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Commonwealth Slavers


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Posted
15 minutes ago, JB. said:

You're right, you specifically want to erase that tattoo, but my carton of water is going to erase everything, including the runny mascara. God, I don't even know how my mod works anymore, that's how burned out I am.

 

There is no way, unless you put a console command communicating with the SFT api. Don't ask me.

You should have drank your carton full of cold water and not put it in the mod ...

 

Finished once again and one question left.

 

Spoiler

Will my brave, but kinda fucked up heroine put a bullet in his skull, the moment Preston Garvey mentions that he's a member of the Minutemen?

 

Or will it be the whole magazine?

 

Posted (edited)
6 minutes ago, Starteller said:

Nope even if I don't install commonwealth, raider pet and nuka raider make a save outside vault 111 and then enable commonwealth I still get the bug of the conversation over and over again

Delete Raider Pet, uninstall Nuka Ride, Install Commonwealth Slavers, start a new game.

Leave vault, talk to Murphy.

Do not disable, leave Vault enable.

Just leave it enabled from creation to conversation.

Make sure to go through the MCM and set your mods up, before leaving the Vault.

I do mine in the bathroom before going to the Vault, works with all except Provacative Perks.

I turn off violate, Sexual Harassment, Hardship in the MCM.

Edited by Whizzo
Posted (edited)
20 minutes ago, Starteller said:

Nope even if I don't install commonwealth, raider pet and nuka raider make a save outside vault 111 and then enable commonwealth I still get the bug of the conversation over and over again

Can someone check if 2.3.5 has that bug at the beginning?

If you only install the mods from @JB. requirements, and the mods from the Manual, there should be no issue.

Add single mods, not mod packs, one at a time and test play. When you add a mod that breaks another function of the game, uninstall it and continue adding one at a time.

All mod packs are not designed to work together and generate bugs that as you have seen break functions of the game/other mods.

It is best to do this way, the longer harder way.

 

https://www.loverslab.com/files/file/24429-commonwealth-slavers/

https://www.loverslab.com/topic/139374-aaf-the-fucking-manual-~-adult-oriented-setup-guide-21stjanuary2024/

 

EDIT and while I typed this, he uninstalled 2.3.5 & installed 2.3.4.    :wacko: Patience Is a virtue.

 

Edited by Whizzo
Posted
Just now, Starteller said:

Nope, a major pain in the ass.

Who made 2.3.5 without testing from the beginning? 👿

I and many more have installed and tested it, that's what this community is about, helping/reporting each other. Do me a favor and uninstall the mod to avoid another pain in the ass. We are not here to serve you nor is this paid mod, it is a mod made for a community not for a fucking market. It's going to have bugs, and if you pretend that's not the case, you're more of an idiot than you seem.

Posted
16 hours ago, JB. said:

 

@vallnor Thanks for the report, I forgot a script line. I will upload the fix in a little while. You can still let you capture with version 2.3.4 and then install 2.3.5 after that.

 

Edit: Done. Still called 3.2.5. If someone reports the same bug let's just act crazy and tell them to download it again... 😄

 

Cool man, redownloaded and no more issues so far.

On a different note, it would be cool in the quest where you have to prepare 10 Daddy-O's if you can get punished if you use them yourself rather than hand them to Lindstrom.

Posted
24 minutes ago, vallnor said:

 

Cool man, redownloaded and no more issues so far.

On a different note, it would be cool in the quest where you have to prepare 10 Daddy-O's if you can get punished if you use them yourself rather than hand them to Lindstrom.

Thing is how would he know you used it. You can tell him you sold it all but instead whored yourself out. All the drug quests I stash it all. The daddy-o's from both lindsrom and the dude at the diner. I also take the milk for myself from the trader there and keep it for myself. Milk taste better than dirty water. 🤣

 

Posted (edited)

@osculim 

It looks like I'm going to have to remove the workshop. I have the same bug as @Whizzo . Tested 6 times. Changed scripts. The door to the Whore House room doesn't want to open.  Gristle should open it on his own (he has the key), but there is also a script that forces the door open.

 

 

I deleted the workshop to test and the door opens again.

 

It has to be a behavior of the engine messing with something. It's not just the door. The game behaves as if there are no navmeshes in that sector.

Edited by JB.
Posted
14 hours ago, osculim said:

Oh no I was not expecting you to do a whole thing. I was under the impression that you will just do the ones used. No need for a full patch.

Try this and tell me if it works. It's junkie eye and junkie neck tats. Install it like any other mod.

SFT_HiPoly_Patch.rar

Posted
3 minutes ago, Rimworld Traveller said:

Ahh sweet victory.  He doesn't want to smile for the picture but maybe it's the collar, idk.

 

  Reveal hidden contents

 

 

Photo4.png

 

 

I unfairly named it the "Bad ending" but it definitely has its cool stuff too, like being able to kill customers and completely burning down the Whore House.

Posted
3 hours ago, Whizzo said:

Sorry I do not know how to do that.   :flushed:

slm 14> R)Presets> X)Save E)Accept

Load a save where your PC looks like you want, then save it as a preset.. Then later you can load that preset by R)Presets> Click on desired preset> E)Accept your way out.

Posted (edited)

Maintenance update. 2.3.6

 

  • Removed the Whore House Workshop 😔 Causes instability inside the Whore House (navmeshes, activators). By removing the workshop there were no longer any irregularities. You can install "Workshop Anywhere" from Nexus and try it in Whore House, but I won't be able to support the workshop unfortunately.
  • Removed compatibility patch for Raider Pet. My patch blocks Raider Pet's dialogues successfully, but it didn't prevent the Raider Pet script that put you in the captive faction. This is a faction where almost no one attacks you.

 

Unfortunately, because of that, Raider Pet is not compatible with this mod.😔 It's one of my favorites, but it ruins the experience that I planned, like going out on missions and knowing that every enemy can kill you (it forces you to look for nearby raiders to help you, etc.).

 

  • Fixed the bug mentioned by Lee, about raiders paying you twice.
Edited by JB.
Posted
44 minutes ago, JB. said:

It has to be a behavior of the engine messing with something. It's not just the door. The game behaves as if there are no navmeshes in that sector.

Have you ever ran across this tutorial? It's very simple and gives you a solid foundation to expand from. And I helped with it. LOL I didn't include the test esp. ya don't need it..

Also, IF I remember correctly you didn't have a build/sandbox volume. It can be a single volume with the keywords linking to and from the workbench. Yes you need that for interior cells too.

 

There's also a settlement starter packin in the CK. ;)

 

Fallout 4 Custom Settlement Tutorial.pdf

Posted (edited)
20 minutes ago, JB. said:

Maintenance update. 2.3.6

 

  • Removed the Whore House Workshop 😔 Causes instability inside the Whore House (navmeshes, activators). By removing the workshop there were no longer any irregularities. You can install "Workshop Anywhere" from Nexus and try it in Whore House, but I won't be able to support the workshop unfortunately.
  • Removed compatibility patch for Raider Pet. My patch blocks dialogue successfully, but it didn't prevent the Raider Pet script (putting you in the captive faction, this is a faction where almost no one attacks you).

Unfortunately, because of that, Raider Pet is not compatible with this mod.😔 It's one of my favorites, but it ruins the experience that I planned, like going out on missions and knowing that every enemy can kill you (it forces you to look for nearby raiders to help you, etc.).

  • Fixed the bug mentioned by Lee, about raiders paying you twice.

I just installed Raider Pet after escaping and it all worked just fine.  I recommend people do that.

 

ETA: you are totally right about the experience of running to raiders to save me when i'm terrified out in the scary world.  Obedience for Protection.  

Edited by Rimworld Traveller
Posted (edited)
1 hour ago, JB. said:

@osculim 

It looks like I'm going to have to remove the workshop. I have the same bug as @Whizzo . Tested 6 times. Changed scripts. The door to the Whore House room doesn't want to open.  Gristle should open it on his own (he has the key), but there is also a script that forces the door open.

 

 

I deleted the workshop to test and the door opens again.

 

It has to be a behavior of the engine messing with something. It's not just the door. The game behaves as if there are no navmeshes in that sector.

No worries dude remove it if it causes issues. I think there is a portable workshop mod somewhere that I can use for that. If not no big deal. I will give this a go. https://www.nexusmods.com/fallout4/mods/43493

Edited by osculim
Posted (edited)

I am really hoping someone duplicates my problems in the Correctional.

Up to stage 200, Quest runs error free.

Dwayne gets ported into cell.

Stage 205 is skipped - he was supposed to clean tub.

Stuck on Stage 210. He is red, but never hits me. Should be Brawl.

Nothing I do can break him out of this state. Tried enable, disable, save and reload.

Setstage to 215 or 220 just makes it worse. Most attempts result in "Your adventure has ended."

Edited by fred200
Posted (edited)
45 minutes ago, fred200 said:

I am really hoping someone duplicates my problems in the Correctional.

Up to stage 200, Quest runs error free.

Dwayne gets ported into cell.

Stage 205 is skipped - he was supposed to clean tub.

Stuck on Stage 210. He is red, but never hits me. Should be Brawl.

Nothing I do can break him out of this state. Tried enable, disable, save and reload.

Setstage to 215 or 220 just makes it worse. Most attempts result in "Your adventure has ended."

He is red? Hmm?

 

Anyway, kill him. 

 

If you can't beat him for any reason, select him in the console and write "Kill". 

 

Bugs in fights are usually due to lack of Unofficial Fallout Patch, or any other mod that "improves" fighting experiences.

Edited by JB.
Posted (edited)
1 hour ago, Starteller said:

When in the story I turn on Nuka Ride?

Don't go to Nuka Ride, it sucks!   

And a bit of free advice...The Author of this Mod is a super nice guy that you should say thank you to as well as Thanking all the other users who tried to sort out your train wreck.

You don't acknowledge that you have read posts by clicking the thumb up button, you are not quoting to further discussion of the help you want, you are wrecking a train and want us to do it for you, and you complain about something you don't have a clue about.

Give up and uninstall them both as you will have the same problems in NR that you are having here.

Good Luck.

Edited by Whizzo
Posted
2 hours ago, izzyknows said:

slm 14> R)Presets> X)Save E)Accept

Load a save where your PC looks like you want, then save it as a preset.. Then later you can load that preset by R)Presets> Click on desired preset> E)Accept your way out.

Thank You Izzy!

Learn something new every day.  

Posted (edited)
1 hour ago, JB. said:

He is red? Hmm?

 

Anyway, kill him. 

 

If you can't beat him for any reason, select him in the console and write "Kill". 

 

Bugs in fights are usually due to lack of Unofficial Fallout Patch, or any other mod that "improves" fighting experiences.

Running Unofficial Fallout 4 patch 2.1.4.

I punched Dwayne until he died. Or fell, picked up by Knockout Framework 1.4.0.

Choosing Leave, I immediately got the message "Your adventure ends here".

During the beating, Dwayne was only trying to escape, trying to run through the cell door.

 

Hot damn - I pulled Human Resources and Knockout Framework - now the scene worked.

Dwayne was ported out, Pike wearing scientist clothes gave speech, and Dwayne blew his head off.

Maybe I am fixed - Thanks!

 

Edited by fred200
Posted (edited)
57 minutes ago, Starteller said:

Sorry, I didn't mean to offend. I don't know about the etiquette of the internet. I will delete my posts and figure it out by myself. Thanks for trying

Well, I appreciate the gesture. Regarding your bug, I need you to send me your list of current plugins and I will tell you which one is the culprit. If you can put the load order the better.

 

Put your plugin list inside a spoiler so it doesn't take up the entire page.

 

But keep in mind, I use Vortex. I don't know if I can help you much with other mod organizers. Vortex usually sorts the load order automatically for you, sometimes you need to make a couple of tweaks and little else.

Edited by JB.

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