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  1. OTC

    Secrets like Tentacles, Ever Deeper

    Great work! I always love it when someone contextualises the pictures with text. Makes it feel more "alive," somehow. (Though tbh, tentacles aren't really my thing, I'm painfully vanilla...) Just wanted to let you know that pretty much all of your pictures from previous blogs are now dead links. Don't know if that's just on my end, or if you want it to be that way, but I was hoping to take a gander at your previous work and I can't
  2. OTC

    Post your sex screenshots pt. 2

    Nice pics! What cum texture is that in the last picture?
  3. OTC

    [Unofficial] BodyGen - docs

    Makes sense. I was hoping for something that could preserve a smoother range (as this way it'll only switch between however many different sizes I choose to type down) but if there really isn't any other way, it'll do.
  4. OTC

    [Unofficial] BodyGen - docs

    Is there a way to use the same range of numbers for multiple different morphs? Say I want to make a simple bodygen template that randomizes breast size. I'd write something like this: BreastSize=Breasts@-1.0:1.0, BreastsSmall@-1.0:1.0 However, the range seems to be independently calculated for each morph, meaning I could possibly get a result of (for example) Breasts +1 and BreastsSmall -1, which results in visual weirdness. How would I write it so that both morphs use the same result from the same range? Would something like below work? BreastSize=Breasts,BreastsSmall@-1.0:1.0 Thanks for your time.
  5. Wow, thanks a ton for taking the time to find the original .psd file! Surprisingly, GIMP is able to open .psd files with seemingly no issues. GIMP may not be as intuitive as I remember Photoshop being, but I'm continually impressed with how much functionality they've managed to cram into what is still a completely free program. Hats off to those guys. In any case, your +12 years of experience far outweighs my complete lack of it. The best thing I've ever done in Photoshop was follow a tutorial to create a world map for my DnD group. (Shoutout to Cartographer'sGuild, lol.) Those UV maps in particular were a great idea, it never occurred to me to use them. A cursory comparison of the CBBE UVs and UNP's diffuse make it plain to see that CBBE and UNP's UV maps aren't compatible. Do you remember how you got them as a texture? I need to get UNP's UV maps, but I don't have any good 3D modeling programs on hand at the moment. I could probably download Blender if I really need to, but if there's some way I can just get the texture without having to I'd prefer that option. Never mind, found out how to do it in NifSkope. I'll try my hand at it when I get the time, and if I manage to make something passable I'll of course share it here. If it meets your standards you're free to throw it up on the main mod page, I'm sure all the other UNP users would enjoy using it. (Thanks for answering my P.S. about your dark elf character as well. It's too bad you don't remember, but seeing as you dabble in texture work I expected most of it to be your own personal kitbash anyway. Suppose I'll have to make do leeching off other people's talent for now, hahah.)
  6. Sorry for the delay! Hrm, I think I was exaggerating the situation when I said "obviously." It's not nearly as bad as I might have made it out to be. My apologies. The textures on the bum seem to be working pretty much as intended, and the face as well, especially since you're extremely limited by the fact the face and body use the same texture for whatever reason. (I still wish they'd find a way to change that, your facial textures are simply too good to ignore! Haha.) That would be swell if you could find them. I've already attempted to fix it myself in GIMP, but it's not very intuitive. The "pick everything but alpha" command in GIMP doesn't seem to work nearly as I remember it in Photoshop, the textures always come out faded for some reason. There doesn't appear to be a "smart select" function in GIMP either, so the only other way is to try and make the selection manually, and I'd really rather not do that. Sure thing. It's easier to show than to explain anyway, so I linked two female diffuse maps--one from CBBE, one from UUNP--with your textures pasted on to showcase the difference. You can see the misalignments particularly in the breast area and part of the inner vaginal area (not the textures on the crotch, they line up fine). The vaginal one seems easy enough to fix, but the breast area may be harder because UUNP textures appear to be skewed in comparison to their CBBE counterparts. I'll also link some terrible toaster-PC screenshots of the textures ingame. If you compare them especially to your screenshot from the mod page, you can see how stretched the breast area is in comparison. I'm using the completely default UUNP-UNP sliders (no hyperinflated tits-n-ass or anything.) Thank you for your quick response, I hope this helps! (P.S. I really like your dark elf from your screenshots, lol. Do you remember what mods you used for her? I've been thinking about switching over to CBBE because the BodySlide is way less glitchy, and I love the look you had in your screenshots.)
  7. Do you happen to have the original assets still on hand? I'm attempting to align them properly for UNP in GIMP (when comparing your screenshots to the ingame results on a UNP body it's quite obvious there are misalignments), but it's really tedious to do when I have to edit it via an entire layer instead of just transforming the pieces themselves.
  8. OTC

    All-in-One HDT Animated Pussy

    Perfectly understandable. The texture has always been extremely stretched in the vagina mesh for whatever reason; for what it's worth, it looks pretty much the same on my end as well. However, i can still see that there is in fact a texture inside, especially from your previous picture (the one from directly below). You can make out the folds and the texture darkens where the vaginal canal is supposed to be. If there really was no texture, the whole thing would be completely smooth and either black or brown (depending on the original texture's background colour). I wouldn't be surprised if Leyenda is using the 4k version of her textures. I've never used 4k textures (my poor toaster of a computer doesn't have the VRAM to handle it), but if your rig can handle them, try them out and see if it looks closer to what you want.
  9. OTC

    All-in-One HDT Animated Pussy

    Judging by those pictures you're definitely not missing textures. That looks like a perfectly fine vagina to me! I think the textures and meshes from those other pictures are simply different from yours. I know this mod includes a variant of UUNP that has a different vagina mesh and more textures, perhaps they're using those instead? (It's referred to as Chinese UUNP Body, I think.)
  10. OTC

    All-in-One HDT Animated Pussy

    I don't think you're missing textures--if you were, the inside would be a noticeably different and completely flat colour than the rest of the texture. Your picture looks like there is a texture in the vagina mesh, it's just extremely stretched out. Rather hard to tell from the picture TBH, we'd need to see it from another angle to be sure. Perhaps that's just what the texture looks like. I've never used Leyenda's textures, so I can't tell for certain. Did you install everything via AIO only, or did you install other textures after and/or change the vaginal textures via TexBlend/Photoshop?
  11. OTC

    All-in-One HDT Animated Pussy

    Sounds like you installed the wrong versions of Bijin Warmaidens/Wives. What version of those Bijin mods are you using? AIO's Warmaidens match Version 3.1 only. Warmaidens v3.1.1 and v3.1.2 have minor updates of the skin textures--they were slightly brightened as far as I remember, not much but definitely noticeable up close. (I'm fairly certain this is what's causing your problem) AIO's Wives match Version 1.0 only. Version 1.1 has a completely different filepath from v1.0; if you installed Wives v1.1, you shouldn't get a texture mismatch, but all the NPCs from Wives 1.1 will not have the body mesh from AIO (so no flappy animated vaginas). AIO NPCs should be fine as long as you installed the latest version (v1.2). No textures were changed, just filepaths (so if you installed a previous version, some NPCs might render with the body mesh from AIO). Reinstall your Bijin mods, make sure AIO is loaded/installed after, and check to see if you don't have the seams/incorrect body meshes to begin with. If so, make sure you install the exact versions of the Bijin mods as written above. (Alternatively, wait until April 16th when Leyenda releases AIO v4.0 which should have all the latest updates.)
  12. Thanks for the answers, @Guffel! Agreed, I think if you just limit it to only 1 rank increase per conversation, that would be good (you might do this already). Also, you could make it like SLEN, where even if you have enough arousal to rank up you still need to pass a random check. Alternatively, just increase how many good conversations you need with an NPC to rank up. I also think there should be a time limit in-between conversations. Something like you can't talk someone for 3 in-game hours after the end of a conversation or if the NPC rejects your conversation. Right now you can just keep spamming NPCs even after they reject you, eventually they'll accept Yep, that would be the problem. I think the solution is to either: Have if-statements in the code to check for gender and populate the slots accordingly--easy, but annoying because you have to copy-paste that code in every script. Use SexLab's ThreadController instead of StartSex() which has a lot more functionality, including automatic gender assignment. The only problem is that they still haven't fixed the goddamn github, so we either have to take a look at the archived SexLab documents or ask/ look at other people's code to figure out how that works. I don't know why they can't just fix the github already... If it's just quick-and-easy I'd go with the first one, but if you want to incorporate something like threesomes it'd be a lot better to do the second way. I should say, I'm using vlkSexLife which is a replacer for SLA, which might be the reason ModFactionRank() isn't doing anything on my machine. I've taken a deep look though and as far as I can see, there shouldn't be any incompatibility problems (the dev for vlkSexLife worked really hard to make it compatible with everything). I'd appreciate it if you can try the mod on your end and see if it's increasing arousal properly for you. I agree, it's really annoying how there's pretty much no documentation for SLA/SLAR. However, I got the following code off this post, which I put into your scripts and seems to work for now: ;ActiveNPC.GetActorRef().ModFactionRank(Ars_Faction, Arousal) <-- Your original code ; ModEvent used to increase exposure, does not require dependency on SLA/SLAR to work int eid = ModEvent.Create("slaUpdateExposureEx") ; This is the event ID ModEvent.PushForm(eid, ActiveNPC.GetActorRef()) ; Passing the event ID and the ActorRef to work the event on ModEvent.PushFloat(eid, ArsChange) ; Passing the event ID and the amount to increase/decrease exposure ModEvent.Send(eid) I replaced every ModFactionRank() in the code with the bottom three lines of code. I don't really like it, I'd rather use the functions that they have in SLA/SLAR already, but since nobody wants to explain how, this is the way to do it without requiring a dependency on SLA/SLAR. I was actually referring to @Halleaon with this question, because I'm using her rewrite, but it's no big deal It's not really that much of a problem, and I agree that it's probably better to just turn it off. I think with a little tweaking it could work fine, though. All in all, I really like your mod and hope that one day we can add more to it. It's working great as it is, but there's also lots of things we could improve. After looking at the code, I see that it can be really easy to game (just find the one response the NPC really likes and spam it), but that's my fault for looking in the code when I didn't have to, lol. Maybe when I get the chance, I'll start adding my own gameplay mechanics (and of course I'll share them with the community if they work out nicely).
  13. OTC


    Definitely, try it out. Make sure it's on a fresh playthrough, though, if you try to replace SLAR in the middle of a playthrough there's bound to be issues. (At least that's what the mod-author says, I trust him.) I'm currently looking through the code right now, making my own changes. I'm an okay coder but I have no idea how Papyrus works, so it'll take a while before I get anything substantial out, but I am going to try and add some things to it, and if it works out I'll release it to you guys. (I posted above for what I'm planning to try) There's a whole bunch of projects that can easily use your help. Jump in, we always love new modders Don't forget, once SKSE for Skyrim Special Edition is released, there's probably going to be a huge rush to port all these mods to the 64-bit version, so there'll be a ton of work to go around. Not to mention Skyrim VR ( ͡° ͜ʖ ͡°) (Also, I do believe vpoteryaev is Russian--maybe Ukrainian, not sure--but all his mods are done in English, so all they really need is to have their grammar fixed. Maybe you could talk to him in Russian and convince him to come back to finish this mod, lol! )
  14. OTC


    No worries, haha. All you need to know is that this mod will *95%* not break any other SLAR-dependent mod. So feel free to use it if you want. I personally use it because it's (like you said) just flat-out better than SLAR, and honestly I don't think SLAR is going to be updated in a major way any time soon. I think they've put in everything they wanted to, at this point. I honestly think this mod is actually unique enough to warrant attention--it's pretty much SLAR but with better functionality, the only issue is that it never got popular enough. I think people got scared off because he's not a native English speaker--they read the mod description and think it's a barely-working amateur project, despite the fact that he's one of the better coders I've seen around here. It's rather unfair.
  15. OTC


    I've been poking around the source files, and as far as I can see, he uses the exact same names for function calls as the original SLAR, so compatibility shouldn't be an issue in the most basic sense. This mod has not broken any other SLAR-dependent mod for me. Some mechanics don't play well, however--for example, the "Transfer Libido" spell from SLEN is broken because its whole concept of TimeRate was gutted for this mod, so while both mods otherwise work as intented and numbers do change, there's no way to restore your own timerate. Thus you permanently increase how long it takes for your character to become aroused without any way of restoring it in-game, outside of just changing it in the MCM (which is pretty boring). This leads me to my second point. The main problem is that the mod is unfinished (and probably never will be). The above problem could easily be fixed if we bothered to go in and add that functionality ourselves, there's nothing stopping us from doing it. There's great ideas and poking around the code reveals that there were many more plans for the mod (chiefly among them tying SexLab stats and relationships to the arousal calculation, making a vlkSexLife orgasm equal to a SexLab orgasm, etc.), but the dev quit, so unless we get ourselves up (huehuehue) and do it, the mod will languish in obscurity. A shame, because IMHO it's a superior base to SLAR, mechanics-wise, with better concepts and better gameplay opportunities. Thankfully he was nice enough to leave the entire source code, but still.