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Commonwealth Slavers


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Posted (edited)

I've tried a new game today (using the lastest version of the mod) and found a bug in the whore room. Some of the johns strangely turn into gen-2 synth (literally just a floating synth head and no body) while having intercourse with my character, out of 5 encounters in the whore room, 2 were bugged synths. It's kind of odd.  Also I'm not using hardcore raiders, could you equip Murphy and the Bomb brothers with a minigun or combat rifle without the Hardcore raiders mod? I need them on a few escort quests but all they have is a pipe rifle. It takes forever for them to kill anything. Thanks for all of your work!

 

PS: Found another bug after the Truce mission, the fusion core plug keeps spawning in my inventory (I noticed it spawns a new one anytime I start a new sex animation). I've gotten three extras in the span of one hour of gameplay. Same thing happens with the nuke plug from the Threat mission. Thanks.

Edited by Neppy
More bugs
Posted
6 hours ago, Neppy said:

Also I'm not using hardcore raiders, could you equip Murphy and the Bomb brothers with a minigun or combat rifle without the Hardcore raiders mod? I need them on a few escort quests but all they have is a pipe rifle. It takes forever for them to kill anything.

 

 

As a workaround, you could open the console, click on the NPC they're fighting with, and then type "kill". This should speed up things.

Posted (edited)
6 hours ago, Neppy said:

Some of the johns strangely turn into gen-2 synth (literally just a floating synth head and no body) while having intercourse with my character, out of 5 encounters in the whore room, 2 were bugged synths. It's kind of odd.

 

That happened to me in the whore room as well last play through (one in which I did not skip part 1). My best guess is the body is invisible because there's probably a non-skin outfit I can't remove with the "unequipall" command on the synth which has no setting for the synth race in the Armor Addon record, but that's just a guess. I can, however, corroborate that experience.

 

On a side note, I decided to do another play through and jumped into part 2 with my new character. This time I've got the latest version which attempts to use non-combat bubbles, and it's mostly working very well (though I'm not in the final chapters yet). I did notice that in "The Pit" there are two unkillable robots called Mephisto and The Watcher whom Big Bomb and Little Bomb attack without pause, and because the robots are not killable we never reach The Pit without using console commands.

 

The first time I clicked the robot and typed "Move to 2f1f" to move the robot all the way to piper *laughs* She's the one NPC I always remember the ID, so it's easy to send trouble characters her way when needed.

 

I later repeated The Pit but this time used "tcai" before starting the walk so the Bomb brothers would not attack the robots. It worked for Big Bomb (luckily), but little bomb even with the Toggle Combat Artificial Intelligence activated still aggressively attacks the robots. Those bomb brothers really hate those robots.

 

That Amputator mod is working phenomenally with this mod, by the way. I really love it. My character lost both her arms, and I wanted to try the Duff quest to see what getting an arm grown back entails.

 

When I was in DC and started The Hooker quest to get to Dr. Duff I decided to first pick up a guard to take to the green house along the way. Unlucky for me, though, the guard I picked was the one who gets a dialogue quest when the one brother in Diamond Market thinks his brother is a synth and wants to kill him.

 

So I was about to take the guard to the green house, and the Main Quest took that NPC over right at that moment. After that I simply could not get any NPCs to talk to my character for money. The Guard in question (I confirmed it was him because I had him in console command) would not talk to me, and nobody else would because I was supposedly taking someone to the green house even though I couldn't.

 

So I went to talk to Dr. Duff, and she wanted 100 caps. But I couldn't earn any. After half an hour of trying everything I could think of to get people to talk to me I caved in and typed "player.additem f 100" so I could pay Dr. Duff. I did her quest, and then went outside and used MCM [Edit: I mean MCG] prostitution to get the remaining 300 silver. At the end of The Hooker a dialogue box popped up saying, "You used a console command to get silver. Why are you playing this mod." But I had to use a console command. All the NPCs were bugged and wouldn't let me use the mod to make silver :)

 

It's not a big deal, but I mention it because it's a fairly major conflict between a vanilla quest (the brothers wanting to kill each other in Diamond City Market) and this mod :)

 

Edited by Karna5
Posted
3 hours ago, Karna5 said:

Mephisto and The Watcher

I don't remember those. Are they  vanilla ? ?

 

In that quest there are no bubbles, my solution is to put Big Bomb a bunch of factions. I don't remember them having robot faction though. I can put them for a next one.

Posted
3 minutes ago, JB. said:

I don't remember those. Are they  vanilla ? ?

I don't know who they are. I just know they're always walking around there. I'll search FO4Edit and see if I can find them, and if I do I'll tell you what I discover. Thanks :)

*goes searching*

Posted

Hi, JB. Using FO4Edit and searching all the plugins I could think of I found Watcher and Mephisto (two protectrons) in the Problems of Survivor mod. I checked what factions they are, and they only have "RobotFaction [FACT:00058304]" in their records.

 

So I guess you could either consider Problems of Survivor incompatible, or it looks like adding RobotFaction would also work.

 

Thanks! :)

Posted (edited)
10 minutes ago, Karna5 said:

Hi, JB. Using FO4Edit and searching all the plugins I could think of I found Watcher and Mephisto (two protectrons) in the Problems of Survivor mod. I checked what factions they are, and they only have "RobotFaction [FACT:00058304]" in their records.

 

So I guess you could either consider Problems of Survivor incompatible, or it looks like adding RobotFaction would also work.

 

Thanks! :)

Great, I'm sure that with the robot faction there will be no more inconveniences. Unfortunately this doesn't work if you are in the middle of The Pit quest, but it works if you are doing something else and then start The Pit. 

 

I found another synths among the Whore Room clients, so I will upload soon an official 2.0.6 update to Loverslab. 
 

This new version will also have Murphy equipped with a radium rifle.

Edited by JB.
Posted

This is a great mod. Along with Nuka Ride I think JB has the finest mods on here.

 

I am struggling with "The Fighter" mod though. Whatever I do in the Cage Fight, even if I beat the other girl without being hit myself, the message comes up to say "You lose" and it goes down that branch of the quest.

 

It doesn't block the mod as you still get put in the cage and the quest continues, but it would be nice if it was possible to win. I'm using the latest version of the mod, AAF Violate, etc. are switched off, etc. but nothing seems to work. I've even used the console to set health and healrate to 999999, which means that I don't suffer any damage, but I always lose the fight.

 

I've searched but couldn't find anyone with the same problem. There are a few posts about "The Fighter" regarding PRP.esp, etc. but that's not the problem.

 

Has anyone else come across this?

Posted
5 minutes ago, skyrimsubby said:

This is a great mod. Along with Nuka Ride I think JB has the finest mods on here.

 

I am struggling with "The Fighter" mod though. Whatever I do in the Cage Fight, even if I beat the other girl without being hit myself, the message comes up to say "You lose" and it goes down that branch of the quest.

 

It doesn't block the mod as you still get put in the cage and the quest continues, but it would be nice if it was possible to win. I'm using the latest version of the mod, AAF Violate, etc. are switched off, etc. but nothing seems to work. I've even used the console to set health and healrate to 999999, which means that I don't suffer any damage, but I always lose the fight.

 

I've searched but couldn't find anyone with the same problem. There are a few posts about "The Fighter" regarding PRP.esp, etc. but that's not the problem.

 

Has anyone else come across this?

Strange. How about opening the console, selecting the opponent and typing "Kill". That should do it. 

 

But, ultimately, consider testing it without Violate installed. I remember testing it with the latest version.

 

Remember to also have Unofficial Fallout Patch up to date, or at least Brawl Bug Fix from Nexus, because those symptoms you mention are identical to the ones I suffered without Brawl Bug Fix when I was testing for the first time. 

Posted
4 minutes ago, JB. said:

Strange. How about opening the console, selecting the opponent and typing "Kill". That should do it. 

 

But, ultimately, consider testing it without Violate installed. I remember testing it with the latest version.

 

Remember to also have Unofficial Fallout Patch up to date, or at least Brawl Bug Fix from Nexus, because those symptoms you mention are identical to the ones I suffered without Brawl Bug Fix when I was testing for the first time. 

 

Wow, thanks for the quick response. I RTFM and realized that the Knockout Framework is incompatible with the mod so I think it's my fault. Will try again. Thanks so much.

Posted
15 hours ago, JB. said:

I remember the report and I checked with F4Edit and there was no editing on my part. But now that you tell me about the door, I looked at the outside and I see that I accidentally edited something outside that area. ?

 

Thanks! Version 2.0.6 is being uploaded now. 

 

Using 2.0.6, the doors now work correctly, and I can enter the cell as without a CTD. Thanks for the quick update.

Posted (edited)
hello jb  can help me ?
Why am I always invincible in the middle of the game

NPC shoots at me and wears a body

 

and 2.06  not   Commonwealth Slavers.esp     show 0KB...

 

 

BUT I am sorry  My English is not  good so use google translate  

 

螢幕擷取畫面 2023-08-22 221340.png

Edited by HARRY1991
Posted
7 minutes ago, HARRY1991 said:
hello jb  can help me ?
Why am I always invincible in the middle of the game

NPC shoots at me and wears a body

 

and 2.06  not   Commonwealth Slavers.esp     show 0KB...

 

 

BUT I am sorry  My English is not  good so use google translate  

 

I'm sorry, I can't understand you.  ?

 

Can you use this one? https://www.deepl.com/translator

 

But I did understand that the new version I uploaded a moment ago has 0KB. I just corrected it. Thank you. 

Posted

hello and thank you for your mods.  Just an FYI, I believe the mod version descriptions need to be updated for CWS to 2.0.6.  LL page says 2.0.4 and while the downloaded meta file is correctly called "Commonwealth Slavers 2.0.6.7z", once extracted and opened in MO the fomod version says 1.5.0 as below.  Thank you!

image.png.07577783a0c035d5fbfc4e932f0a7bca.png

Posted (edited)

3 questions, CS 2.0.4

1- when I just finished the 15th job to go forward, Lindstrom refuses to talk to the PC. I couldn't find a setstage for that. I didn't use any cheats, playthrough as you intended.

2-I just downloaded 2.0.6 is there new content, do I back up to a previous save? 

3- when having NR & CS installed and enabled in Vortex, they cannot both be in Dynamic patches. When I played last time I moved CS to late Load so I could play NR, when I got to the end and NR was over I went to do Preston's crap, jun said the raiders at Corvega wanted to see me. When I arrived all the stairs were missing and parts of the floor. My question is how to have both CS & NR installed so I don't have to adjust their places in Vortex. Apologies if you have answered this before.

Thank You.

Edited by Sir Bron
Posted (edited)
14 minutes ago, Sir Bron said:

3 questions, CS 2.0.4

1- when I just finished the 15th job to go forward, Lindstrom refuses to talk to the PC. I couldn't find a setstage for that. I didn't use any cheats, playthrough as you intended.

2-I just downloaded 2.0.6 is there new content, do I back up to a previous save? 

3- when having NR & CS installed and enabled in Vortex, they cannot both be in Dynamic patches. When I played last time I moved CS to late Load so I could play NR, when I got to the end and NR was over I went to do Preston's crap, jun said the raiders at Corvega wanted to see me. When I arrived all the stairs were missing and parts of the floor. My question is how to have both CS & NR installed so I don't have to adjust their places in Vortex. Apologies if you have answered this before.

Thank You.

Do you have the quest "The Hero" active in your pipboy?

 

That quest starts as usual, in Diamond City. If you have it active, Lindstrom will proceed to give you the final quest.

 

SQV _CS_Hero

 

If it is in "Stop" status, please let me know. (And I would like to know what stage it was in).

 

You reactivate it with this.


Startquest _CS_Hero
SetStage _CS_Hero 100

 

There is no new content, just tweaks and fixes. And as for what you say about the dynamic patch, I recommend that you leave the quest mod that you are currently playing in Dinamic Patches. Nuka Ride won't hurt as long as it's not being played, hehe.

Edited by JB.
Posted
1 minute ago, JB. said:

And as for what you say about the dynamic patch, I recommend that you leave the quest mod that you are currently playing in Dinamic Patches. Nuka Ride won't hurt as long as it's not being played, hehe.

Thank You, will go and look, what about going on to NR after CS how do I adjust NR in Vortex? Do I leave it in Late Load?

Posted
3 minutes ago, Sir Bron said:

Thank You, will go and look, what about going on to NR after CS how do I adjust NR in Vortex? Do I leave it in Late Load?

 

I didn't put any rules on Nuka Ride and it ranked 25th out of 120 plugins. 

 

I don't suggest this to everyone because not everyone knows in depth what each mod they have installed does, but my suggestion is to leave it there and prioritize it only if you notice you have problems (delay scripts, map glitches, performance).

 

Depending on your installed mods, you could finish NR without prioritizing it, like me. 

Posted

I tried that, Nothing. Pics below

 

Spoiler

 

image.png.a2311533c31d008f42f1911912e34cdf.png

 

image.png.a79032dae4f02444b929c7f7a2ff5689.png

 

image.png.2f30430b3b82b5a0012b40be3dda032d.png

 

 

Posted (edited)
7 minutes ago, JB. said:

I don't suggest this to everyone because not everyone knows in depth what each mod they have installed does, but my suggestion is to leave it there and prioritize it only if you notice you have problems (delay scripts, map glitches, performance).

OK last I knew you wanted it (NR & CS) in Dynamic Patches.

Edited by Sir Bron
Posted (edited)
5 minutes ago, JB. said:

I have a suspicion that some slave died and that makes the final quest not start.

There is a dead male slave in the sleeping quarters!

Where do I drop that file?

 

Spoiler

image.png.9888e5c117846c3a920c40c1d399f07e.png

 

Edited by Sir Bron
Posted
3 minutes ago, Sir Bron said:

There is a dead male slave in the sleeping quarters!

Where do I drop that file?

 

Data. 

It will tell you that there is already a file with the same name. replace it with the new one:

Posted
Just now, JB. said:

 

Data. 

It will tell you that there is already a file with the same name. replace it with the new one:

Thank You kind Sir!

Posted (edited)
10 minutes ago, JB. said:

It will tell you that there is already a file with the same name. replace it with the new one:

Did that, slave still dead, Lindstrom still not talking. Is there a Ressurect code like in Skyrim?

 

Fallout4 8_22_2023 3_18_18 PM.png

Edited by Sir Bron
Posted (edited)
1 minute ago, Sir Bron said:

Did that, slave still dead. Is there a Ressurect code like in Skyrim?

 

 

 

lol, no, leave him, no need to revive him 

 

Write: 

 

Startquest  _CS_Hero
Setstage  _CS_Hero 100

 

(And talk to Lindstrom)

 

But I wonder how he died xD

Edited by JB.

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