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Posted

So, I can see that controller support was implamented, or at least I think it was. When I got to the little mini game it told me to hold down the strafe left and right buttons to fill the bar. Now I imagine that's moving the control stick for movement in those directions but when I did nothing happened; any advice?

with gamepad strafe doesn't work go to defeat mcm "player as victim" / resist hotkey set to attack choose what your primary and secondary skill are. then it will work using your attack and block buttons. i use a gamepad and it works fine for me but has to be set to attack. hope this helps you :-)

Posted

 

 

So, I can see that controller support was implamented, or at least I think it was. When I got to the little mini game it told me to hold down the strafe left and right buttons to fill the bar. Now I imagine that's moving the control stick for movement in those directions but when I did nothing happened; any advice?

with gamepad strafe doesn't work go to defeat mcm "player as victim" / resist hotkey set to attack choose what your primary and secondary skill are. then it will work using your attack and block buttons. i use a gamepad and it works fine for me but has to be set to attack. hope this helps you :-)

 

Oh Mai God! Thank you stranger, ur very helpful (:

 

 

So, I can see that controller support was implamented, or at least I think it was. When I got to the little mini game it told me to hold down the strafe left and right buttons to fill the bar. Now I imagine that's moving the control stick for movement in those directions but when I did nothing happened; any advice?

with gamepad strafe doesn't work go to defeat mcm "player as victim" / resist hotkey set to attack choose what your primary and secondary skill are. then it will work using your attack and block buttons. i use a gamepad and it works fine for me but has to be set to attack. hope this helps you :-)

 

Oh Mai God! Thank you stranger, ur very helpful (:

Posted

is there a way to angle the penis while you female character is getting raped by a troll? it was so large it went through her. the page up/down button for SOS wasn't working cuz ur character is usually facing away from the target and being put in a submissive pose.

 

Thanks.

Posted

Feature request: Instead of stripping/stealing/unequipping clothes, destroy them (maybe with a configurable random chance?).

Posted

Hi, I want to know how to make sexlab mods work during a play through? I tried new save game and sex animations are working fine but no to existing save game. They're just stand still for 2 seconds and then nothing. Another ploblem is when NPC A want to rape NPC B, B is stripped and fell down but suddenly she's standing up again and fight back with her weapon. That was happened every times. The Sexlab cumshot works, SOS works and Defeat works too, just not for sex scene part. Any suggestion? :)

Posted

Hi, I want to know how to make sexlab mods work during a play through? I tried new save game and sex animations are working fine but no to existing save game. They're just stand still for 2 seconds and then nothing. Another ploblem is when NPC A want to rape NPC B, B is stripped and fell down but suddenly she's standing up again and fight back with her weapon. That was happened every times. The Sexlab cumshot works, SOS works and Defeat works too, just not for sex scene part. Any suggestion? :)

Run the FNIS User Generator program, failure to run that is the single most common source of that problem outnumering all other reasons.

Posted (edited)

Great mod! Works very well. I would suggest it to anyone as a Sexlab "must-have," even for non-sexual playthroughs--it gives you so many options to how you want to tackle your dungeon crawls, deal with those you defeat, and for the immersive folks, allows you to deal with defeat yourself other than the simple "die, reload." I occasionally do the sex-filled-Skyrim-ultra-orgy-sex-trip runthroughs, but even in a "standard" playthrough it's nice to have the mod. You can make it very unobtrusive if you want but the danger is always there, so don't let your guard down! 

 

One issue I do have (and it's not really an issue, tbh) is the grab mechanic--namely, I'm not sure how it works, or if it works at all. Many, many times I will get "You did not successfully grabbed[sic] your victim," which according to the FAQ is an animation error--on the rare times I do manage to actually get a grab attempt down, it almost never actually works. Even if the target is one punch from dying, even if I've disarmed and sapped their stamina, even when I tested using invisibility potions to sneak behind and assault a target (which he says should have a 100% success rate!) it's always a successful resist.

 

I don't like to sound like I'm nagging, so I just wanted to know if there's anywhere the author goes into depth as to just how the mechanic works. I'm guessing I'm just misinterpreting how and when to use the grab, but I have never managed to successfully land a single grab yet. I do run SkyRe, PerkusMaximus and some other gameplay/AI mods, perhaps there's a conflict somewhere there?

 

Great mod otherwise! Fully functional if you manage to get an enemy into bleedout without killing them, works nicely with Death Alternative (though I much prefer the standard Defeat escape, getting raped and then beaten down again and having all your stuff taken by the DA events is really punishing, especially since rape (and I guess its debuff, if we're bein pedantic about mechanics) is supposed to be bad enough of a punishment as-is!). Only thing I have to say is, maybe make some more options for Female aggressors? Maybe add non-penetrative options (oral, boobjob, handjob, etc.) in case you're not really willing to take the risk with some stranger's foreign implement. Obviously the mod seems to be catered by far to male-aggressor or female-victim playthroughs, but it's Skyrim! Where the men are bearded and the women more so! We're all equal here!

Edited by OTC
Posted

The mods is designed to work with vanilla skyrim so if you make creatures/npc's harder it will make this harder. There is a few tweaks you can make to how easy or hard it is in the MCM menu. I forget exactly what the line is called. Most you need to wait for them to be on low health/stamina and you have high health/stamina and then you have a chance.

Posted

Bonus chance, wasn't it? I'll give it a shot.

 

Really, what I'm worried about is the fact that the grab mechanic isn't working at all. I just tried again, every single time I tried it was always the "you did not successfully grab your victim," which the mod author explicitly states is a kind of error call. I can't even grab them, let alone do the check--even when I set it to "threshold" and got an npc down to very low health, I wasn't able at all to even begin the grab animation. Every time, without fail, it was "not successfully grab," which leads me to believe there's something else wrong with the mechanic.

 

Thanks for the help, I'll keep trying to see what might cause it.

 

EDIT: Just ran FNIS in case there was an animation error. Perhaps there is, I got 1 warning, but I doubt it's Defeat. Interestingly enough, if I try to grab when I obviously cannot succeed the attempt (such as against a full-health enemy) I'll get the stagger effect and the "Resisted!" message up top--that seems to be working fine. It's only when I attempt a grab that *should* succeed where I run into problems.

 

EDIT 2: Tried disabling SkyRe's AI module, didn't work (nor did I honestly expect it to, I would have been surprised if that was it). I have been noticing, however, that the bandit's I've been trying it on don't all go into bleedout--some of them do, some of them don't. Not sure if it's a vanilla behaviour or something introduced in a mod, where only some bandits will try to yield to the player while others will fight until they die, but maybe that's the problem? I've never seen the grabbed animation (since I've never successfully grabbed someone yet), but I'm assuming it's bleedout so you can activate them and tie/rape/rob/etc. them afterwards--perhaps their AI package does not allow them to go to bleedout, so it automatically fails? Will try once more.

 

EDIT 3: Nope, still didn't work on the bandits who would go into bleedout. I tried doing it as well to a named NPC who was walking by, still doesn't work on non-generics. I'm really not sure what could be causing this.

 

Is there a debug function? I'd need to know what check is failing for Defeat to execute the grab animation. At this point, I'm just speculating. Ah well, at least the rest of the mod seems to work fine.

Posted

I haven't used defeat grab mechanic for awhile, only recently got my new PSU so I could play games for a decent amount of time. But I never had issues with it. It was rare I got it to work but I could get it work. Just had to wait till the NPC was low on health, wait for them to do a power attack and block while I was high on health and stamina and it would work often enough.

 

But maybe something with one of the sexlab updates causes it to no work with this older version of defeat. Don't honestly know.

Posted

It still works, you need the enemy low on health, and distracted, with their back turned, to be more successful in your attempt, from the front, it is a lot harder to have success, as nutluck said, during a stagger, you can grab them, otherwise it's near impossible from the front. Friendly NPCs, you can adjust the slider for 100% success, but still need to be behind them, sneaking for it to work.

 

Once they are down, with your weapon out, you click kill, for a quick death :) (that's what I use it for) Or you put away your weapon, and are able to tie them up, rape, rob, what ever...

Posted

Ah, you're right, this is a somewhat older version (last update was August 05 last year, by the looks of it, the framework has been updated since then). Pretty likely that could be gumming something up.

 

Too bad. I hope Goubo is still hanging around, would love to see an update someday! Thanks for the help.

 

If anyone else is reading and is using Defeat with Sexlab Framework v1.59c (the latest non-alpha build), but has the grab function working fine for them, please let us know. It'd be useful to confirm whether it's just an issue on my end or an issue with the mod itself!

 

Just saw your reply, Airianna. I'm going to try and bring a friendly NPC for the targets to fight instead of me. Thanks for letting me know it still works! Hopefully it will be successful this time. If not, well, I guess I'm going to have to start uninstalling mods and work backwards from there.

 

EDIT: Nope, still can't do it. No matter what I try: 100 sneak, all perks, invisibility, out of combat, from behind, 100% bonus chance, it's always the same goddamn "you did not successfully grab your victim." Dammit. What's the message you guys get when you fail a grab attempt? Is it the same line, or something else? I am absolutely perplexed at the moment as to why the game won't allow me to do this.

 

Here's some picture proof. I'm fighting this bandit, she's at 8 health and 0 stamina post-549141-0-35953000-1426043504_thumb.jpg , I immediately try to grab her afterwards and fail post-549141-0-53470900-1426043505_thumb.jpg . My settings for the grab are both at 100% (although I know for resist only the bonus chance actually is supposed to count) post-549141-0-53205600-1426043570_thumb.jpg . I'm not sure why this wouldn't work. I can't know, I've never seen a grab happen successfully before so I don't know what it's supposed to look like.

Posted

Tried it again, updated.

 

I am invisible, I have set the bandit's health to 5 and stamina to 0, I am level 17 with 100 sneak versus her level 3 (that should be an extra 14% success chance), not to mention that my bonus chance already is 100%. I am also attacking from the back, and out of combat. post-549141-0-09564400-1426045829_thumb.jpg

 

Here I am, attempting it via activate. post-549141-0-60376700-1426045829_thumb.jpg

 

No dice. post-549141-0-53625600-1426045830_thumb.jpg

 

My settings right at that time: post-549141-0-96965700-1426045831_thumb.jpg

 

I feel this has to be some sort of bug. Enemies can knock me down fine, my companions can knock enemies down fine, I can tie them up if they get into bleedout... but I can't bloody knock them down! At all! No matter what I try.

 

On the bright (or dark, heh) side, at least the night sky's gorgeous. post-549141-0-37872700-1426046514_thumb.jpg

 

Ack, this is frustrating. It shouldn't be this annoying, I know, but it's just this little thing that shouldn't be wrong is like a thorn in my side. I'm not sure it's a problem with the mod itself; every other function works fine. It's just too bad this is one of the central mechanics, and it isn't triggering at all.

 

Thanks for the help, folks. Let me know if you have any ideas. Until I can get it working, I'll just make do with being nice to the bandits.

Posted

MCM menu JUST NOT WORKING. Looked at everything you guys are saying can fix it. I never had a previous version of defeat so no uninstall problems. What I did:

 

0. Got everything necessary (sex lab works fine with other mods) 

1. I loaded my save

2. saved a new save file

3. dragged all the files (from base, english, and fast get up folder) into my data

4. Ran the FNIS program. It looks fine and working in the FNIS behavior

5. Loaded that clean save. No MCM menu

6. Waited for about 7 minutes, still nothing.

 

Ive done this 5 times now, hasnt worked. :( I fully uninstall the same version in between too, so that shouldnt be a problem. People have been having a blank menu but my problem is one that doesnt show the mcm defeat menu at all. Yet sexlab and my other mods work fine in mcm. I havent tried a new game, Ill get on that now, but it probably wont work so please help. Ill tell you if it works, Please help!

Posted

To OTC

 

I was just trying to use fraps, it dropped my frame rate so low, that I was unable to get behind any targets myself, with a level 1 character, that I have refused to level up just yet, with 87 sneak...

 

Your settings that you show seem fine, and should of been successful as you and your target both were not in combat... Let me check a couple things...

 

Have you tried raping a city folk NPC?

Also, your bandit, since you tried adjusting health and stamina already, try it without her armor, console removeallitems I think it was... Cause if you have it set to Strip, for resist, it might effect how successful you are against them as well.

 

Edit Add:

Ok, I have created a short video... while playing around with Defeat, I did notice, targets with heavy armor did resist far more often than those with light armor... Your targeted bandit does have heavy armor? making it far harder to take her down. Will take a bit to turn Fraps recording into a video, then upload to a private youtube slot... bare with me.

 

Higher quality was starting to lag my system badly... If I had a different, less resource heavy recorder, would be better... 

Posted

Whoops! Didn't see you post the video until I finished posting everything below this paragraph. I'm glad to know that it actually should work (so the issue is on my end), and now I know what I'm supposed to expect, so thank you very much for the video. That was a lot of effort you put in to help me out, I really appreciate it :)  And after seeing it, I have a sneaking suspicion that the problem is not whether I can pass the grab check, but that something is interfering with my ability to make the check in the first place--problem is, that could be anything, from a bad FNIS patch to a completely different mod. Yucky.

 

~~

 

I'm quite tired so I'm going to pack it in for the night, but yes, I did try it on Alvor from Riverwood. Once again, didn't trigger at all.

 

Settings are at 100%, as normal: post-549141-0-52008700-1426052130_thumb.jpg

 

100 sneak, invisible, out of combat, from behind: post-549141-0-59271800-1426052131_thumb.jpg

 

Alvor didn't even blink an eye, he acted like nothing happened at all. What a manly man. post-549141-0-03639400-1426052132_thumb.jpg

 

The big issue here is that we have no idea how the grab check even works! If I just knew what the logic was when I initiate the assault, I could probably easily figure out if it's the mod, the game, or if some other mod that's causing a conflict. As of now, I really am completely stumped as to what the problem could be.

 

The only thing I could think of right now, is that since SkyRe and PerMa do some edits to base stats, that for some reason it's messing up the resist check and making it return false every time. If that were the case, though, then how come threshold doesn't work at all, either? That one is just simply a very basic %health check--a check which NPCs have passed to knock me down, or my companions can pass to knock enemies down, without any problems at all. I just simply can't knock anyone down, myself.

 

I think perhaps the last option would be to go nuclear, and wipe my entire Skyrim install and reinstall only the base game, SexLab, and Defeat; see if that works; if so, reinstall every other mod one by one until I find the culprit; if not, I'm basically boned 4 lyfe... except I literally just did that 2 days ago to get SexLab to work... agh, the joys of modding  :(

Posted

Whoops! Didn't see you post the video until I finished posting everything below this paragraph. I'm glad to know that it actually should work (so the issue is on my end), and now I know what I'm supposed to expect, so thank you very much for the video. That was a lot of effort you put in to help me out, I really appreciate it :)  And after seeing it, I have a sneaking suspicion that the problem is not whether I can pass the grab check, but that something is interfering with my ability to make the check in the first place--problem is, that could be anything, from a bad FNIS patch to a completely different mod. Yucky.

 

 

Your very welcome.

 

And yes, it does seem like a mod conflict, tho, I would check load order, and also, it seems like Defeat and Submit interfere with each other, as I did have it for a while, when I removed it, Defeat stopped glitching on me. if you don't use any of the Submit mods, then it has to be something else that is gumming up the works, just move Defeat to a lower position in the load order, and it should start working as intended.

 

If that doesn't work, load up TESVEdit, and it should show the major conflicts between mods, I don't understand TESVEdit enough to use it, even after watching tutorials, I just try to pick the mods that don't conflict with each other too much.

Posted

 

 

Higher quality was starting to lag my system badly... If I had a different, less resource heavy recorder, would be better...

If you have videocard from nvidia and it begun from 600 series you can record in-game video by program nvidia "shadow play" it record without fps drop because it  record directly by gpu, this program is part of "nvidia experience" program.

Posted

 

 

 

Higher quality was starting to lag my system badly... If I had a different, less resource heavy recorder, would be better...

If you have videocard from nvidia and it begun from 600 series you can record in-game video by program nvidia "shadow play" it record without fps drop because it  record directly by gpu, this program is part of "nvidia experience" program.

 

Nope, just an old GeForce GTX 550 Ti, and can't afford to upgrade.

Posted

With a level 68 player I can regularly grab them from the front but unless I equip a weak weapon I'm more likely to kill them than end up with a live captive for playing games later and then my stupid followers will go ahead and kill the tied up captives I take anyway.

 

That whole mechanism needs work, I'd like to be able to tell my followers to run a train on a captive. Just as the opponents ought to run trains on my followers if we're the ones who end up on our knees (they do run a train on the player by why should the player be the center of the attention).

Posted

 

 

 

 

Higher quality was starting to lag my system badly... If I had a different, less resource heavy recorder, would be better...

If you have videocard from nvidia and it begun from 600 series you can record in-game video by program nvidia "shadow play" it record without fps drop because it  record directly by gpu, this program is part of "nvidia experience" program.

 

Nope, just an old GeForce GTX 550 Ti, and can't afford to upgrade.

 

 

Thats not really old....someone out there still use 200 or even lower series

 

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