Jump to content

Recommended Posts

Posted

 

 

Getting Defeat and DA to work and play well together is not very easy. Before embarking on such a venture you may want to ask yourself why you want both of these mods running. 

 

Your life would become a lot easier if you could just live with one or the other. (by live I mean not die. wink.png )

I understand. In fact i was trying to use only defeat cause i notice that i don't really need DA, but my problem happening in defeat itself with and without DA.

 

I tryed the health thereshold 5% it dont work either, the same thing happens.

 

Reconfigure don't work either.

 

 

When i play it really looks like a double bleed out, if i use only defeat the vanilla ragdoll starts then stand up with the message and defeat starts, if i use DA(defered kill) the DA bleed out starts stand up and defeat bleed out come(if i use nothing on DA i will just stand untill the message apear for allow defeat bleed out start.

 

Personal:

 

At the moment I have a total of 173 mods with 203 plugins, as this is not a personal post I will not put everything here unless it is requested (what you think can help to solve is just to order that I get), but how I am dumb and I can err loadorder even using loot in this spoiler I will put a summarized version of my modlist and my loadorder. The FNIS and BODYSLIDE mods are outputs and the skyrim's base mods are just to say where priority 1 is. I removed all the mods that I do not think are possible for this error including the zoofilia mods because the problem is not exclusive to being killed by animals .attachicon.gifloadorder.txtattachicon.gifmodlist.txt

 

 

 

 

ok try this

 

Disable DA

 

Set you player as victim settings to these in defeat

 

 

 

 

then in console activate TIM Toggle immortal mode

 

` TIM {enter} `

 

then go lose a fight. report back what happened

 

Sorry for being late, I ran out of time yesterday, I tested the configuration you recommended, unfortunately I did not like it. I'm well accustomed to bleedout when hp reaches zero and I like it a lot so that other forms of defeat do not appeal to me. So I tried its configuration with the "essential in bleedout" option of the enabled defeat (the DA was not activated at all) and then I got the same double bleeout problem, but the first was the ragdoll vanilla.

 

 

 

Do you use DCL? If so, I've heard that the 'nice buffs / horny buffs' feature can cause problems with this because of the way the engine handles the health buff/loss, that it can trigger the bleed out state.

 

You probably meant DLC (I'm not wanting to be an idiot who notices this but there are so many mods we referred to as initials that I'm afraid to be one), if that's the case I use the 3 (dawguard, hearthfire and dragonborn If I do not know how to answer you

Posted

He does mean DCL Deviously Cursed Loot

 

also I wanted you to try the settings to report what happened so we could rule out several things like animation settings and stuff. 

Posted

He does mean DCL Deviously Cursed Loot

 

also I wanted you to try the settings to report what happened so we could rule out several things like animation settings and stuff. 

Well, i don't use cursed loot.

 

 

I tryed your settings 3 times:

 

-First time i was knock-out then the guard turn they agro away(i am testing in a 3 sides fight) i used the resist to revive but keep getting knock out without receive more hits

 

-Second time was weird, when i was knock-out after 3 second I DIED, yeah i really died in immortal mode.

 

-Number 3 was fine, guards was only able to take me out when my health was under 20%, anyway my luck made the use 5 attacks after my health reachs dangerous zone to take out.

 

None of the 3 get double bleedout/ragdoll.

 

I tryed defeat(without DA) with the essencial on bleedout only(no wounds/stun/exhaustion), it get double bleedout

i tryed Defeat essencial bleedout with DA essencial bleedout off and external option, it gets stands+revive+bleedout

i tryed DA defeered kill with essencial in bleedout off and defeat essencial in bleedout on, any configs in DA cause Crash.

Posted

 

He does mean DCL Deviously Cursed Loot

 

also I wanted you to try the settings to report what happened so we could rule out several things like animation settings and stuff. 

Well, i don't use cursed loot.

 

 

I tryed your settings 3 times:

 

-First time i was knock-out then the guard turn they agro away(i am testing in a 3 sides fight) i used the resist to revive but keep getting knock out without receive more hits

 

-Second time was weird, when i was knock-out after 3 second I DIED, yeah i really died in immortal mode.

 

-Number 3 was fine, guards was only able to take me out when my health was under 20%, anyway my luck made the use 5 attacks after my health reachs dangerous zone to take out.

 

None of the 3 get double bleedout/ragdoll.

 

I tryed defeat(without DA) with the essencial on bleedout only(no wounds/stun/exhaustion), it get double bleedout

i tryed Defeat essencial bleedout with DA essencial bleedout off and external option, it gets stands+revive+bleedout

i tryed DA defeered kill with essencial in bleedout off and defeat essencial in bleedout on, any configs in DA cause Crash.

 

 

but none of the 3 attempts with my settings yielded a post defeat assault?

 

you said you are doing a 3 way fight, in any of the test runs was the total combat ever resolved as a defeat for whatever side you were on? It sounds like at least in the first fight they defeated you, but the guards fought them off. I am trying to see if a post defeat assault ever initiates. 

 

If you died with immortal mode running there might be something wrong with your base skyrim game. You may need to start looking at that as a potential cause. Do you use steam? if yes follow these steps

 

Goto your steam library and right click on skyrim in the library list. In the drop down select properties. On the box that appears select the local files tab. there will be a button on the bottom to check file integrity. You may be told that one file needs to be updated (that is fine it is a known issue) but if it says you have more than one file then you will need to do some fixing. 

Posted

 

 

He does mean DCL Deviously Cursed Loot

 

also I wanted you to try the settings to report what happened so we could rule out several things like animation settings and stuff. 

Well, i don't use cursed loot.

 

 

I tryed your settings 3 times:

 

-First time i was knock-out then the guard turn they agro away(i am testing in a 3 sides fight) i used the resist to revive but keep getting knock out without receive more hits

 

-Second time was weird, when i was knock-out after 3 second I DIED, yeah i really died in immortal mode.

 

-Number 3 was fine, guards was only able to take me out when my health was under 20%, anyway my luck made the use 5 attacks after my health reachs dangerous zone to take out.

 

None of the 3 get double bleedout/ragdoll.

 

I tryed defeat(without DA) with the essencial on bleedout only(no wounds/stun/exhaustion), it get double bleedout

i tryed Defeat essencial bleedout with DA essencial bleedout off and external option, it gets stands+revive+bleedout

i tryed DA defeered kill with essencial in bleedout off and defeat essencial in bleedout on, any configs in DA cause Crash.

 

 

but none of the 3 attempts with my settings yielded a post defeat assault?

 

you said you are doing a 3 way fight, in any of the test runs was the total combat ever resolved as a defeat for whatever side you were on? It sounds like at least in the first fight they defeated you, but the guards fought them off. I am trying to see if a post defeat assault ever initiates. 

 

If you died with immortal mode running there might be something wrong with your base skyrim game. You may need to start looking at that as a potential cause. Do you use steam? if yes follow these steps

 

Goto your steam library and right click on skyrim in the library list. In the drop down select properties. On the box that appears select the local files tab. there will be a button on the bottom to check file integrity. You may be told that one file needs to be updated (that is fine it is a known issue) but if it says you have more than one file then you will need to do some fixing. 

 

The try number 3 result in an assault after the guards finish with bandits.

 

5 files fail in verification and was redownloaded, i can't test right now but will report when done.

Posted

Well, it switch back to original esp files. I used TES5edit to clean update+dawguard+hearthstone+dragonborn, now it reinstalled the original esp files.

 

Posted

So I have a problem where after the player get defeated and the scene ends, she just sit down and hold her stomach and just sit there, 10 seconds later the enemies get back and kill here, while she sittning there doing nothing. 

 

Iv'e seen people with this problem before, but the only answer I found was the Escape thing. I tried to disable that as I find that mechanic to be bad. But I'm not getting the escape bar, nor does spamming a and d do anything. Just sitting there getting killed.

Posted

 

On mine the default is listed as Left shift. Holding that while clicking ALWAYs 100% of the time causes a CTD.

You don't need to click or hold the key though, just mouse over the option and press the MCM default key.

 

 

 

I don't know if this falls into your jurisdiction, but I just had the Simple Slavery post-assault option trigger after sex with guards while being handled by the Prison Overhaul mod (and it's patch, 8r), which led POP to believe that I escaped. I've reported this behavior to the POP patch dev as well, but maybe you'd like to add some checks as well, disabling certain options in some situations.

 

POP Patch dev says it's up to this mod to fix the issue. Defeat has to ignore hooks while imprisoned.

You mean Witness intervention feature? I changed it to work only with Defeat scene in the next update, should fix the problem.

Posted

 

 

On mine the default is listed as Left shift. Holding that while clicking ALWAYs 100% of the time causes a CTD.

You don't need to click or hold the key though, just mouse over the option and press the MCM default key.

 

 

 

I don't know if this falls into your jurisdiction, but I just had the Simple Slavery post-assault option trigger after sex with guards while being handled by the Prison Overhaul mod (and it's patch, 8r), which led POP to believe that I escaped. I've reported this behavior to the POP patch dev as well, but maybe you'd like to add some checks as well, disabling certain options in some situations.

 

POP Patch dev says it's up to this mod to fix the issue. Defeat has to ignore hooks while imprisoned.

You mean Witness intervention feature? I changed it to work only with Defeat scene in the next update, should fix the problem.

 

 

you cant make your mod compatible to all mods. pop is a grave  i stopped using multiple LL mods. you have to decide for one, who covers your needs and thatzs it. surely, to cover full content 5-6 mods are necessary, but that will never work. i know what i say, wasted so much time on it.

 

 

Posted

 

 

On mine the default is listed as Left shift. Holding that while clicking ALWAYs 100% of the time causes a CTD.

You don't need to click or hold the key though, just mouse over the option and press the MCM default key.

 

 

 

I don't know if this falls into your jurisdiction, but I just had the Simple Slavery post-assault option trigger after sex with guards while being handled by the Prison Overhaul mod (and it's patch, 8r), which led POP to believe that I escaped. I've reported this behavior to the POP patch dev as well, but maybe you'd like to add some checks as well, disabling certain options in some situations.

 

POP Patch dev says it's up to this mod to fix the issue. Defeat has to ignore hooks while imprisoned.

You mean Witness intervention feature? I changed it to work only with Defeat scene in the next update, should fix the problem.

 

 

The status message "Seeing you so helpless, [Guard] decided to sell you to slavers" was displayed after the scene ended and I got ported to the Simple Slavery auction.

 

Posted

 

So I'm having an issue I swear I've read about before but can't find. I have Defeat integrated with DA. All of Defeats knockdown/stun/etc settings are off and the knockdown events are handled by DA. Defeat is set to pass back to DA after assault. Here's what happens:

 

-Player is knocked down.

-Resist bar appears for 1-2 seconds.

-Player ragdolls and DA's blackout even takes over.

 

So basically Defeat is triggering but is ending shortly after it starts. Anybody ran into this or similar before?

Have you set in DA bleedout MCM menu to trigger defeat?. If so, try to increase the chances up to 99% and disable other options.

 

 

Yes. Defeat in bleedout is the only option and it's maxed out. As I said, the Defeat resist bar appears leading me to believe it passed off successfully. However, after about a second or two, before any assault starts, my character just ragdolls and triggers the blackout in DA.

 

So it looks like it passes to Defeat for a couple seconds and then passes back to DA as Defeat is configured to go to DA after assault.

Posted

Your job is excellent, nothing to say about performance, but I think maybe you should add some things, actually get you in control of some actions. In principle the voices, it would be interesting that the character uses the same voices that he uses when he is attacked, that way more personalized to all the NPCs, and the custom characters.
The other is the escape, that the characters used, are tied back to back, and in a lockpicking variant, all are released at the same time. I do not like left for dead option, as it bursts many times on main missions and becomes a problem (it's a personal opinion, of course).
I know that it is easy to suggest, when it is another who does the work. But I really like this mod, if it works for you, welcome my friend. My most sincere congratulations and thank you.

Posted
Hello everyone.

 

First, sorry for my bad English.

I would like to know what the ID is, of this pose or animation.

I want it added as final effect for after finishing the any sexanimation.

 

This pose happens when the npc is exhausted.

 


 

 

Thanks. XD

Posted

Your job is excellent, nothing to say about performance, but I think maybe you should add some things, actually get you in control of some actions. In principle the voices, it would be interesting that the character uses the same voices that he uses when he is attacked, that way more personalized to all the NPCs, and the custom characters.

The other is the escape, that the characters used, are tied back to back, and in a lockpicking variant, all are released at the same time. I do not like left for dead option, as it bursts many times on main missions and becomes a problem (it's a personal opinion, of course).

I know that it is easy to suggest, when it is another who does the work. But I really like this mod, if it works for you, welcome my friend. My most sincere congratulations and thank you.

The part about the voices is not something controlled through this mod, but from the Sexlab Framework. What this mod does only is trigger the aggressive sexual animations in case of getting in bleedout state (of PC or NPC). And I believe there is a voice replacer here in Lovers Lab site that uses some vanilla grunts and cries to simulate the sexual voice of the vanilla voices.
Posted

 

 

So I'm having an issue I swear I've read about before but can't find. I have Defeat integrated with DA. All of Defeats knockdown/stun/etc settings are off and the knockdown events are handled by DA. Defeat is set to pass back to DA after assault. Here's what happens:

 

-Player is knocked down.

-Resist bar appears for 1-2 seconds.

-Player ragdolls and DA's blackout even takes over.

 

So basically Defeat is triggering but is ending shortly after it starts. Anybody ran into this or similar before?

Have you set in DA bleedout MCM menu to trigger defeat?. If so, try to increase the chances up to 99% and disable other options.

Yes. Defeat in bleedout is the only option and it's maxed out. As I said, the Defeat resist bar appears leading me to believe it passed off successfully. However, after about a second or two, before any assault starts, my character just ragdolls and triggers the blackout in DA.

 

So it looks like it passes to Defeat for a couple seconds and then passes back to DA as Defeat is configured to go to DA after assault.

When you say the "Defeat resist bar appears", how does it look like?. Normally the event should be like this:

 

Character gets defeated and loses all HP (or the configured HP trigger in DA) ----> character goes into bleedout animation and if there are followers still fighting, the DA struggle bar appear ----> if no followers are available (or where defeated) and you could not fill the DA struggle bar fast enough, last aggressor will walk towards player and will say something like; "I win, let me get my prize" -----> Here an animation will play where PC is pinned against the ground and agressor will be over the PC.

 

Is in that last part where the Defeat resist bar appears if you press and maintain A or D buttons. If you can fill the bar in less than 5 seconds, PC manages to push away the aggressor and get back to fight. If you cannot fill the Defeat resist bar, aggressor will strip PC and then the sexual animation plays.

 

From your comments it seems to me that you are actually getting the issue after DA bar, not the actual "Defeat resist bar". If that where to be the case it seems Defeat is not being triggered properly. Maybe try to click on the "Register supported mods" in DA MCM. Also make sure "player essential" is active in DA MCM , set a trigger of 10% in DA and also put the extra HP buffer at 600% in DA. Perhaps your PC is getting hit too hard and going into blackout before defeat can kick in

Posted

hi guys, does anyone know how to prevent other creatures be selected for the animation? like when i got defeated by falmers and chaurus there are many times both chaurus and falmers got selected for animation but there aren't any animation falmer and chaurus with player only falmers with player and chaurus with player

Posted

hi guys, does anyone know how to prevent other creatures be selected for the animation? like when i got defeated by falmers and chaurus there are many times both chaurus and falmers got selected for animation but there aren't any animation falmer and chaurus with player only falmers with player and chaurus with player

Don't know about any, not in Defeat at least. Only thing you can do is set Multiple chance to 0 I'm afraid.

 

Posted

Please help me, I can't use this mod or sexlab mod, the animations dont work the npc and the player just clips into together but I can hear the sounds... I really want to install this mod but I simply cant I would appreciate any help.


Please help me, I can't use this mod or sexlab mod, the animations dont work the npc and the player just clips into together but I can hear the sounds... I really want to install this mod but I simply cant I would appreciate any help.

Posted

Please help me, I can't use this mod or sexlab mod, the animations dont work the npc and the player just clips into together but I can hear the sounds... I really want to install this mod but I simply cant I would appreciate any help.

Please help me, I can't use this mod or sexlab mod, the animations dont work the npc and the player just clips into together but I can hear the sounds... I really want to install this mod but I simply cant I would appreciate any help.

That mean you dont have the animation for the selected actors

Posted

Please help me, I can't use this mod or sexlab mod, the animations dont work the npc and the player just clips into together but I can hear the sounds... I really want to install this mod but I simply cant I would appreciate any help.

 

Please help me, I can't use this mod or sexlab mod, the animations dont work the npc and the player just clips into together but I can hear the sounds... I really want to install this mod but I simply cant I would appreciate any help.

Did you install and run FNIS and also downloaded a compatible skeleton?
Posted

 

Please help me, I can't use this mod or sexlab mod, the animations dont work the npc and the player just clips into together but I can hear the sounds... I really want to install this mod but I simply cant I would appreciate any help.

 

Please help me, I can't use this mod or sexlab mod, the animations dont work the npc and the player just clips into together but I can hear the sounds... I really want to install this mod but I simply cant I would appreciate any help.

Did you install and run FNIS and also downloaded a compatible skeleton?

 

I have the extended skeleton thing  and I run loot & fnis every time when I re installed these mods but what I do is I just download then install them in the order then run fnis without even starting the game and btw neither osex animations work for me even the knockout animations are bunch of sounds with no animations, I am installing skyrim again today its a great pain to re install all 130  mods

 

Please help me, I can't use this mod or sexlab mod, the animations dont work the npc and the player just clips into together but I can hear the sounds... I really want to install this mod but I simply cant I would appreciate any help.

 

Please help me, I can't use this mod or sexlab mod, the animations dont work the npc and the player just clips into together but I can hear the sounds... I really want to install this mod but I simply cant I would appreciate any help.

Did you install and run FNIS and also downloaded a compatible skeleton?

 

I run fnis everytime when I download a mod but without starting skyrim or anything like that I just start it right after the installation as well with loot but there are no knockout animations or handcuffing animations, I am re installing skyrim today its really hard to reinstall 130 mods and it takes a great ammount of time (btw neither 0sex or sexlabs animations work)

 

Please help me, I can't use this mod or sexlab mod, the animations dont work the npc and the player just clips into together but I can hear the sounds... I really want to install this mod but I simply cant I would appreciate any help.

Please help me, I can't use this mod or sexlab mod, the animations dont work the npc and the player just clips into together but I can hear the sounds... I really want to install this mod but I simply cant I would appreciate any help.

That mean you dont have the animation for the selected actors

 

I installed all the official sexlab mods after none of those worked well I installed them manually, I also have zaz but nothing seemed to work

Posted

Sexlab needs to be activated in the MCM, and then you need to check the Creatures box if you want creatures to animate as well. Defeat needs to be activated in the MCM as well.

Posted

Just installed this and have a bunch of questions about the mod and how to extend it with other mods:

Straight male MC.
 

a) How does it choose which animations it plays?

B) If I install other animation packs, will Defeat use them?

c) If I install this mod, http://www.loverslab.com/files/file/1466-female-enemy-monster-aesthetics-leveled-encounters/
and check the Creatures box, will these female monsters rape my Dragonborn?

C, 1) if yes to C, are there different animations for women on male, animal on male and if so, which ones would female monsters use?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...