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Player gets Necro'd (SLPGN)


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Posted

Hope y'all are doing well! Loving the past updates to the mod and everything is working quite well! Any news on the aftermath events? Probably a bit more difficult than usual stuff but bit appreciation to any work put forward!Ā 

Posted
On 9/3/2023 at 12:25 AM, NeedleHead said:

Hello! I hope you two are doing well! I wanted to ask if it would be alright for me to create a trailer for this mod. I'm a big fan and I absolutely enjoy using it!

Yeah, go for it! Been taking a couple month long break from modding as I was starting to get burnt out but now I'm back.Ā 

Ā 

At the moment, I'm resuming work on a "standalone" version that doesn't have any necro functionality to test various components before they are added into the main mod. Such as: the ability to Import/export settings, "lore friendly" revival using either a dragon soul, black soul gem or other items, and a few more minor things. May try to figure out bandits looting the player's body as well, but that could be difficult.Ā 

Ā 

I've also recently discovered the "Display Models" mod that could help with an Idea I've had that if killed by bandits, forsworn, or other hostile faction they "decorate" their surroundings with the players body. Whether or not it stays that way or they can go at them again is uncertain. This would probably be the most difficult component to implement functionality-wise and may not end up being put in depending on complexity.Ā 

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Posted (edited)
16 hours ago, loodoojr1 said:

Hope y'all are doing well! Loving the past updates to the mod and everything is working quite well! Any news on the aftermath events? Probably a bit more difficult than usual stuff but bit appreciation to any work put forward!Ā 

I havent done anything yet regarding that. It is just an ambitious idea from my own side that I probably can try to work later on after the mod has been officially updated.

Ā 

For the record, I develop my own modifications to the mod separately from Foxin (for now?), so too much modification from my side may lead to too much complexity on merging the features Foxin develop with mine.

So, I will stop working on this mod for the time being. I'm also working on something else completely unrelated.

Ā 

And also, as I said before, Foxin may have already been working on some of the ideas I also thought about. The "Decoration" part is in development it seems.

Edited by LittleWhiteNeko
Posted (edited)

Great mod. One suggestion to future releases - it would be cool to add option (button in MCM) send PC to DreamworldĀ from Sanguines Debauchery (SD+) (without hard dependency) instead of "sexed to life"

Edited by loveacclab2
Posted
21 hours ago, loveacclab2 said:

Great mod. One suggestion to future releases - it would be cool to add option (button in MCM) send PC to DreamworldĀ from Sanguines Debauchery (SD+) (without hard dependency) instead of "sexed to life"

Ā 

I can do things like that without hard dependencies, asĀ  I've already got FHU compatibility without it being a hard requirement.Ā  Once I've got the mod re-worked to have config import/export and the current planned features. (Going to work on bandit looting primarily after config importing/exporting.).

Ā 

I'm planning to add more options than just sexed back to life. It would come at the cost of a grand/black soul gem, or a dragon soul, or a daedra heart.Ā If enabled and none of the items are present, that's it. (for the time being.) I do have plans for like actual "bad ends" but I worry they could be outside my capabilities for the time being.

Also, as a note I have discovered that the mod does not work on AE without some fixing.Ā  So there may be an AE patch coming up eventually.Ā 

Posted

I'm having this persistent bug where upon death, once I'm approached by an npc, ill stand back up and then we'll both be teleported, after a loading screen, to some random spot in whiterun? and then float up into the sky. The animation still plays but, pretty game breaking. Has anyone else reported this? I have a pretty short mod list, just started up again, so idk what could be causing it, but I'll post it if it'd help.Ā 

Posted (edited)
1 hour ago, rangnarmoder said:

I'm having this persistent bug where upon death, once I'm approached by an npc, ill stand back up and then we'll both be teleported, after a loading screen, to some random spot in whiterun? and then float up into the sky. The animation still plays but, pretty game breaking. Has anyone else reported this? I have a pretty short mod list, just started up again, so idk what could be causing it, but I'll post it if it'd help.Ā 

Try cleaning up /resetting your SexLab. It did the trick for me before.

Ā 

1 hour ago, rangnarmoder said:

SL v1.65, could anyone drop me 1.63?

1.65 is for AE (which I think this mod does not support fully yet)
1.63 is for SE
https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v165-110822/?do=download


Make sure you use the right version for your SkyrimĀ 

Edited by LittleWhiteNeko
Posted
On 9/13/2023 at 10:21 PM, LittleWhiteNeko said:

Try cleaning up /resetting your SexLab. It did the trick for me before.

Ā 

1.65 is for AE (which I think this mod does not support fully yet)
1.63 is for SE
https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v165-110822/?do=download


Make sure you use the right version for your SkyrimĀ 

I didn't know this.Ā  I've been using 1.65 for over half a year now and it's fully working.Ā  I also notice a few things that work that should'nt work.?Ā  I have 4 to 5 followers and that can all get necro'd where as it's said it only allows for one follower?Ā  I don't notice anythign not working except that when the PC dies I death camera can't pan unless the PC get's necro'd.Ā  InterestingĀ 

Posted (edited)
1 hour ago, WCSC said:

I didn't know this.Ā  I've been using 1.65 for over half a year now and it's fully working.Ā  I also notice a few things that work that should'nt work.?Ā  I have 4 to 5 followers and that can all get necro'd where as it's said it only allows for one follower?Ā  I don't notice anythign not working except that when the PC dies I death camera can't pan unless the PC get's necro'd.Ā  InterestingĀ 

The mod works on multiple followers, up to 10, I think.

Ā 

As for the Death Cam issues, which death cam are you using? I recommend using :

Ā 

I have tried Enhanced Death Camera. Can potentially be betterĀ but it have some issues in my end, so I resort to Free Death Camera instead.

Edited by LittleWhiteNeko
Grammar
Posted
3 hours ago, LittleWhiteNeko said:

The mod works on multiple followers, up to 10, I think.

Ā 

As for the Death Cam issues, which death cam are you using? I recommend using :

Ā 

I have tried Enhanced Death Camera. Can potentially be betterĀ but it have some issues in my end, so I resort to Free Death Camera instead.

I'm having the cam issues with Enhanced DC.Ā  I'll try the Free DC on a new game.Ā  Thanks for the suggestion!

Posted (edited)

Mod update:

Been working on a 3.0.0 that, uh... it's the largest update so far. The changelog has over 25 different points. Most are UI related, as the MCM was essentially gutted and rebuilt from the ground up as it was starting to get out of hand to manage.Ā 

Ā 

The three key features in 3.0 are:

- The ability to actually stop the blinking during the acts. (Not done by me, butĀ LittleWhiteNeko)
- The ability to import and export your configs. (*this is why it'sĀ  v3.0)
- And Lore friendly resurrection using dragon souls, soul gems or daedra hearts.

I'm aiming to have this finished by October at the earliest, but could take longer depending on complexity and motivation. In the meantime, keep on using the mod as is.Ā  Though, it will require a new (or cleaned) save without this mod when it happens, I don't want to discourage y'all from playing with the mod.

I would like to have bandit looting at some point but I don't think it's going to make 3.0.0, as it's rather tricky to implement.Ā 

Edited by FoxinTale
Posted
9 hours ago, Contagious Waffles said:

Interesting. I think I know what's wrong. How many of these optional Sexlab extensions / race menu mods do you use that SLPGN uses?

I just use stuff like SL Adventures, Banes Defeat, Aroused, Aroused Creatures, Creature Framework, triggers, Beastess, cumshot, squirt.Ā  I remember a while back some others would interfere with this mod and I removed them but can't remember off hand

Posted (edited)

Gnarly. The quest alias is completely messed up if you try to run this in AE. I wonder how/why it works for you.

image.png.86ca64edd3176b712abbef0e0fdefd67.png

Ā 

And if you were to try to open up the creation kit, some of the script property references are nullptr'd out.

Ā 

image.png.41bf6a4760cec4fff6d0d953b38a4c06.png

Ā 

I can't compile some of these scripts since the main script references all sorts of extensions and... wait hold on I literally just thought of a way to fix this lol.

Edited by Contagious Waffles
Posted (edited)
23 hours ago, Contagious Waffles said:

Gnarly. The quest alias is completely messed up if you try to run this in AE. I wonder how/why it works for you.

image.png.86ca64edd3176b712abbef0e0fdefd67.png

Ā 

And if you were to try to open up the creation kit, some of the script property references are nullptr'd out.

Ā 

image.png.41bf6a4760cec4fff6d0d953b38a4c06.png

Ā 

I can't compile some of these scripts since the main script references all sorts of extensions and... wait hold on I literally just thought of a way to fix this lol.

Ā 

There's the development scripts packageĀ in the main post that helps with compiling in the CK. I'm also wondering how it's working in AE, as I had to change a line to make it work.Ā 

Specifically, in the SexLabPlayerNecroScript file, there is a resurrect function call under the "StartPlayerNecro" function. "Utils.resurrectPlayer()" This needs to be moved to the "onUpdate()" Function, right between the "Utils.CalmActors" and "StartPlayerNecro". You can edit the source files with any text editor.

Ā 

FHU deflation is also broken on AE, and I cannot quite remember what I did there to fix it.Ā  I should get around to doing a 2.1.3 to address AE functionality at some point soon. Hmmm...

And as for the "Unable to bind script". Frankly, I have no idea what it means by that. I have seen that with a few other mods and the scripts work just fine (for the most part).Ā 

Edited by FoxinTale
Posted (edited)

Figured out theĀ why... the Quest Properties are completely janked when loading them...

Ā 

image.png.21fe6d4ef826d6a4891383b0051a7103.png

Ā 

Everything is pointing to SLPGNQuest instead of the individual script references.

Ā 

image.png.7c41042aa6bde8837d3af084a04ca62d.png

Edited by Contagious Waffles
Posted

... I figured it out and I'm almost too ashamed to share what happened.

Vortex was configured to restore some files from back up if they changed outside of its management system. I was running an unholy mix of the old-school version of SLPGN and your version.

This is now resolved. Re-compiling with the line change does work for AE.

Posted

potential suggestion, chance for bandits to attack player corpse after death slider?

Aggression and frustration of fighting and almost dying to a demi-god surely would fuel the fuss of aggressors if they decide not to resort to any devious acts of pleasure. That or animals and vampires possibly attacking/feeding on player corpseĀ 

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