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Posted

is it technically possible that princess mod devious captures could place their devices at the start of the rape instead at the end ?

It is technically possible if you want to rewrite DC scripts and move the triggers to different sexlab hooks but I don't recommend it. I specifically put it at the end to avoid race conditions between SL animation selection and DD device initialisation and animation override.

Posted

 

I like the many options that this mod includes but I keep running into one MASSIVE problem. 10 seconds is not enough time to get away from anything, especially when your stamina has been drained and your health is near zero. The only thing that happens is getting knocked down repeatedly until you finally get killed, then reload to before anything happened.

 

I don't understand how this mod got so much functionality when there is no option to extend your 'getaway' timer. Without it, I cannot get this mod to integrate into normal combat.

Worst case, keep moving in one direction until your attackers are naturally far enough away they stop noticing you.

 

 

You can always sneak and get behind cover before the 10 secs. If you're in out in the open and you can remember which direction the enemy came from you can always sneak in the opposite direction...as long as they are facing that way too. Fortunately with the limited AI the enemies won't keep looking for you.

Posted

I like the many options that this mod includes but I keep running into one MASSIVE problem. 10 seconds is not enough time to get away from anything, especially when your stamina has been drained and your health is near zero. The only thing that happens is getting knocked down repeatedly until you finally get killed, then reload to before anything happened.

 

I don't understand how this mod got so much functionality when there is no option to extend your 'getaway' timer. Without it, I cannot get this mod to integrate into normal combat.

 

Well, the mod is about to get a major overhaul, and arousal should be more important in preventing spam rapes. But even now, this is the only combat mod that actually has a cooldown to prevent it. You should use defeat's cooldown and allow other DA triggers. You can think of it as being left for dead. They don't expect you to get up, and if you do, 10 seconds seems fair. Since you're naked and all you want to do is get away, why not simply surrender and try to talk your way out of it? The next version should have more arousal options, maybe even one to extend the getaway timer. At the very least, dialogues will become affected by arousal, so your recent attackers will have more chance to just let you go. As it stands now, you have a great chance of escape if you wait, while you're down, for the attacker to turn his back (if possible). In interiors this is quite easy.

 

Anyway, here's a few ideas:

- Radiant Prostitution: why not put on a skimpy dress, unequip weapons and visit the bandit camps. Surrendering could provide Radiant Prostitution Dialogue and allow you to make a bit of money (risky). Repeated actions like this might improve relationship with bandits to make them neutral or friendly. On surrender dialogue (if there was no damage done, aka attacker at full health): a "Hold on boys, is that how you treat a deffenseless working girl?". Outcome may vary, depending on target arousal and pc speech: ignore you for a while, ask for payed sex, demand sex, rob, outright rape, outright group rape, attack with no possibility of further defeat triggers.

- "Join dialogue": again, surrendering after no damage done, no weapon out. "Why are you attacking me? I was just looking for a bit of fun." Same as above, but no payment. Again, results may vary. 

- Surrendering during actual combat (weapon out, damage done): since you've damaged them, they might not be so nice anymore. Current dialogue options seem ok, as long as above outcome options are the same. Of course, more and more chance of negative outcome. 

 

Now, all consensual sex should not be considered a defeat, so no "get up" mechanic. Rape should, but let's break it in three outcomes. 

- current get up mechanic, but with more getaway counter, affected by how much arrousal the target has lost. Should be up to a few minutes, allowing you to whore yourself to the rest of the camp. Counter should extend every time you talk to them.

- captured: smaller chance on surrender. Bigger chance on bleedout. Something like Submit currently offers, you're tied up and you can escape, they might rape you again if you stay there too long and their arousal raises too much.

- Left for dead: exactly the current mechanic, 10 seconds might actually be too long :D

 

Long post, so here's a potato.

Posted

 

I like the many options that this mod includes but I keep running into one MASSIVE problem. 10 seconds is not enough time to get away from anything, especially when your stamina has been drained and your health is near zero. The only thing that happens is getting knocked down repeatedly until you finally get killed, then reload to before anything happened.

 

I don't understand how this mod got so much functionality when there is no option to extend your 'getaway' timer. Without it, I cannot get this mod to integrate into normal combat.

 

Well, the mod is about to get a major overhaul, and arousal should be more important in preventing spam rapes. But even now, this is the only combat mod that actually has a cooldown to prevent it. You should use defeat's cooldown and allow other DA triggers. You can think of it as being left for dead. They don't expect you to get up, and if you do, 10 seconds seems fair. Since you're naked and all you want to do is get away, why not simply surrender and try to talk your way out of it? The next version should have more arousal options, maybe even one to extend the getaway timer. At the very least, dialogues will become affected by arousal, so your recent attackers will have more chance to just let you go. As it stands now, you have a great chance of escape if you wait, while you're down, for the attacker to turn his back (if possible). In interiors this is quite easy.

 

Anyway, here's a few ideas:

- Radiant Prostitution: why not put on a skimpy dress, unequip weapons and visit the bandit camps. Surrendering could provide Radiant Prostitution Dialogue and allow you to make a bit of money (risky). Repeated actions like this might improve relationship with bandits to make them neutral or friendly. On surrender dialogue (if there was no damage done, aka attacker at full health): a "Hold on boys, is that how you treat a deffenseless working girl?". Outcome may vary, depending on target arousal and pc speech: ignore you for a while, ask for payed sex, demand sex, rob, outright rape, outright group rape, attack with no possibility of further defeat triggers.

- "Join dialogue": again, surrendering after no damage done, no weapon out. "Why are you attacking me? I was just looking for a bit of fun." Same as above, but no payment. Again, results may vary. 

- Surrendering during actual combat (weapon out, damage done): since you've damaged them, they might not be so nice anymore. Current dialogue options seem ok, as long as above outcome options are the same. Of course, more and more chance of negative outcome. 

 

Now, all consensual sex should not be considered a defeat, so no "get up" mechanic. Rape should, but let's break it in three outcomes. 

- current get up mechanic, but with more getaway counter, affected by how much arrousal the target has lost. Should be up to a few minutes, allowing you to whore yourself to the rest of the camp. Counter should extend every time you talk to them.

- captured: smaller chance on surrender. Bigger chance on bleedout. Something like Submit currently offers, you're tied up and you can escape, they might rape you again if you stay there too long and their arousal raises too much.

- Left for dead: exactly the current mechanic, 10 seconds might actually be too long :D

 

Long post, so here's a potato.

 

 

Bandit : Working girl aye? How much are you going to pay me to fuck you instead of rape you?

other bandit : Stop talking and just get started or I will jump ahead of you and let you have the sloppy seconds, then we will take her gold and her all her items, even her clothes, and when done drop her in the cell so we can go back for more at any time. And sell her junk for the gold.

Posted

Day 267: Still no Defeat update.

 

The Doritos and Dew supplies are running low.

 

You counted wrong, a month on average has 30 days, it has been just shy of 7 months since the last update. Last update was August 5th 2014. So it has roughly been 210 days.

Posted

 

Day 267: Still no Defeat update.

 

The Doritos and Dew supplies are running low.

 

You counted wrong, a month on average has 30 days, it has been just shy of 7 months since the last update. Last update was August 5th 2014. So it has roughly been 210 days.

 

Meh technicalities, But that sounds like my husband, Dew and Doritos...waiting...

Posted

It is being technically but correct. :) I don't want to pressure Goubo, I want him to take the time he needs to give us the best new update as possible.

Posted

It is being technically but correct. :) I don't want to pressure Goubo, I want him to take the time he needs to give us the best new update as possible.

Agreed, I love the mod! It has saved me so many times from death and dismemberment. With the rework on it, like OMG please stop teasing me with the preview in text! But again, they are wetting my appetite for more teasing, making me moan sensually at the changes and... erm ummm Hi! *giggles*

Posted

 

 

Day 267: Still no Defeat update.

 

The Doritos and Dew supplies are running low.

You counted wrong, a month on average has 30 days, it has been just shy of 7 months since the last update. Last update was August 5th 2014. So it has roughly been 210 days.

Honestly I just threw out a random number, I'm surprised it was that close
Posted

 

 

Day 267: Still no Defeat update.

 

The Doritos and Dew supplies are running low.

You counted wrong, a month on average has 30 days, it has been just shy of 7 months since the last update. Last update was August 5th 2014. So it has roughly been 210 days.

Honestly I just threw out a random number, I'm surprised it was that close

 

But for me it wasn't about the number, you are like my husband with his Doritios and Dew... waiting... hehehe

Posted

 

It is being technically but correct. :) I don't want to pressure Goubo, I want him to take the time he needs to give us the best new update as possible.

 

 

You 're right, but as we all very like his mod, and discuss a lot, but I found that Goubo himself nearly do not take part in our discuss... and do not tell us the progress of the new update or when it'll release or something else....

 

please forgive me to say that this topic sometimes make me feels that he have abandon it.....

Posted

 

It is being technically but correct. :) I don't want to pressure Goubo, I want him to take the time he needs to give us the best new update as possible.

 

 

You 're right, but as we all very like his mod, and discuss a lot, but I found that Goubo himself nearly do not take part in our discuss... and do not tell us the progress of the new update or when it'll release or something else....

 

please forgive me to say that this topic sometimes make me feels that he have abandon it.....

 

 

Understandable, Goubo does not post a lot but he posts every so often. Often enough for me to know he is still working on it. So I tend to post when i can to remind people he is indeed working on it, so he can focus on actually working on the update that we will hopefully get very soon. :)

Posted

 

Bug in current version: If you "Necro" someone it sets the "Ghost" flag on that someone but doesn't reset it. That makes the NPC immortal and thus immune to the "KillSilent" actions attempted after the sex act ends and also means you have to turn off the ghost flag before using kill from the console to return the NPC to the land of the dead. The Ghost flag doesn't seem to accomplish anything useful though.

 

Given how long this release has been out and the fact that I just now reported the bug it might just be simpler to remove the necro option entirely, there's another mod which provides it anyway and it's obviously not getting any use.

Posted

Bug in current version: If you "Necro" someone it sets the "Ghost" flag on that someone but doesn't reset it. That makes the NPC immortal and thus immune to the "KillSilent" actions attempted after the sex act ends and also means you have to turn off the ghost flag before using kill from the console to return the NPC to the land of the dead. The Ghost flag doesn't seem to accomplish anything useful though.

 

Given how long this release has been out and the fact that I just now reported the bug it might just be simpler to remove the necro option entirely, there's another mod which provides it anyway and it's obviously not getting any use.

 

I more or less agree, necro doesn't really fit with the mod to much. Since it is mostly about defeating enemies and not killing them. But I can see the connection, killing them is defeating them.

Posted

I just hope in the new version that while they're running a train on the player they'll also be running trains on the follower(s), currently one follower gets raped once while the player gets the rest of the train.

Posted

So, I can see that controller support was implamented, or at least I think it was. When I got to the little mini game it told me to hold down the strafe left and right buttons to fill the bar. Now I imagine that's moving the control stick for movement in those directions but when I did nothing happened; any advice?

Posted

Picking up my Skyrim again after the better part of a year. Does VioLens still conflict with the grab action in Defeat? They used to conflict and you couldn't use it with VioLens for some reason.

Posted

Bug in current version: If you "Necro" someone it sets the "Ghost" flag on that someone but doesn't reset it. That makes the NPC immortal and thus immune to the "KillSilent" actions attempted after the sex act ends and also means you have to turn off the ghost flag before using kill from the console to return the NPC to the land of the dead. The Ghost flag doesn't seem to accomplish anything useful though.

 

Given how long this release has been out and the fact that I just now reported the bug it might just be simpler to remove the necro option entirely, there's another mod which provides it anyway and it's obviously not getting any use.

 

I actually only use Defeat's Necro option, the other wasn't really appealing for some reason... With this version, I did notice the guy I decided to top often flickered and then sometimes vanished completely, the bug you mention was not a regular occasion, and was thinking it might of been a mod conflict, as no one else had mentioned it prior... Sides I like my males kinda stiff ;)

Posted

Is this compatible with a game pad? Im new to PC gaming & I wanted to configure my xbox360 control to windows 8. It's just I heard it was not

 

~ thanks

Is this compatible with a game pad? Im new to PC gaming & I wanted to configure my xbox360 control to windows 8. It's just I heard it was not

 

~ thanks

Posted

With the current version of this mod some people have reported issues with using a game pad. But keep in mind it is still very much a work in progress.

Posted

Question,i have a mod that allows me to change into any of skyrims creatures,it changes my race and everything,but i was wondering if the animations of my charecter would change when i turned into another creature thats not human,and so i tried it,i was dissapointed to see that a my wolf form uses human animations,so the question is...is there anyway to change the animation of my charecter to any of the creature animations?

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