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Player gets Necro'd (SLPGN)


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Posted
5 hours ago, LittleWhiteNeko said:

I have heard that interaction before, but didn't know what caused it yet. I will check the code again and see if I fucked up somewhere.

 

As for the aftermath mod, it is... just works...? The functionalities are working, but probably not as efficient or made properly, which is why I am a bit hesitant to release the alpha version yet. If you want, I can send you a personal message with the mod if you want to test it out.

Sounds good! And sure i don't mind testing out Aftermath. Super excited for it. 

Posted (edited)
On 4/8/2024 at 11:27 AM, LittleWhiteNeko said:

I have heard that interaction before, but didn't know what caused it yet. I will check the code again and see if I fucked up somewhere.

 

As for the aftermath mod, it is... just works...? The functionalities are working, but probably not as efficient or made properly, which is why I am a bit hesitant to release the alpha version yet. If you want, I can send you a personal message with the mod if you want to test it out.

You don’t need to be hesistant. The mod is in alpha for a reason and anyone downloading it should keep that in mind. Either way I am excited for the mod. 

Edited by Zuxerx
  • 3 weeks later...
Posted
3 minutes ago, rongxian45926 said:

new version is good and does anyone knows how can player return to human ?

 

If you mean resurrecting/reverting from ghost mode, there is no easy way to do it, as I do not design it with that in mind. I dislike the idea of resurrection and continue playing, suspect it breaks stuffs if player is resurrected back after dying.

 

So the only solution is to reload the game.

Posted
2 minutes ago, LittleWhiteNeko said:

If you mean resurrecting/reverting from ghost mode, there is no easy way to do it, as I do not design it with that in mind. I dislike the idea of resurrection and continue playing, suspect it breaks stuffs if player is resurrected back after dying.

 

So the only solution is to reload the game.

got it

Posted

I installed everything correctly, but when my char dies, she's just laying on the ground and nothing happens. Anyone has an idea, what might cause that?

Posted
32 minutes ago, Emil98 said:

I installed everything correctly, but when my char dies, she's just laying on the ground and nothing happens. Anyone has an idea, what might cause that?

Can be of many reasons. What's the notification on the top left of the screen says? If you cannot see the notifications, use Free Camera (TFC)

 

Sometimes there is no available actors even though they should be valid (their morality is surprisingly "Moral" for bandits, for example)

Posted
2 hours ago, LittleWhiteNeko said:

Can be of many reasons. What's the notification on the top left of the screen says? If you cannot see the notifications, use Free Camera (TFC)

 

Sometimes there is no available actors even though they should be valid (their morality is surprisingly "Moral" for bandits, for example)

I get no notification 🤔

Posted
1 hour ago, Emil98 said:

I get no notification 🤔

Hmm, this is way too little information to work with. Try providing as much information as possible, such as which version of SLPGN did you download, and what is your game version (SE or AE).

Also, do the MCM menu shows up?

 

A log may be useful too, located in Documents > My Games > Skyrim Special Edition > Logs > Script > Papyrus<number>.log

 

Posted
2 hours ago, Someone92 said:

Make sure you have an animation that fulfills the tag requirements. For testing purposes you could leave the required tags as blank.

If I remember it correctly, if there are no suitable animations, it will default back to "Rough" tag which should be available in the default SexLab animations.

Never tested it out in the latest version though.

Posted
12 hours ago, LittleWhiteNeko said:

Hmm, this is way too little information to work with. Try providing as much information as possible, such as which version of SLPGN did you download, and what is your game version (SE or AE).

Also, do the MCM menu shows up?

 

A log may be useful too, located in Documents > My Games > Skyrim Special Edition > Logs > Script > Papyrus<number>.log

 

I use SE and downloaded SLPGN - LWN Fix 1.2.5 . The MCM is also showing up. Papyrus log is attached(should be on the last 3-4 site). 

Papyrus.0.log

Posted
3 hours ago, Emil98 said:

I use SE and downloaded SLPGN - LWN Fix 1.2.5 . The MCM is also showing up. Papyrus log is attached(should be on the last 3-4 site). 

Papyrus.0.log 360.99 kB · 1 download

From what I managed to gather, there are several issues I noticed.
1. You havent installed PO3 Papyrus Extender (this is not the cause of the error)

 

And then the possible issues:

2. Looks like it cant find the animations to start playing. Neither group nor two actors returned any animations to start.

3. You may be using a race that has banned keyword or has too small size for SexLab, though I doubt it is the case, so I will assume it is the 2nd point, no animations found

 

Below is the comparison between animation found and animation not found

 

Not found:

image.png.a777cca8ef3e243a45d9619892befcd4.png

 

Found:

image.png.4b861d41a6917169fb5d3ed149e471bd.png

Posted
57 minutes ago, LittleWhiteNeko said:

From what I managed to gather, there are several issues I noticed.
1. You havent installed PO3 Papyrus Extender (this is not the cause of the error)

 

And then the possible issues:

2. Looks like it cant find the animations to start playing. Neither group nor two actors returned any animations to start.

3. You may be using a race that has banned keyword or has too small size for SexLab, though I doubt it is the case, so I will assume it is the 2nd point, no animations found

 

Below is the comparison between animation found and animation not found

 

Not found:

image.png.a777cca8ef3e243a45d9619892befcd4.png

 

Found:

image.png.4b861d41a6917169fb5d3ed149e471bd.png

Idk why, but it seemed, that the animation werent loaded properly. Only thing I had to do was unload and load again. working now. THX for your help!

  • 1 month later...
Posted

Something changed for me.  Now when I get decapitated, and the mod kicks in I CTD.  In the past my head would paste back on with a seam and the mod would resume.  WHat settings do I change to get back to this?  In the SKEE64 file I have benablefaceoverlays set to= 0, and iNum & Ispell set to = 0

Posted (edited)
15 minutes ago, WCSC said:

Something changed for me.  Now when I get decapitated, and the mod kicks in I CTD.  In the past my head would paste back on with a seam and the mod would resume.  WHat settings do I change to get back to this?  In the SKEE64 file I have benablefaceoverlays set to= 0, and iNum & Ispell set to = 0

I did change how decapitation is handled in my latest version. Before it works like you described.

In the latest version, it is supposed to create a copy of the player (head) and then removing the old, decapitated head (which basically just turn it invisible after restoring the head back). The reason why this is done is so that both the head and the body can be necroed separately.

 

 

IF(ConsoleUtil.GetVersion() != 0)
    ConsoleUtil.ExecuteCommand("player.sexchange")
    ConsoleUtil.ExecuteCommand("player.sexchange")
    ConsoleUtil.ExecuteCommand("player.removeitem 000DB5D0 1")
Else
    Log("ConsoleUtil is not installed, player head cannot be restored")
EndIf

 

How the mod do it is by changing the sex of the player twice, and then removing the neck seam equipment. This is probably where the game crashes for you. It was not an issue before, but seemingly a couple of people started to report this issue. I may add option to disable the new decapitation handling and instead revert to older version.

Edited by LittleWhiteNeko
Posted
23 hours ago, LittleWhiteNeko said:

I did change how decapitation is handled in my latest version. Before it works like you described.

In the latest version, it is supposed to create a copy of the player (head) and then removing the old, decapitated head (which basically just turn it invisible after restoring the head back). The reason why this is done is so that both the head and the body can be necroed separately.

 

 

IF(ConsoleUtil.GetVersion() != 0)
    ConsoleUtil.ExecuteCommand("player.sexchange")
    ConsoleUtil.ExecuteCommand("player.sexchange")
    ConsoleUtil.ExecuteCommand("player.removeitem 000DB5D0 1")
Else
    Log("ConsoleUtil is not installed, player head cannot be restored")
EndIf

 

How the mod do it is by changing the sex of the player twice, and then removing the neck seam equipment. This is probably where the game crashes for you. It was not an issue before, but seemingly a couple of people started to report this issue. I may add option to disable the new decapitation handling and instead revert to older version.

Ah bummer

Posted
On 6/8/2024 at 3:41 AM, LittleWhiteNeko said:

How the mod do it is by changing the sex of the player twice, and then removing the neck seam equipment. This is probably where the game crashes for you. It was not an issue before, but seemingly a couple of people started to report this issue. I may add option to disable the new decapitation handling and instead revert to older version.

 

I'm not sure if its related but I can see what you did for the decapitation + ghost scene and it ends up with 3 copies of the player model. The corpse - body, the decapitated head and the ghost. I think that this is a pretty cool solution but the Necro seems to also happen to the decapitated head model, is it possible to not have that happen? or maybe have an option to just not spawn the decapitated head as a separate model, maybe not having the decapitated head is more immersive than seeing someone trying to air hump one.

 

On a sidenote do you have any suggestions for Necro Animation packs? I only seem to see one or two animations from this mod but it is probably due to the fact I don't have any animation packs for it.

 

Great updates by the way, thanks!

Posted (edited)
40 minutes ago, ray314 said:

it ends up with 3 copies of the player model. The corpse - body, the decapitated head and the ghost. I think that this is a pretty cool solution but the Necro seems to also happen to the decapitated head model,

Thats as intended. The decapitated head is supposed to be necroed using only oral tag, but some animation may have foreplay first.

 

 

40 minutes ago, ray314 said:

is it possible to not have that happen

As of now, nope. And currently busy with other project to add more functionality for the time being.

 

 

40 minutes ago, ray314 said:

On a sidenote do you have any suggestions for Necro Animation packs?

The one and only most complete set:


These have some necro anims, but not much

 

 

WE NEED MOAR NECRO ANIMATIONS!!!

Edited by LittleWhiteNeko
Posted
6 hours ago, ray314 said:

 

I'm not sure if its related but I can see what you did for the decapitation + ghost scene and it ends up with 3 copies of the player model. The corpse - body, the decapitated head and the ghost. I think that this is a pretty cool solution but the Necro seems to also happen to the decapitated head model, is it possible to not have that happen? or maybe have an option to just not spawn the decapitated head as a separate model, maybe not having the decapitated head is more immersive than seeing someone trying to air hump one.

 

On a sidenote do you have any suggestions for Necro Animation packs? I only seem to see one or two animations from this mod but it is probably due to the fact I don't have any animation packs for it.

 

Great updates by the way, thanks!

 

Billy, Anub, and Baka have some sleep /drunk/drug animations that also appear as Necro Animations.  You can just go to the Data/SLAnims/Json and add "Necro" to those tags

Posted
10 hours ago, LittleWhiteNeko said:

Thats as intended. The decapitated head is supposed to be necroed using only oral tag, but some animation may have foreplay first.

 

Oh that makes alot of sense! My game has only been playing the same sleeping prone positions but I'll try it again with those animations you listed!

Posted

Skyrim 1.6.640

UBE Race (very similar to 3BA body and using the same physics) + Same results on 3BA

SexlabFramework AE 1.65

 

:Having a weird issue where the body of the player just bugs out and becomes hard like stone causing huge misalignments, sometimes the player is even floating in the air sideways.

 

-This is with NO additional options selected I tried both the version 2.1.2 and 1.2.5 

 

-I have tried the "use old ressurect" in both version and that makes the character become hard like stone again but this time halfway through the ground and misaligned and when dying stuck halfway through spinning death animation.

 

-No conflitcs in xEdit

 

-Tested both UBE and 3BA same issue

 

-Tested on 3 different saves (2 new) 

 

idk what to do.

 

Posted
27 minutes ago, Its_LB said:

Skyrim 1.6.640

UBE Race (very similar to 3BA body and using the same physics) + Same results on 3BA

SexlabFramework AE 1.65

 

:Having a weird issue where the body of the player just bugs out and becomes hard like stone causing huge misalignments, sometimes the player is even floating in the air sideways.

 

-This is with NO additional options selected I tried both the version 2.1.2 and 1.2.5 

 

-I have tried the "use old ressurect" in both version and that makes the character become hard like stone again but this time halfway through the ground and misaligned and when dying stuck halfway through spinning death animation.

 

-No conflitcs in xEdit

 

-Tested both UBE and 3BA same issue

 

-Tested on 3 different saves (2 new) 

 

idk what to do.

 

I found a fix! (I hope)

 

I'm the third person in this thread to get this issue and I'm not sure if it's related to SLPG (Sexlab Grass patch) or the death animation so I tried removing SLPG, aheago and also installed No spining death animations ESL 

 

Now it works perfectly.

Posted
4 hours ago, burnerdelta1 said:

sorry is it possible for me to update from the release version to the fix version, because it seems like my menu is a bit screwed

You should be able to. But if it still messed up, you can try uninstalling the release version first before installing the fix version.


uninstallation method with Resaver:

https://www.loverslab.com/topic/198009-player-gets-necrod-slpgn/?do=findComment&comment=4061596

Posted

is it normal, that the pc is necro'd repeatedly? npc's won't stop to necro the player. pc dead -> gets necrod -> lay dead -> gets necrod again and so on.

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