever you think is best.

Thanks

You have a nice water fountain outside the Whore House. 👌

Posted

What you mentino about the Whore Room is a bug, yeah, but it fix itself when Lindstrom send you to your bed. Next time the counter will be reset. It was left at 5 by mistake.

Posted

New version with more user suggestions, and probably the last "substantial" one. I will continue doing maintenance like always, and my plans for new quests remain firm, but I am going to take a very long break. 

 

Version 2.3.5

 

Do not install it if your character is inside the Whore House Install it and load a save outside/somewhere else, give it a few seconds, and you can enter the Whore House. This is to give the script time to add the new workshop to the game.

 

  • More variety in prostitution tasks, available during "Pet Walk", "The Pet" and "The Truce".
  • Now the raider will ask you if they fuck right there or if you want to go somewhere else.
  • If you refuse to do a service to a raider, there is a possibility that he will beat you up, which will leave you with a facial bruise. The beating is animated. If you don't like the animation you can deactivate it in the MCM, Miscellaneous section.
  • If the beating animation fails, the raider will do an electroshock. I can't determine why the animation kicks fine and others don't.
  • The raider will pay you after the service.
  • If you ask the Gunners to go somewhere else, they will tell you that they can't because they are patrolling the area and they are not going to leave the position.
  • There is also a chance of getting beaten up if you refuse the gunners.
  • When you win "The Whore House" you will unlock the "Black Widow" perk.
  • Gristle's capture, Lindstrom's beating, and the customers' beatings are now animated. If you don't like the animation you can deactivate it in the MCM, Miscellaneous section.
  • Added a Workshop in the Whore House. It should be available if you beat the True Ending. I don't know how the girls will behave, I made them appear as part of the workshop, but it is an interior and I don't know of any problems that could cause. 
  • I added a new option in the MCM, cheat section, to get rid of all kinds of facial textures that my mod could have put using the SFT mod.
  • Every three rounds of whipping, you will receive one level of the "Toughness" perk. There are 5 perks, which means you will have to receive 15 whipping sessions.

 

Posted
1 hour ago, JB. said:

New version with more user suggestions, and probably the last "substantial" one. I will continue doing maintenance like always, and my plans for new quests remain firm, but I am going to take a very long break. 

 

Version 2.3.5

 

What else is there to say

Spoiler

beavis-and-butt-head-laughing-2194933486.gif.cbaccb9f2fa875a121645ac4a8494d77.gif

Thx a lot JB.

Posted (edited)
2 hours ago, JB. said:

New version with more user suggestions, and probably the last "substantial" one. I will continue doing maintenance like always, and my plans for new quests remain firm, but I am going to take a very long break. 

 

Version 2.3.5

 

Do not install it if your character is inside the Whore House Install it and load a save outside/somewhere else, give it a few seconds, and you can enter the Whore House. This is to give the script time to add the new workshop to the game.

 

  • More variety in prostitution tasks, available during "Pet Walk", "The Pet" and "The Truce".
  • Now the raider will ask you if they fuck right there or if you want to go somewhere else.
  • If you refuse to do a service to a raider, there is a possibility that he will beat you up, which will leave you with a facial bruise. The beating is animated. If you don't like the animation you can deactivate it in the MCM, Miscellaneous section.
  • If the beating animation fails, the raider will do an electroshock. I can't determine why the animation kicks fine and others don't.
  • The raider will pay you after the service.
  • If you ask the Gunners to go somewhere else, they will tell you that they can't because they are patrolling the area and they are not going to leave the position.
  • There is also a chance of getting beaten up if you refuse the gunners.
  • When you win "The Whore House" you will unlock the "Black Widow" perk.
  • Gristle's capture, Lindstrom's beating, and the customers' beatings are now animated. If you don't like the animation you can deactivate it in the MCM, Miscellaneous section.
  • Added a Workshop in the Whore House. It should be available if you beat the True Ending. I don't know how the girls will behave, I made them appear as part of the workshop, but it is an interior and I don't know of any problems that could cause. 
  • I added a new option in the MCM, cheat section, to get rid of all kinds of facial textures that my mod could have put using the SFT mod.
  • Every three rounds of whipping, you will receive one level of the "Toughness" perk. There are 5 perks, which means you will have to receive 15 whipping sessions.

 

I finally updated to 2.3.4 and came back to report something and i found this. Gonna be a loong night. Thanks and here's only to little things:
image.png.21928ad9685989fd132139ce400416e8.png

This script is missing (papyrus keeps bitching about it)
Screenshot2024-02-11000555.png.0b5fca1a1fc94837f769447e580f1451.png

And are those two duplicated or different scripts ?. Thanks for the update.

Edited by lee3310
Posted

Looking for spoilers...

What is the True Ending - and how do I get there?

All I have managed so far is to get Lexington blown up and everyone but me dead.

It did not help that Correctional stage 200, Dwayne just stood there. Setstage moved it along, but I could never open pipboy or pick anything up after that.

When it was time to kill Murphy, I could not equip weapon, so had to console kill him.

Posted

So I started a new game with version 2.3.5., and I can't seem to get past the beginning. On my first conversation with Gristle when he grabs you outside the vault, there's an animation where he just outright breaks my neck and kills me when I get too mouthy.

 

When I tone it down so they take me to the house, he'll just replay the same starting conversation over and over.

Posted
4 hours ago, Heinz01 said:

Have a well-deserved rest and regenerate 🍻

I'm going to Goodneighboor. 👌

Posted
2 hours ago, lee3310 said:

I finally updated to 2.3.4 and came back to report something and i found this. Gonna be a loong night. Thanks and here's only to little things:
image.png.21928ad9685989fd132139ce400416e8.png

This script is missing (papyrus keeps bitching about it)
Screenshot2024-02-11000555.png.0b5fca1a1fc94837f769447e580f1451.png

And are those two duplicated or different scripts ?. Thanks for the update.

At some point I messed up and the correct version is _1. 

OK, that missing script is part of the Far Harbor quest, whose scripts I have not yet put in this version. 

Posted
Just now, JB. said:

At some point I messed up and the correct version is _1. 

OK, that missing script is part of the Far Harbor quest, whose scripts I have not yet put in this version. 

No problem, i will just delete it from the plugin in the meantime.

Posted
32 minutes ago, vallnor said:

So I started a new game with version 2.3.5., and I can't seem to get past the beginning. On my first conversation with Gristle when he grabs you outside the vault, there's an animation where he just outright breaks my neck and kills me when I get too mouthy.

 

When I tone it down so they take me to the house, he'll just replay the same starting conversation over and over.

The player is placed as essential, you should not die. Unless you have another mod interfering. Let me know if you get it so I put it as incompatibility in the script itself. 

 

For now you can try the previous version, it's also in mega and it's more stable. That's why I left it. 

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